fb86222fc7
tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines. tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah. first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
857 lines
19 KiB
C
857 lines
19 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* ZOID
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*
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* Player camera tracking in Spectator mode
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*
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* This takes over player controls for spectator automatic camera.
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* Player moves as a spectator, but the camera tracks and enemy player
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*/
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#include "quakedef.h"
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#include "winquake.h"
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#define PM_SPECTATORMAXSPEED 500
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#define PM_STOPSPEED 100
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#define PM_MAXSPEED 320
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#define BUTTON_JUMP 2
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#define BUTTON_ATTACK 1
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#define MAX_ANGLE_TURN 10
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char cl_spectatorgroup[] = "Spectator Tracking";
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// track high fragger
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cvar_t cl_hightrack = SCVAR("cl_hightrack", "0");
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cvar_t cl_chasecam = SCVAR("cl_chasecam", "1");
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cvar_t cl_selfcam = SCVAR("cl_selfcam", "1");
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//cvar_t cl_camera_maxpitch = {"cl_camera_maxpitch", "10" };
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//cvar_t cl_camera_maxyaw = {"cl_camera_maxyaw", "30" };
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int selfcam=1;
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static float vlen(vec3_t v)
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{
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return sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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}
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// returns true if weapon model should be drawn in camera mode
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qboolean Cam_DrawViewModel(playerview_t *pv)
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{
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if (cl.spectator)
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{
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if (pv->cam_auto && pv->cam_locked && cl_chasecam.ival)
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return true;
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return false;
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}
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else
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{
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if (selfcam == 1 && !r_refdef.externalview)
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return true;
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return false;
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}
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}
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int Cam_TrackNum(playerview_t *pv)
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{
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if (!pv->cam_auto)
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return -1;
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return pv->cam_spec_track;
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}
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void Cam_Unlock(playerview_t *pv)
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{
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if (pv->cam_auto)
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{
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CL_SendClientCommand(true, "ptrack");
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pv->cam_auto = CAM_NONE;
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pv->cam_locked = false;
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pv->viewentity = (cls.demoplayback)?0:(pv->playernum+1); //free floating
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Sbar_Changed();
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}
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}
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void Cam_Lock(playerview_t *pv, int playernum)
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{
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int i;
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pv->cam_lastviewtime = -1000;
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CL_SendClientCommand(true, "ptrack %i", playernum);
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pv->cam_spec_track = playernum;
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pv->cam_locked = false;
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pv->viewentity = (cls.demoplayback)?0:(pv->playernum+1); //free floating
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Skin_FlushPlayers();
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if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
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{
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memcpy(&pv->stats, cl.players[playernum].stats, sizeof(pv->stats));
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pv->cam_locked = true; //instantly lock if the player is valid.
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pv->viewentity = playernum+1;
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}
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Sbar_Changed();
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for (i = 0; i < cl.allocated_client_slots; i++)
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CL_NewTranslation(i);
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}
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trace_t Cam_DoTrace(vec3_t vec1, vec3_t vec2)
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{
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#if 0
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memset(&pmove, 0, sizeof(pmove));
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pmove.numphysent = 1;
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memset(&pmove.physents[0], 0, sizeof(physent_t));
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VectorClear (pmove.physents[0].origin);
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pmove.physents[0].model = cl.worldmodel;
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#endif
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VectorCopy (vec1, pmove.origin);
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return PM_PlayerTrace(pmove.origin, vec2, MASK_PLAYERSOLID);
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}
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extern vec3_t player_mins;
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extern vec3_t player_maxs;
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// Returns distance or 9999 if invalid for some reason
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static float Cam_TryFlyby(vec3_t selforigin, vec3_t playerorigin, vec3_t vec, qboolean checkvis)
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{
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vec3_t v;
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trace_t trace;
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float len;
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player_mins[0] = player_mins[1] = -16;
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player_mins[2] = -24;
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player_maxs[0] = player_maxs[1] = 16;
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player_maxs[2] = 32;
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VectorAngles(vec, NULL, v);
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// v[0] = -v[0];
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VectorCopy (v, pmove.angles);
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VectorNormalize(vec);
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VectorMA(playerorigin, 800, vec, v);
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// v is endpos
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// fake a player move
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trace = Cam_DoTrace(playerorigin, v);
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if (/*trace.inopen ||*/ trace.inwater)
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return 9999;
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VectorCopy(trace.endpos, vec);
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VectorSubtract(trace.endpos, playerorigin, v);
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len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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if (len < 32 || len > 800)
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return 9999;
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if (checkvis)
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{
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VectorSubtract(trace.endpos, selforigin, v);
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len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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trace = Cam_DoTrace(selforigin, vec);
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if (trace.fraction != 1 || trace.inwater)
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return 9999;
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}
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return len;
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}
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// Is player visible?
