3245 lines
79 KiB
C
3245 lines
79 KiB
C
#include "quakedef.h"
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#include "pr_common.h"
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#include "shader.h"
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#include "com_bih.h"
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extern cvar_t r_decal_noperpendicular;
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extern cvar_t mod_loadsurfenvmaps;
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extern cvar_t mod_loadmappackages;
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/*
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Decal functions
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*/
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#define MAXFRAGMENTVERTS 360
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int Fragment_ClipPolyToPlane(float *inverts, float *outverts, int incount, float *plane, float planedist)
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{
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#define C (sizeof(vecV_t)/sizeof(vec_t))
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float dotv[MAXFRAGMENTVERTS+1];
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char keep[MAXFRAGMENTVERTS+1];
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#define KEEP_KILL 0
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#define KEEP_KEEP 1
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#define KEEP_BORDER 2
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int i;
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int outcount = 0;
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int clippedcount = 0;
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float d, *p1, *p2, *out;
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#define FRAG_EPSILON (1.0/32) //0.5
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for (i = 0; i < incount; i++)
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{
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dotv[i] = DotProduct((inverts+i*C), plane) - planedist;
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if (dotv[i]<-FRAG_EPSILON)
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{
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keep[i] = KEEP_KILL;
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clippedcount++;
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}
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else if (dotv[i] > FRAG_EPSILON)
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keep[i] = KEEP_KEEP;
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else
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keep[i] = KEEP_BORDER;
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}
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dotv[i] = dotv[0];
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keep[i] = keep[0];
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if (clippedcount == incount)
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return 0; //all were clipped
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if (clippedcount == 0)
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{ //none were clipped
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for (i = 0; i < incount; i++)
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VectorCopy((inverts+i*C), (outverts+i*C));
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return incount;
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}
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for (i = 0; i < incount; i++)
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{
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p1 = inverts+i*C;
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if (keep[i] == KEEP_BORDER)
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{
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out = outverts+outcount++*C;
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VectorCopy(p1, out);
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continue;
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}
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if (keep[i] == KEEP_KEEP)
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{
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out = outverts+outcount++*C;
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VectorCopy(p1, out);
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}
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if (keep[i+1] == KEEP_BORDER || keep[i] == keep[i+1])
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continue;
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p2 = inverts+((i+1)%incount)*C;
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d = dotv[i] - dotv[i+1];
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if (d)
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d = dotv[i] / d;
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out = outverts+outcount++*C;
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VectorInterpolate(p1, d, p2, out);
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}
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return outcount;
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}
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//the plane itself must be a vec4_t, but can have other data packed between
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size_t Fragment_ClipPlaneToBrush(vecV_t *points, size_t maxpoints, void *planes, size_t planestride, size_t numplanes, vec4_t face)
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{
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int p, a;
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vec4_t verts[MAXFRAGMENTVERTS];
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vec4_t verts2[MAXFRAGMENTVERTS];
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vec4_t *cverts;
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int flip;
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// vec3_t d1, d2, n;
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size_t numverts;
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//generate some huge quad/poly aligned with the plane
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vec3_t tmp;
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vec3_t right, forward;
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double t;
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float *plane;
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// if (face[2] != 1)
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// return 0;
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t = fabs(face[2]);
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if (t > fabs(face[0]) && t > fabs(face[1]))
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VectorSet(tmp, 1, 0, 0);
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else
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VectorSet(tmp, 0, 0, 1);
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CrossProduct(face, tmp, right);
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VectorNormalize(right);
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CrossProduct(face, right, forward);
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VectorNormalize(forward);
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VectorScale(face, face[3], verts[0]);
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VectorMA(verts[0], 32767, right, verts[0]);
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VectorMA(verts[0], 32767, forward, verts[0]);
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VectorScale(face, face[3], verts[1]);
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VectorMA(verts[1], 32767, right, verts[1]);
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VectorMA(verts[1], -32767, forward, verts[1]);
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VectorScale(face, face[3], verts[2]);
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VectorMA(verts[2], -32767, right, verts[2]);
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VectorMA(verts[2], -32767, forward, verts[2]);
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VectorScale(face, face[3], verts[3]);
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VectorMA(verts[3], -32767, right, verts[3]);
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VectorMA(verts[3], 32767, forward, verts[3]);
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numverts = 4;
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//clip the quad to the various other planes
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flip = 0;
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for (p = 0; p < numplanes; p++)
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{
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plane = (float*)((qbyte*)planes + p*planestride);
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if (plane != face)
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{
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vec3_t norm;
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flip^=1;
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VectorNegate(plane, norm);
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if (flip)
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numverts = Fragment_ClipPolyToPlane((float*)verts, (float*)verts2, numverts, norm, -plane[3]);
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else
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numverts = Fragment_ClipPolyToPlane((float*)verts2, (float*)verts, numverts, norm, -plane[3]);
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if (numverts < 3) //totally clipped.
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return 0;
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}
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}
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if (numverts > maxpoints)
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return 0;
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if (flip)
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cverts = verts2;
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else
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cverts = verts;
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for (p = 0; p < numverts; p++)
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{
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for (a = 0; a < 3; a++)
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{
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float f = cverts[p][a];
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int rounded = floor(f + 0.5);
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//if its within 1/1000th of a qu, just round it.
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if (fabs(f - rounded) < 0.001)
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points[p][a] = rounded;
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else
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points[p][a] = f;
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}
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}
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return numverts;
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}
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#ifdef HAVE_CLIENT
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#define MAXFRAGMENTTRIS 256
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vec3_t decalfragmentverts[MAXFRAGMENTTRIS*3];
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struct fragmentdecal_s
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{
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vec3_t center;
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vec3_t normal;
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// vec3_t tangent1;
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// vec3_t tangent2;
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vec3_t planenorm[6];
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float planedist[6];
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int numplanes;
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vec_t radius;
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//will only appear on surfaces with the matching surfaceflag
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unsigned int surfflagmask;
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unsigned int surfflagmatch;
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void (*callback)(void *ctx, vec3_t *fte_restrict points, size_t numpoints, shader_t *shader);
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void *ctx;
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};
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//#define SHOWCLIPS
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//#define FRAGMENTASTRIANGLES //works, but produces more fragments.
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#ifdef FRAGMENTASTRIANGLES
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//if the triangle is clipped away, go recursive if there are tris left.
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static void Fragment_ClipTriToPlane(int trinum, float *plane, float planedist, fragmentdecal_t *dec)
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{
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float *point[3];
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float dotv[3];
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vec3_t impact1, impact2;
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float t;
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int i, i2, i3;
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int clippedverts = 0;
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for (i = 0; i < 3; i++)
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{
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point[i] = decalfragmentverts[trinum*3+i];
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dotv[i] = DotProduct(point[i], plane)-planedist;
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clippedverts += dotv[i] < 0;
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}
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//if they're all clipped away, scrap the tri
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switch (clippedverts)
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{
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case 0:
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return; //plane does not clip the triangle.
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case 1: //split into 3, disregard the clipped vert
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for (i = 0; i < 3; i++)
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{
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if (dotv[i] < 0)
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{ //This is the vertex that's getting clipped.
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if (dotv[i] > -DIST_EPSILON)
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return; //it's only over the line by a tiny ammount.
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i2 = (i+1)%3;
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i3 = (i+2)%3;
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if (dotv[i2] < DIST_EPSILON)
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return;
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if (dotv[i3] < DIST_EPSILON)
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return;
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//work out where the two lines impact the plane
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t = (dotv[i]) / (dotv[i]-dotv[i2]);
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VectorInterpolate(point[i], t, point[i2], impact1);
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t = (dotv[i]) / (dotv[i]-dotv[i3]);
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VectorInterpolate(point[i], t, point[i3], impact2);
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#ifdef SHOWCLIPS
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if (dec->numtris != MAXFRAGMENTTRIS)
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{
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VectorCopy(impact2, decalfragmentverts[dec->numtris*3+0]);
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VectorCopy(decalfragmentverts[trinum*3+i], decalfragmentverts[dec->numtris*3+1]);
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VectorCopy(impact1, decalfragmentverts[dec->numtris*3+2]);
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dec->numtris++;
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}
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#endif
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//shrink the tri, putting the impact into the killed vertex.
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VectorCopy(impact2, point[i]);
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if (dec->numtris == MAXFRAGMENTTRIS)
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return; //:(
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//build the second tri
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VectorCopy(impact1, decalfragmentverts[dec->numtris*3+0]);
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VectorCopy(decalfragmentverts[trinum*3+i2], decalfragmentverts[dec->numtris*3+1]);
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VectorCopy(impact2, decalfragmentverts[dec->numtris*3+2]);
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dec->numtris++;
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return;
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}
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}
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Sys_Error("Fragment_ClipTriToPlane: Clipped vertex not founc\n");
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return; //can't handle it
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case 2: //split into 3, disregarding both the clipped.
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for (i = 0; i < 3; i++)
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{
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if (!(dotv[i] < 0))
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{ //This is the vertex that's staying.
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if (dotv[i] < DIST_EPSILON)
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break; //only just inside
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i2 = (i+1)%3;
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i3 = (i+2)%3;
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//work out where the two lines impact the plane
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t = (dotv[i]) / (dotv[i]-dotv[i2]);
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VectorInterpolate(point[i], t, point[i2], impact1);
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t = (dotv[i]) / (dotv[i]-dotv[i3]);
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VectorInterpolate(point[i], t, point[i3], impact2);
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//shrink the tri, putting the impact into the killed vertex.
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#ifdef SHOWCLIPS
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if (dec->numtris != MAXFRAGMENTTRIS)
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{
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VectorCopy(impact1, decalfragmentverts[dec->numtris*3+0]);
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VectorCopy(point[i2], decalfragmentverts[dec->numtris*3+1]);
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VectorCopy(point[i3], decalfragmentverts[dec->numtris*3+2]);
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dec->numtris++;
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}
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if (dec->numtris != MAXFRAGMENTTRIS)
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{
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VectorCopy(impact1, decalfragmentverts[dec->numtris*3+0]);
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VectorCopy(point[i3], decalfragmentverts[dec->numtris*3+1]);
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VectorCopy(impact2, decalfragmentverts[dec->numtris*3+2]);
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dec->numtris++;
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}
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#endif
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VectorCopy(impact1, point[i2]);
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VectorCopy(impact2, point[i3]);
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return;
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}
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}
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case 3://scrap it
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//fill the verts with the verts of the last and go recursive (due to the nature of Fragment_ClipTriangle, which doesn't actually know if we clip them away)
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#ifndef SHOWCLIPS
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dec->numtris--;
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VectorCopy(decalfragmentverts[dec->numtris*3+0], decalfragmentverts[trinum*3+0]);
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VectorCopy(decalfragmentverts[dec->numtris*3+1], decalfragmentverts[trinum*3+1]);
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VectorCopy(decalfragmentverts[dec->numtris*3+2], decalfragmentverts[trinum*3+2]);
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if (trinum < dec->numtris)
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Fragment_ClipTriToPlane(trinum, plane, planedist, dec);
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#endif
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return;
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}
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}
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static void Fragment_ClipTriangle(fragmentdecal_t *dec, float *a, float *b, float *c)
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{
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//emit the triangle, and clip it's fragments.
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int start, i;
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int p;
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if (dec->numtris == MAXFRAGMENTTRIS)
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return; //:(
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start = dec->numtris;
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VectorCopy(a, decalfragmentverts[dec->numtris*3+0]);
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VectorCopy(b, decalfragmentverts[dec->numtris*3+1]);
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VectorCopy(c, decalfragmentverts[dec->numtris*3+2]);
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dec->numtris++;
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//clip all the fragments to all of the planes.
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//This will produce a quad if the source triangle was big enough.
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for (p = 0; p < 6; p++)
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{
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for (i = start; i < dec->numtris; i++)
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Fragment_ClipTriToPlane(i, dec->planenorm[p], dec->plantdist[p], dec);
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}
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}
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#else
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void Fragment_ClipPoly(fragmentdecal_t *dec, int numverts, float *inverts, shader_t *surfshader)
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{
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//emit the triangle, and clip it's fragments.
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int p;
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float verts[MAXFRAGMENTVERTS*C];
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float verts2[MAXFRAGMENTVERTS*C];
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float *cverts;
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int flip;
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vec3_t d1, d2, n;
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size_t numtris;
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if (numverts > MAXFRAGMENTTRIS)
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return;
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if (r_decal_noperpendicular.ival)
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{
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VectorSubtract(inverts+C*1, inverts+C*0, d1);
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for (p = 2; ; p++)
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{
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if (p >= numverts)
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return;
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VectorSubtract(inverts+C*p, inverts+C*0, d2);
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CrossProduct(d1, d2, n);
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if (DotProduct(n,n)>.1)
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break;
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}
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VectorNormalizeFast(n);
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if (DotProduct(n, dec->normal) < 0.1)
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return; //faces too far way from the normal
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}
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//clip to the first plane specially, so we don't have extra copys
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numverts = Fragment_ClipPolyToPlane(inverts, verts, numverts, dec->planenorm[0], dec->planedist[0]);
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//clip the triangle to the 6 planes.
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flip = 0;
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for (p = 1; p < dec->numplanes; p++)
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{
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flip^=1;
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if (flip)
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numverts = Fragment_ClipPolyToPlane(verts, verts2, numverts, dec->planenorm[p], dec->planedist[p]);
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else
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numverts = Fragment_ClipPolyToPlane(verts2, verts, numverts, dec->planenorm[p], dec->planedist[p]);
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if (numverts < 3) //totally clipped.
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return;
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}
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if (flip)
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cverts = verts2;
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else
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cverts = verts;
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//decompose the resultant polygon into triangles.
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numtris = 0;
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while(numverts-->2)
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{
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if (numtris == MAXFRAGMENTTRIS)
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{
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dec->callback(dec->ctx, decalfragmentverts, numtris, NULL);
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numtris = 0;
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break;
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}
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VectorCopy((cverts+C*0), decalfragmentverts[numtris*3+0]);
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VectorCopy((cverts+C*(numverts-1)), decalfragmentverts[numtris*3+1]);
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VectorCopy((cverts+C*numverts), decalfragmentverts[numtris*3+2]);
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numtris++;
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}
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if (numtris)
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dec->callback(dec->ctx, decalfragmentverts, numtris, surfshader);
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}
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#endif
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//this could be inlined, but I'm lazy.
