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Simplify backend selection. libart patches
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/trunk@13595 72102866-910b-0410-8b05-ffd578937521
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13 changed files with 399 additions and 401 deletions
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@ -34,28 +34,15 @@
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+ (void) initializeBackend;
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@end
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/* Call the correct initalization routines for the choosen
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backend. This depends both on configuration data and defaults.
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There is also a method to get a different backend class for different
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configure parameters (so you could only load in the backend configurations
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you wanted. But that is not implemented yet). */
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#ifdef BUILD_X11
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#if BUILD_SERVER == x11
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#include <x11/XGServer.h>
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#endif
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#ifdef BUILD_XLIB
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#include <xlib/XGContext.h>
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#endif
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#ifdef BUILD_XDPS
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#include <xdps/NSDPSContext.h>
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#endif
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#ifdef BUILD_WIN32
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#elif BUILD_SERVER == win32
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#include <win32/WIN32Server.h>
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#endif
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#ifdef BUILD_WINLIB
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#include <winlib/WIN32Context.h>
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#endif
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/* Call the correct initalization routines for the choosen
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backend. This depends both on configuration data and defaults.
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*/
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@implementation GSBackend
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+ (void) initializeBackend
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@ -65,28 +52,18 @@
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NSUserDefaults *defs = [NSUserDefaults standardUserDefaults];
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/* Load in only one server */
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#ifdef BUILD_X11
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#if BUILD_SERVER == x11
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[XGServer initializeBackend];
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#else
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#ifdef BUILD_WIN32
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#elif BUILD_SERVER == win32
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[WIN32Server initializeBackend];
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#else
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[NSException raise: NSInternalInconsistencyException
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format: @"No Window Server configured in backend"];
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#endif
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#endif
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/* The way the frontend is currently structured
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it's not possible to have more than one */
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#ifdef BUILD_XDPS
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context = @"xdps";
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#endif
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#ifdef BUILD_WINLIB
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context = @"win32";
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#endif
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#ifdef BUILD_XLIB
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context = @"xlib";
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#endif
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context = [NSString stringWithCString: STRINGIFY(BUILD_GRAPHICS)];
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/* What backend context? */
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if ([defs stringForKey: @"GSContext"])
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@ -94,7 +71,9 @@
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if ([context isEqual: @"xdps"])
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contextClass = objc_get_class("NSDPSContext");
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else if ([context isEqual: @"win32"])
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else if ([context isEqual: @"art"])
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contextClass = objc_get_class("ARTContext");
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else if ([context isEqual: @"winlib"])
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contextClass = objc_get_class("WIN32Context");
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else
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contextClass = objc_get_class("XGContext");
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