.. |
net_preparse.c
|
Hexen2: Fix invisibility artifact bugs.
|
2023-08-12 13:59:55 +01:00 |
pr_cmds.c
|
Sound channels should match actual channels, rather than matching the weird remapping done for the qw-specific legacy sound variation that packed the reliable flag in the middle of channels.
|
2024-07-14 19:58:24 +01:00 |
pr_lua.c
|
Fixup the lua code a bit.
|
2023-08-12 13:59:55 +01:00 |
pr_q1qvm.c
|
Add basic support for ktx's 'mapname#modifier' ent stuff.
|
2023-04-17 03:58:20 +01:00 |
progdefs.h
|
Make the various build config defines a little more robust.
|
2022-06-26 08:08:43 +00:00 |
progs.h
|
Add DP_SV_SHUTDOWN, for qqshka.
|
2022-06-19 15:17:54 +00:00 |
q2game.h
|
Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
|
2021-11-03 20:30:40 +00:00 |
savegame.c
|
Make arg completion for 'load' nicer, including showing filetimes and previewpics (where available). Should make autosave's rotating filenames a little nicer to work with.
|
2023-08-12 13:59:54 +01:00 |
server.h
|
Clean up some buffers that were never used.
|
2024-07-14 19:58:24 +01:00 |
sqlite3.h
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
sv_ccmds.c
|
Clean up some buffers that were never used.
|
2024-07-14 19:58:24 +01:00 |
sv_chat.c
|
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
|
2015-01-21 18:18:37 +00:00 |
sv_cluster.c
|
Fix msg_readcount issues.
|
2022-03-08 05:34:26 +00:00 |
sv_demo.c
|
Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
|
2018-09-01 04:18:08 +00:00 |
sv_ents.c
|
Hexen2: Fix invisibility artifact bugs.
|
2023-08-12 13:59:55 +01:00 |
sv_init.c
|
Clean up some buffers that were never used.
|
2024-07-14 19:58:24 +01:00 |
sv_main.c
|
Add support for Q2E's lan networking layer (the annoying lobby bit).
|
2024-07-14 19:58:24 +01:00 |
sv_master.c
|
Try to fix up the flatpak build's handling of fmf files.
|
2023-08-12 14:04:01 +01:00 |
sv_move.c
|
Route_Process: Respect the filter (denylinkflags) (#236)
|
2024-03-08 11:45:50 -08:00 |
sv_mvd.c
|
Fix some issues with csprogs embedded inside mvd files.
|
2023-04-17 03:58:21 +01:00 |
sv_nchan.c
|
Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having.
|
2021-08-14 04:04:15 +00:00 |
sv_phys.c
|
Handle Hexen2's SOLID_PHASE more accurately, including warts, so corpses can be reliably whacked with melee weapons.
|
2023-08-12 13:59:55 +01:00 |
sv_rankin.c
|
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
|
2017-05-10 02:08:58 +00:00 |
sv_send.c
|
Clean up some buffers that were never used.
|
2024-07-14 19:58:24 +01:00 |
sv_sql.c
|
Remove some array length limitations with package lists.
|
2021-05-27 11:36:01 +00:00 |
sv_sql.h
|
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
|
2019-07-02 04:12:20 +00:00 |
sv_sys_unix.c
|
Fix compilation on Haiku OS (#183)
|
2023-06-11 23:14:36 -07:00 |
sv_sys_win.c
|
Fix some build targets, fix csqc's setpause builtin.
|
2023-04-17 03:58:20 +01:00 |
sv_user.c
|
Hexen2: Fix ring of flight.
|
2023-08-12 13:59:55 +01:00 |
svhl_game.c
|
rework hlmdl subblends. apparently they're some sort of grid.
|
2017-11-30 17:59:11 +00:00 |
svhl_gcapi.h
|
code to use occlusion queries for coronas.
|
2015-10-11 11:34:58 +00:00 |
svhl_phys.c
|
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
|
2016-07-12 00:40:13 +00:00 |
svhl_world.c
|
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
|
2017-02-27 09:34:35 +00:00 |
svq2_ents.c
|
Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
|
2021-11-03 20:30:40 +00:00 |
svq2_game.c
|
Move Quake3 support to a plugin. There's still a number of stubs+bugs.
|
2022-03-08 05:31:34 +00:00 |
world.c
|
Handle Hexen2's SOLID_PHASE more accurately, including warts, so corpses can be reliably whacked with melee weapons.
|
2023-08-12 13:59:55 +01:00 |