libs-back/Headers/win32/WIN32Geometry.h

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/* WIN32Geometry - Implements coordinate transformations for MSWindows
Copyright (C) 2002 Free Software Foundation, Inc.
Written by: Fred Kiefer <FredKiefer@gmx.de>
Date: April 2002
This file is part of the GNU Objective C User Interface Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#ifndef _WIN32Geometry_h_INCLUDE
#define _WIN32Geometry_h_INCLUDE
#include <Foundation/NSGeometry.h>
#include <windows.h>
static inline
NSPoint MSWindowPointToGS(HWND hwnd, int x, int y)
{
NSPoint p1;
RECT rect;
int h;
GetClientRect(hwnd, &rect);
h = rect.bottom - rect.top;
p1.x = x;
p1.y = h - y;
return p1;
}
static inline
POINT GSWindowPointToMS(HWND hwnd, NSPoint p)
{
POINT p1;
RECT rect;
int h;
GetClientRect(hwnd, &rect);
h = rect.bottom - rect.top;
p1.x = p.x;
p1.y = h -p.y;
return p1;
}
static inline
NSRect MSWindowRectToGS(HWND hwnd, RECT r)
{
NSRect r1;
RECT rect;
int h;
GetClientRect(hwnd, &rect);
h = rect.bottom - rect.top;
r1.origin.x = r.left;
r1.origin.y = h - r.bottom;
r1.size.width = r.right - r.left;
r1.size.height = r.bottom -r.top;
return r1;
}
static inline
RECT GSWindowRectToMS(HWND hwnd, NSRect r)
{
RECT r1;
RECT rect;
int h;
GetClientRect(hwnd, &rect);
h = rect.bottom - rect.top;
r1.left = r.origin.x;
r1.bottom = h - r.origin.y;
r1.right = r.origin.x + r.size.width;
r1.top = h - r.origin.y - r.size.height;
return r1;
}
static inline
NSPoint MSWindowOriginToGS(HWND hwnd, int x, int y)
{
NSPoint p1;
RECT rect;
int h;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
GetWindowRect(hwnd, &rect);
h = rect.bottom - rect.top;
p1.x = x;
p1.y = screen_height - y - h;
return p1;
}
static inline
POINT GSWindowOriginToMS(HWND hwnd, NSPoint p)
{
POINT p1;
RECT rect;
int h;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
GetWindowRect(hwnd, &rect);
h = rect.bottom - rect.top;
p1.x = p.x;
p1.y = screen_height - p.y - h;
return p1;
}
static inline
NSPoint MSScreenPointToGS(int x, int y)
{
NSPoint p1;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
p1.x = x;
p1.y = screen_height - y;
return p1;
}
static inline
NSRect MSScreenRectToGS(RECT r, unsigned int styleMask, WIN32Server *self)
{
NSRect r1;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
float t, b, l, rr;
[self styleoffsets: &l : &rr : &t : &b : styleMask];
r1.origin.x = r.left;
r1.origin.y = screen_height - r.bottom;
r1.size.width = r.right - r.left;
r1.size.height = r.bottom - r.top;
r1.origin.x += l;
r1.origin.y += b;
r1.size.width -= l + rr;
r1.size.height -= t + b;
return r1;
}
static inline
POINT GSScreenPointToMS(NSPoint p)
{
POINT p1;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
p1.x = p.x;
p1.y = screen_height - p.y;
return p1;
}
static inline
RECT GSScreenRectToMS(NSRect r, unsigned int styleMask, WIN32Server *self)
{
RECT r1;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
float t, b, l, rr;
[self styleoffsets: &l : &rr : &t : &b : styleMask];
r.origin.x -= l;
r.origin.y -= b;
r.size.width += l + rr;
r.size.height += t + b;
r1.left = r.origin.x;
r1.bottom = screen_height - r.origin.y;
r1.right = r.origin.x + r.size.width;
r1.top = screen_height - r.origin.y - r.size.height;
return r1;
}
#endif /* _WIN32Geometry_h_INCLUDE */