Initial revision

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@189 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
mccallum 1995-03-23 03:51:32 +00:00
parent 24ff419bff
commit 28c47f4788
2 changed files with 365 additions and 0 deletions

View file

@ -0,0 +1,43 @@
/* Interface to ObjC runtime for GNUStep
Copyright (C) 1994 NeXT Computer, Inc.
This file is part of the GNU Objective C Class Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __NSObjCRuntime_h_OBJECTS_INCLUDE
#define __NSObjCRuntime_h_OBJECTS_INCLUDE
#include <objc/objc.h>
@class NSString;
extern NSString *NSStringFromSelector(SEL aSelector);
extern SEL NSSelectorFromString(NSString *aSelectorName);
extern Class NSClassFromString(NSString *aClassName);
extern NSString *NSStringFromClass(Class aClass);
#ifndef YES
#define YES 1
#endif YES
#ifndef NO
#define NO 0
#endif NO
#ifndef nil
#define nil 0
#endif nil
#endif /* __NSObjCRuntime_h_OBJECTS_INCLUDE */

322
Source/NSGeometry.m Normal file
View file

@ -0,0 +1,322 @@
/* NSGeometry.c - geometry functions
Copyright (C) 1993,1994 Free Software Foundation, Inc.
Written by: Adam Fedor <fedor@boulder.colorado.edu>
Date: Mar 1995
This file is part of the GNU Objective C Class Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <math.h>
#include <objects/stdobjects.h>
#include "NSGeometry.h"
/* Create Basic Structures */
NSPoint
NSMakePoint(float x, float y)
{
NSPoint point;
point.x = x;
point.y = y;
return point;
}
NSSize
NSMakeSize(float w, float h)
{
NSSize size;
size.width = w;
size.height = h;
return size;
}
NSRect
NSMakeRect(float x, float y, float w, float h)
{
NSRect rect;
rect.origin.x = x;
rect.origin.y = y;
rect.size.width = w;
rect.size.height = h;
return rect;
}
/* Get ractangle coordinates */
float
NSMaxX(NSRect aRect)
{
return aRect.origin.x + aRect.size.width;
}
float
NSMaxY(NSRect aRect)
{
return aRect.origin.y + aRect.size.height;
}
float
NSMidX(NSRect aRect)
{
return aRect.origin.x + aRect.size.width / 2.0;
}
float
NSMidY(NSRect aRect)
{
return aRect.origin.y + aRect.size.height / 2.0;
}
float
NSMinX(NSRect aRect)
{
return aRect.origin.x;
}
float
NSMinY(NSRect aRect)
{
return aRect.origin.y;
}
float
NSWidth(NSRect aRect)
{
return aRect.size.width;
}
float
NSHeight(NSRect aRect)
{
return aRect.size.height;
}
/* Modify a copy of a rectangle */
NSRect
NSOffsetRect(NSRect aRect, float dx, float dy)
{
NSRect rect = aRect;
rect.origin.x += dx;
rect.origin.y += dy;
return rect;
}
NSRect
NSInsetRect(NSRect aRect, float dX, float dY)
{
NSRect rect;
rect = NSOffsetRect(aRect, dX, dY);
rect.size.width -= (2*dX);
rect.size.height -= (2*dY);
return rect;
}
NSRect
NSIntegralRect(NSRect aRect)
{
NSRect rect;
if (NSIsEmptyRect(aRect)) {
return NSMakeRect(0, 0, 0, 0);
}
rect.origin.x = floor(aRect.origin.x);
rect.origin.y = floor(aRect.origin.y);
rect.size.width = ceil(aRect.size.width);
rect.size.height = ceil(aRect.size.height);
return rect;
}
void
NSDivideRect(NSRect aRect, NSRect *slice, NSRect *remainder,
float amount, NSRectEdge edge)
{
static NSRect sRect, rRect;
if (!slice)
slice = &sRect;
if (!remainder)
remainder = &rRect;
if (NSIsEmptyRect(aRect)) {
*slice = NSMakeRect(0,0,0,0);
*remainder = NSMakeRect(0,0,0,0);
return;
}
switch (edge) {
case (NSMinXEdge):
if (amount > aRect.size.width) {
*slice = aRect;
*remainder = NSMakeRect(NSMaxX(aRect), aRect.origin.y,
0, aRect.size.height);
} else {
*slice = NSMakeRect(aRect.origin.x, aRect.origin.y, amount,
aRect.size.height);
*remainder = NSMakeRect(NSMaxX(*slice), aRect.origin.y,
NSMaxX(aRect)-NSMaxX(*slice), aRect.size.height);
}
break;
case (NSMinYEdge):
if (amount > aRect.size.height) {
