fteqw/engine/client/snd_dma.c
Spoike 9000f497ec misc fixes and tweaks:
added //it stuffcmd.
now parsing //wps stuffcmds for ezhud use.
rework worker threads a little so that the main thread is no longer guaranteed to be stalled at least once. This speeds up load times a little.
fix nq server player counts in the server browser.
fix switching from/to spectator mode from destroying frag counts.
tweak custom bf args a little.
fix issue with player names starting with char 0x80.
fix menu.dat not loading.
attempt to fix flush lag on windows.
some fixes for stencil shadows.
try to fix public builds not knowing their svn revision. this should fix autoupdates.
added global_gravitydir vector, for mods that want to be really weird. doesn't clear onground flags however.
reworked the status command a little to attempt to report bursts a little better.
fix multicasts missing in mvds issue.
fix illegible server message with dpp7 downloads.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4992 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-10-27 15:20:15 +00:00

3514 lines
91 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_dma.c -- main control for any streaming sound output devices
#include "quakedef.h"
static void S_Play(void);
static void S_PlayVol(void);
static void S_SoundList_f(void);
static void S_Update_(soundcardinfo_t *sc);
void S_StopAllSounds(qboolean clear);
static void S_StopAllSounds_f (void);
static void S_UpdateCard(soundcardinfo_t *sc);
static void S_ClearBuffer (soundcardinfo_t *sc);
sfx_t *S_FindName (const char *name, qboolean create);
// =======================================================================
// Internal sound data & structures
// =======================================================================
soundcardinfo_t *sndcardinfo; //the master card.
int snd_blocked = 0;
static qboolean snd_ambient = 1;
qboolean snd_initialized = false;
int snd_speed;
static struct
{
int entnum;
vec3_t origin;
vec3_t velocity;
vec3_t forward;
vec3_t right;
vec3_t up;
} listener[MAX_SPLITS];
vec_t sound_nominal_clip_dist=1000.0;
#define MAX_SFX 8192
sfx_t *known_sfx; // hunk allocated [MAX_SFX]
int num_sfx;
sfx_t *ambient_sfx[NUM_AMBIENTS];
//int desired_speed = 44100;
int desired_bits = 16;
int sound_started=0;
cvar_t bgmvolume = CVARAFD( "musicvolume", "0.3", "bgmvolume", CVAR_ARCHIVE,
"Volume level for background music.");
cvar_t volume = CVARFD( "volume", "0.7", CVAR_ARCHIVE,
"Main volume level for all engine sound.");
cvar_t nosound = CVARFD( "nosound", "0", CVAR_ARCHIVE,
"Disable all sound from the engine. Cannot be overriden by configs or anything if set via the -nosound commandline argument.");
cvar_t precache = CVARAF( "s_precache", "1",
"precache", 0);
cvar_t loadas8bit = CVARAFD( "s_loadas8bit", "0",
"loadas8bit", CVAR_ARCHIVE,
"Downsample sounds on load as lower quality 8-bit sound.");
cvar_t ambient_level = CVARAF( "s_ambientlevel", "0.3",
"ambient_level", CVAR_ARCHIVE);
cvar_t ambient_fade = CVARAF( "s_ambientfade", "100",
"ambient_fade", CVAR_ARCHIVE);
cvar_t snd_noextraupdate = CVARAF( "s_noextraupdate", "0",
"snd_noextraupdate", 0);
cvar_t snd_show = CVARAF( "s_show", "0",
"snd_show", 0);
cvar_t snd_khz = CVARAFD( "s_khz", "48",
"snd_khz", CVAR_ARCHIVE, "Sound speed, in kilohertz. Common values are 11, 22, 44, 48. Values above 1000 are explicitly in hertz.");
cvar_t snd_inactive = CVARAFD( "s_inactive", "1",
"snd_inactive", CVAR_ARCHIVE,
"Play sound while application is inactive (ex. tabbed out). Needs a snd_restart if changed."
); //set if you want sound even when tabbed out.
cvar_t _snd_mixahead = CVARAFD( "s_mixahead", "0.1",
"_snd_mixahead", CVAR_ARCHIVE, "Specifies how many seconds to prebuffer audio. Lower values give less latency, but might result in crackling. Different hardware/drivers have different tolerances.");
cvar_t snd_leftisright = CVARAF( "s_swapstereo", "0",
"snd_leftisright", CVAR_ARCHIVE);
cvar_t snd_eax = CVARAF( "s_eax", "0",
"snd_eax", 0);
cvar_t snd_speakers = CVARAFD( "s_numspeakers", "2",
"snd_numspeakers", 0, "Number of hardware audio channels to use. "DISTRIBUTION" supports up to 6.");
cvar_t snd_buffersize = CVARAF( "s_buffersize", "0",
"snd_buffersize", 0);
cvar_t snd_samplebits = CVARAF( "s_bits", "16",
"snd_samplebits", CVAR_ARCHIVE);
cvar_t snd_playersoundvolume = CVARAFD( "s_localvolume", "1",
"snd_localvolume", CVAR_ARCHIVE,
"Sound level for sounds local or originating from the player such as firing and pain sounds."); //sugested by crunch
cvar_t snd_playbackrate = CVARFD( "snd_playbackrate", "1", CVAR_CHEAT, "Debugging cvar that changes the playback rate of all new sounds.");
cvar_t snd_linearresample = CVARAF( "s_linearresample", "1",
"snd_linearresample", 0);
cvar_t snd_linearresample_stream = CVARAF( "s_linearresample_stream", "0",
"snd_linearresample_stream", 0);
cvar_t snd_mixerthread = CVARAD( "s_mixerthread", "1",
"snd_mixerthread", "When enabled sound mixing will be run on a separate thread. Currently supported only by directsound. Other drivers may unconditionally thread audio. Set to 0 only if you have issues.");
cvar_t snd_device = CVARAFD( "s_device", "",
"snd_device", CVAR_ARCHIVE, "This is the sound device(s) to use, in the form of driver:device.\nIf desired, multiple devices can be listed in space-seperated (quoted) tokens. _s_device_opts contains any enumerated options.\nIn all seriousness, use the menu to set this if you wish to keep your hair.");
cvar_t snd_device_opts = CVARFD( "_s_device_opts", "", CVAR_NOSET, "The possible audio output devices, in \"value\" \"description\" pairs, for gamecode to read.");
#ifdef VOICECHAT
static void QDECL S_Voip_Play_Callback(cvar_t *var, char *oldval);
cvar_t snd_voip_capturedevice = CVARF("cl_voip_capturedevice", "", CVAR_ARCHIVE);
cvar_t snd_voip_capturedevice_opts = CVARFD("_cl_voip_capturedevice_opts", "", CVAR_NOSET, "The possible audio capture devices, in \"value\" \"description\" pairs, for gamecode to read.");
int voipbutton; //+voip, no longer part of cl_voip_send to avoid it getting saved
cvar_t snd_voip_send = CVARFD("cl_voip_send", "0", CVAR_ARCHIVE, "Sends voice-over-ip data to the server whenever it is set.\n0: only send voice if +voip is pressed.\n1: voice activation.\n2: constantly send.\n+4: Do not send to game, only to rtp sessions.");
cvar_t snd_voip_test = CVARD("cl_voip_test", "0", "If 1, enables you to hear your own voice directly, bypassing the server and thus without networking latency, but is fine for checking audio levels. Note that sv_voip_echo can be set if you want to include latency and packetloss considerations, but setting that cvar requires server admin access and is thus much harder to use.");
cvar_t snd_voip_vad_threshhold = CVARFD("cl_voip_vad_threshhold", "15", CVAR_ARCHIVE, "This is the threshhold for voice-activation-detection when sending voip data");
cvar_t snd_voip_vad_delay = CVARD("cl_voip_vad_delay", "0.3", "Keeps sending voice data for this many seconds after voice activation would normally stop");
cvar_t snd_voip_capturingvol = CVARAFD("cl_voip_capturingvol", "0.5", NULL, CVAR_ARCHIVE, "Volume multiplier applied while capturing, to avoid your audio from being heard by others. Does not affect game volume when other speak (minimum of cl_voip_capturingvol and cl_voip_ducking is used).");
cvar_t snd_voip_showmeter = CVARAFD("cl_voip_showmeter", "1", NULL, CVAR_ARCHIVE, "Shows your speech volume above the standard hud. 0=hide, 1=show when transmitting, 2=ignore voice-activation disable");
cvar_t snd_voip_play = CVARAFDC("cl_voip_play", "1", NULL, CVAR_ARCHIVE, "Enables voip playback. Value is a volume scaler.", S_Voip_Play_Callback);
cvar_t snd_voip_ducking = CVARAFD("cl_voip_ducking", "0.5", NULL, CVAR_ARCHIVE, "Scales game audio by this much when someone is talking to you. Does not affect your speaker volume when you speak (minimum of cl_voip_capturingvol and cl_voip_ducking is used).");
cvar_t snd_voip_micamp = CVARAFDC("cl_voip_micamp", "2", NULL, CVAR_ARCHIVE, "Amplifies your microphone when using voip.", 0);
cvar_t snd_voip_codec = CVARAFDC("cl_voip_codec", "0", NULL, CVAR_ARCHIVE, "0: speex(@11khz). 1: raw. 2: opus. 3: speex(@8khz). 4: speex(@16). 5:speex(@32).", 0);
cvar_t snd_voip_noisefilter = CVARAFDC("cl_voip_noisefilter", "1", NULL, CVAR_ARCHIVE, "Enable the use of the noise cancelation filter.", 0);
cvar_t snd_voip_autogain = CVARAFDC("cl_voip_autogain", "0", NULL, CVAR_ARCHIVE, "Attempts to normalize your voice levels to a standard level. Useful for lazy people, but interferes with voice activation levels.", 0);
#endif
extern vfsfile_t *rawwritefile;
#ifdef MULTITHREAD
void *mixermutex;
void S_LockMixer(void)
{
Sys_LockMutex(mixermutex);
}
void S_UnlockMixer(void)
{
Sys_UnlockMutex(mixermutex);
}
#else
void S_LockMixer(void)
{
}
void S_UnlockMixer(void)
{
}
#endif
void S_AmbientOff (void)
{
snd_ambient = false;
}
void S_AmbientOn (void)
{
snd_ambient = true;
}
qboolean S_HaveOutput(void)
{
return sound_started && sndcardinfo;
}
void S_SoundInfo_f(void)
{
int i, j;
int active, known;
soundcardinfo_t *sc;
if (!sound_started)
{
Con_Printf ("sound system not started\n");
return;
}
if (!sndcardinfo)
{
Con_Printf ("No sound cards\n");
return;
}
for (sc = sndcardinfo; sc; sc = sc->next)
{
Con_Printf("Audio Device: %s\n", sc->name);
Con_Printf(" %d channels, %gkhz, %d bit audio%s\n", sc->sn.numchannels, sc->sn.speed/1000.0, sc->sn.samplebits, sc->selfpainting?", threaded":"");
Con_Printf(" %d samples in buffer\n", sc->sn.samples);
for (i = 0, active = 0, known = 0; i < sc->total_chans; i++)
{
if (sc->channel[i].sfx)
{
known++;
for (j = 0; j < MAXSOUNDCHANNELS; j++)
{
if (sc->channel[i].vol[j])
{
active++;
break;
}
}
if (j<MAXSOUNDCHANNELS)
Con_Printf(" %s (%i %i, %g %g %g, active)\n", sc->channel[i].sfx->name, sc->channel[i].entnum, sc->channel[i].entchannel, sc->channel[i].origin[0], sc->channel[i].origin[1], sc->channel[i].origin[2]);
else
Con_DPrintf(" %s (%i %i, %g %g %g, inactive)\n", sc->channel[i].sfx->name, sc->channel[i].entnum, sc->channel[i].entchannel, sc->channel[i].origin[0], sc->channel[i].origin[1], sc->channel[i].origin[2]);
}
}
Con_Printf(" %d/%d/%d/%d active/known/highest/max\n", active, known, sc->total_chans, MAX_CHANNELS);
for (i = 0; i < sc->sn.numchannels; i++)
{
Con_Printf(" chan %i: fwd:%-4g rt:%-4g up:%-4g dist:%-4g\n", i, sc->speakerdir[i][0], sc->speakerdir[i][1], sc->speakerdir[i][2], sc->dist[i]);
}
}
}
#ifdef VOICECHAT
#include <speex.h>
#include <speex_preprocess.h>
enum
{
VOIP_SPEEX_OLD = 0, //original supported codec (with needless padding and at the wrong rate to keep quake implementations easy)
VOIP_RAW = 1, //support is not recommended.
VOIP_OPUS = 2, //supposed to be better than speex.
VOIP_SPEEX_NARROW = 3, //narrowband speex. packed data.
VOIP_SPEEX_WIDE = 4, //wideband speex. packed data.
VOIP_SPEEX_ULTRAWIDE = 5,//wideband speex. packed data.
VOIP_INVALID = 16 //not currently generating audio.
