f464d0fef3
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5346 fc73d0e0-1445-4013-8a0c-d673dee63da5
528 lines
17 KiB
C
528 lines
17 KiB
C
//#include "glquake.h"
|
|
|
|
#if defined(_WIN32)
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#define VK_USE_PLATFORM_WIN32_KHR
|
|
#define VKInstWin32Funcs VKFunc(CreateWin32SurfaceKHR)
|
|
#elif defined(ANDROID)
|
|
#define VK_USE_PLATFORM_ANDROID_KHR
|
|
#define VKInstXLibFuncs VKFunc(CreateAndroidSurfaceKHR)
|
|
#elif defined(__linux__)
|
|
#ifndef NO_X11
|
|
#define VK_USE_PLATFORM_XLIB_KHR
|
|
#define VKInstXLibFuncs VKFunc(CreateXlibSurfaceKHR)
|
|
|
|
#define VK_USE_PLATFORM_XCB_KHR
|
|
#define VKInstXCBFuncs VKFunc(CreateXcbSurfaceKHR)
|
|
#endif
|
|
#ifdef WAYLANDQUAKE
|
|
#define VK_USE_PLATFORM_WAYLAND_KHR
|
|
#define VKInstWaylandFuncs VKFunc(CreateWaylandSurfaceKHR)
|
|
#endif
|
|
#elif defined(__FreeBSD__) || defined(__OpenBSD__)
|
|
#define VK_USE_PLATFORM_XLIB_KHR
|
|
#define VKInstXLibFuncs VKFunc(CreateXlibSurfaceKHR)
|
|
|
|
#define VK_USE_PLATFORM_XCB_KHR
|
|
#define VKInstXCBFuncs VKFunc(CreateXcbSurfaceKHR)
|
|
#endif
|
|
|
|
#define VK_NO_PROTOTYPES
|
|
#include <../vulkan/vulkan.h>
|
|
|
|
#if defined(_MSC_VER) && !defined(UINT64_MAX)
|
|
#define UINT64_MAX _UI64_MAX
|
|
#ifndef _UI64_MAX
|
|
#define _UI64_MAX 0xffffffffffffffffui64
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef VKInstWin32Funcs
|
|
#define VKInstWin32Funcs
|
|
#endif
|
|
#ifndef VKInstXLibFuncs
|
|
#define VKInstXLibFuncs
|
|
#endif
|
|
#ifndef VKInstXCBFuncs
|
|
#define VKInstXCBFuncs
|
|
#endif
|
|
#ifndef VKInstWaylandFuncs
|
|
#define VKInstWaylandFuncs
|
|
#endif
|
|
#define VKInstArchFuncs VKInstWin32Funcs VKInstXLibFuncs VKInstXCBFuncs VKInstWaylandFuncs
|
|
|
|
#ifdef VK_EXT_debug_utils
|
|
#define VKDebugFuncs \
|
|
VKFunc(SetDebugUtilsObjectNameEXT)
|
|
#else
|
|
#define VKDebugFuncs
|
|
#endif
|
|
|
|
//funcs needed for creating an instance
|
|
#define VKInstFuncs \
|
|
VKFunc(EnumerateInstanceLayerProperties) \
|
|
VKFunc(EnumerateInstanceExtensionProperties) \
|
|
VKFunc(CreateInstance)
|
|
|
|
//funcs specific to an instance
|
|
#define VKInst2Funcs \
|
|
VKFunc(EnumeratePhysicalDevices) \
|
|
VKFunc(EnumerateDeviceExtensionProperties) \
|
|
VKFunc(GetPhysicalDeviceProperties) \
|
|
VKFunc(GetPhysicalDeviceQueueFamilyProperties) \
|
|
VKFunc(GetPhysicalDeviceSurfaceSupportKHR) \