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static void Fragment_Mesh (fragmentdecal_t *dec, mesh_t *mesh, mtexinfo_t *texinfo)
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{
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int i;
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vecV_t verts[3];
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shader_t *surfshader = texinfo->texture->shader;
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if ((surfshader->flags & SHADER_NOMARKS) || !mesh)
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return;
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if (dec->surfflagmask)
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{
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if ((texinfo->flags & dec->surfflagmask) != dec->surfflagmatch)
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return;
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}
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/*if its a triangle fan/poly/quad then we can just submit the entire thing without generating extra fragments*/
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if (mesh->istrifan)
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{
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Fragment_ClipPoly(dec, mesh->numvertexes, mesh->xyz_array[0], surfshader);
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return;
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}
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//Fixme: optimise q3 patches (quad strips with bends between each strip)
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/*otherwise it goes in and out in weird places*/
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for (i = 0; i < mesh->numindexes; i+=3)
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{
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VectorCopy(mesh->xyz_array[mesh->indexes[i+0]], verts[0]);
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VectorCopy(mesh->xyz_array[mesh->indexes[i+1]], verts[1]);
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VectorCopy(mesh->xyz_array[mesh->indexes[i+2]], verts[2]);
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Fragment_ClipPoly(dec, 3, verts[0], surfshader);
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}
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}
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#ifdef Q1BSPS
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static void Q1BSP_ClipDecalToNodes (model_t *mod, fragmentdecal_t *dec, mnode_t *node)
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{
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mplane_t *splitplane;
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float dist;
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msurface_t *surf;
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int i;
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if (node->contents < 0)
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return;
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splitplane = node->plane;
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dist = DotProduct (dec->center, splitplane->normal) - splitplane->dist;
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if (dist > dec->radius)
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{
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Q1BSP_ClipDecalToNodes (mod, dec, node->children[0]);
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return;
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}
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if (dist < -dec->radius)
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{
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Q1BSP_ClipDecalToNodes (mod, dec, node->children[1]);
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return;
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}
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// mark the polygons
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surf = mod->surfaces + node->firstsurface;
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if (r_decal_noperpendicular.ival)
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{
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|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->flags & SURF_PLANEBACK)
|
|
{
|
|
if (-DotProduct(surf->plane->normal, dec->normal) > -0.5)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (DotProduct(surf->plane->normal, dec->normal) > -0.5)
|
|
continue;
|
|
}
|
|
Fragment_Mesh(dec, surf->mesh, surf->texinfo);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
Fragment_Mesh(dec, surf->mesh, surf->texinfo);
|
|
}
|
|
|
|
Q1BSP_ClipDecalToNodes (mod, dec, node->children[0]);
|
|
Q1BSP_ClipDecalToNodes (mod, dec, node->children[1]);
|
|
}
|
|
#endif
|
|
|
|
#ifdef RTLIGHTS
|
|
extern int sh_shadowframe;
|
|
#else
|
|
static int sh_shadowframe;
|
|
#endif
|
|
#ifdef Q3BSPS
|
|
static void Q3BSP_ClipDecalToNodes (fragmentdecal_t *dec, mnode_t *node)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t **msurf;
|
|
msurface_t *surf;
|
|
mleaf_t *leaf;
|
|
int i;
|
|
|
|
if (node->contents != -1)
|
|
{
|
|
leaf = (mleaf_t *)node;
|
|
// mark the polygons
|
|
msurf = leaf->firstmarksurface;
|
|
for (i=0 ; i<leaf->nummarksurfaces ; i++, msurf++)
|
|
{
|
|
surf = *msurf;
|
|
|
|
#ifdef RTLIGHTS
|
|
//only check each surface once. it can appear in multiple leafs.
|
|
if (surf->shadowframe == sh_shadowframe)
|
|
continue;
|
|
surf->shadowframe = sh_shadowframe;
|
|
#endif
|
|
Fragment_Mesh(dec, surf->mesh, surf->texinfo);
|
|
}
|
|
return;
|
|
}
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct (dec->center, splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > dec->radius)
|
|
{
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[0]);
|
|
return;
|
|
}
|
|
if (dist < -dec->radius)
|
|
{
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[1]);
|
|
return;
|
|
}
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[0]);
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[1]);
|
|
}
|
|
#endif
|
|
|
|
void Mod_ClipDecal(struct model_s *mod, vec3_t center, vec3_t normal, vec3_t tangent1, vec3_t tangent2, float size, unsigned int surfflagmask, unsigned int surfflagmatch, void (*callback)(void *ctx, vec3_t *fte_restrict points, size_t numpoints, shader_t *shader), void *ctx)
|
|
{ //quad marks a full, independant quad
|
|
int p;
|
|
float r;
|
|
fragmentdecal_t dec;
|
|
|
|
VectorCopy(center, dec.center);
|
|
VectorCopy(normal, dec.normal);
|
|
dec.radius = 0;
|
|
dec.callback = callback;
|
|
dec.ctx = ctx;
|
|
dec.surfflagmask = surfflagmask;
|
|
dec.surfflagmatch = surfflagmatch;
|
|
|
|
VectorCopy(tangent1, dec.planenorm[0]);
|
|
VectorNegate(tangent1, dec.planenorm[1]);
|
|
VectorCopy(tangent2, dec.planenorm[2]);
|
|
VectorNegate(tangent2, dec.planenorm[3]);
|
|
VectorCopy(dec.normal, dec.planenorm[4]);
|
|
VectorNegate(dec.normal, dec.planenorm[5]);
|
|
for (p = 0; p < 6; p++)
|
|
{
|
|
r = sqrt(DotProduct(dec.planenorm[p], dec.planenorm[p]));
|
|
VectorScale(dec.planenorm[p], 1/r, dec.planenorm[p]);
|
|
r*= size/2;
|
|
if (r > dec.radius)
|
|
dec.radius = r;
|
|
dec.planedist[p] = -(r - DotProduct(dec.center, dec.planenorm[p]));
|
|
}
|
|
dec.numplanes = 6;
|
|
|
|
sh_shadowframe++;
|
|
|
|
if (!mod || mod->loadstate != MLS_LOADED)
|
|
return;
|
|
else if (mod->type != mod_brush)
|
|
;
|
|
#ifdef Q1BSPS
|
|
else if (mod->fromgame == fg_quake || mod->fromgame == fg_halflife)
|
|
Q1BSP_ClipDecalToNodes(mod, &dec, mod->rootnode);
|
|
#endif
|
|
#ifdef Q3BSPS
|
|
else if (mod->fromgame == fg_quake3)
|
|
{
|
|
if (mod->submodelof)
|
|
{
|
|
msurface_t *surf;
|
|
for (surf = mod->surfaces+mod->firstmodelsurface, p = 0; p < mod->nummodelsurfaces; p++, surf++)
|
|
Fragment_Mesh(&dec, surf->mesh, surf->texinfo);
|
|
}
|
|
else
|
|
Q3BSP_ClipDecalToNodes(&dec, mod->rootnode);
|
|
}
|
|
#endif
|
|
|
|
#ifdef TERRAIN
|
|
if (mod->terrain)
|
|
Terrain_ClipDecal(&dec, center, dec.radius, mod);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
Decal functions
|
|
|
|
============================================================================
|
|
|
|
Physics functions (common)
|
|
*/
|
|
#ifdef Q1BSPS
|
|
|
|
void Q1BSP_CheckHullNodes(hull_t *hull)
|
|
{
|
|
int num, c;
|
|
mclipnode_t *node;
|
|
for (num = hull->firstclipnode; num < hull->lastclipnode; num++)
|
|
{
|
|
node = hull->clipnodes + num;
|
|
for (c = 0; c < 2; c++)
|
|
if (node->children[c] >= 0)
|
|
if (node->children[c] < hull->firstclipnode || node->children[c] > hull->lastclipnode)
|
|
Sys_Error ("Q1BSP_CheckHull: bad node number");
|
|
|
|
}
|
|
}
|
|
|
|
|
|
static int Q1_ModelPointContents (mnode_t *node, const vec3_t p)
|
|
{
|
|
float d;
|
|
mplane_t *plane;
|
|
while(node->contents >= 0)
|
|
{
|
|
plane = node->plane;
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct(plane->normal, p) - plane->dist;
|
|
node = node->children[d<0];
|
|
}
|
|
return node->contents;
|
|
}
|
|
|
|
#endif//Q1BSPS
|
|
/*
|
|
==================
|
|
SV_HullPointContents
|
|
|
|
==================
|
|
*/
|
|
static int Q1_HullPointContents (hull_t *hull, int num, const vec3_t p)
|
|
{
|
|
float d;
|
|
mclipnode_t *node;
|
|
mplane_t *plane;
|
|
|
|
while (num >= 0)
|
|
{
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->children[1];
|
|
else
|
|
num = node->children[0];
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
#define DIST_EPSILON (0.03125)
|
|
#if 1
|
|
|
|
static const unsigned int q1toftecontents[] =
|
|
{
|
|
0,//EMPTY
|
|
FTECONTENTS_SOLID,//SOLID
|
|
FTECONTENTS_WATER,//WATER
|
|
FTECONTENTS_SLIME,//SLIME
|
|
FTECONTENTS_LAVA,//LAVA
|
|
FTECONTENTS_SKY,//SKY
|
|
FTECONTENTS_SOLID,//STRIPPED
|
|
FTECONTENTS_PLAYERCLIP,//CLIP
|
|
Q2CONTENTS_CURRENT_0,//FLOW_1
|
|
Q2CONTENTS_CURRENT_90,//FLOW_2
|
|
Q2CONTENTS_CURRENT_180,//FLOW_3
|
|
Q2CONTENTS_CURRENT_270,//FLOW_4
|
|
Q2CONTENTS_CURRENT_UP,//FLOW_5
|
|
Q2CONTENTS_CURRENT_DOWN,//FLOW_6
|
|
Q2CONTENTS_WINDOW,//TRANS
|
|
FTECONTENTS_LADDER,//LADDER
|
|
};
|
|
|
|
enum
|
|
{
|
|
rht_solid,
|
|
rht_empty,
|
|
rht_impact
|
|
};
|
|
struct rhtctx_s
|
|
{
|
|
unsigned int checkcontents;
|
|
vec3_t start, end;
|
|
mclipnode_t *clipnodes;
|
|
mplane_t *planes;
|
|
};
|
|
static int Q1BSP_RecursiveHullTrace (struct rhtctx_s *ctx, int num, float p1f, float p2f, const vec3_t p1, const vec3_t p2, trace_t *trace)
|
|
{
|
|
mclipnode_t *node;
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
int rht;
|
|
|
|
reenter:
|
|
|
|
if (num < 0)
|
|
{
|
|
unsigned int c = q1toftecontents[-1-num];
|
|
/*hit a leaf*/
|
|
if (c & ctx->checkcontents)
|
|
{
|
|
trace->contents = c;
|
|
if (trace->allsolid)
|
|
trace->startsolid = true;
|
|
return rht_solid;
|
|
}
|
|
else
|
|
{
|
|
trace->allsolid = false;
|
|
if (c & FTECONTENTS_FLUID)
|
|
trace->inwater = true;
|
|
else
|
|
trace->inopen = true;
|
|
return rht_empty;
|
|
}
|
|
}
|
|
|
|
/*its a node*/
|
|
|
|
/*get the node info*/
|
|
node = ctx->clipnodes + num;
|
|
plane = ctx->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
|
}
|
|
|
|
/*if its completely on one side, resume on that side*/
|
|
if (t1 >= 0 && t2 >= 0)
|
|
{
|
|
//return Q1BSP_RecursiveHullTrace (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
|
num = node->children[0];
|
|
goto reenter;
|
|
}
|
|
if (t1 < 0 && t2 < 0)
|
|
{
|
|
//return Q1BSP_RecursiveHullTrace (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
|
num = node->children[1];
|
|
goto reenter;
|
|
}
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = ctx->start[plane->type] - plane->dist;
|
|
t2 = ctx->end[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, ctx->start) - plane->dist;
|
|
t2 = DotProduct (plane->normal, ctx->end) - plane->dist;
|
|
}
|
|
|
|
side = t1 < 0;
|
|
|
|
midf = t1 / (t1 - t2);
|
|
if (midf < p1f) midf = p1f;
|
|
if (midf > p2f) midf = p2f;
|
|
VectorInterpolate(ctx->start, midf, ctx->end, mid);
|
|
|
|
//check the near side
|
|
rht = Q1BSP_RecursiveHullTrace(ctx, node->children[side], p1f, midf, p1, mid, trace);
|
|
if (rht != rht_empty && !trace->allsolid)
|
|
return rht;
|
|
//check the far side
|
|
rht = Q1BSP_RecursiveHullTrace(ctx, node->children[side^1], midf, p2f, mid, p2, trace);
|
|
if (rht != rht_solid)
|
|
return rht;
|
|
|
|
if (side)
|
|
{
|
|
/*we impacted the back of the node, so flip the plane*/
|
|
trace->plane.dist = -plane->dist;
|
|
VectorNegate(plane->normal, trace->plane.normal);
|
|
midf = (t1 + DIST_EPSILON) / (t1 - t2);
|
|
}
|
|
else
|
|
{
|
|
/*we impacted the front of the node*/
|
|
trace->plane.dist = plane->dist;
|
|
VectorCopy(plane->normal, trace->plane.normal);
|
|
midf = (t1 - DIST_EPSILON) / (t1 - t2);
|
|
}
|
|
|
|
t1 = DotProduct (trace->plane.normal, ctx->start) - trace->plane.dist;
|
|
t2 = DotProduct (trace->plane.normal, ctx->end) - trace->plane.dist;
|
|
midf = (t1 - DIST_EPSILON) / (t1 - t2);
|
|
|
|
midf = bound(0, midf, 1);
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
VectorInterpolate(ctx->start, midf, ctx->end, trace->endpos);
|
|
|
|
return rht_impact;
|
|
}
|
|
|
|
qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, const vec3_t p1, const vec3_t p2, unsigned int hitcontents, trace_t *trace)
|
|
{
|
|
if (VectorEquals(p1, p2))
|
|
{
|
|
/*points cannot cross planes, so do it faster*/
|
|
int q1 = Q1_HullPointContents(hull, num, p1);
|
|
unsigned int c = q1toftecontents[-1-q1];
|
|
trace->contents = c;
|
|
if (c & hitcontents)
|
|
trace->startsolid = true;
|
|
else if (c & FTECONTENTS_FLUID)
|
|
{
|
|
trace->allsolid = false;
|
|
trace->inwater = true;
|
|
}
|
|
else
|
|
{
|
|
trace->allsolid = false;
|
|
trace->inopen = true;
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
struct rhtctx_s ctx;
|
|
VectorCopy(p1, ctx.start);
|
|
VectorCopy(p2, ctx.end);
|
|
ctx.clipnodes = hull->clipnodes;
|
|
ctx.planes = hull->planes;
|
|
ctx.checkcontents = hitcontents;
|
|
return Q1BSP_RecursiveHullTrace(&ctx, num, 0, 1, p1, p2, trace) != rht_impact;
|
|
}
|
|
}
|
|
|
|
#else
|
|
qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
|
|
{
|
|
mclipnode_t *node;
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
float frac;
|
|
int i;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
|
|
// check for empty
|
|
if (num < 0)
|
|
{
|
|
if (num != Q1CONTENTS_SOLID)
|
|
{
|
|
trace->allsolid = false;
|
|
if (num == Q1CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else
|
|
trace->inwater = true;
|
|
}
|
|
else
|
|
trace->startsolid = true;
|
|
return true; // empty
|
|
}
|
|
|
|
//
|
|
// find the point distances
|
|
//
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
|
}
|
|
|
|
#if 1
|
|
if (t1 >= 0 && t2 >= 0)
|
|
return Q1BSP_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
|
if (t1 < 0 && t2 < 0)
|
|
return Q1BSP_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
|
#else
|
|
if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
|
|
return Q1BSP_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
|
if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
|
|
return Q1BSP_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
|
#endif
|
|
|
|
// put the crosspoint DIST_EPSILON pixels on the near side
|
|
if (t1 < 0)
|
|
frac = (t1 + DIST_EPSILON)/(t1-t2);
|
|
else
|
|
frac = (t1 - DIST_EPSILON)/(t1-t2);
|
|
if (frac < 0)
|
|
frac = 0;
|
|
if (frac > 1)
|
|
frac = 1;
|
|
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
|
|
side = (t1 < 0);
|
|
|
|
// move up to the node
|
|
if (!Q1BSP_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
|
|
return false;
|
|
|
|
#ifdef PARANOID
|
|
if (Q1BSP_RecursiveHullCheck (sv_hullmodel, mid, node->children[side])
|
|
== Q1CONTENTS_SOLID)
|
|
{
|
|
Con_Printf ("mid PointInHullSolid\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
if (Q1_HullPointContents (hull, node->children[side^1], mid)
|
|
!= Q1CONTENTS_SOLID)
|
|
// go past the node
|
|
return Q1BSP_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
|
|
|
|
if (trace->allsolid)
|
|
return false; // never got out of the solid area
|
|
|
|
//==================
|
|
// the other side of the node is solid, this is the impact point
|
|
//==================
|
|
if (!side)
|
|
{
|
|
VectorCopy (plane->normal, trace->plane.normal);
|
|
trace->plane.dist = plane->dist;
|
|
}
|
|
else
|
|
{
|
|
VectorNegate (plane->normal, trace->plane.normal);
|
|
trace->plane.dist = -plane->dist;
|
|
}
|
|
|
|
while (Q1_HullPointContents (hull, hull->firstclipnode, mid)
|
|
== Q1CONTENTS_SOLID)
|
|
{ // shouldn't really happen, but does occasionally
|
|
if (!(frac < 10000000) && !(frac > -10000000))
|
|
{
|
|
trace->fraction = 0;
|
|
VectorClear (trace->endpos);
|
|
Con_Printf ("nan in traceline\n");
|
|
return false;
|
|
}
|
|
frac -= 0.1;
|
|
if (frac < 0)
|
|
{
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
Con_DPrintf ("backup past 0\n");
|
|
return false;
|
|
}
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
}
|
|
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#if 0//def Q1BSPS
|
|
|
|
/*
|
|
the bsp tree we're walking through is the renderable hull
|
|
we need to trace a box through the world.
