fteqw/engine/Makefile
Spoike 503eff6421 Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
I'm not sure if this will break anything. It shouldn't do, but it might.

Not everything is ported over yet. Ideally there would be no more use of fopen anywhere else in the engine, and com_gamedir would be made static to fs.c
There are a couple of other changes too.

http/ftp stuff is currently disabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-21 03:07:33 +00:00

711 lines
18 KiB
Makefile

CC=gcc
CPUOPTIMIZATIONS=
BASE_DIR=.
#we only autodetect one cross target
#linux->win32
#if you are cross compiling, you'll need to use FTE_TARGET=mytaget
ifeq ($(FTE_TARGET),) #user didn't specify prefered target
ifneq ($(shell $(CC) -v 2>&1 | grep mingw),)
FTE_TARGET=win32
endif
ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),)
FTE_TARGET=cygwin
endif
ifeq ($(FTE_TARGET),) #still not set
ifeq ($(shell uname),Linux)
FTE_TARGET=linux
endif
ifeq ($(shell uname),FreeBSD)
FTE_TARGET=bsd
endif
ifeq ($(shell uname),NetBSD)
FTE_TARGET=bsd
endif
ifeq ($(shell uname),OpenBSD)
FTE_TARGET=bsd
endif
#else I've no idea what it is you're running
endif
FTE_TARGET ?= sdl #so go for sdl.
endif
ifneq ($(shell ls|grep config.h),)
HAVECONFIG=-DHAVE_CONFIG_H
endif
CLIENT_DIR=$(BASE_DIR)/client
GL_DIR=$(BASE_DIR)/gl
SW_DIR=$(BASE_DIR)/sw
SERVER_DIR=$(BASE_DIR)/server
COMMON_DIR=$(BASE_DIR)/common
HTTP_DIR=$(BASE_DIR)/http
#LIBS_DIR=$(BASE_DIR)/libs
LIBS_DIR?=.
PROGS_DIR=$(BASE_DIR)/qclib
SNDCODEC_DIR=$(BASE_DIR)/sndcodec
MP3_DIR=$(BASE_DIR)/../mp3/libmad
QUX_DIR=$(BASE_DIR)/qux
RELEASE_DIR=$(BASE_DIR)/release
DEBUG_DIR=$(BASE_DIR)/debug
ALL_CFLAGS=$(HAVECONFIG) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS)
DO_CC=$(CC) $(ALL_CFLAGS) -o $@ -c $<
ifeq ($(USEASM),true)
ifdef windir
DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -o $@ -c $< $(CFLAGS)
else
DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -DELF -o $@ -c $< $(CFLAGS)
endif
endif
ifeq ($(FTE_TARGET),win32)
BASELDFLAGS=-lm
endif
ifeq ($(FTE_TARGET),cygwin)
BASELDFLAGS=-lm
endif
BASELDFLAGS ?= -lm -ldl
#BASELDFLAGS=-lm -lz
GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg
GLSLDFLAGS=-L/usr/X11R6/lib -lMesaGL -lglide -lvga
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg
SLDFLAGS=-lvga
ifeq ($(USEASM),true)
COMMON_ASM_OBJS = \
worlda.o \
math.o
CLIENT_ASM_OBJS = \
snd_mixa.o
SOFTWARE_ASM_OBJS = \
r_aclipa.o \
r_aliasa.o \
r_drawa.o \
r_edgea.o \
r_varsa.o \
d_draw.o \
d_draw16.o \
d_parta.o \
d_polysa.o \
d_scana.o \
d_spr8.o \
d_varsa.o \
surf16.o \
surf8.o
else
BASE_ASM_CFLAGS = -DNOASM