|
|
VKFunc(GetPhysicalDeviceSurfaceFormatsKHR) \
|
|
VKFunc(GetPhysicalDeviceSurfacePresentModesKHR) \
|
|
VKFunc(GetPhysicalDeviceSurfaceCapabilitiesKHR) \
|
|
VKFunc(GetPhysicalDeviceMemoryProperties) \
|
|
VKFunc(GetPhysicalDeviceFormatProperties) \
|
|
VKFunc(GetPhysicalDeviceFeatures) \
|
|
VKFunc(DestroySurfaceKHR) \
|
|
VKFunc(CreateDevice) \
|
|
VKFunc(DestroyInstance) \
|
|
VKDebugFuncs \
|
|
VKInstArchFuncs
|
|
|
|
//funcs specific to a device
|
|
#define VKDevFuncs \
|
|
VKFunc(AcquireNextImageKHR) \
|
|
VKFunc(QueuePresentKHR) \
|
|
VKFunc(CreateSwapchainKHR) \
|
|
VKFunc(GetSwapchainImagesKHR) \
|
|
VKFunc(DestroySwapchainKHR) \
|
|
VKFunc(CmdBeginRenderPass) \
|
|
VKFunc(CmdEndRenderPass) \
|
|
VKFunc(CmdBindPipeline) \
|
|
VKFunc(CmdDrawIndexedIndirect) \
|
|
VKFunc(CmdDraw) \
|
|
VKFunc(CmdDrawIndexed) \
|
|
VKFunc(CmdSetViewport) \
|
|
VKFunc(CmdSetScissor) \
|
|
VKFunc(CmdBindDescriptorSets) \
|
|
VKFunc(CmdBindIndexBuffer) \
|
|
VKFunc(CmdBindVertexBuffers) \
|
|
VKFunc(CmdPushConstants) \
|
|
VKFunc(CmdPushDescriptorSetKHR) \
|
|
VKFunc(CmdClearAttachments) \
|
|
VKFunc(CmdClearColorImage) \
|
|
VKFunc(CmdClearDepthStencilImage) \
|
|
VKFunc(CmdCopyImage) \
|
|
VKFunc(CmdCopyBuffer) \
|
|
VKFunc(CmdCopyImageToBuffer) \
|
|
VKFunc(CmdCopyBufferToImage) \
|
|
VKFunc(CmdBlitImage) \
|
|
VKFunc(CmdPipelineBarrier) \
|
|
VKFunc(CmdSetEvent) \
|
|
VKFunc(CmdResetEvent) \
|
|
VKFunc(CmdWaitEvents) \
|
|
VKFunc(CreateDescriptorSetLayout) \
|
|
VKFunc(DestroyDescriptorSetLayout) \
|
|
VKFunc(CreatePipelineLayout) \
|
|
VKFunc(DestroyPipelineLayout) \
|
|
VKFunc(CreateShaderModule) \
|
|
VKFunc(DestroyShaderModule) \
|
|
VKFunc(CreateGraphicsPipelines) \
|
|
VKFunc(DestroyPipeline) \
|
|
VKFunc(CreatePipelineCache) \
|
|
VKFunc(GetPipelineCacheData) \
|
|
VKFunc(DestroyPipelineCache) \
|
|
VKFunc(QueueSubmit) \
|
|
VKFunc(QueueWaitIdle) \
|
|
VKFunc(DeviceWaitIdle) \
|
|
VKFunc(BeginCommandBuffer) \
|
|
VKFunc(ResetCommandBuffer) \
|
|
VKFunc(EndCommandBuffer) \
|
|
VKFunc(DestroyDevice) \
|
|
VKFunc(GetDeviceQueue) \
|
|
VKFunc(GetBufferMemoryRequirements) \
|
|
VKFunc(GetImageMemoryRequirements) \
|
|
VKFunc(GetImageMemoryRequirements2KHR) \
|
|
VKFunc(GetImageSubresourceLayout) \
|
|
VKFunc(CreateFramebuffer) \
|
|
VKFunc(DestroyFramebuffer) \
|
|
VKFunc(CreateCommandPool) \
|
|
VKFunc(ResetCommandPool) \
