93 lines
2.7 KiB
Bash
Executable file
93 lines
2.7 KiB
Bash
Executable file
#!/bin/sh
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get_library()
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{
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if ! [ -f ./$1 ]; then
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echo "[SteamPlay-FTEQW] No game.so for $1 found, checking..."
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if ! [ -f ./$2 ]; then
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echo "[SteamPlay-FTEQW] Grabbing new library..."
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wget https://www.frag-net.com/dl/lib/$2
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fi
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tar xvfz ./$2
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fi
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}
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PLAY_RERELEASE=1
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# there's run & wait-before-run, we only care about the latter.
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COMMANDTYPE=$1
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# this is how Steam tries to run the game
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if [ "$COMMANDTYPE" == "wait-before-run" ]; then
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# dependency check...
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if ! [ -x "$(command -v wget)" ]; then
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xmessage "You don't have wget installed. Please install wget."
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exit
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fi
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if ! [ -x "$(command -v unzip)" ]; then
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xmessage "You don't have unzip installed. Please install unzip."
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exit
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fi
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# used to decipher which game we'll play
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GAMEBINARY=$(basename "$2")
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# steam game dir
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GAMEDIR=$(dirname "$2")
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# we have an unknown amount of parameters, let's make sure we get them
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# make sure this is quotes, because HeXen II has a space in its path
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PARMARR=( "$@" )
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ARGLEN=${#PARMARR[@]}
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# get every parameter after the second (game location) and put it into
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# its own variable to pass over later
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GAMEARGS=${PARMARR[@]:2:$ARGLEN-1}
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# Do we have a system-wide install of FTEQW?
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if [ -x "$(command -v fteqw)" ]; then
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ENGINE=fteqw
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else
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# If we don't... use a SteamPlay-FTEQW one
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SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
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PATH="$SCRPATH":"$PATH"
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ENGINE=fteqw-sdl2
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# If we don't have it, grab the latest version!
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if [ ! -f "$SCRPATH/fteqw-sdl2" ]; then
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cd "$SCRPATH"
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wget https://www.fteqw.org/dl/fteqw-sdl2-linux64.zip
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unzip fteqw-sdl2-linux64.zip
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rm fteqw-sdl2-linux64.zip readme.txt
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fi
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fi
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if [ "$GAMEBINARY" == "Quake_x64_steam.exe" ]; then
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if [ $PLAY_RERELEASE == 1 ]; then
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$ENGINE -basedir "$GAMEDIR" $GAMEARGS
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else
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NEWPATH=$(dirname "$GAMEDIR")
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$ENGINE -basedir "$NEWPATH" -quake $GAMEARGS
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fi
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elif [ "$GAMEBINARY" == "Winquake.exe" ]; then
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$ENGINE -basedir "$GAMEDIR" $GAMEARGS
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elif [ "$GAMEBINARY" == "qwcl.exe" ]; then
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$ENGINE -basedir "$GAMEDIR" -game qw $GAMEARGS
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elif [ "$GAMEBINARY" == "Glquake.exe" ]; then
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$ENGINE -basedir "$GAMEDIR" -quake $GAMEARGS
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elif [ "$GAMEBINARY" == "glqwcl.exe" ]; then
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$ENGINE -basedir "$GAMEDIR" -quake -game qw $GAMEARGS
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elif [ "$GAMEBINARY" == "quake3.exe" ]; then
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$ENGINE -basedir "$GAMEDIR" -quake3 $GAMEARGS
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elif [ "$GAMEBINARY" == "quake2.exe" ]; then
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cd "$GAMEDIR"
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get_library baseq2/game.so q2-baseq2.tgz
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get_library ctf/game.so q2-ctf.tgz
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get_library rogue/game.so q2-rogue.tgz
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get_library xatrix/game.so q2-xatrix.tgz
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$ENGINE -basedir "$GAMEDIR" -quake2 $GAMEARGS
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elif [ "$GAMEBINARY" == "glh2.exe" ]; then
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$ENGINE -basedir "$GAMEDIR" -hexen2 $GAMEARGS
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else
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$ENGINE -basedir "$GAMEDIR" $GAMEARGS
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fi
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fi
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