*slice = aRect;
*remainder = NSMakeRect(aRect.origin.x, NSMaxY(aRect),
aRect.size.width, 0);
} else {
*slice = NSMakeRect(aRect.origin.x, aRect.origin.y,
aRect.size.width, amount);
*remainder = NSMakeRect(aRect.origin.x, NSMaxY(*slice),
aRect.size.width, NSMaxY(aRect)-NSMaxY(*slice));
}
break;
case (NSMaxXEdge):
if (amount > aRect.size.width) {
*slice = aRect;
*remainder = NSMakeRect(aRect.origin.x, aRect.origin.y,
0, aRect.size.height);
} else {
*slice = NSMakeRect(NSMaxX(aRect)-amount, aRect.origin.y,
amount, aRect.size.height);
*remainder = NSMakeRect(aRect.origin.x, aRect.origin.y,
NSMinX(*slice)-aRect.origin.x, aRect.size.height);
}
break;
case (NSMaxYEdge):
if (amount > aRect.size.height) {
*slice = aRect;
*remainder = NSMakeRect(aRect.origin.x, aRect.origin.y,
aRect.size.width, 0);
} else {
*slice = NSMakeRect(aRect.origin.x, NSMaxY(aRect)-amount,
aRect.size.width, amount);
*remainder = NSMakeRect(aRect.origin.x, aRect.origin.y,
aRect.size.width, NSMinY(*slice)-aRect.origin.y);
}
break;
default:
break;
}
}
/* Compute a third rectangle from two rectangles */
NSRect
NSUnionRect(NSRect aRect, NSRect bRect)
{
NSRect rect;
if (NSIsEmptyRect(aRect) && NSIsEmptyRect(bRect))
return NSMakeRect(0,0,0,0);
else if (NSIsEmptyRect(aRect))
return bRect;
else if (NSIsEmptyRect(bRect))
return aRect;
rect = NSMakeRect(MIN(NSMinX(aRect), NSMinX(bRect)),
MIN(NSMinY(aRect), NSMinY(bRect)), 0, 0);
rect = NSMakeRect(NSMinX(rect), NSMinY(rect),
MAX(NSMaxX(aRect), NSMaxX(bRect)) - NSMinX(rect),
MAX(NSMaxY(aRect), NSMaxY(bRect)) - NSMinY(rect));
return rect;
}
/* Note that intersecting at a line or a point doesn't count */
BOOL
NSIntersectsRect(NSRect aRect, NSRect bRect)
{
return (NSMaxX(aRect) <= NSMinX(bRect) || \
NSMaxX(bRect) <= NSMinX(aRect) || \
NSMaxY(aRect) <= NSMinY(bRect) || \
NSMaxY(bRect) <= NSMinY(aRect)) ? NO : YES;
}
NSRect
NSIntersectionRect (NSRect aRect, NSRect bRect)
{
NSRect rect;
if (!NSIntersectsRect(aRect, bRect)) {
return NSMakeRect(0, 0, 0, 0);
}
if (NSMinX(aRect) <= NSMinX(bRect)) {
rect.size.width = MIN(NSMaxX(aRect), NSMaxX(bRect)) - NSMinX(bRect);
rect.origin.x = NSMinX(bRect);
} else {
rect.size.width = MIN(NSMaxX(aRect), NSMaxX(bRect)) - NSMinX(aRect);
rect.origin.x = NSMinX(aRect);
}
if (NSMinY(aRect) <= NSMinY(bRect)) {
rect.size.height = MIN(NSMaxY(aRect), NSMaxY(bRect)) - NSMinY(bRect);
rect.origin.y = NSMinY(bRect);
} else {
rect.size.height = MIN(NSMaxY(aRect), NSMaxY(bRect)) - NSMinY(aRect);
rect.origin.y = NSMinY(aRect);
}
return rect;
}
/* Test geometrical relationships */
BOOL
NSEqualRects(NSRect aRect, NSRect bRect)
{
return ((NSMinX(aRect) == NSMinX(bRect))
&& (NSMinY(aRect) == NSMinY(bRect))
&& (NSWidth(aRect) == NSWidth(bRect))
&& (NSHeight(aRect) == NSHeight(bRect)));
}
BOOL
NSEqualSizes(NSSize aSize, NSSize bSize)
{
return ((aSize.width == bSize.width)
&& (aSize.height == bSize.height));
}
BOOL
NSEqualPoints(NSPoint aPoint, NSPoint bPoint)
{
return ((aPoint.x == bPoint.x)
&& (aPoint.y == bPoint.y));
}
BOOL
NSIsEmptyRect(NSRect aRect)
{
return (!((NSWidth(aRect) > 0) && (NSHeight(aRect) > 0)));
}
/* FIXME: what to do for flipped coordinates? */
BOOL
NSMouseInRect(NSPoint aPoint, NSRect aRect, BOOL flipped)
{
return ((aPoint.x >= NSMinX(aRect))
&& (aPoint.y >= NSMinY(aRect))
&& (aPoint.x <= NSMaxX(aRect))
&& (aPoint.y <= NSMaxY(aRect)));
}
BOOL
NSPointInRect(NSPoint aPoint, NSRect aRect)
{
return NSMouseInRect(aPoint, aRect, YES);
}
BOOL
NSContainsRect(NSRect aRect, NSRect bRect)
{
return ((NSMinX(aRect) < NSMinX(bRect)) &&
(NSMinY(aRect) < NSMinY(bRect)) &&
(NSMaxX(aRect) > NSMaxX(bRect)) &&
(NSMaxY(aRect) > NSMaxY(bRect)));
}