f4d3df7bf5
added dimension_default global to provide default dimensions. expected to be a (var) constant. support setcustomskin in menuqc. implement some considerations for win95, so it can actually run on that horrendously outdated system. provide scr_autoid and r_showbbox-field info when running csqc. ignore vid_restarts at the end of config.cfg files from other engines. in fte, these are at best redundant and at worst overrides user settings. fix issue with latched cvars not flagging the config as modified. path command always shows filenames properly. fix some fteqcc inlining bugs. added precaches command to display all active precaches. added docs for mapcluster. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4881 fc73d0e0-1445-4013-8a0c-d673dee63da5
7391 lines
No EOL
210 KiB
C
7391 lines
No EOL
210 KiB
C
#include "quakedef.h"
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#include "com_mesh.h"
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qboolean r_loadbumpmapping;
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extern cvar_t dpcompat_psa_ungroup;
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extern cvar_t r_noframegrouplerp;
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cvar_t r_lerpmuzzlehack = CVARF ("r_lerpmuzzlehack", "1", CVAR_ARCHIVE);
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#ifndef SERVERONLY
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void Mod_UpdateCRC(void *ctx, void *data, size_t a, size_t b)
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{
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char st[40];
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Q_snprintfz(st, sizeof(st), "%d", (int) a);
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if (strcmp(st, Info_ValueForKey(cls.userinfo[0], ctx)))
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{
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Info_SetValueForKey (cls.userinfo[0], ctx, st, sizeof(cls.userinfo[0]));
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if (cls.state >= ca_connected)
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CL_SendClientCommand(true, "setinfo %s %s", (char*)ctx, st);
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}
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}
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#endif
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//Common loader function.
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void Mod_DoCRC(model_t *mod, char *buffer, int buffersize)
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{
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#ifndef SERVERONLY
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//we've got to have this bit
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if (mod->engineflags & MDLF_DOCRC)
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{
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unsigned short crc;
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qbyte *p;
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int len;
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QCRC_Init(&crc);
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for (len = buffersize, p = buffer; len; len--, p++)
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QCRC_ProcessByte(&crc, *p);
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COM_AddWork(0, Mod_UpdateCRC, (mod->engineflags & MDLF_PLAYER) ? pmodel_name : emodel_name, NULL, crc, 0);
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if (!(mod->engineflags & MDLF_PLAYER))
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{ //eyes
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mod->tainted = (crc != 6967);
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}
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}
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#endif
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}
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#ifdef _WIN32
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#include <malloc.h>
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#else
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#include <alloca.h>
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#endif
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extern cvar_t gl_part_flame, r_fullbrightSkins, r_fb_models;
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extern cvar_t r_noaliasshadows;
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extern cvar_t r_skin_overlays;
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extern cvar_t mod_md3flags;
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typedef struct
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{
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char *name;
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float furthestallowedextremety; //this field is the combined max-min square, added together
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//note that while this allows you to move models about a little, you cannot resize the visible part
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} clampedmodel_t;
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//these should be rounded up slightly.
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//really this is only to catch spiked models. This doesn't prevent more visible models, just bigger ones.
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clampedmodel_t clampedmodel[] = {
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{"maps/b_bh100.bsp", 3440},
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{"progs/player.mdl", 22497},
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{"progs/eyes.mdl", 755},
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{"progs/gib1.mdl", 374},
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{"progs/gib2.mdl", 1779},
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{"progs/gib3.mdl", 2066},
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{"progs/bolt2.mdl", 1160},
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{"progs/end1.mdl", 764},
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{"progs/end2.mdl", 981},
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{"progs/end3.mdl", 851},
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{"progs/end4.mdl", 903},
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{"progs/g_shot.mdl", 3444},
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{"progs/g_nail.mdl", 2234},
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{"progs/g_nail2.mdl", 3660},
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{"progs/g_rock.mdl", 3441},
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{"progs/g_rock2.mdl", 3660},
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{"progs/g_light.mdl", 2698},
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{"progs/invisibl.mdl", 196},
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{"progs/quaddama.mdl", 2353},
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{"progs/invulner.mdl", 2746},
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{"progs/suit.mdl", 3057},
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{"progs/missile.mdl", 416},
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{"progs/grenade.mdl", 473},
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{"progs/spike.mdl", 112},
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{"progs/s_spike.mdl", 112},
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{"progs/backpack.mdl", 1117},
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{"progs/armor.mdl", 2919},
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{"progs/s_bubble.spr", 100},
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{"progs/s_explod.spr", 1000},
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//and now TF models
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#ifdef warningmsg
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#pragma warningmsg("FIXME: these are placeholders")
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#endif
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{"progs/disp.mdl", 3000},
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{"progs/tf_flag.mdl", 3000},
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{"progs/tf_stan.mdl", 3000},
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{"progs/turrbase.mdl", 3000},
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{"progs/turrgun.mdl", 3000}
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};
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void Mod_AccumulateTextureVectors(vecV_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx)
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{
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int i;
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float *v0, *v1, *v2;
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float *tc0, *tc1, *tc2;
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vec3_t d1, d2;
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float td1, td2;
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vec3_t norm, t, s;
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vec3_t temp;
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for (i = 0; i < numidx; i += 3)
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{
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//this is the stuff we're working from
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v0 = vc[idx[i+0]];
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v1 = vc[idx[i+1]];
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v2 = vc[idx[i+2]];
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tc0 = tc[idx[i+0]];
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tc1 = tc[idx[i+1]];
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tc2 = tc[idx[i+2]];
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//calc perpendicular directions
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VectorSubtract(v1, v0, d1);
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VectorSubtract(v2, v0, d2);
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//calculate s as the pependicular of the t dir
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td1 = tc1[1] - tc0[1];
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td2 = tc2[1] - tc0[1];
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s[0] = td1 * d2[0] - td2 * d1[0];
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s[1] = td1 * d2[1] - td2 * d1[1];
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s[2] = td1 * d2[2] - td2 * d1[2];
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//calculate t as the pependicular of the s dir
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td1 = tc1[0] - tc0[0];
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td2 = tc2[0] - tc0[0];
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t[0] = td1 * d2[0] - td2 * d1[0];
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t[1] = td1 * d2[1] - td2 * d1[1];
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t[2] = td1 * d2[2] - td2 * d1[2];
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//the surface might be a back face and thus textured backwards
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//calc the normal twice and compare.
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norm[0] = d2[1] * d1[2] - d2[2] * d1[1];
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norm[1] = d2[2] * d1[0] - d2[0] * d1[2];
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norm[2] = d2[0] * d1[1] - d2[1] * d1[0];
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CrossProduct(t, s, temp);
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if (DotProduct(temp, norm) < 0)
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{
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VectorNegate(s, s);
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VectorNegate(t, t);
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}
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//and we're done, accumulate the result
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VectorAdd(sv[idx[i+0]], s, sv[idx[i+0]]);
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VectorAdd(sv[idx[i+1]], s, sv[idx[i+1]]);
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VectorAdd(sv[idx[i+2]], s, sv[idx[i+2]]);
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VectorAdd(tv[idx[i+0]], t, tv[idx[i+0]]);
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VectorAdd(tv[idx[i+1]], t, tv[idx[i+1]]);
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VectorAdd(tv[idx[i+2]], t, tv[idx[i+2]]);
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}
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}
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void Mod_AccumulateMeshTextureVectors(mesh_t *m)
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{
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Mod_AccumulateTextureVectors(m->xyz_array, m->st_array, m->normals_array, m->snormals_array, m->tnormals_array, m->indexes, m->numindexes);
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}
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void Mod_NormaliseTextureVectors(vec3_t *n, vec3_t *s, vec3_t *t, int v)
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{
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int i;
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float f;
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vec3_t tmp;
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for (i = 0; i < v; i++)
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{
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//strip away any variance against the normal to keep it perpendicular, then normalize
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f = -DotProduct(s[i], n[i]);
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VectorMA(s[i], f, n[i], tmp);
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VectorNormalize2(tmp, s[i]);
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f = -DotProduct(t[i], n[i]);
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VectorMA(t[i], f, n[i], tmp);
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VectorNormalize2(tmp, t[i]);
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}
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}
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#ifdef SKELETALMODELS
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/*like above, but guess the quat.w*/
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static void GenMatrixPosQuat3Scale(vec3_t pos, vec3_t quat3, vec3_t scale, float result[12])
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{
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vec4_t quat4;
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float term = 1 - DotProduct(quat3, quat3);
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if (term < 0)
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quat4[3] = 0;
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else
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quat4[3] = - (float) sqrt(term);
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VectorCopy(quat3, quat4);
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GenMatrixPosQuat4Scale(pos, quat4, scale, result);
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}
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static void GenMatrix(float x, float y, float z, float qx, float qy, float qz, float result[12])
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{
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float qw;
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{ //figure out qw
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float term = 1 - (qx*qx) - (qy*qy) - (qz*qz);
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if (term < 0)
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qw = 0;
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else
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qw = - (float) sqrt(term);
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}
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{ //generate the matrix
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/*
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float xx = qx * qx;
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float xy = qx * qy;
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float xz = qx * qz;
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float xw = qx * qw;
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float yy = qy * qy;
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float yz = qy * qz;
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float yw = qy * qw;
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float zz = qz * qz;
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float zw = qz * qw;
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result[0*4+0] = 1 - 2 * ( yy + zz );
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result[0*4+1] = 2 * ( xy - zw );
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result[0*4+2] = 2 * ( xz + yw );
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result[0*4+3] = x;
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result[1*4+0] = 2 * ( xy + zw );
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result[1*4+1] = 1 - 2 * ( xx + zz );
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result[1*4+2] = 2 * ( yz - xw );
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result[1*4+3] = y;
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result[2*4+0] = 2 * ( xz - yw );
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result[2*4+1] = 2 * ( yz + xw );
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result[2*4+2] = 1 - 2 * ( xx + yy );
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result[2*4+3] = z;
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*/
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float xx, xy, xz, xw, yy, yz, yw, zz, zw;
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float x2, y2, z2;
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x2 = qx + qx;
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y2 = qy + qy;
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z2 = qz + qz;
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xx = qx * x2; xy = qx * y2; xz = qx * z2;
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yy = qy * y2; yz = qy * z2; zz = qz * z2;
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xw = qw * x2; yw = qw * y2; zw = qw * z2;
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result[0*4+0] = 1.0f - (yy + zz);
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result[1*4+0] = xy + zw;
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result[2*4+0] = xz - yw;
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result[0*4+1] = xy - zw;
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result[1*4+1] = 1.0f - (xx + zz);
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result[2*4+1] = yz + xw;
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result[0*4+2] = xz + yw;
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result[1*4+2] = yz - xw;
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result[2*4+2] = 1.0f - (xx + yy);
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result[0*4+3] = x;
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result[1*4+3] = y;
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result[2*4+3] = z;
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}
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}
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static void PSKGenMatrix(float x, float y, float z, float qx, float qy, float qz, float qw, float result[12])
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{
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float xx, xy, xz, xw, yy, yz, yw, zz, zw;
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float x2, y2, z2;
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x2 = qx + qx;
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y2 = qy + qy;
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z2 = qz + qz;
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xx = qx * x2; xy = qx * y2; xz = qx * z2;
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yy = qy * y2; yz = qy * z2; zz = qz * z2;
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xw = qw * x2; yw = qw * y2; zw = qw * z2;
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result[0*4+0] = 1.0f - (yy + zz);
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result[1*4+0] = xy + zw;
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result[2*4+0] = xz - yw;
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result[0*4+1] = xy - zw;
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result[1*4+1] = 1.0f - (xx + zz);
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result[2*4+1] = yz + xw;
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result[0*4+2] = xz + yw;
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result[1*4+2] = yz - xw;
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result[2*4+2] = 1.0f - (xx + yy);
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result[0*4+3] = x;
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result[1*4+3] = y;
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result[2*4+3] = z;
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}
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/*transforms some skeletal vecV_t values*/
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static void Alias_TransformVerticies_V(const float *bonepose, int vertcount, qbyte *bidx, float *weights, float *xyzin, float *fte_restrict xyzout)
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{
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int i;
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const float *matrix;
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for (i = 0; i < vertcount; i++, xyzout+=sizeof(vecV_t)/sizeof(vec_t), xyzin+=sizeof(vecV_t)/sizeof(vec_t), bidx+=4, weights+=4)
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{
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matrix = &bonepose[12*bidx[0]];
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xyzout[0] = weights[0] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + xyzin[3] * matrix[ 3]);
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xyzout[1] = weights[0] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + xyzin[3] * matrix[ 7]);
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xyzout[2] = weights[0] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + xyzin[3] * matrix[11]);
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if (weights[1])
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{
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matrix = &bonepose[12*bidx[1]];
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xyzout[0] += weights[1] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + xyzin[3] * matrix[ 3]);
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xyzout[1] += weights[1] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + xyzin[3] * matrix[ 7]);
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xyzout[2] += weights[1] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + xyzin[3] * matrix[11]);
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if (weights[2])
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{
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matrix = &bonepose[12*bidx[2]];
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xyzout[0] += weights[2] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + xyzin[3] * matrix[ 3]);
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xyzout[1] += weights[2] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + xyzin[3] * matrix[ 7]);
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xyzout[2] += weights[2] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + xyzin[3] * matrix[11]);
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if (weights[3])
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{
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matrix = &bonepose[12*bidx[3]];
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xyzout[0] += weights[3] * (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + xyzin[3] * matrix[ 3]);
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xyzout[1] += weights[3] * (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + xyzin[3] * matrix[ 7]);
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xyzout[2] += weights[3] * (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + xyzin[3] * matrix[11]);
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}
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}
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}
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}
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}
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/*transforms some skeletal vecV_t values*/
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static void Alias_TransformVerticies_VN(const float *bonepose, int vertcount, const qbyte *bidx, float *weights,
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const float *xyzin, float *fte_restrict xyzout,
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const float *normin, float *fte_restrict normout)
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{
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int i, j;
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const float *matrix, *matrix1;
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float mat[12];
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for (i = 0; i < vertcount; i++,
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xyzout+=sizeof(vecV_t)/sizeof(vec_t), xyzin+=sizeof(vecV_t)/sizeof(vec_t),
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normout+=sizeof(vec3_t)/sizeof(vec_t), normin+=sizeof(vec3_t)/sizeof(vec_t),
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bidx+=4, weights+=4)
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{
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matrix = &bonepose[12*bidx[0]];
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if (weights[1])
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{
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matrix1 = &bonepose[12*bidx[1]];
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for (j = 0; j < 12; j++)
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mat[j] = (weights[0] * matrix[j]) + (weights[1] * matrix1[j]);
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if (weights[2])
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{
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matrix = &bonepose[12*bidx[2]];
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for (j = 0; j < 12; j++)
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mat[j] += weights[2] * matrix[j];
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if (weights[3])
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{
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matrix = &bonepose[12*bidx[3]];
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for (j = 0; j < 12; j++)
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mat[j] += weights[3] * matrix[j];
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}
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}
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matrix = mat;
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}
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xyzout[0] = (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
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xyzout[1] = (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
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xyzout[2] = (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
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normout[0] = (normin[0] * matrix[0] + normin[1] * matrix[1] + normin[2] * matrix[ 2]);
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normout[1] = (normin[0] * matrix[4] + normin[1] * matrix[5] + normin[2] * matrix[ 6]);
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normout[2] = (normin[0] * matrix[8] + normin[1] * matrix[9] + normin[2] * matrix[10]);
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}
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}
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/*transforms some skeletal vecV_t values*/
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static void Alias_TransformVerticies_VNST(const float *bonepose, int vertcount, const qbyte *bidx, const float *weights,
|
|
const float *xyzin, float *fte_restrict xyzout,
|
|
const float *normin, float *fte_restrict normout,
|
|
const float *sdirin, float *fte_restrict sdirout,
|
|
const float *tdirin, float *fte_restrict tdirout)
|
|
{
|
|
int i, j;
|
|
const float *matrix, *matrix1;
|
|
float mat[12];
|
|
for (i = 0; i < vertcount; i++, bidx+=4, weights+=4)
|
|
{
|
|
matrix = &bonepose[12*bidx[0]];
|
|
if (weights[1])
|
|
{
|
|
matrix1 = &bonepose[12*bidx[1]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] = (weights[0] * matrix[j]) + (weights[1] * matrix1[j]);
|
|
if (weights[2])
|
|
{
|
|
matrix = &bonepose[12*bidx[2]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] += weights[2] * matrix[j];
|
|
if (weights[3])
|
|
{
|
|
matrix = &bonepose[12*bidx[3]];
|
|
for (j = 0; j < 12; j++)
|
|
mat[j] += weights[3] * matrix[j];
|
|
}
|
|
}
|
|
matrix = mat;
|
|
}
|
|
|
|
xyzout[0] = (xyzin[0] * matrix[0] + xyzin[1] * matrix[1] + xyzin[2] * matrix[ 2] + matrix[ 3]);
|
|
xyzout[1] = (xyzin[0] * matrix[4] + xyzin[1] * matrix[5] + xyzin[2] * matrix[ 6] + matrix[ 7]);
|
|
xyzout[2] = (xyzin[0] * matrix[8] + xyzin[1] * matrix[9] + xyzin[2] * matrix[10] + matrix[11]);
|
|
xyzout+=sizeof(vecV_t)/sizeof(vec_t);
|
|
xyzin+=sizeof(vecV_t)/sizeof(vec_t);
|
|
|
|
normout[0] = (normin[0] * matrix[0] + normin[1] * matrix[1] + normin[2] * matrix[ 2]);
|
|
normout[1] = (normin[0] * matrix[4] + normin[1] * matrix[5] + normin[2] * matrix[ 6]);
|
|
normout[2] = (normin[0] * matrix[8] + normin[1] * matrix[9] + normin[2] * matrix[10]);
|
|
normout+=sizeof(vec3_t)/sizeof(vec_t);
|
|
normin+=sizeof(vec3_t)/sizeof(vec_t);
|
|
|
|
sdirout[0] = (sdirin[0] * matrix[0] + sdirin[1] * matrix[1] + sdirin[2] * matrix[ 2]);
|
|
sdirout[1] = (sdirin[0] * matrix[4] + sdirin[1] * matrix[5] + sdirin[2] * matrix[ 6]);
|
|
sdirout[2] = (sdirin[0] * matrix[8] + sdirin[1] * matrix[9] + sdirin[2] * matrix[10]);
|
|
sdirout+=sizeof(vec3_t)/sizeof(vec_t);
|
|
sdirin+=sizeof(vec3_t)/sizeof(vec_t);
|
|
|
|
tdirout[0] = (tdirin[0] * matrix[0] + tdirin[1] * matrix[1] + tdirin[2] * matrix[ 2]);
|
|
tdirout[1] = (tdirin[0] * matrix[4] + tdirin[1] * matrix[5] + tdirin[2] * matrix[ 6]);
|
|
tdirout[2] = (tdirin[0] * matrix[8] + tdirin[1] * matrix[9] + tdirin[2] * matrix[10]);
|
|
tdirout+=sizeof(vec3_t)/sizeof(vec_t);
|
|
tdirin+=sizeof(vec3_t)/sizeof(vec_t);
|
|
}
|
|
}
|
|
|
|
static void Alias_TransformVerticies_SW(const float *bonepose, galisskeletaltransforms_t *weights, int numweights, vecV_t *xyzout, vec3_t *normout)
|
|
{
|
|
int i;
|
|
float *out;
|
|
const float *matrix;
|
|
galisskeletaltransforms_t *v = weights;
|
|
#ifndef SERVERONLY
|
|
float *normo;
|
|
if (normout)
|
|
{
|
|
for (i = 0;i < numweights;i++, v++)
|
|
{
|
|
out = xyzout[v->vertexindex];
|
|
normo = normout[v->vertexindex];
|
|
matrix = bonepose+v->boneindex*12;
|
|
// FIXME: this can very easily be optimized with SSE or 3DNow
|
|
out[0] += v->org[0] * matrix[0] + v->org[1] * matrix[1] + v->org[2] * matrix[ 2] + v->org[3] * matrix[ 3];
|
|
out[1] += v->org[0] * matrix[4] + v->org[1] * matrix[5] + v->org[2] * matrix[ 6] + v->org[3] * matrix[ 7];
|
|
out[2] += v->org[0] * matrix[8] + v->org[1] * matrix[9] + v->org[2] * matrix[10] + v->org[3] * matrix[11];
|
|
|
|
normo[0] += v->normal[0] * matrix[0] + v->normal[1] * matrix[1] + v->normal[2] * matrix[ 2];
|
|
normo[1] += v->normal[0] * matrix[4] + v->normal[1] * matrix[5] + v->normal[2] * matrix[ 6];
|
|
normo[2] += v->normal[0] * matrix[8] + v->normal[1] * matrix[9] + v->normal[2] * matrix[10];
|
|
}
|
|
}
|
|
else
|
|
#elif defined(_DEBUG)
|
|
if (normout)
|
|
Sys_Error("norms error");
|
|
#endif
|
|
{
|
|
for (i = 0;i < numweights;i++, v++)
|
|
{
|
|
out = xyzout[v->vertexindex];
|
|
matrix = bonepose+v->boneindex*12;
|
|
// FIXME: this can very easily be optimized with SSE or 3DNow
|
|
out[0] += v->org[0] * matrix[0] + v->org[1] * matrix[1] + v->org[2] * matrix[ 2] + v->org[3] * matrix[ 3];
|
|
out[1] += v->org[0] * matrix[4] + v->org[1] * matrix[5] + v->org[2] * matrix[ 6] + v->org[3] * matrix[ 7];
|
|
out[2] += v->org[0] * matrix[8] + v->org[1] * matrix[9] + v->org[2] * matrix[10] + v->org[3] * matrix[11];
|
|
}
|
|
}
|
|
}
|
|
|
|
//converts one entire frame to another skeleton type
|
|
//only writes to destbuffer if absolutely needed
|
|
const float *Alias_ConvertBoneData(skeltype_t sourcetype, const float *sourcedata, size_t bonecount, galiasbone_t *bones, skeltype_t desttype, float *destbuffer, float *destbufferalt, size_t destbonecount)
|
|
{
|
|
int i;
|
|
if (sourcetype == desttype)
|
|
return sourcedata;
|
|
|
|
//everything can be converted up to SKEL_INVERSE_ABSOLUTE and back.
|
|
//this means that everything can be converted to everything else, but it might take lots of individual transforms.
|
|
//a->ia
|
|
//r->a->ia
|
|
//a->r
|
|
//ia->ir
|
|
//ir->ia
|
|
//r->a->ia->ir
|
|
//a->ia->ir
|
|
|
|
if (bonecount > destbonecount || bonecount > MAX_BONES)
|
|
Sys_Error("Alias_ConvertBoneData: too many bones %i>%i\n", bonecount, destbonecount);
|
|
|
|
//r(->a)->ia(->ir)
|
|
if (desttype == SKEL_INVERSE_RELATIVE && sourcetype == SKEL_RELATIVE)
|
|
{
|
|
//for this conversion, we need absolute data.
|
|
//this is not an efficient operation.
|
|
sourcedata = Alias_ConvertBoneData(sourcetype, sourcedata, bonecount, bones, SKEL_ABSOLUTE, destbuffer, destbufferalt, destbonecount);
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
}
|
|
//ir->ia(->a->r)
|
|
//ir->ia(->a)
|
|
//a->ia(->ir)
|
|
if ((desttype == SKEL_ABSOLUTE && sourcetype == SKEL_INVERSE_RELATIVE) ||
|
|
(desttype == SKEL_RELATIVE && sourcetype == SKEL_INVERSE_RELATIVE) ||
|
|
(desttype == SKEL_INVERSE_RELATIVE && sourcetype == SKEL_ABSOLUTE))
|
|
{
|
|
//for this conversion, we need absolute data.
|
|
//this is not an efficient operation.
|
|
sourcedata = Alias_ConvertBoneData(sourcetype, sourcedata, bonecount, bones, SKEL_INVERSE_ABSOLUTE, destbuffer, destbufferalt, destbonecount);
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
}
|
|
|
|
//r->a
|
|
//r->a(->ia)
|
|
//ir->ia
|
|
if ((sourcetype == SKEL_RELATIVE && (desttype == SKEL_ABSOLUTE || desttype == SKEL_INVERSE_ABSOLUTE)) ||
|
|
(sourcetype == SKEL_INVERSE_RELATIVE && desttype == SKEL_INVERSE_ABSOLUTE))
|
|
{
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
/*needs to be an absolute skeleton*/
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
if (bones[i].parent >= 0)
|
|
R_ConcatTransforms((void*)(dest + bones[i].parent*12), (void*)(sourcedata+i*12), (void*)(dest+i*12));
|
|
else
|
|
{
|
|
Vector4Copy(sourcedata+i*12+0, dest+i*12+0);
|
|
Vector4Copy(sourcedata+i*12+4, dest+i*12+4);
|
|
Vector4Copy(sourcedata+i*12+8, dest+i*12+8);
|
|
}
|
|
}
|
|
sourcedata = dest;
|
|
if (sourcetype == SKEL_INVERSE_RELATIVE)
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
else
|
|
sourcetype = SKEL_ABSOLUTE;
|
|
}
|
|
|
|
//ia->a(->r)
|
|
//ia->a
|
|
if ((desttype == SKEL_RELATIVE || desttype == SKEL_ABSOLUTE) && sourcetype == SKEL_INVERSE_ABSOLUTE)
|
|
{
|
|
float iim[12];
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
Matrix3x4_Invert_Simple(bones[i].inverse, iim);
|
|
R_ConcatTransforms((void*)(sourcedata + i*12), (void*)iim, (void*)(dest + i*12));
|
|
}
|
|
sourcedata = dest;
|
|
sourcetype = SKEL_ABSOLUTE;
|
|
}
|
|
|
|
//ia->ir
|
|
//a->r
|
|
if ((desttype == SKEL_RELATIVE && sourcetype == SKEL_ABSOLUTE) ||
|
|
(desttype == SKEL_INVERSE_RELATIVE && sourcetype == SKEL_INVERSE_ABSOLUTE))
|
|
{
|
|
float ip[12];
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
if (bones[i].parent >= 0)
|
|
{
|
|
Matrix3x4_Invert_Simple(sourcedata+bones[i].parent*12, ip);
|
|
R_ConcatTransforms((void*)ip, (void*)(sourcedata+i*12), (void*)(dest+i*12));
|
|
}
|
|
else
|
|
{
|
|
Vector4Copy(sourcedata+i*12+0, dest+i*12+0);
|
|
Vector4Copy(sourcedata+i*12+4, dest+i*12+4);
|
|
Vector4Copy(sourcedata+i*12+8, dest+i*12+8);
|
|
}
|
|
}
|
|
sourcedata = dest;
|
|
if (sourcetype == SKEL_INVERSE_ABSOLUTE)
|
|
sourcetype = SKEL_INVERSE_RELATIVE;
|
|
else
|
|
sourcetype = SKEL_RELATIVE;
|
|
}
|
|
|
|
//a->ia
|
|
if (desttype == SKEL_INVERSE_ABSOLUTE && sourcetype == SKEL_ABSOLUTE)
|
|
{
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
for (i = 0; i < bonecount; i++)
|
|
R_ConcatTransforms((void*)(sourcedata + i*12), (void*)(bones[i].inverse), (void*)(dest + i*12));
|
|
sourcedata = dest;
|
|
sourcetype = SKEL_INVERSE_ABSOLUTE;
|
|
}
|
|
|
|
if (sourcetype == SKEL_IDENTITY)
|
|
{ //we can 'convert' identity matricies to anything. but we only want to do this when everything else is bad, because there really is no info here
|
|
float *dest = (sourcedata == destbuffer)?destbufferalt:destbuffer;
|
|
memset(dest, 0, bonecount*12*sizeof(float));
|
|
for (i = 0; i < bonecount; i++)
|
|
{ //is this right? does it matter?
|
|
dest[i*12+0] = 1;
|
|
dest[i*12+5] = 1;
|
|
dest[i*12+10] = 1;
|
|
}
|
|
sourcedata = dest;
|
|
sourcetype = desttype; //panic
|
|
}
|
|
|
|
if (sourcetype != desttype)
|
|
Sys_Error("Alias_ConvertBoneData: %i->%i not supported\n", (int)sourcetype, (int)desttype);
|
|
|
|
return sourcedata;
|
|
}
|
|
/*
|
|
converts the bone data from source to dest.
|
|
uses parent bone info, so don't try to offset for a first bone.
|
|
ALWAYS writes dest. Don't force it if you don't want to waste cycles when no conversion is actually needed.
|
|
destbonecount is to catch errors, its otherwise ignored for now. no identity padding.
|
|
*/
|
|
void QDECL Alias_ForceConvertBoneData(skeltype_t sourcetype, const float *sourcedata, size_t bonecount, galiasbone_t *bones, skeltype_t desttype, float *destbuffer, size_t destbonecount)
|
|
{
|
|
float altbuffer[MAX_BONES*12];
|
|
const float *buf = Alias_ConvertBoneData(sourcetype, sourcedata, bonecount, bones, desttype, destbuffer, altbuffer, destbonecount);
|
|
if (buf != destbuffer)
|
|
{
|
|
//Alias_ConvertBoneData successfully managed to avoid doing any work. bah.
|
|
memcpy(destbuffer, buf, bonecount*12*sizeof(float));
|
|
}
|
|
}
|
|
|
|
static float Alias_CalculateSkeletalNormals(galiasinfo_t *model)
|
|
{
|
|
#ifndef SERVERONLY
|
|
//servers don't need normals. except maybe for tracing... but hey. The normal is calculated on a per-triangle basis.