|
|
by its very nature, this will reach more nodes than we really want, and as we can follow a node sideways, the underlying bsp structure is no longer 100% reliable (meaning we cross planes that are entirely to one side, and follow its children too)
|
|
so all contents and solidity must come from the brushes and ONLY the brushes.
|
|
*/
|
|
struct traceinfo_s
|
|
{
|
|
unsigned int solidcontents;
|
|
trace_t trace;
|
|
|
|
qboolean capsule;
|
|
float radius;
|
|
/*set even for sphere traces (used for bbox tests)*/
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
|
|
vec3_t start;
|
|
vec3_t end;
|
|
|
|
vec3_t up;
|
|
vec3_t capsulesize;
|
|
vec3_t extents;
|
|
};
|
|
|
|
static void Q1BSP_ClipToBrushes(struct traceinfo_s *traceinfo, mbrush_t *brush)
|
|
{
|
|
struct mbrushplane_s *plane;
|
|
struct mbrushplane_s *enterplane;
|
|
int i, j;
|
|
vec3_t ofs;
|
|
qboolean startout, endout;
|
|
float d1,d2,dist,enterdist=0;
|
|
float f, enterfrac, exitfrac;
|
|
|
|
for (; brush; brush = brush->next)
|
|
{
|
|
/*ignore if its not solid to us*/
|
|
if (!(traceinfo->solidcontents & brush->contents))
|
|
continue;
|
|
|
|
startout = false;
|
|
endout = false;
|
|
enterplane= NULL;
|
|
enterfrac = -1;
|
|
exitfrac = 10;
|
|
for (i = brush->numplanes, plane = brush->planes; i; i--, plane++)
|
|
{
|
|
/*calculate the distance based upon the shape of the object we're tracing for*/
|
|
if (traceinfo->capsule)
|
|
{
|
|
dist = DotProduct(traceinfo->up, plane->normal);
|
|
dist = dist*(traceinfo->capsulesize[(dist<0)?1:2]) - traceinfo->capsulesize[0];
|
|
dist = plane->dist - dist;
|
|
|
|
//dist = plane->dist + traceinfo->radius;
|
|
}
|
|
else
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
if (plane->normal[j] < 0)
|
|
ofs[j] = traceinfo->maxs[j];
|
|
else
|
|
ofs[j] = traceinfo->mins[j];
|
|
}
|
|
dist = DotProduct (ofs, plane->normal);
|
|
dist = plane->dist - dist;
|
|
}
|
|
|
|
d1 = DotProduct (traceinfo->start, plane->normal) - dist;
|
|
d2 = DotProduct (traceinfo->end, plane->normal) - dist;
|
|
|
|
if (d1 >= 0)
|
|
startout = true;
|
|
if (d2 > 0)
|
|
endout = true;
|
|
|
|
//if we're fully outside any plane, then we cannot possibly enter the brush, skip to the next one
|
|
if (d1 > 0 && d2 >= 0)
|
|
goto nextbrush;
|
|
|
|
//if we're fully inside the plane, then whatever is happening is not relevent for this plane
|
|
if (d1 < 0 && d2 <= 0)
|
|
continue;
|
|
|
|
f = d1 / (d1-d2);
|
|
if (d1 > d2)
|
|
{
|
|
//entered the brush. favour the furthest fraction to avoid extended edges (yay for convex shapes)
|
|
if (enterfrac < f)
|
|
{
|
|
enterfrac = f;
|
|
enterplane = plane;
|
|
enterdist = dist;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//left the brush, favour the nearest plane (smallest frac)
|
|
if (exitfrac > f)
|
|
{
|
|
exitfrac = f;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!startout)
|
|
{
|
|
traceinfo->trace.startsolid = true;
|
|
if (!endout)
|
|
traceinfo->trace.allsolid = true;
|
|
traceinfo->trace.contents |= brush->contents;
|
|
return;
|
|
}
|
|
if (enterfrac != -1 && enterfrac < exitfrac)
|
|
{
|
|
//impact!
|
|
if (enterfrac < traceinfo->trace.fraction)
|
|
{
|
|
traceinfo->trace.fraction = enterfrac;
|
|
traceinfo->trace.plane.dist = enterdist;
|
|
VectorCopy(enterplane->normal, traceinfo->trace.plane.normal);
|
|
traceinfo->trace.contents = brush->contents;
|
|
}
|
|
}
|
|
nextbrush:
|
|
;
|
|
}
|
|
}
|
|
static void Q1BSP_InsertBrush(mnode_t *node, mbrush_t *brush, vec3_t bmins, vec3_t bmaxs)
|
|
{
|
|
vec3_t nearp, farp;
|
|
float nd, fd;
|
|
int i;
|
|
while(1)
|
|
{
|
|
if (node->contents < 0) /*leaf, so no smaller node to put it in (I'd be surprised if it got this far)*/
|
|
{
|
|
brush->next = node->brushes;
|
|
node->brushes = brush;
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (node->plane->normal[i] > 0)
|
|
{
|
|
nearp[i] = bmins[i];
|
|
farp[i] = bmaxs[i];
|
|
}
|
|
else
|
|
{
|
|
nearp[i] = bmaxs[i];
|
|
farp[i] = bmins[i];
|
|
}
|
|
}
|
|
|
|
nd = DotProduct(node->plane->normal, nearp) - node->plane->dist;
|
|
fd = DotProduct(node->plane->normal, farp) - node->plane->dist;
|
|
|
|
/*if its fully on either side, continue walking*/
|
|
if (nd < 0 && fd < 0)
|
|
node = node->children[1];
|
|
else if (nd > 0 && fd > 0)
|
|
node = node->children[0];
|
|
else
|
|
{
|
|
/*plane crosses bbox, so insert here*/
|
|
brush->next = node->brushes;
|
|
node->brushes = brush;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
static void Q1BSP_RecursiveBrushCheck (struct traceinfo_s *traceinfo, mnode_t *node, float p1f, float p2f, const vec3_t p1, const vec3_t p2)
|
|
{
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
float frac;
|
|
int i;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
float offset;
|
|
|
|
if (node->brushes)
|
|
{
|
|
Q1BSP_ClipToBrushes(traceinfo, node->brushes);
|
|
}
|
|
|
|
if (traceinfo->trace.fraction < p1f)
|
|
{
|
|
//already hit something closer than this node
|
|
return;
|
|
}
|
|
|
|
if (node->contents < 0)
|
|
{
|
|
//we're in a leaf
|
|
return;
|
|
}
|
|
|
|
//
|
|
// find the point distances
|
|
//
|
|
plane = node->plane;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
if (plane->normal[plane->type] < 0)
|
|
offset = -traceinfo->mins[plane->type];
|
|
else
|
|
offset = traceinfo->maxs[plane->type];
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
|
offset = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (plane->normal[i] < 0)
|
|
offset += plane->normal[i] * -traceinfo->mins[i];
|
|
else
|
|
offset += plane->normal[i] * traceinfo->maxs[i];
|
|
}
|
|
}
|
|
|
|
/*if we're fully on one side of the trace, go only down that side*/
|
|
if (t1 >= offset && t2 >= offset)
|
|
{
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[0], p1f, p2f, p1, p2);
|
|
return;
|
|
}
|
|
if (t1 < -offset && t2 < -offset)
|
|
{
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[1], p1f, p2f, p1, p2);
|
|
return;
|
|
}
|
|
|
|
// put the crosspoint DIST_EPSILON pixels on the near side
|
|
if (t1 == t2)
|
|
{
|
|
side = 0;
|
|
frac = 0;
|
|
}
|
|
else if (t1 < 0)
|
|
{
|
|
frac = (t1 + DIST_EPSILON)/(t1-t2);
|
|
side = 1;
|
|
}
|
|
else
|
|
{
|
|
frac = (t1 - DIST_EPSILON)/(t1-t2);
|
|
side = 0;
|
|
}
|
|
if (frac < 0)
|
|
frac = 0;
|
|
if (frac > 1)
|
|
frac = 1;
|
|
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
|
|
// move up to the node
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[side], p1f, midf, p1, mid);
|
|
|
|
// go past the node
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[side^1], midf, p2f, mid, p2);
|
|
}
|
|
#endif //Q1BSPS
|
|
|
|
static unsigned int Q1BSP_TranslateContents(enum q1contents_e contents)
|
|
{
|
|
safeswitch(contents)
|
|
{
|
|
case Q1CONTENTS_EMPTY: return FTECONTENTS_EMPTY;
|
|
case Q1CONTENTS_SOLID: return FTECONTENTS_SOLID;
|
|
case Q1CONTENTS_WATER: return FTECONTENTS_WATER;
|
|
case Q1CONTENTS_SLIME: return FTECONTENTS_SLIME;
|
|
case Q1CONTENTS_LAVA: return FTECONTENTS_LAVA;
|
|
case Q1CONTENTS_SKY: return FTECONTENTS_SKY|FTECONTENTS_PLAYERCLIP|FTECONTENTS_MONSTERCLIP;
|
|
case Q1CONTENTS_LADDER: return FTECONTENTS_LADDER;
|
|
case Q1CONTENTS_CLIP: return FTECONTENTS_PLAYERCLIP|FTECONTENTS_MONSTERCLIP;
|
|
case Q1CONTENTS_CURRENT_0: return FTECONTENTS_WATER|Q2CONTENTS_CURRENT_0; //q2 is better than nothing, right?
|
|
case Q1CONTENTS_CURRENT_90: return FTECONTENTS_WATER|Q2CONTENTS_CURRENT_90;
|
|
case Q1CONTENTS_CURRENT_180: return FTECONTENTS_WATER|Q2CONTENTS_CURRENT_180;
|
|
case Q1CONTENTS_CURRENT_270: return FTECONTENTS_WATER|Q2CONTENTS_CURRENT_270;
|
|
case Q1CONTENTS_CURRENT_UP: return FTECONTENTS_WATER|Q2CONTENTS_CURRENT_UP;
|
|
case Q1CONTENTS_CURRENT_DOWN: return FTECONTENTS_WATER|Q2CONTENTS_CURRENT_DOWN;
|
|
case Q1CONTENTS_TRANS: return FTECONTENTS_SOLID;
|
|
case Q1CONTENTS_MONSTERCLIP: return FTECONTENTS_MONSTERCLIP;
|
|
case Q1CONTENTS_PLAYERCLIP: return FTECONTENTS_PLAYERCLIP;
|
|
case Q1CONTENTS_CORPSE: return FTECONTENTS_CORPSE;
|
|
|
|
safedefault:
|
|
Con_Printf("Q1BSP_TranslateContents: Unknown contents type - %i", contents);
|
|
return FTECONTENTS_SOLID;
|
|
}
|
|
}
|
|
|
|
int Q1BSP_HullPointContents(hull_t *hull, const vec3_t p)
|
|
{
|
|
return Q1BSP_TranslateContents(Q1_HullPointContents(hull, hull->firstclipnode, p));
|
|
}
|
|
|
|
#ifdef Q1BSPS
|
|
unsigned int Q1BSP_PointContents(model_t *model, const vec3_t axis[3], const vec3_t point)
|
|
{
|
|
int contents;
|
|
if (axis)
|
|
{
|
|
vec3_t transformed;
|
|
transformed[0] = DotProduct(point, axis[0]);
|
|
transformed[1] = DotProduct(point, axis[1]);
|
|
transformed[2] = DotProduct(point, axis[2]);
|
|
return Q1BSP_PointContents(model, NULL, transformed);
|
|
}
|
|
else
|
|
{
|
|
if (!model->firstmodelsurface)
|
|
{
|
|
contents = Q1BSP_TranslateContents(Q1_ModelPointContents(model->nodes, point));
|
|
}
|
|
else
|
|
contents = Q1BSP_HullPointContents(&model->hulls[0], point);
|
|
}
|
|
#ifdef TERRAIN
|
|
if (model->terrain)
|
|
contents |= Heightmap_PointContents(model, NULL, point);
|
|
#endif
|
|
return contents;
|
|
}
|
|
|
|
void Q1BSP_LoadBrushes(model_t *model, bspx_header_t *bspx, void *mod_base)
|
|
{
|
|
const struct {
|
|
unsigned int ver;
|
|
unsigned int modelnum;
|
|
unsigned int numbrushes;
|
|
unsigned int numplanes;
|
|
} *srcmodel;
|
|
const struct {
|
|
float mins[3];
|
|
float maxs[3];
|
|
signed short contents;
|
|
unsigned short numplanes;
|
|
} *srcbrush;
|
|
/*
|
|
Note to implementors:
|
|
a pointy brush with angles pointier than 90 degrees will extend further than any adjacent brush, thus creating invisible walls with larger expansions.