};
static struct
{
struct
{
qboolean inited;
qboolean loaded;
dllhandle_t *speexlib;
SpeexBits encbits;
SpeexBits decbits[MAX_CLIENTS];
const SpeexMode *modenb;
const SpeexMode *modewb;
const SpeexMode *modeuwb;
} speex;
struct
{
qboolean inited;
qboolean loaded;
dllhandle_t *speexdsplib;
SpeexPreprocessState *preproc; //filter out noise
int curframesize;
int cursamplerate;
} speexdsp;
struct
{
qboolean inited;
qboolean loaded;
dllhandle_t *opuslib;
} opus;
unsigned char enccodec;
void *encoder;
unsigned int encframesize;
unsigned int encsamplerate;
void *decoder[MAX_CLIENTS];
unsigned char deccodec[MAX_CLIENTS];
unsigned char decseq[MAX_CLIENTS]; /*sender's sequence, to detect+cover minor packetloss*/
unsigned char decgen[MAX_CLIENTS]; /*last generation. if it changes, we flush speex to reset packet loss*/
unsigned int decsamplerate[MAX_CLIENTS];
unsigned int decframesize[MAX_CLIENTS];
float lastspoke[MAX_CLIENTS]; /*time when they're no longer considered talking. if future, they're talking*/
float lastspoke_any;
unsigned char capturebuf[32768]; /*pending data*/
unsigned int capturepos;/*amount of pending data*/
unsigned int encsequence;/*the outgoing sequence count*/
unsigned int enctimestamp;/*for rtp streaming*/
unsigned int generation;/*incremented whenever capture is restarted*/
qboolean wantsend; /*set if we're capturing data to send*/
float voiplevel; /*your own voice level*/
unsigned int dumps; /*trigger a new generation thing after a bit*/
unsigned int keeps; /*for vad_delay*/
snd_capture_driver_t *cdriver;/*capture driver's functions*/
void *cdriverctx; /*capture driver context*/
} s_voip;
#define OPUS_APPLICATION_VOIP 2048
#define OPUS_RESET_STATE 4028
#ifdef OPUS_STATIC
#include "opus.h"
#define qopus_encoder_create opus_encoder_create
#define qopus_encoder_destroy opus_encoder_destroy
#define qopus_encoder_ctl opus_encoder_ctl
#define qopus_encode opus_encode
#define qopus_decoder_create opus_decoder_create
#define qopus_decoder_destroy opus_decoder_destroy
#define qopus_decoder_ctl opus_decoder_ctl
#define qopus_decode opus_decode
#else
#define opus_int32 int
#define opus_int16 short
#define OpusEncoder void
#define OpusDecoder void
static OpusEncoder *(VARGS *qopus_encoder_create)(opus_int32 Fs, int channels, int application, int *error);
static void (VARGS *qopus_encoder_destroy)(OpusEncoder *st);
static int (VARGS *qopus_encoder_ctl)(OpusEncoder *st, int request, ...);
static opus_int32 (VARGS *qopus_encode)(OpusEncoder *st, const opus_int16 *pcm, int frame_size, unsigned char *data, opus_int32 max_data_bytes);
static OpusDecoder *(VARGS *qopus_decoder_create)(opus_int32 Fs, int channels, int *error);
static void (VARGS *qopus_decoder_destroy)(OpusDecoder *st);
static int (VARGS *qopus_decoder_ctl)(OpusDecoder *st, int request, ...);
static int (VARGS *qopus_decode)(OpusDecoder *st, const unsigned char *data, opus_int32 len, opus_int16 *pcm, int frame_size, int decode_fec);
static dllfunction_t qopusfuncs[] =
{
{(void*)&qopus_encoder_create, "opus_encoder_create"},
{(void*)&qopus_encoder_destroy, "opus_encoder_destroy"},
{(void*)&qopus_encoder_ctl, "opus_encoder_ctl"},
{(void*)&qopus_encode, "opus_encode"},
{(void*)&qopus_decoder_create, "opus_decoder_create"},
{(void*)&qopus_decoder_destroy, "opus_decoder_destroy"},
{(void*)&qopus_decoder_ctl, "opus_decoder_ctl"},
{(void*)&qopus_decode, "opus_decode"},
{NULL}
};
#endif
#ifdef SPEEX_STATIC
#define qspeex_lib_get_mode speex_lib_get_mode
#define qspeex_bits_init speex_bits_init
#define qspeex_bits_reset speex_bits_reset
#define qspeex_bits_write speex_bits_write
#define qspeex_preprocess_state_init speex_preprocess_state_init
#define qspeex_preprocess_state_destroy speex_preprocess_state_destroy
#define qspeex_preprocess_ctl speex_preprocess_ctl
#define qspeex_preprocess_run speex_preprocess_run
#define qspeex_encoder_init speex_encoder_init
#define qspeex_encoder_destroy speex_encoder_destroy
#define qspeex_encoder_ctl speex_encoder_ctl
#define qspeex_encode_int speex_encode_int
#define qspeex_decoder_init speex_decoder_init
#define qspeex_decoder_destroy speex_decoder_destroy
#define qspeex_decode_int speex_decode_int
#define qspeex_bits_read_from speex_bits_read_from
#else
static const SpeexMode *(VARGS *qspeex_lib_get_mode)(int mode);
static void (VARGS *qspeex_bits_init)(SpeexBits *bits);
static void (VARGS *qspeex_bits_reset)(SpeexBits *bits);
static int (VARGS *qspeex_bits_write)(SpeexBits *bits, char *bytes, int max_len);
static SpeexPreprocessState *(VARGS *qspeex_preprocess_state_init)(int frame_size, int sampling_rate);
static void (VARGS *qspeex_preprocess_state_destroy)(SpeexPreprocessState *st);
static int (VARGS *qspeex_preprocess_ctl)(SpeexPreprocessState *st, int request, void *ptr);
static int (VARGS *qspeex_preprocess_run)(SpeexPreprocessState *st, spx_int16_t *x);
static void * (VARGS *qspeex_encoder_init)(const SpeexMode *mode);
static int (VARGS *qspeex_encoder_ctl)(void *state, int request, void *ptr);
static int (VARGS *qspeex_encode_int)(void *state, spx_int16_t *in, SpeexBits *bits);
static void *(VARGS *qspeex_decoder_init)(const SpeexMode *mode);
static void (VARGS *qspeex_decoder_destroy)(void *state);
static int (VARGS *qspeex_decode_int)(void *state, SpeexBits *bits, spx_int16_t *out);
static void (VARGS *qspeex_bits_read_from)(SpeexBits *bits, char *bytes, int len);
static dllfunction_t qspeexfuncs[] =
{
{(void*)&qspeex_lib_get_mode, "speex_lib_get_mode"},
{(void*)&qspeex_bits_init, "speex_bits_init"},
{(void*)&qspeex_bits_reset, "speex_bits_reset"},
{(void*)&qspeex_bits_write, "speex_bits_write"},
{(void*)&qspeex_encoder_init, "speex_encoder_init"},
{(void*)&qspeex_encoder_ctl, "speex_encoder_ctl"},
{(void*)&qspeex_encode_int, "speex_encode_int"},
{(void*)&qspeex_decoder_init, "speex_decoder_init"},
{(void*)&qspeex_decoder_destroy, "speex_decoder_destroy"},
{(void*)&qspeex_decode_int, "speex_decode_int"},
{(void*)&qspeex_bits_read_from, "speex_bits_read_from"},
{NULL}
};
static dllfunction_t qspeexdspfuncs[] =
{
{(void*)&qspeex_preprocess_state_init, "speex_preprocess_state_init"},
{(void*)&qspeex_preprocess_state_destroy, "speex_preprocess_state_destroy"},
{(void*)&qspeex_preprocess_ctl, "speex_preprocess_ctl"},
{(void*)&qspeex_preprocess_run, "speex_preprocess_run"},
{NULL}
};
#endif
#ifdef AVAIL_OPENAL
extern snd_capture_driver_t OPENAL_Capture;
#endif
snd_capture_driver_t DSOUND_Capture;
snd_capture_driver_t OSS_Capture;
snd_capture_driver_t *capturedrivers[] =
{
&DSOUND_Capture,
&OSS_Capture,
#ifdef AVAIL_OPENAL
&OPENAL_Capture,
#endif
NULL
};
static qboolean S_SpeexDSP_Init(void)
{
#ifndef SPEEX_STATIC
if (s_voip.speexdsp.inited)
return s_voip.speexdsp.loaded;
s_voip.speexdsp.inited = true;
s_voip.speexdsp.speexdsplib = Sys_LoadLibrary("libspeexdsp", qspeexdspfuncs);
if (!s_voip.speexdsp.speexdsplib)
{
Con_Printf("libspeexdsp not found. Your mic may be noisy.\n");
return false;
}
#endif
s_voip.speexdsp.loaded = true;
return s_voip.speexdsp.loaded;
}
static qboolean S_Speex_Init(void)
{
#ifndef SPEEX_STATIC
if (s_voip.speex.inited)
return s_voip.speex.loaded;
s_voip.speex.inited = true;
s_voip.speex.speexlib = Sys_LoadLibrary("libspeex", qspeexfuncs);
if (!s_voip.speex.speexlib)
{
Con_Printf("libspeex not found. Voice chat is not available.\n");
return false;
}
#endif
s_voip.speex.modenb = qspeex_lib_get_mode(SPEEX_MODEID_NB);
s_voip.speex.modewb = qspeex_lib_get_mode(SPEEX_MODEID_WB);
s_voip.speex.modeuwb = qspeex_lib_get_mode(SPEEX_MODEID_UWB);
s_voip.speex.loaded = true;
return s_voip.speex.loaded;
}
static qboolean S_Opus_Init(void)
{
#ifndef OPUS_STATIC
#ifdef _WIN32
char *modulename = "libopus-0" ARCH_DL_POSTFIX;
#else
char *modulename = "libopus"ARCH_DL_POSTFIX".0";
#endif
if (s_voip.opus.inited)
return s_voip.opus.loaded;
s_voip.opus.inited = true;
s_voip.opus.opuslib = Sys_LoadLibrary(modulename, qopusfuncs);
if (!s_voip.opus.opuslib)
{
Con_Printf("%s not found. Voice chat is not available.\n", modulename);
return false;
}
#endif
Con_Printf("OPUS support is experimental and should not be used\n"); //need to remove the packet length prefix.
s_voip.opus.loaded = true;
return s_voip.opus.loaded;
}
void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, unsigned char seq, unsigned int bytes, unsigned char *data)
{
unsigned char *start;
short decodebuf[8192];
unsigned int decodesamps, len, drops;
int r;
if (sender >= MAX_CLIENTS)
return;
decodesamps = 0;
drops = 0;
start = data;
s_voip.lastspoke[sender] = realtime + 0.5;
if (s_voip.lastspoke[sender] > s_voip.lastspoke_any)
s_voip.lastspoke_any = s_voip.lastspoke[sender];
//if they re-started speaking, flush any old state to avoid things getting weirdly delayed and reset the codec properly.
if (s_voip.decgen[sender] != gen || s_voip.deccodec[sender] != codec)
{
S_RawAudio(sender, NULL, s_voip.decsamplerate[sender], 0, 1, 2, 0);
if (s_voip.deccodec[sender] != codec)
{
//make sure old state is closed properly.
switch(s_voip.deccodec[sender])
{
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
qspeex_decoder_destroy(s_voip.decoder[sender]);
break;
case VOIP_RAW:
break;
case VOIP_OPUS:
qopus_decoder_destroy(s_voip.decoder[sender]);
break;
}
s_voip.decoder[sender] = NULL;
s_voip.deccodec[sender] = VOIP_INVALID;
}
switch(codec)
{
default: //codec not supported.
return;
case VOIP_RAW:
s_voip.decsamplerate[sender] = 11025;
break;
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
{
const SpeexMode *smode;
if (!S_Speex_Init())
return; //speex not usable.
if (codec == VOIP_SPEEX_NARROW)
{
s_voip.decsamplerate[sender] = 8000;
s_voip.decframesize[sender] = 160;
smode = s_voip.speex.modenb;
}
else if (codec == VOIP_SPEEX_WIDE)
{
s_voip.decsamplerate[sender] = 16000;
s_voip.decframesize[sender] = 320;
smode = s_voip.speex.modewb;
}
else if (codec == VOIP_SPEEX_ULTRAWIDE)
{
s_voip.decsamplerate[sender] = 32000;
s_voip.decframesize[sender] = 640;
smode = s_voip.speex.modeuwb;
}
else
{
s_voip.decsamplerate[sender] = 11025;
s_voip.decframesize[sender] = 160;
smode = s_voip.speex.modenb;
}
if (!s_voip.decoder[sender])
{
qspeex_bits_init(&s_voip.speex.decbits[sender]);
qspeex_bits_reset(&s_voip.speex.decbits[sender]);
s_voip.decoder[sender] = qspeex_decoder_init(smode);
if (!s_voip.decoder[sender])
return;
}
else
qspeex_bits_reset(&s_voip.speex.decbits[sender]);
}
break;
case VOIP_OPUS:
if (!S_Opus_Init())
return;
//the lazy way to reset the codec!
if (!s_voip.decoder[sender])
{
//opus outputs to 8, 12, 16, 24, or 48khz. pick whichever has least excess samples and resample to fit it.
if (snd_speed <= 8000)
s_voip.decsamplerate[sender] = 8000;
else if (snd_speed <= 12000)
s_voip.decsamplerate[sender] = 12000;
else if (snd_speed <= 16000)
s_voip.decsamplerate[sender] = 16000;
else if (snd_speed <= 24000)
s_voip.decsamplerate[sender] = 24000;
else
s_voip.decsamplerate[sender] = 48000;
s_voip.decoder[sender] = qopus_decoder_create(s_voip.decsamplerate[sender], 1/*FIXME: support stereo where possible*/, NULL);
if (!s_voip.decoder[sender])
return;
s_voip.decframesize[sender] = (sizeof(decodebuf) / sizeof(decodebuf[0])) / 2; //this is the maximum size in a single frame.
}
else
qopus_decoder_ctl(s_voip.decoder[sender], OPUS_RESET_STATE);
break;
}
s_voip.deccodec[sender] = codec;
s_voip.decgen[sender] = gen;
s_voip.decseq[sender] = seq;
}
//if there's packetloss, tell the decoder about the missing parts.