|
|
|
|
#define TriangleNormal(a,b,c,n) ( \
|
|
(n)[0] = ((a)[1] - (b)[1]) * ((c)[2] - (b)[2]) - ((a)[2] - (b)[2]) * ((c)[1] - (b)[1]), \
|
|
(n)[1] = ((a)[2] - (b)[2]) * ((c)[0] - (b)[0]) - ((a)[0] - (b)[0]) * ((c)[2] - (b)[2]), \
|
|
(n)[2] = ((a)[0] - (b)[0]) * ((c)[1] - (b)[1]) - ((a)[1] - (b)[1]) * ((c)[0] - (b)[0]) \
|
|
)
|
|
int i, j;
|
|
vecV_t *xyz;
|
|
vec3_t *normals;
|
|
int *mvert;
|
|
float *inversepose;
|
|
galiasinfo_t *next;
|
|
vec3_t tn;
|
|
vec3_t d1, d2;
|
|
index_t *idx;
|
|
const float *bonepose = NULL;
|
|
float angle;
|
|
float maxvdist = 0, d, maxbdist = 0;
|
|
float absmatrix[MAX_BONES*12];
|
|
float absmatrixalt[MAX_BONES*12];
|
|
float bonedist[MAX_BONES];
|
|
int modnum = 0;
|
|
int bcmodnum = -1;
|
|
int vcmodnum = -1;
|
|
|
|
while (model)
|
|
{
|
|
int numbones = model->numbones;
|
|
galisskeletaltransforms_t *v = model->ofsswtransforms;
|
|
int numweights = model->numswtransforms;
|
|
int numverts = model->numverts;
|
|
|
|
next = model->nextsurf;
|
|
|
|
xyz = Z_Malloc(numverts*sizeof(vecV_t));
|
|
normals = Z_Malloc(numverts*sizeof(vec3_t));
|
|
inversepose = Z_Malloc(numbones*sizeof(float)*9);
|
|
mvert = Z_Malloc(numverts*sizeof(*mvert));
|
|
|
|
if (bcmodnum != model->shares_bones)
|
|
{
|
|
galiasanimation_t *g;
|
|
galiasbone_t *bones = model->ofsbones;
|
|
bcmodnum = model->shares_bones;
|
|
if (model->baseframeofs)
|
|
bonepose = model->baseframeofs;
|
|
else
|
|
{
|
|
//figure out the pose from frame0pose0
|
|
if (!model->numanimations)
|
|
return 0;
|
|
g = model->ofsanimations;
|
|
if (g->numposes < 1)
|
|
return 0;
|
|
bonepose = Alias_ConvertBoneData(g->skeltype, g->boneofs, numbones, bones, SKEL_ABSOLUTE, absmatrix, absmatrixalt, MAX_BONES);
|
|
}
|
|
/*calculate the bone sizes (assuming the bones are strung up and hanging or such)*/
|
|
for (i = 0; i < model->numbones; i++)
|
|
{
|
|
vec3_t d;
|
|
const float *b;
|
|
b = bonepose + i*12;
|
|
d[0] = b[3];
|
|
d[1] = b[7];
|
|
d[2] = b[11];
|
|
if (bones[i].parent >= 0)
|
|
{
|
|
b = bonepose + bones[i].parent*12;
|
|
d[0] -= b[3];
|
|
d[1] -= b[7];
|
|
d[2] -= b[11];
|
|
}
|
|
bonedist[i] = Length(d);
|
|
if (bones[i].parent >= 0)
|
|
bonedist[i] += bonedist[bones[i].parent];
|
|
if (maxbdist < bonedist[i])
|
|
maxbdist = bonedist[i];
|
|
}
|
|
for (i = 0; i < numbones; i++)
|
|
Matrix3x4_InvertTo3x3(bonepose+i*12, inversepose+i*9);
|
|
}
|
|
|
|
for (i = 0; i < numweights; i++)
|
|
{
|
|
d = Length(v[i].org);
|
|
if (maxvdist < d)
|
|
maxvdist = d;
|
|
}
|
|
|
|
//build the actual base pose positions
|
|
Alias_TransformVerticies_SW(bonepose, v, numweights, xyz, NULL);
|
|
|
|
//work out which verticies are identical
|
|
//this is needed as two verts can have same origin but different tex coords
|
|
//without this, we end up with a seam that splits the normals each side on arms, etc
|
|
for (i = 0; i < numverts; i++)
|
|
{
|
|
mvert[i] = i;
|
|
for (j = 0; j < i; j++)
|
|
{
|
|
if ( xyz[i][0] == xyz[j][0]
|
|
&& xyz[i][1] == xyz[j][1]
|
|
&& xyz[i][2] == xyz[j][2])
|
|
{
|
|
mvert[i] = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//use that base pose to calculate the normals
|
|
memset(normals, 0, numverts*sizeof(vec3_t));
|
|
vcmodnum = modnum;
|
|
idx = model->ofs_indexes;
|
|
|
|
//calculate the triangle normal and accumulate them
|
|
for (i = 0; i < model->numindexes; i+=3, idx+=3)
|
|
{
|
|
TriangleNormal(xyz[idx[0]], xyz[idx[1]], xyz[idx[2]], tn);
|
|
//note that tn is relative to the size of the triangle
|
|
|
|
//Imagine a cube, each side made of two triangles
|
|
|
|
VectorSubtract(xyz[idx[1]], xyz[idx[0]], d1);
|
|
VectorSubtract(xyz[idx[2]], xyz[idx[0]], d2);
|
|
angle = acos(DotProduct(d1, d2)/(Length(d1)*Length(d2)));
|
|
VectorMA(normals[mvert[idx[0]]], angle, tn, normals[mvert[idx[0]]]);
|
|
|
|
VectorSubtract(xyz[idx[0]], xyz[idx[1]], d1);
|
|
VectorSubtract(xyz[idx[2]], xyz[idx[1]], d2);
|
|
angle = acos(DotProduct(d1, d2)/(Length(d1)*Length(d2)));
|
|
VectorMA(normals[mvert[idx[1]]], angle, tn, normals[mvert[idx[1]]]);
|
|
|
|
VectorSubtract(xyz[idx[0]], xyz[idx[2]], d1);
|
|
VectorSubtract(xyz[idx[1]], xyz[idx[2]], d2);
|
|
angle = acos(DotProduct(d1, d2)/(Length(d1)*Length(d2)));
|
|
VectorMA(normals[mvert[idx[2]]], angle, tn, normals[mvert[idx[2]]]);
|
|
}
|
|
|
|
/*skip over each additional surface that shares the same verts*/
|
|
for(;;)
|
|
{
|
|
if (next && next->shares_verts == vcmodnum)
|
|
{
|
|
modnum++;
|
|
model = next;
|
|
next = model->nextsurf;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
//the normals are not normalized yet.
|
|
for (i = 0; i < numverts; i++)
|
|
{
|
|
VectorNormalize(normals[i]);
|
|
}
|
|
|
|
for (i = 0; i < numweights; i++, v++)
|
|
{
|
|
v->normal[0] = DotProduct(normals[mvert[v->vertexindex]], inversepose+9*v->boneindex+0) * v->org[3];
|
|
v->normal[1] = DotProduct(normals[mvert[v->vertexindex]], inversepose+9*v->boneindex+3) * v->org[3];
|
|
v->normal[2] = DotProduct(normals[mvert[v->vertexindex]], inversepose+9*v->boneindex+6) * v->org[3];
|
|
}
|
|
|
|
if (model->ofs_skel_norm)
|
|
memcpy(model->ofs_skel_norm, normals, numverts*sizeof(vec3_t));
|
|
|
|
//FIXME: save off the xyz+normals for this base pose as an optimisation for world objects.
|
|
Z_Free(inversepose);
|
|
Z_Free(normals);
|
|
Z_Free(xyz);
|
|
Z_Free(mvert);
|
|
|
|
model = next;
|
|
modnum++;
|
|
}
|
|
return maxvdist+maxbdist;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
struct
|
|
{
|
|
int numcoords;
|
|
vecV_t *coords;
|
|
|
|
int numnorm;
|
|
vec3_t *norm;
|
|
|
|
int bonegroup;
|
|
int vertgroup;
|
|
entity_t *ent;
|
|
|
|
#ifdef SKELETALMODELS
|
|
float boneposebuffer1[MAX_BONES*12];
|
|
float boneposebuffer2[MAX_BONES*12];
|
|
skeltype_t bonecachetype;
|
|
const float *usebonepose;
|
|
int bonecount;
|
|
#endif
|
|
qboolean usebones;
|
|
|
|
vecV_t *acoords1;
|
|
vecV_t *acoords2;
|
|
vec3_t *anorm;
|
|
vec3_t *anorms;
|
|
vec3_t *anormt;
|
|
|
|
vbo_t vbo;
|
|
vbo_t *vbop;
|
|
} meshcache;
|
|
|
|
//#define SSE_INTRINSICS
|
|
#ifdef SSE_INTRINSICS
|
|
#include <xmmintrin.h>
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
void R_LightArraysByte_BGR(const entity_t *entity, vecV_t *coords, byte_vec4_t *colours, int vertcount, vec3_t *normals)
|
|
{
|
|
int i;
|
|
int c;
|
|
float l;
|
|
|
|
byte_vec4_t ambientlightb;
|
|
byte_vec4_t shadelightb;
|
|
const float *lightdir = entity->light_dir;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
l = entity->light_avg[2-i]*255;
|
|
ambientlightb[i] = bound(0, l, 255);
|
|
l = entity->light_range[2-i]*255;
|
|
shadelightb[i] = bound(0, l, 255);
|
|
}
|
|
|
|
if (ambientlightb[0] == shadelightb[0] && ambientlightb[1] == shadelightb[1] && ambientlightb[2] == shadelightb[2])
|
|
{
|
|
for (i = vertcount-1; i >= 0; i--)
|
|
{
|
|
*(int*)colours[i] = *(int*)ambientlightb;
|
|
// colours[i][0] = ambientlightb[0];
|
|
// colours[i][1] = ambientlightb[1];
|
|
// colours[i][2] = ambientlightb[2];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = vertcount-1; i >= 0; i--)
|
|
{
|
|
l = DotProduct(normals[i], lightdir);
|
|
c = l*shadelightb[0];
|
|
c += ambientlightb[0];
|
|
colours[i][0] = bound(0, c, 255);
|
|
c = l*shadelightb[1];
|
|
c += ambientlightb[1];
|
|
colours[i][1] = bound(0, c, 255);
|
|
c = l*shadelightb[2];
|
|
c += ambientlightb[2];
|
|
colours[i][2] = bound(0, c, 255);
|
|
}
|
|
}
|
|
}
|
|
|
|
void R_LightArrays(const entity_t *entity, vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *normals, float scale)
|
|
{
|
|
extern cvar_t r_vertexdlights;
|
|
int i;
|
|
float l;
|
|
|
|
//float *lightdir = currententity->light_dir; //unused variable
|
|
|
|
if (!entity->light_range[0] && !entity->light_range[1] && !entity->light_range[2])
|
|
{
|
|
for (i = vertcount-1; i >= 0; i--)
|
|
{
|
|
colours[i][0] = entity->light_avg[0];
|
|
colours[i][1] = entity->light_avg[1];
|
|
colours[i][2] = entity->light_avg[2];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
vec3_t la, lr;
|
|
VectorScale(entity->light_avg, scale, la);
|
|
VectorScale(entity->light_range, scale, lr);
|
|
#ifdef SSE_INTRINSICS
|
|
__m128 va, vs, vl, vr;
|
|
va = _mm_load_ps(ambientlight);
|
|
vs = _mm_load_ps(shadelight);
|
|
va.m128_f32[3] = 0;
|
|
vs.m128_f32[3] = 1;
|
|
#endif
|
|
/*dotproduct will return a value between 1 and -1, so increase the ambient to be correct for normals facing away from the light*/
|
|
for (i = vertcount-1; i >= 0; i--)
|
|
{
|
|
l = DotProduct(normals[i], entity->light_dir);
|
|
#ifdef SSE_INTRINSICS
|
|
vl = _mm_load1_ps(&l);
|
|
vr = _mm_mul_ss(va,vl);
|
|
vr = _mm_add_ss(vr,vs);
|
|
|
|
_mm_storeu_ps(colours[i], vr);
|
|
//stomp on colour[i][3] (will be set to 1)
|
|
#else
|
|
colours[i][0] = l*lr[0]+la[0];
|
|
colours[i][1] = l*lr[1]+la[1];
|
|
colours[i][2] = l*lr[2]+la[2];
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (r_vertexdlights.ival && r_dynamic.ival)
|
|
{
|
|
unsigned int lno, v;
|
|
vec3_t dir, rel;
|
|
float dot, d, a;
|
|
//don't include world lights
|
|
for (lno = rtlights_first; lno < RTL_FIRST; lno++)
|
|
{
|
|
if (cl_dlights[lno].radius)
|
|
{
|
|
VectorSubtract (cl_dlights[lno].origin,
|
|
entity->origin,
|
|
dir);
|
|
if (Length(dir)>cl_dlights[lno].radius+256) //far out man!
|
|
continue;
|
|
|
|
rel[0] = -DotProduct(dir, entity->axis[0]);
|
|
rel[1] = -DotProduct(dir, entity->axis[1]);
|
|
rel[2] = -DotProduct(dir, entity->axis[2]);
|
|
|
|
for (v = 0; v < vertcount; v++)
|
|
{
|
|
VectorSubtract(coords[v], rel, dir);
|
|
dot = DotProduct(dir, normals[v]);
|
|
if (dot>0)
|
|
{
|
|
d = DotProduct(dir, dir);
|
|
a = 1/d;
|
|
if (a>0)
|
|
{
|
|
a *= 10000000*dot/sqrt(d);
|
|
colours[v][0] += a*cl_dlights[lno].color[0];
|
|
colours[v][1] += a*cl_dlights[lno].color[1];
|
|
colours[v][2] += a*cl_dlights[lno].color[2];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void R_LerpFrames(mesh_t *mesh, galiaspose_t *p1, galiaspose_t *p2, float lerp, float expand, float lerpcutoff)
|
|
{
|
|
#ifdef SERVERONLY
|
|
//no lerping in dedicated servers. too lazy.
|
|
mesh->xyz_array = p1->ofsverts;
|
|
#else
|
|
extern cvar_t r_nolerp; // r_nolightdir is unused
|
|
float blerp = 1-lerp;
|
|
int i;
|
|
vecV_t *p1v = p1->ofsverts, *p2v = p2->ofsverts;
|
|
vec3_t *p1n = p1->ofsnormals, *p2n = p2->ofsnormals;
|
|
vec3_t *p1s = p1->ofssvector, *p2s = p2->ofssvector;
|
|
vec3_t *p1t = p1->ofstvector, *p2t = p2->ofstvector;
|
|
|
|
mesh->snormals_array = blerp>0.5?p2s:p1s; //never lerp
|
|
mesh->tnormals_array = blerp>0.5?p2t:p1t; //never lerp
|
|
mesh->colors4f_array[0] = NULL; //not generated
|
|
|
|
if (p1v == p2v || r_nolerp.value || !blerp)
|
|
{
|
|
mesh->normals_array = p1n;
|
|
mesh->snormals_array = p1s;
|
|
mesh->tnormals_array = p1t;
|
|
|
|
if (expand)
|
|
{
|
|
vecV_t *oxyz = mesh->xyz_array;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
oxyz[i][0] = p1v[i][0] + p1n[i][0]*expand;
|
|
oxyz[i][1] = p1v[i][1] + p1n[i][1]*expand;
|
|
oxyz[i][2] = p1v[i][2] + p1n[i][2]*expand;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
mesh->xyz_array = p1v;
|
|
}
|
|
else
|
|
{
|
|
vecV_t *oxyz = mesh->xyz_array;
|
|
vec3_t *onorm = mesh->normals_array;
|
|
if (lerpcutoff)
|
|
{
|
|
vec3_t d;
|
|
lerpcutoff *= lerpcutoff;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
VectorSubtract(p2v[i], p1v[i], d);
|
|
if (DotProduct(d, d) > lerpcutoff)
|
|
{
|
|
//just use the current frame if we're over the lerp threshold.
|
|
//these verts are considered to have teleported.
|
|
onorm[i][0] = p2n[i][0];
|
|
onorm[i][1] = p2n[i][1];
|
|
onorm[i][2] = p2n[i][2];
|
|
|
|
oxyz[i][0] = p2v[i][0];
|
|
oxyz[i][1] = p2v[i][1];
|
|
oxyz[i][2] = p2v[i][2];
|
|
}
|
|
else
|
|
{
|
|
onorm[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp;
|
|
onorm[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp;
|
|
onorm[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp;
|
|
|
|
oxyz[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp;
|
|
oxyz[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp;
|
|
oxyz[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
onorm[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp;
|
|
onorm[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp;
|
|
onorm[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp;
|
|
|
|
oxyz[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp;
|
|
oxyz[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp;
|
|
oxyz[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp;
|
|
}
|
|
}
|
|
|
|
if (expand)
|
|
{
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
oxyz[i][0] += onorm[i][0]*expand;
|
|
oxyz[i][1] += onorm[i][1]*expand;
|
|
oxyz[i][2] += onorm[i][2]*expand;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifdef SKELETALMODELS
|
|
/*
|
|
returns the up-to-8 skeletal bone poses to blend together.
|
|
return value is the number of blends that are actually live.
|
|
*/
|
|
typedef struct
|
|
{
|
|
skeltype_t skeltype; //the skeletal type of this bone block. all blocks should have the same result or the whole thing is unusable or whatever.
|
|
int firstbone; //first bone of interest
|
|
int endbone; //the first bone of the next group (ie: if first is 0, this is the count)
|
|
float frac[8]; //weight of this animation (1 if lerpcount is 1)
|
|
float *pose[8]; //pointer to the raw frame data for bone 0.
|
|
int lerpcount; //number of pose+frac entries.
|
|
} skellerps_t;
|
|
static qboolean Alias_BuildSkelLerps(skellerps_t *lerps, struct framestateregion_s *fs, int numbones, galiasinfo_t *inf)
|
|
{
|
|
unsigned int frame1;
|
|
unsigned int frame2;
|
|
float mlerp; //minor lerp, poses within a group.
|
|
int l = 0;
|
|
galiasanimation_t *g;
|
|
unsigned int b;
|
|
float totalweight = 0;
|
|
extern cvar_t r_nolerp;
|
|
|
|
lerps->skeltype = SKEL_IDENTITY; //sometimes nothing else is valid.
|
|
|
|
for (b = 0; b < FRAME_BLENDS; b++)
|
|
{
|
|
if (fs->lerpweight[b])
|
|
{
|
|
unsigned int frame = fs->frame[b];
|
|
float time = fs->frametime[b];
|
|
if (frame >= inf->numanimations)
|
|
continue;//frame = (unsigned)frame%inf->groups;
|
|
|
|
g = &inf->ofsanimations[frame];
|
|
if (!g->numposes)
|
|
continue; //err...
|
|
|
|
mlerp = time*g->rate;
|
|
frame1=mlerp;
|
|
frame2=frame1+1;
|
|
mlerp-=frame1;
|
|
if (g->loop)
|
|
{ //loop normally.
|
|
frame1=frame1%g->numposes;
|
|
frame2=frame2%g->numposes;
|
|
}
|
|
else
|
|
{
|
|
frame1=(frame1>g->numposes-1)?g->numposes-1:frame1;
|
|
frame2=(frame2>g->numposes-1)?g->numposes-1:frame2;
|
|
}
|
|
|
|
if (lerps->skeltype == SKEL_IDENTITY)
|
|
lerps->skeltype = g->skeltype;
|
|
else if (lerps->skeltype != g->skeltype)
|
|
continue; //oops, can't cope with mixed blend types
|
|
|
|
if (frame1 == frame2)
|
|
mlerp = 0;
|
|
else if (r_noframegrouplerp.ival)
|
|
mlerp = (mlerp>0.5)?1:0;
|
|
lerps->frac[l] = (1-mlerp)*fs->lerpweight[b];
|
|
if (lerps->frac[l]>0)
|
|
{
|
|
totalweight += lerps->frac[l];
|
|
lerps->pose[l++] = g->boneofs + numbones*12*frame1;
|
|
}
|
|
lerps->frac[l] = (mlerp)*fs->lerpweight[b];
|
|
if (lerps->frac[l]>0)
|
|
{
|
|
totalweight += lerps->frac[l];
|
|
lerps->pose[l++] = g->boneofs + numbones*12*frame2;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (r_nolerp.ival && l > 1)
|
|
{ //when lerping is completely disabled, find the strongest influence
|
|
frame1 = 0;
|
|
mlerp = lerps->frac[0];
|
|
for (b = 1; b < l; b++)
|
|
{
|
|
if (lerps->frac[b] > mlerp)
|
|
{
|
|
frame1 = b;
|
|
mlerp = lerps->frac[b];
|
|
}
|
|
}
|
|
lerps->frac[0] = 1;
|
|
lerps->pose[0] = lerps->pose[frame1];
|
|
l = 1;
|
|
}
|
|
else
|
|
#endif
|
|
if (l && totalweight != 1)
|
|
{ //don't rescale if some animation got dropped.
|
|
totalweight = 1 / totalweight;
|
|
for (b = 0; b < l; b++)
|
|
{
|
|
lerps->frac[l] *= totalweight;
|
|
}
|
|
}
|
|
|
|
lerps->lerpcount = l;
|
|
return l > 0;
|
|
}
|
|
/*
|
|
finds the various blend info. returns number of bone blocks used.
|
|
*/
|
|
static int Alias_FindRawSkelData(galiasinfo_t *inf, framestate_t *fstate, skellerps_t *lerps, size_t firstbone, size_t lastbone)
|
|
{
|
|
int bonegroup;
|
|
int cbone = 0;
|
|
int endbone;
|
|
int numbonegroups=0;
|
|
|
|
if (lastbone > inf->numbones)
|
|
lastbone = inf->numbones;
|
|
|
|
for (bonegroup = 0; bonegroup < FS_COUNT; bonegroup++)
|
|
{
|
|
endbone = fstate->g[bonegroup].endbone;
|
|
if (bonegroup == FS_COUNT-1 || endbone > lastbone)
|
|
endbone = lastbone;
|
|
|
|
if (endbone == cbone)
|
|
continue;
|
|
|
|
if (!inf->numanimations || !Alias_BuildSkelLerps(lerps, &fstate->g[bonegroup], inf->numbones, inf)) //if there's no animations in this model, use the base pose instead.
|
|
{
|
|
if (!inf->baseframeofs)
|
|
continue; //nope, not happening.
|
|
lerps->skeltype = SKEL_ABSOLUTE;
|
|
lerps->frac[0] = 1;
|
|
lerps->pose[0] = inf->baseframeofs;
|
|
lerps->lerpcount = 1;
|
|
}
|
|
lerps->firstbone = cbone;
|
|
lerps->endbone = endbone;
|
|
cbone = endbone;
|
|
numbonegroups++;
|
|
lerps++;
|
|
}
|
|
return numbonegroups;
|
|
}
|
|
/*
|
|
retrieves the raw bone data for a current frame state.
|
|
ignores poses that don't match the desired skeltype
|
|
ignores skeletal objects.
|
|
return value is the lastbone argument, or less if the model simply doesn't have that many bones.
|
|
_always_ writes into result
|
|
*/
|
|
int Alias_BlendBoneData(galiasinfo_t *inf, framestate_t *fstate, float *result, skeltype_t skeltype, int firstbone, int lastbone)
|
|
{
|
|
skellerps_t lerps[FS_COUNT], *lerp;
|
|
size_t bone, endbone = 0;
|
|
size_t numgroups = Alias_FindRawSkelData(inf, fstate, lerps, firstbone, lastbone);
|
|
|
|
float *pose, *matrix;
|
|
int k, b;
|
|
|
|
for (lerp = lerps; numgroups--; lerp++)
|
|
{
|
|
if (lerp[0].skeltype != skeltype)
|
|
continue; //egads, its buggy. should probably convert.
|
|
|
|
bone = lerp->firstbone;
|
|
endbone = lerp->endbone;
|
|
if (lerp->lerpcount == 1 && lerp->frac[0] == 1)
|
|
memcpy(result+bone*12, lerp->pose[0]+bone*12, (endbone-bone)*12*sizeof(float));
|
|
else
|
|
{
|
|
//set up the identity matrix
|
|
for (; bone < endbone; bone++)
|
|
{
|
|
pose = result + 12*bone;
|
|
//set up the per-bone transform matrix
|
|
matrix = lerps->pose[0] + bone*12;
|
|
for (k = 0;k < 12;k++)
|
|
pose[k] = matrix[k] * lerp->frac[0];
|
|
for (b = 1;b < lerp->lerpcount;b++)
|
|
{
|
|
matrix = lerps->pose[b] + bone*12;
|
|
|
|
for (k = 0;k < 12;k++)
|
|
pose[k] += matrix[k] * lerp->frac[b];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return endbone;
|
|
}
|
|
|
|
/*retrieves the bone data.
|
|
only writes targetbuffer if needed. the return value is the only real buffer result.
|
|
assumes that all blended types are the same. probably buggy, but meh.
|
|
*/
|
|
const float *Alias_GetBoneInformation(galiasinfo_t *inf, framestate_t *framestate, skeltype_t targettype, float *targetbuffer, float *targetbufferalt, size_t maxbufferbones)
|
|
{
|
|
skellerps_t lerps[FS_COUNT], *lerp;
|
|
size_t numgroups;
|
|
size_t bone, endbone;
|
|
|
|
#ifdef SKELETALOBJECTS
|
|
if (framestate->bonestate && framestate->bonecount >= inf->numbones)
|
|
{
|
|
lerps[0].skeltype = framestate->skeltype;
|
|
lerps[0].firstbone = 0;
|
|
lerps[0].endbone = framestate->bonecount;
|
|
lerps[0].pose[0] = framestate->bonestate;
|
|
lerps[0].frac[0] = 1;
|
|
lerps[0].lerpcount = 1;
|
|
numgroups = 1;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
numgroups = Alias_FindRawSkelData(inf, framestate, lerps, 0, inf->numbones);
|
|
}
|
|
|
|
//try to return data in-place.
|
|
if (numgroups==1 && lerps[0].lerpcount == 1)
|
|
return Alias_ConvertBoneData(lerps[0].skeltype, lerps[0].pose[0], lerps[0].endbone, inf->ofsbones, targettype, targetbuffer, targetbufferalt, maxbufferbones);
|
|
|
|
for (lerp = lerps; numgroups--; lerp++)
|
|
{
|
|
bone = lerp->firstbone;
|
|
endbone = lerp->endbone;
|
|
switch(lerp->lerpcount)
|
|
{
|
|
case 1://no blend required, data can be used as-is, once merged with the other bone groups, anyway.
|
|
memcpy(targetbuffer+bone*12, lerp->pose[0]+bone*12, (endbone-bone)*12*sizeof(float));
|
|
break;
|
|
case 2:
|
|
{
|
|
int k;
|
|
float *out = targetbuffer + bone*12;
|
|
float *pose1 = lerp->pose[0] + bone*12, *pose2 = lerp->pose[1] + bone*12;
|
|
float frac1 = lerp->frac[0], frac2 = lerp->frac[1];
|
|
for (; bone < endbone; bone++, out+=12, pose1+=12, pose2+=12)
|
|
{
|
|
for (k = 0; k < 12; k++) //please please unroll!
|
|
out[k] = (pose1[k]*frac1) + (frac2*pose2[k]);
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
{
|
|
int k;
|
|
float *out = targetbuffer + bone*12;
|
|
float *pose1 = lerp->pose[0] + bone*12, *pose2 = lerp->pose[1] + bone*12, *pose3 = lerp->pose[2] + bone*12;
|
|
float frac1 = lerp->frac[0], frac2 = lerp->frac[1], frac3 = lerp->frac[2];
|
|
for (; bone < endbone; bone++, out+=12, pose1+=12, pose2+=12, pose3+=12)
|
|
{
|
|
for (k = 0; k < 12; k++) //please please unroll!
|
|
out[k] = (pose1[k]*frac1) + (frac2*pose2[k]) + (pose3[k]*frac3);
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
{
|
|
int k;
|
|
float *out = targetbuffer + bone*12;
|
|
float *pose1 = lerp->pose[0] + bone*12, *pose2 = lerp->pose[1] + bone*12, *pose3 = lerp->pose[2] + bone*12, *pose4 = lerp->pose[3] + bone*12;
|
|
float frac1 = lerp->frac[0], frac2 = lerp->frac[1], frac3 = lerp->frac[2], frac4 = lerp->frac[3];
|
|
for (; bone < endbone; bone++, out+=12, pose1+=12, pose2+=12, pose3+=12, pose4+=12)
|
|
{
|
|
for (k = 0; k < 12; k++) //please please unroll!
