fteqw/engine/server
Spoike 9ae7e2621d SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00
..
net_preparse.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
pr_cmds.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
progdefs.h SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
progs.h tweeking parsecommand and mvdsv's usercmd stuff. 2004-12-15 19:58:07 +00:00
q2game.h That's more stable now 2005-01-07 02:34:25 +00:00
qwsvdef.h Initial Checkin 2004-08-23 00:15:46 +00:00
savegame.c Fixed a bug which was causing a Q2 game error when failing to open the level cache for writing. 2005-01-07 02:31:38 +00:00
server.h SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
sv_ccmds.c Urm, yeah, that's probably better. 2005-01-07 02:32:32 +00:00
sv_chat.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_demo.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
sv_ents.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
sv_init.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
sv_main.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
sv_master.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_move.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_mvd.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c Wall jumping... and stuff. 2005-01-04 08:04:42 +00:00
sv_rankin.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_send.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
sv_sys_unix.c server specific system file for unix systems. 2004-09-07 18:10:08 +00:00
sv_sys_win.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
sv_user.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
svmodel.c don't crash if they gave us a dodgy model (md3s... hmm) 2005-01-04 10:58:18 +00:00
svq2_ents.c CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
svq2_game.c Fixed a map name bug. 2005-01-07 02:34:59 +00:00
world.c mvd playback works properly now. 2004-12-08 04:14:52 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00