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effee0e45a
fteqw
/
engine
/
shaders
History
Shpoike
f61f98fe6f
Add vk_khr_ray_query support as an option instead of using shadowmaps.
...
currently world-only shadows, and inefficient to compute.
2024-07-14 19:58:25 +01:00
..
glsl
Add vk_khr_ray_query support as an option instead of using shadowmaps.
2024-07-14 19:58:25 +01:00
hlsl9
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
2024-07-14 19:58:24 +01:00
hlsl11
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
2024-07-14 19:58:24 +01:00
vulkan
Add vk_khr_ray_query support as an option instead of using shadowmaps.
2024-07-14 19:58:25 +01:00
generatebuiltinsl.c
Add vk_khr_ray_query support as an option instead of using shadowmaps.
2024-07-14 19:58:25 +01:00
Makefile
Add vk_khr_ray_query support as an option instead of using shadowmaps.
2024-07-14 19:58:25 +01:00
makevulkanblob.c
Add vk_khr_ray_query support as an option instead of using shadowmaps.
2024-07-14 19:58:25 +01:00