|
|
the engine inserts 6 axial planes acording to the bbox, thus the qbsp need not write any axial planes
|
|
note that doing it this way probably isn't good if you want to query textures...
|
|
*/
|
|
const struct{
|
|
vec3_t normal;
|
|
float dist;
|
|
} *srcplane;
|
|
|
|
static vec3_t axis[3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
|
|
unsigned int br, pl;
|
|
q2cbrush_t *brush;
|
|
q2cbrushside_t *sides; //grr!
|
|
mplane_t *planes; //bulky?
|
|
unsigned int lumpsizeremaining;
|
|
unsigned int numplanes;
|
|
|
|
unsigned int srcver, srcmodelidx, modbrushes, modplanes;
|
|
|
|
srcmodel = BSPX_FindLump(bspx, mod_base, "BRUSHLIST", &lumpsizeremaining);
|
|
if (!srcmodel)
|
|
return;
|
|
|
|
while (lumpsizeremaining)
|
|
{
|
|
if (lumpsizeremaining < sizeof(*srcmodel))
|
|
return;
|
|
srcver = LittleLong(srcmodel->ver);
|
|
srcmodelidx = LittleLong(srcmodel->modelnum);
|
|
modbrushes = LittleLong(srcmodel->numbrushes);
|
|
modplanes = LittleLong(srcmodel->numplanes);
|
|
if (srcver != 1 || lumpsizeremaining < sizeof(*srcmodel) + modbrushes*sizeof(*srcmodel) + modplanes*sizeof(*srcplane))
|
|
return;
|
|
lumpsizeremaining -= ((const char*)(srcmodel+1) + modbrushes*sizeof(*srcbrush) + modplanes*sizeof(*srcplane)) - (const char*)srcmodel;
|
|
|
|
if (srcmodelidx > model->numsubmodels)
|
|
return;
|
|
|
|
brush = ZG_Malloc(&model->memgroup, sizeof(*brush)*modbrushes +
|
|
sizeof(*sides)*(modbrushes*6+modplanes) +
|
|
sizeof(*planes)*(modbrushes*6+modplanes));
|
|
sides = (void*)(brush + modbrushes);
|
|
planes = (void*)(sides + modbrushes*6+modplanes);
|
|
model->submodels[srcmodelidx].brushes = brush;
|
|
srcbrush = (const void*)(srcmodel+1);
|
|
for (br = 0; br < modbrushes; br++, srcbrush = (const void*)srcplane)
|
|
{
|
|
/*byteswap it all in place*/
|
|
brush->absmins[0] = LittleFloat(srcbrush->mins[0]);
|
|
brush->absmins[1] = LittleFloat(srcbrush->mins[1]);
|
|
brush->absmins[2] = LittleFloat(srcbrush->mins[2]);
|
|
brush->absmaxs[0] = LittleFloat(srcbrush->maxs[0]);
|
|
brush->absmaxs[1] = LittleFloat(srcbrush->maxs[1]);
|
|
brush->absmaxs[2] = LittleFloat(srcbrush->maxs[2]);
|
|
numplanes = (unsigned short)LittleShort(srcbrush->numplanes);
|
|
|
|
/*make sure planes don't overflow*/
|
|
if (numplanes > modplanes)
|
|
return;
|
|
modplanes-=numplanes;
|
|
|
|
/*set up the mbrush from the file*/
|
|
brush->contents = Q1BSP_TranslateContents(LittleShort(srcbrush->contents));
|
|
brush->brushside = sides;
|
|
for (srcplane = (const void*)(srcbrush+1); numplanes --> 0; srcplane++)
|
|
{
|
|
planes->normal[0] = LittleFloat(srcplane->normal[0]);
|
|
planes->normal[1] = LittleFloat(srcplane->normal[1]);
|
|
planes->normal[2] = LittleFloat(srcplane->normal[2]);
|
|
planes->dist = LittleFloat(srcplane->dist);
|
|
CategorizePlane(planes);
|
|
|
|
sides->surface = NULL;
|
|
sides++->plane = planes++;
|
|
}
|
|
|
|
/*and add axial planes acording to the brush's bbox*/
|
|
for (pl = 0; pl < 3; pl++)
|
|
{
|
|
VectorCopy(axis[pl], planes->normal);
|
|
planes->dist = brush->absmaxs[pl];
|
|
CategorizePlane(planes);
|
|
|
|
sides->surface = NULL;
|
|
sides++->plane = planes++;
|
|
}
|
|
for (pl = 0; pl < 3; pl++)
|
|
{
|
|
VectorNegate(axis[pl], planes->normal);
|
|
planes->dist = -brush->absmins[pl];
|
|
CategorizePlane(planes);
|
|
|
|
sides->surface = NULL;
|
|
sides++->plane = planes++;
|
|
}
|
|
brush->numsides = sides - brush->brushside;
|
|
brush++;
|
|
}
|
|
model->submodels[srcmodelidx].numbrushes = brush-model->submodels[srcmodelidx].brushes;
|
|
|
|
/*move on to the next model*/
|
|
srcmodel = (const void*)srcbrush;
|
|
}
|
|
}
|
|
|
|
hull_t *Q1BSP_ChooseHull(model_t *model, int forcehullnum, const vec3_t mins, const vec3_t maxs, vec3_t offset)
|
|
{
|
|
hull_t *hull;
|
|
vec3_t size;
|
|
VectorSubtract (maxs, mins, size);
|
|
if (forcehullnum >= 1 && forcehullnum <= MAX_MAP_HULLSM && model->hulls[forcehullnum-1].available)
|
|
hull = &model->hulls[forcehullnum-1];
|
|
else
|
|
{
|
|
#ifdef HEXEN2
|
|
if (model->hulls[5].available)
|
|
{ //choose based on hexen2 sizes.
|
|
|
|
if (size[0] < 3) // Point
|
|
hull = &model->hulls[0];
|
|
else if (size[0] <= 8.1 && model->hulls[4].available)
|
|
hull = &model->hulls[4]; //Pentacles
|
|
else if (size[0] <= 32.1 && size[2] <= 28.1) // Half Player
|
|
hull = &model->hulls[3];
|
|
else if (size[0] <= 32.1) // Full Player
|
|
hull = &model->hulls[1];
|
|
else // Golumn
|
|
hull = &model->hulls[5];
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (size[0] < 3 || !model->hulls[1].available)
|
|
hull = &model->hulls[0];
|
|
else if (size[0] <= 32.1 || !model->hulls[2].available)
|
|
{
|
|
if (size[2] < 54.1 && model->hulls[3].available)
|
|
hull = &model->hulls[3]; // 32x32x36 (half-life's crouch)
|
|
else if (model->hulls[1].available)
|
|
hull = &model->hulls[1];
|
|
else
|
|
hull = &model->hulls[0];
|
|
}
|
|
else
|
|
hull = &model->hulls[2];
|
|
}
|
|
}
|
|
|
|
VectorSubtract (hull->clip_mins, mins, offset);
|
|
return hull;
|
|
}
|
|
qboolean Q1BSP_Trace(model_t *model, int forcehullnum, const framestate_t *framestate, const vec3_t axis[3], const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, qboolean capsule, unsigned int hitcontentsmask, trace_t *trace)
|
|
{
|
|
hull_t *hull;
|
|
vec3_t start_l, end_l;
|
|
vec3_t offset;
|
|
|
|
memset (trace, 0, sizeof(trace_t));
|
|
trace->fraction = 1;
|
|
trace->allsolid = true;
|
|
|
|
hull = Q1BSP_ChooseHull(model, forcehullnum, mins, maxs, offset);
|
|
|
|
//fix for hexen2 monsters half-walking into walls.
|
|
// if (forent.flags & FL_MONSTER)
|
|
// {
|
|
// offset[0] = 0;
|
|
// offset[1] = 0;
|
|
// }
|
|
|
|
if (axis)
|
|
{
|
|
vec3_t tmp;
|
|
VectorSubtract(start, offset, tmp);
|
|
start_l[0] = DotProduct(tmp, axis[0]);
|
|
start_l[1] = DotProduct(tmp, axis[1]);
|
|
start_l[2] = DotProduct(tmp, axis[2]);
|
|
VectorSubtract(end, offset, tmp);
|
|
end_l[0] = DotProduct(tmp, axis[0]);
|
|
end_l[1] = DotProduct(tmp, axis[1]);
|
|
end_l[2] = DotProduct(tmp, axis[2]);
|
|
Q1BSP_RecursiveHullCheck(hull, hull->firstclipnode, start_l, end_l, hitcontentsmask, trace);
|
|
|
|
if (trace->fraction == 1)
|
|
{
|
|
VectorCopy (end, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
vec3_t iaxis[3];
|
|
vec3_t norm;
|
|
Matrix3x3_RM_Invert_Simple((void *)axis, iaxis);
|
|
VectorCopy(trace->plane.normal, norm);
|
|
trace->plane.normal[0] = DotProduct(norm, iaxis[0]);
|
|
trace->plane.normal[1] = DotProduct(norm, iaxis[1]);
|
|
trace->plane.normal[2] = DotProduct(norm, iaxis[2]);
|
|
|
|
/*just interpolate it, its easier than inverse matrix rotations*/
|
|
VectorInterpolate(start, trace->fraction, end, trace->endpos);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorSubtract(start, offset, start_l);
|
|
VectorSubtract(end, offset, end_l);
|
|
Q1BSP_RecursiveHullCheck(hull, hull->firstclipnode, start_l, end_l, hitcontentsmask, trace);
|
|
|
|
if (trace->fraction == 1)
|
|
{
|
|
VectorCopy (end, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
VectorAdd (trace->endpos, offset, trace->endpos);
|
|
}
|
|
}
|
|
|
|
#ifdef TERRAIN
|
|
if (model->terrain && trace->fraction)
|
|
{
|
|
trace_t hmt;
|
|
Heightmap_Trace(model, forcehullnum, framestate, axis, start, end, mins, maxs, capsule, hitcontentsmask, &hmt);
|
|
if (hmt.fraction < trace->fraction)
|
|
*trace = hmt;
|
|
}
|
|
#endif
|
|
|
|
return trace->fraction != 1;
|
|
}
|
|
|
|
/*
|
|
Physics functions (common)
|
|
|
|
============================================================================
|
|
|
|
Rendering functions (Client only)
|
|
*/
|
|
#ifdef HAVE_CLIENT
|
|
|
|
extern int r_dlightframecount;
|
|
|
|
//goes through the nodes marking the surfaces near the dynamic light as lit.
|
|
void Q1BSP_MarkLights (dlight_t *light, dlightbitmask_t bit, mnode_t *node)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
float l, maxdist;
|
|
int j, s, t;
|
|
vec3_t impact;
|
|
vec4_t *lmvecs;
|
|
float *lmvecscale;
|
|
|
|
if (node->contents < 0)
|
|
return;
|
|
|
|
splitplane = node->plane;
|
|
if (splitplane->type < 3)
|
|
dist = light->origin[splitplane->type] - splitplane->dist;
|
|
else
|
|
dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > light->radius)
|
|
{
|
|
Q1BSP_MarkLights (light, bit, node->children[0]);
|
|
return;
|
|
}
|
|
if (dist < -light->radius)
|
|
{
|
|
Q1BSP_MarkLights (light, bit, node->children[1]);
|
|
return;
|
|
}
|
|
|
|
maxdist = light->radius*light->radius;
|
|
|
|
// mark the polygons
|
|
surf = currentmodel->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
//Yeah, you can blame LordHavoc for this alternate code here.