//no infinite loops please.
if ((unsigned)(seq - s_voip.decseq[sender]) > 10)
s_voip.decseq[sender] = seq - 10;
while(s_voip.decseq[sender] != seq)
{
if (decodesamps + s_voip.decframesize[sender] > sizeof(decodebuf)/sizeof(decodebuf[0]))
{
S_RawAudio(sender, (qbyte*)decodebuf, s_voip.decsamplerate[sender], decodesamps, 1, 2, snd_voip_play.value);
decodesamps = 0;
}
switch(codec)
{
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
qspeex_decode_int(s_voip.decoder[sender], NULL, decodebuf + decodesamps);
decodesamps += s_voip.decframesize[sender];
break;
case VOIP_OPUS:
r = qopus_decode(s_voip.decoder[sender], NULL, 0, decodebuf + decodesamps, min(s_voip.decframesize[sender], sizeof(decodebuf)/sizeof(decodebuf[0]) - decodesamps), false);
if (r > 0)
decodesamps += r;
break;
}
s_voip.decseq[sender]++;
}
while (bytes > 0)
{
if (decodesamps + s_voip.decframesize[sender] >= sizeof(decodebuf)/sizeof(decodebuf[0]))
{
S_RawAudio(sender, (qbyte*)decodebuf, s_voip.decsamplerate[sender], decodesamps, 1, 2, snd_voip_play.value);
decodesamps = 0;
}
switch(codec)
{
default:
bytes = 0;
break;
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
if (codec == VOIP_SPEEX_OLD)
{ //older versions support only this, and require this extra bit.
bytes--;
len = *start++;
if (bytes < len)
break;
}
else
len = bytes;
qspeex_bits_read_from(&s_voip.speex.decbits[sender], start, len);
bytes -= len;
start += len;
while (qspeex_decode_int(s_voip.decoder[sender], &s_voip.speex.decbits[sender], decodebuf + decodesamps) == 0)
{
decodesamps += s_voip.decframesize[sender];
s_voip.decseq[sender]++;
seq++;
if (decodesamps + s_voip.decframesize[sender] >= sizeof(decodebuf)/sizeof(decodebuf[0]))
{
S_RawAudio(sender, (qbyte*)decodebuf, s_voip.decsamplerate[sender], decodesamps, 1, 2, snd_voip_play.value);
decodesamps = 0;
}
}
break;
case VOIP_RAW:
len = min(bytes, sizeof(decodebuf)-(sizeof(decodebuf[0])*decodesamps));
memcpy(decodebuf+decodesamps, start, len);
decodesamps += len / sizeof(decodebuf[0]);
s_voip.decseq[sender]++;
bytes -= len;
start += len;
break;
case VOIP_OPUS:
len = bytes;
if (decodesamps > 0)
{
S_RawAudio(sender, (qbyte*)decodebuf, s_voip.decsamplerate[sender], decodesamps, 1, 2, snd_voip_play.value);
decodesamps = 0;
}
r = qopus_decode(s_voip.decoder[sender], start, len, decodebuf + decodesamps, sizeof(decodebuf)/sizeof(decodebuf[0]) - decodesamps, false);
// Con_Printf("Decoded %i frames from %i bytes\n", r, len);
if (r > 0)
{
decodesamps += r;
s_voip.decseq[sender] += 1;//r / s_voip.decframesize[sender];
seq += 1;//r / s_voip.decframesize[sender];
}
else if (r < 0)
Con_Printf("Opus decoding error %i\n", r);
bytes -= len;
start += len;
break;
}
}
if (drops)
Con_DPrintf("%i dropped audio frames\n", drops);
if (decodesamps > 0)
S_RawAudio(sender, (qbyte*)decodebuf, s_voip.decsamplerate[sender], decodesamps, 1, 2, snd_voip_play.value);
}
#ifdef SUPPORT_ICE
qboolean S_Voip_RTP_CodecOkay(const char *codec)
{
if (!strcmp(codec, "speex@8000") || !strcmp(codec, "speex@11025") || !strcmp(codec, "speex@16000") || !strcmp(codec, "speex@32000"))
{
if (S_Speex_Init())
return true;
}
else if (!strcmp(codec, "opus") || !strcmp(codec, "opus@48000"))
{
if (S_Opus_Init())
return true;
}
return false;
}
void S_Voip_RTP_Parse(unsigned short sequence, char *codec, unsigned char *data, unsigned int datalen)
{
if (!strcmp(codec, "speex@8000"))
S_Voip_Decode(MAX_CLIENTS-1, VOIP_SPEEX_NARROW, 0, sequence, datalen, data);
if (!strcmp(codec, "speex@11025"))
S_Voip_Decode(MAX_CLIENTS-1, VOIP_SPEEX_OLD, 0, sequence, datalen, data); //very much non-standard rtp
if (!strcmp(codec, "speex@16000"))
S_Voip_Decode(MAX_CLIENTS-1, VOIP_SPEEX_WIDE, 0, sequence&0xff, datalen, data);
if (!strcmp(codec, "speex@32000"))
S_Voip_Decode(MAX_CLIENTS-1, VOIP_SPEEX_ULTRAWIDE, 0, sequence, datalen, data);
if (!strcmp(codec, "opus") || !strcmp(codec, "opus@48000"))
S_Voip_Decode(MAX_CLIENTS-1, VOIP_OPUS, 0, sequence, datalen, data);
}
qboolean NET_RTP_Transmit(unsigned int sequence, unsigned int timestamp, const char *codec, char *cdata, int clength);
qboolean NET_RTP_Active(void);
#else
#define NET_RTP_Active() false
#endif
void S_Voip_Parse(void)
{
unsigned int sender;
unsigned int bytes;
unsigned char data[1024];
unsigned char seq, gen;
unsigned char codec;
sender = MSG_ReadByte();
gen = MSG_ReadByte();
codec = gen>>4;
gen &= 0x0f;
seq = MSG_ReadByte();
bytes = MSG_ReadShort();
if (bytes > sizeof(data) || snd_voip_play.value <= 0)
{
MSG_ReadSkip(bytes);
return;
}
MSG_ReadData(data, bytes);
sender %= MAX_CLIENTS;
//if testing, don't get confused if the server is echoing voice too!
if (snd_voip_test.ival)
if (sender == cl.playerview[0].playernum)
return;
S_Voip_Decode(sender, codec, gen, seq, bytes, data);
}
static float S_Voip_Preprocess(short *start, unsigned int samples, float micamp)
{
int i;
float level = 0, f;
int framesize = s_voip.encframesize;
while(samples >= framesize)
{
if (s_voip.speexdsp.preproc)
qspeex_preprocess_run(s_voip.speexdsp.preproc, start);
for (i = 0; i < framesize; i++)
{
f = start[i] * micamp;
start[i] = bound(-32768, f, 32767); //clamp it carefully, so it doesn't go to crap when given far too high a mic amp
level += f*f;
}
start += framesize;
samples -= framesize;
}
return level;
}
static void S_Voip_TryInitCaptureContext(char *driver, char *device, int rate)
{
int i;
s_voip.cdriver = NULL;
/*Add new drivers in order of priority*/
for (i = 0; capturedrivers[i]; i++)
{
if (capturedrivers[i]->Init && (!driver || !strcmp(capturedrivers[i]->drivername, driver)))
{
s_voip.cdriver = capturedrivers[i];
s_voip.cdriverctx = s_voip.cdriver->Init(s_voip.encsamplerate, device);
if (s_voip.cdriverctx)
{
//success!
return;
}
}
}
if (!s_voip.cdriver)
{
if (!driver)
Con_Printf("No microphone drivers supported\n");
else
Con_Printf("Microphone driver \"%s\" is not valid\n", driver);
}
else
Con_Printf("No microphone detected\n");
s_voip.cdriver = NULL;
}
static void S_Voip_InitCaptureContext(int rate)
{
char *s;
s_voip.cdriver = NULL;
s_voip.cdriverctx = NULL;
for (s = snd_voip_capturedevice.string; ; )
{
char *sep;
s = COM_Parse(s);
if (!*com_token)
break;
sep = strchr(com_token, ':');
if (sep)
*sep++ = 0;
S_Voip_TryInitCaptureContext(com_token, sep, rate);
}
if (!s_voip.cdriver)
S_Voip_TryInitCaptureContext(NULL, NULL, rate);
}
void S_Voip_Transmit(unsigned char clc, sizebuf_t *buf)
{
unsigned char outbuf[8192];
unsigned int outpos;//in bytes
unsigned int encpos;//in bytes
short *start;
unsigned int initseq;//in frames
unsigned int inittimestamp;//in samples
unsigned int samps;
float level;
int len;
float micamp = snd_voip_micamp.value;
qboolean voipsendenable = true;
int voipcodec = snd_voip_codec.ival;
qboolean rtpstream = NET_RTP_Active();
if (buf)
{
/*if you're sending sound, you should be prepared to accept others yelling at you to shut up*/
if (snd_voip_play.value <= 0)
voipsendenable = false;
/*don't send sound if its not supported. that'll break stuff*/
if (!(cls.fteprotocolextensions2 & PEXT2_VOICECHAT))
voipsendenable = false;
}
else
{
/*we're not sending it to a server. the above considerations don't matter*/
voipsendenable = snd_voip_test.ival;
}
/*don't send sound if mic volume won't send anything anyway*/
if (micamp <= 0)
voipsendenable = false;
if (rtpstream)
{
voipsendenable = true;
//if rtp streaming is enabled, hack the codec to something better supported
if (voipcodec == VOIP_SPEEX_OLD)
voipcodec = VOIP_SPEEX_WIDE;
}
voicevolumemod = s_voip.lastspoke_any > realtime?snd_voip_ducking.value:1;
if (!voipsendenable || (voipcodec != s_voip.enccodec && s_voip.cdriver))
{
if (s_voip.cdriver)
{
if (s_voip.cdriverctx)
{
if (s_voip.wantsend)
{
s_voip.cdriver->Stop(s_voip.cdriverctx);
s_voip.wantsend = false;
}
s_voip.cdriver->Shutdown(s_voip.cdriverctx);
s_voip.cdriverctx = NULL;
}
s_voip.cdriver = NULL;
}
switch(s_voip.enccodec)
{
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
break;
case VOIP_OPUS:
qopus_encoder_destroy(s_voip.encoder);
break;
}
s_voip.encoder = NULL;
s_voip.enccodec = VOIP_INVALID;
if (!voipsendenable)
return;
}
voipsendenable = voipbutton || (snd_voip_send.ival>0);
if (!s_voip.cdriver)
{
s_voip.voiplevel = -1;
/*only init the first time capturing is requested*/
if (!voipsendenable)
return;
/*see if we can init our encoding codec...*/
switch(voipcodec)
{
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
{
const SpeexMode *smode;
if (!S_Speex_Init())
{
Con_Printf("Unable to use speex codec - not installed\n");
return;
}
if (voipcodec == VOIP_SPEEX_ULTRAWIDE)
smode = s_voip.speex.modeuwb;
else if (voipcodec == VOIP_SPEEX_WIDE)
smode = s_voip.speex.modewb;
else
smode = s_voip.speex.modenb;
qspeex_bits_init(&s_voip.speex.encbits);
qspeex_bits_reset(&s_voip.speex.encbits);
s_voip.encoder = qspeex_encoder_init(smode);
if (!s_voip.encoder)
return;
qspeex_encoder_ctl(s_voip.encoder, SPEEX_GET_FRAME_SIZE, &s_voip.encframesize);
qspeex_encoder_ctl(s_voip.encoder, SPEEX_GET_SAMPLING_RATE, &s_voip.encsamplerate);
if (voipcodec == VOIP_SPEEX_NARROW)
s_voip.encsamplerate = 8000;
else if (voipcodec == VOIP_SPEEX_WIDE)
s_voip.encsamplerate = 16000;
else if (voipcodec == VOIP_SPEEX_ULTRAWIDE)
s_voip.encsamplerate = 32000;
else
s_voip.encsamplerate = 11025;
qspeex_encoder_ctl(s_voip.encoder, SPEEX_SET_SAMPLING_RATE, &s_voip.encsamplerate);
}
break;
case VOIP_RAW:
s_voip.encsamplerate = 11025;
s_voip.encframesize = 256;
break;
case VOIP_OPUS:
if (!S_Opus_Init())
{
Con_Printf("Unable to use opus codec - not installed\n");
return;
}
//use whatever is convienient.
s_voip.encsamplerate = 48000;
s_voip.encframesize = s_voip.encsamplerate / 400; //2.5ms frames, at a minimum.
s_voip.encframesize *= 4; //go for 10ms
s_voip.encoder = qopus_encoder_create(s_voip.encsamplerate, 1, OPUS_APPLICATION_VOIP, NULL);
if (!s_voip.encoder)
return;
// opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrate_bps));
// opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND));
// opus_encoder_ctl(enc, OPUS_SET_VBR(use_vbr));
// opus_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(cvbr));
// opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(complexity));
// opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(use_inbandfec));
// opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(forcechannels));
// opus_encoder_ctl(enc, OPUS_SET_DTX(use_dtx));
// opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(packet_loss_perc));
// opus_encoder_ctl(enc, OPUS_GET_LOOKAHEAD(&skip));
// opus_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(16));
break;
default:
Con_Printf("Unable to use that codec - not implemented\n");
//can't start up other coedcs, cos we're too lame.