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static qboolean Cam_IsVisible(vec3_t playerorigin, vec3_t vec)
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{
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trace_t trace;
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vec3_t v;
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float d;
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trace = Cam_DoTrace(playerorigin, vec);
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if (trace.fraction != 1 || /*trace.inopen ||*/ trace.inwater)
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return false;
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// check distance, don't let the player get too far away or too close
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VectorSubtract(playerorigin, vec, v);
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d = vlen(v);
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if (d < 16)
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return false;
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return true;
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}
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static qboolean InitFlyby(playerview_t *pv, vec3_t selforigin, vec3_t playerorigin, vec3_t playerviewangles, int checkvis)
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{
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float f, max;
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vec3_t vec, vec2;
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vec3_t forward, right, up;
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VectorCopy(playerviewangles, vec);
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vec[0] = 0;
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AngleVectors (vec, forward, right, up);
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// for (i = 0; i < 3; i++)
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// forward[i] *= 3;
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max = 1000;
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VectorAdd(forward, up, vec2);
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VectorAdd(vec2, right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorAdd(forward, up, vec2);
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VectorSubtract(vec2, right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorAdd(forward, right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorSubtract(forward, right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorAdd(forward, up, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorSubtract(forward, up, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorAdd(up, right, vec2);
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VectorSubtract(vec2, forward, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorSubtract(up, right, vec2);
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VectorSubtract(vec2, forward, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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// invert
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VectorNegate(forward, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorCopy(forward, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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// invert
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VectorNegate(right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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VectorCopy(right, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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// ack, can't find him
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if (max >= 1000)
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{
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// Cam_Unlock();
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return false;
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}
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pv->cam_locked = true;
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pv->viewentity = pv->cam_spec_track+1;
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VectorCopy(vec, pv->cam_desired_position);
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return true;
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}
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static void Cam_CheckHighTarget(playerview_t *pv)
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{
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int i, j, max;
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player_info_t *s;
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playerview_t *spv;
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j = -1;
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for (i = 0, max = -9999; i < cl.allocated_client_slots; i++)
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{
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s = &cl.players[i];
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if (s->name[0] && !s->spectator && s->frags > max)
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{
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//skip it if an earlier seat is watching it already
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for (spv = pv-1; spv >= cl.playerview && spv < &cl.playerview[cl.splitclients]; spv--)
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{
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if (Cam_TrackNum(spv) == i)
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break;
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}
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if (!(spv >= cl.playerview && spv < &cl.playerview[cl.splitclients]))
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{
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max = s->frags;
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j = i;
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}
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}
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}
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if (j >= 0)
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{
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if (!pv->cam_locked || cl.players[j].frags > cl.players[pv->cam_spec_track].frags)
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{
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Cam_Lock(pv, j);
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//un-lock any higher seats watching our new target. this keeps things ordered.
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for (spv = pv+1; spv >= cl.playerview && spv < &cl.playerview[cl.splitclients]; spv++)
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{
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if (Cam_TrackNum(spv) == j)
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spv->cam_locked = false;
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}
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}
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}
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else
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Cam_Unlock(pv);
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}
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void Cam_SelfTrack(playerview_t *pv)
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{
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vec3_t vec;
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if (!cl.worldmodel || cl.worldmodel->needload)
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return;
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if (selfcam == 1)
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{ //view-from-eyes
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}
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else
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{
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if (selfcam == 2)
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{ //fixme:
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vec3_t forward, right, up;
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trace_t tr;
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AngleVectors(r_refdef.viewangles, forward, right, up);
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VectorMA(pv->simorg, -128, forward, pv->cam_desired_position);
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tr = Cam_DoTrace(pv->simorg, pv->cam_desired_position);
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VectorCopy(tr.endpos, pv->cam_desired_position);
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}
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else
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{ //view from a random wall
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if (!pv->cam_locked || !Cam_IsVisible(pv->simorg, pv->cam_desired_position))
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{
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if (!pv->cam_locked || realtime - pv->cam_lastviewtime > 0.1)
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{
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if (!InitFlyby(pv, pv->cam_desired_position, pv->simorg, pv->simangles, true))
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InitFlyby(pv, pv->cam_desired_position, pv->simorg, pv->simangles, false);
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pv->cam_lastviewtime = realtime;
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}
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}
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else
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{
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pv->cam_lastviewtime = realtime;
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}
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//tracking failed.