|
|
out[k] = (pose1[k]*frac1) + (frac2*pose2[k]) + (pose3[k]*frac3) + (frac4*pose4[k]);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return Alias_ConvertBoneData(lerps[0].skeltype, targetbuffer, inf->numbones, inf->ofsbones, targettype, targetbuffer, targetbufferalt, maxbufferbones);
|
|
}
|
|
|
|
static void Alias_BuildSkeletalMesh(mesh_t *mesh, framestate_t *framestate, galiasinfo_t *inf)
|
|
{
|
|
if (inf->ofs_skel_idx)
|
|
{
|
|
qbyte *fte_restrict bidx = inf->ofs_skel_idx[0];
|
|
float *fte_restrict weight = inf->ofs_skel_weight[0];
|
|
|
|
if (meshcache.bonecachetype != SKEL_INVERSE_ABSOLUTE)
|
|
meshcache.usebonepose = Alias_GetBoneInformation(inf, framestate, meshcache.bonecachetype=SKEL_INVERSE_ABSOLUTE, meshcache.boneposebuffer1, meshcache.boneposebuffer2, MAX_BONES);
|
|
|
|
if (1)
|
|
Alias_TransformVerticies_VNST(meshcache.usebonepose, inf->numverts, bidx, weight,
|
|
inf->ofs_skel_xyz[0], mesh->xyz_array[0],
|
|
inf->ofs_skel_norm[0], mesh->normals_array[0],
|
|
inf->ofs_skel_svect[0], mesh->snormals_array[0],
|
|
inf->ofs_skel_tvect[0], mesh->tnormals_array[0]
|
|
);
|
|
else
|
|
Alias_TransformVerticies_VN(meshcache.usebonepose, inf->numverts, bidx, weight,
|
|
inf->ofs_skel_xyz[0], mesh->xyz_array[0],
|
|
inf->ofs_skel_norm[0], mesh->normals_array[0]
|
|
);
|
|
}
|
|
else
|
|
{
|
|
galisskeletaltransforms_t *weights = inf->ofsswtransforms;
|
|
int numweights = inf->numswtransforms;
|
|
if (meshcache.bonecachetype != SKEL_ABSOLUTE)
|
|
meshcache.usebonepose = Alias_GetBoneInformation(inf, framestate, meshcache.bonecachetype=SKEL_ABSOLUTE, meshcache.boneposebuffer1, meshcache.boneposebuffer2, MAX_BONES);
|
|
memset(mesh->xyz_array, 0, mesh->numvertexes*sizeof(vecV_t));
|
|
memset(mesh->normals_array, 0, mesh->numvertexes*sizeof(vec3_t));
|
|
Alias_TransformVerticies_SW(meshcache.usebonepose, weights, numweights, mesh->xyz_array, mesh->normals_array);
|
|
}
|
|
}
|
|
|
|
static void Alias_BuildSkeletalVPositionsPose(float *xyzout, skeltype_t bonetype, const float *bonepose, galiasinfo_t *inf)
|
|
{
|
|
float buffer[MAX_BONES*12];
|
|
float bufferalt[MAX_BONES*12];
|
|
if (inf->ofs_skel_idx)
|
|
{
|
|
qbyte *fte_restrict bidx = inf->ofs_skel_idx[0];
|
|
float *fte_restrict xyzin = inf->ofs_skel_xyz[0];
|
|
float *fte_restrict weight = inf->ofs_skel_weight[0];
|
|
bonepose = Alias_ConvertBoneData(bonetype, bonepose, inf->numbones, inf->ofsbones, SKEL_INVERSE_ABSOLUTE, buffer, bufferalt, MAX_BONES);
|
|
|
|
Alias_TransformVerticies_V(bonepose, inf->numverts, bidx, weight, xyzin, xyzout);
|
|
}
|
|
else
|
|
{
|
|
galisskeletaltransforms_t *weights = inf->ofsswtransforms;
|
|
int numweights = inf->numswtransforms;
|
|
bonepose = Alias_ConvertBoneData(bonetype, bonepose, inf->numbones, inf->ofsbones, SKEL_ABSOLUTE, buffer, bufferalt, MAX_BONES);
|
|
Alias_TransformVerticies_SW(bonepose, weights, numweights, (vecV_t*)xyzout, NULL);
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
#ifdef GLQUAKE
|
|
#include "glquake.h"
|
|
static void Alias_DrawSkeletalBones(galiasbone_t *bones, float *bonepose, int bonecount, int basebone)
|
|
{
|
|
#ifndef GLQUAKE
|
|
scenetris_t *t;
|
|
int flags = BEF_NODLIGHT|BEF_NOSHADOWS|BEF_LINES;
|
|
int first;
|
|
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == shader && cl_stris[cl_numstris-1].flags == flags)
|
|
t = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris += 8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->numidx = 0;
|
|
t->numvert = 0;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->flags = flags;
|
|
}
|
|
if (cl_numstrisvert + bonecount*2 > cl_maxstrisvert)
|
|
{
|
|
cl_maxstrisvert = cl_numstrisvert + bonecount*2;
|
|
|
|
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
|
|
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(vec2_t)*cl_maxstrisvert);
|
|
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(vec4_t)*cl_maxstrisvert);
|
|
}
|
|
if (cl_maxstrisidx < cl_numstrisidx+bonecount*2)
|
|
{
|
|
cl_maxstrisidx = cl_numstrisidx+bonecount*2;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
|
|
first = cl_numstrisvert-t->firstvert;
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
//fixme: transform by model matrix
|
|
cl_strisvertv[cl_numstrisvert][0] = bonepose[i*12+3];
|
|
cl_strisvertv[cl_numstrisvert][1] = bonepose[i*12+7];
|
|
cl_strisvertv[cl_numstrisvert][2] = bonepose[i*12+11];
|
|
cl_strisvertt[cl_numstrisvert][0] = 0;
|
|
cl_strisvertt[cl_numstrisvert][1] = 0;
|
|
cl_strisvertc[cl_numstrisvert][0] = (i < basebone)?0:1;
|
|
cl_strisvertc[cl_numstrisvert][1] = (i < basebone)?0:0;
|
|
cl_strisvertc[cl_numstrisvert][2] = (i < basebone)?1:0;
|
|
cl_strisvertc[cl_numstrisvert][3] = 1;
|
|
cl_numstrisvert++;
|
|
|
|
p = bones[i].parent;
|
|
if (p < 0)
|
|
p = 0;
|
|
cl_strisidx[cl_numstrisidx++] = first+i;
|
|
cl_strisidx[cl_numstrisidx++] = first+p;
|
|
}
|
|
|
|
t->numvert += bonecount;
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
#else
|
|
PPL_RevertToKnownState();
|
|
BE_SelectEntity(currententity);
|
|
qglColor3f(1, 0, 0);
|
|
{
|
|
int i;
|
|
int p;
|
|
// vec3_t org, dest;
|
|
|
|
qglBegin(GL_LINES);
|
|
qglColor3f(0, 0, 1);
|
|
for (i = 0; i < basebone; i++)
|
|
{
|
|
p = bones[i].parent;
|
|
if (p < 0)
|
|
p = 0;
|
|
qglVertex3f(bonepose[i*12+3], bonepose[i*12+7], bonepose[i*12+11]);
|
|
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
|
|
}
|
|
qglColor3f(1, 0, 0);
|
|
for (; i < bonecount; i++)
|
|
{
|
|
p = bones[i].parent;
|
|
if (p < 0)
|
|
p = 0;
|
|
qglVertex3f(bonepose[i*12+3], bonepose[i*12+7], bonepose[i*12+11]);
|
|
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
|
|
}
|
|
qglEnd();
|
|
qglColor3f(1, 1, 1);
|
|
/* qglBegin(GL_LINES);
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
p = bones[i].parent;
|
|
if (p < 0)
|
|
p = 0;
|
|
org[0] = bonepose[i*12+3]; org[1] = bonepose[i*12+7]; org[2] = bonepose[i*12+11];
|
|
qglVertex3fv(org);
|
|
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
|
|
|
|
dest[0] = org[0]+bonepose[i*12+0];dest[1] = org[1]+bonepose[i*12+1];dest[2] = org[2]+bonepose[i*12+2];
|
|
qglVertex3fv(org);
|
|
qglVertex3fv(dest);
|
|
|
|
qglVertex3fv(dest);
|
|
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
|
|
|
|
dest[0] = org[0]+bonepose[i*12+4];dest[1] = org[1]+bonepose[i*12+5];dest[2] = org[2]+bonepose[i*12+6];
|
|
qglVertex3fv(org);
|
|
qglVertex3fv(dest);
|
|
|
|
qglVertex3fv(dest);
|
|
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
|
|
|
|
dest[0] = org[0]+bonepose[i*12+8];dest[1] = org[1]+bonepose[i*12+9];dest[2] = org[2]+bonepose[i*12+10];
|
|
qglVertex3fv(org);
|
|
qglVertex3fv(dest);
|
|
|
|
qglVertex3fv(dest);
|
|
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
|
|
}
|
|
qglEnd();
|
|
*/
|
|
// mesh->numindexes = 0; //don't draw this mesh, as that would obscure the bones. :(
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
#endif //!SERVERONLY
|
|
#endif //SKELETALMODELS
|
|
|
|
void Alias_FlushCache(void)
|
|
{
|
|
meshcache.ent = NULL;
|
|
}
|
|
|
|
void Alias_Shutdown(void)
|
|
{
|
|
if (meshcache.norm)
|
|
BZ_Free(meshcache.norm);
|
|
meshcache.norm = NULL;
|
|
meshcache.numnorm = 0;
|
|
|
|
if (meshcache.coords)
|
|
BZ_Free(meshcache.coords);
|
|
meshcache.coords = NULL;
|
|
meshcache.numcoords = 0;
|
|
}
|
|
|
|
qboolean Alias_GAliasBuildMesh(mesh_t *mesh, vbo_t **vbop, galiasinfo_t *inf, int surfnum, entity_t *e, qboolean usebones)
|
|
{
|
|
extern cvar_t r_nolerp;
|
|
galiasanimation_t *g1, *g2;
|
|
float lerpcutoff;
|
|
|
|
int frame1;
|
|
int frame2;
|
|
float lerp;
|
|
float fg1time;
|
|
// float fg2time;
|
|
|
|
if (!inf->numanimations)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
if (inf->ofs_skel_xyz && !inf->ofs_skel_weight)
|
|
{}
|
|
else
|
|
#endif
|
|
{
|
|
Con_DPrintf("Model with no frames (%s)\n", e->model->name);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (meshcache.numnorm < inf->numverts)
|
|
{
|
|
if (meshcache.norm)
|
|
BZ_Free(meshcache.norm);
|
|
meshcache.norm = BZ_Malloc(sizeof(*meshcache.norm)*inf->numverts*3);
|
|
meshcache.numnorm = inf->numverts;
|
|
}
|
|
if (meshcache.numcoords < inf->numverts)
|
|
{
|
|
if (meshcache.coords)
|
|
BZ_Free(meshcache.coords);
|
|
meshcache.coords = BZ_Malloc(sizeof(*meshcache.coords)*inf->numverts);
|
|
meshcache.numcoords = inf->numverts;
|
|
}
|
|
|
|
mesh->numvertexes = inf->numverts;
|
|
mesh->indexes = inf->ofs_indexes;
|
|
mesh->numindexes = inf->numindexes;
|
|
mesh->numbones = 0;
|
|
|
|
#ifndef SERVERONLY
|
|
mesh->colors4f_array[0] = inf->ofs_rgbaf;
|
|
mesh->colors4b_array = inf->ofs_rgbaub;
|
|
mesh->st_array = inf->ofs_st_array;
|
|
#endif
|
|
mesh->trneighbors = inf->ofs_trineighbours;
|
|
|
|
#ifdef SKELETALMODELS
|
|
if (!inf->numbones)
|
|
usebones = false;
|
|
else if (inf->ofs_skel_xyz && !inf->ofs_skel_weight)
|
|
usebones = false;
|
|
else if (e->fatness || !inf->ofs_skel_idx || inf->numswtransforms || inf->numbones > MAX_GPU_BONES)
|
|
#endif
|
|
usebones = false;
|
|
|
|
if (meshcache.ent == e)
|
|
{
|
|
if (meshcache.vertgroup == inf->shares_verts && meshcache.ent == e && usebones == meshcache.usebones)
|
|
{
|
|
mesh->xyz_array = meshcache.acoords1;
|
|
mesh->xyz2_array = meshcache.acoords2;
|
|
mesh->normals_array = meshcache.anorm;
|
|
mesh->snormals_array = meshcache.anorms;
|
|
mesh->tnormals_array = meshcache.anormt;
|
|
if (vbop)
|
|
*vbop = meshcache.vbop;
|
|
|
|
#ifndef SKELETALMODELS
|
|
return false;
|
|
}
|
|
}
|
|
#else
|
|
if (usebones)
|
|
{
|
|
mesh->bonenums = inf->ofs_skel_idx;
|
|
mesh->boneweights = inf->ofs_skel_weight;
|
|
mesh->bones = meshcache.usebonepose;
|
|
mesh->numbones = inf->numbones;
|
|
}
|
|
return false; //don't generate the new vertex positions. We still have them all.
|
|
}
|
|
if (meshcache.bonegroup != inf->shares_bones)
|
|
{
|
|
meshcache.usebonepose = NULL;
|
|
meshcache.bonecachetype = -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
meshcache.usebonepose = NULL;
|
|
meshcache.bonecachetype = -1;
|
|
}
|
|
meshcache.bonegroup = inf->shares_bones;
|
|
#endif
|
|
meshcache.vertgroup = inf->shares_verts;
|
|
meshcache.ent = e;
|
|
|
|
|
|
#ifdef _DEBUG
|
|
if (!e->framestate.g[FS_REG].lerpweight[0] && !e->framestate.g[FS_REG].lerpweight[1] && !e->framestate.g[FS_REG].lerpweight[2] && !e->framestate.g[FS_REG].lerpweight[3])
|
|
Con_Printf("Entity with no lerp info\n");
|
|
#endif
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
mesh->trneighbors = inf->ofs_trineighbours;
|
|
mesh->normals_array = meshcache.norm;
|
|
mesh->snormals_array = meshcache.norm+meshcache.numnorm;
|
|
mesh->tnormals_array = meshcache.norm+meshcache.numnorm*2;
|
|
#endif
|
|
mesh->xyz_array = meshcache.coords;
|
|
|
|
//we don't support meshes with one pose skeletal and annother not.
|
|
//we don't support meshes with one group skeletal and annother not.
|
|
|
|
#ifdef SKELETALMODELS
|
|
meshcache.vbop = NULL;
|
|
if (vbop)
|
|
*vbop = NULL;
|
|
if (inf->ofs_skel_xyz && !inf->ofs_skel_weight)
|
|
{
|
|
//if we have skeletal xyz info, but no skeletal weights, then its a partial model that cannot possibly be animated.
|
|
meshcache.usebonepose = NULL;
|
|
mesh->xyz_array = inf->ofs_skel_xyz;
|
|
mesh->xyz2_array = NULL;
|
|
mesh->normals_array = inf->ofs_skel_norm;
|
|
mesh->snormals_array = inf->ofs_skel_svect;
|
|
mesh->tnormals_array = inf->ofs_skel_tvect;
|
|
|
|
if (vbop)
|
|
{
|
|
meshcache.vbo.indicies = inf->vboindicies;
|
|
meshcache.vbo.indexcount = inf->numindexes;
|
|
meshcache.vbo.vertcount = inf->numverts;
|
|
meshcache.vbo.texcoord = inf->vbotexcoords;
|
|
meshcache.vbo.coord = inf->vbo_skel_verts;
|
|
memset(&meshcache.vbo.coord2, 0, sizeof(meshcache.vbo.coord2));
|
|
meshcache.vbo.normals = inf->vbo_skel_normals;
|
|
meshcache.vbo.svector = inf->vbo_skel_svector;
|
|
meshcache.vbo.tvector = inf->vbo_skel_tvector;
|
|
meshcache.vbo.colours[0] = inf->vborgba;
|
|
meshcache.vbo.bonenums = inf->vbo_skel_bonenum;
|
|
meshcache.vbo.boneweights = inf->vbo_skel_bweight;
|
|
if (meshcache.vbo.indicies.sysptr)
|
|
*vbop = meshcache.vbop = &meshcache.vbo;
|
|
}
|
|
}
|
|
else if (inf->numbones)
|
|
{
|
|
mesh->xyz2_array = NULL; //skeltal animations blend bones, not verticies.
|
|
|
|
if (!usebones)
|
|
{
|
|
if (inf->numindexes)
|
|
{
|
|
//software bone animation
|
|
//there are two ways to animate a skeleton
|
|
Alias_BuildSkeletalMesh(mesh, &e->framestate, inf);
|
|
|
|
#ifdef PEXT_FATNESS
|
|
if (e->fatness)
|
|
{
|
|
int i;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
VectorMA(mesh->xyz_array[i], e->fatness, mesh->normals_array[i], meshcache.coords[i]);
|
|
}
|
|
mesh->xyz_array = meshcache.coords;
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#ifdef GLQUAKE
|
|
if (meshcache.bonecachetype != SKEL_ABSOLUTE)
|
|
meshcache.usebonepose = Alias_GetBoneInformation(inf, &e->framestate, meshcache.bonecachetype=SKEL_ABSOLUTE, meshcache.boneposebuffer1, meshcache.boneposebuffer2, MAX_BONES);
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
Alias_DrawSkeletalBones(inf->ofsbones, (float *)meshcache.usebonepose, inf->numbones, e->framestate.g[0].endbone);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (meshcache.bonecachetype != SKEL_INVERSE_ABSOLUTE)
|
|
meshcache.usebonepose = Alias_GetBoneInformation(inf, &e->framestate, meshcache.bonecachetype=SKEL_INVERSE_ABSOLUTE, meshcache.boneposebuffer1, meshcache.boneposebuffer2, MAX_BONES);
|
|
|
|
//hardware bone animation
|
|
mesh->xyz_array = inf->ofs_skel_xyz;
|
|
mesh->normals_array = inf->ofs_skel_norm;
|
|
mesh->snormals_array = inf->ofs_skel_svect;
|
|
mesh->tnormals_array = inf->ofs_skel_tvect;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
frame1 = e->framestate.g[FS_REG].frame[0];
|
|
frame2 = e->framestate.g[FS_REG].frame[1];
|
|
lerp = e->framestate.g[FS_REG].lerpweight[1]; //FIXME
|
|
fg1time = e->framestate.g[FS_REG].frametime[0];
|
|
//fg2time = e->framestate.g[FS_REG].frametime[1];
|
|
|
|
if (frame1 < 0)
|
|
{
|
|
Con_DPrintf("Negative frame (%s)\n", e->model->name);
|
|
frame1 = 0;
|
|
}
|
|
if (frame2 < 0)
|
|
{
|
|
Con_DPrintf("Negative frame (%s)\n", e->model->name);
|
|
frame2 = frame1;
|
|
}
|
|
if (frame1 >= inf->numanimations)
|
|
{
|
|
Con_DPrintf("Too high frame %i (%s)\n", frame1, e->model->name);
|
|
frame1 %= inf->numanimations;
|
|
}
|
|
if (frame2 >= inf->numanimations)
|
|
{
|
|
Con_DPrintf("Too high frame %i (%s)\n", frame2, e->model->name);
|
|
frame2 %= inf->numanimations;
|
|
}
|
|
|
|
if (lerp <= 0)
|
|
frame2 = frame1;
|
|
else if (lerp >= 1)
|
|
frame1 = frame2;
|
|
|
|
g1 = &inf->ofsanimations[frame1];
|
|
g2 = &inf->ofsanimations[frame2];
|
|
|
|
if (g1 == g2) //lerping within group is only done if not changing group
|
|
{
|
|
lerp = fg1time*g1->rate;
|
|
if (lerp < 0) lerp = 0; //hrm
|
|
frame1=lerp;
|
|
frame2=frame1+1;
|
|
lerp-=frame1;
|
|
if (r_noframegrouplerp.ival)
|
|
lerp = 0;
|
|
if (g1->loop)
|
|
{
|
|
frame1=frame1%g1->numposes;
|
|
frame2=frame2%g1->numposes;
|
|
}
|
|
else
|
|
{
|
|
frame1=(frame1>g1->numposes-1)?g1->numposes-1:frame1;
|
|
frame2=(frame2>g1->numposes-1)?g1->numposes-1:frame2;
|
|
}
|
|
}
|
|
else //don't bother with a four way lerp. Yeah, this will produce jerkyness with models with just framegroups.
|
|
{
|
|
frame1=0;
|
|
frame2=0;
|
|
}
|
|
|
|
lerpcutoff = inf->lerpcutoff * r_lerpmuzzlehack.value;
|
|
|
|
#ifndef SERVERONLY
|
|
if (qrenderer != QR_OPENGL || Sh_StencilShadowsActive() || e->fatness || lerpcutoff)
|
|
{
|
|
mesh->xyz2_array = NULL;
|
|
mesh->xyz_blendw[0] = 1;
|
|
mesh->xyz_blendw[1] = 0;
|
|
R_LerpFrames(mesh, &g1->poseofs[frame1], &g2->poseofs[frame2], 1-lerp, e->fatness, lerpcutoff);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
galiaspose_t *p1 = &g1->poseofs[frame1];
|
|
galiaspose_t *p2 = &g2->poseofs[frame2];
|
|
|
|
meshcache.vbo.indicies = inf->vboindicies;
|
|
meshcache.vbo.indexcount = inf->numindexes;
|
|
meshcache.vbo.vertcount = inf->numverts;
|
|
meshcache.vbo.texcoord = inf->vbotexcoords;
|
|
|
|
#ifdef SERVERONLY
|
|
mesh->xyz_array = p1->ofsverts;
|
|
mesh->xyz2_array = NULL;
|
|
#else
|
|
mesh->normals_array = p1->ofsnormals;
|
|
mesh->snormals_array = p1->ofssvector;
|
|
mesh->tnormals_array = p1->ofstvector;
|
|
|
|
meshcache.vbo.normals = p1->vbonormals;
|
|
meshcache.vbo.svector = p1->vbosvector;
|
|
meshcache.vbo.tvector = p1->vbotvector;
|
|
memset(&meshcache.vbo.colours[0], 0, sizeof(meshcache.vbo.colours[0]));
|
|
|
|
if (p1 == p2 || r_nolerp.ival)
|
|
{
|
|
meshcache.vbo.coord = p1->vboverts;
|
|
memset(&meshcache.vbo.coord2, 0, sizeof(meshcache.vbo.coord2));
|
|
mesh->xyz_array = p1->ofsverts;
|
|
mesh->xyz2_array = NULL;
|
|
}
|
|
else
|
|
{
|
|
meshcache.vbo.coord = p1->vboverts;
|
|
meshcache.vbo.coord2 = p2->vboverts;
|
|
mesh->xyz_blendw[0] = 1-lerp;
|
|
mesh->xyz_blendw[1] = lerp;
|
|
mesh->xyz_array = p1->ofsverts;
|
|
mesh->xyz2_array = p2->ofsverts;
|
|
}
|
|
#endif
|
|
if (vbop && meshcache.vbo.indicies.sysptr)
|
|
*vbop = meshcache.vbop = &meshcache.vbo;
|
|
}
|
|
}
|
|
|
|
meshcache.acoords1 = mesh->xyz_array;
|
|
meshcache.acoords2 = mesh->xyz2_array;
|
|
meshcache.anorm = mesh->normals_array;
|
|
meshcache.anorms = mesh->snormals_array;
|
|
meshcache.anormt = mesh->tnormals_array;
|
|
if (vbop)
|
|
meshcache.vbop = *vbop;
|
|
|
|
#ifdef SKELETALMODELS
|
|
meshcache.usebones = usebones;
|
|
if (usebones)
|
|
{
|
|
mesh->bonenums = inf->ofs_skel_idx;
|
|
mesh->boneweights = inf->ofs_skel_weight;
|
|
mesh->bones = meshcache.usebonepose;
|
|
mesh->numbones = inf->numbones;
|
|
}
|
|
#endif
|
|
|
|
return true; //to allow the mesh to be dlighted.
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static float PlaneNearest(vec3_t normal, vec3_t mins, vec3_t maxs)
|
|
{
|
|
float result;
|
|
#if 0
|
|
result = fabs(normal[0] * maxs[0]);
|
|
result += fabs(normal[1] * maxs[1]);
|
|
result += fabs(normal[2] * maxs[2]);
|
|
#elif 0
|
|
result = normal[0] * ((normal[0] > 0)?-16:16);
|
|
result += normal[1] * ((normal[1] > 0)?-16:16);
|
|
result += normal[2] * ((normal[2] > 0)?-24:32);
|
|
#else
|
|
result = normal[0] * ((normal[0] > 0)?mins[0]:maxs[0]);
|
|
result += normal[1] * ((normal[1] > 0)?mins[1]:maxs[1]);
|
|
result += normal[2] * ((normal[2] > 0)?mins[2]:maxs[2]);
|
|
#endif
|
|
return result;
|
|
}
|
|
|
|
qboolean Mod_Trace_Trisoup(vecV_t *posedata, index_t *indexes, int numindexes, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace)
|
|
{
|
|
qboolean impacted = false;
|
|
int i, j;
|
|
|
|
float *p1, *p2, *p3;
|
|
vec3_t edge1, edge2, edge3;
|
|
vec3_t normal;
|
|
vec3_t edgenormal;
|
|
|
|
float planedist;
|
|
float diststart, distend;
|
|
float mn,mx;
|
|
float extend;
|
|
|
|
float frac;
|
|
|
|
vec3_t impactpoint;
|
|
|
|
for (i = 0; i < numindexes; i+=3)
|
|
{
|
|
p1 = posedata[indexes[i+0]];
|
|
p2 = posedata[indexes[i+1]];
|
|
p3 = posedata[indexes[i+2]];
|
|
|
|
VectorSubtract(p1, p2, edge1);
|
|
VectorSubtract(p3, p2, edge2);
|
|
CrossProduct(edge1, edge2, normal);
|
|
VectorNormalize(normal);
|
|
|
|
//degenerate triangle
|
|
if (!normal[0] && !normal[1] && !normal[2])
|
|
continue;
|
|
|
|
//debugging
|
|
// if (normal[2] != 1)
|
|
// continue;
|
|
|
|
#define DIST_EPSILON (0.03125)
|
|
#define DIST_SOLID (3/8.0) //the plane must be at least this thick, or player prediction will try jittering through it to correct the player's origin
|
|
extend = PlaneNearest(normal, mins, maxs);
|
|
planedist = DotProduct(p1, normal)-extend;
|
|
diststart = DotProduct(start, normal);
|
|
if (diststart/*+extend+DIST_SOLID*/ < planedist)
|
|
continue; //start on back side (or slightly inside).
|
|
distend = DotProduct(end, normal);
|
|
if (distend > planedist)
|
|
continue; //end on front side.
|
|
|
|
//figure out the precise frac
|
|
if (diststart > planedist)
|
|
{
|
|
//if we're not stuck inside it
|
|
if (distend >= diststart)
|
|
continue; //trace moves away from or along the surface. don't block the trace if we're sliding along the front of it.
|
|
}
|
|
frac = (diststart - planedist) / (diststart-distend);
|
|
if (frac >= trace->truefraction) //already found one closer.
|
|
continue;
|
|
|
|
//an impact outside of the surface's bounding box (expanded by the trace bbox) is not a valid impact.
|
|
//this solves extrusion issues.
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
impactpoint[j] = start[j] + frac*(end[j] - start[j]);
|
|
//make sure the impact point is within the triangle's bbox.
|
|
//primarily, this serves to prevent the edge extruding off to infinity or so
|
|
mx = mn = p1[j];
|
|
if (mn > p2[j])
|
|
mn = p2[j];
|
|
if (mx < p2[j])
|
|
mx = p2[j];
|
|
if (mn > p3[j])
|
|
mn = p3[j];
|
|
if (mx < p3[j])
|
|
mx = p3[j];
|
|
mx-=mins[j]-DIST_EPSILON;
|
|
mn-=maxs[j]+DIST_EPSILON;
|
|
if (impactpoint[j] > mx)
|
|
break;
|
|
if (impactpoint[j] < mn)
|
|
break;
|
|
}
|
|
if (j < 3)
|
|
continue;
|
|
|
|
|
|
//make sure the impact point is actually within the triangle
|
|
CrossProduct(edge1, normal, edgenormal);
|
|
VectorNormalize(edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p2, edgenormal)-PlaneNearest(edgenormal, mins, maxs)+DIST_EPSILON)
|
|
continue;
|
|
|
|
CrossProduct(normal, edge2, edgenormal);
|
|
VectorNormalize(edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p3, edgenormal)-PlaneNearest(edgenormal, mins, maxs)+DIST_EPSILON)
|
|
continue;
|
|
|
|
VectorSubtract(p1, p3, edge3);
|
|
CrossProduct(normal, edge3, edgenormal);
|
|
VectorNormalize(edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p1, edgenormal)-PlaneNearest(edgenormal, mins, maxs)+DIST_EPSILON)
|
|
continue;
|
|
|
|
//okay, its a valid impact
|
|
trace->truefraction = frac;
|
|
|
|
//move back from the impact point. this should keep the point slightly outside of the solid triangle.
|
|
frac = (diststart - (planedist+DIST_EPSILON)) / (diststart-distend);
|
|
if (frac < 0)
|
|
{ //we're inside, apparently
|
|
trace->startsolid = trace->allsolid = (diststart < planedist);
|
|
trace->fraction = 0;
|
|
VectorCopy(start, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
//we made progress
|
|
trace->fraction = frac;
|
|
trace->endpos[0] = start[0] + frac*(end[0] - start[0]);
|
|
trace->endpos[1] = start[1] + frac*(end[1] - start[1]);
|
|
trace->endpos[2] = start[2] + frac*(end[2] - start[2]);
|
|
}
|
|
VectorCopy(normal, trace->plane.normal);
|
|
trace->plane.dist = planedist;
|
|
impacted = true;
|
|
|
|
// if (fabs(normal[0]) != 1 && fabs(normal[1]) != 1 && fabs(normal[2]) != 1)
|
|
// Con_Printf("Non-axial impact\n");
|
|
}
|
|
return impacted;
|
|
}
|
|
|
|
//The whole reason why model loading is supported in the server.
|
|
qboolean Mod_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int contentsmask, trace_t *trace)
|
|
{
|
|
galiasinfo_t *mod = Mod_Extradata(model);
|
|
galiasanimation_t *group;
|
|
galiaspose_t *pose;
|
|
|
|
// float temp;
|
|
|
|
vecV_t *posedata;
|
|
index_t *indexes;
|
|
int surfnum = 0;
|
|
int cursurfnum = -1;
|
|
|
|
vec3_t start_l, end_l;
|
|
|
|
if (axis)
|
|
{
|
|
start_l[0] = DotProduct(start, axis[0]);
|
|
start_l[1] = DotProduct(start, axis[1]);
|
|
start_l[2] = DotProduct(start, axis[2]);
|
|
end_l[0] = DotProduct(end, axis[0]);
|
|
end_l[1] = DotProduct(end, axis[1]);
|
|
end_l[2] = DotProduct(end, axis[2]);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(start, start_l);
|
|
VectorCopy(end, end_l);
|
|
}
|
|
|
|
while(mod)
|
|
{
|
|
indexes = mod->ofs_indexes;
|
|
#ifdef SKELETALMODELS
|
|
if (!mod->numanimations)
|
|
{
|
|
//certain models have no possibility of animation.
|
|
posedata = mod->ofs_skel_xyz;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
group = mod->ofsanimations;
|
|
pose = group[0].poseofs;
|
|
posedata = pose->ofsverts;
|
|
#ifdef SKELETALMODELS
|
|
if (mod->numbones && mod->shares_verts != cursurfnum)
|
|
{
|
|
posedata = alloca(mod->numverts*sizeof(vecV_t));
|
|
Alias_BuildSkeletalVPositionsPose((float*)posedata, group->skeltype, group->boneofs, mod);
|
|
|
|
cursurfnum = mod->shares_verts;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (Mod_Trace_Trisoup(posedata, indexes, mod->numindexes, start_l, end_l, mins, maxs, trace) && axis)
|
|
{
|
|
if (axis)
|
|
{
|
|
vec3_t iaxis[3];
|
|
vec3_t norm;
|
|
Matrix3x3_RM_Invert_Simple((void *)axis, iaxis);
|
|
VectorCopy(trace->plane.normal, norm);
|
|
trace->plane.normal[0] = DotProduct(norm, iaxis[0]);
|
|
trace->plane.normal[1] = DotProduct(norm, iaxis[1]);
|
|
trace->plane.normal[2] = DotProduct(norm, iaxis[2]);
|
|
}
|
|
|
|
// frac = traceinfo.truefraction;
|
|
/*
|
|
diststart = DotProduct(traceinfo.start, trace->plane.normal);
|
|
distend = DotProduct(traceinfo.end, trace->plane.normal);
|
|
if (diststart == distend)
|
|
frac = 0;
|
|
else
|
|
{
|
|
frac = (diststart - trace->plane.dist) / (diststart-distend);
|
|
if (frac < 0)
|
|
frac = 0;
|
|
else if (frac > 1)
|
|
frac = 1;
|
|
}*/
|
|
|
|
/*okay, this is where it hits this plane*/
|
|
// trace->endpos[0] = traceinfo.start[0] + frac*(traceinfo.end[0] - traceinfo.start[0]);
|
|
// trace->endpos[1] = traceinfo.start[1] + frac*(traceinfo.end[1] - traceinfo.start[1]);
|
|
// trace->endpos[2] = traceinfo.start[2] + frac*(traceinfo.end[2] - traceinfo.start[2]);
|
|
}
|
|
|
|
mod = mod->nextsurf;
|
|
surfnum++;
|
|
}
|
|
|
|
trace->allsolid = false;
|
|
|
|
return trace->fraction != 1;
|
|
}
|
|
|
|
|
|
static void Mod_ClampModelSize(model_t *mod)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i;
|
|
|
|
float rad=0, axis;
|
|
axis = (mod->maxs[0] - mod->mins[0]);
|
|
rad += axis*axis;
|
|
axis = (mod->maxs[1] - mod->mins[1]);
|
|
rad += axis*axis;
|
|
axis = (mod->maxs[2] - mod->mins[2]);
|
|
rad += axis*axis;
|
|
|
|
mod->tainted = false;
|
|
if (mod->engineflags & MDLF_DOCRC)
|
|
{
|
|
if (!strcmp(mod->name, "progs/eyes.mdl"))
|
|
{ //this is checked elsewhere to make sure the crc matches (this is to make sure the crc check was actually called)
|
|
if (mod->type != mod_alias || mod->fromgame != fg_quake || mod->flags)
|
|
mod->tainted = true;
|
|
}
|
|
}
|
|
|
|
mod->clampscale = 1;
|
|
for (i = 0; i < sizeof(clampedmodel)/sizeof(clampedmodel[0]); i++)
|
|
{
|
|
if (!strcmp(mod->name, clampedmodel[i].name))
|
|
{
|
|
if (rad > clampedmodel[i].furthestallowedextremety)
|
|
{
|
|
axis = clampedmodel[i].furthestallowedextremety;
|
|
mod->clampscale = axis/rad;
|
|
Con_DPrintf("\"%s\" will be clamped.\n", mod->name);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Con_DPrintf("Don't know what size to clamp \"%s\" to (size:%f).\n", mod->name, rad);
|
|
#endif
|
|
}
|
|
|
|
static int R_FindTriangleWithEdge (index_t *indexes, int numtris, int start, int end, int ignore)
|
|
{
|
|
int i;
|
|
int match, count;
|
|
|
|
count = 0;
|
|
match = -1;
|
|
|
|
for (i = 0; i < numtris; i++, indexes += 3)
|
|
{
|
|
if ( (indexes[0] == start && indexes[1] == end)
|
|
|| (indexes[1] == start && indexes[2] == end)
|
|
|| (indexes[2] == start && indexes[0] == end) ) {
|
|
if (i != ignore)
|
|
match = i;
|
|
count++;
|
|
} else if ( (indexes[1] == start && indexes[0] == end)
|
|
|| (indexes[2] == start && indexes[1] == end)
|
|
|| (indexes[0] == start && indexes[2] == end) ) {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
// detect edges shared by three triangles and make them seams
|
|
if (count > 2)
|
|
match = -1;
|
|
|
|
return match;
|
|
}
|
|
static void Mod_BuildTriangleNeighbours ( int *neighbours, index_t *indexes, int numtris )
|
|
{
|
|
int i, *n;
|
|
index_t *index;
|
|
|
|
for (i = 0, index = indexes, n = neighbours; i < numtris; i++, index += 3, n += 3)
|
|
{
|
|
n[0] = R_FindTriangleWithEdge (indexes, numtris, index[1], index[0], i);
|
|
n[1] = R_FindTriangleWithEdge (indexes, numtris, index[2], index[1], i);
|
|
n[2] = R_FindTriangleWithEdge (indexes, numtris, index[0], index[2], i);
|
|
}
|
|
}
|
|
void Mod_CompileTriangleNeighbours(model_t *loadmodel, galiasinfo_t *galias)
|
|
{
|
|
#ifndef SERVERONLY
|
|
if (Sh_StencilShadowsActive())
|
|
{
|
|
int *neighbours;
|
|
neighbours = ZG_Malloc(&loadmodel->memgroup, sizeof(int)*galias->numindexes/3*3);
|
|
galias->ofs_trineighbours = neighbours;
|
|
Mod_BuildTriangleNeighbours(neighbours, galias->ofs_indexes, galias->numindexes/3);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
unsigned int firstpose;
|
|
unsigned int posecount;
|
|
float fps;
|
|
qboolean loop;
|
|
char name[MAX_QPATH];
|
|
} frameinfo_t;
|
|
static frameinfo_t *ParseFrameInfo(char *modelname, int *numgroups)
|
|
{
|
|
int count = 0;
|
|
int maxcount = 0;
|
|
char *line, *eol;
|
|
char *file;
|
|
frameinfo_t *frames = NULL;
|
|
char fname[MAX_QPATH];
|
|
char tok[64];
|
|
size_t fsize;
|
|
Q_snprintfz(fname, sizeof(fname), "%s.framegroups", modelname);
|
|
line = file = COM_LoadFile(fname, 5, &fsize);
|
|
if (!file)
|
|
return NULL;
|
|
while(line && *line)
|
|
{
|
|
eol = strchr(line, '\n');
|
|
if (eol)
|
|
*eol = 0;
|
|
|
|
if (count == maxcount)
|
|
{
|
|
maxcount += 32;
|
|
frames = realloc(frames, sizeof(*frames)*maxcount);
|
|
}
|
|
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
frames[count].firstpose = atoi(tok);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
frames[count].posecount = atoi(tok);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
frames[count].fps = atof(tok);
|
|
line = COM_ParseOut(line, tok, sizeof(tok));
|
|
if (!strcmp(tok, "true") || !strcmp(tok, "yes") || !strcmp(tok, "on"))
|
|
frames[count].loop = true;
|
|
else
|
|
frames[count].loop = !!atoi(tok);
|
|
line = COM_ParseOut(line, frames[count].name, sizeof(frames[count].name));
|
|
if (frames[count].posecount>0 && frames[count].fps)
|
|
count++;
|
|
|
|
if (eol)
|
|
line = eol+1;
|
|
else
|
|
break;
|
|
}
|
|
BZ_Free(file);
|
|
|
|
*numgroups = count;
|
|
return frames;
|
|
}
|
|
|
|
void Mod_DestroyMesh(galiasinfo_t *galias)
|
|
{
|
|
#ifndef SERVERONLY
|
|
if (!BE_VBO_Destroy)
|
|
return;
|
|
while(galias)
|
|
{
|
|
BE_VBO_Destroy(&galias->vbotexcoords);
|
|
BE_VBO_Destroy(&galias->vboindicies);
|
|
galias = galias->nextsurf;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Mod_GenerateMeshVBO(galiasinfo_t *galias)
|
|
//vec3_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx, int numverts)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i, p;
|
|
galiasanimation_t *group;
|
|
galiaspose_t *pose;
|
|
int vbospace = 0;
|
|
vbobctx_t vboctx;
|
|
|
|
//don't fail on dedicated servers
|
|
if (!BE_VBO_Begin)
|
|
return;
|
|
|
|
group = galias->ofsanimations;
|
|
|
|
//determine the amount of space we need for our vbos.