|
|
for (j=0 ; j<3 ; j++)
|
|
impact[j] = light->origin[j] - surf->plane->normal[j]*dist;
|
|
|
|
if (currentmodel->facelmvecs)
|
|
lmvecs = currentmodel->facelmvecs[surf-currentmodel->surfaces].lmvecs, lmvecscale = currentmodel->facelmvecs[surf-currentmodel->surfaces].lmvecscale;
|
|
else
|
|
lmvecs = surf->texinfo->vecs, lmvecscale = surf->texinfo->vecscale;
|
|
|
|
// clamp center of light to corner and check brightness
|
|
l = DotProduct (impact, lmvecs[0]) + lmvecs[0][3] - surf->texturemins[0];
|
|
s = l+0.5;if (s < 0) s = 0;else if (s > surf->extents[0]) s = surf->extents[0];
|
|
s = (l - s)*lmvecscale[0]; //FIXME
|
|
l = DotProduct (impact, lmvecs[1]) + lmvecs[1][3] - surf->texturemins[1];
|
|
t = l+0.5;if (t < 0) t = 0;else if (t > surf->extents[1]) t = surf->extents[1];
|
|
t = (l - t)*lmvecscale[1];
|
|
// compare to minimum light
|
|
if ((s*s+t*t+dist*dist) < maxdist)
|
|
{
|
|
if (surf->dlightframe != r_dlightframecount)
|
|
{
|
|
surf->dlightbits = bit;
|
|
surf->dlightframe = r_dlightframecount;
|
|
}
|
|
else
|
|
surf->dlightbits |= bit;
|
|
}
|
|
}
|
|
|
|
Q1BSP_MarkLights (light, bit, node->children[0]);
|
|
Q1BSP_MarkLights (light, bit, node->children[1]);
|
|
}
|
|
|
|
//combination of R_AddDynamicLights and R_MarkLights
|
|
static void Q1BSP_StainNode_r (model_t *model, mnode_t *node, float *parms)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
if (node->contents < 0)
|
|
return;
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > (*parms))
|
|
{
|
|
Q1BSP_StainNode_r (model, node->children[0], parms);
|
|
return;
|
|
}
|
|
if (dist < (-*parms))
|
|
{
|
|
Q1BSP_StainNode_r (model, node->children[1], parms);
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = model->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->flags&~(SURF_DRAWALPHA|SURF_DONTWARP|SURF_PLANEBACK))
|
|
continue;
|
|
Surf_StainSurf(model, surf, parms);
|
|
}
|
|
|
|
Q1BSP_StainNode_r (model, node->children[0], parms);
|
|
Q1BSP_StainNode_r (model, node->children[1], parms);
|
|
}
|
|
static void Q1BSP_StainNode (model_t *model, float *parms)
|
|
{
|
|
Q1BSP_StainNode_r(model, model->rootnode, parms);
|
|
}
|
|
|
|
|
|
static qbyte *q1frustumvis; //temp use
|
|
static int q1_visframecount;//temp use
|
|
static int q1_framecount; //temp use
|
|
struct q1bspprv_s
|
|
{
|
|
int visframecount;
|
|
int framecount;
|
|
int oldviewclusters[2];
|
|
};
|
|
#define BACKFACE_EPSILON 0.01
|
|
static void Q1BSP_RecursiveWorldNode (mnode_t *node, unsigned int clipflags)
|
|
{
|
|
int c, side, clipped;
|
|
mplane_t *plane, *clipplane;
|
|
msurface_t *surf, **mark;
|
|
mleaf_t *pleaf;
|
|
double dot;
|
|
|
|
start:
|
|
|
|
if (node->contents == Q1CONTENTS_SOLID)
|
|
return; // solid
|
|
|
|
if (node->visframe != q1_visframecount)
|
|
return;
|
|
|
|
for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++)
|
|
{
|
|
if (!(clipflags & (1 << c)))
|
|
continue; // don't need to clip against it
|
|
|
|
clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane);
|
|
if (clipped == 2)
|
|
return;
|
|
else if (clipped == 1)
|
|
clipflags -= (1<<c); // node is entirely on screen
|
|
}
|
|
|
|
// if a leaf node, draw stuff
|
|
if (node->contents < 0)
|
|
{
|
|
pleaf = (mleaf_t *)node;
|
|
|
|
c = (pleaf - cl.worldmodel->leafs)-1;
|
|
q1frustumvis[c>>3] |= 1<<(c&7);
|
|
|
|
mark = pleaf->firstmarksurface;
|
|
c = pleaf->nummarksurfaces;
|
|
|
|
if (c)
|
|
{
|
|
do
|
|
{
|
|
(*mark++)->visframe = q1_framecount;
|
|
} while (--c);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// node is just a decision point, so go down the apropriate sides
|
|
|
|
// find which side of the node we are on
|
|
plane = node->plane;
|
|
|
|
switch (plane->type)
|
|
{
|
|
case PLANE_X:
|
|
dot = r_origin[0] - plane->dist;
|
|
break;
|
|
case PLANE_Y:
|
|
dot = r_origin[1] - plane->dist;
|
|
break;
|
|
case PLANE_Z:
|
|
dot = r_origin[2] - plane->dist;
|
|
break;
|
|
default:
|
|
dot = DotProduct (r_origin, plane->normal) - plane->dist;
|
|
break;
|
|
}
|
|
|
|
if (dot >= 0)
|
|
side = 0;
|
|
else
|
|
side = 1;
|
|
|
|
// recurse down the children, front side first
|
|
Q1BSP_RecursiveWorldNode (node->children[side], clipflags);
|
|
|
|
// draw stuff
|
|
c = node->numsurfaces;
|
|
|
|
if (c)
|
|
{
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
|
|
if (dot < 0 -BACKFACE_EPSILON)
|
|
side = SURF_PLANEBACK;
|
|
else if (dot > BACKFACE_EPSILON)
|
|
side = 0;
|
|
{
|
|
for ( ; c ; c--, surf++)
|
|
{
|
|
if (surf->visframe != q1_framecount)
|
|
continue;
|
|
|
|
if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)))
|
|
continue; // wrong side
|
|
|
|
Surf_RenderDynamicLightmaps (surf);
|
|
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
|
}
|
|
}
|
|
}
|
|
|
|
// recurse down the back side
|
|
//GLR_RecursiveWorldNode (node->children[!side], clipflags);
|
|
node = node->children[!side];
|
|
goto start;
|
|
}
|
|
|
|
static void Q1BSP_OrthoRecursiveWorldNode (mnode_t *node, unsigned int clipflags)
|
|
{
|
|
//when rendering as ortho the front and back sides are technically equal. the only culling comes from frustum culling.
|
|
|
|
int c, clipped;
|
|
mplane_t *clipplane;
|
|
msurface_t *surf, **mark;
|
|
mleaf_t *pleaf;
|
|
|
|
if (node->contents == Q1CONTENTS_SOLID)
|
|
return; // solid
|
|
|
|
if (node->visframe != q1_visframecount)
|
|
return;
|
|
|
|
for (c = 0, clipplane = r_refdef.frustum; c < r_refdef.frustum_numworldplanes; c++, clipplane++)
|
|
{
|
|
if (!(clipflags & (1 << c)))
|
|
continue; // don't need to clip against it
|
|
|
|
clipped = BOX_ON_PLANE_SIDE (node->minmaxs, node->minmaxs + 3, clipplane);
|
|
if (clipped == 2)
|
|
return;
|
|
else if (clipped == 1)
|
|
clipflags -= (1<<c); // node is entirely on screen
|
|
}
|
|
|
|
// if a leaf node, draw stuff
|
|
if (node->contents < 0)
|
|
{
|
|
pleaf = (mleaf_t *)node;
|
|
|
|
mark = pleaf->firstmarksurface;
|
|
c = pleaf->nummarksurfaces;
|
|
|
|
if (c)
|
|
{
|
|
do
|
|
{
|
|
(*mark++)->visframe = q1_framecount;
|
|
} while (--c);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// recurse down the children
|
|
Q1BSP_OrthoRecursiveWorldNode (node->children[0], clipflags);
|
|
Q1BSP_OrthoRecursiveWorldNode (node->children[1], clipflags);
|
|
|
|
// draw stuff
|
|
c = node->numsurfaces;
|
|
|
|
if (c)
|
|
{
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
|
|
for ( ; c ; c--, surf++)
|
|
{
|
|
if (surf->visframe != q1_framecount)
|
|
continue;
|
|
|
|
Surf_RenderDynamicLightmaps (surf);
|
|
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
static qbyte *Q1BSP_MarkLeaves (model_t *model, int clusters[2])
|
|
{
|
|
static qbyte *cvis;
|
|
qbyte *vis;
|
|
mnode_t *node;
|
|
int i;
|
|
int portal = r_refdef.recurse;
|
|
static pvsbuffer_t pvsbuf;
|
|
struct q1bspprv_s *prv = model->meshinfo;
|
|
|
|
q1_framecount = ++prv->framecount;
|
|
|
|
//for portals to work, we need two sets of any pvs caches
|
|
//this means lights can still check pvs at the end of the frame despite recursing in the mean time
|
|
//however, we still need to invalidate the cache because we only have one 'visframe' field in nodes.
|
|
|
|
if (r_refdef.forcevis)
|
|
{
|
|
vis = r_refdef.forcedvis;
|
|
|
|
prv->oldviewclusters[0] = -1;
|
|
prv->oldviewclusters[1] = -2;
|
|
cvis = NULL;
|
|
}
|
|
else
|
|
{
|
|
if (!portal)
|
|
{
|
|
if (((prv->oldviewclusters[0] == clusters[0] && prv->oldviewclusters[1] == clusters[1]) && !r_novis.ival) || r_novis.ival & 2)
|
|
if (cvis)
|
|
{
|
|
q1_visframecount = prv->visframecount;
|
|
return cvis;
|
|
}
|
|
|
|
prv->oldviewclusters[0] = clusters[0];
|
|
prv->oldviewclusters[1] = clusters[1];
|
|
}
|
|
else
|
|
{
|
|
prv->oldviewclusters[0] = -1;
|
|
prv->oldviewclusters[1] = -2;
|
|
cvis = NULL;
|
|
}
|
|
|
|
if (r_novis.ival)
|
|
{
|
|
if (pvsbuf.buffersize < model->pvsbytes)
|
|
pvsbuf.buffer = BZ_Realloc(pvsbuf.buffer, pvsbuf.buffersize=model->pvsbytes);
|
|
vis = cvis = pvsbuf.buffer;
|
|
memset (pvsbuf.buffer, 0xff, pvsbuf.buffersize);
|
|
|
|
prv->oldviewclusters[0] = -1;
|
|
prv->oldviewclusters[1] = -2;
|
|
}
|
|
else
|
|
{
|
|
if (clusters[1] >= 0 && clusters[1] != clusters[0])
|
|
{
|
|
vis = cvis = model->funcs.ClusterPVS(model, clusters[0], &pvsbuf, PVM_REPLACE);
|
|
vis = cvis = model->funcs.ClusterPVS(model, clusters[1], &pvsbuf, PVM_MERGE);
|
|
}
|
|
else
|
|
vis = cvis = model->funcs.ClusterPVS(model, clusters[0], &pvsbuf, PVM_FAST);
|
|
}
|
|
}
|
|
|
|
prv->visframecount++;
|
|
q1_visframecount = prv->visframecount;
|
|
|
|
if (clusters[0] < 0)
|
|
{
|
|
//to improve spectating, when the camera is in a wall, we ignore any sky leafs.
|
|
//this prevents seeing the upwards-facing sky surfaces within the sky volumes.
|
|
//this will not affect inwards facing sky, so sky will basically appear as though it is identical to solid brushes.
|
|
for (i=0 ; i<model->numclusters ; i++)
|
|
{
|
|
if (vis[i>>3] & (1<<(i&7)))
|
|
{
|
|
if (model->leafs[i+1].contents == Q1CONTENTS_SKY)
|
|
continue;
|
|
node = (mnode_t *)&model->leafs[i+1];
|
|
do
|
|
{
|
|
if (node->visframe == q1_visframecount)
|
|
break;
|
|
node->visframe = q1_visframecount;
|
|
node = node->parent;
|
|
} while (node);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<model->numclusters ; i++)
|
|
{
|
|
if (vis[i>>3] & (1<<(i&7)))
|
|
{
|
|
node = (mnode_t *)&model->leafs[i+1];
|
|
do
|
|
{
|
|
if (node->visframe == q1_visframecount)
|
|
break;
|
|
node->visframe = q1_visframecount;
|
|
node = node->parent;
|
|
} while (node);
|
|
}
|
|
}
|
|
}
|
|
return vis;
|
|
}
|
|
|
|
static void Q1BSP_PrepareFrame(model_t *model, refdef_t *refdef, int area, int clusters[2], pvsbuffer_t *vis, qbyte **entvis_out, qbyte **surfvis_out)
|
|
{
|
|
*entvis_out = Q1BSP_MarkLeaves (model, clusters);
|
|
|
|
if (vis->buffersize < model->pvsbytes)
|
|
vis->buffer = BZ_Realloc(vis->buffer, vis->buffersize=model->pvsbytes);
|
|
q1frustumvis = vis->buffer;
|
|
memset(q1frustumvis, 0, model->pvsbytes);
|
|
|
|
if (model != cl.worldmodel)
|
|
; //global abuse...
|
|
else if (r_refdef.useperspective)
|
|
Q1BSP_RecursiveWorldNode (model->nodes, 0x1f);
|
|
else
|
|
Q1BSP_OrthoRecursiveWorldNode (model->nodes, 0x1f);
|
|
*surfvis_out = q1frustumvis;
|
|
}
|
|
|
|
|
|
#endif
|
|
/*
|
|
Rendering functions (Client only)
|
|
|
|
==============================================================================
|
|
|
|
Server only functions
|
|
*/
|
|
#ifdef HAVE_SERVER
|
|
static qbyte *Q1BSP_ClusterPVS (model_t *model, int cluster, pvsbuffer_t *buffer, pvsmerge_t merge);
|
|
|
|
//does the recursive work of Q1BSP_FatPVS
|
|
static void SV_Q1BSP_AddToFatPVS (model_t *mod, const vec3_t org, mnode_t *node, pvsbuffer_t *pvsbuffer)
|
|
{
|
|
mplane_t *plane;
|
|
float d;
|
|
|
|
while (1)
|
|
{
|
|
// if this is a leaf, accumulate the pvs bits
|
|
if (node->contents < 0)
|
|
{
|
|
if (node->contents != Q1CONTENTS_SOLID)
|
|
{
|
|
Q1BSP_ClusterPVS(mod, ((mleaf_t *)node - mod->leafs)-1, pvsbuffer, PVM_MERGE);
|
|
}
|
|
return;
|
|
}
|
|
|
|
plane = node->plane;
|
|
d = DotProduct (org, plane->normal) - plane->dist;
|
|
if (d > 8)
|
|
node = node->children[0];
|
|
else if (d < -8)
|
|
node = node->children[1];
|
|
else
|
|
{ // go down both
|
|
SV_Q1BSP_AddToFatPVS (mod, org, node->children[0], pvsbuffer);
|
|
node = node->children[1];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Q1BSP_FatPVS
|
|
|
|
Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
|
|
given point.
|
|
=============
|
|
*/
|
|
static unsigned int Q1BSP_FatPVS (model_t *mod, const vec3_t org, pvsbuffer_t *pvsbuffer, qboolean add)
|
|
{
|
|
if (pvsbuffer->buffersize < mod->pvsbytes)
|
|
pvsbuffer->buffer = BZ_Realloc(pvsbuffer->buffer, pvsbuffer->buffersize=mod->pvsbytes);
|
|
if (!add)
|
|
Q_memset (pvsbuffer->buffer, 0, mod->pvsbytes);
|
|
SV_Q1BSP_AddToFatPVS (mod, org, mod->nodes, pvsbuffer);
|
|
return mod->pvsbytes;
|
|
}
|
|
|
|
#endif
|
|
static qboolean Q1BSP_EdictInFatPVS(model_t *mod, const struct pvscache_s *ent, const qbyte *pvs, const int *areas)
|
|
{
|
|
int i;
|
|
|
|
//if (areas)areas[0] is the area count... but q1bsp has no areas so we ignore it entirely.
|
|
|
|
if (ent->num_leafs < 0)
|
|
return true; //it's in too many leafs for us to cope with. Just trivially accept it.
|
|
|
|
for (i=0 ; i < ent->num_leafs ; i++)
|
|
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
|
|
return true; //we might be able to see this one.
|
|
|
|
return false; //none of this ents leafs were visible, so neither is the ent.