|
|
VKFunc(DestroyCommandPool) \
|
|
VKFunc(CreateDescriptorPool) \
|
|
VKFunc(ResetDescriptorPool) \
|
|
VKFunc(DestroyDescriptorPool) \
|
|
VKFunc(AllocateDescriptorSets) \
|
|
VKFunc(CreateSampler) \
|
|
VKFunc(DestroySampler) \
|
|
VKFunc(CreateImage) \
|
|
VKFunc(DestroyImage) \
|
|
VKFunc(CreateBuffer) \
|
|
VKFunc(DestroyBuffer) \
|
|
VKFunc(AllocateMemory) \
|
|
VKFunc(FreeMemory) \
|
|
VKFunc(BindBufferMemory) \
|
|
VKFunc(BindImageMemory) \
|
|
VKFunc(MapMemory) \
|
|
VKFunc(FlushMappedMemoryRanges) \
|
|
VKFunc(UnmapMemory) \
|
|
VKFunc(UpdateDescriptorSets) \
|
|
VKFunc(AllocateCommandBuffers) \
|
|
VKFunc(FreeCommandBuffers) \
|
|
VKFunc(CreateRenderPass) \
|
|
VKFunc(DestroyRenderPass) \
|
|
VKFunc(CreateSemaphore) \
|
|
VKFunc(DestroySemaphore) \
|
|
VKFunc(CreateFence) \
|
|
VKFunc(GetFenceStatus) \
|
|
VKFunc(WaitForFences) \
|
|
VKFunc(ResetFences) \
|
|
VKFunc(DestroyFence) \
|
|
VKFunc(CreateImageView) \
|
|
VKFunc(DestroyImageView)
|
|
|
|
//all vulkan funcs
|
|
#define VKFuncs \
|
|
VKInstFuncs \
|
|
VKInst2Funcs \
|
|
VKDevFuncs \
|
|
VKFunc(GetInstanceProcAddr)\
|
|
VKFunc(GetDeviceProcAddr)
|
|
|
|
|
|
#ifdef VK_NO_PROTOTYPES
|
|
#define VKFunc(n) extern PFN_vk##n vk##n;
|
|
VKFuncs
|
|
#undef VKFunc
|
|
#else
|
|
// #define VKFunc(n) static const PFN_vk##n vk##n = vk##n;
|
|
// VKFuncs
|
|
// #undef VKFunc
|
|
#endif
|
|
|
|
#define vkallocationcb NULL
|
|
#ifdef _DEBUG
|
|
#define VkAssert(f) do {VkResult err = f; if (err) Sys_Error("%s == %i", #f, err); } while(0)
|
|
#define VkWarnAssert(f) do {VkResult err = f; if (err) Con_Printf("%s == %i\n", #f, err); } while(0)
|
|
#else
|
|
#define VkAssert(f) f
|
|
#define VkWarnAssert(f) f
|
|
#endif
|
|
|
|
typedef struct
|
|
{
|
|
struct vk_mempool_s *pool;
|
|
VkDeviceMemory memory;
|
|
size_t size;
|
|
size_t offset;
|
|
} vk_poolmem_t;
|
|
|
|
typedef struct vk_image_s
|
|
{
|
|
VkImage image;
|
|
vk_poolmem_t mem;
|
|
VkImageView view;
|
|
VkSampler sampler;
|
|
VkImageLayout layout;
|
|
|
|
uint32_t width;
|
|
uint32_t height;
|
|
uint32_t layers;
|
|
uint32_t mipcount;
|
|
uint32_t encoding;
|
|
uint32_t type; //PTI_2D/3D/CUBE
|
|
} vk_image_t;
|
|
enum dynbuf_e
|
|
{
|
|
DB_VBO,
|
|
DB_EBO,
|
|
DB_UBO,
|
|
DB_STAGING,
|
|
DB_MAX
|
|
};
|
|
struct vk_rendertarg
|
|
{
|
|
|
|
VkCommandBuffer cbuf; //cbuf allocated for this render target.
