Remove launch_fte function because some shells aren't passing the arguments over properly? No clue.

This commit is contained in:
Marco Cawthorne 2021-10-28 23:20:11 +02:00
parent a07f7b4e7d
commit 13659ba166
Signed by: eukara
GPG key ID: C196CD8BA993248A

View file

@ -2,11 +2,6 @@
PLAY_RERELEASE=1
launch_fte()
{
fteqw $*
}
# there's run & wait-before-run, we only care about the latter.
COMMANDTYPE=$1
@ -28,26 +23,26 @@ if [ "$COMMANDTYPE" == "wait-before-run" ]; then
if [ "$GAMEBINARY" == "Quake_x64_steam.exe" ]; then
if [ $PLAY_RERELEASE == 1 ]; then
launch_fte -basedir "$GAMEDIR" $GAMEARGS
fteqw -basedir "$GAMEDIR" $GAMEARGS
else
NEWPATH=$(dirname "$GAMEDIR")
launch_fte -basedir "$NEWPATH" -quake $GAMEARGS
fteqw -basedir "$NEWPATH" -quake $GAMEARGS
fi
elif [ "$GAMEBINARY" == "Winquake.exe" ]; then
launch_fte -basedir "$GAMEDIR" $GAMEARGS
fteqw -basedir "$GAMEDIR" $GAMEARGS
elif [ "$GAMEBINARY" == "qwcl.exe" ]; then
launch_fte -basedir "$GAMEDIR" -game qw $GAMEARGS
fteqw -basedir "$GAMEDIR" -game qw $GAMEARGS
elif [ "$GAMEBINARY" == "Glquake.exe" ]; then
launch_fte -basedir "$GAMEDIR" -quake $GAMEARGS
fteqw -basedir "$GAMEDIR" -quake $GAMEARGS
elif [ "$GAMEBINARY" == "glqwcl.exe" ]; then
launch_fte -basedir "$GAMEDIR" -quake -game qw $GAMEARGS
fteqw -basedir "$GAMEDIR" -quake -game qw $GAMEARGS
elif [ "$GAMEBINARY" == "quake3.exe" ]; then
launch_fte -basedir "$GAMEDIR" -quake3 $GAMEARGS
fteqw -basedir "$GAMEDIR" -quake3 $GAMEARGS
elif [ "$GAMEBINARY" == "quake2.exe" ]; then
launch_fte -basedir "$GAMEDIR" -quake2 $GAMEARGS
fteqw -basedir "$GAMEDIR" -quake2 $GAMEARGS
elif [ "$GAMEBINARY" == "glh2.exe" ]; then
launch_fte -basedir "$GAMEDIR" -hexen2 $GAMEARGS
fteqw -basedir "$GAMEDIR" -hexen2 $GAMEARGS
else
launch_fte -basedir "$GAMEDIR" $GAMEARGS
fteqw -basedir "$GAMEDIR" $GAMEARGS
fi
fi