Handle the funny new re-release, make sure the expansions don't break
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1 changed files with 17 additions and 9 deletions
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@ -1,5 +1,10 @@
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#!/bin/sh
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launch_fte()
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{
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fteqw $*
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}
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# there's run & wait-before-run, we only care about the latter.
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COMMANDTYPE=$1
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@ -19,21 +24,24 @@ if [ "$COMMANDTYPE" == "wait-before-run" ]; then
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# its own variable to pass over later
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GAMEARGS=${PARMARR[@]:2:$ARGLEN-1}
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if [ "$GAMEBINARY" == "Winquake.exe" ]; then
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fteqw -basedir "$GAMEDIR" -quake $GAMEARGS
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if [ "$GAMEBINARY" == "Quake_x64_steam.exe" ]; then
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NEWPATH=$(dirname "$GAMEDIR")
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launch_fte -basedir "$NEWPATH" -quake $GAMEARGS
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elif [ "$GAMEBINARY" == "Winquake.exe" ]; then
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launch_fte -basedir "$GAMEDIR" $GAMEARGS
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elif [ "$GAMEBINARY" == "qwcl.exe" ]; then
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fteqw -basedir "$GAMEDIR" -quake -game qw $GAMEARGS
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launch_fte -basedir "$GAMEDIR" -game qw $GAMEARGS
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elif [ "$GAMEBINARY" == "Glquake.exe" ]; then
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fteqw -basedir "$GAMEDIR" -quake $GAMEARGS
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launch_fte -basedir "$GAMEDIR" -quake $GAMEARGS
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elif [ "$GAMEBINARY" == "glqwcl.exe" ]; then
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fteqw -basedir "$GAMEDIR" -quake -game qw $GAMEARGS
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launch_fte -basedir "$GAMEDIR" -quake -game qw $GAMEARGS
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elif [ "$GAMEBINARY" == "quake3.exe" ]; then
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fteqw -basedir "$GAMEDIR" -quake3 $GAMEARGS
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launch_fte -basedir "$GAMEDIR" -quake3 $GAMEARGS
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elif [ "$GAMEBINARY" == "quake2.exe" ]; then
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fteqw -basedir "$GAMEDIR" -quake2 $GAMEARGS
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launch_fte -basedir "$GAMEDIR" -quake2 $GAMEARGS
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elif [ "$GAMEBINARY" == "glh2.exe" ]; then
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fteqw -basedir "$GAMEDIR" -hexen2 $GAMEARGS
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launch_fte -basedir "$GAMEDIR" -hexen2 $GAMEARGS
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else
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fteqw -basedir "$GAMEDIR" $GAMEARGS
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launch_fte -basedir "$GAMEDIR" $GAMEARGS
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fi
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fi
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