return;
}
s_voip.enccodec = voipcodec;
S_Voip_InitCaptureContext(s_voip.encsamplerate); //sets cdriver+cdriverctx
}
/*couldn't init a driver?*/
if (!s_voip.cdriverctx || !s_voip.cdriver)
{
return;
}
if (!voipsendenable && s_voip.wantsend)
{
s_voip.wantsend = false;
s_voip.capturepos += s_voip.cdriver->Update(s_voip.cdriverctx, (unsigned char*)s_voip.capturebuf + s_voip.capturepos, 1, sizeof(s_voip.capturebuf) - s_voip.capturepos);
s_voip.cdriver->Stop(s_voip.cdriverctx);
/*note: we still grab audio to flush everything that was captured while it was active*/
}
else if (voipsendenable && !s_voip.wantsend)
{
s_voip.wantsend = true;
if (!s_voip.capturepos)
{ /*if we were actually still sending, it was probably only off for a single frame, in which case don't reset it*/
s_voip.dumps = 0;
s_voip.generation++;
s_voip.encsequence = 0;
//reset codecs so they start with a clean slate when new audio blocks are generated.
switch(s_voip.enccodec)
{
case VOIP_SPEEX_OLD:
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
qspeex_bits_reset(&s_voip.speex.encbits);
break;
case VOIP_RAW:
break;
case VOIP_OPUS:
qopus_encoder_ctl(s_voip.encoder, OPUS_RESET_STATE);
break;
}
}
else
{
s_voip.capturepos += s_voip.cdriver->Update(s_voip.cdriverctx, (unsigned char*)s_voip.capturebuf + s_voip.capturepos, 1, sizeof(s_voip.capturebuf) - s_voip.capturepos);
}
s_voip.cdriver->Start(s_voip.cdriverctx);
}
if (s_voip.wantsend)
voicevolumemod = min(voicevolumemod, snd_voip_capturingvol.value);
s_voip.capturepos += s_voip.cdriver->Update(s_voip.cdriverctx, (unsigned char*)s_voip.capturebuf + s_voip.capturepos, s_voip.encframesize*2, sizeof(s_voip.capturebuf) - s_voip.capturepos);
if (!s_voip.wantsend && s_voip.capturepos < s_voip.encframesize*2)
{
s_voip.voiplevel = -1;
s_voip.capturepos = 0;
return;
}
initseq = s_voip.encsequence;
inittimestamp = s_voip.enctimestamp;
level = 0;
samps=0;
//*2 for 16bit audio input.
for (encpos = 0, outpos = 0; encpos+s_voip.encframesize*2 <= s_voip.capturepos && outpos+256 < sizeof(outbuf); )
{
start = (short*)(s_voip.capturebuf + encpos);
if (snd_voip_noisefilter.ival || snd_voip_autogain.ival)
{
if (!s_voip.speexdsp.preproc || snd_voip_noisefilter.modified || snd_voip_noisefilter.modified || s_voip.speexdsp.curframesize != s_voip.encframesize || s_voip.speexdsp.cursamplerate != s_voip.encsamplerate)
{
if (s_voip.speexdsp.preproc)
qspeex_preprocess_state_destroy(s_voip.speexdsp.preproc);
s_voip.speexdsp.preproc = NULL;
if (S_SpeexDSP_Init())
{
int i;
s_voip.speexdsp.preproc = qspeex_preprocess_state_init(s_voip.encframesize, s_voip.encsamplerate);
i = snd_voip_noisefilter.ival;
qspeex_preprocess_ctl(s_voip.speexdsp.preproc, SPEEX_PREPROCESS_SET_DENOISE, &i);
i = snd_voip_autogain.ival;
qspeex_preprocess_ctl(s_voip.speexdsp.preproc, SPEEX_PREPROCESS_SET_AGC, &i);
s_voip.speexdsp.curframesize = s_voip.encframesize;
s_voip.speexdsp.cursamplerate = s_voip.encsamplerate;
}
}
}
else if (s_voip.speexdsp.preproc)
{
qspeex_preprocess_state_destroy(s_voip.speexdsp.preproc);
s_voip.speexdsp.preproc = NULL;
}
switch(s_voip.enccodec)
{
case VOIP_SPEEX_OLD:
level += S_Voip_Preprocess(start, s_voip.encframesize, micamp);
qspeex_bits_reset(&s_voip.speex.encbits);
qspeex_encode_int(s_voip.encoder, start, &s_voip.speex.encbits);
len = qspeex_bits_write(&s_voip.speex.encbits, outbuf+(outpos+1), sizeof(outbuf) - (outpos+1));
if (len < 0 || len > 255)
len = 0;
outbuf[outpos] = len;
outpos += 1+len;
s_voip.encsequence++;
samps+=s_voip.encframesize;
encpos += s_voip.encframesize*2;
break;
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
qspeex_bits_reset(&s_voip.speex.encbits);
for (; encpos+s_voip.encframesize*2 <= s_voip.capturepos; )
{
start = (short*)(s_voip.capturebuf + encpos);
level += S_Voip_Preprocess(start, s_voip.encframesize, micamp);
qspeex_encode_int(s_voip.encoder, start, &s_voip.speex.encbits);
s_voip.encsequence++;
samps+=s_voip.encframesize;
encpos += s_voip.encframesize*2;
if (rtpstream) //FIXME: why?
break;
}
len = qspeex_bits_write(&s_voip.speex.encbits, outbuf+outpos, sizeof(outbuf) - outpos);
outpos += len;
break;
case VOIP_RAW:
len = s_voip.capturepos-encpos; //amount of data to be eaten in this frame
len = min(len, sizeof(outbuf)-outpos);
len &= ~((s_voip.encframesize*2)-1);
level += S_Voip_Preprocess(start, len/2, micamp);
memcpy(outbuf+outpos, start, len); //'encode'
outpos += len; //bytes written to output
encpos += len; //number of bytes consumed
s_voip.encsequence++; //increment number of packets, for packetloss detection.
samps+=len / 2; //number of samplepairs eaten in this packet. for stats.
break;
case VOIP_OPUS:
{
//opus rtp only supports/allows a single chunk in each packet.
int frames;
//densely pack the frames.
start = (short*)(s_voip.capturebuf + encpos);
frames = (s_voip.capturepos-encpos)/2;
frames = s_voip.encframesize;
if (frames >= 2880)
frames = 2880;
else if (frames >= 1920)
frames = 1920;
else if (frames >= 960)
frames = 960;
else if (frames >= 480)
frames = 480;
else if (frames >= 240)
frames = 240;
else if (frames >= 120)
frames = 120;
else
{
Con_Printf("invalid Opus frame size\n");
frames = 0;
}
// Con_Printf("Encoding %i frames", frames);
level += S_Voip_Preprocess(start, frames, micamp);
len = qopus_encode(s_voip.encoder, start, frames, outbuf+outpos, sizeof(outbuf) - outpos);
// Con_Printf(" (%i bytes)\n", len);
if (len >= 0)
{
s_voip.encsequence += frames / s_voip.encframesize;
outpos += len;
samps+=frames;
encpos += frames*2;
}
else
{
Con_Printf("Opus encoding error: %i\n", len);
encpos = s_voip.capturepos;
}
}
break;
default:
outbuf[outpos] = 0;
break;
}
if (rtpstream || s_voip.enccodec == VOIP_OPUS)
break;
}
if (samps)
{
float nl;
s_voip.enctimestamp += samps;
nl = (3000*level) / (32767.0f*32767*samps);
s_voip.voiplevel = (s_voip.voiplevel*7 + nl)/8;
if (s_voip.voiplevel < snd_voip_vad_threshhold.ival && !voipbutton && !(snd_voip_send.ival & 6))
{
/*try and dump it, it was too quiet, and they're not pressing +voip*/
if (s_voip.keeps > samps)
{
/*but not instantly*/
s_voip.keeps -= samps;
}
else
{
outpos = 0;
s_voip.dumps += samps;
s_voip.keeps = 0;
}
}
else
s_voip.keeps = s_voip.encsamplerate * snd_voip_vad_delay.value;
if (outpos)
{
if (s_voip.dumps > s_voip.encsamplerate/4)
s_voip.generation++;
s_voip.dumps = 0;
}
}
if (outpos && (!buf || buf->maxsize - buf->cursize >= outpos+4))
{
if (buf && (snd_voip_send.ival != 4))
{
MSG_WriteByte(buf, clc);
MSG_WriteByte(buf, (s_voip.enccodec<<4) | (s_voip.generation & 0x0f)); /*gonna leave that nibble clear here... in this version, the client will ignore packets with those bits set. can use them for codec or something*/
MSG_WriteByte(buf, initseq);
MSG_WriteShort(buf, outpos);
SZ_Write(buf, outbuf, outpos);
}
#ifdef SUPPORT_ICE
if (rtpstream)
{
switch(s_voip.enccodec)
{
case VOIP_SPEEX_NARROW:
case VOIP_SPEEX_WIDE:
case VOIP_SPEEX_ULTRAWIDE:
case VOIP_SPEEX_OLD:
NET_RTP_Transmit(initseq, inittimestamp, va("speex@%i", s_voip.encsamplerate), outbuf, outpos);
break;
case VOIP_OPUS:
NET_RTP_Transmit(initseq, inittimestamp, "opus", outbuf, outpos);
break;
}
}
#endif
if (snd_voip_test.ival)
S_Voip_Decode(cl.playerview[0].playernum, s_voip.enccodec, s_voip.generation & 0x0f, initseq, outpos, outbuf);
//update our own lastspoke, so queries shows that we're speaking when we're speaking in a generic way, even if we can't hear ourselves.
//but don't update general lastspoke, so ducking applies only when others speak. use capturingvol for yourself. they're more explicit that way.
s_voip.lastspoke[cl.playerview[0].playernum] = realtime + 0.5;
}
/*remove sent data*/
if (encpos)
{
memmove(s_voip.capturebuf, s_voip.capturebuf + encpos, s_voip.capturepos-encpos);
s_voip.capturepos -= encpos;
}
}
void S_Voip_Ignore(unsigned int slot, qboolean ignore)
{
CL_SendClientCommand(true, "vignore %i %i", slot, ignore);
}
static void S_Voip_Enable_f(void)
{
voipbutton = true;
}
static void S_Voip_Disable_f(void)
{
voipbutton = false;
}
static void S_Voip_f(void)
{
int i;
if (!strcmp(Cmd_Argv(1), "maxgain"))
{
i = atoi(Cmd_Argv(2));
if (s_voip.speexdsp.preproc)
qspeex_preprocess_ctl(s_voip.speexdsp.preproc, SPEEX_PREPROCESS_SET_AGC_MAX_GAIN, &i);
}
}
static void QDECL S_Voip_Play_Callback(cvar_t *var, char *oldval)
{
if (cls.fteprotocolextensions2 & PEXT2_VOICECHAT)
{
if (var->value > 0)
CL_SendClientCommand(true, "unmuteall");
else
CL_SendClientCommand(true, "muteall");
}
}
void S_Voip_MapChange(void)
{
Cvar_ForceCallback(&snd_voip_play);
}
int S_Voip_Loudness(qboolean ignorevad)
{
if (s_voip.voiplevel > 100)
return 100;
if (!s_voip.cdriverctx || (!ignorevad && s_voip.dumps))
return -1;
return s_voip.voiplevel;
}
qboolean S_Voip_Speaking(unsigned int plno)
{
if (plno >= MAX_CLIENTS)
return false;
return s_voip.lastspoke[plno] > realtime;
}
void QDECL S_Voip_EnumeratedCaptureDevice(const char *driver, const char *devicecode, const char *readabledevice)
{
const char *fullintname;
char opts[8192];
char nbuf[1024];
char dbuf[1024];
if (devicecode && ( strchr(devicecode, ' ') ||
strchr(devicecode, '\"')))
fullintname = va("\"%s:%s\"", driver, devicecode); //it'll all get escaped anyway. but yeah, needs to be a single token or our multi-device stuff won't work properly. yes, this is a bit of a hack.