endif
BASE_CFLAGS=$(BASE_ASM_CFLAGS) -Wall -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(SW_DIR) -I$(GL_DIR) -I$(PROGS_DIR) -I$(LIBS_DIR) -I$(QUX_DIR) -I$(LIBS_DIR)/dxsdk7/include -I/usr/X11R6/include -I$(LIBS_DIR)/sdl/include -I$(LIBS_DIR)/sdl/include/SDL -D_vsnprintf=vsnprintf -D_snprintf=snprintf
CLIENT_ONLY_CFLAGS=-DCLIENTONLY
SERVER_ONLY_CFLAGS=-DSERVERONLY
JOINT_CFLAGS=
DEBUG_CFLAGS=-ggdb -g
RELEASE_CFLAGS=-O6 -s -fno-strict-aliasing -ffast-math -funroll-loops -fexpensive-optimizations $(CPUOPTIMIZATIONS)
GLCFLAGS=-DGLQUAKE
SWCFLAGS=-DSWQUAKE
CLIENT_OBJS = $(CLIENT_ASM_OBJS) \
textedit.o \
fragstats.o \
teamplay.o \
zqtp.o \
cl_demo.o \
cl_ents.o \
clq2_ents.o \
cl_input.o \
cl_main.o \
cl_parse.o \
cl_pred.o \
cl_tent.o \
cl_cam.o \
cl_screen.o \
cl_ui.o \
cl_ignore.o \
cl_cg.o \
clq3_parse.o \
pr_csqc.o \
ircclient.o \
console.o \
image.o \
keys.o \
menu.o \
m_download.o \
m_master.o \
m_multi.o \
m_items.o \
m_options.o \
m_single.o \
m_script.o \
m_mp3.o \
roq_read.o \
clq2_cin.o \
net_master.o \
r_bulleten.o \
r_part.o \
r_partset.o \
r_efrag.o \
renderer.o \
renderque.o \
sbar.o \
skin.o \
snd_dma.o \
snd_mem.o \
snd_mix.o \
snd_mp3.o \
snd_ov.o \
valid.o \
view.o \
wad.o \
\
ftpclient.o \
httpclient.o \
\
\
pr_menu.o
SOFTWARE_OBJS = $(SOFTWARE_ASM_OBJS) \
sw_screen.o \
sw_draw.o \
sw_model.o \
r_aclip.o \
r_alias.o \
r_bsp.o \
r_draw.o \
r_edge.o \
r_light.o \
r_main.o \
r_misc.o \
r_sky.o \
r_sprite.o \
r_surf.o \
r_vars.o \
d_edge.o \
d_fill.o \
d_init.o \
d_modech.o \
d_part.o \
d_polyse.o \
d_scan.o \
d_sky.o \
d_sprite.o \
d_surf.o \
d_trans.o \
d_vars.o \
d_zpoint.o \
nonintel.o
GLQUAKE_OBJS = \
gl_alias.o \
gl_draw.o \
gl_model.o \
gl_ngraph.o \
gl_rlight.o \
gl_rmain.o \
gl_rmisc.o \
gl_heightmap.o \
gl_rsurf.o \
ltface.o \
gl_screen.o \
gl_backend.o \
gl_shader.o \
gl_warp.o \
gl_ppl.o \
gl_vidcommon.o \
gl_hlmdl.o
MP3_OBJS = \
fixed.o \
bit.o \
timer.o \
stream.o \
frame.o \
synth.o \
decoder.o \
layer12.o \
layer3.o \
huffman.o \
mymad.o
PROGS_OBJS = \
comprout.o \
hash.o \
initlib.o \
pr_edict.o \
pr_exec.o \
pr_multi.o \
qcc_cmdlib.o \
qccmain.o \
qcc_pr_comp.o \
qcc_pr_lex.o \
qcdecomp.o \
qcd_main.o
SERVER_OBJS = \
pr_cmds.o \
sv_master.o \
sv_init.o \
sv_main.o \
sv_nchan.o \
sv_ents.o \
sv_send.o \
sv_move.o \
sv_phys.o \
sv_user.o \
sv_mvd.o \
sv_ccmds.o \
sv_rankin.o \
sv_chat.o \
sv_demo.o \
world.o \
net_preparse.o \
savegame.o \
svq2_ents.o \
svq2_game.o \
svq3_game.o \
snd_vc.o \
snd_voicecodecs.o \
g711.o \
g721.o \
g723_24.o \
g723_40.o \
g72x.o \
webgen.o \
ftpserver.o \
httpserver.o
SERVERONLY_OBJS = \