|
|
if (galias->ofs_st_array)
|
|
vbospace += sizeof(*galias->ofs_st_array) * galias->numverts;
|
|
if (galias->ofs_rgbaf)
|
|
vbospace += sizeof(*galias->ofs_rgbaf) * galias->numverts;
|
|
else if (galias->ofs_rgbaub)
|
|
vbospace += sizeof(*galias->ofs_rgbaub) * galias->numverts;
|
|
#ifdef SKELETALMODELS
|
|
if (galias->ofs_skel_xyz)
|
|
vbospace += sizeof(*galias->ofs_skel_xyz) * galias->numverts;
|
|
if (galias->ofs_skel_norm)
|
|
vbospace += sizeof(*galias->ofs_skel_norm) * galias->numverts;
|
|
if (galias->ofs_skel_svect)
|
|
vbospace += sizeof(*galias->ofs_skel_svect) * galias->numverts;
|
|
if (galias->ofs_skel_tvect)
|
|
vbospace += sizeof(*galias->ofs_skel_tvect) * galias->numverts;
|
|
if (galias->ofs_skel_idx)
|
|
vbospace += sizeof(*galias->ofs_skel_idx) * galias->numverts;
|
|
if (galias->ofs_skel_weight)
|
|
vbospace += sizeof(*galias->ofs_skel_weight) * galias->numverts;
|
|
#endif
|
|
for (i = 0; i < galias->numanimations; i++)
|
|
{
|
|
if (group->poseofs)
|
|
vbospace += group[i].numposes * galias->numverts * (sizeof(vecV_t)+sizeof(vec3_t)*3);
|
|
}
|
|
BE_VBO_Begin(&vboctx, vbospace);
|
|
if (galias->ofs_st_array)
|
|
BE_VBO_Data(&vboctx, galias->ofs_st_array, sizeof(*galias->ofs_st_array) * galias->numverts, &galias->vbotexcoords);
|
|
if (galias->ofs_rgbaf)
|
|
BE_VBO_Data(&vboctx, galias->ofs_rgbaf, sizeof(*galias->ofs_rgbaf) * galias->numverts, &galias->vborgba);
|
|
else if (galias->ofs_rgbaub)
|
|
BE_VBO_Data(&vboctx, galias->ofs_rgbaub, sizeof(*galias->ofs_rgbaub) * galias->numverts, &galias->vborgba);
|
|
#ifdef SKELETALMODELS
|
|
if (galias->ofs_skel_xyz)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_xyz, sizeof(*galias->ofs_skel_xyz) * galias->numverts, &galias->vbo_skel_verts);
|
|
if (galias->ofs_skel_norm)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_norm, sizeof(*galias->ofs_skel_norm) * galias->numverts, &galias->vbo_skel_normals);
|
|
if (galias->ofs_skel_svect)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_svect, sizeof(*galias->ofs_skel_svect) * galias->numverts, &galias->vbo_skel_svector);
|
|
if (galias->ofs_skel_tvect)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_tvect, sizeof(*galias->ofs_skel_tvect) * galias->numverts, &galias->vbo_skel_tvector);
|
|
if (galias->ofs_skel_idx)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_idx, sizeof(*galias->ofs_skel_idx) * galias->numverts, &galias->vbo_skel_bonenum);
|
|
if (galias->ofs_skel_weight)
|
|
BE_VBO_Data(&vboctx, galias->ofs_skel_weight, sizeof(*galias->ofs_skel_weight) * galias->numverts, &galias->vbo_skel_bweight);
|
|
#endif
|
|
|
|
for (i = 0; i < galias->numanimations; i++, group++)
|
|
{
|
|
pose = group->poseofs;
|
|
if (pose)
|
|
for (p = 0; p < group->numposes; p++, pose++)
|
|
{
|
|
BE_VBO_Data(&vboctx, pose->ofsverts, sizeof(*pose->ofsverts) * galias->numverts, &pose->vboverts);
|
|
BE_VBO_Data(&vboctx, pose->ofsnormals, sizeof(*pose->ofsnormals) * galias->numverts, &pose->vbonormals);
|
|
if (pose->ofssvector)
|
|
BE_VBO_Data(&vboctx, pose->ofssvector, sizeof(*pose->ofssvector) * galias->numverts, &pose->vbosvector);
|
|
if (pose->ofstvector)
|
|
BE_VBO_Data(&vboctx, pose->ofstvector, sizeof(*pose->ofstvector) * galias->numverts, &pose->vbotvector);
|
|
}
|
|
}
|
|
BE_VBO_Finish(&vboctx, galias->ofs_indexes, sizeof(*galias->ofs_indexes) * galias->numindexes, &galias->vboindicies);
|
|
#endif
|
|
}
|
|
|
|
|
|
//called for non-skeletal model formats.
|
|
void Mod_BuildTextureVectors(galiasinfo_t *galias)
|
|
//vec3_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx, int numverts)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i, p;
|
|
galiasanimation_t *group;
|
|
galiaspose_t *pose;
|
|
vecV_t *vc;
|
|
vec3_t *nv, *sv, *tv;
|
|
vec2_t *tc;
|
|
index_t *idx;
|
|
int vbospace = 0;
|
|
|
|
//don't fail on dedicated servers
|
|
if (!BE_VBO_Begin)
|
|
return;
|
|
|
|
idx = galias->ofs_indexes;
|
|
tc = galias->ofs_st_array;
|
|
group = galias->ofsanimations;
|
|
|
|
for (i = 0; i < galias->numanimations; i++, group++)
|
|
{
|
|
pose = group->poseofs;
|
|
for (p = 0; p < group->numposes; p++, pose++)
|
|
{
|
|
vc = pose->ofsverts;
|
|
nv = pose->ofsnormals;
|
|
if (pose->ofssvector != 0 && pose->ofstvector != 0)
|
|
{
|
|
sv = pose->ofssvector;
|
|
tv = pose->ofstvector;
|
|
|
|
Mod_AccumulateTextureVectors(vc, tc, nv, sv, tv, idx, galias->numindexes);
|
|
Mod_NormaliseTextureVectors(nv, sv, tv, galias->numverts);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
/*
|
|
=================
|
|
Mod_FloodFillSkin
|
|
|
|
Fill background pixels so mipmapping doesn't have haloes - Ed
|
|
=================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
short x, y;
|
|
} floodfill_t;
|
|
|
|
// must be a power of 2
|
|
#define FLOODFILL_FIFO_SIZE 0x1000
|
|
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
|
|
|
#define FLOODFILL_STEP( off, dx, dy ) \
|
|
{ \
|
|
if (pos[off] == fillcolor) \
|
|
{ \
|
|
pos[off] = 255; \
|
|
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
|
} \
|
|
else if (pos[off] != 255) fdc = pos[off]; \
|
|
}
|
|
|
|
static void Mod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight )
|
|
{
|
|
qbyte fillcolor = *skin; // assume this is the pixel to fill
|
|
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
|
int inpt = 0, outpt = 0;
|
|
int filledcolor = -1;
|
|
int i;
|
|
|
|
if (filledcolor == -1)
|
|
{
|
|
filledcolor = 0;
|
|
// attempt to find opaque black
|
|
for (i = 0; i < 256; ++i)
|
|
if (d_8to24rgbtable[i] == (255 << 0)) // alpha 1.0
|
|
{
|
|
filledcolor = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
{
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
return;
|
|
}
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
while (outpt != inpt)
|
|
{
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
int fdc = filledcolor;
|
|
qbyte *pos = &skin[x + skinwidth * y];
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
skin[x + skinwidth * y] = fdc;
|
|
}
|
|
}
|
|
|
|
//looks for foo.md3_0.skin files, for dp compat
|
|
//also try foo_0.skin, because people appear to use that too. *sigh*.
|
|
int Mod_CountSkinFiles(char *modelname)
|
|
{
|
|
int i;
|
|
char skinfilename[MAX_QPATH];
|
|
//try and add numbered skins, and then try fixed names.
|
|
for (i = 0; ; i++)
|
|
{
|
|
Q_snprintfz(skinfilename, sizeof(skinfilename), "%s_%i.skin", modelname, i);
|
|
if (!COM_FCheckExists(skinfilename))
|
|
{
|
|
COM_StripExtension(modelname, skinfilename, sizeof(skinfilename));
|
|
Q_snprintfz(skinfilename+strlen(skinfilename), sizeof(skinfilename)-strlen(skinfilename), "_%i.skin", i);
|
|
if (!COM_FCheckExists(skinfilename))
|
|
break;
|
|
}
|
|
}
|
|
return i;
|
|
}
|
|
|
|
//support for foo.md3_0.skin
|
|
shader_t *Mod_ShaderFromQ3SkinFile(galiasinfo_t *surf, char *modelname, int skinnum)
|
|
{
|
|
shader_t *result = NULL;
|
|
skinid_t skinid;
|
|
skinfile_t *skinfile;
|
|
int i;
|
|
char *filedata;
|
|
char skinfilename[MAX_QPATH];
|
|
|
|
if (qrenderer == QR_NONE)
|
|
return NULL;
|
|
|
|
Q_snprintfz(skinfilename, sizeof(skinfilename), "%s_%i.skin", modelname, skinnum);
|
|
filedata = FS_LoadMallocFile(skinfilename, NULL);
|
|
if (!filedata)
|
|
{
|
|
COM_StripExtension(modelname, skinfilename, sizeof(skinfilename));
|
|
Q_snprintfz(skinfilename+strlen(skinfilename), sizeof(skinfilename)-strlen(skinfilename), "_%i.skin", skinnum);
|
|
filedata = FS_LoadMallocFile(skinfilename, NULL);
|
|
}
|
|
if (filedata)
|
|
{
|
|
skinid = Mod_ReadSkinFile(skinfilename, filedata);
|
|
Z_Free(filedata);
|
|
|
|
skinfile = Mod_LookupSkin(skinid);
|
|
if (skinfile)
|
|
{
|
|
//check if this skinfile has a mapping.
|
|
for (i = 0; i < skinfile->nummappings; i++)
|
|
{
|
|
if (!strcmp(surf->surfacename, skinfile->mappings[i].surface))
|
|
{
|
|
skinfile->mappings[i].shader->uses++; //so it doesn't blow up when the skin gets freed.
|
|
result = skinfile->mappings[i].shader;
|
|
break;
|
|
}
|
|
}
|
|
Mod_WipeSkin(skinid);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void Mod_LoadAliasShaders(model_t *mod)
|
|
{
|
|
galiasinfo_t *ai = mod->meshinfo;
|
|
galiasskin_t *s;
|
|
skinframe_t *f;
|
|
int i, j;
|
|
for (ai = mod->meshinfo; ai; ai = ai->nextsurf)
|
|
{
|
|
Mod_GenerateMeshVBO(ai); //FIXME: shares verts
|
|
for (i = 0, s = ai->ofsskins; i < ai->numskins; i++, s++)
|
|
{
|
|
for (j = 0, f = s->frame; j < s->numframes; j++, f++)
|
|
{
|
|
if (j == 0)
|
|
f->shader = Mod_ShaderFromQ3SkinFile(ai, mod->name, i);
|
|
else
|
|
f->shader = NULL;
|
|
if (!f->shader)
|
|
{
|
|
if (!f->defaultshader)
|
|
f->shader = R_RegisterSkin(f->shadername, mod->name);
|
|
else
|
|
f->shader = R_RegisterShader(f->shadername, SUF_NONE, f->defaultshader);
|
|
}
|
|
R_BuildDefaultTexnums(&f->texnums, f->shader);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Q1 model loading
|
|
#if 1
|
|
static galiasinfo_t *galias;
|
|
static dmdl_t *pq1inmodel;
|
|
#define NUMVERTEXNORMALS 162
|
|
extern float r_avertexnormals[NUMVERTEXNORMALS][3];
|
|
// mdltype 0 = q1, 1 = qtest, 2 = rapo/h2
|
|
|
|
static void Alias_LoadPose(vecV_t *verts, vec3_t *normals, vec3_t *svec, vec3_t *tvec, dtrivertx_t *pinframe, int *seamremaps, int mdltype)
|
|
{
|
|
int j;
|
|
#ifdef HEXEN2
|
|
if (mdltype == 2)
|
|
{
|
|
for (j = 0; j < galias->numverts; j++)
|
|
{
|
|
verts[j][0] = pinframe[seamremaps[j]].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
|
|
verts[j][1] = pinframe[seamremaps[j]].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
|
|
verts[j][2] = pinframe[seamremaps[j]].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(r_avertexnormals[pinframe[seamremaps[j]].lightnormalindex], normals[j]);
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
for (j = 0; j < pq1inmodel->numverts; j++)
|
|
{
|
|
verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
|
|
verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
|
|
verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
|
|
#endif
|
|
if (seamremaps[j] != j)
|
|
{
|
|
VectorCopy(verts[j], verts[seamremaps[j]]);
|
|
#ifndef SERVERONLY
|
|
VectorCopy(normals[j], normals[seamremaps[j]]);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static void *Alias_LoadFrameGroup (model_t *loadmodel, daliasframetype_t *pframetype, int *seamremaps, int mdltype)
|
|
{
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *frame = galias->ofsanimations;
|
|
dtrivertx_t *pinframe;
|
|
daliasframe_t *frameinfo;
|
|
int i, k;
|
|
daliasgroup_t *ingroup;
|
|
daliasinterval_t *intervals;
|
|
float sinter;
|
|
|
|
vec3_t *normals, *svec, *tvec;
|
|
vecV_t *verts;
|
|
int aliasframesize = (mdltype == 1) ? sizeof(daliasframe_t)-16 : sizeof(daliasframe_t);
|
|
|
|
#ifdef SERVERONLY
|
|
normals = NULL;
|
|
svec = NULL;
|
|
tvec = NULL;
|
|
#endif
|
|
|
|
for (i = 0; i < pq1inmodel->numframes; i++)
|
|
{
|
|
switch(LittleLong(pframetype->type))
|
|
{
|
|
case ALIAS_SINGLE:
|
|
frameinfo = (daliasframe_t*)((char *)(pframetype+1)); // qtest aliasframe is a subset
|
|
pinframe = (dtrivertx_t*)((char*)frameinfo+aliasframesize);
|
|
#ifndef SERVERONLY
|
|
pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, sizeof(galiaspose_t) + (sizeof(vecV_t)+sizeof(vec3_t)*3)*galias->numverts);
|
|
#else
|
|
pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, sizeof(galiaspose_t) + (sizeof(vecV_t))*galias->numverts);
|
|
#endif
|
|
frame->poseofs = pose;
|
|
frame->numposes = 1;
|
|
galias->numanimations++;
|
|
|
|
if (mdltype == 1)
|
|
frame->name[0] = '\0';
|
|
else
|
|
Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name));
|
|
|
|
verts = (vecV_t *)(pose+1);
|
|
pose->ofsverts = verts;
|
|
#ifndef SERVERONLY
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
svec = &normals[galias->numverts];
|
|
tvec = &svec[galias->numverts];
|
|
pose->ofsnormals = normals;
|
|
pose->ofssvector = svec;
|
|
pose->ofstvector = tvec;
|
|
#endif
|
|
|
|
Alias_LoadPose(verts, normals, svec, tvec, pinframe, seamremaps, mdltype);
|
|
|
|
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
|
|
|
|
pframetype = (daliasframetype_t *)&pinframe[pq1inmodel->numverts];
|
|
break;
|
|
|
|
case ALIAS_GROUP:
|
|
case ALIAS_GROUP_SWAPPED: // prerelease
|
|
ingroup = (daliasgroup_t *)(pframetype+1);
|
|
|
|
frame->numposes = LittleLong(ingroup->numframes);
|
|
#ifdef SERVERONLY
|
|
pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, frame->numposes*(sizeof(galiaspose_t) + sizeof(vecV_t)*galias->numverts));
|
|
verts = (vecV_t *)(pose+frame->numposes);
|
|
#else
|
|
pose = (galiaspose_t *)ZG_Malloc(&loadmodel->memgroup, frame->numposes*(sizeof(galiaspose_t) + (sizeof(vecV_t)+sizeof(vec3_t)*3)*galias->numverts));
|
|
verts = (vecV_t *)(pose+frame->numposes);
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
svec = &normals[galias->numverts];
|
|
tvec = &svec[galias->numverts];
|
|
#endif
|
|
|
|
frame->poseofs = pose;
|
|
frame->loop = true;
|
|
galias->numanimations++;
|
|
|
|
intervals = (daliasinterval_t *)(ingroup+1);
|
|
sinter = LittleFloat(intervals->interval);
|
|
if (sinter <= 0)
|
|
sinter = 0.1;
|
|
frame->rate = 1/sinter;
|
|
|
|
pinframe = (dtrivertx_t *)(intervals+frame->numposes);
|
|
for (k = 0; k < frame->numposes; k++)
|
|
{
|
|
pose->ofsverts = verts;
|
|
#ifndef SERVERONLY
|
|
pose->ofsnormals = normals;
|
|
pose->ofssvector = svec;
|
|
pose->ofstvector = tvec;
|
|
#endif
|
|
|
|
frameinfo = (daliasframe_t*)pinframe;
|
|
pinframe = (dtrivertx_t *)((char *)frameinfo + aliasframesize);
|
|
|
|
if (k == 0)
|
|
{
|
|
if (mdltype == 1)
|
|
frame->name[0] = '\0';
|
|
else
|
|
Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name));
|
|
}
|
|
|
|
Alias_LoadPose(verts, normals, svec, tvec, pinframe, seamremaps, mdltype);
|
|
|
|
#ifndef SERVERONLY
|
|
verts = (vecV_t*)&tvec[galias->numverts];
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
svec = &normals[galias->numverts];
|
|
tvec = &svec[galias->numverts];
|
|
#else
|
|
verts = &verts[galias->numverts];
|
|
#endif
|
|
pose++;
|
|
|
|
pinframe += pq1inmodel->numverts;
|
|
}
|
|
|
|
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
|
|
|
|
pframetype = (daliasframetype_t *)pinframe;
|
|
break;
|
|
default:
|
|
Con_Printf(CON_ERROR "Bad frame type in %s\n", loadmodel->name);
|
|
return NULL;
|
|
}
|
|
frame++;
|
|
}
|
|
return pframetype;
|
|
}
|
|
|
|
//greatly reduced version of Q1_LoadSkins
|
|
//just skips over the data
|
|
static void *Q1_LoadSkins_SV (daliasskintype_t *pskintype, unsigned int skintranstype)
|
|
{
|
|
int i;
|
|
int s;
|
|
int *count;
|
|
float *intervals;
|
|
qbyte *data;
|
|
|
|
s = pq1inmodel->skinwidth*pq1inmodel->skinheight;
|
|
for (i = 0; i < pq1inmodel->numskins; i++)
|
|
{
|
|
switch(LittleLong(pskintype->type))
|
|
{
|
|
case ALIAS_SKIN_SINGLE:
|
|
pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s);
|
|
break;
|
|
|
|
default:
|
|
count = (int *)(pskintype+1);
|
|
intervals = (float *)(count+1);
|
|
data = (qbyte *)(intervals + LittleLong(*count));
|
|
data += s*LittleLong(*count);
|
|
pskintype = (daliasskintype_t *)data;
|
|
break;
|
|
}
|
|
}
|
|
galias->numskins=pq1inmodel->numskins;
|
|
return pskintype;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
static void *Q1_LoadSkins_GL (model_t *loadmodel, daliasskintype_t *pskintype, uploadfmt_t skintranstype)
|
|
{
|
|
skinframe_t *frames;
|
|
char skinname[MAX_QPATH];
|
|
char alttexpath[MAX_QPATH];
|
|
int i;
|
|
int s, t;
|
|
float sinter;
|
|
daliasskingroup_t *count;
|
|
daliasskininterval_t *intervals;
|
|
qbyte *data, *saved;
|
|
galiasskin_t *outskin = galias->ofsskins;
|
|
const char *slash;
|
|
unsigned int texflags;
|
|
|
|
char basename[32];
|
|
COM_FileBase(loadmodel->name, basename, sizeof(basename));
|
|
|
|
if (loadmodel->engineflags & MDLF_NOTREPLACEMENTS)
|
|
texflags = IF_NOREPLACE;
|
|
else
|
|
texflags = 0;
|
|
|
|
slash = COM_SkipPath(loadmodel->name);
|
|
if (slash != loadmodel->name && slash-loadmodel->name < sizeof(alttexpath))
|
|
{
|
|
slash--;
|
|
memcpy(alttexpath, loadmodel->name, slash-loadmodel->name);
|
|
Q_strncpyz(alttexpath+(slash-loadmodel->name), ":models", sizeof(alttexpath)-(slash-loadmodel->name)); //fuhquake compat
|
|
}
|
|
else
|
|
strcpy(alttexpath, "models"); //fuhquake compat
|
|
|
|
s = pq1inmodel->skinwidth*pq1inmodel->skinheight;
|
|
for (i = 0; i < pq1inmodel->numskins; i++)
|
|
{
|
|
switch(LittleLong(pskintype->type))
|
|
{
|
|
case ALIAS_SKIN_SINGLE:
|
|
outskin->skinwidth = pq1inmodel->skinwidth;
|
|
outskin->skinheight = pq1inmodel->skinheight;
|
|
|
|
//LH's naming scheme ("models" is likly to be ignored)
|
|
/* fbtexture = r_nulltex;
|
|
bumptexture = r_nulltex;
|
|
snprintf(skinname, sizeof(skinname), "%s_%i.", loadmodel->name, i);
|
|
texture = R_LoadReplacementTexture(skinname, "models", IF_NOALPHA);
|
|
if (TEXVALID(texture))
|
|
{
|
|
if (r_fb_models.ival)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_luma.", loadmodel->name, i);
|
|
fbtexture = R_LoadReplacementTexture(skinname, "models", 0);
|
|
}
|
|
if (r_loadbumpmapping)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_bump.", loadmodel->name, i);
|
|
bumptexture = R_LoadBumpmapTexture(skinname, "models");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//try with a stripped model name
|
|
snprintf(skinname, sizeof(skinname), "%s_%i.", basename, i);
|
|
texture = R_LoadReplacementTexture(skinname, "models", IF_NOALPHA);
|
|
if (TEXVALID(texture))
|
|
{
|
|
if (r_fb_models.ival)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_luma.", basename, i);
|
|
fbtexture = R_LoadReplacementTexture(skinname, "models", 0);
|
|
}
|
|
if (r_loadbumpmapping)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_bump.", basename, i);
|
|
bumptexture = R_LoadBumpmapTexture(skinname, "models");
|
|
}
|
|
}
|
|
//else ...
|
|
}
|
|
*/
|
|
//but only preload it if we have no replacement.
|
|
if (1 || /*!TEXVALID(texture) ||*/ (loadmodel->engineflags & MDLF_NOTREPLACEMENTS))
|
|
{
|
|
//we're not using 24bits
|
|
frames = ZG_Malloc(&loadmodel->memgroup, sizeof(*frames)+s);
|
|
saved = (qbyte*)(frames+1);
|
|
frames[0].texels = saved;
|
|
memcpy(saved, pskintype+1, s);
|
|
Mod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight);
|
|
|
|
#if 0
|
|
//the extra underscore is to stop replacement matches
|
|
if (!TEXVALID(texture))
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s__%i.", basename, i);
|
|
switch (skintranstype)
|
|
{
|
|
default:
|
|
texture = r_nulltex;//R_LoadTexture(skinname,outskin->skinwidth,outskin->skinheight, TF_SOLID8, saved, IF_NOALPHA|IF_NOGAMMA);
|
|
if (r_fb_models.ival)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s__%i_luma.", basename, i);
|
|
fbtexture = r_nulltex;//R_LoadTextureFB(skinname, outskin->skinwidth, outskin->skinheight, saved, IF_NOGAMMA);
|
|
}
|
|
if (r_loadbumpmapping)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s__%i_bump.", basename, i);
|
|
bumptexture = r_nulltex;//R_LoadTexture8BumpPal(skinname, outskin->skinwidth, outskin->skinheight, saved, IF_NOGAMMA);
|
|
}
|
|
break;
|
|
case 2:
|
|
texture = r_nulltex;//R_LoadTexture(skinname,outskin->skinwidth,outskin->skinheight, TF_H2_T7G1, saved, IF_NOGAMMA);
|
|
break;
|
|
case 3:
|
|
texture = r_nulltex;//R_LoadTexture(skinname,outskin->skinwidth,outskin->skinheight, TF_H2_TRANS8_0, saved, IF_NOGAMMA);
|
|
break;
|
|
case 4:
|
|
texture = r_nulltex;//R_LoadTexture(skinname,outskin->skinwidth,outskin->skinheight, TF_H2_T4A4, saved, IF_NOGAMMA);
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
frames = ZG_Malloc(&loadmodel->memgroup, sizeof(*frames));
|
|
outskin->numframes=1;
|
|
|
|
outskin->frame = frames;
|
|
|
|
frames[0].shader = NULL;
|
|
frames[0].defaultshader = NULL;
|
|
Q_snprintfz(frames[0].shadername, sizeof(frames[0].shadername), "%s_%i.lmp", basename, i);
|
|
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i.lmp", loadmodel->name, i);
|
|
frames[0].texnums.base = R_LoadReplacementTexture(skinname, alttexpath, texflags, frames[0].texels, outskin->skinwidth, outskin->skinheight, skintranstype);
|
|
if (r_fb_models.ival)
|
|
{
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_luma.lmp", loadmodel->name, i);
|
|
frames[0].texnums.fullbright = R_LoadReplacementTexture(skinname, alttexpath, texflags, frames[0].texels, outskin->skinwidth, outskin->skinheight, TF_TRANS8_FULLBRIGHT);
|
|
}
|
|
if (r_loadbumpmapping)
|
|
{
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_norm.lmp", loadmodel->name, i);
|
|
frames[0].texnums.bump = R_LoadReplacementTexture(skinname, alttexpath, texflags|IF_TRYBUMP, frames[0].texels, outskin->skinwidth, outskin->skinheight, TF_HEIGHT8PAL);
|
|
}
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_shirt.lmp", loadmodel->name, i);
|
|
frames[0].texnums.upperoverlay = R_LoadReplacementTexture(skinname, alttexpath, texflags, NULL, outskin->skinwidth, outskin->skinheight, TF_INVALID);
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_pants.lmp", loadmodel->name, i);
|
|
frames[0].texnums.loweroverlay = R_LoadReplacementTexture(skinname, alttexpath, texflags, NULL, outskin->skinwidth, outskin->skinheight, TF_INVALID);
|
|
|
|
switch(skintranstype)
|
|
{
|
|
default: //urk
|
|
case TF_SOLID8:
|
|
frames[0].defaultshader = NULL;
|
|
break;
|
|
case TF_H2_T7G1:
|
|
frames[0].defaultshader =
|
|
"{\n"
|
|
// "program defaultskin\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
|
|
"alphagen entity\n"
|
|
"rgbgen lightingDiffuse\n"
|
|
"depthwrite\n"
|
|
"}\n"
|
|
"}\n";
|
|
break;
|
|
case TF_H2_TRANS8_0:
|
|
frames[0].defaultshader =
|
|
"{\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
|
|
"alphafunc ge128\n"
|
|
"rgbgen lightingDiffuse\n"
|
|
"alphagen entity\n"
|
|
"depthwrite\n"
|
|
"}\n"
|
|
"}\n";
|
|
break;
|
|
case TF_H2_T4A4:
|
|
frames[0].defaultshader =
|
|
"{\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc gl_one_minus_src_alpha gl_src_alpha\n"
|
|
"alphagen entity\n"
|
|
"rgbgen lightingDiffuse\n"
|
|
"cull disable\n"
|
|
"depthwrite\n"
|
|
"}\n"
|
|
"}\n";
|
|
break;
|
|
}
|
|
|
|
/* //13/4/08 IMPLEMENTME
|
|
if (r_skin_overlays.ival)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_pants.", loadname, i);
|
|
shaders[0]->defaulttextures.loweroverlay = R_LoadReplacementTexture(skinname, "models", 0);
|
|
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_shirt.", loadname, i);
|
|
shaders[0]->defaulttextures.upperoverlay = R_LoadReplacementTexture(skinname, "models", 0);
|
|
}
|
|
*/
|
|
pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s);
|
|
break;
|
|
|
|
default:
|
|
outskin->skinwidth = pq1inmodel->skinwidth;
|
|
outskin->skinheight = pq1inmodel->skinheight;
|
|
count = (daliasskingroup_t*)(pskintype+1);
|
|
intervals = (daliasskininterval_t *)(count+1);
|
|
outskin->numframes = LittleLong(count->numskins);
|
|
data = (qbyte *)(intervals + outskin->numframes);
|
|
frames = ZG_Malloc(&loadmodel->memgroup, sizeof(*frames)*outskin->numframes);
|
|
outskin->frame = frames;
|
|
sinter = LittleFloat(intervals[0].interval);
|
|
if (sinter <= 0)
|
|
sinter = 0.1;
|
|
outskin->skinspeed = 1/sinter;
|
|
|
|
for (t = 0; t < outskin->numframes; t++,data+=s)
|
|
{
|
|
frames[t].texels = ZG_Malloc(&loadmodel->memgroup, s);
|
|
memcpy(frames[t].texels, data, s);
|
|
//other engines apparently don't flood fill. because flood filling is horrible, we won't either.