else if (devicecode)
fullintname = va("%s:%s", driver, devicecode);
else
fullintname = driver;
Q_snprintfz(opts, sizeof(opts), "%s%s%s %s", snd_voip_capturedevice_opts.string, *snd_voip_capturedevice_opts.string?" ":"", COM_QuotedString(fullintname, nbuf, sizeof(nbuf), false), COM_QuotedString(readabledevice, dbuf, sizeof(dbuf), false));
Cvar_ForceSet(&snd_voip_capturedevice_opts, opts);
}
void S_Voip_Init(void)
{
int i;
for (i = 0; i < MAX_CLIENTS; i++)
s_voip.deccodec[i] = VOIP_INVALID;
s_voip.enccodec = VOIP_INVALID;
Cvar_Register(&snd_voip_capturedevice, "Voice Chat");
Cvar_Register(&snd_voip_capturedevice_opts, "Voice Chat");
Cvar_Register(&snd_voip_send, "Voice Chat");
Cvar_Register(&snd_voip_vad_threshhold, "Voice Chat");
Cvar_Register(&snd_voip_vad_delay, "Voice Chat");
Cvar_Register(&snd_voip_capturingvol, "Voice Chat");
Cvar_Register(&snd_voip_showmeter, "Voice Chat");
Cvar_Register(&snd_voip_play, "Voice Chat");
Cvar_Register(&snd_voip_test, "Voice Chat");
Cvar_Register(&snd_voip_ducking, "Voice Chat");
Cvar_Register(&snd_voip_micamp, "Voice Chat");
Cvar_Register(&snd_voip_codec, "Voice Chat");
Cvar_Register(&snd_voip_noisefilter, "Voice Chat");
Cvar_Register(&snd_voip_autogain, "Voice Chat");
Cmd_AddCommand("+voip", S_Voip_Enable_f);
Cmd_AddCommand("-voip", S_Voip_Disable_f);
Cmd_AddCommand("voip", S_Voip_f);
Cvar_ForceSet(&snd_voip_capturedevice_opts, "");
S_Voip_EnumeratedCaptureDevice("", NULL, "Default");
for (i = 0; capturedrivers[i]; i++)
{
if (!capturedrivers[i]->Init)
continue;
if (!capturedrivers[i]->Enumerate || !capturedrivers[i]->Enumerate(S_Voip_EnumeratedCaptureDevice))
S_Voip_EnumeratedCaptureDevice(capturedrivers[i]->drivername, NULL, va("Default %s", capturedrivers[i]->drivername));
}
}
#else
void S_Voip_Parse(void)
{
unsigned int bytes;
MSG_ReadByte();
MSG_ReadByte();
MSG_ReadByte();
bytes = MSG_ReadShort();
MSG_ReadSkip(bytes);
}
#endif
void S_DefaultSpeakerConfiguration(soundcardinfo_t *sc)
{
sc->dist[0] = 1;
sc->dist[1] = 1;
sc->dist[2] = 1;
sc->dist[3] = 1;
sc->dist[4] = 1;
sc->dist[5] = 1;
switch (sc->sn.numchannels)
{
case 1:
VectorSet(sc->speakerdir[0], 0, 0, 0);
break;
case 2:
case 3:
VectorSet(sc->speakerdir[0], 0, -1, 0);
VectorSet(sc->speakerdir[1], 0, 1, 0);
VectorSet(sc->speakerdir[2], 0, 0, 0);
break;
case 4: // quad
case 5:
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
VectorSet(sc->speakerdir[2], -0.7, -0.7, 0);
VectorSet(sc->speakerdir[3], -0.7, 0.7, 0);
VectorSet(sc->speakerdir[4], 0, 0, 0);
break;
case 6: // 5.1
case 7:
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
VectorSet(sc->speakerdir[2], 1, 0, 0);
VectorSet(sc->speakerdir[3], 0, 0, 0);
VectorSet(sc->speakerdir[4], -0.7, -0.7, 0);
VectorSet(sc->speakerdir[5], -0.7, 0.7, 0);
VectorSet(sc->speakerdir[6], 0, 0, 0);
break;
case 8: // 7.1
default:
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
VectorSet(sc->speakerdir[2], 1, 0, 0);
VectorSet(sc->speakerdir[3], 0, 0, 0);
VectorSet(sc->speakerdir[4], -0.7, -0.7, 0);
VectorSet(sc->speakerdir[5], -0.7, 0.7, 0);
VectorSet(sc->speakerdir[6], 0, -1, 0);
VectorSet(sc->speakerdir[7], 0, 1, 0);
break;
}
}
#ifdef AVAIL_XAUDIO2
extern sounddriver_t XAUDIO2_Output;
#endif
#ifdef AVAIL_DSOUND
extern sounddriver_t DSOUND_Output;
#endif
sounddriver_t SDL_Output;
sounddriver_t ALSA_Output;
sounddriver_t OSS_Output;
#ifdef AVAIL_OPENAL
extern sounddriver_t OPENAL_Output;
#endif
sounddriver pSNDIO_InitCard;
sounddriver pOSS_InitCard;
sounddriver pMacOS_InitCard;
sounddriver pSDL_InitCard;
sounddriver pWAV_InitCard;
sounddriver pDroid_InitCard;
sounddriver pAHI_InitCard;
#ifdef NACL
extern sounddriver pPPAPI_InitCard;
#endif
//in order of preference
sounddriver_t *outputdrivers[] =
{
#ifdef AVAIL_OPENAL
&OPENAL_Output, //refuses to run as the default device, at least until its perfected.
#endif
#ifdef AVAIL_DSOUND
&DSOUND_Output,
#endif
#ifdef AVAIL_XAUDIO2
&XAUDIO2_Output,
#endif
&SDL_Output, //prefered on linux
#ifdef __linux__
&ALSA_Output, //pure shite
#endif
&OSS_Output, //good, but not likely to work any more
NULL
};
typedef struct {
char *name;
sounddriver *ptr;
} sdriver_t;
sdriver_t olddrivers[] = {
//in order of preference
{"MacOS", &pMacOS_InitCard}, //prefered on mac
{"Droid", &pDroid_InitCard}, //prefered on android (java thread)
{"AHI", &pAHI_InitCard}, //prefered on morphos
#ifdef NACL
{"PPAPI", &pPPAPI_InitCard}, //google's native client
#endif
{"SNDIO", &pSNDIO_InitCard}, //prefered on OpenBSD
{"WaveOut", &pWAV_InitCard}, //doesn't work properly in vista, etc.
{NULL, NULL}
};
static soundcardinfo_t *SNDDMA_Init(char *driver, char *device, int seat)
{
soundcardinfo_t *sc = Z_Malloc(sizeof(soundcardinfo_t));
sdriver_t *od;
sounddriver_t *sd;
int i;
int st;
memset(sc, 0, sizeof(*sc));
sc->seat = seat;
// set requested rate
if (snd_khz.ival >= 1000)
sc->sn.speed = snd_khz.ival;
else if (snd_khz.ival <= 0)
sc->sn.speed = 22050;
/* else if (snd_khz.ival >= 195)
sc->sn.speed = 200000;
else if (snd_khz.ival >= 180)
sc->sn.speed = 192000;
else if (snd_khz.ival >= 90)
sc->sn.speed = 96000; */
else if (snd_khz.ival >= 45)
sc->sn.speed = 48000;
else if (snd_khz.ival >= 30)
sc->sn.speed = 44100;
else if (snd_khz.ival >= 20)
sc->sn.speed = 22050;
else if (snd_khz.ival >= 10)
sc->sn.speed = 11025;
else
sc->sn.speed = 8000;
// set requested speaker count
if (snd_speakers.ival > MAXSOUNDCHANNELS)
sc->sn.numchannels = MAXSOUNDCHANNELS;
else if (snd_speakers.ival > 1)
sc->sn.numchannels = (int)snd_speakers.ival;
else
sc->sn.numchannels = 1;
// set requested sample bits
if (snd_samplebits.ival >= 16)
sc->sn.samplebits = 16;
else
sc->sn.samplebits = 8;
// set requested buffer size
if (snd_buffersize.ival > 0)
sc->sn.samples = snd_buffersize.ival * sc->sn.numchannels;
else
sc->sn.samples = 0;
for (i = 0; outputdrivers[i]; i++)
{
sd = outputdrivers[i];
if (sd && sd->name && (!driver || !Q_strcasecmp(sd->name, driver)))
{
//skip drivers which are not present.
if (!sd->InitCard)
continue;
st = (**sd->InitCard)(sc, device);
if (st)
{
S_DefaultSpeakerConfiguration(sc);
if (sndcardinfo)
{ //if the sample speeds of multiple soundcards do not match, it'll fail.
if (snd_speed != sc->sn.speed)
{
Con_TPrintf("S_Startup: Ignoring soundcard %s due to mismatched sample speeds.\n", sc->name);
S_ShutdownCard(sc);
continue;
}
}
else
snd_speed = sc->sn.speed;
sc->next = sndcardinfo;
sndcardinfo = sc;
return sc;
}
}
}
for (i = 0; olddrivers[i].name; i++)
{
od = &olddrivers[i];
if (!driver || !Q_strcasecmp(od->name, driver))
{
//skip drivers which are not present.
if (!*od->ptr)
continue;
st = (**od->ptr)(sc, device?atoi(device):0);
if (st == 1)
{
S_DefaultSpeakerConfiguration(sc);
if (sndcardinfo)
{ //if the sample speeds of multiple soundcards do not match, it'll fail.
if (snd_speed != sc->sn.speed)
{
Con_TPrintf("S_Startup: Ignoring soundcard %s due to mismatched sample speeds.\nTry running Quake with -singlesound to use just the primary soundcard\n", sc->name);
S_ShutdownCard(sc);
continue;
}
}
else
snd_speed = sc->sn.speed;
sc->next = sndcardinfo;
sndcardinfo = sc;
return sc;
}
}
}
Z_Free(sc);
if (!driver)
Con_TPrintf("Could not start audio device \"%s\"\n", device?device:"default");
else
Con_TPrintf("Could not start \"%s\" device \"%s\"\n", driver, device?device:"default");
return NULL;
}
void S_SetupDeviceSeat(char *driver, char *device, int seat)
{
SNDDMA_Init(driver, device, seat);
/*
soundcardinfo_t *sc;
for (sc = sndcardinfo; sc; sc = sc->next)
{
sc->seat = seat;
}*/
}
void QDECL S_EnumeratedOutDevice(const char *driver, const char *devicecode, const char *readabledevice)
{
const char *fullintname;
char opts[8192];
char nbuf[1024];
char dbuf[1024];
if (devicecode && ( strchr(devicecode, ' ') ||
strchr(devicecode, '\"')))
fullintname = va("\"%s:%s\"", driver, devicecode); //it'll all get escaped anyway. but yeah, needs to be a single token or our multi-device stuff won't work properly. yes, this is a bit of a hack.
else if (devicecode)
fullintname = va("%s:%s", driver, devicecode);
else
fullintname = driver;
Q_snprintfz(opts, sizeof(opts), "%s%s%s %s", snd_device_opts.string, *snd_device_opts.string?" ":"", COM_QuotedString(fullintname, nbuf, sizeof(nbuf), false), COM_QuotedString(readabledevice, dbuf, sizeof(dbuf), false));
Cvar_ForceSet(&snd_device_opts, opts);
}
void S_EnumerateDevices(void)
{
int i;
sounddriver_t *sd;
Cvar_ForceSet(&snd_device_opts, "");
S_EnumeratedOutDevice("", NULL, "Default");
for (i = 0; outputdrivers[i]; i++)
{
sd = outputdrivers[i];
if (sd && sd->name)
{
if (!sd->Enumerate || !sd->Enumerate(S_EnumeratedOutDevice))
S_EnumeratedOutDevice(sd->name, "", va("Default %s", sd->name));
}
}
}
/*
================
S_Startup
================
*/
void S_ClearRaw(void);
void S_Startup (void)
{
qboolean nodefault = false;
char *s;
if (!snd_initialized)
return;
if (sound_started)
S_Shutdown(false);
snd_blocked = 0;
snd_speed = 0;
for (s = snd_device.string; ; )
{
char *sep;
s = COM_Parse(s);
if (!*com_token)
break;
if (!Q_strcasecmp(com_token, "none"))
nodefault = true;
else
{
sep = strchr(com_token, ':');
if (sep)
*sep++ = 0;
SNDDMA_Init(com_token, sep, 0);
}
}
if (!sndcardinfo && !nodefault)
{
#if defined(_WIN32) && !defined(FTE_SDL)
INS_SetupControllerAudioDevices();
#endif
if (!sndcardinfo)
SNDDMA_Init(NULL, NULL, 0);
}
sound_started = true;
S_ClearRaw();
if (!known_sfx)
known_sfx = Z_Malloc(MAX_SFX*sizeof(sfx_t));
num_sfx = 0;
CL_InitTEntSounds();
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
}
//why isn't this part of S_Restart_f anymore?
//so that the video code can call it directly without flushing the models it's just loaded.
void S_DoRestart (void)
{
int i;
S_StopAllSounds (true);
S_Shutdown(false);
if (nosound.ival)
return;
S_Startup();
S_StopAllSounds (true);
for (i=1 ; i<MAX_PRECACHE_SOUNDS ; i++)
{
if (!cl.sound_name[i][0])
break;
cl.sound_precache[i] = S_FindName (cl.sound_name[i], true);
}
}
void S_Restart_f (void)
{
S_DoRestart();
}
void S_Control_f (void)
{
int i;
char *command;
command = Cmd_Argv (1);
if (!Q_strcasecmp(command, "off"))
{
Cache_Flush();//forget the old sounds.