gl_alias.o \
svmodel.o \
sv_sys_unix.o
WINDOWSSERVERONLY_OBJS = \
gl_alias.o \
svmodel.o \
sv_sys_win.o
COMMON_OBJS = $(COMMON_ASM_OBJS) \
common.o \
cvar.o \
cmd.o \
crc.o \
fs.o \
mathlib.o \
huff.o \
md4.o \
log.o \
net_chan.o \
net_wins.o \
zone.o \
qvm.o \
gl_q2bsp.o \
glmod_doom.o \
q3common.o \
pmove.o \
pmovetst.o \
iwebiface.o \
translate.o \
plugin.o \
q1bsp.o \
q2pmove.o
#the defaults for sdl come first
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
GL_EXE_NAME=../fteqw_sdl.gl
GLCL_EXE_NAME=../fteqwcl_sdl.gl
ifdef windir
GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lwsock32 `sdl-config --libs`
else
GL_LDFLAGS=$(GLLDFLAGS) -lpng -ljpeg `sdl-config --libs`
endif
GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags`
GLB_DIR=gl_sdl
GLCL_DIR=glcl_sdl
SWCL_OBJS=$(SOFTWARE_OBJS) vid_sdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
SW_EXE_NAME=../fteqw_sdl.sw
SWCL_EXE_NAME=../fteqwcl_sdl.sw
ifdef windir
SW_LDFLAGS=$(SWLDFLAGS) -lmingw32 -lwsock32 -lSDLmain -lSDL
else
#pthread is needed because of SDL.
SW_LDFLAGS=$(SWLDFLAGS) `sdl-config --libs` -lpng -ljpeg
endif
SW_CFLAGS=$(SWCFLAGS) `sdl-config --cflags`
SWB_DIR=sw_sdl
SWCL_DIR=swcl_sdl
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
SV_EXE_NAME=../fteqw.sv
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
#specific targets override those defaults as needed.
ifeq ($(FTE_TARGET),win32)
LIBS_DIR = $(BASE_DIR)/libs
SV_EXE_NAME=../fteqwsv.exe
SV_LDFLAGS=libs/zlib.lib -lwsock32
SV_DIR=sv_mingw
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS)
ifeq ($(USEASM),true)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o
else
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o
endif
GL_EXE_NAME=../fteglqw.exe
GLCL_EXE_NAME=../fteglqwcl.exe
GL_LDFLAGS=$(GLLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
GL_CFLAGS=$(GLCFLAGS)
GLB_DIR=gl_mgw
GLCL_DIR=glcl_mgw
ifeq ($(USEASM),true)
SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o
else
SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o
endif
SW_EXE_NAME=../fteswqw.exe
SWCL_EXE_NAME=../fteswqwcl.exe
SW_LDFLAGS=$(SWLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
SW_CFLAGS=$(SWCFLAGS)
SWB_DIR=sw_mgw
SWCL_DIR=swcl_mgw
ifeq ($(USEASM),true)
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o
else
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o
endif
M_EXE_NAME=../fteqw.exe
MCL_EXE_NAME=../fteqwcl.exe
M_LDFLAGS=$(GLLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS)
MB_DIR=m_mgw
MCL_DIR=mcl_mgw
endif
ifeq ($(FTE_TARGET),bsd)
#mostly uses the linux stuff.
#oss, X, etc.
