3c5518afa8
Fix simpleitems transparency in gles2. Fix a couple of GL errors in gles2 (including some fixed function stuff that could result in segfaults). Dynamically adjust MTU values with legacy qw clients too. Added some small sleeps while waiting for downloads (this fixes insanely slow valgrind startups but might make non-valgrind start a smidge slower). Fix title metadata in the updates system. Clean up some issues for when WEBCLIENT is not defined. HAVE_HTTPSV also disables websocket connections, to completely avoid any http strings anywhere, in the hope that it reduces virus scanner false positives. Fix presets initial option, again. Writing files to FS_GAMEONLY no longer purges the entire fscache, which should give a speedup in certain situations. Added some new cvars to control heightmap lightmap generation. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5461 fc73d0e0-1445-4013-8a0c-d673dee63da5
167 lines
5.5 KiB
C
167 lines
5.5 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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memory allocation
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H_??? The hunk manages the entire memory block given to quake. It must be
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contiguous. Memory can be allocated from either the low or high end in a
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stack fashion. The only way memory is released is by resetting one of the
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pointers.
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Hunk allocations should be given a name, so the Hunk_Print () function
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can display usage.
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Hunk allocations are guaranteed to be 16 byte aligned.
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The video buffers are allocated high to avoid leaving a hole underneath
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server allocations when changing to a higher video mode.
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Z_??? Zone memory functions used for small, dynamic allocations like text
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strings from command input. There is only about 48K for it, allocated at
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the very bottom of the hunk.
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Cache_??? Cache memory is for objects that can be dynamically loaded and
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can usefully stay persistant between levels. The size of the cache
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fluctuates from level to level.
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To allocate a cachable object
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Temp_??? Temp memory is used for file loading and surface caching. The size
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of the cache memory is adjusted so that there is a minimum of 512k remaining
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for temp memory.
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------ Top of Memory -------
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high hunk allocations
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<--- high hunk reset point held by vid
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video buffer
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z buffer
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surface cache
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<--- high hunk used
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cachable memory
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<--- low hunk used
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client and server low hunk allocations
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<-- low hunk reset point held by host
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startup hunk allocations
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Zone block
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----- Bottom of Memory -----
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*/
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void Memory_Init (void);
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void Memory_DeInit(void);
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void VARGS Z_Free (void *ptr);
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void *Z_Malloc (size_t size); // returns 0 filled memory
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void *ZF_Malloc (size_t size); // allowed to fail
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void *Z_MallocNamed (size_t size, char *file, int line); // returns 0 filled memory
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void *ZF_MallocNamed (size_t size, char *file, int line); // allowed to fail
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//#define Z_Malloc(x) Z_MallocNamed2(x, __FILE__, __LINE__ )
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void *Z_TagMalloc (size_t size, int tag);
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void VARGS Z_TagFree(void *ptr);
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void VARGS Z_FreeTags(int tag);
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qboolean ZF_ReallocElements(void **ptr, size_t *elements, size_t newelements, size_t elementsize); //returns false on error
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qboolean ZF_ReallocElementsNamed(void **ptr, size_t *elements, size_t newelements, size_t elementsize, const char *file, int line); //returns false on error
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#define Z_ReallocElements(ptr,elements,newelements,elementsize) do{if (!ZF_ReallocElements(ptr,elements,newelements,elementsize))Sys_Error("Z_ReallocElements failed (%s %i)\n", __FILE__, __LINE__);}while(0) //returns false on error
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//Big Zone: allowed to fail, doesn't clear. The expectation is a large file, rather than sensitive data structures.
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//(this is a nicer name for malloc)
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void *BZ_Malloc(size_t size);
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void *BZF_Malloc(size_t size);
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void *BZ_MallocNamed (size_t size, const char *file, int line); // returns 0 filled memory
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void *BZF_MallocNamed (size_t size, const char *file, int line); // allowed to fail
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void *BZ_Realloc(void *ptr, size_t size);
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void *BZ_ReallocNamed(void *data, size_t newsize, const char *file, int line);
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void *BZF_Realloc(void *data, size_t newsize);
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void *BZF_ReallocNamed(void *data, size_t newsize, const char *file, int line);
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void BZ_Free(void *ptr);
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//ctx should start off as void*ctx=NULL
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typedef struct zonegroup_s
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{
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void *first;
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int bytes;
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} zonegroup_t;
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void *QDECL ZG_Malloc(zonegroup_t *ctx, size_t size);
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void *ZG_MallocNamed(zonegroup_t *ctx, size_t size, char *file, int line);
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void ZG_FreeGroup(zonegroup_t *ctx);
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#ifdef USE_MSVCRT_DEBUG
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#define BZ_Malloc(size) BZ_MallocNamed(size, __FILE__, __LINE__)
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#define Z_Malloc(size) Z_MallocNamed(size, __FILE__, __LINE__)
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#define BZ_Realloc(ptr, size) BZ_ReallocNamed(ptr, size, __FILE__, __LINE__)
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#define BZF_Malloc(size) BZF_MallocNamed(size, __FILE__, __LINE__)
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#define ZF_Malloc(size) ZF_MallocNamed(size, __FILE__, __LINE__)
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#define BZF_Realloc(ptr, size) BZF_ReallocNamed(ptr, size, __FILE__, __LINE__)
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#define ZG_Malloc(ctx, size) ZG_MallocNamed(ctx, size, __FILE__, __LINE__)
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#define ZF_ReallocElements(p,e,n,s) ZF_ReallocElementsNamed(p,e,n,s,__FILE__,__LINE__)
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#endif
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#define Z_StrDup(s) strcpy(Z_Malloc(strlen(s)+1), s)
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#define Z_StrDupPtr(v,s) do{Z_Free(*v),*(v) = strcpy(Z_Malloc(strlen(s)+1), s);}while(0)
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void Z_StrCat(char **ptr, const char *append);
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/*
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void *Hunk_Alloc (int size); // returns 0 filled memory
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void *Hunk_AllocName (int size, char *name);
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*/
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void *Hunk_TempAlloc (size_t size);
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void *Hunk_TempAllocMore (size_t size); //Don't clear old temp
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/*
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typedef struct cache_user_s
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{
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void *data;
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qboolean fake;
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} cache_user_t;
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*/
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void Cache_Flush (void);
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/*
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void *Cache_Check (cache_user_t *c);
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// returns the cached data, and moves to the head of the LRU list
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// if present, otherwise returns NULL
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void Cache_Free (cache_user_t *c);
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void *Cache_Alloc (cache_user_t *c, int size, char *name);
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// Returns NULL if all purgable data was tossed and there still
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// wasn't enough room.
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void Cache_Report (void);
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*/
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