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if (!pv->cam_locked)
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return;
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}
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// move there locally immediately
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VectorCopy(pv->cam_desired_position, r_refdef.vieworg);
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VectorSubtract(pv->simorg, pv->cam_desired_position, vec);
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VectorAngles(vec, NULL, r_refdef.viewangles);
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r_refdef.viewangles[0] = -r_refdef.viewangles[0];
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}
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}
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// ZOID
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//
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// Take over the user controls and track a player.
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// We find a nice position to watch the player and move there
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void Cam_Track(playerview_t *pv, usercmd_t *cmd)
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{
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player_state_t *player, *self;
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inframe_t *frame;
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vec3_t vec;
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float len;
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if (!cl.spectator || !cl.worldmodel) //can happen when the server changes level
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return;
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if (cl_hightrack.value && !pv->cam_locked)
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Cam_CheckHighTarget(pv);
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if (!pv->cam_auto || cls.state != ca_active)
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return;
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if (pv->cam_locked && (!cl.players[pv->cam_spec_track].name[0] || cl.players[pv->cam_spec_track].spectator))
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{
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pv->cam_locked = false;
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if (cl_hightrack.value)
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Cam_CheckHighTarget(pv);
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else
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Cam_Unlock(pv);
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return;
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}
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frame = &cl.inframes[cl.validsequence & UPDATE_MASK];
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player = frame->playerstate + pv->cam_spec_track;
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self = frame->playerstate + pv->playernum;
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if (!pv->cam_locked || !Cam_IsVisible(player->origin, pv->cam_desired_position))
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{
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if (!pv->cam_locked || realtime - pv->cam_lastviewtime > 0.1)
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{
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if (!InitFlyby(pv, self->origin, player->origin, player->viewangles, true))
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InitFlyby(pv, self->origin, player->origin, player->viewangles, false);
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pv->cam_lastviewtime = realtime;
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}
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}
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else
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{
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pv->cam_lastviewtime = realtime;
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}
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//tracking failed.
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if (!pv->cam_locked || !pv->cam_auto)
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return;
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if (cl_chasecam.value || scr_chatmode == 2)
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{
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float *neworg;
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// float *newang;
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if (pv->nolocalplayer)
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neworg = cl.lerpents[pv->viewentity].origin;
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else
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neworg = player->origin;
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if (scr_chatmode != 2)
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pv->cam_lastviewtime = realtime;
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// VectorCopy(newang, pv->viewangles);
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if (memcmp(neworg, &self->origin, sizeof(vec3_t)) != 0)
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{
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if (!cls.demoplayback)
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{
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MSG_WriteByte (&cls.netchan.message, clc_tmove);
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MSG_WriteCoord (&cls.netchan.message, neworg[0]);
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MSG_WriteCoord (&cls.netchan.message, neworg[1]);
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MSG_WriteCoord (&cls.netchan.message, neworg[2]);
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}
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// move there locally immediately
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VectorCopy(neworg, self->origin);
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}
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self->weaponframe = player->weaponframe;
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return;
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}
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// Ok, move to our desired position and set our angles to view
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// the player
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VectorSubtract(pv->cam_desired_position, self->origin, vec);
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len = vlen(vec);
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cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
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if (len > 16)
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{ // close enough?
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MSG_WriteByte (&cls.netchan.message, clc_tmove);
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MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[0]);
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MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[1]);
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MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[2]);
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}
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// move there locally immediately
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VectorCopy(pv->cam_desired_position, self->origin);
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VectorSubtract(player->origin, pv->cam_desired_position, vec);
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VectorAngles(vec, NULL, pv->viewangles);
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pv->viewangles[0] = -pv->viewangles[0];
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}
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void Cam_SetAutoTrack(int userid)
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{ //this is a hint from the server about who to track
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}
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void Cam_TrackCrosshairedPlayer(playerview_t *pv)
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{
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inframe_t *frame;
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player_state_t *player;
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int i;
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float dot = 0.1, bestdot=0;
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int best = -1;
|
|
vec3_t selforg;
|
|
vec3_t dir;
|
|
|
|
frame = &cl.inframes[cl.validsequence & UPDATE_MASK];
|
|
player = frame->playerstate + pv->playernum;
|
|
VectorCopy(player->origin, selforg);
|
|
|
|
for (i = 0; i < cl.allocated_client_slots; i++)
|
|
{
|
|
player = frame->playerstate + i;
|
|
VectorSubtract(player->origin, selforg, dir);
|
|
VectorNormalize(dir);
|
|
dot = DotProduct(vpn, dir);
|
|
if (dot > bestdot)
|
|
{
|
|
bestdot = dot;
|
|
best = i;
|
|
}
|
|
}
|
|
Con_Printf("Track %i? %f\n", best, bestdot);
|
|
if (best != -1) //did we actually get someone?
