0f7bbfcf0e
Add separate cl_movement cvar to enable/disable reporting input sequences to DP servers (which use different pathways). Does not affect other protocols. This is separate from cl_nopred but will usually have the same result in the long run. Fixed movevalues for DPP7 clients, if they try using prediction they should now (mostly) get the same values that DP normally uses for QW servers. Reworked sky overrides somewhat. Now uses skyboxes where possible. Fixed dpcompat_makeshitup a little, for better compat. Fixed echo $foo$bar not exanding bar. Try to fix the meanings of vid_hardwaregamma. Fixes for builtins/features/etc that apparently only xonotic uses. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5143 fc73d0e0-1445-4013-8a0c-d673dee63da5
198 lines
5.2 KiB
C
198 lines
5.2 KiB
C
#include "quakedef.h"
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#include "winquake.h"
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#ifdef D3D9QUAKE
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#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
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#define HMONITOR_DECLARED
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DECLARE_HANDLE(HMONITOR);
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#endif
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#include <d3d9.h>
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extern LPDIRECT3DDEVICE9 pD3DDev9;
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void D3D9_DestroyTexture (texid_t tex)
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{
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if (!tex)
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return;
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if (tex->ptr)
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IDirect3DBaseTexture9_Release((IDirect3DBaseTexture9*)tex->ptr);
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tex->ptr = NULL;
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}
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qboolean D3D9_LoadTextureMips(image_t *tex, const struct pendingtextureinfo *mips)
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{
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qbyte *fte_restrict out, *fte_restrict in;
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int x, y, i;
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D3DLOCKED_RECT lock;
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D3DFORMAT fmt;
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D3DSURFACE_DESC desc;
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IDirect3DBaseTexture9 *dbt;
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qboolean swap = false;
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unsigned int pixelsize = 4;
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unsigned int blocksize = 0;
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switch(mips->encoding)
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{
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case PTI_RGB565:
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pixelsize = 2;
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fmt = D3DFMT_R5G6B5;
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break;
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case PTI_RGBA4444://not supported on d3d9
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return false;
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case PTI_ARGB4444:
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pixelsize = 2;
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fmt = D3DFMT_A4R4G4B4;
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break;
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case PTI_RGBA5551://not supported on d3d9
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return false;
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case PTI_ARGB1555:
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pixelsize = 2;
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fmt = D3DFMT_A1R5G5B5;
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break;
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case PTI_RGBA8_SRGB:
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case PTI_RGBA8:
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// fmt = D3DFMT_A8B8G8R8; /*how do we check
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fmt = D3DFMT_A8R8G8B8;
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swap = true;
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break;
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case PTI_RGBX8_SRGB:
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case PTI_RGBX8:
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// fmt = D3DFMT_X8B8G8R8;
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fmt = D3DFMT_X8R8G8B8;
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swap = true;
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break;
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case PTI_BGRA8_SRGB:
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case PTI_BGRA8:
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fmt = D3DFMT_A8R8G8B8;
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break;
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case PTI_BGRX8_SRGB:
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case PTI_BGRX8:
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fmt = D3DFMT_X8R8G8B8;
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break;
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//too lazy to support these for now
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case PTI_S3RGB1:
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case PTI_S3RGBA1: //d3d doesn't distinguish between these
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fmt = D3DFMT_DXT1;
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blocksize = 8;
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break;
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case PTI_S3RGBA3:
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fmt = D3DFMT_DXT3;
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blocksize = 16;
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break;
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case PTI_S3RGBA5:
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fmt = D3DFMT_DXT5;
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blocksize = 16;
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break;
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default: //no idea
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return false;
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}
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if (!pD3DDev9)
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return false; //can happen on errors
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if (mips->type == PTI_CUBEMAP)
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{
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IDirect3DCubeTexture9 *dt;
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if (FAILED(IDirect3DDevice9_CreateCubeTexture(pD3DDev9, mips->mip[0].width, mips->mipcount/6, 0, fmt, D3DPOOL_MANAGED, &dt, NULL)))
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return false;
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dbt = (IDirect3DBaseTexture9*)dt;
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for (i = 0; i < mips->mipcount; i++)
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{
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IDirect3DCubeTexture9_GetLevelDesc(dt, i/6, &desc);
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if (mips->mip[i].height != desc.Height || mips->mip[i].width != desc.Width)
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{
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IDirect3DCubeTexture9_Release(dt);
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return false;
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}
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IDirect3DCubeTexture9_LockRect(dt, i%6, i/6, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD);
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//can't do it in one go. pitch might contain padding or be upside down.
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if (!mips->mip[i].data)
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;
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else if (blocksize)
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{
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if (lock.Pitch == ((mips->mip[i].width+3)/4)*blocksize)
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//for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*pixelsize)
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memcpy(lock.pBits, mips->mip[i].data, mips->mip[i].datasize);
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}
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else if (swap)
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{
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for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*4)
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{
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for (x = 0; x < mips->mip[i].width*4; x+=4)
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{
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out[x+0] = in[x+2];
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out[x+1] = in[x+1];
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out[x+2] = in[x+0];
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out[x+3] = in[x+3];
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}
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}
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}
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else
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{
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for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*pixelsize)
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memcpy(out, in, mips->mip[i].width*pixelsize);
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}
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IDirect3DCubeTexture9_UnlockRect(dt, i%6, i/6);
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}
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}
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else
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{
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IDirect3DTexture9 *dt;
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if (FAILED(IDirect3DDevice9_CreateTexture(pD3DDev9, mips->mip[0].width, mips->mip[0].height, mips->mipcount, 0, fmt, D3DPOOL_MANAGED, &dt, NULL)))
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return false;
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dbt = (IDirect3DBaseTexture9*)dt;
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for (i = 0; i < mips->mipcount; i++)
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{
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IDirect3DTexture9_GetLevelDesc(dt, i, &desc);
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if (mips->mip[i].height != desc.Height || mips->mip[i].width != desc.Width)
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{
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IDirect3DTexture9_Release(dt);
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return false;
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}
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IDirect3DTexture9_LockRect(dt, i, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD);
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//can't do it in one go. pitch might contain padding or be upside down.
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if (!mips->mip[i].data)
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;
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else if (blocksize)
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{
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if (lock.Pitch == ((mips->mip[i].width+3)/4)*blocksize)
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//for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*pixelsize)
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memcpy(lock.pBits, mips->mip[i].data, mips->mip[i].datasize);
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}
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else if (swap)
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{
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for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*4)
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{
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for (x = 0; x < mips->mip[i].width*4; x+=4)
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{
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out[x+0] = in[x+2];
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out[x+1] = in[x+1];
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out[x+2] = in[x+0];
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out[x+3] = in[x+3];
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}
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}
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}
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else
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{
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for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*pixelsize)
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memcpy(out, in, mips->mip[i].width*pixelsize);
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}
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IDirect3DTexture9_UnlockRect(dt, i);
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}
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}
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D3D9_DestroyTexture(tex);
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tex->ptr = dbt;
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return true;
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}
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void D3D9_UploadLightmap(lightmapinfo_t *lm)
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{
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}
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#endif
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