S_StopAllSounds (true);
S_Shutdown(false);
sound_started = 0;
}
if (!Q_strcasecmp(command, "rate") || !Q_strcasecmp(command, "speed"))
{
Cvar_SetValue(&snd_khz, atof(Cmd_Argv (2))/1000);
S_Restart_f();
return;
}
//individual device control
if (!Q_strncasecmp(command, "card", 4))
{
int card;
soundcardinfo_t *sc;
card = atoi(command+4);
for (i = 0, sc = sndcardinfo; i < card && sc; i++,sc=sc->next)
;
if (!sc)
{
Con_Printf("Sound card %i is invalid (try resetting first)\n", card);
return;
}
if (Cmd_Argc() < 3)
{
Con_Printf("Scard %i is %s\n", card, sc->name);
return;
}
command = Cmd_Argv (2);
if (!Q_strcasecmp(command, "mono"))
{
for (i = 0; i < MAXSOUNDCHANNELS; i++)
{
VectorSet(sc->speakerdir[i], 0, 0, 0);
sc->dist[i] = 1;
}
}
else if (!Q_strcasecmp(command, "standard") || !Q_strcasecmp(command, "stereo"))
{
for (i = 0; i < MAXSOUNDCHANNELS; i++)
{
VectorSet(sc->speakerdir[i], 0, (i&1)?1:-1, 0);
sc->dist[i] = 1;
}
}
else if (!Q_strcasecmp(command, "swap"))
{
for (i = 0; i < MAXSOUNDCHANNELS; i++)
{
sc->speakerdir[i][1] *= -1;
}
}
else if (!Q_strcasecmp(command, "front"))
{
for (i = 0; i < MAXSOUNDCHANNELS; i++)
{
VectorSet(sc->speakerdir[i], 0.7, (i&1)?-0.7:0.7, 0);
sc->dist[i] = 1;
}
}
else if (!Q_strcasecmp(command, "back"))
{
for (i = 0; i < MAXSOUNDCHANNELS; i++)
{
VectorSet(sc->speakerdir[i], -0.7, (i&1)?-0.7:0.7, 0);
sc->dist[i] = 1;
}
}
return;
}
else
Con_Printf("valid commands are: off, single, multi, cardX mono, cardX stereo, cardX front, cardX back\n");
}
/*
================
S_Init
================
*/
void S_Init (void)
{
int p;
Con_DPrintf("\nSound Initialization\n");
Cmd_AddCommand("play", S_Play);
Cmd_AddCommand("play2", S_Play);
Cmd_AddCommand("playvol", S_PlayVol);
Cmd_AddCommand("stopsound", S_StopAllSounds_f);
Cmd_AddCommand("soundlist", S_SoundList_f);
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
Cmd_AddCommand("snd_restart", S_Restart_f);
Cmd_AddCommand("soundcontrol", S_Control_f);
Cvar_Register(&nosound, "Sound controls");
Cvar_Register(&volume, "Sound controls");
Cvar_Register(&precache, "Sound controls");
Cvar_Register(&loadas8bit, "Sound controls");
Cvar_Register(&bgmvolume, "Sound controls");
Cvar_Register(&ambient_level, "Sound controls");
Cvar_Register(&ambient_fade, "Sound controls");
Cvar_Register(&snd_noextraupdate, "Sound controls");
Cvar_Register(&snd_show, "Sound controls");
Cvar_Register(&_snd_mixahead, "Sound controls");
Cvar_Register(&snd_khz, "Sound controls");
Cvar_Register(&snd_leftisright, "Sound controls");
Cvar_Register(&snd_eax, "Sound controls");
Cvar_Register(&snd_speakers, "Sound controls");
Cvar_Register(&snd_buffersize, "Sound controls");
Cvar_Register(&snd_samplebits, "Sound controls");
Cvar_Register(&snd_playbackrate, "Sound controls");
Cvar_Register(&snd_inactive, "Sound controls");
#ifdef MULTITHREAD
Cvar_Register(&snd_mixerthread, "Sound controls");
#endif
Cvar_Register(&snd_playersoundvolume, "Sound controls");
Cvar_Register(&snd_device, "Sound controls");
Cvar_Register(&snd_device_opts, "Sound controls");
Cvar_Register(&snd_linearresample, "Sound controls");
Cvar_Register(&snd_linearresample_stream, "Sound controls");
#ifdef VOICECHAT
S_Voip_Init();
#endif
S_EnumerateDevices();
#ifdef MULTITHREAD
mixermutex = Sys_CreateMutex();
#endif
#ifdef AVAIL_OPENAL
OpenAL_CvarInit();
#endif
if (COM_CheckParm("-nosound"))
{
Cvar_ForceSet(&nosound, "1");
nosound.flags |= CVAR_NOSET;
return;
}
p = COM_CheckParm ("-soundspeed");
if (!p)
p = COM_CheckParm ("-sspeed");
if (!p)
p = COM_CheckParm ("-sndspeed");
if (p)
{
if (p < com_argc-1)
Cvar_SetValue(&snd_khz, atof(com_argv[p+1]));
else
Sys_Error ("S_Init: you must specify a speed in KB after -soundspeed");
}
snd_initialized = true;
known_sfx = Z_Malloc(MAX_SFX*sizeof(sfx_t));
num_sfx = 0;
}
// =======================================================================
// Shutdown sound engine
// =======================================================================
void S_ShutdownCard(soundcardinfo_t *sc)
{
soundcardinfo_t *prev;
if (sndcardinfo == sc)
sndcardinfo = sc->next;
else
{
for (prev = sndcardinfo; prev->next; prev = prev->next)
{
if (prev->next == sc)
prev->next = sc->next;
}
}
sc->Shutdown(sc);
Z_Free(sc);
}
void S_Shutdown(qboolean final)
{
soundcardinfo_t *sc, *next;
for (sc = sndcardinfo; sc; sc=next)
{
next = sc->next;
sc->Shutdown(sc);
Z_Free(sc);
sndcardinfo = next;
}
sound_started = 0;
S_Purge(false);
Z_Free(known_sfx);
known_sfx = NULL;
num_sfx = 0;
#ifdef MULTITHREAD
if (final && mixermutex)
{
Sys_DestroyMutex(mixermutex);
mixermutex = NULL;
}
#endif
}
// =======================================================================
// Load a sound
// =======================================================================
/*
==================
S_FindName
also touches it
==================
*/
sfx_t *S_FindName (const char *name, qboolean create)
{
int i;
sfx_t *sfx;
if (!name)
Sys_Error ("S_FindName: NULL\n");
if (Q_strlen(name) >= MAX_OSPATH)
Sys_Error ("Sound name too long: %s", name);
// see if already loaded
for (i=0 ; i < num_sfx ; i++)
if (!Q_strcmp(known_sfx[i].name, name))
{
known_sfx[i].touched = true;
return &known_sfx[i];
}
if (num_sfx == MAX_SFX)
Sys_Error ("S_FindName: out of sfx_t");
if (create)
{
sfx = &known_sfx[i];
strcpy (sfx->name, name);
known_sfx[i].touched = true;
num_sfx++;
}
else
sfx = NULL;
return sfx;
}
void S_Purge(qboolean retaintouched)
{
sfx_t *sfx;
int i;
//make sure ambients are kept. silly ambients.
if (retaintouched)
{
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
}
if (!num_sfx)
return;
S_LockMixer();
for (i=0 ; i < num_sfx ; i++)
{
sfx = &known_sfx[i];
/*don't hurt sounds if they're being processed by a worker thread*/
if (sfx->loadstate == SLS_LOADING)
continue;
/*don't purge the file if its still relevent*/
if (retaintouched && sfx->touched)
continue;
if (S_IsPlayingSomewhere(sfx))
continue; //eep?!?
sfx->loadstate = SLS_NOTLOADED;
/*nothing to do if there's no data within*/
if (!sfx->decoder.buf)
continue;
/*stop the decoder first*/
if (sfx->decoder.purge)
sfx->decoder.purge(sfx);
else if (sfx->decoder.ended)
sfx->decoder.ended(sfx);
/*if there's any data associated still, kill it. if present, it should be a single sfxcache_t (with data in same alloc)*/
if (sfx->decoder.buf)
BZ_Free(sfx->decoder.buf);
memset(&sfx->decoder, 0, sizeof(sfx->decoder));
}
S_UnlockMixer();
}
void S_ResetFailedLoad(void)
{
int i;
for (i=0 ; i < num_sfx ; i++)
{
if (known_sfx[i].loadstate == SLS_FAILED)
known_sfx[i].loadstate = SLS_NOTLOADED;
}
}
void S_UntouchAll(void)
{
int i;
for (i=0 ; i < num_sfx ; i++)
known_sfx[i].touched = false;
}
/*
==================
S_TouchSound
==================
*/
void S_TouchSound (char *name)
{
if (!sound_started)
return;
S_FindName (name, true);
}
/*
==================
S_PrecacheSound
==================
*/
sfx_t *S_PrecacheSound (const char *name)
{
sfx_t *sfx;
if (nosound.ival || !known_sfx || !*name)
return NULL;
sfx = S_FindName (name, true);
// cache it in
if (precache.ival && sndcardinfo)
S_LoadSound (sfx);
return sfx;
}
//=============================================================================
/*
=================
SND_PickChannel
=================
*/
channel_t *SND_PickChannel(soundcardinfo_t *sc, int entnum, int entchannel)
{
int ch_idx;
int oldestpos;
int oldest;
// Check for replacement sound, or find the best one to replace
oldest = -1;
oldestpos = -1;
for (ch_idx=DYNAMIC_FIRST; ch_idx < DYNAMIC_STOP ; ch_idx++)
{
if (entchannel != 0 // channel 0 never overrides
&& sc->channel[ch_idx].entnum == entnum
&& (sc->channel[ch_idx].entchannel == entchannel || entchannel == -1))
{ // always override sound from same entity
oldest = ch_idx;
break;
}
// don't let monster sounds override player sounds
if (sc->channel[ch_idx].entnum == listener[sc->seat].entnum && entnum != listener[sc->seat].entnum && sc->channel[ch_idx].sfx)
continue;
if (!sc->channel[ch_idx].sfx)
{
oldestpos = 0x7fffffff;
oldest = ch_idx;
}
else if (sc->channel[ch_idx].pos > oldestpos)
{
oldestpos = sc->channel[ch_idx].pos;
oldest = ch_idx;
}
}
if (oldest == -1)
return NULL;
if (sc->channel[oldest].sfx)
sc->channel[oldest].sfx = NULL;
if (sc->total_chans <= oldest)
sc->total_chans = oldest+1;
return &sc->channel[oldest];
}
/*
=================
SND_Spatialize
=================
*/
void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch)
{
vec3_t listener_vec;
vec_t dist;
vec_t scale;
vec3_t world_vec;
int i, v;
float volscale;
//sounds with absvolume ignore all volume etc cvars+settings
if (ch->flags & CF_ABSVOLUME)
volscale = 1;
else
volscale = volume.value * voicevolumemod;
// anything coming from the view entity will always be full volume
if (ch->entnum == listener[sc->seat].entnum)
{
v = ch->master_vol * (ruleset_allow_localvolume.value ? snd_playersoundvolume.value : 1) * volscale;
v = bound(0, v, 255);
for (i = 0; i < sc->sn.numchannels; i++)
{
ch->vol[i] = v;
}
return;
}
// calculate stereo seperation and distance attenuation
VectorSubtract(ch->origin, listener[sc->seat].origin, world_vec);
dist = VectorNormalize(world_vec) * ch->dist_mult;
if (ch->flags & CF_NOSPACIALISE)
{
scale = 1;
scale = (1.0 - dist) * scale;
v = ch->master_vol * scale * volscale;
for (i = 0; i < sc->sn.numchannels; i++)
ch->vol[i] = bound(0, v, 255);
return;
}
//rotate the world_vec into listener space, so that the audio direction stored in the speakerdir array can be used directly.
listener_vec[0] = DotProduct(listener[sc->seat].forward, world_vec);
listener_vec[1] = DotProduct(listener[sc->seat].right, world_vec);
listener_vec[2] = DotProduct(listener[sc->seat].up, world_vec);
if (snd_leftisright.ival)
listener_vec[1] = -listener_vec[1];
for (i = 0; i < sc->sn.numchannels; i++)
{
scale = 1 + DotProduct(listener_vec, sc->speakerdir[i]);
scale = (1.0 - dist) * scale * sc->dist[i];
v = ch->master_vol * scale * volscale;
ch->vol[i] = bound(0, v, 255);
}
}
// =======================================================================
// Start a sound effect
// =======================================================================
static void S_UpdateSoundCard(soundcardinfo_t *sc, qboolean updateonly, channel_t *target_chan, int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeoffset, float pitchadj, unsigned int flags)
{
channel_t *check;
int vol;
int ch_idx;
int skip;
int absstartpos = updateonly?target_chan->pos:0;
if (fvol < 0)
{ //stopsound, apparently.
target_chan->sfx = NULL;
return;
}
if (!sfx)
sfx = target_chan->sfx;
if (pitchadj <= 0)
pitchadj = 100;
pitchadj *= snd_playbackrate.value * (cls.state?cl.gamespeed:1);
vol = fvol*255;
// spatialize
memset (target_chan, 0, sizeof(*target_chan));
if (!origin)
{
VectorCopy(listener[sc->seat].origin, target_chan->origin);
}
else
{
VectorCopy(origin, target_chan->origin);
}
target_chan->flags = flags;
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
target_chan->master_vol = vol;
target_chan->entnum = entnum;
target_chan->entchannel = entchannel;
SND_Spatialize(sc, target_chan);
if (!updateonly && !target_chan->vol[0] && !target_chan->vol[1] && !target_chan->vol[2] && !target_chan->vol[3] && !target_chan->vol[4] && !target_chan->vol[5] && sc->ChannelUpdate)
{
target_chan->sfx = NULL;
return; // not audible at all
}
if (sfx)
{
if (!S_LoadSound (sfx))
{
target_chan->sfx = NULL;
return; // couldn't load the sound's data
}
target_chan->sfx = sfx;
}
target_chan->rate = ((1<<PITCHSHIFT) * pitchadj) / 100; /*pitchadj is a percentage*/
if (target_chan->rate < 1) /*make sure the rate won't crash us*/
target_chan->rate = 1;
target_chan->pos = absstartpos + (int)(timeoffset*sc->sn.speed*target_chan->rate);
if (!updateonly)
{
// if an identical sound has also been started this frame, offset the pos
// a bit to keep it from just making the first one louder
check = &sc->channel[DYNAMIC_FIRST];
for (ch_idx=DYNAMIC_FIRST; ch_idx < DYNAMIC_STOP; ch_idx++, check++)
{
if (check == target_chan)
continue;
if (check->sfx == sfx && !check->pos)
{
skip = rand () % (int)(0.1*sc->sn.speed);
target_chan->pos -= skip*target_chan->rate;
break;
}
}
}
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, target_chan, true);
}
float S_UpdateSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj, unsigned int flags)
{
int i;
int result = 0;
int cards = 0;
soundcardinfo_t *sc;
if (cls.demoseeking)
return result;
S_LockMixer();
for (sc = sndcardinfo; sc; sc = sc->next)
{
cards++;
for (i = 0; i < sc->total_chans; i++)
{
if (sc->channel[i].entnum == entnum && sc->channel[i].entchannel == entchannel && sc->channel[i].sfx)
{
S_UpdateSoundCard(sc, true, &sc->channel[i], entnum, entchannel, sfx, origin, fvol, attenuation, timeofs, pitchadj, flags);
result++;
break;
}
}
}
S_UnlockMixer();
if (!cards)
cards=1;
return result / (float)cards;
}
void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj, unsigned int flags)
{
soundcardinfo_t *sc;
channel_t *target_chan;
if (!sfx || !*sfx->name) //no named sounds would need specific starting.