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_FindTouchedLeafs
|
|
|
|
Links the edict to the right leafs so we can get it's potential visability.
|
|
===============
|
|
*/
|
|
static void Q1BSP_RFindTouchedLeafs (model_t *wm, struct pvscache_s *ent, mnode_t *node, const float *mins, const float *maxs)
|
|
{
|
|
mplane_t *splitplane;
|
|
mleaf_t *leaf;
|
|
int sides;
|
|
int leafnum;
|
|
|
|
// add an efrag if the node is a leaf
|
|
|
|
if (node->contents < 0)
|
|
{
|
|
//ignore solid leafs. this should include leaf 0 (which has no pvs info)
|
|
if (node->contents == Q1CONTENTS_SOLID)
|
|
return;
|
|
|
|
if ((unsigned)ent->num_leafs >= MAX_ENT_LEAFS)
|
|
{
|
|
ent->num_leafs = -1; //too many. mark it as such so we can trivially accept huge mega-big brush models.
|
|
return;
|
|
}
|
|
|
|
leaf = (mleaf_t *)node;
|
|
leafnum = leaf - wm->leafs - 1;
|
|
|
|
ent->leafnums[ent->num_leafs] = leafnum;
|
|
ent->num_leafs++;
|
|
return;
|
|
}
|
|
|
|
// NODE_MIXED
|
|
|
|
splitplane = node->plane;
|
|
sides = BOX_ON_PLANE_SIDE(mins, maxs, splitplane);
|
|
|
|
// recurse down the contacted sides
|
|
if (sides & 1)
|
|
Q1BSP_RFindTouchedLeafs (wm, ent, node->children[0], mins, maxs);
|
|
|
|
if (sides & 2)
|
|
Q1BSP_RFindTouchedLeafs (wm, ent, node->children[1], mins, maxs);
|
|
}
|
|
static void Q1BSP_FindTouchedLeafs(model_t *mod, struct pvscache_s *ent, const float *mins, const float *maxs)
|
|
{
|
|
ent->num_leafs = 0;
|
|
if (mins && maxs)
|
|
Q1BSP_RFindTouchedLeafs (mod, ent, mod->nodes, mins, maxs);
|
|
}
|
|
|
|
|
|
/*
|
|
Server only functions
|
|
|
|
==============================================================================
|
|
|
|
PVS type stuff
|
|
*/
|
|
|
|
/*
|
|
===================
|
|
Mod_DecompressVis
|
|
===================
|
|
*/
|
|
static qbyte *Q1BSP_DecompressVis (qbyte *in, model_t *model, qbyte *decompressed, unsigned int buffersize, qboolean merge)
|
|
{
|
|
int c;
|
|
qbyte *out;
|
|
int row;
|
|
|
|
row = (model->numclusters+7)>>3;
|
|
out = decompressed;
|
|
|
|
if (buffersize < row)
|
|
row = buffersize;
|
|
|
|
if (!in)
|
|
{ // no vis info, so make all visible
|
|
while (row)
|
|
{
|
|
*out++ = 0xff;
|
|
row--;
|
|
}
|
|
return decompressed;
|
|
}
|
|
|
|
if (merge)
|
|
{
|
|
do
|
|
{
|
|
if (*in)
|
|
{
|
|
*out++ |= *in++;
|
|
continue;
|
|
}
|
|
out += in[1];
|
|
in += 2;
|
|
} while (out - decompressed < row);
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
if (*in)
|
|
{
|
|
*out++ = *in++;
|
|
continue;
|
|
}
|
|
|
|
c = in[1];
|
|
in += 2;
|
|
if ((out - decompressed) + c > row)
|
|
{
|
|
c = row - (out - decompressed);
|
|
Con_DPrintf ("warning: Vis decompression overrun\n");
|
|
}
|
|
while (c)
|
|
{
|
|
*out++ = 0;
|
|
c--;
|
|
}
|
|
} while (out - decompressed < row);
|
|
}
|
|
|
|
return decompressed;
|
|
}
|
|
|
|
static pvsbuffer_t mod_novis;
|
|
static pvsbuffer_t mod_tempvis;
|
|
|
|
void Q1BSP_Shutdown(void)
|
|
{
|
|
Z_Free(mod_novis.buffer);
|
|
memset(&mod_novis, 0, sizeof(mod_novis));
|
|
Z_Free(mod_tempvis.buffer);
|
|
memset(&mod_tempvis, 0, sizeof(mod_tempvis));
|
|
}
|
|
|
|
//pvs is 1-based. clusters are 0-based. otherwise, q1bsp has a 1:1 mapping.
|
|
static qbyte *Q1BSP_ClusterPVS (model_t *model, int cluster, pvsbuffer_t *buffer, pvsmerge_t merge)
|
|
{
|
|
if (cluster == -1)
|
|
{
|
|
if (merge == PVM_FAST)
|
|
{
|
|
if (mod_novis.buffersize < model->pvsbytes)
|
|
{
|
|
mod_novis.buffer = BZ_Realloc(mod_novis.buffer, mod_novis.buffersize=model->pvsbytes);
|
|
memset(mod_novis.buffer, 0xff, mod_novis.buffersize);
|
|
}
|
|
return mod_novis.buffer;
|
|
}
|
|
if (buffer->buffersize < model->pvsbytes)
|
|
buffer->buffer = BZ_Realloc(buffer->buffer, buffer->buffersize=model->pvsbytes);
|
|
memset(buffer->buffer, 0xff, model->pvsbytes);
|
|
return buffer->buffer;
|
|
}
|
|
|
|
if (merge == PVM_FAST && model->pvs)
|
|
return model->pvs + cluster * model->pvsbytes;
|
|
|
|
cluster++;
|
|
|
|
if (!buffer)
|
|
buffer = &mod_tempvis;
|
|
|
|
if (buffer->buffersize < model->pvsbytes)
|
|
buffer->buffer = BZ_Realloc(buffer->buffer, buffer->buffersize=model->pvsbytes);
|
|
|
|
return Q1BSP_DecompressVis (model->leafs[cluster].compressed_vis, model, buffer->buffer, buffer->buffersize, merge==PVM_MERGE);
|
|
}
|
|
|
|
static qbyte *Q1BSP_ClusterPHS (model_t *model, int cluster, pvsbuffer_t *buffer)
|
|
{
|
|
return model->phs + cluster*model->pvsbytes;
|
|
}
|
|
|
|
//returns the leaf number, which is used as a bit index into the pvs.
|
|
static int Q1BSP_LeafnumForPoint (model_t *model, vec3_t p)
|
|
{
|
|
mnode_t *node;
|
|
float d;
|
|
mplane_t *plane;
|
|
|
|
if (!model)
|
|
{
|
|
Sys_Error ("Q1BSP_LeafnumForPoint: bad model");
|
|
}
|
|
if (!model->nodes)
|
|
return 0;
|
|
|
|
node = model->nodes;
|
|
while (1)
|
|
{
|
|
if (node->contents < 0)
|
|
return (mleaf_t *)node - model->leafs;
|
|
plane = node->plane;
|
|
d = DotProduct (p,plane->normal) - plane->dist;
|
|
if (d > 0)
|
|
node = node->children[0];
|
|
else
|
|
node = node->children[1];
|
|
}
|
|
|
|
return 0; // never reached
|
|
}
|
|
|
|
mleaf_t *Q1BSP_LeafForPoint (model_t *model, vec3_t p)
|
|
{
|
|
return model->leafs + Q1BSP_LeafnumForPoint(model, p);
|
|
}
|
|
|
|
static void Q1BSP_ClustersInSphere_Union(mleaf_t *firstleaf, const vec3_t center, float radius, mnode_t *node, qbyte *out, qbyte *unionwith)
|
|
{ //this is really for rtlights.
|
|
float t1, t2;
|
|
mplane_t *plane;
|
|
while (1)
|
|
{
|
|
if (node->contents < 0)
|
|
{ //leaf! mark/merge it.
|
|
size_t c = (mleaf_t *)node - firstleaf;
|
|
if (c == -1)
|
|
return;
|
|
if (unionwith)
|
|
out[c>>3] |= (1<<(c&7)) & unionwith[c>>3];
|
|
else
|
|
out[c>>3] |= (1<<(c&7));
|
|
return;
|
|
}
|
|
|
|
plane = node->plane;
|
|
if (plane->type < 3)
|
|
t1 = center[plane->type] - plane->dist;
|
|
else
|
|
t1 = DotProduct (plane->normal, center) - plane->dist;
|
|
t2 = t1 - radius;
|
|
t1 = t1 + radius;
|
|
|
|
//if the sphere is fully to one side, only walk that side.
|
|
if (t1 > 0 && t2 > 0)
|
|
{
|
|
node = node->children[0];
|
|
continue;
|
|
}
|
|
if (t1 < 0 && t2 < 0)
|
|
{
|
|
node = node->children[1];
|
|
continue;
|
|
}
|
|
|
|
//both sides are within the sphere
|
|
Q1BSP_ClustersInSphere_Union(firstleaf, center, radius, node->children[0], out, unionwith);
|
|
node = node->children[1];
|
|
continue;
|
|
}
|
|
}
|
|
static qbyte *Q1BSP_ClustersInSphere(model_t *mod, const vec3_t center, float radius, pvsbuffer_t *fte_restrict pvsbuffer, const qbyte *fte_restrict unionwith)
|
|
{
|
|
if (!mod)
|
|
Sys_Error ("Q1BSP_ClustersInSphere: bad model");
|
|
if (!mod->nodes)
|
|
return NULL;
|
|
|
|
if (pvsbuffer->buffersize < mod->pvsbytes)
|
|
pvsbuffer->buffer = BZ_Realloc(pvsbuffer->buffer, pvsbuffer->buffersize=mod->pvsbytes);
|
|
Q_memset (pvsbuffer->buffer, 0, mod->pvsbytes);
|
|
Q1BSP_ClustersInSphere_Union(mod->leafs+1, center, radius, mod->nodes, pvsbuffer->buffer, NULL);//unionwith);
|
|
return pvsbuffer->buffer;
|
|
}
|
|
|
|
//returns the leaf number, which is used as a direct bit index into the pvs.
|
|
//-1 for invalid
|
|
static int Q1BSP_ClusterForPoint (model_t *model, const vec3_t p, int *area)
|
|
{
|
|
mnode_t *node;
|
|
float d;
|
|
mplane_t *plane;
|
|
|
|
if (!model)
|
|
{
|
|
Sys_Error ("Q1BSP_ClusterForPoint: bad model");
|
|
}
|
|
if (area)
|
|
*area = 0; //no areas with q1bsp.
|
|
if (!model->nodes)
|
|
return -1;
|
|
|
|
node = model->nodes;
|
|
while (1)
|
|
{
|
|
if (node->contents < 0)
|
|
return ((mleaf_t *)node - model->leafs) - 1;
|
|
plane = node->plane;
|
|
d = DotProduct (p,plane->normal) - plane->dist;
|
|
if (d > 0)
|
|
node = node->children[0];
|
|
else
|
|
node = node->children[1];
|
|
}
|
|
|
|
return -1; // never reached
|
|
}
|
|
|
|
|
|
static void Q1BSP_InfoForPoint (struct model_s *mod, vec3_t pos, int *area, int *cluster, unsigned int *contentbits)
|
|
{
|
|
mnode_t *node;
|
|
float d;
|
|
mplane_t *plane;
|
|
|
|
*area = 0; //no areas with q1bsp.
|
|
*cluster = -1;
|
|
*contentbits = FTECONTENTS_SOLID;
|
|
if (!mod->nodes)
|
|
return;
|
|
|
|
node = mod->nodes;
|
|
while (1)
|
|
{
|
|
if (node->contents < 0)
|
|
{
|
|
*cluster = ((mleaf_t *)node - mod->leafs) - 1;
|
|
*contentbits = Q1BSP_TranslateContents(((mleaf_t *)node)->contents);
|
|
return; //we're done
|
|
}
|
|
plane = node->plane;
|
|
d = DotProduct (pos,plane->normal) - plane->dist;
|
|
if (d > 0)
|
|
node = node->children[0];
|
|
else
|
|
node = node->children[1];
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
PVS type stuff
|
|
|
|
==============================================================================
|
|
|
|
Init stuff
|
|
*/
|
|
|
|
|
|
void Q1BSP_Init(void)
|
|
{
|
|
}
|
|
|
|
//sets up the functions a server needs.
|
|
//fills in bspfuncs_t
|
|
void Q1BSP_SetModelFuncs(model_t *mod)
|
|
{
|
|
#ifdef HAVE_SERVER
|
|
mod->funcs.FatPVS = Q1BSP_FatPVS;
|
|
#endif
|
|
mod->funcs.EdictInFatPVS = Q1BSP_EdictInFatPVS;
|
|
mod->funcs.FindTouchedLeafs = Q1BSP_FindTouchedLeafs;
|
|
|
|
mod->funcs.ClustersInSphere = Q1BSP_ClustersInSphere;
|
|
mod->funcs.ClusterForPoint = Q1BSP_ClusterForPoint;
|
|
mod->funcs.ClusterPVS = Q1BSP_ClusterPVS;
|
|
mod->funcs.ClusterPHS = Q1BSP_ClusterPHS;
|
|
mod->funcs.NativeTrace = Q1BSP_Trace;
|
|
mod->funcs.PointContents = Q1BSP_PointContents;
|
|
|
|
mod->funcs.InfoForPoint = Q1BSP_InfoForPoint;
|
|
#ifdef HAVE_CLIENT
|
|
mod->funcs.LightPointValues = GLQ1BSP_LightPointValues;
|
|
mod->funcs.MarkLights = Q1BSP_MarkLights;
|
|
mod->funcs.StainNode = Q1BSP_StainNode;
|
|
#ifdef RTLIGHTS
|
|
mod->funcs.GenerateShadowMesh = Q1BSP_GenerateShadowMesh;
|
|
#endif
|
|
mod->funcs.PrepareFrame = Q1BSP_PrepareFrame;
|
|
|
|
{
|
|
struct q1bspprv_s *prv = mod->meshinfo = ZG_Malloc(&mod->memgroup, sizeof(struct q1bspprv_s));
|
|
prv->oldviewclusters[0] = -1; //make sure its reset properly.
