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Added support for asset loading on Android.
Requires passing the activity's AssetManager object from Java to GNUstep by calling +[NSBundle setJavaAssetManager:withJNIEnv:], which then enables the following features: - NSBundle main bundle resource paths support for Android assets, e.g. for pathForResource:ofType:, URLForResource:ofType: and related methods. - NSBundle main bundle info dictionary support if Info.plist exists in Android assets. - -initWithContentsOfFile: and related methods support for reading Android assets from main bundle in various classes (e.g. NSData, NSDictionary, NSArray, etc.). - NSFileManager fileExistsAtPath:(isDirectory:) and isReadableFileAtPath: return YES for main bundle asset / asset directory paths. - NSFileHandle support for reading Android assets from main bundle. - NSDirectoryEnumerator support for enumerating Android assets from main bundle. Note that recursion into subdirectories is currently not supported by the native Android asset manager API (see https://issuetracker.google.com/issues/37002833). Also adds support for automatic NSProcessInfo initialization on Android with a fake executable path "/data/data/<app identifier>/exe" (as Android apps don't have a real executable path), and tweaks main bundle initialization to allow that path. Main bundle resource paths are prefixed by "/data/data/<app identifier>/Resources".
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@ -1246,6 +1246,9 @@ case "$target_os" in
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LDFLAGS="$LDFLAGS -L/usr/local/lib";;
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netbsd*) CPPFLAGS="$CPPFLAGS -I/usr/pkg/include"
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LDFLAGS="$LDFLAGS -Wl,-R/usr/pkg/lib -L/usr/pkg/lib";;
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linux-android* )
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# link against libandroid for native application APIs
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LIBS="$LIBS -landroid";;
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esac
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#--------------------------------------------------------------------
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