return;
if (cls.demoseeking)
return;
if (!sound_started)
return;
if (nosound.ival)
return;
S_LockMixer();
for (sc = sndcardinfo; sc; sc = sc->next)
{
// pick a channel to play on
target_chan = SND_PickChannel(sc, entnum, entchannel);
if (!target_chan)
break;
S_UpdateSoundCard(sc, false, target_chan, entnum, entchannel, sfx, origin, fvol, attenuation, timeofs, pitchadj, flags);
}
S_UnlockMixer();
}
qboolean S_GetMusicInfo(int musicchannel, float *time, float *duration)
{
qboolean result = false;
soundcardinfo_t *sc;
sfx_t *sfx;
*time = 0;
*duration = 0;
musicchannel += MUSIC_FIRST;
S_LockMixer();
for (sc = sndcardinfo; sc; sc = sc->next)
{
sfx = sc->channel[musicchannel].sfx;
if (sfx)
{
if (sfx->loadstate == SLS_LOADED && sfx->decoder.querydata)
*duration = sfx->decoder.querydata(sfx, NULL);
else if (sfx->decoder.buf)
{
sfxcache_t *c = sfx->decoder.buf;
*duration = (float)c->length / c->speed;
}
else
*duration = 0;
*time = (sc->channel[musicchannel].pos>>PITCHSHIFT) / (float)snd_speed; //the time into the sound, ignoring play rate.
result = true;
}
}
S_UnlockMixer();
return result;
}
float S_GetSoundTime(int entnum, int entchannel)
{
int i;
float result = -1; //if we didn't find one
soundcardinfo_t *sc;
S_LockMixer();
for (sc = sndcardinfo; sc && result == -1; sc = sc->next)
{
for (i = 0; i < sc->total_chans; i++)
{
if (sc->channel[i].entnum == entnum && sc->channel[i].entchannel == entchannel && sc->channel[i].sfx)
{
result = (sc->channel[i].pos>>PITCHSHIFT) / (float)snd_speed; //the time into the sound, ignoring play rate.
break;
}
}
//we found one on this sound device card, ignore others.
if (result != -1)
break;
}
S_UnlockMixer();
return result;
}
qboolean S_IsPlayingSomewhere(sfx_t *s)
{
soundcardinfo_t *si;
int i;
for (si = sndcardinfo; si; si=si->next)
{
for (i = 0; i < si->total_chans; i++)
if (si->channel[i].sfx == s)
return true;
}
return false;
}
static void S_StopSoundCard(soundcardinfo_t *sc, int entnum, int entchannel)
{
int i;
for (i=0 ; i<sc->total_chans ; i++)
{
if (sc->channel[i].entnum == entnum
&& (!entchannel || sc->channel[i].entchannel == entchannel))
{
sc->channel[i].sfx = NULL;
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, &sc->channel[i], true);
if (entchannel)
break;
}
}
}
void S_StopSound(int entnum, int entchannel)
{
soundcardinfo_t *sc;
S_LockMixer();
for (sc = sndcardinfo; sc; sc = sc->next)
S_StopSoundCard(sc, entnum, entchannel);
S_UnlockMixer();
}
void S_StopAllSounds(qboolean clear)
{
int i;
sfx_t *s;
channel_t musics[NUM_MUSICS];
soundcardinfo_t *sc;
if (!sound_started)
return;
S_LockMixer();
for (sc = sndcardinfo; sc; sc = sc->next)
{
for (i=sc->total_chans ; i --> 0 ; )
{
if (i >= MUSIC_FIRST && i < MUSIC_FIRST+NUM_MUSICS && sc->selfpainting)
continue; //don't reset music if is safe to continue playing it without stuttering
s = sc->channel[i].sfx;
if (s)
{
sc->channel[i].sfx = NULL;
if (s->loadstate == SLS_LOADED && s->decoder.ended)
if (!S_IsPlayingSomewhere(s)) //if we aint playing it elsewhere, free it compleatly.
{
if (s->decoder.ended)
s->decoder.ended(s);
}
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, &sc->channel[i], true);
}
}
sc->total_chans = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS + NUM_MUSICS; // no statics
memcpy(musics, &sc->channel[MUSIC_FIRST], sizeof(musics));
Q_memset(sc->channel, 0, MAX_CHANNELS * sizeof(channel_t));
memcpy(&sc->channel[MUSIC_FIRST], musics, sizeof(musics));
if (clear && !sc->selfpainting) //if its self-painting, then the mixer will continue painting anyway (which is important if its still painting music, but otherwise don't stutter at all when loading)
S_ClearBuffer (sc);
}
S_UnlockMixer();
}
static void S_StopAllSounds_f (void)
{
S_StopAllSounds (true);
}
static void S_ClearBuffer (soundcardinfo_t *sc)
{
void *buffer;
unsigned int dummy;
int clear;
if (!sound_started || !sc->sn.buffer)
return;
if (sc->sn.samplebits == 8)
clear = 0x80;
else
clear = 0;
dummy = 0;
buffer = sc->Lock(sc, &dummy);
if (buffer)
{
Q_memset(buffer, clear, sc->sn.samples * sc->sn.samplebits/8);
sc->Unlock(sc, buffer);
}
}
/*
=================
S_StaticSound
=================
*/
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
channel_t *ss;
soundcardinfo_t *scard;
if (!sfx)
return;
S_LockMixer();
for (scard = sndcardinfo; scard; scard = scard->next)
{
if (scard->total_chans == MAX_CHANNELS)
{
Con_Printf ("total_channels == MAX_CHANNELS\n");
continue;
}
if (!S_LoadSound (sfx))
break;
ss = &scard->channel[scard->total_chans];
scard->total_chans++;
ss->entnum = 0;
ss->sfx = sfx;
ss->rate = 1<<PITCHSHIFT;
VectorCopy (origin, ss->origin);
ss->master_vol = vol*255;
ss->dist_mult = attenuation / sound_nominal_clip_dist;
ss->pos = 0;
ss->flags = CF_FORCELOOP;
SND_Spatialize (scard, ss);
if (scard->ChannelUpdate)
scard->ChannelUpdate(scard, ss, true);
}
S_UnlockMixer();
}
//=============================================================================
void S_Music_Clear(sfx_t *onlyifsample)
{
//stops the current BGM music
//calling this will trigger Media_NextTrack later
sfx_t *s;
soundcardinfo_t *sc;
int i;
for (i = MUSIC_FIRST; i < MUSIC_STOP; i++)
{
for (sc = sndcardinfo; sc; sc=sc->next)
{
s = sc->channel[i].sfx;
if (!s)
continue;
if (onlyifsample && s != onlyifsample)
continue;
sc->channel[i].pos = 0;
sc->channel[i].sfx = NULL;
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, &sc->channel[i], true);
if (s && s->decoder.ended && !S_IsPlayingSomewhere(s)) //if we aint playing it elsewhere, free it compleatly.
s->decoder.ended(s);
}
}
}
void S_Music_Seek(float time)
{
soundcardinfo_t *sc;
int i;
for (i = MUSIC_FIRST; i < MUSIC_STOP; i++)
{
for (sc = sndcardinfo; sc; sc=sc->next)
{
sc->channel[i].pos += sc->sn.speed*time * sc->channel[i].rate;
if (sc->channel[i].pos < 0)
{ //clamp to the start of the track
sc->channel[i].pos=0;
}
//if we seek over the end, ignore it. The sound playing code will spot that.
}
}
}
//mixer must be locked
qboolean S_Music_Playing(int musicchannel)
{
soundcardinfo_t *sc;
musicchannel += MUSIC_FIRST;
for (sc = sndcardinfo; sc; sc=sc->next)
{
if (sc->channel[musicchannel].sfx)
return true;
}
return false;
}
/*
===================
S_UpdateAmbientSounds
===================
*/
mleaf_t *Q1BSP_LeafForPoint (model_t *model, vec3_t p);
void S_UpdateAmbientSounds (soundcardinfo_t *sc)
{
mleaf_t *l;
float vol, oldvol;
int ambient_channel;
channel_t *chan;
int i;
if (!snd_ambient)
return;
for (i = MUSIC_FIRST; i < MUSIC_STOP; i++)
{
qboolean changed = false;
chan = &sc->channel[i];
if (chan->sfx)
{
chan->flags = CF_ABSVOLUME; //bypasses volume cvar completely.
vol = 255*bgmvolume.value*voicevolumemod;
vol = bound(0, vol, 255);
vol = Media_CrossFade(i-MUSIC_FIRST, vol, (chan->pos>>PITCHSHIFT) / (float)snd_speed);
if (vol < 0)
{ //cross fading wants to KILL this track now, apparently.
sfx_t *s = chan->sfx;
if (s->loadstate != SLS_LOADING)
{
chan->pos = 0;
chan->sfx = NULL;
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, chan, true);
if (s && s->decoder.ended && !S_IsPlayingSomewhere(s)) //if we aint playing it elsewhere, free it compleatly.
s->decoder.ended(s);
}
}
else
{
chan->master_vol = bound(0, vol, 255);
chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol;
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, chan, changed);
}
}
if (!chan->sfx)
{
float time = 0;
char *nexttrack = Media_NextTrack(i-MUSIC_FIRST, &time);
sfx_t *newmusic;
if (nexttrack && *nexttrack)
{
newmusic = S_PrecacheSound(nexttrack);
if (newmusic && newmusic->loadstate != SLS_FAILED)
{
chan->sfx = newmusic;
chan->rate = 1<<PITCHSHIFT;
chan->pos = (int)(time * sc->sn.speed) * chan->rate;
changed = true;
chan->master_vol = bound(0, 1, 255);
chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol;
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, chan, changed);
}
}
}
}
// calc ambient sound levels
if (!cl.worldmodel || cl.worldmodel->type != mod_brush || cl.worldmodel->fromgame != fg_quake || cl.worldmodel->loadstate != MLS_LOADED)
return;
l = Q1BSP_LeafForPoint(cl.worldmodel, listener[sc->seat].origin);
if (!l || ambient_level.value <= 0)
{
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
{
chan = &sc->channel[AMBIENT_FIRST+ambient_channel];
chan->sfx = NULL;
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, chan, true);
}
return;
}
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
{
static float level[NUM_AMBIENTS];
chan = &sc->channel[AMBIENT_FIRST+ambient_channel];
chan->sfx = ambient_sfx[AMBIENT_FIRST+ambient_channel];
chan->entnum = -1;
chan->flags = CF_FORCELOOP | CF_NOSPACIALISE;
chan->rate = 1<<PITCHSHIFT;
VectorCopy(listener[sc->seat].origin, chan->origin);
vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
if (vol < 8)
vol = 0;
oldvol = level[ambient_channel];
// don't adjust volume too fast
if (level[ambient_channel] < vol)
{
level[ambient_channel] += host_frametime * ambient_fade.value;
if (level[ambient_channel] > vol)
level[ambient_channel] = vol;
}
else if (chan->master_vol > vol)
{
level[ambient_channel] -= host_frametime * ambient_fade.value;
if (level[ambient_channel] < vol)
level[ambient_channel] = vol;
}
chan->master_vol = level[ambient_channel];
chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = bound(0, chan->master_vol * (volume.value*voicevolumemod), 255);
if (sc->ChannelUpdate)
sc->ChannelUpdate(sc, chan, (oldvol == 0) ^ (level[ambient_channel] == 0));
}
}
/*
============
S_Update
Called once each time through the main loop
============
*/
void S_UpdateListener(int seat, vec3_t origin, vec3_t forward, vec3_t right, vec3_t up, qboolean underwater)
{
soundcardinfo_t *sc;
listener[seat].entnum = cl.playerview[seat].playernum+1;
VectorCopy(origin, listener[seat].origin);
VectorCopy(forward, listener[seat].forward);
VectorCopy(right, listener[seat].right);
VectorCopy(up, listener[seat].up);
for (sc = sndcardinfo; sc; sc=sc->next)
if (sc->SetWaterDistortion && sc->seat == seat)
sc->SetWaterDistortion(sc, underwater);
}
void S_GetListenerInfo(int seat, float *origin, float *forward, float *right, float *up)
{
VectorCopy(listener[seat].origin, origin);
VectorCopy(listener[seat].forward, forward);
VectorCopy(listener[seat].right, right);
VectorCopy(listener[seat].up, up);
}
static void S_UpdateCard(soundcardinfo_t *sc)
{
int i, j;
int total;
channel_t *ch;
channel_t *combine;
if (!sound_started)
return;
if ((snd_blocked > 0))
{
if (!sc->inactive_sound)
return;
}
#ifdef AVAIL_OPENAL
if (sc->ListenerUpdate)
{
sc->ListenerUpdate(sc, listener[sc->seat].origin, listener[sc->seat].forward, listener[sc->seat].right, listener[sc->seat].up, listener[sc->seat].velocity);
}
#endif
// update general area ambient sound sources
S_UpdateAmbientSounds (sc);
combine = NULL;
// update spatialization for static and dynamic sounds
ch = sc->channel+DYNAMIC_FIRST;
for (i=DYNAMIC_FIRST ; i<sc->total_chans; i++, ch++)
{
if (!ch->sfx)
continue;
if (sc->ChannelUpdate)
{
sc->ChannelUpdate(sc, ch, false);
continue;
}
SND_Spatialize(sc, ch); // respatialize channel
if (!ch->vol[0] && !ch->vol[1] && !ch->vol[2] && !ch->vol[3] && !ch->vol[4] && !ch->vol[5])
continue;
// try to combine static sounds with a previous channel of the same
// sound effect so we don't mix five torches every frame
if (i >= DYNAMIC_STOP)
{
// see if it can just use the last one
if (combine && combine->sfx == ch->sfx)
{
combine->vol[0] += ch->vol[0];
combine->vol[1] += ch->vol[1];
combine->vol[2] += ch->vol[2];
combine->vol[3] += ch->vol[3];
combine->vol[4] += ch->vol[4];
combine->vol[5] += ch->vol[5];
ch->vol[0] = ch->vol[1] = ch->vol[2] = ch->vol[3] = ch->vol[4] = ch->vol[5] = 0;
continue;
}
// search for one
combine = sc->channel+DYNAMIC_FIRST;
for (j=DYNAMIC_FIRST ; j<i; j++, combine++)
if (combine->sfx == ch->sfx)
break;
if (j == sc->total_chans)
{
combine = NULL;
}
else
{
if (combine != ch)
{
combine->vol[0] += ch->vol[0];
combine->vol[1] += ch->vol[1];
combine->vol[2] += ch->vol[2];
combine->vol[3] += ch->vol[3];
combine->vol[4] += ch->vol[4];
combine->vol[5] += ch->vol[5];
ch->vol[0] = ch->vol[1] = ch->vol[2] = ch->vol[3] = ch->vol[4] = ch->vol[5] = 0;
}
continue;
}
}
}
//
// debugging output
//
if (snd_show.ival)
{
total = 0;
ch = sc->channel;
for (i=0 ; i<sc->total_chans; i++, ch++)
if (ch->sfx && (ch->vol[0] || ch->vol[1]) )
{
if (snd_show.ival > 1)
Con_Printf ("%i, %i %i %i %i %i %i %s\n", i, ch->vol[0], ch->vol[1], ch->vol[2], ch->vol[3], ch->vol[4], ch->vol[5], ch->sfx->name);
total++;
}
Con_Printf ("----(%i)----\n", total);
}
// mix some sound
if (sc->selfpainting)
return;
if (snd_blocked > 0)
{
if (!sc->inactive_sound)
return;
}
S_Update_(sc);
}
int S_GetMixerTime(soundcardinfo_t *sc)
{
int samplepos;
int fullsamples;
fullsamples = sc->sn.samples / sc->sn.numchannels;
// it is possible to miscount buffers if it has wrapped twice between
// calls to S_Update. Oh well.