|
|
prv->oldviewclusters[1] = -1;
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
Init stuff
|
|
|
|
==============================================================================
|
|
|
|
BSPX Stuff
|
|
*/
|
|
#include "fs.h"
|
|
|
|
typedef struct {
|
|
char lumpname[24]; // up to 23 chars, zero-padded
|
|
int fileofs; // from file start
|
|
int filelen;
|
|
} bspx_lump_t;
|
|
struct bspx_header_s {
|
|
char id[4]; // 'BSPX'
|
|
int numlumps;
|
|
bspx_lump_t lumps[1];
|
|
};
|
|
//supported lumps:
|
|
//RGBLIGHTING (.lit)
|
|
//LIGHTING_E5BGR9 (hdr lit)
|
|
//LIGHTINGDIR (.lux)
|
|
//LMSHIFT (lightmap scaling)
|
|
//LMOFFSET (lightmap scaling)
|
|
//LMSTYLE (lightmap scaling)
|
|
//VERTEXNORMALS (smooth specular)
|
|
//BRUSHLIST (no hull size issues)
|
|
//ENVMAP (cubemaps)
|
|
//SURFENVMAP (cubemaps)
|
|
void *BSPX_FindLump(bspx_header_t *bspxheader, void *mod_base, char *lumpname, int *lumpsize)
|
|
{
|
|
int i;
|
|
*lumpsize = 0;
|
|
if (!bspxheader)
|
|
return NULL;
|
|
|
|
for (i = 0; i < bspxheader->numlumps; i++)
|
|
{
|
|
if (!strncmp(bspxheader->lumps[i].lumpname, lumpname, 24))
|
|
{
|
|
*lumpsize = bspxheader->lumps[i].filelen;
|
|
return (char*)mod_base + bspxheader->lumps[i].fileofs;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
bspx_header_t *BSPX_Setup(model_t *mod, char *filebase, size_t filelen, lump_t *lumps, size_t numlumps)
|
|
{
|
|
size_t i;
|
|
size_t offs = 0;
|
|
bspx_header_t *h;
|
|
|
|
for (i = 0; i < numlumps; i++, lumps++)
|
|
{
|
|
if (offs < lumps->fileofs + lumps->filelen)
|
|
offs = lumps->fileofs + lumps->filelen;
|
|
}
|
|
offs = (offs + 3) & ~3;
|
|
if (offs + sizeof(*h) > filelen)
|
|
h = NULL; /*no space for it*/
|
|
else
|
|
{
|
|
h = (bspx_header_t*)(filebase + offs);
|
|
|
|
i = LittleLong(h->numlumps);
|
|
/*verify the header*/
|
|
if (*(int*)h->id != (('B'<<0)|('S'<<8)|('P'<<16)|('X'<<24)) ||
|
|
i < 0 ||
|
|
offs + sizeof(*h) + sizeof(h->lumps[0])*(i-1) > filelen)
|
|
h = NULL;
|
|
else
|
|
{
|
|
h->numlumps = i;
|
|
while(i-->0)
|
|
{
|
|
h->lumps[i].fileofs = LittleLong(h->lumps[i].fileofs);
|
|
h->lumps[i].filelen = LittleLong(h->lumps[i].filelen);
|
|
if (h->lumps[i].fileofs + h->lumps[i].filelen > filelen)
|
|
return NULL; //some sort of corruption/truncation.
|
|
|
|
if (offs < h->lumps[i].fileofs + h->lumps[i].filelen)
|
|
offs = h->lumps[i].fileofs + h->lumps[i].filelen;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (offs < filelen && mod && !mod->archive && mod_loadmappackages.ival && filelen-offs > 22)//end-of-central-dir being 22 bytes sets a minimum zip size, which should slightly reduce false-positives.
|
|
{ //we have some sort of trailing junk... is it a zip?...
|
|
Mod_LoadMapArchive(mod, filebase+offs, filelen-offs);
|
|
}
|
|
|
|
return h;
|
|
}
|
|
|
|
#ifndef HAVE_CLIENT
|
|
void BSPX_LoadEnvmaps(model_t *mod, bspx_header_t *bspx, void *mod_base)
|
|
{
|
|
}
|
|
#else
|
|
/*
|
|
void *SCR_ScreenShot_Capture(int fbwidth, int fbheight, int *stride, enum uploadfmt *fmt);
|
|
void BSPX_RenderEnvmaps(model_t *mod)
|
|
{
|
|
int c, i;
|
|
|
|
void *buffer;
|
|
int stride, cubesize;
|
|
uploadfmt_t fmt;
|
|
char filename[MAX_QPATH];
|
|
char olddrawviewmodel[64]; //hack, so we can set r_drawviewmodel to 0 so that it doesn't appear in screenshots even if the csqc is generating new data.
|
|
vec3_t oldangles;
|
|
const struct
|
|
{
|
|
vec3_t angle;
|
|
const char *postfix;
|
|
qboolean verticalflip;
|
|
qboolean horizontalflip;
|
|
} sides[] =
|
|
{
|
|
{{0, 0, 90}, "_px", true},
|
|
{{0, 180, -90}, "_nx", true},
|
|
{{0, 90, 0}, "_py", true}, //upside down
|
|
{{0, 270, 0}, "_ny", false, true},
|
|
{{-90, 0, 90}, "_pz", true},
|
|
{{90, 0, 90}, "_nz", true},
|
|
};
|
|
char base[MAX_QPATH];
|
|
COM_FileBase(cl.worldmodel->name, base, sizeof(base));
|
|
|
|
r_refdef.stereomethod = STEREO_OFF;
|
|
Q_strncpyz(olddrawviewmodel, r_drawviewmodel.string, sizeof(olddrawviewmodel));
|
|
Cvar_Set(&r_drawviewmodel, "0");
|
|
|
|
VectorCopy(cl.playerview->viewangles, oldangles);
|
|
|
|
for (c = 0; c < mod->numenvmaps; c++)
|
|
{
|
|
cubesize = mod->envmaps[c].cubesize;
|
|
if (cubesize < 1)
|
|
cubesize = 32;
|
|
|
|
VectorCopy(mod->envmaps[c].origin, r_refdef.vieworg);
|
|
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
Q_snprintfz(filename, sizeof(filename), "%s/%i_%i_%i%s.tga", base, (int)mod->envmaps[c].origin[0], (int)mod->envmaps[c].origin[1], (int)mod->envmaps[c].origin[2], sides[i].postfix);
|
|
|
|
VectorCopy(sides[i].angle, cl.playerview->simangles);
|
|
VectorCopy(cl.playerview->simangles, cl.playerview->viewangles);
|
|
|
|
buffer = SCR_ScreenShot_Capture(cubesize, cubesize, &stride, &fmt);
|
|
if (buffer)
|
|
{
|
|
char sysname[1024];
|
|
if (sides[i].horizontalflip)
|
|
{
|
|
int y, x, p;
|
|
int pxsize;
|
|
char *bad = buffer;
|
|
char *in = buffer, *out;
|
|
switch(fmt)
|
|
{
|
|
case TF_RGBA32:
|
|
case TF_BGRA32:
|
|
case TF_RGBX32:
|
|
case TF_BGRX32:
|
|
pxsize = 4;
|
|
break;
|
|
case TF_RGB24:
|
|
case TF_BGR24:
|
|
pxsize = 3;
|
|
break;
|
|
case PTI_RGBA16F:
|
|
pxsize = 8;
|
|
break;
|
|
case PTI_RGBA32F:
|
|
pxsize = 16;
|
|
break;
|
|
default: //erk!
|
|
pxsize = 1;
|
|
break;
|
|
}
|
|
buffer = out = BZ_Malloc(cubesize*cubesize*pxsize);
|
|
for (y = 0; y < cubesize; y++, in += abs(stride), out += cubesize*pxsize)
|
|
{
|
|
for (x = 0; x < cubesize*pxsize; x+=pxsize)
|
|
{
|
|
for (p = 0; p < pxsize; p++)
|
|
out[x+p] = in[(cubesize-1)*pxsize-x+p];
|
|
}
|
|
}
|
|
BZ_Free(bad);
|
|
if (stride < 0)
|
|
stride = -cubesize*pxsize;
|
|
else
|
|
stride = cubesize*pxsize;
|
|
}
|
|
if (sides[i].verticalflip)
|
|
stride = -stride;
|
|
if (SCR_ScreenShot(filename, FS_GAMEONLY, &buffer, 1, stride, cubesize, cubesize, fmt))
|
|
{
|
|
FS_NativePath(filename, FS_GAMEONLY, sysname, sizeof(sysname));
|
|
Con_Printf ("Wrote %s\n", sysname);
|
|
}
|
|
else
|
|
{
|
|
FS_NativePath(filename, FS_GAMEONLY, sysname, sizeof(sysname));
|
|
Con_Printf ("Failed to write %s\n", sysname);
|
|
}
|
|
BZ_Free(buffer);
|
|
}
|
|
}
|
|
}
|
|
Cvar_Set(&r_drawviewmodel, olddrawviewmodel);
|
|
|
|
VectorCopy(oldangles, cl.playerview->viewangles);
|
|
}
|
|
*/
|
|
|
|
void BSPX_LoadEnvmaps(model_t *mod, bspx_header_t *bspx, void *mod_base)
|
|
{
|
|
unsigned int *envidx, idx;
|
|
int i;
|
|
char base[MAX_QPATH];
|
|
char imagename[MAX_QPATH];
|
|
menvmap_t *out;
|
|
int count;
|
|
denvmap_t *in = BSPX_FindLump(bspx, mod_base, "ENVMAP", &count);
|
|
mod->envmaps = NULL;
|
|
mod->numenvmaps = 0;
|
|
if (!mod_loadsurfenvmaps.ival)
|
|
return;
|
|
if (count%sizeof(*in))
|
|
return; //erk
|
|
count /= sizeof(*in);
|
|
if (!count)
|
|
return;
|
|
out = ZG_Malloc(&mod->memgroup, sizeof(*out)*count);
|
|
|
|
mod->envmaps = out;
|
|
mod->numenvmaps = count;
|
|
|
|
COM_FileBase(mod->name, base, sizeof(base));
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
out[i].origin[0] = LittleFloat(in[i].origin[0]);
|
|
out[i].origin[1] = LittleFloat(in[i].origin[1]);
|
|
out[i].origin[2] = LittleFloat(in[i].origin[2]);
|
|
out[i].cubesize = LittleLong(in[i].cubesize);
|
|
|
|
Q_snprintfz(imagename, sizeof(imagename), "textures/env/%s_%i_%i_%i", base, (int)mod->envmaps[i].origin[0], (int)mod->envmaps[i].origin[1], (int)mod->envmaps[i].origin[2]);
|
|
out[i].image = Image_GetTexture(imagename, NULL, IF_TEXTYPE_CUBE|IF_NOREPLACE, NULL, NULL, out[i].cubesize, out[i].cubesize, PTI_INVALID);
|
|
}
|
|
|
|
|
|
|
|
//now update surface lists.
|
|
envidx = BSPX_FindLump(bspx, mod_base, "SURFENVMAP", &i);
|
|
if (i/sizeof(*envidx) == mod->numsurfaces)
|
|
{
|
|
for (i = 0; i < mod->numsurfaces; i++)
|
|
{
|
|
idx = LittleLong(envidx[i]);
|
|
if (idx < (unsigned int)count)
|
|
mod->surfaces[i].envmap = out[idx].image;
|
|
}
|
|
}
|
|
}
|
|
|
|
struct bspxrw
|
|
{
|
|
const char *fname;
|
|
char *origfile;
|
|
qofs_t origsize;
|
|
int lumpofs;
|
|
fromgame_t fg;
|
|
|
|
size_t corelumps;
|
|
size_t totallumps;
|
|
|
|
struct
|
|
{
|
|
char lumpname[24]; // up to 23 chars, zero-padded
|
|
void *data; // from file start
|
|
qofs_t filelen;
|
|
} *lumps;
|
|
};
|
|
void Mod_BSPXRW_Free(struct bspxrw *ctx)
|
|
{
|
|
FS_FreeFile(ctx->origfile);
|
|
Z_Free(ctx->lumps);
|
|
ctx->corelumps = ctx->totallumps = 0;
|
|
ctx->origfile = NULL;
|
|
}
|
|
void Mod_BSPXRW_Write(struct bspxrw *ctx)
|
|
{
|
|
#if 1
|
|
vfsfile_t *f = FS_OpenVFS(ctx->fname, "wb", FS_GAMEONLY);
|
|
if (f)
|
|
{
|
|
qofs_t bspxofs;
|
|
size_t i, j;
|
|
int pad, paddata = 0;
|
|
int nxlumps = ctx->totallumps-ctx->corelumps;
|
|
lump_t *lumps = alloca(sizeof(*lumps)*ctx->corelumps);
|
|
bspx_lump_t *xlumps = alloca(sizeof(*xlumps)*(ctx->totallumps-ctx->corelumps));
|
|
//bsp header info
|
|
VFS_WRITE(f, ctx->origfile, ctx->lumpofs);
|
|
VFS_WRITE(f, lumps, sizeof(lumps[0])*ctx->corelumps); //placeholder
|
|
//orig lumps
|
|
for (i = 0; i < ctx->corelumps; i++)
|
|
{
|
|
lumps[i].fileofs = VFS_TELL(f);
|
|
lumps[i].filelen = ctx->lumps[i].filelen;
|
|
|
|
VFS_WRITE(f, ctx->lumps[i].data, ctx->lumps[i].filelen);
|
|
//ALL lumps must be 4-aligned, so pad if needed.
|
|
pad = ((ctx->lumps[i].filelen+3)&~3)-ctx->lumps[i].filelen;
|
|
VFS_WRITE(f, &paddata, pad);
|
|
}
|
|
//bspx header
|
|
VFS_WRITE(f, "BSPX", 4);
|
|
VFS_WRITE(f, &nxlumps, sizeof(nxlumps));
|
|
bspxofs = VFS_TELL(f);
|
|
VFS_WRITE(f, xlumps, sizeof(xlumps[0])*(ctx->totallumps-ctx->corelumps)); //placeholder
|
|
//bspx data
|
|
for (i = 0; i < nxlumps; i++)
|
|
{
|
|
j = ctx->corelumps+i;
|
|
xlumps[i].fileofs = VFS_TELL(f);
|
|
xlumps[i].filelen = ctx->lumps[j].filelen;
|
|
memcpy(xlumps[i].lumpname, ctx->lumps[j].lumpname, sizeof(xlumps[i].lumpname));
|
|
|
|
VFS_WRITE(f, ctx->lumps[j].data, ctx->lumps[j].filelen);
|
|
//ALL lumps must be 4-aligned, so pad if needed.
|
|
pad = ((ctx->lumps[j].filelen+3)&~3)-ctx->lumps[j].filelen;
|
|
VFS_WRITE(f, &paddata, pad);
|
|
}
|
|
|
|
//now rewrite both sets of offsets.
