fteqw/engine/server
2024-07-14 19:58:24 +01:00
..
net_preparse.c Hexen2: Fix invisibility artifact bugs. 2023-08-12 13:59:55 +01:00
pr_cmds.c Sound channels should match actual channels, rather than matching the weird remapping done for the qw-specific legacy sound variation that packed the reliable flag in the middle of channels. 2024-07-14 19:58:24 +01:00
pr_lua.c Fixup the lua code a bit. 2023-08-12 13:59:55 +01:00
pr_q1qvm.c Add basic support for ktx's 'mapname#modifier' ent stuff. 2023-04-17 03:58:20 +01:00
progdefs.h Make the various build config defines a little more robust. 2022-06-26 08:08:43 +00:00
progs.h Add DP_SV_SHUTDOWN, for qqshka. 2022-06-19 15:17:54 +00:00
q2game.h Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
savegame.c Make arg completion for 'load' nicer, including showing filetimes and previewpics (where available). Should make autosave's rotating filenames a little nicer to work with. 2023-08-12 13:59:54 +01:00
server.h Clean up some buffers that were never used. 2024-07-14 19:58:24 +01:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c Clean up some buffers that were never used. 2024-07-14 19:58:24 +01:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Hexen2: Fix invisibility artifact bugs. 2023-08-12 13:59:55 +01:00
sv_init.c Clean up some buffers that were never used. 2024-07-14 19:58:24 +01:00
sv_main.c Add support for Q2E's lan networking layer (the annoying lobby bit). 2024-07-14 19:58:24 +01:00
sv_master.c Try to fix up the flatpak build's handling of fmf files. 2023-08-12 14:04:01 +01:00
sv_move.c Route_Process: Respect the filter (denylinkflags) (#236) 2024-03-08 11:45:50 -08:00
sv_mvd.c Fix some issues with csprogs embedded inside mvd files. 2023-04-17 03:58:21 +01:00
sv_nchan.c Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having. 2021-08-14 04:04:15 +00:00
sv_phys.c Handle Hexen2's SOLID_PHASE more accurately, including warts, so corpses can be reliably whacked with melee weapons. 2023-08-12 13:59:55 +01:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c Clean up some buffers that were never used. 2024-07-14 19:58:24 +01:00
sv_sql.c Remove some array length limitations with package lists. 2021-05-27 11:36:01 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c Fix compilation on Haiku OS (#183) 2023-06-11 23:14:36 -07:00
sv_sys_win.c Fix some build targets, fix csqc's setpause builtin. 2023-04-17 03:58:20 +01:00
sv_user.c Hexen2: Fix ring of flight. 2023-08-12 13:59:55 +01:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
svq2_game.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
world.c Handle Hexen2's SOLID_PHASE more accurately, including warts, so corpses can be reliably whacked with melee weapons. 2023-08-12 13:59:55 +01:00