samplepos = sc->GetDMAPos(sc);
if (sc->samplequeue > 0)
samplepos -= sc->samplequeue;
if (samplepos < 0)
{
samplepos = 0;
}
if (samplepos < sc->oldsamplepos)
{
int bias;
sc->buffers++; // buffer wrapped
if (sc->paintedtime > 0x40000000)
{
//when things get too large, we push everything back to prevent overflows
bias = sc->paintedtime;
bias -= bias % fullsamples;
sc->paintedtime -= bias;
sc->buffers -= bias / fullsamples;
}
}
sc->oldsamplepos = samplepos;
return sc->buffers*fullsamples + samplepos/sc->sn.numchannels;
}
void S_Update (void)
{
soundcardinfo_t *sc;
S_LockMixer();
for (sc = sndcardinfo; sc; sc = sc->next)
S_UpdateCard(sc);
S_UnlockMixer();
}
void S_ExtraUpdate (void)
{
soundcardinfo_t *sc;
if (!sound_started)
return;
#if defined(_WIN32) && !defined(WINRT)
INS_Accumulate ();
#endif
if (snd_noextraupdate.ival)
return; // don't pollute timings
for (sc = sndcardinfo; sc; sc = sc->next)
{
if (sc->selfpainting)
continue;
if (snd_blocked > 0)
{
if (!sc->inactive_sound)
continue;
}
S_LockMixer();
S_Update_(sc);
S_UnlockMixer();
}
}
static void S_Update_(soundcardinfo_t *sc)
{
int soundtime; /*in pairs*/
unsigned endtime;
int samps;
// Updates DMA time
soundtime = S_GetMixerTime(sc);
if (sc->samplequeue > 0)
{
/*device uses a write-once queue*/
endtime = soundtime + sc->samplequeue/sc->sn.numchannels;
soundtime = sc->paintedtime;
samps = sc->samplequeue / sc->sn.numchannels;
}
else if (sc->samplequeue < 0)
{
endtime = soundtime;
soundtime = sc->paintedtime;
samps = sc->sn.samples / sc->sn.numchannels;
}
else
{
/*device uses memory-mapped output*/
// check to make sure that we haven't overshot
if (sc->paintedtime < soundtime)
{
//Con_Printf ("S_Update_ : overflow\n");
sc->paintedtime = soundtime;
}
// mix ahead of current position
endtime = soundtime + (int)(_snd_mixahead.value * sc->sn.speed);
samps = sc->sn.samples / sc->sn.numchannels;
}
if (endtime - soundtime > samps)
{
endtime = soundtime + samps;
}
/*DirectSound may have killed us to give priority to another app, ask to restore it*/
if (sc->Restore)
sc->Restore(sc);
S_PaintChannels (sc, endtime);
sc->Submit(sc, soundtime, endtime);
}
/*
called periodically by dedicated mixer threads.
do any blocking calls AFTER this returns. note that this means you can't use the Submit/unlock method to submit blocking audio.
*/
void S_MixerThread(soundcardinfo_t *sc)
{
S_LockMixer();
S_Update_(sc);
S_UnlockMixer();
}
/*
===============================================================================
console functions
===============================================================================
*/
void S_Play(void)
{
int i;
char name[256];
sfx_t *sfx;
i = 1;
while (i<Cmd_Argc())
{
if (!Q_strrchr(Cmd_Argv(i), '.'))
{
Q_strncpyz(name, Cmd_Argv(i), sizeof(name)-4);
Q_strcat(name, ".wav");
}
else
Q_strncpyz(name, Cmd_Argv(i), sizeof(name));
sfx = S_PrecacheSound(name);
S_StartSound(listener[0].entnum, -1, sfx, vec3_origin, 1.0, 0.0, 0, 0, CF_NOSPACIALISE);
i++;
}
}
void S_PlayVol(void)
{
int i;
float vol;
char name[256];
sfx_t *sfx;
i = 1;
while (i<Cmd_Argc())
{
if (!Q_strrchr(Cmd_Argv(i), '.'))
{
Q_strncpy(name, Cmd_Argv(i), sizeof(name)-4);
Q_strcat(name, ".wav");
}
else
Q_strncpy(name, Cmd_Argv(i), sizeof(name));
sfx = S_PrecacheSound(name);
vol = Q_atof(Cmd_Argv(i+1));
S_StartSound(listener[0].entnum, -1, sfx, vec3_origin, vol, 0.0, 0, 0, CF_NOSPACIALISE);
i+=2;
}
}
void S_SoundList_f(void)
{
int i;
sfx_t *sfx;
sfxcache_t *sc;
sfxcache_t scachebuf;
int size, total;
int duration;
S_LockMixer();
total = 0;
for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
{
if (sfx->loadstate != SLS_LOADED)
sc = NULL;
else if (sfx->decoder.decodedata)
{
if (sfx->decoder.querydata)
sc = (sfx->decoder.querydata(sfx, &scachebuf) < 0)?NULL:&scachebuf;
else
sc = NULL; //don't bother trying to actually decode anything here.
if (!sc)
{
Con_Printf("S( ) : %s\n", sfx->name);
continue;
}
}
else
sc = sfx->decoder.buf;
if (!sc)
{
Con_Printf("?( ) : %s\n", sfx->name);
continue;
}
size = (sc->soundoffset+sc->length)*sc->width*(sc->numchannels);
duration = (sc->soundoffset+sc->length) / sc->speed;
total += size;
if (sc->loopstart >= 0)
Con_Printf ("L");
else
Con_Printf (" ");
Con_Printf("(%2db%2ic) %6i %2is : %s\n",sc->width*8, sc->numchannels, size, duration, sfx->name);
}
Con_Printf ("Total resident: %i\n", total);
S_UnlockMixer();
}
void S_LocalSound (const char *sound)
{
sfx_t *sfx;
if (nosound.ival)
return;
if (!sound_started)
return;
sfx = S_PrecacheSound (sound);
if (!sfx)
{
Con_Printf ("S_LocalSound: can't cache %s\n", sound);
return;
}
S_StartSound (0, -1, sfx, vec3_origin, 1, 1, 0, 0, CF_NOSPACIALISE);
}
typedef struct {
sfxdecode_t decoder;
qboolean inuse;
int id;
sfx_t sfx;
int numchannels;
int width;
int length;
void *data;
} streaming_t;
#define MAX_RAW_SOURCES (MAX_CLIENTS+1)
streaming_t s_streamers[MAX_RAW_SOURCES];
void S_ClearRaw(void)
{
memset(s_streamers, 0, sizeof(s_streamers));
}
//returns an sfxcache_t stating where the data is
sfxcache_t *S_Raw_Locate(sfx_t *sfx, sfxcache_t *buf, ssamplepos_t start, int length)
{
streaming_t *s = sfx->decoder.buf;
if (buf)
{
buf->data = s->data;
buf->length = s->length;
buf->loopstart = -1;
buf->numchannels = s->numchannels;
buf->soundoffset = 0;
buf->speed = snd_speed;
buf->width = s->width;
}
return buf;
}
//streaming audio. //this is useful when there is one source, and the sound is to be played with no attenuation
void S_RawAudio(int sourceid, qbyte *data, int speed, int samples, int channels, int width, float volume)
{
soundcardinfo_t *si;
int i;
int prepadl; //this is the amount of data that was previously available, and will be removed from the buffer.
int spare; //the amount of existing data that is still left to be played
int outsamples; //the amount of data we're going to add (at the output rate)
double speedfactor;
qbyte *newcache;
streaming_t *s, *free=NULL;
for (s = s_streamers, i = 0; i < MAX_RAW_SOURCES; i++, s++)
{
if (!s->inuse)
{
if (!free)
free = s;
continue;
}
if (s->id == sourceid)
break;
}
if (!data)
{
if (i == MAX_RAW_SOURCES)
return; //wierd, it wasn't even playing.
s->inuse = false;
S_LockMixer();
for (si = sndcardinfo; si; si=si->next)
for (i = 0; i < si->total_chans; i++)
if (si->channel[i].sfx == &s->sfx)
{
si->channel[i].sfx = NULL;
break;
}
BZ_Free(s->data);
S_UnlockMixer();
return;
}
if (i == MAX_RAW_SOURCES || !s->inuse) //whoops.
{
if (i == MAX_RAW_SOURCES)
{
if (!free)
{
Con_Printf("No free audio streams\n");
return;
}
s = free;
}
s->sfx.decoder.buf = s;
s->sfx.decoder.decodedata = S_Raw_Locate;
s->numchannels = channels;
s->width = width;
s->data = NULL;
s->length = 0;
s->id = sourceid;
s->inuse = true;
strcpy(s->sfx.name, "raw stream");
// Con_Printf("Added new raw stream\n");
}
S_LockMixer();
if (s->width != width || s->numchannels != channels)
{
s->width = width;
s->numchannels = channels;
s->length = 0;
Con_Printf("Restarting raw stream\n");
}
speedfactor = (double)speed/snd_speed;
outsamples = samples/speedfactor;
prepadl = 0x7fffffff;
for (si = sndcardinfo; si; si=si->next) //make sure all cards are playing, and that we still get a prepad if just one is.
{
for (i = 0; i < si->total_chans; i++)
if (si->channel[i].sfx == &s->sfx)
{
if (prepadl > (si->channel[i].pos>>PITCHSHIFT))
prepadl = (si->channel[i].pos>>PITCHSHIFT);
break;
}
}
if (prepadl == 0x7fffffff)
{
if (snd_show.ival)
Con_Printf("Wasn't playing\n");
prepadl = 0;
spare = 0;
if (spare > snd_speed)
{
Con_DPrintf("Sacrificed raw sound stream\n");
spare = 0; //too far out. sacrifice it all
}
}
else
{
if (prepadl < 0)
prepadl = 0;
spare = s->length - prepadl;
if (spare < 0) //remaining samples since last time
spare = 0;
if (spare > snd_speed*2) // more than 2 seconds of sound. don't buffer more than 2 seconds. 1: its probably buggy if we need to. 2: takes too much memory, and we use malloc+copies.
{
Con_DPrintf("Sacrificed raw sound stream\n");
spare = 0; //too far out. sacrifice it all
}
}
newcache = BZ_Malloc((spare+outsamples) * (s->numchannels) * s->width);
memcpy(newcache, (qbyte*)s->data + prepadl * (s->numchannels) * s->width, spare * (s->numchannels) * s->width);
BZ_Free(s->data);
s->data = newcache;
s->length = spare + outsamples;
{
extern cvar_t snd_linearresample_stream;
short *outpos = (short *)((char*)s->data + spare * (s->numchannels) * s->width);
SND_ResampleStream(data,
speed,
width,
channels,
samples,
outpos,
snd_speed,
s->width,
s->numchannels,
snd_linearresample_stream.ival);
}
for (si = sndcardinfo; si; si=si->next)
{
for (i = 0; i < si->total_chans; i++)
if (si->channel[i].sfx == &s->sfx)
{
si->channel[i].pos -= prepadl*si->channel[i].rate;
if (si->channel[i].pos < 0)
si->channel[i].pos = 0;
si->channel[i].master_vol = 255 * volume;
if (si->ChannelUpdate)
si->ChannelUpdate(si, &si->channel[i], false);
break;
}
if (i == si->total_chans) //this one wasn't playing.
{
channel_t *c = SND_PickChannel(si, -1, 0);
if (c)
{
c->flags = CF_ABSVOLUME|CF_NOSPACIALISE;
c->entnum = -1;
c->entchannel = 0;
c->dist_mult = 0;
c->master_vol = 255 * volume;
c->pos = 0;
c->rate = 1<<PITCHSHIFT;
c->sfx = &s->sfx;
SND_Spatialize(si, c);
if (si->ChannelUpdate)
si->ChannelUpdate(si, c, true);
}
}
}
S_UnlockMixer();
}