|
|
//Mod_FloodFillSkin(frames[t].texels, outskin->skinwidth, outskin->skinheight);
|
|
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_%i.lmp", loadmodel->name, i, t);
|
|
frames[t].texnums.base = R_LoadReplacementTexture(skinname, alttexpath, texflags, frames[t].texels, outskin->skinwidth, outskin->skinheight, skintranstype);
|
|
if (r_fb_models.ival)
|
|
{
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_%i_luma.lmp", loadmodel->name, i, t);
|
|
frames[t].texnums.fullbright = R_LoadReplacementTexture(skinname, alttexpath, texflags, frames[t].texels, outskin->skinwidth, outskin->skinheight, TF_TRANS8_FULLBRIGHT);
|
|
}
|
|
if (r_loadbumpmapping)
|
|
{
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_%i_norm.lmp", loadmodel->name, i, t);
|
|
frames[t].texnums.bump = R_LoadReplacementTexture(skinname, alttexpath, texflags|IF_TRYBUMP, frames[t].texels, outskin->skinwidth, outskin->skinheight, TF_HEIGHT8PAL);
|
|
}
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_%i_shirt.lmp", loadmodel->name, i, t);
|
|
frames[t].texnums.upperoverlay = R_LoadReplacementTexture(skinname, alttexpath, texflags, NULL, outskin->skinwidth, outskin->skinheight, TF_INVALID);
|
|
Q_snprintfz(skinname, sizeof(skinname), "%s_%i_%i_pants.lmp", loadmodel->name, i, t);
|
|
frames[t].texnums.loweroverlay = R_LoadReplacementTexture(skinname, alttexpath, texflags, NULL, outskin->skinwidth, outskin->skinheight, TF_INVALID);
|
|
|
|
Q_snprintfz(frames[t].shadername, sizeof(frames[t].shadername), "%s_%i_%i.lmp", basename, i, t);
|
|
frames[t].defaultshader = NULL;
|
|
}
|
|
pskintype = (daliasskintype_t *)data;
|
|
break;
|
|
}
|
|
outskin++;
|
|
}
|
|
galias->numskins=pq1inmodel->numskins;
|
|
return pskintype;
|
|
}
|
|
#endif
|
|
|
|
void Mesh_HandleFramegroupsFile(model_t *mod, galiasinfo_t *galias)
|
|
{
|
|
unsigned int numanims, a, p, n, g, oldnumanims = galias->numanimations, targpose;
|
|
galiasanimation_t *o, *oldanims = galias->ofsanimations, *frame;
|
|
frameinfo_t *framegroups = ParseFrameInfo(mod->name, &numanims);
|
|
if (framegroups)
|
|
{
|
|
galias->ofsanimations = o = ZG_Malloc(&mod->memgroup, sizeof(*galias->ofsanimations) * numanims);
|
|
for (a = 0; a < numanims; a++, o++)
|
|
{
|
|
o->poseofs = ZG_Malloc(&mod->memgroup, sizeof(*o->poseofs) * framegroups[a].posecount);
|
|
for (p = 0; p < framegroups[a].posecount; p++)
|
|
{
|
|
targpose = framegroups[a].firstpose + p;
|
|
for (n = 0, g = 0, frame = oldanims; g < oldnumanims; g++, frame++)
|
|
{
|
|
if (targpose < frame->numposes)
|
|
break;
|
|
targpose -= frame->numposes;
|
|
}
|
|
if (g == oldnumanims)
|
|
break;
|
|
o->poseofs[p] = frame->poseofs[targpose];
|
|
}
|
|
o->numposes = p;
|
|
o->rate = framegroups[a].fps;
|
|
o->loop = framegroups[a].loop;
|
|
Q_strncpyz(o->name, framegroups[a].name, sizeof(o->name));
|
|
}
|
|
galias->numanimations = numanims;
|
|
free(framegroups);
|
|
}
|
|
}
|
|
|
|
qboolean QDECL Mod_LoadQ1Model (model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
vec2_t *st_array;
|
|
int j;
|
|
#endif
|
|
int version;
|
|
int i, onseams;
|
|
dstvert_t *pinstverts;
|
|
dtriangle_t *pinq1triangles;
|
|
int *seamremap;
|
|
index_t *indexes;
|
|
daliasskintype_t *skinstart;
|
|
uploadfmt_t skintranstype;
|
|
|
|
int size;
|
|
unsigned int hdrsize;
|
|
void *end;
|
|
qboolean qtest = false;
|
|
#ifdef HEXEN2
|
|
dh2triangle_t *pinh2triangles;
|
|
qboolean rapo = false;
|
|
#endif
|
|
|
|
pq1inmodel = (dmdl_t *)buffer;
|
|
|
|
hdrsize = sizeof(dmdl_t) - sizeof(int);
|
|
|
|
mod->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
|
|
version = LittleLong(pq1inmodel->version);
|
|
if (version == QTESTALIAS_VERSION)
|
|
{
|
|
hdrsize = (size_t)&((dmdl_t*)NULL)->flags;
|
|
qtest = true;
|
|
}
|
|
#ifdef HEXEN2
|
|
else if (version == 50)
|
|
{
|
|
hdrsize = sizeof(dmdl_t);
|
|
rapo = true;
|
|
}
|
|
#endif
|
|
else if (version != ALIAS_VERSION)
|
|
{
|
|
Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
|
|
mod->name, version, ALIAS_VERSION);
|
|
return false;
|
|
}
|
|
|
|
seamremap = (int*)pq1inmodel; //I like overloading locals.
|
|
|
|
i = hdrsize/4 - 1;
|
|
|
|
for (; i >= 0; i--)
|
|
seamremap[i] = LittleLong(seamremap[i]);
|
|
|
|
if (pq1inmodel->numframes < 1 ||
|
|
pq1inmodel->numskins < 1 ||
|
|
pq1inmodel->numtris < 1 ||
|
|
pq1inmodel->numverts < 3 ||
|
|
pq1inmodel->skinheight < 1 ||
|
|
pq1inmodel->skinwidth < 1)
|
|
{
|
|
Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (qtest)
|
|
mod->flags = 0; // Qtest has no flags in header
|
|
else
|
|
mod->flags = pq1inmodel->flags;
|
|
|
|
size = sizeof(galiasinfo_t)
|
|
#ifndef SERVERONLY
|
|
+ pq1inmodel->numskins*sizeof(galiasskin_t)
|
|
#endif
|
|
+ pq1inmodel->numframes*sizeof(galiasanimation_t);
|
|
|
|
galias = ZG_Malloc(&mod->memgroup, size);
|
|
galias->ofsanimations = (galiasanimation_t*)(galias+1);
|
|
#ifndef SERVERONLY
|
|
galias->ofsskins = (galiasskin_t*)(galias->ofsanimations+pq1inmodel->numframes);
|
|
#endif
|
|
galias->nextsurf = 0;
|
|
|
|
mod->numframes = pq1inmodel->numframes;
|
|
|
|
//skins
|
|
skinstart = (daliasskintype_t *)((char*)pq1inmodel+hdrsize);
|
|
|
|
#ifdef HEXEN2
|
|
if( mod->flags & MFH2_TRANSPARENT )
|
|
skintranstype = TF_H2_T7G1; //hexen2
|
|
else
|
|
#endif
|
|
if( mod->flags & MFH2_HOLEY )
|
|
skintranstype = TF_H2_TRANS8_0; //hexen2
|
|
#ifdef HEXEN2
|
|
else if( mod->flags & MFH2_SPECIAL_TRANS )
|
|
skintranstype = TF_H2_T4A4; //hexen2
|
|
#endif
|
|
else
|
|
skintranstype = TF_SOLID8;
|
|
|
|
switch(qrenderer)
|
|
{
|
|
default:
|
|
#ifndef SERVERONLY
|
|
pinstverts = (dstvert_t *)Q1_LoadSkins_GL(mod, skinstart, skintranstype);
|
|
break;
|
|
#endif
|
|
case QR_NONE:
|
|
pinstverts = (dstvert_t *)Q1_LoadSkins_SV(skinstart, skintranstype);
|
|
break;
|
|
}
|
|
|
|
#ifdef HEXEN2
|
|
if (rapo)
|
|
{
|
|
/*each triangle can use one coord and one st, for each vert, that's a lot of combinations*/
|
|
#ifdef SERVERONLY
|
|
/*separate st + vert lists*/
|
|
pinh2triangles = (dh2triangle_t *)&pinstverts[pq1inmodel->num_st];
|
|
|
|
seamremap = BZ_Malloc(sizeof(*seamremap)*pq1inmodel->numtris*3);
|
|
|
|
galias->numverts = pq1inmodel->numverts;
|
|
galias->numindexes = pq1inmodel->numtris*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
for (i = 0; i < pq1inmodel->numverts; i++)
|
|
seamremap[i] = i;
|
|
for (i = 0; i < pq1inmodel->numtris; i++)
|
|
{
|
|
indexes[i*3+0] = LittleShort(pinh2triangles[i].vertindex[0]);
|
|
indexes[i*3+1] = LittleShort(pinh2triangles[i].vertindex[1]);
|
|
indexes[i*3+2] = LittleShort(pinh2triangles[i].vertindex[2]);
|
|
}
|
|
#else
|
|
int t, v, k;
|
|
int *stremap;
|
|
/*separate st + vert lists*/
|
|
pinh2triangles = (dh2triangle_t *)&pinstverts[pq1inmodel->num_st];
|
|
|
|
seamremap = BZ_Malloc(sizeof(int)*pq1inmodel->numtris*6);
|
|
stremap = seamremap + pq1inmodel->numtris*3;
|
|
|
|
/*output the indicies as we figure out which verts we want*/
|
|
galias->numindexes = pq1inmodel->numtris*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
for (i = 0; i < pq1inmodel->numtris; i++)
|
|
{
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
v = LittleShort(pinh2triangles[i].vertindex[j]);
|
|
t = LittleShort(pinh2triangles[i].stindex[j]);
|
|
if (pinstverts[t].onseam && !pinh2triangles[i].facesfront)
|
|
t += pq1inmodel->num_st;
|
|
for (k = 0; k < galias->numverts; k++) /*big fatoff slow loop*/
|
|
{
|
|
if (stremap[k] == t && seamremap[k] == v)
|
|
break;
|
|
}
|
|
if (k == galias->numverts)
|
|
{
|
|
galias->numverts++;
|
|
stremap[k] = t;
|
|
seamremap[k] = v;
|
|
}
|
|
indexes[i*3+j] = k;
|
|
}
|
|
}
|
|
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(*st_array)*(galias->numverts));
|
|
galias->ofs_st_array = st_array;
|
|
/*generate our st_array now we know which vertexes we want*/
|
|
for (k = 0; k < galias->numverts; k++)
|
|
{
|
|
if (stremap[k] > pq1inmodel->num_st)
|
|
{ /*onseam verts? shrink the index, and add half a texture width to the s coord*/
|
|
st_array[k][0] = 0.5+(LittleLong(pinstverts[stremap[k]-pq1inmodel->num_st].s)+0.5)/(float)pq1inmodel->skinwidth;
|
|
st_array[k][1] = (LittleLong(pinstverts[stremap[k]-pq1inmodel->num_st].t)+0.5)/(float)pq1inmodel->skinheight;
|
|
}
|
|
else
|
|
{
|
|
st_array[k][0] = (LittleLong(pinstverts[stremap[k]].s)+0.5)/(float)pq1inmodel->skinwidth;
|
|
st_array[k][1] = (LittleLong(pinstverts[stremap[k]].t)+0.5)/(float)pq1inmodel->skinheight;
|
|
}
|
|
}
|
|
#endif
|
|
end = &pinh2triangles[pq1inmodel->numtris];
|
|
|
|
if (Alias_LoadFrameGroup(mod, (daliasframetype_t *)end, seamremap, 2) == NULL)
|
|
{
|
|
BZ_Free(seamremap);
|
|
ZG_FreeGroup(&mod->memgroup);
|
|
return false;
|
|
}
|
|
|
|
BZ_Free(seamremap);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
/*onseam means +=skinwidth/2
|
|
verticies that are marked as onseam potentially generate two output verticies.
|
|
the triangle chooses which side based upon its 'onseam' field.
|
|
*/
|
|
|
|
//count number of verts that are onseam.
|
|
for (onseams=0,i = 0; i < pq1inmodel->numverts; i++)
|
|
{
|
|
if (pinstverts[i].onseam)
|
|
onseams++;
|
|
}
|
|
seamremap = BZ_Malloc(sizeof(*seamremap)*pq1inmodel->numverts);
|
|
|
|
galias->numverts = pq1inmodel->numverts+onseams;
|
|
|
|
//st
|
|
#ifndef SERVERONLY
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(*st_array)*(pq1inmodel->numverts+onseams));
|
|
galias->ofs_st_array = st_array;
|
|
for (j=pq1inmodel->numverts,i = 0; i < pq1inmodel->numverts; i++)
|
|
{
|
|
st_array[i][0] = (LittleLong(pinstverts[i].s)+0.5)/(float)pq1inmodel->skinwidth;
|
|
st_array[i][1] = (LittleLong(pinstverts[i].t)+0.5)/(float)pq1inmodel->skinheight;
|
|
|
|
if (pinstverts[i].onseam)
|
|
{
|
|
st_array[j][0] = st_array[i][0]+0.5;
|
|
st_array[j][1] = st_array[i][1];
|
|
seamremap[i] = j;
|
|
j++;
|
|
}
|
|
else
|
|
seamremap[i] = i;
|
|
}
|
|
#else
|
|
for (i = 0; i < pq1inmodel->numverts; i++)
|
|
{
|
|
seamremap[i] = i;
|
|
}
|
|
#endif
|
|
|
|
//trianglelists;
|
|
pinq1triangles = (dtriangle_t *)&pinstverts[pq1inmodel->numverts];
|
|
|
|
galias->numindexes = pq1inmodel->numtris*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
for (i=0 ; i<pq1inmodel->numtris ; i++)
|
|
{
|
|
if (!pinq1triangles[i].facesfront)
|
|
{
|
|
indexes[i*3+0] = seamremap[LittleLong(pinq1triangles[i].vertindex[0])];
|
|
indexes[i*3+1] = seamremap[LittleLong(pinq1triangles[i].vertindex[1])];
|
|
indexes[i*3+2] = seamremap[LittleLong(pinq1triangles[i].vertindex[2])];
|
|
}
|
|
else
|
|
{
|
|
indexes[i*3+0] = LittleLong(pinq1triangles[i].vertindex[0]);
|
|
indexes[i*3+1] = LittleLong(pinq1triangles[i].vertindex[1]);
|
|
indexes[i*3+2] = LittleLong(pinq1triangles[i].vertindex[2]);
|
|
}
|
|
}
|
|
end = &pinq1triangles[pq1inmodel->numtris];
|
|
|
|
//frames
|
|
if (Alias_LoadFrameGroup(mod, (daliasframetype_t *)end, seamremap, qtest ? 1 : 0) == NULL)
|
|
{
|
|
BZ_Free(seamremap);
|
|
ZG_FreeGroup(&mod->memgroup);
|
|
return false;
|
|
}
|
|
BZ_Free(seamremap);
|
|
}
|
|
|
|
|
|
Mod_CompileTriangleNeighbours(mod, galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
|
|
VectorCopy (pq1inmodel->scale_origin, mod->mins);
|
|
VectorMA (mod->mins, 255, pq1inmodel->scale, mod->maxs);
|
|
|
|
mod->type = mod_alias;
|
|
Mod_ClampModelSize(mod);
|
|
|
|
Mesh_HandleFramegroupsFile(mod, galias);
|
|
|
|
mod->meshinfo = galias;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
if (!strcmp(mod->name, "progs/v_shot.mdl"))
|
|
galias->lerpcutoff = 20;
|
|
else if (!strcmp(mod->name, "progs/v_shot2.mdl"))
|
|
galias->lerpcutoff = 20;
|
|
else if (!strcmp(mod->name, "progs/v_nail.mdl"))
|
|
galias->lerpcutoff = 7;
|
|
else if (!strcmp(mod->name, "progs/v_nail2.mdl"))
|
|
galias->lerpcutoff = 6;
|
|
else if (!strcmp(mod->name, "progs/v_rock.mdl"))
|
|
galias->lerpcutoff = 30;
|
|
else if (!strcmp(mod->name, "progs/v_rock2.mdl"))
|
|
galias->lerpcutoff = 30;
|
|
else if (!strcmp(mod->name, "progs/v_light.mdl"))
|
|
galias->lerpcutoff = 30;
|
|
#ifdef HEXEN2
|
|
if ((mod->flags == MF_ROCKET) && !strncmp(mod->name, "models/sflesh", 13))
|
|
mod->flags = MFH2_ROCKET;
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
int Mod_ReadFlagsFromMD1(char *name, int md3version)
|
|
{
|
|
int result = 0;
|
|
size_t fsize;
|
|
dmdl_t *pinmodel;
|
|
char fname[MAX_QPATH];
|
|
COM_StripExtension(name, fname, sizeof(fname));
|
|
COM_DefaultExtension(fname, ".mdl", sizeof(fname));
|
|
|
|
if (strcmp(name, fname)) //md3 renamed as mdl
|
|
{
|
|
COM_StripExtension(name, fname, sizeof(fname)); //seeing as the md3 is named over the mdl,
|
|
COM_DefaultExtension(fname, ".md1", sizeof(fname));//read from a file with md1 (one, not an ell)
|
|
return 0;
|
|
}
|
|
|
|
pinmodel = (dmdl_t *)COM_LoadFile(fname, 5, &fsize);
|
|
if (pinmodel)
|
|
{
|
|
if (fsize >= sizeof(dmdl_t) && LittleLong(pinmodel->ident) == IDPOLYHEADER)
|
|
if (LittleLong(pinmodel->version) == ALIAS_VERSION)
|
|
result = LittleLong(pinmodel->flags);
|
|
BZ_Free(pinmodel);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
#ifdef MD2MODELS
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//Q2 model loading
|
|
|
|
typedef struct
|
|
{
|
|
float scale[3]; // multiply qbyte verts by this
|
|
float translate[3]; // then add this
|
|
char name[16]; // frame name from grabbing
|
|
dtrivertx_t verts[1]; // variable sized
|
|
} dmd2aliasframe_t;
|
|
|
|
//static galiasinfo_t *galias;
|
|
//static md2_t *pq2inmodel;
|
|
#define Q2NUMVERTEXNORMALS 162
|
|
extern vec3_t bytedirs[Q2NUMVERTEXNORMALS];
|
|
|
|
static void Q2_LoadSkins(model_t *mod, md2_t *pq2inmodel, char *skins)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i;
|
|
skinframe_t *frames;
|
|
galiasskin_t *outskin = galias->ofsskins;
|
|
|
|
for (i = 0; i < LittleLong(pq2inmodel->num_skins); i++, outskin++)
|
|
{
|
|
frames = ZG_Malloc(&mod->memgroup, sizeof(*frames));
|
|
outskin->frame = frames;
|
|
outskin->numframes=1;
|
|
|
|
COM_CleanUpPath(skins); //blooming tanks.
|
|
Q_strncpyz(frames->shadername, skins, sizeof(frames->shadername));
|
|
|
|
outskin->skinwidth = 0;
|
|
outskin->skinheight = 0;
|
|
outskin->skinspeed = 0;
|
|
|
|
skins += MD2MAX_SKINNAME;
|
|
}
|
|
#endif
|
|
galias->numskins = LittleLong(pq2inmodel->num_skins);
|
|
|
|
/*
|
|
#ifndef SERVERONLY
|
|
outskin = (galiasskin_t *)((char *)galias + galias->ofsskins);
|
|
outskin += galias->numskins - 1;
|
|
if (galias->numskins)
|
|
{
|
|
if (*(shader_t**)((char *)outskin + outskin->ofstexnums))
|
|
return;
|
|
|
|
galias->numskins--;
|
|
}
|
|
#endif
|
|
*/
|
|
}
|
|
|
|
#define MD2_MAX_TRIANGLES 4096
|
|
qboolean QDECL Mod_LoadQ2Model (model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
dmd2stvert_t *pinstverts;
|
|
vec2_t *st_array;
|
|
vec3_t *normals;
|
|
#endif
|
|
md2_t *pq2inmodel;
|
|
|
|
int version;
|
|
int i, j;
|
|
dmd2triangle_t *pintri;
|
|
index_t *indexes;
|
|
int numindexes;
|
|
|
|
vec3_t min;
|
|
vec3_t max;
|
|
|
|
galiaspose_t *pose;
|
|
galiasanimation_t *poutframe;
|
|
dmd2aliasframe_t *pinframe;
|
|
int framesize;
|
|
vecV_t *verts;
|
|
|
|
int indremap[MD2_MAX_TRIANGLES*3];
|
|
unsigned short ptempindex[MD2_MAX_TRIANGLES*3], ptempstindex[MD2_MAX_TRIANGLES*3];
|
|
|
|
int numverts;
|
|
|
|
int size;
|
|
|
|
mod->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
|
|
pq2inmodel = (md2_t *)buffer;
|
|
|
|
version = LittleLong (pq2inmodel->version);
|
|
if (version != MD2ALIAS_VERSION)
|
|
{
|
|
Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
|
|
mod->name, version, MD2ALIAS_VERSION);
|
|
return false;
|
|
}
|
|
|
|
if (LittleLong(pq2inmodel->num_frames) < 1 ||
|
|
LittleLong(pq2inmodel->num_skins) < 0 ||
|
|
LittleLong(pq2inmodel->num_tris) < 1 ||
|
|
LittleLong(pq2inmodel->num_xyz) < 3 ||
|
|
LittleLong(pq2inmodel->num_st) < 3 ||
|
|
LittleLong(pq2inmodel->skinheight) < 1 ||
|
|
LittleLong(pq2inmodel->skinwidth) < 1)
|
|
{
|
|
Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
mod->flags = 0;
|
|
|
|
mod->numframes = LittleLong(pq2inmodel->num_frames);
|
|
|
|
size = sizeof(galiasinfo_t)
|
|
#ifndef SERVERONLY
|
|
+ LittleLong(pq2inmodel->num_skins)*sizeof(galiasskin_t)
|
|
#endif
|
|
+ LittleLong(pq2inmodel->num_frames)*sizeof(galiasanimation_t);
|
|
|
|
galias = ZG_Malloc(&mod->memgroup, size);
|
|
galias->ofsanimations = (galiasanimation_t*)(galias+1);
|
|
#ifndef SERVERONLY
|
|
galias->ofsskins = (galiasskin_t*)(galias->ofsanimations + LittleLong(pq2inmodel->num_frames));
|
|
#endif
|
|
galias->nextsurf = 0;
|
|
|
|
//skins
|
|
Q2_LoadSkins(mod, pq2inmodel, ((char *)pq2inmodel+LittleLong(pq2inmodel->ofs_skins)));
|
|
|
|
//trianglelists;
|
|
pintri = (dmd2triangle_t *)((char *)pq2inmodel + LittleLong(pq2inmodel->ofs_tris));
|
|
|
|
|
|
for (i=0 ; i<LittleLong(pq2inmodel->num_tris) ; i++, pintri++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
ptempindex[i*3+j] = ( unsigned short )LittleShort ( pintri->xyz_index[j] );
|
|
ptempstindex[i*3+j] = ( unsigned short )LittleShort ( pintri->st_index[j] );
|
|
}
|
|
}
|
|
|
|
numindexes = galias->numindexes = LittleLong(pq2inmodel->num_tris)*3;
|
|
indexes = ZG_Malloc(&mod->memgroup, galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = indexes;
|
|
memset ( indremap, -1, sizeof(indremap) );
|
|
numverts=0;
|
|
|
|
for ( i = 0; i < numindexes; i++ )
|
|
{
|
|
if ( indremap[i] != -1 ) {
|
|
continue;
|
|
}
|
|
|
|
for ( j = 0; j < numindexes; j++ )
|
|
{
|
|
if ( j == i ) {
|
|
continue;
|
|
}
|
|
|
|
if ( (ptempindex[i] == ptempindex[j]) && (ptempstindex[i] == ptempstindex[j]) ) {
|
|
indremap[j] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// count unique vertexes
|
|
for ( i = 0; i < numindexes; i++ )
|
|
{
|
|
if ( indremap[i] != -1 ) {
|
|
continue;
|
|
}
|
|
|
|
indexes[i] = numverts++;
|
|
indremap[i] = i;
|
|
}
|
|
|
|
// Con_DPrintf ( "%s: remapped %i verts to %i\n", mod->name, LittleLong(pq2inmodel->num_xyz), numverts );
|
|
|
|
galias->numverts = numverts;
|
|
|
|
// remap remaining indexes
|
|
for ( i = 0; i < numindexes; i++ )
|
|
{
|
|
if ( indremap[i] != i ) {
|
|
indexes[i] = indexes[indremap[i]];
|
|
}
|
|
}
|
|
|
|
// s and t vertices
|
|
#ifndef SERVERONLY
|
|
pinstverts = ( dmd2stvert_t * ) ( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_st) );
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(*st_array)*(numverts));
|
|
galias->ofs_st_array = st_array;
|
|
|
|
for (j=0 ; j<numindexes; j++)
|
|
{
|
|
st_array[indexes[j]][0] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].s) + 0.5f) /LittleLong(pq2inmodel->skinwidth));
|
|
st_array[indexes[j]][1] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].t) + 0.5f) /LittleLong(pq2inmodel->skinheight));
|
|
}
|
|
#endif
|
|
|
|
//frames
|
|
ClearBounds ( mod->mins, mod->maxs );
|
|
|
|
poutframe = galias->ofsanimations;
|
|
framesize = LittleLong (pq2inmodel->framesize);
|
|
for (i=0 ; i<LittleLong(pq2inmodel->num_frames) ; i++)
|
|
{
|
|
size = sizeof(galiaspose_t) + sizeof(vecV_t)*numverts;
|
|
#ifndef SERVERONLY
|
|
size += 3*sizeof(vec3_t)*numverts;
|
|
#endif
|
|
pose = (galiaspose_t *)ZG_Malloc(&mod->memgroup, size);
|
|
poutframe->poseofs = pose;
|
|
poutframe->numposes = 1;
|
|
galias->numanimations++;
|
|
|
|
verts = (vecV_t *)(pose+1);
|
|
pose->ofsverts = verts;
|
|
#ifndef SERVERONLY
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
pose->ofsnormals = normals;
|
|
|
|
pose->ofssvector = &normals[galias->numverts];
|
|
pose->ofstvector = &normals[galias->numverts*2];
|
|
#endif
|
|
|
|
|
|
pinframe = ( dmd2aliasframe_t * )( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_frames) + i * framesize );
|
|
Q_strncpyz(poutframe->name, pinframe->name, sizeof(poutframe->name));
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
pose->scale[j] = LittleFloat (pinframe->scale[j]);
|
|
pose->scale_origin[j] = LittleFloat (pinframe->translate[j]);
|
|
}
|
|
|
|
for (j=0 ; j<numindexes; j++)
|
|
{
|
|
// verts are all 8 bit, so no swapping needed
|
|
verts[indexes[j]][0] = pose->scale_origin[0]+pose->scale[0]*pinframe->verts[ptempindex[indremap[j]]].v[0];
|
|
verts[indexes[j]][1] = pose->scale_origin[1]+pose->scale[1]*pinframe->verts[ptempindex[indremap[j]]].v[1];
|
|
verts[indexes[j]][2] = pose->scale_origin[2]+pose->scale[2]*pinframe->verts[ptempindex[indremap[j]]].v[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(bytedirs[pinframe->verts[ptempindex[indremap[j]]].lightnormalindex], normals[indexes[j]]);
|
|
#endif
|
|
}
|
|
|
|
// Mod_AliasCalculateVertexNormals ( numindexes, poutindex, numverts, poutvertex, qfalse );
|
|
|
|
VectorCopy ( pose->scale_origin, min );
|
|
VectorMA ( pose->scale_origin, 255, pose->scale, max );
|
|
|
|
// poutframe->radius = RadiusFromBounds ( min, max );
|
|
|
|
// mod->radius = max ( mod->radius, poutframe->radius );
|
|
AddPointToBounds ( min, mod->mins, mod->maxs );
|
|
AddPointToBounds ( max, mod->mins, mod->maxs );
|
|
|
|
// GL_GenerateNormals((float*)verts, (float*)normals, indexes, numindexes/3, numverts);
|
|
|
|
poutframe++;
|
|
}
|
|
|
|
|
|
|
|
Mod_CompileTriangleNeighbours(mod, galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
/*
|
|
VectorCopy (pq2inmodel->scale_origin, mod->mins);
|
|
VectorMA (mod->mins, 255, pq2inmodel->scale, mod->maxs);
|
|
*/
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
mod->meshinfo = galias;
|
|
mod->type = mod_alias;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int Mod_GetNumBones(model_t *model, qboolean allowtags)
|
|
{
|
|
galiasinfo_t *inf;
|
|
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return 0;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
return inf->numbones;
|
|
else
|
|
#endif
|
|
if (allowtags)
|
|
return inf->numtags;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
int Mod_GetBoneRelations(model_t *model, int firstbone, int lastbone, framestate_t *fstate, float *result)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
galiasinfo_t *inf;
|
|
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return false;
|
|
|
|
inf = Mod_Extradata(model);
|
|
return Alias_BlendBoneData(inf, fstate, result, SKEL_RELATIVE, firstbone, lastbone);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
galiasbone_t *Mod_GetBoneInfo(model_t *model, int *numbones)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
galiasbone_t *bone;
|
|
galiasinfo_t *inf;
|
|
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return NULL;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
bone = inf->ofsbones;
|
|
*numbones = inf->numbones;
|
|
return bone;
|
|
#else
|
|
*numbones = 0;
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
int Mod_GetBoneParent(model_t *model, int bonenum)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
galiasbone_t *bone;
|
|
galiasinfo_t *inf;
|
|
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return 0;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
|
|
bonenum--;
|
|
if ((unsigned int)bonenum >= inf->numbones)
|
|
return 0; //no parent
|
|
bone = inf->ofsbones;
|
|
return bone[bonenum].parent+1;
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
char *Mod_GetBoneName(model_t *model, int bonenum)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
galiasbone_t *bone;
|
|
galiasinfo_t *inf;
|
|
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return 0;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
|
|
bonenum--;
|
|
if ((unsigned int)bonenum >= inf->numbones)
|
|
return 0; //no parent
|
|
bone = inf->ofsbones;
|
|
return bone[bonenum].name;
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
qboolean Mod_GetTag(model_t *model, int tagnum, framestate_t *fstate, float *result)
|
|
{
|
|
galiasinfo_t *inf;
|
|
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return false;
|
|
|
|
inf = Mod_Extradata(model);
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
{
|
|
galiasbone_t *bone = inf->ofsbones;
|
|
|
|
float tempmatrix[12]; //flipped between this and bonematrix
|
|
float *matrix; //the matrix for a single bone in a single pose.
|
|
float m[12]; //combined interpolated version of 'matrix'.
|
|
int b, k; //counters
|
|
|
|
int numbonegroups = 0;
|
|
skellerps_t lerps[FS_COUNT], *lerp;
|
|
|
|
if (tagnum <= 0 || tagnum > inf->numbones)
|
|
return false;
|
|
tagnum--; //tagnum 0 is 'use my angles/org'
|
|
|
|
//data comes from skeletal object, if possible
|
|
if (!numbonegroups && fstate->bonestate)
|
|
{
|
|
if (tagnum >= fstate->bonecount)
|
|
return false;
|
|
|
|
if (fstate->skeltype == SKEL_ABSOLUTE)
|
|
{ //can just directly read it, woo.
|
|
memcpy(result, fstate->bonestate + 12 * tagnum, 12*sizeof(*result));
|
|
return true;
|
|
}
|
|
|
|
lerps[0].pose[0] = fstate->bonestate;
|
|
lerps[0].frac[0] = 1;
|
|
lerps[0].lerpcount = 1;
|
|
lerps[0].firstbone = 0;
|
|
lerps[0].endbone = fstate->bonecount;
|
|
numbonegroups = 1;
|
|
}
|
|
|
|
//try getting the data from the frame state
|
|
if (!numbonegroups)
|
|
numbonegroups = Alias_FindRawSkelData(inf, fstate, lerps, 0, inf->numbones);
|
|
|
|
//try base pose?
|
|
if (!numbonegroups && inf->baseframeofs)
|
|
{
|
|
lerps[0].pose[0] = inf->baseframeofs;
|
|
lerps[0].frac[0] = 1;
|
|
lerps[0].lerpcount = 1;
|
|
lerps[0].firstbone = 0;
|
|
lerps[0].endbone = inf->numbones;
|
|
numbonegroups = 1;
|
|
}
|
|
|
|
//make sure it was all okay.
|
|
if (!numbonegroups || tagnum >= lerps[numbonegroups-1].endbone)
|
|
return false;
|
|
|
|
//set up the identity matrix
|
|
for (k = 0;k < 12;k++)
|
|
result[k] = 0;
|
|
result[0] = 1;
|
|
result[5] = 1;
|
|
result[10] = 1;
|
|
while(tagnum >= 0)
|
|
{
|
|
for (lerp = lerps; tagnum < lerp->firstbone; lerp++)
|
|
;
|
|
//set up the per-bone transform matrix
|
|
matrix = lerp->pose[0] + tagnum*12;
|
|
for (k = 0;k < 12;k++)
|
|
m[k] = matrix[k] * lerp->frac[0];
|
|
for (b = 1;b < lerp->lerpcount;b++)
|
|
{
|
|
matrix = lerp->pose[b] + tagnum*12;
|
|
for (k = 0;k < 12;k++)
|
|
m[k] += matrix[k] * lerp->frac[b];
|
|
}
|
|
|
|
if (lerp->skeltype == SKEL_ABSOLUTE)
|
|
{
|
|
memcpy(result, m, sizeof(tempmatrix));
|
|
return true;
|
|
}
|
|
|
|
memcpy(tempmatrix, result, sizeof(tempmatrix));
|
|
R_ConcatTransforms((void*)m, (void*)tempmatrix, (void*)result);
|
|
|
|
tagnum = bone[tagnum].parent;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
if (inf->numtags)
|
|
{
|
|
md3tag_t *t1, *t2;
|
|
|
|
int frame1, frame2;
|
|
//float f1time, f2time; //tags/md3s don't support framegroups.