SV_DIR=sv_linux
SV_LDFLAGS=-lz
ifeq ($(USEASM),true)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
endif
GL_EXE_NAME=../fteqw.gl
GLCL_EXE_NAME=../fteqwcl.gl
GL_LDFLAGS= -L/usr/local/lib $(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm
GL_CFLAGS=$(GLCFLAGS) -I/usr/local/include
GLB_DIR=gl_bsd
GLCL_DIR=glcl_bsd
ifeq ($(USEASM),true)
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o
endif
SW_EXE_NAME=../fteqw.sw
SWCL_EXE_NAME=../fteqwcl.sw
SW_LDFLAGS=-L/usr/local/lib $(SWLDFLAGS) $(XLDFLAGS)
SW_CFLAGS=$(SWCFLAGS) -I/usr/local/include
SWB_DIR=sw_bsd
SWCL_DIR=swcl_bsd
ifeq ($(USEASM),true)
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o
endif
M_EXE_NAME=../fteqw
MCL_EXE_NAME=../fteqwcl
M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS)
MB_DIR=m_bsd
MCL_DIR=mcl_bsd
endif
ifeq ($(FTE_TARGET),linux)
SV_DIR=sv_linux
SV_LDFLAGS=-lz
ifeq ($(USEASM),true)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_linux.o sys_linux.o sys_dosa.o
else
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_linux.o sys_linux.o
endif
GL_EXE_NAME=../fteqw.gl
GLCL_EXE_NAME=../fteqwcl.gl
GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm
GL_CFLAGS=$(GLCFLAGS)
GLB_DIR=gl_linux
GLCL_DIR=glcl_linux
ifeq ($(USEASM),true)
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_linux.o sys_linux.o sys_dosa.o
else
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_linux.o sys_linux.o
endif
SW_EXE_NAME=../fteqw.sw
SWCL_EXE_NAME=../fteqwcl.sw
SW_LDFLAGS=$(SWLDFLAGS) $(XLDFLAGS)
SW_CFLAGS=$(SWCFLAGS)
SWB_DIR=sw_linux
SWCL_DIR=swcl_linux
ifeq ($(USEASM),true)
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_linux.o sys_linux.o sys_dosa.o
else
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_linux.o sys_linux.o
endif
M_EXE_NAME=../fteqw
MCL_EXE_NAME=../fteqwcl
M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS)
MB_DIR=m_linux
MCL_DIR=mcl_linux
MINGL_EXE_NAME=../fteqw.mingl
MINGL_DIR=mingl_linux
endif
ifeq ($(FTE_TARGET),cygwin)
SV_DIR=sv_cygwin
SV_LDFLAGS=-lz
ifeq ($(USEASM),true)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
endif
GL_EXE_NAME=../fteqwglcyg.exe
GLCL_EXE_NAME=../fteqwclglcyg.exe
GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS)
GL_CFLAGS=$(GLCFLAGS)
GLB_DIR=gl_cygwin
GLCL_DIR=glcl_cygwin
ifeq ($(USEASM),true)
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o
endif
SW_EXE_NAME=../fteqwswcyg.exe
SWCL_EXE_NAME=../fteqwclswcyg.exe
SW_LDFLAGS=$(SWLDFLAGS) $(XLDFLAGS)
SW_CFLAGS=$(SWCFLAGS)
SWB_DIR=sw_cygwin
SWCL_DIR=swcl_cygwin
ifeq ($(USEASM),true)
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o
endif
M_EXE_NAME=../fteqwcyg.exe
MCL_EXE_NAME=../fteqwclcyg.exe
M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS)
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS)
MB_DIR=m_cygwin
MCL_DIR=mcl_cygwin
MINGL_EXE_NAME=../fteqwminglcyg.exe
MINGL_DIR=mingl_cygwin
endif
SV_DIR?=sv_sdl
.default: help
all: sv-rel sw-rel gl-rel m-rel
autoconfig: clean
/bin/bash makeconfig.sh y
config: clean
/bin/bash makeconfig.sh
ifneq ($(OUT_DIR),)
-include $(OUT_DIR)/*.d
endif
VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SW_DIR) : $(SERVER_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(SNDCODEC_DIR)
#$(OUT_DIR)/%.d: %.c
# @set -e; rm -f $@; \
# $(CC) -MM $(ALL_CFLAGS) $< > $@.$$$$; \
# sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
# rm -f $@.$$$$
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.c
@set -e; rm -f $@.d; \
$(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.o[ :]*,\1.o $@.d : ,g' < $@.d.$$$$ > $@.d; \
rm -f $@.d.$$$$
$(DO_CC) -I$(OUT_DIR)
ifeq ($(USEASM),true)
$(OUT_DIR)/%.o : %.s sw/*.h
$(DO_AS)
endif
#enables use of precompiled headers in gcc 3.4 onwards.