|
|
VkFramebuffer framebuffer;
|
|
vk_image_t colour, depth, mscolour;
|
|
|
|
image_t q_colour, q_depth, q_mscolour; //extra sillyness...
|
|
|
|
uint32_t width;
|
|
uint32_t height;
|
|
|
|
qboolean multisample;
|
|
qboolean depthcleared; //starting a new gameview needs cleared depth relative to other views, but the first probably won't.
|
|
|
|
VkRenderPassBeginInfo restartinfo;
|
|
VkSemaphore presentsemaphore;
|
|
qboolean firstuse;
|
|
|
|
struct vk_rendertarg *prevtarg;
|
|
};
|
|
struct vk_rendertarg_cube
|
|
{
|
|
uint32_t size;
|
|
image_t q_colour, q_depth; //extra sillyness...
|
|
vk_image_t colour, depth;
|
|
struct vk_rendertarg face[6];
|
|
};
|
|
|
|
#define VQ_RENDER 0
|
|
#define VQ_PRESENT 1
|
|
#define VQ_ALTRENDER 2
|
|
#define VQ_ALTRENDER_COUNT 16
|
|
#define VQ_COUNT 3
|
|
extern struct vulkaninfo_s
|
|
{
|
|
unsigned short triplebuffer;
|
|
qboolean vsync;
|
|
qboolean allowsubmissionthread;
|
|
|
|
qboolean khr_swapchain; //aka: not headless. we're actually rendering stuff!
|
|
qboolean nv_glsl_shader; //we can load glsl shaders. probably missing lots of reflection info though, so this is probably too limited.
|
|
qboolean khr_get_memory_requirements2; //slightly richer info
|
|
qboolean khr_dedicated_allocation; //standardised version of the above where the driver decides whether a resource is worth a dedicated allocation.
|
|
qboolean khr_push_descriptor; //more efficient descriptor streaming
|
|
qboolean amd_rasterization_order; //allows primitives to draw in any order
|
|
|
|
VkInstance instance;
|
|
VkDevice device;
|
|
VkPhysicalDevice gpu;
|
|
VkSurfaceKHR surface;
|
|
uint32_t queuefam[VQ_COUNT];
|
|
uint32_t queuenum[VQ_COUNT];
|
|
VkQueue queue_render;
|
|
VkQueue queue_present;
|
|
VkQueue queue_alt[1];
|
|
VkPhysicalDeviceMemoryProperties memory_properties;
|
|
VkCommandPool cmdpool;
|
|
VkPhysicalDeviceLimits limits;
|
|
|
|
#define ACQUIRELIMIT 8 //don't run more than this many frames behind
|
|
VkSemaphore acquiresemaphores[ACQUIRELIMIT];
|
|
VkFence acquirefences[ACQUIRELIMIT];
|
|
uint32_t acquirebufferidx[ACQUIRELIMIT];
|
|
unsigned int aquirenext;
|
|
volatile unsigned int aquirelast; //set inside the submission thread
|
|
|
|
VkPipelineCache pipelinecache;
|
|
|
|
struct vk_fencework
|
|
{
|
|
VkFence fence;
|
|
struct vk_fencework *next;
|
|
void (*Passed) (void*);
|
|
VkCommandBuffer cbuf;
|
|
} *fencework, *fencework_last; //callback for each fence as its passed. mostly for loading code or freeing memory.
|
|
|
|
int filtermip[3];
|
|
int filterpic[3];
|
|
int mipcap[2];
|
|
float max_anistophy;
|
|
float max_anistophy_limit;
|
|
|
|
struct vk_mempool_s
|
|
{
|
|
struct vk_mempool_s *next;
|
|
|
|
uint32_t memtype;
|
|
VkDeviceMemory memory;
|
|
|
|
//FIXME: replace with an ordered list of free blocks.