|
|
float f2ness;
|
|
|
|
frame1 = fstate->g[FS_REG].frame[0];
|
|
frame2 = fstate->g[FS_REG].frame[1];
|
|
//f1time = fstate->g[FS_REG].frametime[0];
|
|
//f2time = fstate->g[FS_REG].frametime[1];
|
|
f2ness = fstate->g[FS_REG].lerpweight[1];
|
|
|
|
if (tagnum <= 0 || tagnum > inf->numtags)
|
|
return false;
|
|
if (frame1 < 0)
|
|
return false;
|
|
if (frame1 >= inf->numtagframes)
|
|
frame1 = inf->numtagframes - 1;
|
|
if (frame2 < 0 || frame2 >= inf->numtagframes)
|
|
frame2 = frame1;
|
|
tagnum--; //tagnum 0 is 'use my angles/org'
|
|
|
|
t1 = inf->ofstags;
|
|
t1 += tagnum;
|
|
t1 += inf->numtags*frame1;
|
|
|
|
t2 = inf->ofstags;
|
|
t2 += tagnum;
|
|
t2 += inf->numtags*frame2;
|
|
|
|
if (t1 == t2)
|
|
{
|
|
result[0] = t1->ang[0][0];
|
|
result[1] = t1->ang[0][1];
|
|
result[2] = t1->ang[0][2];
|
|
result[3] = t1->org[0];
|
|
result[4] = t1->ang[1][0];
|
|
result[5] = t1->ang[1][1];
|
|
result[6] = t1->ang[1][2];
|
|
result[7] = t1->org[1];
|
|
result[8] = t1->ang[2][0];
|
|
result[9] = t1->ang[2][1];
|
|
result[10] = t1->ang[2][2];
|
|
result[11] = t1->org[2];
|
|
}
|
|
else
|
|
{
|
|
float f1ness = 1-f2ness;
|
|
result[0] = t1->ang[0][0]*f1ness + t2->ang[0][0]*f2ness;
|
|
result[1] = t1->ang[0][1]*f1ness + t2->ang[0][1]*f2ness;
|
|
result[2] = t1->ang[0][2]*f1ness + t2->ang[0][2]*f2ness;
|
|
result[3] = t1->org[0]*f1ness + t2->org[0]*f2ness;
|
|
result[4] = t1->ang[1][0]*f1ness + t2->ang[1][0]*f2ness;
|
|
result[5] = t1->ang[1][1]*f1ness + t2->ang[1][1]*f2ness;
|
|
result[6] = t1->ang[1][2]*f1ness + t2->ang[1][2]*f2ness;
|
|
result[7] = t1->org[1]*f1ness + t2->org[1]*f2ness;
|
|
result[8] = t1->ang[2][0]*f1ness + t2->ang[2][0]*f2ness;
|
|
result[9] = t1->ang[2][1]*f1ness + t2->ang[2][1]*f2ness;
|
|
result[10] = t1->ang[2][2]*f1ness + t2->ang[2][2]*f2ness;
|
|
result[11] = t1->org[2]*f1ness + t2->org[2]*f2ness;
|
|
}
|
|
|
|
VectorNormalize(result);
|
|
VectorNormalize(result+4);
|
|
VectorNormalize(result+8);
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int Mod_TagNumForName(model_t *model, const char *name)
|
|
{
|
|
int i;
|
|
galiasinfo_t *inf;
|
|
md3tag_t *t;
|
|
|
|
if (!model)
|
|
return 0;
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMod_BoneForName(model, name);
|
|
#endif
|
|
if (model->type != mod_alias)
|
|
return 0;
|
|
inf = Mod_Extradata(model);
|
|
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
{
|
|
galiasbone_t *b;
|
|
b = inf->ofsbones;
|
|
for (i = 0; i < inf->numbones; i++)
|
|
{
|
|
if (!strcmp(b[i].name, name))
|
|
return i+1;
|
|
}
|
|
}
|
|
#endif
|
|
t = inf->ofstags;
|
|
for (i = 0; i < inf->numtags; i++)
|
|
{
|
|
if (!strcmp(t[i].name, name))
|
|
return i+1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Mod_FrameNumForName(model_t *model, const char *name)
|
|
{
|
|
galiasanimation_t *group;
|
|
galiasinfo_t *inf;
|
|
int i;
|
|
|
|
if (!model)
|
|
return -1;
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMod_FrameForName(model, name);
|
|
#endif
|
|
if (model->type != mod_alias)
|
|
return 0;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
group = inf->ofsanimations;
|
|
for (i = 0; i < inf->numanimations; i++, group++)
|
|
{
|
|
if (!strcmp(group->name, name))
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
int Mod_SkinNumForName(model_t *model, const char *name)
|
|
{
|
|
int i;
|
|
galiasinfo_t *inf;
|
|
galiasskin_t *skin;
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return -1;
|
|
inf = Mod_Extradata(model);
|
|
|
|
skin = inf->ofsskins;
|
|
for (i = 0; i < inf->numskins; i++, skin++)
|
|
{
|
|
if (!strcmp(skin->name, name))
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
const char *Mod_FrameNameForNum(model_t *model, int num)
|
|
{
|
|
galiasanimation_t *group;
|
|
galiasinfo_t *inf;
|
|
|
|
if (!model)
|
|
return NULL;
|
|
if (model->type != mod_alias)
|
|
return NULL;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
if (num >= inf->numanimations)
|
|
return NULL;
|
|
group = inf->ofsanimations;
|
|
return group[num].name;
|
|
}
|
|
|
|
qboolean Mod_FrameInfoForNum(model_t *model, int num, char **name, int *numframes, float *duration, qboolean *loop)
|
|
{
|
|
galiasanimation_t *group;
|
|
galiasinfo_t *inf;
|
|
|
|
if (!model)
|
|
return false;
|
|
if (model->type != mod_alias)
|
|
return false;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
if (num >= inf->numanimations)
|
|
return false;
|
|
group = inf->ofsanimations;
|
|
|
|
*name = group[num].name;
|
|
*numframes = group[num].numposes;
|
|
*loop = group[num].loop;
|
|
*duration = group->numposes/group->rate;
|
|
return true;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
shader_t *Mod_ShaderForSkin(model_t *model, int num)
|
|
{
|
|
galiasinfo_t *inf;
|
|
galiasskin_t *skin;
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return NULL;
|
|
inf = Mod_Extradata(model);
|
|
|
|
if (num >= inf->numskins)
|
|
return NULL;
|
|
skin = inf->ofsskins;
|
|
return skin[num].frame[0].shader;
|
|
}
|
|
#endif
|
|
const char *Mod_SkinNameForNum(model_t *model, int num)
|
|
{
|
|
#ifdef SERVERONLY
|
|
return NULL;
|
|
#else
|
|
galiasinfo_t *inf;
|
|
galiasskin_t *skin;
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return NULL;
|
|
inf = Mod_Extradata(model);
|
|
|
|
if (num >= inf->numskins)
|
|
return NULL;
|
|
skin = inf->ofsskins;
|
|
if (!*skin[num].name)
|
|
return skin[num].frame[0].shadername;
|
|
else
|
|
return skin[num].name;
|
|
#endif
|
|
}
|
|
|
|
float Mod_GetFrameDuration(model_t *model, int frameno)
|
|
{
|
|
galiasinfo_t *inf;
|
|
galiasanimation_t *group;
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return 0;
|
|
inf = Mod_Extradata(model);
|
|
|
|
group = inf->ofsanimations;
|
|
if (frameno < 0 || frameno >= inf->numanimations)
|
|
return 0;
|
|
group += frameno;
|
|
return group->numposes/group->rate;
|
|
}
|
|
|
|
|
|
#ifdef MD3MODELS
|
|
|
|
//structures from Tenebrae
|
|
typedef struct {
|
|
int ident;
|
|
int version;
|
|
|
|
char name[64];
|
|
|
|
int flags; //Does anyone know what these are?
|
|
|
|
int numFrames;
|
|
int numTags;
|
|
int numSurfaces;
|
|
|
|
int numSkins;
|
|
|
|
int ofsFrames;
|
|
int ofsTags;
|
|
int ofsSurfaces;
|
|
int ofsEnd;
|
|
} md3Header_t;
|
|
|
|
//then has header->numFrames of these at header->ofs_Frames
|
|
typedef struct md3Frame_s {
|
|
vec3_t bounds[2];
|
|
vec3_t localOrigin;
|
|
float radius;
|
|
char name[16];
|
|
} md3Frame_t;
|
|
|
|
//there are header->numSurfaces of these at header->ofsSurfaces, following from ofsEnd
|
|
typedef struct {
|
|
int ident; //
|
|
|
|
char name[64]; // polyset name
|
|
|
|
int flags;
|
|
int numFrames; // all surfaces in a model should have the same
|
|
|
|
int numShaders; // all surfaces in a model should have the same
|
|
int numVerts;
|
|
|
|
int numTriangles;
|
|
int ofsTriangles;
|
|
|
|
int ofsShaders; // offset from start of md3Surface_t
|
|
int ofsSt; // texture coords are common for all frames
|
|
int ofsXyzNormals; // numVerts * numFrames
|
|
|
|
int ofsEnd; // next surface follows
|
|
} md3Surface_t;
|
|
|
|
//at surf+surf->ofsXyzNormals
|
|
typedef struct {
|
|
short xyz[3];
|
|
qbyte latlong[2];
|
|
} md3XyzNormal_t;
|
|
|
|
//surf->numTriangles at surf+surf->ofsTriangles
|
|
typedef struct {
|
|
int indexes[3];
|
|
} md3Triangle_t;
|
|
|
|
//surf->numVerts at surf+surf->ofsSt
|
|
typedef struct {
|
|
float s;
|
|
float t;
|
|
} md3St_t;
|
|
|
|
typedef struct {
|
|
char name[64];
|
|
int shaderIndex;
|
|
} md3Shader_t;
|
|
//End of Tenebrae 'assistance'
|
|
|
|
qboolean QDECL Mod_LoadQ3Model(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *frames;
|
|
float lat, lng;
|
|
md3St_t *inst;
|
|
vec3_t *normals;
|
|
vec3_t *svector;
|
|
vec3_t *tvector;
|
|
vec2_t *st_array;
|
|
md3Shader_t *inshader;
|
|
#endif
|
|
// int version;
|
|
int s, i, j, d;
|
|
|
|
index_t *indexes;
|
|
|
|
vec3_t min;
|
|
vec3_t max;
|
|
|
|
galiaspose_t *pose;
|
|
galiasinfo_t *parent, *root;
|
|
galiasanimation_t *group;
|
|
|
|
vecV_t *verts;
|
|
|
|
md3Triangle_t *intris;
|
|
md3XyzNormal_t *invert;
|
|
|
|
|
|
int size;
|
|
int externalskins;
|
|
|
|
md3Header_t *header;
|
|
md3Surface_t *surf;
|
|
|
|
header = buffer;
|
|
|
|
// if (header->version != sdfs)
|
|
// Sys_Error("GL_LoadQ3Model: Bad version\n");
|
|
|
|
parent = NULL;
|
|
root = NULL;
|
|
|
|
#ifndef SERVERONLY
|
|
externalskins = Mod_CountSkinFiles(mod->name);
|
|
#else
|
|
externalskins = 0;
|
|
#endif
|
|
|
|
min[0] = min[1] = min[2] = 0;
|
|
max[0] = max[1] = max[2] = 0;
|
|
|
|
surf = (md3Surface_t *)((qbyte *)header + LittleLong(header->ofsSurfaces));
|
|
for (s = 0; s < LittleLong(header->numSurfaces); s++)
|
|
{
|
|
if (LittleLong(surf->ident) != MD3_IDENT)
|
|
Con_Printf(CON_WARNING "Warning: md3 sub-surface doesn't match ident\n");
|
|
size = sizeof(galiasinfo_t) + sizeof(galiasanimation_t)*LittleLong(header->numFrames);
|
|
galias = ZG_Malloc(&mod->memgroup, size);
|
|
galias->ofsanimations = (galiasanimation_t*)(galias+1); //frame groups
|
|
galias->numanimations = LittleLong(header->numFrames);
|
|
galias->numverts = LittleLong(surf->numVerts);
|
|
galias->numindexes = LittleLong(surf->numTriangles)*3;
|
|
galias->shares_verts = s;
|
|
if (parent)
|
|
parent->nextsurf = galias;
|
|
else
|
|
root = galias;
|
|
parent = galias;
|
|
|
|
Q_strncpyz(galias->surfacename, surf->name, sizeof(galias->surfacename));
|
|
|
|
#ifndef SERVERONLY
|
|
st_array = ZG_Malloc(&mod->memgroup, sizeof(vec2_t)*galias->numindexes);
|
|
galias->ofs_st_array = st_array;
|
|
inst = (md3St_t*)((qbyte*)surf + LittleLong(surf->ofsSt));
|
|
for (i = 0; i < galias->numverts; i++)
|
|
{
|
|
st_array[i][0] = LittleFloat(inst[i].s);
|
|
st_array[i][1] = LittleFloat(inst[i].t);
|
|
}
|
|
#endif
|
|
|
|
indexes = ZG_Malloc(&mod->memgroup, sizeof(*indexes)*galias->numindexes);
|
|
galias->ofs_indexes = indexes;
|
|
intris = (md3Triangle_t *)((qbyte*)surf + LittleLong(surf->ofsTriangles));
|
|
for (i = 0; i < LittleLong(surf->numTriangles); i++)
|
|
{
|
|
indexes[i*3+0] = LittleLong(intris[i].indexes[0]);
|
|
indexes[i*3+1] = LittleLong(intris[i].indexes[1]);
|
|
indexes[i*3+2] = LittleLong(intris[i].indexes[2]);
|
|
}
|
|
|
|
group = (galiasanimation_t *)(galias+1);
|
|
invert = (md3XyzNormal_t *)((qbyte*)surf + LittleLong(surf->ofsXyzNormals));
|
|
for (i = 0; i < LittleLong(surf->numFrames); i++)
|
|
{
|
|
int size = sizeof(galiaspose_t) + sizeof(vecV_t)*LittleLong(surf->numVerts);
|
|
#ifndef SERVERONLY
|
|
size += 3*sizeof(vec3_t)*LittleLong(surf->numVerts);
|
|
#endif
|
|
pose = (galiaspose_t *)ZG_Malloc(&mod->memgroup, size);
|
|
|
|
verts = (vecV_t*)(pose+1);
|
|
pose->ofsverts = verts;
|
|
#ifndef SERVERONLY
|
|
normals = (vec3_t*)(verts + LittleLong(surf->numVerts));
|
|
pose->ofsnormals = normals;
|
|
svector = normals + LittleLong(surf->numVerts);
|
|
pose->ofssvector = svector;
|
|
tvector = svector + LittleLong(surf->numVerts);
|
|
pose->ofstvector = tvector;
|
|
#endif
|
|
|
|
for (j = 0; j < LittleLong(surf->numVerts); j++)
|
|
{
|
|
#ifndef SERVERONLY
|
|
lat = (float)invert[j].latlong[0] * (2 * M_PI)*(1.0 / 255.0);
|
|
lng = (float)invert[j].latlong[1] * (2 * M_PI)*(1.0 / 255.0);
|
|
normals[j][0] = cos ( lng ) * sin ( lat );
|
|
normals[j][1] = sin ( lng ) * sin ( lat );
|
|
normals[j][2] = cos ( lat );
|
|
#endif
|
|
for (d = 0; d < 3; d++)
|
|
{
|
|
verts[j][d] = LittleShort(invert[j].xyz[d])/64.0f;
|
|
if (verts[j][d]<min[d])
|
|
min[d] = verts[j][d];
|
|
if (verts[j][d]>max[d])
|
|
max[d] = verts[j][d];
|
|
}
|
|
}
|
|
|
|
pose->scale[0] = 1;
|
|
pose->scale[1] = 1;
|
|
pose->scale[2] = 1;
|
|
|
|
pose->scale_origin[0] = 0;
|
|
pose->scale_origin[1] = 0;
|
|
pose->scale_origin[2] = 0;
|
|
|
|
snprintf(group->name, sizeof(group->name)-1, "frame%i", i);
|
|
|
|
group->numposes = 1;
|
|
group->rate = 1;
|
|
group->poseofs = pose;
|
|
|
|
group++;
|
|
invert += LittleLong(surf->numVerts);
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (externalskins<LittleLong(surf->numShaders))
|
|
externalskins = LittleLong(surf->numShaders);
|
|
if (externalskins)
|
|
{
|
|
skin = ZG_Malloc(&mod->memgroup, (externalskins)*((sizeof(galiasskin_t)+sizeof(skinframe_t))));
|
|
galias->ofsskins = skin;
|
|
frames = (skinframe_t *)(skin + externalskins);
|
|
inshader = (md3Shader_t *)((qbyte *)surf + LittleLong(surf->ofsShaders));
|
|
for (i = 0; i < externalskins; i++)
|
|
{
|
|
skin->numframes = 1;
|
|
skin->frame = &frames[i];
|
|
skin->skinwidth = 0;
|
|
skin->skinheight = 0;
|
|
skin->skinspeed = 0;
|
|
|
|
if (i >= LittleLong(surf->numShaders))
|
|
Q_strncpyz(frames->shadername, "", sizeof(frames->shadername)); //this shouldn't be possible
|
|
else
|
|
Q_strncpyz(frames->shadername, inshader->name, sizeof(frames->shadername));
|
|
|
|
inshader++;
|
|
skin++;
|
|
}
|
|
galias->numskins = i;
|
|
}
|
|
#endif
|
|
|
|
VectorCopy(min, mod->mins);
|
|
VectorCopy(max, mod->maxs);
|
|
|
|
|
|
Mod_CompileTriangleNeighbours (mod, galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
|
|
surf = (md3Surface_t *)((qbyte *)surf + LittleLong(surf->ofsEnd));
|
|
}
|
|
|
|
if (!root)
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t));
|
|
|
|
root->numtagframes = LittleLong(header->numFrames);
|
|
root->numtags = LittleLong(header->numTags);
|
|
root->ofstags = ZG_Malloc(&mod->memgroup, LittleLong(header->numTags)*sizeof(md3tag_t)*LittleLong(header->numFrames));
|
|
|
|
{
|
|
md3tag_t *src;
|
|
md3tag_t *dst;
|
|
|
|
src = (md3tag_t *)((char*)header+LittleLong(header->ofsTags));
|
|
dst = root->ofstags;
|
|
for(i=0;i<LittleLong(header->numTags)*LittleLong(header->numFrames);i++)
|
|
{
|
|
memcpy(dst->name, src->name, sizeof(dst->name));
|
|
for(j=0;j<3;j++)
|
|
{
|
|
dst->org[j] = LittleFloat(src->org[j]);
|
|
}
|
|
|
|
for(j=0;j<3;j++)
|
|
{
|
|
for(s=0;s<3;s++)
|
|
{
|
|
dst->ang[j][s] = LittleFloat(src->ang[j][s]);
|
|
}
|
|
}
|
|
|
|
src++;
|
|
dst++;
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (mod_md3flags.value)
|
|
mod->flags = LittleLong(header->flags);
|
|
else
|
|
#endif
|
|
mod->flags = 0;
|
|
if (!mod->flags)
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0);
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
mod->type = mod_alias;
|
|
mod->meshinfo = root;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef ZYMOTICMODELS
|
|
|
|
|
|
typedef struct zymlump_s
|
|
{
|
|
int start;
|
|
int length;
|
|
} zymlump_t;
|
|
|
|
typedef struct zymtype1header_s
|
|
{
|
|
char id[12]; // "ZYMOTICMODEL", length 12, no termination
|
|
int type; // 0 (vertex morph) 1 (skeletal pose) or 2 (skeletal scripted)
|
|
int filesize; // size of entire model file
|
|
float mins[3], maxs[3], radius; // for clipping uses
|
|
int numverts;
|
|
int numtris;
|
|
int numsurfaces;
|
|
int numbones; // this may be zero in the vertex morph format (undecided)
|
|
int numscenes; // 0 in skeletal scripted models
|
|
|
|
// skeletal pose header
|
|
// lump offsets are relative to the file
|
|
zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
|
|
zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
|
|
zymlump_t lump_bones; // zymbone_t bone[numbones];
|
|
zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
|
|
zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
|
|
zymlump_t lump_texcoords; // float texcoords[numvertices][2];
|
|
zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
|
|
zymlump_t lump_surfnames; // char shadername[numsurfaces][32]; // shaders used on this model
|
|
zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
|
|
} zymtype1header_t;
|
|
|
|
typedef struct zymbone_s
|
|
{
|
|
char name[32];
|
|
int flags;
|
|
int parent; // parent bone number
|
|
} zymbone_t;
|
|
|
|
typedef struct zymscene_s
|
|
{
|
|
char name[32];
|
|
float mins[3], maxs[3], radius; // for clipping
|
|
float framerate; // the scene will animate at this framerate (in frames per second)
|
|
int flags;
|
|
int start, length; // range of poses
|
|
} zymscene_t;
|
|
#define ZYMSCENEFLAG_NOLOOP 1
|
|
|
|
typedef struct zymvertex_s
|
|
{
|
|
int bonenum;
|
|
float origin[3];
|
|
} zymvertex_t;
|
|
|
|
//this can generate multiple meshes (one for each shader).
|
|
//but only one set of transforms are ever generated.
|
|
qboolean QDECL Mod_LoadZymoticModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *skinframe;
|
|
int skinfiles;
|
|
int j;
|
|
#endif
|
|
|
|
int i;
|
|
|
|
zymtype1header_t *header;
|
|
galiasinfo_t *root;
|
|
|
|
galisskeletaltransforms_t *transforms;
|
|
zymvertex_t *intrans;
|
|
|
|
galiasbone_t *bone;
|
|
zymbone_t *inbone;
|
|
int v;
|
|
float multiplier;
|
|
float *matrix, *inmatrix;
|
|
|
|
vec2_t *stcoords;
|
|
vec2_t *inst;
|
|
|
|
int *vertbonecounts;
|
|
|
|
galiasanimation_t *grp;
|
|
zymscene_t *inscene;
|
|
|
|
int *renderlist, count;
|
|
index_t *indexes;
|
|
|
|
char *surfname;
|
|
|
|
header = buffer;
|
|
|
|
if (memcmp(header->id, "ZYMOTICMODEL", 12))
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, doesn't appear to BE a zymotic!\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (BigLong(header->type) != 1)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, only type 1 is supported\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(zymtype1header_t)/4; i++)
|
|
((int*)header)[i] = BigLong(((int*)header)[i]);
|
|
|
|
if (!header->numverts)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, no vertexes\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (!header->numsurfaces)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, no surfaces\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
VectorCopy(header->mins, mod->mins);
|
|
VectorCopy(header->maxs, mod->maxs);
|
|
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t)*header->numsurfaces);
|
|
|
|
root->numswtransforms = header->lump_verts.length/sizeof(zymvertex_t);
|
|
transforms = ZG_Malloc(&mod->memgroup, root->numswtransforms*sizeof(*transforms));
|
|
root->ofsswtransforms = transforms;
|
|
|
|
vertbonecounts = (int *)((char*)header + header->lump_vertbonecounts.start);
|
|
intrans = (zymvertex_t *)((char*)header + header->lump_verts.start);
|
|
|
|
vertbonecounts[0] = BigLong(vertbonecounts[0]);
|
|
multiplier = 1.0f / vertbonecounts[0];
|
|
for (i = 0, v=0; i < root->numswtransforms; i++)
|
|
{
|
|
while(!vertbonecounts[v])
|
|
{
|
|
v++;
|
|
if (v == header->numverts)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, too many transformations\n", mod->name);
|
|
return false;
|
|
}
|
|
vertbonecounts[v] = BigLong(vertbonecounts[v]);
|
|
multiplier = 1.0f / vertbonecounts[v];
|
|
}
|
|
transforms[i].vertexindex = v;
|
|
transforms[i].boneindex = BigLong(intrans[i].bonenum);
|
|
transforms[i].org[0] = multiplier*BigFloat(intrans[i].origin[0]);
|
|
transforms[i].org[1] = multiplier*BigFloat(intrans[i].origin[1]);
|
|
transforms[i].org[2] = multiplier*BigFloat(intrans[i].origin[2]);
|
|
transforms[i].org[3] = multiplier*1;
|
|
vertbonecounts[v]--;
|
|
}
|
|
if (intrans != (zymvertex_t *)((char*)header + header->lump_verts.start))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, Vertex transforms list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
if (vertbonecounts != (int *)((char*)header + header->lump_vertbonecounts.start))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, Vertex bone counts list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
root->numverts = v+1;
|
|
|
|
root->numbones = header->numbones;
|
|
bone = ZG_Malloc(&mod->memgroup, root->numswtransforms*sizeof(*transforms));
|
|
inbone = (zymbone_t*)((char*)header + header->lump_bones.start);
|
|
for (i = 0; i < root->numbones; i++)
|
|
{
|
|
Q_strncpyz(bone[i].name, inbone[i].name, sizeof(bone[i].name));
|
|
bone[i].parent = BigLong(inbone[i].parent);
|
|
}
|
|
root->ofsbones = bone;
|
|
|
|
renderlist = (int*)((char*)header + header->lump_render.start);
|
|
for (i = 0;i < header->numsurfaces; i++)
|
|
{
|
|
count = BigLong(*renderlist++);
|
|
count *= 3;
|
|
indexes = ZG_Malloc(&mod->memgroup, count*sizeof(*indexes));
|
|
root[i].ofs_indexes = indexes;
|
|
root[i].numindexes = count;
|
|
while(count)
|
|
{ //invert
|
|
indexes[count-1] = BigLong(renderlist[count-3]);
|
|
indexes[count-2] = BigLong(renderlist[count-2]);
|
|
indexes[count-3] = BigLong(renderlist[count-1]);
|
|
count-=3;
|
|
}
|
|
renderlist += root[i].numindexes;
|
|
}
|
|
if (renderlist != (int*)((char*)header + header->lump_render.start + header->lump_render.length))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, render list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
grp = ZG_Malloc(&mod->memgroup, sizeof(*grp)*header->numscenes*header->numsurfaces);
|
|
matrix = ZG_Malloc(&mod->memgroup, header->lump_poses.length);
|
|
inmatrix = (float*)((char*)header + header->lump_poses.start);
|
|
for (i = 0; i < header->lump_poses.length/4; i++)
|
|
matrix[i] = BigFloat(inmatrix[i]);
|
|
inscene = (zymscene_t*)((char*)header + header->lump_scenes.start);
|
|
surfname = ((char*)header + header->lump_surfnames.start);
|
|
|
|
stcoords = ZG_Malloc(&mod->memgroup, root[0].numverts*sizeof(vec2_t));
|
|
inst = (vec2_t *)((char *)header + header->lump_texcoords.start);
|
|
for (i = 0; i < header->lump_texcoords.length/8; i++)
|
|
{
|
|
stcoords[i][0] = BigFloat(inst[i][0]);
|
|
stcoords[i][1] = 1-BigFloat(inst[i][1]); //hmm. upside down skin coords?
