Memory leak improvments

This commit is contained in:
rfm 2024-06-18 11:23:15 +01:00
parent c9af996377
commit 4d0b00776c
4 changed files with 231 additions and 62 deletions

View file

@ -40,6 +40,9 @@
# endif
#endif
@class NSArray;
@class NSMapTable;
#if defined(__cplusplus)
extern "C" {
#endif
@ -97,12 +100,14 @@ extern "C" {
* hopeless about actually finding out where the leak is, the
* following functions could come handy as they allow you to find
* exactly *what* objects you are leaking (warning! these functions
* could slow down your system appreciably - use them only temporarily
* eill slow down your system appreciably - use them only temporarily
* and only in debugging systems):
*
* GSDebugAllocationRecordAndTrace()
* GSDebugAllocationRecordObjects()
* GSDebugAllocationListRecordedObjects()
* GSDebugAllocationTagRecordedObject()
* GSDebugAllocationTaggedObjects()
*/
/**
@ -238,31 +243,37 @@ GS_EXPORT const char* GSDebugAllocationList(BOOL changeFlag);
*/
GS_EXPORT const char* GSDebugAllocationListAll(void);
/**
* DEPRECATED ... use GSDebugAllocationRecordObjects instead.
*/
GS_EXPORT void GSDebugAllocationActiveRecordingObjects(Class c);
/**
* This function activates (or deactivates) tracking all allocated
* instances of the specified class c.<br />
* Turning on tracking implicitly turns on memory debug (counts)
* for all classes (GSAllocationActive()).<br />
* Deactivation of tracking releases all currently tracked instances
* Deactivation of tracking removes all currently tracked instances
* of the class (but deactivation of general counting does not).<br />
* The previous tracking state as reported as the return value of
* If a trace function is supplied, it takes the object to be recorded
* as an argument and either returns a value used as the tag for the
* object to be recorded, or nil to prevent the recording of that
* particular object.<br />
* As a special case the trace function may be the integer 1
* (cast to a function) to tag recorded objects by stack trace. This
* allows you to see where each leaked object was allocated.<br />
* The previous tracking state is reported as the return value of
* this function.<br />
* This tracking can slow your application down, so you should use it
* This tracking will slow your application down, so you should use it
* only when you are into serious debugging.
* Usually, you will monitor your application by using the functions
* GSDebugAllocationList() and similar, which do not slow things down
* much and return * the number of allocated instances; when
* GSDebugAllocationList() and similar (which do not slow things down
* much) and return the number of allocated instances; when
* (if) by studying the reports generated by these functions
* you have found a leak of objects of a certain class, and
* if you can't figure out how to fix it by looking at the
* code, you can use this function to start tracking
* allocated instances of that class, and the following one
* can sometime allow you to list the leaked objects directly.
* allocated instances of that class.
*/
GS_EXPORT BOOL GSDebugAllocationRecordAndTrace(
Class c, BOOL record, NSObject* (*traceFunction)(id));
/** Calls GSDebugAllocationRecordAndTrace() with a null trace function.
*/
GS_EXPORT BOOL GSDebugAllocationRecordObjects(Class c, BOOL newState);
@ -270,7 +281,7 @@ GS_EXPORT BOOL GSDebugAllocationRecordObjects(Class c, BOOL newState);
* This function returns an array
* containing all the allocated objects of a certain class
* which have been recorded ... to start the recording, you need
* to invoke GSDebugAllocationRecordObjects().
* to invoke GSDebugAllocationRecordAndTrace().
* Presumably, you will immediately call [NSObject-description] on them
* to find out the objects you are leaking. The objects are
* returned in an autoreleased array, so until the array is deallocated,
@ -278,6 +289,14 @@ GS_EXPORT BOOL GSDebugAllocationRecordObjects(Class c, BOOL newState);
*/
GS_EXPORT NSArray *GSDebugAllocationListRecordedObjects(Class c);
/** Returns a map containing recorded objects as keys and their corresponding
* tags as values. This does not return any objects which do not have tags,
* and returns nil if there are no tagged objects to report. The returned
* map table is autoreleased and will retain the objects and their tags
* until it is deallocated.
*/
GS_EXPORT NSMapTable *GSDebugAllocationTaggedObjects(Class c);
/**
* This function associates the supplied tag with a recorded
* object and returns the tag which was previously associated
@ -286,8 +305,7 @@ GS_EXPORT NSArray *GSDebugAllocationListRecordedObjects(Class c);
* The tag is retained while it is associated with the object.<br />
* If the tagged object is deallocated, the tag is released
* (so you can track the lifetime of the object by having the tag
* perform some operation when it is released).<br />
* See also the NSDebugFRLog() and NSDebugMRLog() macros.
* perform some operation when it is released).
*/
GS_EXPORT id GSDebugAllocationTagRecordedObject(id object, id tag);