|
|
{
|
|
pv->cam_auto++;
|
|
Cam_Lock(pv, best);
|
|
}
|
|
}
|
|
|
|
void Cam_FinishMove(playerview_t *pv, usercmd_t *cmd)
|
|
{
|
|
int i;
|
|
player_info_t *s;
|
|
int end;
|
|
extern cvar_t cl_demospeed, cl_splitscreen;
|
|
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
if (!cl.spectator && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) // only in spectator mode
|
|
return;
|
|
|
|
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
{
|
|
int nb;
|
|
nb = (cmd->sidemove<0)?4:0;
|
|
nb |= (cmd->sidemove>0)?8:0;
|
|
nb |= (cmd->forwardmove<0)?16:0;
|
|
nb |= (cmd->forwardmove>0)?32:0;
|
|
nb |= (cmd->upmove<0)?64:0;
|
|
nb |= (cmd->upmove>0)?128:0;
|
|
if (Cam_TrackNum(pv) >= 0)
|
|
{
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 4)
|
|
Cvar_SetValue(&cl_demospeed, max(cl_demospeed.value - 0.1, 0));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 8)
|
|
Cvar_SetValue(&cl_demospeed, min(cl_demospeed.value + 0.1, 10));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & (4|8))
|
|
Con_Printf("playback speed: %g%%\n", cl_demospeed.value*100);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 16)
|
|
Cbuf_AddText("demo_jump +10", RESTRICT_LOCAL);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 32)
|
|
Cbuf_AddText("demo_jump -10", RESTRICT_LOCAL);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & (4|8))
|
|
Con_Printf("playback speed: %g%%\n", cl_demospeed.value*100);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 64)
|
|
Cvar_SetValue(&cl_splitscreen, max(cl_splitscreen.ival - 1, 0));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 128)
|
|
Cvar_SetValue(&cl_splitscreen, min(cl_splitscreen.ival + 1, MAX_SPLITS-1));
|
|
}
|
|
pv->cam_oldbuttons = (pv->cam_oldbuttons & 3) | (nb & ~3);
|
|
if (cmd->impulse)
|
|
{
|
|
int pl = cmd->impulse;
|
|
for (i = 0; ; i++)
|
|
{
|
|
if (i == MAX_CLIENTS)
|
|
{
|
|
if (pl == cmd->impulse)
|
|
break;
|
|
i = 0;
|
|
}
|
|
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator)
|
|
{
|
|
pl--;
|
|
if (!pl)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
if (pv >= &cl.playerview[0] && pv < &cl.playerview[cl.splitclients])
|
|
{
|
|
pl = 1;
|
|
pv++;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (cmd->buttons & BUTTON_ATTACK)
|
|
{
|
|
if (!(pv->cam_oldbuttons & BUTTON_ATTACK))
|
|
{
|
|
pv->cam_oldbuttons |= BUTTON_ATTACK;
|
|
pv->cam_auto++;
|
|
|
|
if (pv->cam_auto > CAM_TRACK)
|
|
{
|
|
Cam_Unlock(pv);
|
|
VectorCopy(pv->viewangles, cmd->angles);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
pv->cam_oldbuttons &= ~BUTTON_ATTACK;
|
|
if (!pv->cam_auto)
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && !(pv->cam_oldbuttons & BUTTON_JUMP))
|
|
Cam_TrackCrosshairedPlayer(pv);
|
|
pv->cam_oldbuttons = (pv->cam_oldbuttons&~BUTTON_JUMP) | (cmd->buttons & BUTTON_JUMP);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (pv->cam_auto && cl_hightrack.ival)
|
|
{
|
|
Cam_CheckHighTarget(pv);
|
|
return;
|
|
}
|
|
|
|
if (pv->cam_locked)
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && (pv->cam_oldbuttons & BUTTON_JUMP))
|
|
return; // don't pogo stick
|
|
|
|
if (!(cmd->buttons & BUTTON_JUMP))
|
|
{
|
|
pv->cam_oldbuttons &= ~BUTTON_JUMP;
|
|
return;
|
|
}
|
|
pv->cam_oldbuttons |= BUTTON_JUMP; // don't jump again until released
|
|
}
|
|
|
|
// Con_Printf("Selecting track target...\n");
|
|
|
|
if (pv->cam_locked && pv->cam_auto)
|
|
end = (pv->cam_spec_track + 1) % MAX_CLIENTS;
|
|
else
|
|
end = pv->cam_spec_track;
|
|
i = end;
|
|
do
|
|
{
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
return;
|
|
}
|
|
i = (i + 1) % MAX_CLIENTS;
|
|
} while (i != end);
|
|
// stay on same guy?