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
skinfiles = Mod_CountSkinFiles(mod->name);
|
|
#endif
|
|
|
|
for (i = 0; i < header->numsurfaces; i++, surfname+=32)
|
|
{
|
|
root[i].numanimations = header->numscenes;
|
|
root[i].ofsanimations = grp;
|
|
|
|
Q_strncpyz(root[i].surfacename, surfname, sizeof(root[i].surfacename));
|
|
|
|
#ifdef SERVERONLY
|
|
root[i].numskins = 1;
|
|
#else
|
|
root[i].ofs_st_array = stcoords;
|
|
root[i].numskins = skinfiles;
|
|
|
|
skin = ZG_Malloc(&mod->memgroup, (sizeof(galiasskin_t)+sizeof(skinframe_t*))*skinfiles);
|
|
skinframe = (skinframe_t*)(skin+skinfiles);
|
|
for (j = 0; j < skinfiles; j++, skinframe++)
|
|
{
|
|
skin[j].numframes = 1; //non-sequenced skins.
|
|
skin[j].frame = skinframe;
|
|
|
|
// shaders[0] = Mod_LoadSkinFile(NULL, &root[i], j, NULL, 0, 0, NULL, skin->name);
|
|
}
|
|
|
|
root[i].ofsskins = skin;
|
|
#endif
|
|
}
|
|
|
|
|
|
for (i = 0; i < header->numscenes; i++, grp++, inscene++)
|
|
{
|
|
Q_strncpyz(grp->name, inscene->name, sizeof(grp->name));
|
|
|
|
grp->skeltype = SKEL_RELATIVE;
|
|
grp->rate = BigFloat(inscene->framerate);
|
|
grp->loop = !(BigLong(inscene->flags) & ZYMSCENEFLAG_NOLOOP);
|
|
grp->numposes = BigLong(inscene->length);
|
|
grp->boneofs = matrix + BigLong(inscene->start)*12*root->numbones;
|
|
}
|
|
|
|
if (inscene != (zymscene_t*)((char*)header + header->lump_scenes.start+header->lump_scenes.length))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, scene list appears corrupt.\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < header->numsurfaces-1; i++)
|
|
root[i].nextsurf = &root[i+1];
|
|
for (i = 1; i < header->numsurfaces; i++)
|
|
{
|
|
root[i].shares_verts = 0;
|
|
root[i].numbones = root[0].numbones;
|
|
root[i].numverts = root[0].numverts;
|
|
|
|
root[i].ofsbones = root[0].ofsbones;
|
|
}
|
|
|
|
Alias_CalculateSkeletalNormals(root);
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
|
|
mod->meshinfo = root;
|
|
mod->type = mod_alias;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif //ZYMOTICMODELS
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
//psk
|
|
#ifdef PSKMODELS
|
|
/*Typedefs copied from DarkPlaces*/
|
|
|
|
typedef struct pskchunk_s
|
|
{
|
|
// id is one of the following:
|
|
// .psk:
|
|
// ACTRHEAD (recordsize = 0, numrecords = 0)
|
|
// PNTS0000 (recordsize = 12, pskpnts_t)
|
|
// VTXW0000 (recordsize = 16, pskvtxw_t)
|
|
// FACE0000 (recordsize = 12, pskface_t)
|
|
// MATT0000 (recordsize = 88, pskmatt_t)
|
|
// REFSKELT (recordsize = 120, pskboneinfo_t)
|
|
// RAWWEIGHTS (recordsize = 12, pskrawweights_t)
|
|
// .psa:
|
|
// ANIMHEAD (recordsize = 0, numrecords = 0)
|
|
// BONENAMES (recordsize = 120, pskboneinfo_t)
|
|
// ANIMINFO (recordsize = 168, pskaniminfo_t)
|
|
// ANIMKEYS (recordsize = 32, pskanimkeys_t)
|
|
char id[20];
|
|
// in .psk always 0x1e83b9
|
|
// in .psa always 0x2e
|
|
int version;
|
|
int recordsize;
|
|
int numrecords;
|
|
} pskchunk_t;
|
|
|
|
typedef struct pskpnts_s
|
|
{
|
|
float origin[3];
|
|
} pskpnts_t;
|
|
|
|
typedef struct pskvtxw_s
|
|
{
|
|
unsigned short pntsindex; // index into PNTS0000 chunk
|
|
unsigned char unknown1[2]; // seems to be garbage
|
|
float texcoord[2];
|
|
unsigned char mattindex; // index into MATT0000 chunk
|
|
unsigned char unknown2; // always 0?
|
|
unsigned char unknown3[2]; // seems to be garbage
|
|
} pskvtxw_t;
|
|
|
|
typedef struct pskface_s
|
|
{
|
|
unsigned short vtxwindex[3]; // triangle
|
|
unsigned char mattindex; // index into MATT0000 chunk
|
|
unsigned char unknown; // seems to be garbage
|
|
unsigned int group; // faces seem to be grouped, possibly for smoothing?
|
|
} pskface_t;
|
|
|
|
typedef struct pskmatt_s
|
|
{
|
|
char name[64];
|
|
int unknown[6]; // observed 0 0 0 0 5 0
|
|
} pskmatt_t;
|
|
|
|
typedef struct pskpose_s
|
|
{
|
|
float quat[4];
|
|
float origin[3];
|
|
float unknown; // probably a float, always seems to be 0
|
|
float size[3];
|
|
} pskpose_t;
|
|
|
|
typedef struct pskboneinfo_s
|
|
{
|
|
char name[64];
|
|
int unknown1;
|
|
int numchildren;
|
|
int parent; // root bones have 0 here
|
|
pskpose_t basepose;
|
|
} pskboneinfo_t;
|
|
|
|
typedef struct pskrawweights_s
|
|
{
|
|
float weight;
|
|
int pntsindex;
|
|
int boneindex;
|
|
} pskrawweights_t;
|
|
|
|
typedef struct pskaniminfo_s
|
|
{
|
|
char name[64];
|
|
char group[64];
|
|
int numbones;
|
|
int unknown1;
|
|
int unknown2;
|
|
int unknown3;
|
|
float unknown4;
|
|
float playtime; // not really needed
|
|
float fps; // frames per second
|
|
int unknown5;
|
|
int firstframe;
|
|
int numframes;
|
|
// firstanimkeys = (firstframe + frameindex) * numbones
|
|
} pskaniminfo_t;
|
|
|
|
typedef struct pskanimkeys_s
|
|
{
|
|
float origin[3];
|
|
float quat[4];
|
|
float frametime;
|
|
} pskanimkeys_t;
|
|
|
|
|
|
qboolean QDECL Mod_LoadPSKModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
pskchunk_t *chunk;
|
|
unsigned int pos = 0;
|
|
unsigned int i, j;
|
|
qboolean fail = false;
|
|
char basename[MAX_QPATH];
|
|
char psaname[MAX_QPATH];
|
|
|
|
galiasinfo_t *gmdl;
|
|
#ifndef SERVERONLY
|
|
vec2_t *stcoord;
|
|
galiasskin_t *skin;
|
|
skinframe_t *sframes;
|
|
#endif
|
|
galiasbone_t *bones;
|
|
galiasanimation_t *group;
|
|
float *animmatrix, *basematrix;
|
|
index_t *indexes;
|
|
float vrad;
|
|
int bonemap[MAX_BONES];
|
|
char *e;
|
|
size_t psasize;
|
|
void *psabuffer;
|
|
|
|
pskpnts_t *pnts = NULL;
|
|
pskvtxw_t *vtxw = NULL;
|
|
pskface_t *face = NULL;
|
|
pskmatt_t *matt = NULL;
|
|
pskboneinfo_t *boneinfo = NULL;
|
|
pskrawweights_t *rawweights = NULL;
|
|
unsigned int num_pnts, num_vtxw=0, num_face=0, num_matt = 0, num_boneinfo=0, num_rawweights=0;
|
|
|
|
pskaniminfo_t *animinfo = NULL;
|
|
pskanimkeys_t *animkeys = NULL;
|
|
unsigned int num_animinfo=0, num_animkeys=0;
|
|
|
|
//#define PSK_GPU
|
|
#ifndef PSK_GPU
|
|
unsigned int num_trans;
|
|
galisskeletaltransforms_t *trans;
|
|
#else
|
|
vecV_t *skel_xyz;
|
|
vec3_t *skel_norm;
|
|
byte_vec4_t *skel_idx;
|
|
vec4_t *skel_weights;
|
|
#endif
|
|
|
|
/*load the psk*/
|
|
while (pos < fsize && !fail)
|
|
{
|
|
chunk = (pskchunk_t*)((char*)buffer + pos);
|
|
chunk->version = LittleLong(chunk->version);
|
|
chunk->recordsize = LittleLong(chunk->recordsize);
|
|
chunk->numrecords = LittleLong(chunk->numrecords);
|
|
|
|
pos += sizeof(*chunk);
|
|
|
|
if (!strcmp("ACTRHEAD", chunk->id) && chunk->recordsize == 0 && chunk->numrecords == 0)
|
|
{
|
|
}
|
|
else if (!strcmp("PNTS0000", chunk->id) && chunk->recordsize == sizeof(pskpnts_t))
|
|
{
|
|
num_pnts = chunk->numrecords;
|
|
pnts = (pskpnts_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_pnts; i++)
|
|
{
|
|
pnts[i].origin[0] = LittleFloat(pnts[i].origin[0]);
|
|
pnts[i].origin[1] = LittleFloat(pnts[i].origin[1]);
|
|
pnts[i].origin[2] = LittleFloat(pnts[i].origin[2]);
|
|
}
|
|
}
|
|
else if (!strcmp("VTXW0000", chunk->id) && chunk->recordsize == sizeof(pskvtxw_t))
|
|
{
|
|
num_vtxw = chunk->numrecords;
|
|
vtxw = (pskvtxw_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_vtxw; i++)
|
|
{
|
|
vtxw[i].pntsindex = LittleShort(vtxw[i].pntsindex);
|
|
vtxw[i].texcoord[0] = LittleFloat(vtxw[i].texcoord[0]);
|
|
vtxw[i].texcoord[1] = LittleFloat(vtxw[i].texcoord[1]);
|
|
}
|
|
}
|
|
else if (!strcmp("FACE0000", chunk->id) && chunk->recordsize == sizeof(pskface_t))
|
|
{
|
|
num_face = chunk->numrecords;
|
|
face = (pskface_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_face; i++)
|
|
{
|
|
face[i].vtxwindex[0] = LittleShort(face[i].vtxwindex[0]);
|
|
face[i].vtxwindex[1] = LittleShort(face[i].vtxwindex[1]);
|
|
face[i].vtxwindex[2] = LittleShort(face[i].vtxwindex[2]);
|
|
}
|
|
}
|
|
else if (!strcmp("MATT0000", chunk->id) && chunk->recordsize == sizeof(pskmatt_t))
|
|
{
|
|
num_matt = chunk->numrecords;
|
|
matt = (pskmatt_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
}
|
|
else if (!strcmp("REFSKELT", chunk->id) && chunk->recordsize == sizeof(pskboneinfo_t))
|
|
{
|
|
num_boneinfo = chunk->numrecords;
|
|
boneinfo = (pskboneinfo_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
boneinfo[i].parent = LittleLong(boneinfo[i].parent);
|
|
boneinfo[i].basepose.origin[0] = LittleFloat(boneinfo[i].basepose.origin[0]);
|
|
boneinfo[i].basepose.origin[1] = LittleFloat(boneinfo[i].basepose.origin[1]);
|
|
boneinfo[i].basepose.origin[2] = LittleFloat(boneinfo[i].basepose.origin[2]);
|
|
boneinfo[i].basepose.quat[0] = LittleFloat(boneinfo[i].basepose.quat[0]);
|
|
boneinfo[i].basepose.quat[1] = LittleFloat(boneinfo[i].basepose.quat[1]);
|
|
boneinfo[i].basepose.quat[2] = LittleFloat(boneinfo[i].basepose.quat[2]);
|
|
boneinfo[i].basepose.quat[3] = LittleFloat(boneinfo[i].basepose.quat[3]);
|
|
boneinfo[i].basepose.size[0] = LittleFloat(boneinfo[i].basepose.size[0]);
|
|
boneinfo[i].basepose.size[1] = LittleFloat(boneinfo[i].basepose.size[1]);
|
|
boneinfo[i].basepose.size[2] = LittleFloat(boneinfo[i].basepose.size[2]);
|
|
|
|
/*not sure if this is needed, but mimic DP*/
|
|
if (i)
|
|
{
|
|
boneinfo[i].basepose.quat[0] *= -1;
|
|
boneinfo[i].basepose.quat[2] *= -1;
|
|
}
|
|
boneinfo[i].basepose.quat[1] *= -1;
|
|
}
|
|
}
|
|
else if (!strcmp("RAWWEIGHTS", chunk->id) && chunk->recordsize == sizeof(pskrawweights_t))
|
|
{
|
|
num_rawweights = chunk->numrecords;
|
|
rawweights = (pskrawweights_t*)((char*)buffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_rawweights; i++)
|
|
{
|
|
rawweights[i].boneindex = LittleLong(rawweights[i].boneindex);
|
|
rawweights[i].pntsindex = LittleLong(rawweights[i].pntsindex);
|
|
rawweights[i].weight = LittleFloat(rawweights[i].weight);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf(CON_ERROR "%s has unsupported chunk %s of %i size with version %i.\n", mod->name, chunk->id, chunk->recordsize, chunk->version);
|
|
fail = true;
|
|
}
|
|
}
|
|
|
|
if (!num_matt)
|
|
fail = true;
|
|
|
|
if (!pnts || !vtxw || !face || !matt || !boneinfo || !rawweights)
|
|
fail = true;
|
|
|
|
/*attempt to load a psa file. don't die if we can't find one*/
|
|
COM_StripExtension(mod->name, psaname, sizeof(psaname));
|
|
Q_strncatz(psaname, ".psa", sizeof(psaname));
|
|
buffer = NULL;//test
|
|
psabuffer = COM_LoadFile(psaname, 5, &psasize);
|
|
if (psabuffer)
|
|
{
|
|
pos = 0;
|
|
while (pos < psasize && !fail)
|
|
{
|
|
chunk = (pskchunk_t*)((char*)psabuffer + pos);
|
|
chunk->version = LittleLong(chunk->version);
|
|
chunk->recordsize = LittleLong(chunk->recordsize);
|
|
chunk->numrecords = LittleLong(chunk->numrecords);
|
|
|
|
pos += sizeof(*chunk);
|
|
|
|
if (!strcmp("ANIMHEAD", chunk->id) && chunk->recordsize == 0 && chunk->numrecords == 0)
|
|
{
|
|
}
|
|
else if (!strcmp("BONENAMES", chunk->id) && chunk->recordsize == sizeof(pskboneinfo_t))
|
|
{
|
|
/*parsed purely to ensure that the bones match the main model*/
|
|
pskboneinfo_t *animbones = (pskboneinfo_t*)((char*)psabuffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
if (num_boneinfo != chunk->numrecords)
|
|
{
|
|
fail = true;
|
|
Con_Printf("PSK/PSA bone counts do not match\n");
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
/*assumption: 1:1 mapping will be common*/
|
|
if (!strcmp(boneinfo[i].name, animbones[i].name))
|
|
bonemap[i] = i;
|
|
else
|
|
{
|
|
/*non 1:1 mapping*/
|
|
for (j = 0; j < chunk->numrecords; j++)
|
|
{
|
|
if (!strcmp(boneinfo[i].name, animbones[j].name))
|
|
{
|
|
bonemap[i] = j;
|
|
break;
|
|
}
|
|
}
|
|
if (j == chunk->numrecords)
|
|
{
|
|
fail = true;
|
|
Con_Printf("PSK bone %s does not exist in PSA %s\n", boneinfo[i].name, basename);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp("ANIMINFO", chunk->id) && chunk->recordsize == sizeof(pskaniminfo_t))
|
|
{
|
|
num_animinfo = chunk->numrecords;
|
|
animinfo = (pskaniminfo_t*)((char*)psabuffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_animinfo; i++)
|
|
{
|
|
animinfo[i].firstframe = LittleLong(animinfo[i].firstframe);
|
|
animinfo[i].numframes = LittleLong(animinfo[i].numframes);
|
|
animinfo[i].numbones = LittleLong(animinfo[i].numbones);
|
|
animinfo[i].fps = LittleFloat(animinfo[i].fps);
|
|
animinfo[i].playtime = LittleFloat(animinfo[i].playtime);
|
|
}
|
|
}
|
|
else if (!strcmp("ANIMKEYS", chunk->id) && chunk->recordsize == sizeof(pskanimkeys_t))
|
|
{
|
|
num_animkeys = chunk->numrecords;
|
|
animkeys = (pskanimkeys_t*)((char*)psabuffer + pos);
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
|
|
for (i = 0; i < num_animkeys; i++)
|
|
{
|
|
animkeys[i].origin[0] = LittleFloat(animkeys[i].origin[0]);
|
|
animkeys[i].origin[1] = LittleFloat(animkeys[i].origin[1]);
|
|
animkeys[i].origin[2] = LittleFloat(animkeys[i].origin[2]);
|
|
animkeys[i].quat[0] = LittleFloat(animkeys[i].quat[0]);
|
|
animkeys[i].quat[1] = LittleFloat(animkeys[i].quat[1]);
|
|
animkeys[i].quat[2] = LittleFloat(animkeys[i].quat[2]);
|
|
animkeys[i].quat[3] = LittleFloat(animkeys[i].quat[3]);
|
|
|
|
/*not sure if this is needed, but mimic DP*/
|
|
if (i%num_boneinfo)
|
|
{
|
|
animkeys[i].quat[0] *= -1;
|
|
animkeys[i].quat[2] *= -1;
|
|
}
|
|
animkeys[i].quat[1] *= -1;
|
|
}
|
|
}
|
|
else if (!strcmp("SCALEKEYS", chunk->id) && chunk->recordsize == 16)
|
|
{
|
|
pos += chunk->recordsize * chunk->numrecords;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf(CON_ERROR "%s has unsupported chunk %s of %i size with version %i.\n", va("%s.psa", basename), chunk->id, chunk->recordsize, chunk->version);
|
|
fail = true;
|
|
}
|
|
}
|
|
if (fail)
|
|
{
|
|
animinfo = NULL;
|
|
num_animinfo = 0;
|
|
animkeys = NULL;
|
|
num_animkeys = 0;
|
|
fail = false;
|
|
}
|
|
}
|
|
|
|
if (fail)
|
|
{
|
|
BZ_Free(psabuffer);
|
|
return false;
|
|
}
|
|
|
|
gmdl = ZG_Malloc(&mod->memgroup, sizeof(*gmdl)*num_matt);
|
|
|
|
/*bones!*/
|
|
bones = ZG_Malloc(&mod->memgroup, sizeof(galiasbone_t) * num_boneinfo);
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
Q_strncpyz(bones[i].name, boneinfo[i].name, sizeof(bones[i].name));
|
|
e = bones[i].name + strlen(bones[i].name);
|
|
while(e > bones[i].name && e[-1] == ' ')
|
|
*--e = 0;
|
|
bones[i].parent = boneinfo[i].parent;
|
|
if (i == 0 && bones[i].parent == 0)
|
|
bones[i].parent = -1;
|
|
else if (bones[i].parent >= i || bones[i].parent < -1)
|
|
{
|
|
Con_Printf("Invalid bones\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
basematrix = ZG_Malloc(&mod->memgroup, num_boneinfo*sizeof(float)*12);
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
float tmp[12];
|
|
PSKGenMatrix(
|
|
boneinfo[i].basepose.origin[0], boneinfo[i].basepose.origin[1], boneinfo[i].basepose.origin[2],
|
|
boneinfo[i].basepose.quat[0], boneinfo[i].basepose.quat[1], boneinfo[i].basepose.quat[2], boneinfo[i].basepose.quat[3],
|
|
tmp);
|
|
if (bones[i].parent < 0)
|
|
memcpy(basematrix + i*12, tmp, sizeof(float)*12);
|
|
else
|
|
R_ConcatTransforms((void*)(basematrix + bones[i].parent*12), (void*)tmp, (void*)(basematrix+i*12));
|
|
}
|
|
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
Matrix3x4_Invert_Simple(basematrix+i*12, bones[i].inverse);
|
|
}
|
|
|
|
|
|
#ifndef PSK_GPU
|
|
/*expand the translations*/
|
|
num_trans = 0;
|
|
for (i = 0; i < num_vtxw; i++)
|
|
{
|
|
for (j = 0; j < num_rawweights; j++)
|
|
{
|
|
if (rawweights[j].pntsindex == vtxw[i].pntsindex)
|
|
{
|
|
num_trans++;
|
|
}
|
|
}
|
|
}
|
|
trans = ZG_Malloc(&mod->memgroup, sizeof(*trans)*num_trans);
|
|
num_trans = 0;
|
|
for (i = 0; i < num_vtxw; i++)
|
|
{
|
|
// first_trans = num_trans;
|
|
for (j = 0; j < num_rawweights; j++)
|
|
{
|
|
if (rawweights[j].pntsindex == vtxw[i].pntsindex)
|
|
{
|
|
vec3_t tmp;
|
|
trans[num_trans].vertexindex = i;
|
|
trans[num_trans].boneindex = rawweights[j].boneindex;
|
|
VectorTransform(pnts[rawweights[j].pntsindex].origin, (void*)bones[rawweights[j].boneindex].inverse, tmp);
|
|
VectorScale(tmp, rawweights[j].weight, trans[num_trans].org);
|
|
trans[num_trans].org[3] = rawweights[j].weight;
|
|
num_trans++;
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
skel_xyz = Hunk_Alloc(sizeof(*skel_xyz) * num_vtxw);
|
|
skel_norm = Hunk_Alloc(sizeof(*skel_norm) * num_vtxw);
|
|
skel_idx = Hunk_Alloc(sizeof(*skel_idx) * num_vtxw);
|
|
skel_weights = Hunk_Alloc(sizeof(*skel_weights) * num_vtxw);
|
|
for (i = 0; i < num_vtxw; i++)
|
|
{
|
|
float t;
|
|
*(unsigned int*)skel_idx[i] = ~0;
|
|
for (j = 0; j < num_rawweights; j++)
|
|
{
|
|
if (rawweights[j].pntsindex == vtxw[i].pntsindex)
|
|
{
|
|
int in, lin = -1;
|
|
float liv = rawweights[j].weight;
|
|
for (in = 0; in < 4; in++)
|
|
{
|
|
if (liv > skel_weights[i][in])
|
|
{
|
|
liv = skel_weights[i][in];
|
|
lin = in;
|
|
if (!liv)
|
|
break;
|
|
}
|
|
}
|
|
if (lin >= 0)
|
|
{
|
|
skel_idx[i][lin] = rawweights[j].boneindex;
|
|
skel_weights[i][lin] = rawweights[j].weight;
|
|
}
|
|
}
|
|
}
|
|
t = 0;
|
|
for (j = 0; j < 4; j++)
|
|
t += skel_weights[i][j];
|
|
if (t != 1)
|
|
for (j = 0; j < 4; j++)
|
|
skel_weights[i][j] *= 1/t;
|
|
|
|
|
|
skel_xyz[i][0] = pnts[vtxw[i].pntsindex].origin[0];
|
|
skel_xyz[i][1] = pnts[vtxw[i].pntsindex].origin[1];
|
|
skel_xyz[i][2] = pnts[vtxw[i].pntsindex].origin[2];
|
|
}
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
/*st coords, all share the same list*/
|
|
stcoord = ZG_Malloc(&mod->memgroup, sizeof(vec2_t)*num_vtxw);
|
|
for (i = 0; i < num_vtxw; i++)
|
|
{
|
|
stcoord[i][0] = vtxw[i].texcoord[0];
|
|
stcoord[i][1] = vtxw[i].texcoord[1];
|
|
}
|
|
#endif
|
|
|
|
/*allocate faces in a single block, as we at least know an upper bound*/
|
|
indexes = ZG_Malloc(&mod->memgroup, sizeof(index_t)*num_face*3);
|
|
|
|
if (animinfo && animkeys)
|
|
{
|
|
int numgroups = 0;
|
|
frameinfo_t *frameinfo = ParseFrameInfo(mod->name, &numgroups);
|
|
if (numgroups)
|
|
{
|
|
/*externally supplied listing of frames. ignore all framegroups in the model and use only the pose info*/
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*numgroups + num_animkeys*sizeof(float)*12);
|
|
animmatrix = (float*)(group+numgroups);
|
|
for (j = 0; j < numgroups; j++)
|
|
{
|
|
/*bound check*/
|
|
if (frameinfo[j].firstpose+frameinfo[j].posecount > num_animkeys)
|
|
frameinfo[j].posecount = num_animkeys - frameinfo[j].firstpose;
|
|
if (frameinfo[j].firstpose >= num_animkeys)
|
|
{
|
|
frameinfo[j].firstpose = 0;
|
|
frameinfo[j].posecount = 1;
|
|
}
|
|
|
|
group[j].boneofs = animmatrix + 12*num_boneinfo*frameinfo[j].firstpose;
|
|
group[j].numposes = frameinfo[j].posecount;
|
|
if (*frameinfo[j].name)
|
|
snprintf(group[j].name, sizeof(group[j].name), "%s", frameinfo[j].name);
|
|
else
|
|
snprintf(group[j].name, sizeof(group[j].name), "frame_%i", j);
|
|
group[j].loop = frameinfo[j].loop;
|
|
group[j].rate = frameinfo[j].fps;
|
|
group[j].skeltype = SKEL_RELATIVE;
|
|
}
|
|
num_animinfo = numgroups;
|
|
}
|
|
else if (dpcompat_psa_ungroup.ival)
|
|
{
|
|
/*unpack each frame of each animation to be a separate framegroup*/
|
|
unsigned int iframe; /*individual frame count*/
|
|
iframe = 0;
|
|
for (i = 0; i < num_animinfo; i++)
|
|
iframe += animinfo[i].numframes;
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*iframe + num_animkeys*sizeof(float)*12);
|
|
animmatrix = (float*)(group+iframe);
|
|
iframe = 0;
|
|
for (j = 0; j < num_animinfo; j++)
|
|
{
|
|
for (i = 0; i < animinfo[j].numframes; i++)
|
|
{
|
|
group[iframe].boneofs = animmatrix + 12*num_boneinfo*(animinfo[j].firstframe+i);
|
|
group[iframe].numposes = 1;
|
|
snprintf(group[iframe].name, sizeof(group[iframe].name), "%s_%i", animinfo[j].name, i);
|
|
group[iframe].loop = true;
|
|
group[iframe].rate = animinfo[j].fps;
|
|
group[iframe].skeltype = SKEL_RELATIVE;
|
|
iframe++;
|
|
}
|
|
}
|
|
num_animinfo = iframe;
|
|
}
|
|
else
|
|
{
|
|
/*keep each framegroup as a group*/
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*num_animinfo + num_animkeys*sizeof(float)*12);
|
|
animmatrix = (float*)(group+num_animinfo);
|
|
for (i = 0; i < num_animinfo; i++)
|
|
{
|
|
group[i].boneofs = animmatrix + 12*num_boneinfo*animinfo[i].firstframe;
|
|
group[i].numposes = animinfo[i].numframes;
|
|
Q_strncpyz(group[i].name, animinfo[i].name, sizeof(group[i].name));
|
|
group[i].loop = true;
|
|
group[i].rate = animinfo[i].fps;
|
|
group[i].skeltype = SKEL_RELATIVE;
|
|
}
|
|
}
|
|
for (j = 0; j < num_animkeys; j += num_boneinfo)
|
|
{
|
|
pskanimkeys_t *sb;
|
|
for (i = 0; i < num_boneinfo; i++)
|
|
{
|
|
sb = &animkeys[j + bonemap[i]];
|
|
PSKGenMatrix(
|
|
sb->origin[0], sb->origin[1], sb->origin[2],
|
|
sb->quat[0], sb->quat[1], sb->quat[2], sb->quat[3],
|
|
animmatrix + (j+i)*12);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
num_animinfo = 1;
|
|
/*build a base pose*/
|
|
group = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t) + num_boneinfo*sizeof(float)*12);
|
|
animmatrix = basematrix;
|
|
group->boneofs = animmatrix;
|
|
group->numposes = 1;
|
|
strcpy(group->name, "base");
|
|
group->loop = true;
|
|
group->rate = 10;
|
|
group->skeltype = SKEL_ABSOLUTE;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
skin = ZG_Malloc(&mod->memgroup, num_matt * (sizeof(galiasskin_t) + sizeof(skinframe_t)));
|
|
sframes = (skinframe_t*)(skin + num_matt);
|
|
for (i = 0; i < num_matt; i++, skin++)
|
|
{
|
|
skin->frame = &sframes[i];
|
|
skin->numframes = 1;
|
|
skin->skinspeed = 10;
|
|
Q_strncpyz(skin->name, matt[i].name, sizeof(skin->name));
|
|
Q_strncpyz(sframes[i].shadername, matt[i].name, sizeof(sframes[i].shadername));
|
|
sframes[i].shader = NULL;
|
|
|
|
gmdl[i].ofsskins = skin;
|
|
gmdl[i].numskins = 1;
|
|
|
|
gmdl[i].ofs_st_array = stcoord;
|
|
gmdl[i].numverts = num_vtxw;
|
|
#else
|
|
for (i = 0; i < num_matt; i++)
|
|
{
|
|
#endif
|
|
|
|
gmdl[i].ofsanimations = group;
|
|
gmdl[i].numanimations = num_animinfo;
|
|
gmdl[i].baseframeofs = basematrix;
|
|
|
|
gmdl[i].numindexes = 0;
|
|
for (j = 0; j < num_face; j++)
|
|
{
|
|
if (face[j].mattindex%num_matt == i)
|
|
{
|
|
indexes[gmdl[i].numindexes+0] = face[j].vtxwindex[0];
|
|
indexes[gmdl[i].numindexes+1] = face[j].vtxwindex[1];
|
|
indexes[gmdl[i].numindexes+2] = face[j].vtxwindex[2];
|
|
gmdl[i].numindexes += 3;
|
|
}
|
|
}
|
|
gmdl[i].ofs_indexes = indexes;
|
|
indexes += gmdl[i].numindexes;
|
|
|
|
gmdl[i].ofsbones = bones;
|
|
gmdl[i].numbones = num_boneinfo;
|
|
|
|
#ifndef PSK_GPU
|
|
gmdl[i].ofsswtransforms = trans;
|
|
gmdl[i].numswtransforms = num_trans;
|
|
#else
|
|
gmdl[i].ofs_skel_idx = skel_idx;
|
|
gmdl[i].ofs_skel_weight = skel_weights;
|
|
gmdl[i].ofs_skel_xyz = skel_xyz;
|
|
gmdl[i].ofs_skel_norm = skel_norm;
|
|
#endif
|
|
|
|
gmdl[i].shares_verts = 0;
|
|
gmdl[i].shares_bones = 0;
|
|
gmdl[i].nextsurf = (i != num_matt-1)?&gmdl[i+1]:NULL;
|
|
}
|
|
|
|
BZ_Free(psabuffer);
|
|
if (fail)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
vrad = Alias_CalculateSkeletalNormals(gmdl);
|
|
|
|
mod->mins[0] = mod->mins[1] = mod->mins[2] = -vrad;
|
|
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = vrad;
|
|
mod->radius = vrad;
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
|
|
mod->meshinfo = gmdl;
|
|
mod->type = mod_alias;
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
//dpm
|
|
#ifdef DPMMODELS
|
|
|
|
// header for the entire file
|
|
typedef struct dpmheader_s
|
|
{
|
|
char id[16]; // "DARKPLACESMODEL\0", length 16
|
|
unsigned int type; // 2 (hierarchical skeletal pose)
|
|
unsigned int filesize; // size of entire model file
|
|
float mins[3], maxs[3], yawradius, allradius; // for clipping uses
|
|
|
|
// these offsets are relative to the file
|
|
unsigned int num_bones;
|
|
unsigned int num_meshs;
|
|
unsigned int num_frames;
|
|
unsigned int ofs_bones; // dpmbone_t bone[num_bones];
|
|
unsigned int ofs_meshs; // dpmmesh_t mesh[num_meshs];
|
|
unsigned int ofs_frames; // dpmframe_t frame[num_frames];
|
|
} dpmheader_t;
|
|
|
|
// there may be more than one of these
|
|
typedef struct dpmmesh_s
|
|
{
|
|
// these offsets are relative to the file
|
|
char shadername[32]; // name of the shader to use
|
|
unsigned int num_verts;
|
|
unsigned int num_tris;
|
|
unsigned int ofs_verts; // dpmvertex_t vert[numvertices]; // see vertex struct
|
|
unsigned int ofs_texcoords; // float texcoords[numvertices][2];
|
|
unsigned int ofs_indices; // unsigned int indices[numtris*3]; // designed for glDrawElements (each triangle is 3 unsigned int indices)
|
|
unsigned int ofs_groupids; // unsigned int groupids[numtris]; // the meaning of these values is entirely up to the gamecode and modeler
|
|
} dpmmesh_t;
|
|
|
|
// if set on a bone, it must be protected from removal
|
|
#define DPMBONEFLAG_ATTACHMENT 1
|
|
|
|
// one per bone
|
|
typedef struct dpmbone_s
|
|
{
|
|
// name examples: upperleftarm leftfinger1 leftfinger2 hand, etc
|
|
char name[32];
|
|
// parent bone number
|
|
signed int parent;
|
|
// flags for the bone
|
|
unsigned int flags;
|
|
} dpmbone_t;
|
|
|
|
// a bonepose matrix is intended to be used like this:
|
|
// (n = output vertex, v = input vertex, m = matrix, f = influence)
|
|
// n[0] = v[0] * m[0][0] + v[1] * m[0][1] + v[2] * m[0][2] + f * m[0][3];
|
|
// n[1] = v[0] * m[1][0] + v[1] * m[1][1] + v[2] * m[1][2] + f * m[1][3];
|
|
// n[2] = v[0] * m[2][0] + v[1] * m[2][1] + v[2] * m[2][2] + f * m[2][3];
|
|
typedef struct dpmbonepose_s
|
|
{
|
|
float matrix[3][4];
|
|
} dpmbonepose_t;
|
|
|
|
// immediately followed by bone positions for the frame
|
|
typedef struct dpmframe_s
|
|
{
|
|
// name examples: idle_1 idle_2 idle_3 shoot_1 shoot_2 shoot_3, etc
|
|
char name[32];
|
|
float mins[3], maxs[3], yawradius, allradius;
|
|
int ofs_bonepositions; // dpmbonepose_t bonepositions[bones];
|
|
} dpmframe_t;
|
|
|
|
// one or more of these per vertex
|
|
typedef struct dpmbonevert_s
|
|
{
|
|
float origin[3]; // vertex location (these blend)
|
|
float influence; // influence fraction (these must add up to 1)
|
|
float normal[3]; // surface normal (these blend)
|
|
unsigned int bonenum; // number of the bone
|
|
} dpmbonevert_t;
|
|
|
|
// variable size, parsed sequentially
|
|
typedef struct dpmvertex_s
|
|
{
|
|
unsigned int numbones;
|
|
// immediately followed by 1 or more dpmbonevert_t structures
|
|
} dpmvertex_t;
|
|
|
|
qboolean QDECL Mod_LoadDarkPlacesModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *skinframe;
|
|
int skinfiles;
|
|
float *inst;
|
|
float *outst;
|
|
#endif
|
|
|
|
int i, j, k;
|
|
|
|
dpmheader_t *header;
|
|
galiasinfo_t *root, *m;
|
|
dpmmesh_t *mesh;
|
|
dpmvertex_t *vert;
|
|
dpmbonevert_t *bonevert;
|
|
|
|
galisskeletaltransforms_t *transforms;
|
|
|
|
galiasbone_t *outbone;
|
|
dpmbone_t *inbone;
|
|
|
|
float *outposedata;
|
|
galiasanimation_t *outgroups;
|
|
float *inposedata;
|
|
dpmframe_t *inframes;
|
|
|
|
unsigned int *index; index_t *outdex; // groan...