|
|
VkDeviceSize gaps;
|
|
VkDeviceSize memoryoffset;
|
|
VkDeviceSize memorysize;
|
|
} *mempools;
|
|
|
|
struct descpool
|
|
{
|
|
VkDescriptorPool pool;
|
|
int availsets;
|
|
int totalsets;
|
|
struct descpool *next;
|
|
} *descpool;
|
|
struct dynbuffer
|
|
{
|
|
size_t flushed; //size already copied to the gpu
|
|
size_t offset; //size written by the cpu (that might not yet be flushed)
|
|
size_t size; //maximum buffer size
|
|
size_t align;
|
|
qboolean stagingcoherent;
|
|
VkBuffer stagingbuf;
|
|
VkDeviceMemory stagingmemory;
|
|
VkBuffer devicebuf;
|
|
VkDeviceMemory devicememory;
|
|
VkBuffer renderbuf; //either staging or device. this is the buffer that we tell vulkan about
|
|
void *ptr;
|
|
|
|
struct dynbuffer *next;
|
|
} *dynbuf[DB_MAX];
|
|
struct vk_rendertarg *backbufs;
|
|
struct vk_rendertarg *rendertarg;
|
|
struct vkframe {
|
|
struct vkframe *next;
|
|
struct dynbuffer *dynbufs[DB_MAX];
|
|
struct descpool *descpools;
|
|
VkSemaphore acquiresemaphore;
|
|
VkCommandBuffer *cbufs;
|
|
size_t numcbufs;
|
|
size_t maxcbufs;
|
|
VkFence finishedfence;
|
|
struct vk_frameend {
|
|
struct vk_frameend *next;
|
|
void (*FrameEnded) (void*);
|
|
} *frameendjobs;
|
|
|
|
struct vk_rendertarg *backbuf;
|
|
} *frame, *unusedframes;
|
|
struct vk_frameend *frameendjobs;
|
|
uint32_t backbuf_count;
|
|
|
|
VkRenderPass shadow_renderpass; //clears depth etc.
|
|
VkRenderPass renderpass[3]; //reload-both(resume prior renderpass), clear-depth-dontcare-colour(gl_clear==0), clear-both(cl_clear!=0)
|
|
VkSwapchainKHR swapchain;
|
|
uint32_t bufferidx;
|
|
|
|
VkSampleCountFlagBits multisamplebits;
|
|
VkFormat depthformat;
|
|
VkFormat backbufformat;
|
|
qboolean srgbcapable;
|
|
|
|
qboolean neednewswapchain; //something changed that invalidates the old one.
|
|
qboolean devicelost; //we seriously fucked up somewhere. or the gpu is shite.
|
|
|
|
struct vkwork_s
|
|
{
|
|
struct vkwork_s *next;
|
|
VkQueue queue;
|
|
VkCommandBuffer cmdbuf;
|
|
VkSemaphore semwait;
|
|
VkPipelineStageFlags semwaitstagemask;
|
|
VkSemaphore semsignal;
|
|
VkFence fencesignal;
|
|
|
|
struct vk_fencework *fencedwork;
|
|
struct vkframe *present;
|
|
} *work;
|
|
void *submitthread;
|
|
void *submitcondition;
|
|
void (*dopresent)(struct vkframe *theframe);
|
|
|
|
texid_t sourcecolour;
|
|
texid_t sourcedepth;
|
|
|
|
shader_t *scenepp_waterwarp;
|
|
shader_t *scenepp_antialias;
|
|
shader_t *scenepp_rescale;
|
|
} vk;
|
|
|
|
struct pipeline_s
|
|
{
|
|
struct pipeline_s *next;
|
|
unsigned int permu:16; //matches the permutation (masked by permutations that are supposed to be supported)
|
|
unsigned int flags:16; //matches the shader flags (cull etc)
|
|
unsigned int blendbits; //matches blend state.
