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Initial revision
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@338 72102866-910b-0410-8b05-ffd578937521
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107
Source/NSGCoder.m
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107
Source/NSGCoder.m
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/* Concrete NSCoder for GNUStep
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Copyright (C) 1995 Free Software Foundation, Inc.
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Written by: R. Andrew McCallum <mccallum@gnu.ai.mit.edu>
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Date: March 1995
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This file is part of the GNU Objective C Class Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <foundation/NSConcreteArray.h>
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#include <objects/NSCoder.h>
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#include <objects/behavior.h>
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#include <objects/Coder.h>
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@implementation NSGNUCoder
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+ (void) initialize
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{
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static int done = 0;
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if (!done)
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{
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done = 1;
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class_add_behavior([NSConcreteCoder class], [Coder class]);
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}
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}
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/* This is the designated initializer for NSCoder. */
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- init
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{
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[self notImplemented:_cmd];
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[super init];
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return self;
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}
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// Encoding Data
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- (void) encodeValueOfObjCType: (const char*)type
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at: (const void*)address;
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{
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[self notImplemented:_cmd];
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}
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- (void) encodeObject: (id)anObject;
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{
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[self encodeObject:anObject
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withName:""];
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}
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- (void) encodeConditionalObject: (id)anObject;
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{
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[self encodeObjectReference:anObject
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withName:""];
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}
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- (void) encodeBycopyObject: (id)anObject;
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{
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[self encodeObject:anObject];
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}
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- (void) encodeRootObject: (id)rootObject;
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{
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[self encodeObject];
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}
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// Decoding Data
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- (void) decodeValueOfObjCType: (const char*)type
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at: (void*)address
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{
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[self notImplemented:_cmd];
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}
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- (id) decodeObject;
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{
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[self notImplemented:_cmd];
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return nil;
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}
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// Managing Zones
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- (NSZone*) objectZone;
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{
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return object_zone;
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}
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- (void) setObjectZone: (NSZone*)zone;
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{
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object_zone = zone;
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}
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@end
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