|
|
VFS_SEEK(f, ctx->lumpofs);
|
|
VFS_WRITE(f, lumps, sizeof(lumps[0])*ctx->corelumps);
|
|
VFS_SEEK(f, bspxofs);
|
|
VFS_WRITE(f, xlumps, sizeof(xlumps[0])*(ctx->totallumps-ctx->corelumps));
|
|
|
|
VFS_CLOSE(f);
|
|
}
|
|
#endif
|
|
Mod_BSPXRW_Free(ctx);
|
|
}
|
|
|
|
void Mod_BSPXRW_SetLump(struct bspxrw *ctx, const char *lumpname, void *data, size_t datasize)
|
|
{
|
|
int i;
|
|
for (i = 0; i < ctx->totallumps; i++)
|
|
{
|
|
if (!strcmp(ctx->lumps[i].lumpname, lumpname))
|
|
{ //replace the existing lump
|
|
ctx->lumps[i].data = data;
|
|
ctx->lumps[i].filelen = datasize;
|
|
return;
|
|
}
|
|
}
|
|
|
|
Z_ReallocElements((void**)&ctx->lumps, &ctx->totallumps, ctx->totallumps+1, sizeof(*ctx->lumps));
|
|
Q_strncpyz(ctx->lumps[i].lumpname, lumpname, sizeof(ctx->lumps[i].lumpname));
|
|
ctx->lumps[i].data = data;
|
|
ctx->lumps[i].filelen = datasize;
|
|
}
|
|
|
|
qboolean Mod_BSPXRW_Read(struct bspxrw *ctx, const char *fname)
|
|
{
|
|
int i;
|
|
lump_t *l;
|
|
const char **corelumpnames = NULL;
|
|
bspx_header_t *bspxheader;
|
|
#ifdef Q3BSPS
|
|
static const char *q3corelumpnames[Q3LUMPS_TOTAL] = {"entities","shaders","planes","nodes","leafs","leafsurfs","leafbrushes","submodels","brushes","brushsides","verts","indexes","fogs","surfaces","lightmaps","lightgrid","visibility"
|
|
#ifdef RFBSPS
|
|
,"lightgrididx"
|
|
#endif
|
|
};
|
|
#endif
|
|
static const char *q1corelumpnames[HEADER_LUMPS] = {"entities","planes","textures","vertexes","visibility","nodes","texinfo","faces","lighting","clipnodes","leafs","marksurfaces","edges","surfedges","models"};
|
|
ctx->fname = fname;
|
|
ctx->origfile = FS_MallocFile(ctx->fname, FS_GAME, &ctx->origsize);
|
|
if (!ctx->origfile)
|
|
return false;
|
|
ctx->lumps = 0;
|
|
ctx->totallumps = 0;
|
|
|
|
i = LittleLong(*(int*)ctx->origfile);
|
|
switch(i)
|
|
{
|
|
case 29:
|
|
case 30:
|
|
ctx->fg = ((i==30)?fg_halflife:fg_quake);
|
|
ctx->lumpofs = 4;
|
|
ctx->corelumps = HEADER_LUMPS;
|
|
corelumpnames = q1corelumpnames;
|
|
break;
|
|
case ('I'<<0)+('B'<<8)+('S'<<16)+('P'<<24): //starting with q2.
|
|
i = LittleLong(*(int*)(ctx->origfile+4));
|
|
ctx->lumpofs = 8;
|
|
switch(i)
|
|
{
|
|
#ifdef Q2BSPS
|
|
case BSPVERSION_Q2:
|
|
// case BSPVERSION_Q2W:
|
|
ctx->fg = fg_quake2;
|
|
ctx->corelumps = Q2HEADER_LUMPS;
|
|
break;
|
|
#endif
|
|
#ifdef Q3BSPS
|
|
case BSPVERSION_Q3:
|
|
case BSPVERSION_RTCW:
|
|
ctx->fg = fg_quake3;
|
|
ctx->corelumps = 17;
|
|
corelumpnames = q3corelumpnames;
|
|
break;
|
|
#endif
|
|
default:
|
|
Mod_BSPXRW_Free(ctx);
|
|
return false;
|
|
}
|
|
break;
|
|
#ifdef RFBSPS
|
|
case ('R'<<0)+('B'<<8)+('S'<<16)+('P'<<24):
|
|
case ('F'<<0)+('B'<<8)+('S'<<16)+('P'<<24):
|
|
i = LittleLong(*(int*)(ctx->origfile+4));
|
|
ctx->lumpofs = 8;
|
|
switch(i)
|
|
{
|
|
case BSPVERSION_RBSP:
|
|
ctx->fg = fg_quake3;
|
|
ctx->corelumps = 18;
|
|
corelumpnames = q3corelumpnames;
|
|
break;
|
|
default:
|
|
Mod_BSPXRW_Free(ctx);
|
|
return false;
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
Mod_BSPXRW_Free(ctx);
|
|
return false;
|
|
}
|
|
|
|
l = (lump_t*)(ctx->origfile+ctx->lumpofs);
|
|
for (i = 0; i < ctx->corelumps; i++)
|
|
{
|
|
Z_ReallocElements((void**)&ctx->lumps, &ctx->totallumps, ctx->totallumps+1, sizeof(*ctx->lumps));
|
|
ctx->lumps[ctx->totallumps-1].data = ctx->origfile+l[i].fileofs;
|
|
ctx->lumps[ctx->totallumps-1].filelen = l[i].filelen;
|
|
if (corelumpnames)
|
|
Q_snprintfz(ctx->lumps[ctx->totallumps-1].lumpname, sizeof(ctx->lumps[0].lumpname), "%s", corelumpnames[i]);
|
|
else
|
|
Q_snprintfz(ctx->lumps[ctx->totallumps-1].lumpname, sizeof(ctx->lumps[0].lumpname), "lump%u", i);
|
|
}
|
|
|
|
bspxheader = BSPX_Setup(NULL, ctx->origfile, ctx->origsize, l, ctx->corelumps);
|
|
if (bspxheader)
|
|
{
|
|
for (i = 0; i < bspxheader->numlumps; i++)
|
|
{
|
|
Z_ReallocElements((void**)&ctx->lumps, &ctx->totallumps, ctx->totallumps+1, sizeof(*ctx->lumps));
|
|
ctx->lumps[ctx->totallumps-1].data = ctx->origfile+bspxheader->lumps[i].fileofs;
|
|
ctx->lumps[ctx->totallumps-1].filelen = bspxheader->lumps[i].filelen;
|
|
memcpy(ctx->lumps[ctx->totallumps-1].lumpname, bspxheader->lumps[i].lumpname, sizeof(ctx->lumps[0].lumpname));
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
unsigned int Mod_NearestCubeForSurf(msurface_t *surf, denvmap_t *envmap, size_t nenvmap)
|
|
{ //this is slow, yes.
|
|
size_t n, v;
|
|
unsigned int best = ~0;
|
|
float bestdist = FLT_MAX, dist;
|
|
vec3_t diff, mins, maxs, mid;
|
|
|
|
if (surf->mesh && surf->mesh->numvertexes)
|
|
{
|
|
VectorCopy(surf->mesh->xyz_array[0], mins);
|
|
VectorCopy(surf->mesh->xyz_array[0], maxs);
|
|
for (v = 1; v < surf->mesh->numvertexes; v++)
|
|
AddPointToBounds(surf->mesh->xyz_array[v], mins, maxs);
|
|
VectorAvg(mins, maxs, mid);
|
|
|
|
for (n = 0; n < nenvmap; n++)
|
|
{
|
|
VectorSubtract(envmap[n].origin, mid, diff);
|
|
#if 0
|
|
//axial distance
|
|
dist = fabs(diff[0]) + fabs(diff[1]) + fabs(diff[2]);
|
|
#else
|
|
//radial distance (squared)
|
|
dist = DotProduct(diff,diff);
|
|
#endif
|
|
if (bestdist > dist)
|
|
{
|
|
best = n;
|
|
bestdist = dist;
|
|
}
|
|
}
|
|
}
|
|
return best;
|
|
}
|
|
|
|
int QDECL envmapsort(const void *av, const void *bv)
|
|
{ //sorts cubemaps in order of size, to make texturearrays easier, if ever. The loader can then just make runs.
|
|
const denvmap_t *a=av, *b=bv;
|
|
if (a->cubesize == b->cubesize)
|
|
return 0;
|
|
if (a->cubesize > b->cubesize)
|
|
return 1;
|
|
return -1;
|
|
}
|
|
void Mod_FindCubemaps_f(void)
|
|
{
|
|
struct bspxrw bspctx;
|
|
if (Mod_BSPXRW_Read(&bspctx, cl.worldmodel->name))
|
|
{
|
|
const char *entlump = Mod_GetEntitiesString(cl.worldmodel), *lmp;
|
|
int nest;
|
|
char key[1024];
|
|
char value[1024];
|
|
|
|
qboolean isenvmap;
|
|
float size;
|
|
vec3_t origin;
|
|
|
|
denvmap_t *envmap = NULL; //*nenvmap
|
|
size_t nenvmap = 0;
|
|
unsigned int *envmapidx = NULL; //*numsurfaces
|
|
size_t nenvmapidx = 0, i;
|
|
|
|
//find targetnames, and store their origins so that we can deal with spotlights.
|
|
for (lmp = entlump; ;)
|
|
{
|
|
lmp = COM_Parse(lmp);
|
|
if (com_token[0] != '{')
|
|
break;
|
|
|
|
isenvmap = false;
|
|
size = 128;
|
|
VectorClear(origin);
|
|
|
|
nest = 1;
|
|
while (1)
|
|
{
|
|
lmp = COM_ParseOut(lmp, key, sizeof(key));
|
|
if (!lmp)
|
|
break; // error
|
|
if (key[0] == '{')
|
|
{
|
|
nest++;
|
|
continue;
|
|
}
|
|
if (key[0] == '}')
|
|
{
|
|
nest--;
|
|
if (!nest)
|
|
break; // end of entity
|
|
continue;
|
|
}
|
|
if (nest!=1)
|
|
continue;
|
|
if (key[0] == '_')
|
|
memmove(key, key+1, strlen(key));
|
|
while (key[strlen(key)-1] == ' ') // remove trailing spaces
|
|
key[strlen(key)-1] = 0;
|
|
lmp = COM_ParseOut(lmp, value, sizeof(value));
|
|
if (!lmp)
|
|
break; // error
|
|
|
|
// now that we have the key pair worked out...
|
|
if (!strcmp("classname", key) && !strcmp(value, "env_cubemap"))
|
|
isenvmap = true;
|
|
else if (!strcmp("origin", key))
|
|
sscanf(value, "%f %f %f", &origin[0], &origin[1], &origin[2]);
|
|
else if (!strcmp("size", key))
|
|
sscanf(value, "%f", &size);
|
|
}
|
|
|
|
if (isenvmap)
|
|
{
|
|
int e = nenvmap;
|
|
if (ZF_ReallocElements((void**)&envmap, &nenvmap, nenvmap+1, sizeof(*envmap)))
|
|
{
|
|
VectorCopy(origin, envmap[e].origin);
|
|
envmap[e].cubesize = size;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (nenvmap)
|
|
{
|
|
qsort(envmap, nenvmap, sizeof(*envmap), envmapsort); //sort them by size
|
|
if (ZF_ReallocElements((void**)&envmapidx, &nenvmapidx, cl.worldmodel->numsurfaces, sizeof(*envmapidx)))
|
|
{
|
|
for(i = 0; i < cl.worldmodel->numsurfaces; i++)
|
|
envmapidx[i] = Mod_NearestCubeForSurf(cl.worldmodel->surfaces+i, envmap, nenvmap);
|
|
}
|
|
|
|
Mod_BSPXRW_SetLump(&bspctx, "ENVMAP", envmap, nenvmap*sizeof(*envmap));
|
|
Mod_BSPXRW_SetLump(&bspctx, "SURFENVMAP", envmapidx, cl.worldmodel->numsurfaces*sizeof(*envmapidx));
|
|
Mod_BSPXRW_Write(&bspctx);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("No cubemaps found on map\n");
|
|
Mod_BSPXRW_Free(&bspctx);
|
|
}
|
|
|
|
Z_Free(envmapidx);
|
|
Z_Free(envmap);
|
|
}
|
|
}
|
|
void Mod_Realign_f(void)
|
|
{
|
|
struct bspxrw bspctx;
|
|
if (Mod_BSPXRW_Read(&bspctx, cl.worldmodel->name))
|
|
Mod_BSPXRW_Write(&bspctx);
|
|
}
|
|
void Mod_BSPX_List_f(void)
|
|
{
|
|
int i;
|
|
struct bspxrw ctx;
|
|
char *fname = Cmd_Argv(1);
|
|
if (!*fname && cl.worldmodel)
|
|
fname = cl.worldmodel->name;
|
|
if (Mod_BSPXRW_Read(&ctx, fname))
|
|
{
|
|
Con_Printf("%s:\n", fname);
|
|
for (i = 0; i < ctx.corelumps; i++)
|
|
Con_Printf("\t%s: %u\n", ctx.lumps[i].lumpname, (unsigned int)ctx.lumps[i].filelen);
|
|
for ( ; i < ctx.totallumps; i++)
|
|
Con_Printf("\t%s: %u\n", ctx.lumps[i].lumpname, (unsigned int)ctx.lumps[i].filelen);
|
|
Mod_BSPXRW_Free(&ctx);
|
|
}
|
|
}
|
|
void Mod_BSPX_Strip_f(void)
|
|
{
|
|
int i;
|
|
struct bspxrw ctx;
|
|
qboolean found = false;
|
|
if (Cmd_Argc() != 3)
|
|
Con_Printf("%s FILENAME NAME: removes an extended lump from the named bsp file\n", Cmd_Argv(0));
|
|
else if (Mod_BSPXRW_Read(&ctx, Cmd_Argv(1)))
|
|
{
|
|
for (i = ctx.corelumps; i < ctx.totallumps;)
|
|
{
|
|
if (!Q_strcasecmp(ctx.lumps[i].lumpname, Cmd_Argv(2)))
|
|
{
|
|
found = true;
|
|
memmove(&ctx.lumps[i], &ctx.lumps[i+1], sizeof(ctx.lumps[0])*(ctx.totallumps-(i+1)));
|
|
ctx.totallumps--;
|
|
}
|
|
else
|
|
i++;
|
|
}
|
|
if (found)
|
|
Mod_BSPXRW_Write(&ctx);
|
|
else
|
|
Mod_BSPXRW_Free(&ctx);
|
|
}
|
|
}
|
|
|
|
image_t *Mod_CubemapForOrigin(model_t *wmodel, vec3_t org)
|
|
{
|
|
int i;
|
|
menvmap_t *e;
|
|
float bestdist = FLT_MAX, dist;
|
|
image_t *ret = NULL;
|
|
vec3_t move;
|
|
if (!wmodel || wmodel->loadstate != MLS_LOADED)
|
|
return NULL;
|
|
for ( i=0 , e=wmodel->envmaps ; i<wmodel->numenvmaps ; i++, e++)
|
|
{
|
|
VectorSubtract(org, e->origin, move);
|
|
dist = DotProduct(move,move);
|
|
if (bestdist > dist)
|
|
{
|
|
bestdist = dist;
|
|
ret = e->image;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
#endif
|