|
|
VkPipeline pipeline;
|
|
};
|
|
|
|
uint32_t vk_find_memory_try(uint32_t typeBits, VkFlags requirements_mask);
|
|
uint32_t vk_find_memory_require(uint32_t typeBits, VkFlags requirements_mask);
|
|
|
|
void VK_DoPresent(struct vkframe *theframe);
|
|
|
|
qboolean VK_Init(rendererstate_t *info, const char **sysextname, qboolean (*createSurface)(void), void (*dopresent)(struct vkframe *theframe));
|
|
void VK_Shutdown(void);
|
|
|
|
void VK_R_BloomBlend (texid_t source, int x, int y, int w, int h);
|
|
void VK_R_BloomShutdown(void);
|
|
qboolean R_CanBloom(void);
|
|
|
|
struct programshared_s;
|
|
struct programpermu_s;
|
|
qboolean VK_LoadGLSL(struct programshared_s *prog, struct programpermu_s *permu, int ver, const char **precompilerconstants, const char *vert, const char *tcs, const char *tes, const char *geom, const char *frag, qboolean noerrors, vfsfile_t *blobfile);
|
|
|
|
VkCommandBuffer VK_AllocFrameCBuf(void);
|
|
void VK_Submit_Work(VkCommandBuffer cmdbuf, VkSemaphore semwait, VkPipelineStageFlags semwaitstagemask, VkSemaphore semsignal, VkFence fencesignal, struct vkframe *presentframe, struct vk_fencework *fencedwork);
|
|
|
|
void VKBE_Init(void);
|
|
void VKBE_InitFramePools(struct vkframe *frame);
|
|
void VKBE_RestartFrame(void);
|
|
void VKBE_FlushDynamicBuffers(void);
|
|
void VKBE_Set2D(qboolean twodee);
|
|
void VKBE_ShutdownFramePools(struct vkframe *frame);
|
|
void VKBE_Shutdown(void);
|
|
void VKBE_SelectMode(backendmode_t mode);
|
|
void VKBE_DrawMesh_List(shader_t *shader, int nummeshes, mesh_t **mesh, vbo_t *vbo, texnums_t *texnums, unsigned int beflags);
|
|
void VKBE_DrawMesh_Single(shader_t *shader, mesh_t *meshchain, vbo_t *vbo, unsigned int beflags);
|
|
void VKBE_SubmitBatch(batch_t *batch);
|
|
batch_t *VKBE_GetTempBatch(void);
|
|
void VKBE_GenBrushModelVBO(model_t *mod);
|
|
void VKBE_ClearVBO(vbo_t *vbo, qboolean dataonly);
|
|
void VKBE_UploadAllLightmaps(void);
|
|
void VKBE_DrawWorld (batch_t **worldbatches);
|
|
qboolean VKBE_LightCullModel(vec3_t org, model_t *model);
|
|
void VKBE_SelectEntity(entity_t *ent);
|
|
qboolean VKBE_SelectDLight(dlight_t *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode);
|
|
void VKBE_VBO_Begin(vbobctx_t *ctx, size_t maxsize);
|
|
void VKBE_VBO_Data(vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray);
|
|
void VKBE_VBO_Finish(vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem);
|
|
void VKBE_VBO_Destroy(vboarray_t *vearray, void *mem);
|
|
void VKBE_Scissor(srect_t *rect);
|
|
void VKBE_BaseEntTextures(void);
|
|
|
|
struct vk_shadowbuffer;
|
|
struct vk_shadowbuffer *VKBE_GenerateShadowBuffer(vecV_t *verts, int numverts, index_t *indicies, int numindicies, qboolean istemp);
|
|
void VKBE_DestroyShadowBuffer(struct vk_shadowbuffer *buf);
|
|
void VKBE_RenderShadowBuffer(struct vk_shadowbuffer *buf);
|
|
void VKBE_SetupForShadowMap(dlight_t *dl, int texwidth, int texheight, float shadowscale);
|
|
