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gl_alias.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
gl_backend.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
gl_bloom.c
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Fix various compiler warnings.
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2017-09-20 11:27:13 +00:00 |
gl_draw.c
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Rework android code to avoid google's nativeactivity limitations.
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2019-06-17 04:21:41 +00:00 |
gl_draw.h
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rework loading screen for legacy mods that don't have their own.
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2017-11-05 13:15:08 +00:00 |
gl_font.c
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Rework android code to avoid google's nativeactivity limitations.
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2019-06-17 04:21:41 +00:00 |
gl_heightmap.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
gl_hlmdl.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
gl_model.c
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Fix bug with xinput axis not triggering simulated buttons.
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2019-07-03 17:41:30 +00:00 |
gl_model.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
gl_ngraph.c
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android/msvc tweaks/fixes.
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2019-04-19 23:55:47 +00:00 |
gl_rlight.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
gl_rmain.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
gl_rmisc.c
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lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic.
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2018-09-23 19:35:24 +00:00 |
gl_rsurf.c
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Fix vulkan lag issue with vk_busywait. Separate lightmap formats, to fix deluxemapping-with-hdr-lightmaps. Fix decals lingering on removed bmodels.
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2018-10-27 04:32:18 +00:00 |
gl_screen.c
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Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay).
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2019-03-01 22:39:30 +00:00 |
gl_shader.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
gl_shadow.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
gl_terrain.h
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Added support for culling csqc entities according to pvs (primarily to fix skyrooms, but can also help other situations too). Requires r_ignoreentpvs 0 (compat builds still use 1).
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2019-04-07 16:41:09 +00:00 |
gl_vidcocoa.m
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
gl_vidcommon.c
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Rework android code to avoid google's nativeactivity limitations.
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2019-06-17 04:21:41 +00:00 |
gl_viddroid.c
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Rework android code to avoid google's nativeactivity limitations.
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2019-06-17 04:21:41 +00:00 |
gl_videgl.c
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Build config tweaks.
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2019-04-16 22:40:05 +00:00 |
gl_videgl.h
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removed old scr_chatmode
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2018-03-25 09:36:14 +00:00 |
gl_vidlinuxglx.c
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Rework android code to avoid google's nativeactivity limitations.
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2019-06-17 04:21:41 +00:00 |
gl_vidmacos.c
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reworked clipboard handling to avoid stalls when pasting in linux.
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2018-10-11 10:31:23 +00:00 |
gl_vidmorphos.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidnt.c
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Made Sys_GetFreeDiskSpace, because it'll probably need to get reused eventually anyway.
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2019-04-17 19:57:26 +00:00 |
gl_vidnull.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidrpi.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_vidsdl.c
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Some Android tweaks.
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2019-05-10 09:31:21 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_vidwayland.c
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fix bug reported by ciscon: do not crash when XDG_SESSION_TYPE is unset in linux's environment.
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2018-12-02 09:01:51 +00:00 |
gl_warp.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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centerprints with links now show cursors.
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2017-07-28 01:49:25 +00:00 |
glquake.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
glsupp.h
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gles fixes
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2019-03-03 02:02:29 +00:00 |
ltface.c
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
model_hl.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
r_bishaders.h
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
shader.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |