906b705bf0
fixed non-browser ogg decoding and openal logic. should finally be fixed, I guess. wasted some time on an ezhud plugin, along with ensuring certain info is available to the plugin. this is still a work in progress however. non-web builds are now able to download images from urls. download progress does not display for uri_get/uri_post builtins, nor other non-saved things. q1qvm logic now uses pr_maxedicts cvar. the gamecode api still provides no way to tell how many are permissable, so set at own risk. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4852 fc73d0e0-1445-4013-8a0c-d673dee63da5
56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
/*
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Copyright (C) 2011 azazello and ezQuake team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// common HUD elements
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// like clock etc..
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//
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#ifndef __HUD_COMMON__H__
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#define __HUD_COMMON__H__
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extern hud_t *hud_netgraph;
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void SCR_HUD_Netgraph(hud_t *hud);
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void SCR_HUD_DrawFPS(hud_t *hud);
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void SCR_HUD_DrawNetStats(hud_t *hud);
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void SCR_HUD_DrawGun2 (hud_t *hud);
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void SCR_HUD_DrawGun3 (hud_t *hud);
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void SCR_HUD_DrawGun4 (hud_t *hud);
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void SCR_HUD_DrawGun5 (hud_t *hud);
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void SCR_HUD_DrawGun6 (hud_t *hud);
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void SCR_HUD_DrawGun7 (hud_t *hud);
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void SCR_HUD_DrawGun8 (hud_t *hud);
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void SCR_HUD_DrawGunCurrent (hud_t *hud);
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void HUD_NewMap();
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void HUD_NewRadarMap();
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void SCR_HUD_DrawRadar(hud_t *hud);
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void HudCommon_Init(void);
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void SCR_HUD_DrawNum(hud_t *hud, int num, qbool low, float scale, int style, int digits, char *s_align);
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extern qbool autohud_loaded;
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extern cvar_t *mvd_autohud;
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void HUD_AutoLoad_MVD(int autoload);
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void HUD_BeforeDraw();
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void HUD_AfterDraw();
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void CommonDraw_Init(void);
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#endif // __HUD_COMMON__H__
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