qboolean VKBE_BeginShadowmap(qboolean isspot, uint32_t width, uint32_t height);
|
|
void VKBE_BeginShadowmapFace(void);
|
|
void VKBE_DoneShadows(void);
|
|
|
|
void VKBE_RT_Gen_Cube(struct vk_rendertarg_cube *targ, uint32_t size, qboolean clear);
|
|
void VKBE_RT_Gen(struct vk_rendertarg *targ, uint32_t width, uint32_t height, qboolean clear, unsigned int flags);
|
|
void VKBE_RT_Begin(struct vk_rendertarg *targ);
|
|
void VKBE_RT_End(struct vk_rendertarg *targ);
|
|
void VKBE_RT_Destroy(struct vk_rendertarg *targ);
|
|
|
|
|
|
qboolean VK_AllocatePoolMemory(uint32_t pooltype, VkDeviceSize memsize, VkDeviceSize poolalignment, vk_poolmem_t *mem);
|
|
void VK_ReleasePoolMemory(vk_poolmem_t *mem);
|
|
qboolean VK_AllocateImageMemory(VkImage image, qboolean dedicated, vk_poolmem_t *mem); //dedicated should normally be TRUE for render targets
|
|
qboolean VK_AllocateBindImageMemory(vk_image_t *image, qboolean dedicated); //dedicated should normally be TRUE for render targets
|
|
struct stagingbuf
|
|
{
|
|
VkBuffer buf;
|
|
VkBuffer retbuf;
|
|
vk_poolmem_t mem;
|
|
size_t size;
|
|
VkBufferUsageFlags usage;
|
|
};
|
|
vk_image_t VK_CreateTexture2DArray(uint32_t width, uint32_t height, uint32_t layers, uint32_t mips, uploadfmt_t encoding, unsigned int type, qboolean rendertarget, const char *debugname);
|
|
void set_image_layout(VkCommandBuffer cmd, VkImage image, VkImageAspectFlags aspectMask, VkImageLayout old_image_layout, VkAccessFlags srcaccess, VkPipelineStageFlagBits srcstagemask, VkImageLayout new_image_layout, VkAccessFlags dstaccess, VkPipelineStageFlagBits dststagemask);
|
|
void VK_CreateSampler(unsigned int flags, vk_image_t *img);
|
|
void *VKBE_CreateStagingBuffer(struct stagingbuf *n, size_t size, VkBufferUsageFlags usage);
|
|
VkBuffer VKBE_FinishStaging(struct stagingbuf *n, vk_poolmem_t *memptr);
|
|
void *VK_FencedBegin(void (*passed)(void *work), size_t worksize);
|
|
void VK_FencedSubmit(void *work);
|
|
void VK_FencedCheck(void);
|
|
void *VK_AtFrameEnd(void (*passed)(void *work), void *data, size_t worksize);
|
|
|
|
|
|
|
|
void VK_Draw_Init(void);
|
|
void VK_Draw_Shutdown(void);
|
|
|
|
void VK_UpdateFiltering (image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float anis);
|
|
qboolean VK_LoadTextureMips (texid_t tex, const struct pendingtextureinfo *mips);
|
|
void VK_DestroyTexture (texid_t tex);
|
|
void VK_DestroyVkTexture (vk_image_t *img);
|
|
|
|
void VK_R_Init (void);
|
|
void VK_R_DeInit (void);
|
|
void VK_R_RenderView (void);
|
|
|
|
char *VKVID_GetRGBInfo (int *bytestride, int *truevidwidth, int *truevidheight, enum uploadfmt *fmt);
|
|
|
|
qboolean VK_SCR_UpdateScreen (void);
|
|
|
|
void VKBE_RenderToTextureUpdate2d(qboolean destchanged);
|
|
|
|
//improved rgb get that calls the callback when the data is actually available. used for video capture.
|
|
void VKVID_QueueGetRGBData (void (*gotrgbdata) (void *rgbdata, qintptr_t bytestride, size_t width, size_t height, enum uploadfmt fmt));
|