fteqw/specs
Spoike eefc950400 particles: rework r_effect, such that its possible to project particles forwards
particles: add an emiteffectnum field (and support emiteffect+traileffect psuedo-fields), for reliable emissions that are not framerate dependant (emitted forwards by default...
particles: rewrote 'sky' surface emittance. can now emit from submodels too.
particles: be more verbose about unknown mode keywords, instead of silent.
server: add basic misc_model emulation, for mods that don't implement one.
quake2: better r1q2 compat.
renderer: rework mindist+maxdist, should be more consistent as well as more reliable with orthographic matricies. has actual VF_ enumerations now.
sound: fix CF_FOLLOW to not crash, and work with openal.
client: 'cl_loopbackprotocol nq' now uses appropriate protocol extensions.
fs: try using /usr/share/games/foo by default, if it exists.
server: uncap drate if unspecified, do not fall back on rate.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5021 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-10-22 07:06:51 +00:00
..
compile farm scripts Fixed WIP binary counts to reflect targets that started compiling 2010-07-13 07:49:07 +00:00
antilag.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00
browser.txt Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
browserexample.html committing for fixes for OMC 2011-10-27 16:16:29 +00:00
chunkeddownloads.txt my bulk commits didn't include include file additions. these are optional. 2013-03-17 12:09:59 +00:00
console.txt added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
csqc_for_idiots.txt mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. 2016-01-18 05:22:07 +00:00
distort.pk3 Updated this slightly. 2011-08-28 01:12:24 +00:00
distort.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00
example.shader Work In Progress branch. 2009-11-04 21:16:50 +00:00
ext_csqc_1.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00
fbotplug.zip useful multiprogs example, hope it works 2010-05-20 23:43:29 +00:00
fonts.txt Docs are good for you. 2009-07-18 20:07:31 +00:00
fte_manifests.txt Polished and documented the manifest support a little. Feels a bit more robust now. 2014-10-29 05:03:03 +00:00
mapcluster.txt make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
modmaking.txt Trimmed some dead files. 2012-09-30 05:52:03 +00:00
multiprogs.txt initial docs for multiprogs. 2010-05-20 12:34:11 +00:00
particles.txt misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
qc_extensions.txt more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
replacementdeltas.txt particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
rtlights.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00
scriptable menus.txt I wrote this ages ago. I might as well make it available. I've no idea how out of date it is. 2009-06-10 23:50:51 +00:00
skeletal.txt my bulk commits didn't include include file additions. these are optional. 2013-03-17 12:09:59 +00:00
splitscreen.txt mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. 2016-01-18 05:22:07 +00:00
videocapture.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00