|
|
i = pv->cam_spec_track;
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
return;
|
|
}
|
|
Con_Printf("No target found ...\n");
|
|
pv->cam_auto = pv->cam_locked = false;
|
|
}
|
|
|
|
void Cam_Reset(void)
|
|
{
|
|
int pnum;
|
|
for (pnum = 0; pnum < MAX_SPLITS; pnum++)
|
|
{
|
|
playerview_t *pv = &cl.playerview[pnum];
|
|
pv->cam_auto = CAM_NONE;
|
|
pv->cam_spec_track = 0;
|
|
}
|
|
}
|
|
|
|
void Cam_TrackPlayer(int seat, char *cmdname, char *plrarg)
|
|
{
|
|
playerview_t *pv = &cl.playerview[seat];
|
|
int slot;
|
|
player_info_t *s;
|
|
|
|
if (seat >= MAX_SPLITS)
|
|
return;
|
|
|
|
if (cls.state <= ca_connected)
|
|
{
|
|
Con_Printf("Not connected.\n");
|
|
return;
|
|
}
|
|
|
|
if (!cl.spectator)
|
|
{
|
|
Con_Printf("Not spectating.\n");
|
|
return;
|
|
}
|
|
|
|
if (!Q_strcasecmp(plrarg, "off"))
|
|
{
|
|
Cam_Unlock(pv);
|
|
return;
|
|
}
|
|
|
|
// search nicks first
|
|
for (slot = 0; slot < cl.allocated_client_slots; slot++)
|
|
{
|
|
s = &cl.players[slot];
|
|
if (s->name[0] && !s->spectator && !Q_strcasecmp(s->name, plrarg))
|
|
break;
|
|
}
|
|
|
|
if (slot == cl.allocated_client_slots)
|
|
{
|
|
// didn't find nick, so search userids
|
|
int userid;
|
|
char *c;
|
|
|
|
// check if given arg is in fact a number
|
|
c = plrarg;
|
|
while (*c)
|
|
{
|
|
if (*c < '0' || *c > '9')
|
|
{
|
|
Con_Printf("Couldn't find nick %s\n", plrarg);
|
|
return;
|
|
}
|
|
c++;
|
|
}
|
|
|
|
userid = atoi(plrarg);
|
|
|
|
for (slot = 0; slot < cl.allocated_client_slots; slot++)
|
|
{
|
|
s = &cl.players[slot];
|
|
if (s->name[0] && !s->spectator && s->userid == userid)
|
|
break;
|
|
}
|
|
|
|
if (slot == cl.allocated_client_slots)
|
|
{
|
|
Con_Printf("Couldn't find userid %i\n", userid);
|
|
return;
|
|
}
|
|
}
|
|
|
|
pv->cam_auto = CAM_TRACK;
|
|
Cam_Lock(pv, slot);
|
|
pv->cam_locked = true;
|
|
pv->viewentity = slot+1;
|
|
}
|
|
|
|
void Cam_Track_f(void)
|
|
{
|
|
int i, j;
|
|
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
i = 1;
|
|
j = Cmd_Argc() - 1;
|
|
if (j > MAX_SPLITS)
|
|
j = MAX_SPLITS;
|
|
|
|
while (j > 0)
|
|
{
|
|
Cam_TrackPlayer(i - 1, Cmd_Argv(0), Cmd_Argv(i));
|
|
i++;
|
|
j--;
|
|
}
|
|
}
|
|
|
|
void Cam_Track1_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(0, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track2_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(1, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track3_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(2, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track4_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(3, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void CL_InitCam(void)
|
|
{
|
|
Cvar_Register (&cl_hightrack, cl_spectatorgroup);
|
|
Cvar_Register (&cl_chasecam, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_camera_maxpitch, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_camera_maxyaw, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_selfcam, cl_spectatorgroup);
|
|
|
|
Cmd_AddCommand("track", Cam_Track_f);
|
|
Cmd_AddCommand("track1", Cam_Track1_f);
|
|
Cmd_AddCommand("track2", Cam_Track2_f);
|
|
Cmd_AddCommand("track3", Cam_Track3_f);
|
|
Cmd_AddCommand("track4", Cam_Track4_f);
|
|
}
|
|
|
|
|