Modified script to fetch and install an fteqw binary if one is not

present in the system.
This commit is contained in:
Marco Cawthorne 2021-11-23 17:55:18 +01:00
parent 1ce447352f
commit ab3f69d592
Signed by: eukara
GPG key ID: C196CD8BA993248A
2 changed files with 51 additions and 15 deletions

View file

@ -1,7 +1,6 @@
# Steam Play - FTEQW # Steam Play - FTEQW
If you'd like a convenient way to use your system binary of FTEQW If you'd like a convenient way to FTEQW in order to run games such as:
in order to run games such as:
- Quake (and QuakeWorld, it'll know to differentiate) - Quake (and QuakeWorld, it'll know to differentiate)
- Quake Mission Pack 1: Scourge of Armagon - Quake Mission Pack 1: Scourge of Armagon
@ -19,12 +18,15 @@ It'll play with the new re-release content by default now; if you
want it to ALWAYS start with the original, authentic content want it to ALWAYS start with the original, authentic content
set PLAY_RERELEASE to 0 inside fteqw_wrapper. set PLAY_RERELEASE to 0 inside fteqw_wrapper.
You will not be able to play the new expansions however. You will not be able to play the new expansions however if you do that!
# Dependencies # Dependencies
None, it expects your /bin/sh to handle arrays and things though. None, it expects your /bin/sh to handle arrays and things though.
And you want fteqw installed. Put it into $HOME/bin if that's in your $PATH
or something. You'll figure it out. If you have fteqw installed on your system (command -v fteqw) it'll use
the system binary. If you don't, it'll grab the latest 64-bit SDL2 binary
from https://www.fteqw.org that's statically linked against any third party
dependencies. It should be as easy as clicking play!
# Installation # Installation
In order to install it, you just clone In order to install it, you just clone
@ -32,6 +34,12 @@ the repository into your $HOME/.steam/steam/compatibilitytools.d/ directory.
If the directory 'compatibilitytools.d' does not exist, make sure to create it. If the directory 'compatibilitytools.d' does not exist, make sure to create it.
# Special Thanks
This script will download and install game-logic from the Yamagi Quake II
project, as it has a redone save-game system that's ASLR friendly.
You are free to provide your own libraries for Quake II and its expansions!
This script will not override them.
# License # License
Copyright (c) 2021 Marco "eukara" Hladik Copyright (c) 2021 Marco "eukara" Hladik

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@ -19,6 +19,16 @@ COMMANDTYPE=$1
# this is how Steam tries to run the game # this is how Steam tries to run the game
if [ "$COMMANDTYPE" == "wait-before-run" ]; then if [ "$COMMANDTYPE" == "wait-before-run" ]; then
# dependency check...
if ! [ -x "$(command -v wget)" ]; then
xmessage "You don't have wget installed. Please install wget."
exit
fi
if ! [ -x "$(command -v unzip)" ]; then
xmessage "You don't have unzip installed. Please install unzip."
exit
fi
# used to decipher which game we'll play # used to decipher which game we'll play
GAMEBINARY=$(basename "$2") GAMEBINARY=$(basename "$2")
# steam game dir # steam game dir
@ -33,33 +43,51 @@ if [ "$COMMANDTYPE" == "wait-before-run" ]; then
# its own variable to pass over later # its own variable to pass over later
GAMEARGS=${PARMARR[@]:2:$ARGLEN-1} GAMEARGS=${PARMARR[@]:2:$ARGLEN-1}
# Do we have a system-wide install of FTEQW?
if [ -x "$(command -v fteqw)" ]; then
ENGINE=fteqw
else
# If we don't... use a SteamPlay-FTEQW one
SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
PATH="$SCRPATH":"$PATH"
ENGINE=fteqw-sdl2
# If we don't have it, grab the latest version!
if [ ! -f "$SCRPATH/fteqw-sdl2" ]; then
cd "$SCRPATH"
wget https://www.fteqw.org/dl/fteqw-sdl2-linux64.zip
unzip fteqw-sdl2-linux64.zip
rm fteqw-sdl2-linux64.zip readme.txt
fi
fi
if [ "$GAMEBINARY" == "Quake_x64_steam.exe" ]; then if [ "$GAMEBINARY" == "Quake_x64_steam.exe" ]; then
if [ $PLAY_RERELEASE == 1 ]; then if [ $PLAY_RERELEASE == 1 ]; then
fteqw -basedir "$GAMEDIR" $GAMEARGS $ENGINE -basedir "$GAMEDIR" $GAMEARGS
else else
NEWPATH=$(dirname "$GAMEDIR") NEWPATH=$(dirname "$GAMEDIR")
fteqw -basedir "$NEWPATH" -quake $GAMEARGS $ENGINE -basedir "$NEWPATH" -quake $GAMEARGS
fi fi
elif [ "$GAMEBINARY" == "Winquake.exe" ]; then elif [ "$GAMEBINARY" == "Winquake.exe" ]; then
fteqw -basedir "$GAMEDIR" $GAMEARGS $ENGINE -basedir "$GAMEDIR" $GAMEARGS
elif [ "$GAMEBINARY" == "qwcl.exe" ]; then elif [ "$GAMEBINARY" == "qwcl.exe" ]; then
fteqw -basedir "$GAMEDIR" -game qw $GAMEARGS $ENGINE -basedir "$GAMEDIR" -game qw $GAMEARGS
elif [ "$GAMEBINARY" == "Glquake.exe" ]; then elif [ "$GAMEBINARY" == "Glquake.exe" ]; then
fteqw -basedir "$GAMEDIR" -quake $GAMEARGS $ENGINE -basedir "$GAMEDIR" -quake $GAMEARGS
elif [ "$GAMEBINARY" == "glqwcl.exe" ]; then elif [ "$GAMEBINARY" == "glqwcl.exe" ]; then
fteqw -basedir "$GAMEDIR" -quake -game qw $GAMEARGS $ENGINE -basedir "$GAMEDIR" -quake -game qw $GAMEARGS
elif [ "$GAMEBINARY" == "quake3.exe" ]; then elif [ "$GAMEBINARY" == "quake3.exe" ]; then
fteqw -basedir "$GAMEDIR" -quake3 $GAMEARGS $ENGINE -basedir "$GAMEDIR" -quake3 $GAMEARGS
elif [ "$GAMEBINARY" == "quake2.exe" ]; then elif [ "$GAMEBINARY" == "quake2.exe" ]; then
cd "$GAMEDIR" cd "$GAMEDIR"
get_library baseq2/game.so q2-baseq2.tgz get_library baseq2/game.so q2-baseq2.tgz
get_library ctf/game.so q2-ctf.tgz get_library ctf/game.so q2-ctf.tgz
get_library rogue/game.so q2-rogue.tgz get_library rogue/game.so q2-rogue.tgz
get_library xatrix/game.so q2-xatrix.tgz get_library xatrix/game.so q2-xatrix.tgz
fteqw -basedir "$GAMEDIR" -quake2 $GAMEARGS $ENGINE -basedir "$GAMEDIR" -quake2 $GAMEARGS
elif [ "$GAMEBINARY" == "glh2.exe" ]; then elif [ "$GAMEBINARY" == "glh2.exe" ]; then
fteqw -basedir "$GAMEDIR" -hexen2 $GAMEARGS $ENGINE -basedir "$GAMEDIR" -hexen2 $GAMEARGS
else else
fteqw -basedir "$GAMEDIR" $GAMEARGS $ENGINE -basedir "$GAMEDIR" $GAMEARGS
fi fi
fi fi