$(OUT_DIR)/quakedef.h.gch : quakedef.h
$(CC) -x c $(BASE_CFLAGS) $(WCFLAGS) -o $@ -c $< $(CFLAGS)
#addprefix is to add the ./release/server/ part of the object name
#foreach is needed as the OBJS is a list of variable names containing object lists.
#which is needed as windows sucks too much for the chaining to carry a full list.
#god knows how gcc loads the list properly.
#or at least I hope he does. It makes no sence to mortals.
$(OUT_DIR)/$(EXE_NAME): $(OUT_DIR)/quakedef.h.gch $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))))
$(CC) $(WCFLAGS) -o $@ $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol)))) $(LDFLAGS) $(CFLAGS)
_out-rel:
$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)"
strip --strip-all $(OUT_DIR)/$(EXE_NAME)
_out-dbg:
$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)"
_cl-rel:
$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
_cl-dbg:
$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
_clsv-rel: reldir
$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
_clsv-dbg: debugdir
$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
sv-tmp: reldir debugdir
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(SV_LDFLAGS) $(LDFLAGS)" OBJS="SV_OBJS"
sv-rel:
$(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)"
sv-dbg:
$(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)"
glcl-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
gl-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
glcl-rel:
$(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(GLCL_DIR)"
glcl-dbg:
$(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(GLCL_DIR)"
gl-rel:
$(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(GLB_DIR)"
gl-dbg:
$(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(GLB_DIR)"
mingl-tmp: reldir
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
mingl-rel:
$(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MINGL_DIR)"
swcl-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SWCL_EXE_NAME)" WCFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS) $(LDFLAGS)" SOBJS="$(SWCL_OBJS)"
sw-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SW_EXE_NAME)" WCFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS) $(LDFLAGS)" SOBJS="$(SWCL_OBJS)"
swcl-rel:
$(MAKE) swcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(SWCL_DIR)"
swcl-dbg:
$(MAKE) swcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(SWCL_DIR)"
sw-rel:
$(MAKE) sw-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(SWB_DIR)"
sw-dbg:
$(MAKE) sw-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(SWB_DIR)"
mcl-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
m-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
mcl-rel:
$(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)"
mcl-dbg:
$(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)"
m-rel:
$(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)"
m-dbg:
$(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)"
.PHONY: m-tmp mcl-tmp sw-tmp swcl-tmp mingl-tmp glcl-tmp gl-tmp sv-tmp _clsv-dbg _clsv-rel _cl-dbg _cl-rel _out-rel _out-dbg
ifdef windir
debugdir:
@-mkdir -p $(subst /,\, $(OUT_DIR))
reldir:
@-mkdir -p $(subst /,\, $(OUT_DIR))
else
reldir:
@-mkdir -p $(RELEASE_DIR)
@-mkdir -p $(OUT_DIR)
debugdir:
@-mkdir -p $(DEBUG_DIR)
@-mkdir -p $(OUT_DIR)
endif
plugins:
ifneq ($(shell grep all ../plugins/Makefile),)
$(MAKE) -C ../plugins
else
@-echo no plugins directory installed
endif
plugins:
help:
@-echo "Specfic targets:"
@-echo "clean - removes all output (use make dirs afterwards)"
@-echo "all - make all the targets possible"
@-echo ""
@-echo "Normal targets:"
@-echo "(each of these targets must have the postfix -rel or -dbg)"
@-echo "sv"
@-echo "gl"
@-echo "sw"
install:
-cp debug/*.* /opt/quake/
-cp release/*.* /opt/quake/
clean:
-rm -f -r $(RELEASE_DIR)
-rm -f -r $(DEBUG_DIR)