|
|
|
|
int numtransforms;
|
|
int numverts;
|
|
|
|
header = buffer;
|
|
|
|
if (memcmp(header->id, "DARKPLACESMODEL\0", 16))
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, doesn't appear to be a darkplaces model!\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (BigLong(header->type) != 2)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, only type 2 is supported\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(dpmheader_t)/4; i++)
|
|
((int*)header)[i] = BigLong(((int*)header)[i]);
|
|
|
|
if (!header->num_bones)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no bones\n", mod->name);
|
|
return false;
|
|
}
|
|
if (!header->num_frames)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no frames\n", mod->name);
|
|
return false;
|
|
}
|
|
if (!header->num_meshs)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no surfaces\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
|
|
VectorCopy(header->mins, mod->mins);
|
|
VectorCopy(header->maxs, mod->maxs);
|
|
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t)*header->num_meshs);
|
|
|
|
mesh = (dpmmesh_t*)((char*)buffer + header->ofs_meshs);
|
|
for (i = 0; i < header->num_meshs; i++, mesh++)
|
|
{
|
|
//work out how much memory we need to allocate
|
|
|
|
mesh->num_verts = BigLong(mesh->num_verts);
|
|
mesh->num_tris = BigLong(mesh->num_tris);
|
|
mesh->ofs_verts = BigLong(mesh->ofs_verts);
|
|
mesh->ofs_texcoords = BigLong(mesh->ofs_texcoords);
|
|
mesh->ofs_indices = BigLong(mesh->ofs_indices);
|
|
mesh->ofs_groupids = BigLong(mesh->ofs_groupids);
|
|
|
|
|
|
numverts = mesh->num_verts;
|
|
numtransforms = 0;
|
|
//count and byteswap the transformations
|
|
vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts);
|
|
for (j = 0; j < mesh->num_verts; j++)
|
|
{
|
|
vert->numbones = BigLong(vert->numbones);
|
|
numtransforms += vert->numbones;
|
|
bonevert = (dpmbonevert_t*)(vert+1);
|
|
vert = (dpmvertex_t*)(bonevert+vert->numbones);
|
|
}
|
|
|
|
m = &root[i];
|
|
#ifdef SERVERONLY
|
|
transforms = ZG_Malloc(&mod->memgroup, numtransforms*sizeof(galisskeletaltransforms_t) + mesh->num_tris*3*sizeof(index_t));
|
|
#else
|
|
outst = ZG_Malloc(&mod->memgroup, numverts*sizeof(vec2_t) + numtransforms*sizeof(galisskeletaltransforms_t) + mesh->num_tris*3*sizeof(index_t));
|
|
m->ofs_st_array = (vec2_t*)outst;
|
|
m->numverts = mesh->num_verts;
|
|
inst = (float*)((char*)buffer + mesh->ofs_texcoords);
|
|
for (j = 0; j < numverts; j++, outst+=2, inst+=2)
|
|
{
|
|
outst[0] = BigFloat(inst[0]);
|
|
outst[1] = BigFloat(inst[1]);
|
|
}
|
|
|
|
transforms = (galisskeletaltransforms_t*)outst;
|
|
#endif
|
|
|
|
//build the transform list.
|
|
m->ofsswtransforms = transforms;
|
|
m->numswtransforms = numtransforms;
|
|
vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts);
|
|
for (j = 0; j < mesh->num_verts; j++)
|
|
{
|
|
bonevert = (dpmbonevert_t*)(vert+1);
|
|
for (k = 0; k < vert->numbones; k++, bonevert++, transforms++)
|
|
{
|
|
transforms->boneindex = BigLong(bonevert->bonenum);
|
|
transforms->vertexindex = j;
|
|
transforms->org[0] = BigFloat(bonevert->origin[0]);
|
|
transforms->org[1] = BigFloat(bonevert->origin[1]);
|
|
transforms->org[2] = BigFloat(bonevert->origin[2]);
|
|
transforms->org[3] = BigFloat(bonevert->influence);
|
|
//do nothing with the normals. :(
|
|
}
|
|
vert = (dpmvertex_t*)bonevert;
|
|
}
|
|
|
|
index = (unsigned int*)((char*)buffer + mesh->ofs_indices);
|
|
outdex = (index_t *)transforms;
|
|
m->ofs_indexes = outdex;
|
|
m->numindexes = mesh->num_tris*3;
|
|
for (j = 0; j < m->numindexes; j++)
|
|
{
|
|
*outdex++ = BigLong(*index++);
|
|
}
|
|
}
|
|
|
|
outbone = ZG_Malloc(&mod->memgroup, sizeof(galiasbone_t)*header->num_bones);
|
|
inbone = (dpmbone_t*)((char*)buffer + header->ofs_bones);
|
|
for (i = 0; i < header->num_bones; i++)
|
|
{
|
|
outbone[i].parent = BigLong(inbone[i].parent);
|
|
if (outbone[i].parent >= i || outbone[i].parent < -1)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: bad bone index in %s\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
Q_strncpyz(outbone[i].name, inbone[i].name, sizeof(outbone[i].name));
|
|
//throw away the flags.
|
|
}
|
|
|
|
outgroups = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*header->num_frames + sizeof(float)*header->num_frames*header->num_bones*12);
|
|
outposedata = (float*)(outgroups+header->num_frames);
|
|
|
|
inframes = (dpmframe_t*)((char*)buffer + header->ofs_frames);
|
|
for (i = 0; i < header->num_frames; i++)
|
|
{
|
|
inframes[i].ofs_bonepositions = BigLong(inframes[i].ofs_bonepositions);
|
|
inframes[i].allradius = BigLong(inframes[i].allradius);
|
|
inframes[i].yawradius = BigLong(inframes[i].yawradius);
|
|
inframes[i].mins[0] = BigLong(inframes[i].mins[0]);
|
|
inframes[i].mins[1] = BigLong(inframes[i].mins[1]);
|
|
inframes[i].mins[2] = BigLong(inframes[i].mins[2]);
|
|
inframes[i].maxs[0] = BigLong(inframes[i].maxs[0]);
|
|
inframes[i].maxs[1] = BigLong(inframes[i].maxs[1]);
|
|
inframes[i].maxs[2] = BigLong(inframes[i].maxs[2]);
|
|
|
|
Q_strncpyz(outgroups[i].name, inframes[i].name, sizeof(outgroups[i].name));
|
|
|
|
outgroups[i].rate = 10;
|
|
outgroups[i].numposes = 1;
|
|
outgroups[i].skeltype = SKEL_RELATIVE;
|
|
outgroups[i].boneofs = outposedata;
|
|
|
|
inposedata = (float*)((char*)buffer + inframes[i].ofs_bonepositions);
|
|
for (j = 0; j < header->num_bones*12; j++)
|
|
*outposedata++ = BigFloat(*inposedata++);
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
skinfiles = Mod_CountSkinFiles(mod->name);
|
|
if (skinfiles < 1)
|
|
skinfiles = 1;
|
|
#endif
|
|
|
|
mesh = (dpmmesh_t*)((char*)buffer + header->ofs_meshs);
|
|
for (i = 0; i < header->num_meshs; i++, mesh++)
|
|
{
|
|
m = &root[i];
|
|
if (i < header->num_meshs-1)
|
|
m->nextsurf = &root[i+1];
|
|
m->shares_bones = 0;
|
|
|
|
m->ofsbones = outbone;
|
|
m->numbones = header->num_bones;
|
|
|
|
m->numanimations = header->num_frames;
|
|
m->ofsanimations = outgroups;
|
|
|
|
|
|
Q_strncpyz(m->surfacename, mesh->shadername, sizeof(m->surfacename));
|
|
|
|
#ifdef SERVERONLY
|
|
m->numskins = 1;
|
|
#else
|
|
m->numskins = skinfiles;
|
|
|
|
skin = ZG_Malloc(&mod->memgroup, (sizeof(galiasskin_t)+sizeof(skinframe_t))*skinfiles);
|
|
skinframe = (skinframe_t*)(skin+skinfiles);
|
|
for (j = 0; j < skinfiles; j++, skinframe++)
|
|
{
|
|
skin[j].numframes = 1; //non-sequenced skins.
|
|
skin[j].frame = skinframe;
|
|
}
|
|
|
|
m->ofsskins = skin;
|
|
#endif
|
|
}
|
|
|
|
|
|
Alias_CalculateSkeletalNormals(root);
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
mod->meshinfo = root;
|
|
mod->type = mod_alias;
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif //DPMMODELS
|
|
|
|
|
|
#ifdef INTERQUAKEMODELS
|
|
#define IQM_MAGIC "INTERQUAKEMODEL"
|
|
#define IQM_VERSION1 1
|
|
#define IQM_VERSION2 2
|
|
|
|
struct iqmheader
|
|
{
|
|
char magic[16];
|
|
unsigned int version;
|
|
unsigned int filesize;
|
|
unsigned int flags;
|
|
unsigned int num_text, ofs_text;
|
|
unsigned int num_meshes, ofs_meshes;
|
|
unsigned int num_vertexarrays, num_vertexes, ofs_vertexarrays;
|
|
unsigned int num_triangles, ofs_triangles, ofs_adjacency;
|
|
unsigned int num_joints, ofs_joints;
|
|
unsigned int num_poses, ofs_poses;
|
|
unsigned int num_anims, ofs_anims;
|
|
unsigned int num_frames, num_framechannels, ofs_frames, ofs_bounds;
|
|
unsigned int num_comment, ofs_comment;
|
|
unsigned int num_extensions, ofs_extensions;
|
|
};
|
|
|
|
struct iqmmesh
|
|
{
|
|
unsigned int name;
|
|
unsigned int material;
|
|
unsigned int first_vertex, num_vertexes;
|
|
unsigned int first_triangle, num_triangles;
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_POSITION = 0,
|
|
IQM_TEXCOORD = 1,
|
|
IQM_NORMAL = 2,
|
|
IQM_TANGENT = 3,
|
|
IQM_BLENDINDEXES = 4,
|
|
IQM_BLENDWEIGHTS = 5,
|
|
IQM_COLOR = 6,
|
|
IQM_CUSTOM = 0x10
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_BYTE = 0,
|
|
IQM_UBYTE = 1,
|
|
IQM_SHORT = 2,
|
|
IQM_USHORT = 3,
|
|
IQM_INT = 4,
|
|
IQM_UINT = 5,
|
|
IQM_HALF = 6,
|
|
IQM_FLOAT = 7,
|
|
IQM_DOUBLE = 8,
|
|
};
|
|
|
|
struct iqmtriangle
|
|
{
|
|
unsigned int vertex[3];
|
|
};
|
|
|
|
struct iqmjoint1
|
|
{
|
|
unsigned int name;
|
|
int parent;
|
|
float translate[3], rotate[3], scale[3];
|
|
};
|
|
struct iqmjoint2
|
|
{
|
|
unsigned int name;
|
|
int parent;
|
|
float translate[3], rotate[4], scale[3];
|
|
};
|
|
|
|
struct iqmpose1
|
|
{
|
|
int parent;
|
|
unsigned int mask;
|
|
float channeloffset[9];
|
|
float channelscale[9];
|
|
};
|
|
struct iqmpose2
|
|
{
|
|
int parent;
|
|
unsigned int mask;
|
|
float channeloffset[10];
|
|
float channelscale[10];
|
|
};
|
|
|
|
struct iqmanim
|
|
{
|
|
unsigned int name;
|
|
unsigned int first_frame, num_frames;
|
|
float framerate;
|
|
unsigned int flags;
|
|
};
|
|
|
|
enum
|
|
{
|
|
IQM_LOOP = 1<<0
|
|
};
|
|
|
|
struct iqmvertexarray
|
|
{
|
|
unsigned int type;
|
|
unsigned int flags;
|
|
unsigned int format;
|
|
unsigned int size;
|
|
unsigned int offset;
|
|
};
|
|
|
|
struct iqmbounds
|
|
{
|
|
float bbmin[3], bbmax[3];
|
|
float xyradius, radius;
|
|
};
|
|
|
|
/*
|
|
galisskeletaltransforms_t *IQM_ImportTransforms(int *resultcount, int inverts, float *vpos, float *tcoord, float *vnorm, float *vtang, unsigned char *vbone, unsigned char *vweight)
|
|
{
|
|
galisskeletaltransforms_t *t, *r;
|
|
unsigned int num_t = 0;
|
|
unsigned int v, j;
|
|
for (v = 0; v < inverts*4; v++)
|
|
{
|
|
if (vweight[v])
|
|
num_t++;
|
|
}
|
|
t = r = Hunk_Alloc(sizeof(*r)*num_t);
|
|
for (v = 0; v < inverts; v++)
|
|
{
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (vweight[(v<<2)+j])
|
|
{
|
|
t->boneindex = vbone[(v<<2)+j];
|
|
t->vertexindex = v;
|
|
VectorScale(vpos, vweight[(v<<2)+j]/255.0, t->org);
|
|
VectorScale(vnorm, vweight[(v<<2)+j]/255.0, t->normal);
|
|
t++;
|
|
}
|
|
}
|
|
}
|
|
return r;
|
|
}
|
|
*/
|
|
|
|
galiasinfo_t *Mod_ParseIQMMeshModel(model_t *mod, char *buffer, size_t fsize)
|
|
{
|
|
struct iqmheader *h = (struct iqmheader *)buffer;
|
|
struct iqmmesh *mesh;
|
|
struct iqmvertexarray *varray;
|
|
struct iqmtriangle *tris;
|
|
struct iqmanim *anim;
|
|
unsigned int i, j, t, nt;
|
|
|
|
char *strings;
|
|
|
|
float *vpos = NULL, *vtcoord = NULL, *vnorm = NULL, *vtang = NULL, *vrgbaf = NULL;
|
|
unsigned char *vbone = NULL, *vweight = NULL, *vrgbaub = NULL;
|
|
unsigned int type, fmt, size, offset;
|
|
unsigned short *framedata;
|
|
|
|
int memsize;
|
|
qbyte *obase=NULL;
|
|
vecV_t *opos=NULL;
|
|
vec3_t *onorm1=NULL, *onorm2=NULL, *onorm3=NULL;
|
|
vec4_t *oweight=NULL;
|
|
byte_vec4_t *oindex=NULL;
|
|
float *opose=NULL,*oposebase=NULL;
|
|
vec2_t *otcoords = NULL;
|
|
vec4_t *orgbaf = NULL;
|
|
|
|
|
|
galiasinfo_t *gai=NULL;
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin=NULL;
|
|
skinframe_t *skinframe=NULL;
|
|
int skinfiles;
|
|
#endif
|
|
galiasanimation_t *fgroup=NULL;
|
|
galiasbone_t *bones = NULL;
|
|
index_t *idx;
|
|
float basepose[12 * MAX_BONES];
|
|
qboolean noweights;
|
|
frameinfo_t *framegroups;
|
|
int numgroups;
|
|
|
|
if (memcmp(h->magic, IQM_MAGIC, sizeof(h->magic)))
|
|
{
|
|
Con_Printf("%s: format not recognised\n", mod->name);
|
|
return NULL;
|
|
}
|
|
if (h->version != IQM_VERSION1 && h->version != IQM_VERSION2)
|
|
{
|
|
Con_Printf("%s: unsupported IQM version\n", mod->name);
|
|
return NULL;
|
|
}
|
|
if (h->filesize != fsize)
|
|
{
|
|
Con_Printf("%s: size (%u != %u)\n", mod->name, h->filesize, fsize);
|
|
return NULL;
|
|
}
|
|
|
|
varray = (struct iqmvertexarray*)(buffer + h->ofs_vertexarrays);
|
|
for (i = 0; i < h->num_vertexarrays; i++)
|
|
{
|
|
type = LittleLong(varray[i].type);
|
|
fmt = LittleLong(varray[i].format);
|
|
size = LittleLong(varray[i].size);
|
|
offset = LittleLong(varray[i].offset);
|
|
if (type == IQM_POSITION && fmt == IQM_FLOAT && size == 3)
|
|
vpos = (float*)(buffer + offset);
|
|
else if (type == IQM_TEXCOORD && fmt == IQM_FLOAT && size == 2)
|
|
vtcoord = (float*)(buffer + offset);
|
|
else if (type == IQM_NORMAL && fmt == IQM_FLOAT && size == 3)
|
|
vnorm = (float*)(buffer + offset);
|
|
else if (type == IQM_TANGENT && fmt == IQM_FLOAT && size == 4) /*yup, 4*/
|
|
vtang = (float*)(buffer + offset);
|
|
else if (type == IQM_BLENDINDEXES && fmt == IQM_UBYTE && size == 4)
|
|
vbone = (unsigned char *)(buffer + offset);
|
|
else if (type == IQM_BLENDWEIGHTS && fmt == IQM_UBYTE && size == 4)
|
|
vweight = (unsigned char *)(buffer + offset);
|
|
else if (type == IQM_COLOR && fmt == IQM_UBYTE && size == 4)
|
|
vrgbaub = (qbyte *)(buffer + offset);
|
|
else if (type == IQM_COLOR && fmt == IQM_FLOAT && size == 4)
|
|
vrgbaf = (float *)(buffer + offset);
|
|
else
|
|
Con_Printf("Unrecognised iqm info\n");
|
|
}
|
|
|
|
if (!h->num_meshes)
|
|
{
|
|
Con_Printf("%s: IQM has no meshes\n", mod->name);
|
|
return NULL;
|
|
}
|
|
|
|
//a mesh must contain vertex coords or its not much of a mesh.
|
|
//we also require texcoords because we can.
|
|
//we don't require normals
|
|
//we don't require weights, but such models won't animate.
|
|
if (h->num_vertexes > 0 && (!vpos || !vtcoord))
|
|
{
|
|
Con_Printf("%s is missing vertex array data\n", mod->name);
|
|
return NULL;
|
|
}
|
|
noweights = !vbone || !vweight;
|
|
if (noweights)
|
|
{
|
|
if (h->num_frames || h->num_anims || h->num_joints)
|
|
{
|
|
Con_Printf("%s: animated IQM lacks bone weights\n", mod->name);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if (h->num_joints > MAX_BONES)
|
|
{
|
|
Con_Printf("%s: IQM has %u joints, max supported is %u.\n", mod->name, h->num_joints, MAX_BONES);
|
|
return NULL;
|
|
}
|
|
|
|
strings = buffer + h->ofs_text;
|
|
|
|
/*try to completely disregard all the info the creator carefully added to their model...*/
|
|
numgroups = 0;
|
|
framegroups = NULL;
|
|
if (!numgroups)
|
|
framegroups = ParseFrameInfo(mod->name, &numgroups);
|
|
if (!numgroups && h->num_anims)
|
|
{
|
|
/*use the model's framegroups*/
|
|
numgroups = h->num_anims;
|
|
framegroups = malloc(sizeof(*framegroups)*numgroups);
|
|
|
|
anim = (struct iqmanim*)(buffer + h->ofs_anims);
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
framegroups[i].firstpose = LittleLong(anim[i].first_frame);
|
|
framegroups[i].posecount = LittleLong(anim[i].num_frames);
|
|
framegroups[i].fps = LittleFloat(anim[i].framerate);
|
|
framegroups[i].loop = !!(LittleLong(anim[i].flags) & IQM_LOOP);
|
|
Q_strncpyz(framegroups[i].name, strings+anim[i].name, sizeof(fgroup[i].name));
|
|
}
|
|
}
|
|
if (!numgroups)
|
|
{ /*base frame only*/
|
|
numgroups = 1;
|
|
framegroups = malloc(sizeof(*framegroups));
|
|
framegroups->firstpose = -1;
|
|
framegroups->posecount = 1;
|
|
framegroups->fps = 10;
|
|
framegroups->loop = 1;
|
|
strcpy(framegroups->name, "base");
|
|
}
|
|
|
|
mesh = (struct iqmmesh*)(buffer + h->ofs_meshes);
|
|
|
|
#ifndef SERVERONLY
|
|
skinfiles = Mod_CountSkinFiles(mod->name);
|
|
if (skinfiles < 1)
|
|
skinfiles = 1; //iqms have 1 skin and one skin only and always. make sure its loaded.
|
|
#endif
|
|
|
|
/*allocate a nice big block of memory and figure out where stuff is*/
|
|
/*run through twice, so things are consistant*/
|
|
#define dalloc(o,count) do{o = (void*)(obase+memsize); memsize += sizeof(*o)*(count);}while(0)
|
|
for (i = 0, memsize = 0, obase = NULL; i < 2; i++)
|
|
{
|
|
if (i)
|
|
obase = ZG_Malloc(&mod->memgroup, memsize);
|
|
memsize = 0;
|
|
dalloc(gai, h->num_meshes);
|
|
dalloc(bones, h->num_joints);
|
|
dalloc(opos, h->num_vertexes);
|
|
dalloc(onorm1, h->num_vertexes);
|
|
dalloc(onorm2, h->num_vertexes);
|
|
dalloc(onorm3, h->num_vertexes);
|
|
if (!noweights)
|
|
{
|
|
dalloc(oindex, h->num_vertexes);
|
|
dalloc(oweight, h->num_vertexes);
|
|
}
|
|
else
|
|
{
|
|
oindex = NULL;
|
|
oweight = NULL;
|
|
}
|
|
#ifndef SERVERONLY
|
|
if (vtcoord)
|
|
dalloc(otcoords, h->num_vertexes);
|
|
else
|
|
otcoords = NULL;
|
|
if (vrgbaf || vrgbaub)
|
|
dalloc(orgbaf, h->num_vertexes);
|
|
else
|
|
orgbaf = NULL;
|
|
dalloc(skin, h->num_meshes*skinfiles);
|
|
dalloc(skinframe, h->num_meshes*skinfiles);
|
|
#endif
|
|
dalloc(fgroup, numgroups);
|
|
dalloc(oposebase, 12*h->num_joints);
|
|
dalloc(opose, 12*(h->num_poses*h->num_frames));
|
|
}
|
|
#undef dalloc
|
|
|
|
//no code to load animations or bones
|
|
framedata = (unsigned short*)(buffer + h->ofs_frames);
|
|
|
|
/*Version 1 supports only normalized quaternions, version 2 uses complete quaternions. Some struct sizes change for this, otherwise functionally identical.*/
|
|
if (h->version == IQM_VERSION1)
|
|
{
|
|
struct iqmpose1 *p, *ipose = (struct iqmpose1*)(buffer + h->ofs_poses);
|
|
struct iqmjoint1 *ijoint = (struct iqmjoint1*)(buffer + h->ofs_joints);
|
|
vec3_t pos;
|
|
vec4_t quat;
|
|
vec3_t scale;
|
|
float mat[12];
|
|
|
|
//joint info (mesh)
|
|
for (i = 0; i < h->num_joints; i++)
|
|
{
|
|
Q_strncpyz(bones[i].name, strings+ijoint[i].name, sizeof(bones[i].name));
|
|
bones[i].parent = ijoint[i].parent;
|
|
|
|
GenMatrixPosQuat3Scale(ijoint[i].translate, ijoint[i].rotate, ijoint[i].scale, mat);
|
|
|
|
if (ijoint[i].parent >= 0)
|
|
Matrix3x4_Multiply(mat, &basepose[ijoint[i].parent*12], &basepose[i*12]);
|
|
else
|
|
memcpy(&basepose[i*12], mat, sizeof(mat));
|
|
Matrix3x4_Invert_Simple(&basepose[i*12], bones[i].inverse);
|
|
}
|
|
|
|
//pose info (anim)
|
|
for (i = 0; i < h->num_frames; i++)
|
|
{
|
|
for (j = 0, p = ipose; j < h->num_poses; j++, p++)
|
|
{
|
|
pos[0] = p->channeloffset[0]; if (p->mask & 1) pos[0] += *framedata++ * p->channelscale[0];
|
|
pos[1] = p->channeloffset[1]; if (p->mask & 2) pos[1] += *framedata++ * p->channelscale[1];
|
|
pos[2] = p->channeloffset[2]; if (p->mask & 4) pos[2] += *framedata++ * p->channelscale[2];
|
|
quat[0] = p->channeloffset[3]; if (p->mask & 8) quat[0] += *framedata++ * p->channelscale[3];
|
|
quat[1] = p->channeloffset[4]; if (p->mask & 16) quat[1] += *framedata++ * p->channelscale[4];
|
|
quat[2] = p->channeloffset[5]; if (p->mask & 32) quat[2] += *framedata++ * p->channelscale[5];
|
|
scale[0] = p->channeloffset[6]; if (p->mask & 64) scale[0] += *framedata++ * p->channelscale[6];
|
|
scale[1] = p->channeloffset[7]; if (p->mask & 128) scale[1] += *framedata++ * p->channelscale[7];
|
|
scale[2] = p->channeloffset[8]; if (p->mask & 256) scale[2] += *framedata++ * p->channelscale[8];
|
|
|
|
quat[3] = -sqrt(max(1.0 - pow(VectorLength(quat),2), 0.0));
|
|
|
|
GenMatrixPosQuat3Scale(pos, quat, scale, &opose[(i*h->num_poses+j)*12]);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
struct iqmpose2 *p, *ipose = (struct iqmpose2*)(buffer + h->ofs_poses);
|
|
struct iqmjoint2 *ijoint = (struct iqmjoint2*)(buffer + h->ofs_joints);
|
|
vec3_t pos;
|
|
vec4_t quat;
|
|
vec3_t scale;
|
|
float mat[12];
|
|
|
|
//joint info (mesh)
|
|
for (i = 0; i < h->num_joints; i++)
|
|
{
|
|
Q_strncpyz(bones[i].name, strings+ijoint[i].name, sizeof(bones[i].name));
|
|
bones[i].parent = ijoint[i].parent;
|
|
|
|
GenMatrixPosQuat4Scale(ijoint[i].translate, ijoint[i].rotate, ijoint[i].scale, mat);
|
|
|
|
if (ijoint[i].parent >= 0)
|
|
Matrix3x4_Multiply(mat, &basepose[ijoint[i].parent*12], &basepose[i*12]);
|
|
else
|
|
memcpy(&basepose[i*12], mat, sizeof(mat));
|
|
Matrix3x4_Invert_Simple(&basepose[i*12], bones[i].inverse);
|
|
}
|
|
|
|
//pose info (anim)
|
|
for (i = 0; i < h->num_frames; i++)
|
|
{
|
|
for (j = 0, p = ipose; j < h->num_poses; j++, p++)
|
|
{
|
|
pos[0] = p->channeloffset[0]; if (p->mask & 1) pos[0] += *framedata++ * p->channelscale[0];
|
|
pos[1] = p->channeloffset[1]; if (p->mask & 2) pos[1] += *framedata++ * p->channelscale[1];
|
|
pos[2] = p->channeloffset[2]; if (p->mask & 4) pos[2] += *framedata++ * p->channelscale[2];
|
|
quat[0] = p->channeloffset[3]; if (p->mask & 8) quat[0] += *framedata++ * p->channelscale[3];
|
|
quat[1] = p->channeloffset[4]; if (p->mask & 16) quat[1] += *framedata++ * p->channelscale[4];
|
|
quat[2] = p->channeloffset[5]; if (p->mask & 32) quat[2] += *framedata++ * p->channelscale[5];
|
|
quat[3] = p->channeloffset[6]; if (p->mask & 64) quat[3] += *framedata++ * p->channelscale[6];
|
|
scale[0] = p->channeloffset[7]; if (p->mask & 128) scale[0] += *framedata++ * p->channelscale[7];
|
|
scale[1] = p->channeloffset[8]; if (p->mask & 256) scale[1] += *framedata++ * p->channelscale[8];
|
|
scale[2] = p->channeloffset[9]; if (p->mask & 512) scale[2] += *framedata++ * p->channelscale[9];
|
|
|
|
GenMatrixPosQuat4Scale(pos, quat, scale, &opose[(i*h->num_poses+j)*12]);
|
|
}
|
|
}
|
|
}
|
|
//basepose
|
|
memcpy(oposebase, basepose, sizeof(float)*12 * h->num_joints);
|
|
|
|
//now generate the animations.
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
if (framegroups[i].firstpose + framegroups[i].posecount > h->num_frames)
|
|
framegroups[i].posecount = h->num_frames - framegroups[i].firstpose;
|
|
if (framegroups[i].firstpose >= h->num_frames)
|
|
{
|
|
//invalid/basepose.
|
|
fgroup[i].skeltype = SKEL_ABSOLUTE;
|
|
fgroup[i].boneofs = oposebase;
|
|
fgroup[i].numposes = 1;
|
|
}
|
|
else
|
|
{
|
|
fgroup[i].skeltype = SKEL_RELATIVE;
|
|
fgroup[i].boneofs = opose + framegroups[i].firstpose*12*h->num_poses;
|
|
fgroup[i].numposes = framegroups[i].posecount;
|
|
}
|
|
|
|
fgroup[i].loop = framegroups[i].loop;
|
|
fgroup[i].rate = framegroups[i].fps;
|
|
Q_strncpyz(fgroup[i].name, framegroups[i].name, sizeof(fgroup[i].name));
|
|
|
|
if (fgroup[i].rate <= 0)
|
|
fgroup[i].rate = 10;
|
|
}
|
|
free(framegroups);
|
|
|
|
for (i = 0; i < h->num_meshes; i++)
|
|
{
|
|
gai[i].nextsurf = (i == (h->num_meshes-1))?NULL:&gai[i+1];
|
|
|
|
/*animation info*/
|
|
gai[i].shares_bones = 0;
|
|
gai[i].numbones = h->num_joints;
|
|
gai[i].ofsbones = bones;
|
|
gai[i].numanimations = numgroups;
|
|
gai[i].ofsanimations = fgroup;
|
|
|
|
offset = LittleLong(mesh[i].first_vertex);
|
|
|
|
Q_strncpyz(gai[i].surfacename, strings+mesh[i].name, sizeof(gai[i].surfacename));
|
|
|
|
#ifndef SERVERONLY
|
|
/*colours*/
|
|
gai[i].ofs_rgbaf = orgbaf?(orgbaf+offset):NULL;
|
|
gai[i].ofs_rgbaub = NULL;
|
|
/*texture coords*/
|
|
gai[i].ofs_st_array = (otcoords+offset);
|
|
/*skins*/
|
|
gai[i].numskins = skinfiles;
|
|
gai[i].ofsskins = skin;
|
|
|
|
for (j = 0; j < skinfiles; j++)
|
|
{
|
|
skin->skinwidth = 1;
|
|
skin->skinheight = 1;
|
|
skin->skinspeed = 10; /*something to avoid div by 0*/
|
|
skin->numframes = 1; //non-sequenced skins.
|
|
skin->frame = skinframe;
|
|
skin++;
|
|
|
|
Q_strncpyz(skinframe[j].shadername, strings+mesh[i].material, sizeof(skinframe[j].shadername));
|
|
}
|
|
#endif
|
|
|
|
nt = LittleLong(mesh[i].num_triangles);
|
|
tris = (struct iqmtriangle*)(buffer + LittleLong(h->ofs_triangles));
|
|
tris += LittleLong(mesh[i].first_triangle);
|
|
gai[i].numindexes = nt*3;
|
|
idx = ZG_Malloc(&mod->memgroup, sizeof(*idx)*gai[i].numindexes);
|
|
gai[i].ofs_indexes = idx;
|
|
for (t = 0; t < nt; t++)
|
|
{
|
|
*idx++ = LittleShort(tris[t].vertex[0]) - offset;
|
|
*idx++ = LittleShort(tris[t].vertex[1]) - offset;
|
|
*idx++ = LittleShort(tris[t].vertex[2]) - offset;
|
|
}
|
|
|
|
/*verts*/
|
|
gai[i].shares_verts = i;
|
|
gai[i].numverts = LittleLong(mesh[i].num_vertexes);
|
|
gai[i].ofs_skel_xyz = (opos+offset);
|
|
gai[i].ofs_skel_norm = vnorm?(onorm1+offset):NULL;
|
|
gai[i].ofs_skel_svect = (vnorm&&vtang)?(onorm2+offset):NULL;
|
|
gai[i].ofs_skel_tvect = (vnorm&&vtang)?(onorm3+offset):NULL;
|
|
gai[i].ofs_skel_idx = oindex?(oindex+offset):NULL;
|
|
gai[i].ofs_skel_weight = oweight?(oweight+offset):NULL;
|
|
}
|
|
if (!noweights)
|
|
{
|
|
for (i = 0; i < h->num_vertexes; i++)
|
|
{
|
|
Vector4Copy(vbone+i*4, oindex[i]);
|
|
Vector4Scale(vweight+i*4, 1/255.0, oweight[i]);
|
|
|
|
//FIXME: should we be normalising?
|
|
if (!oweight[i][0] && !oweight[i][1] && !oweight[i][2] && !oweight[i][3])
|
|
oweight[i][0] = 1;
|
|
}
|
|
}
|
|
|
|
if (otcoords)
|
|
memcpy(otcoords, vtcoord, h->num_vertexes*sizeof(*otcoords));
|
|
if (orgbaf)
|
|
{
|
|
if (vrgbaf)
|
|
memcpy(orgbaf, vrgbaf, h->num_vertexes*sizeof(*orgbaf));
|
|
else
|
|
{
|
|
for (i = 0; i < h->num_vertexes; i++)
|
|
Vector4Scale(vrgbaub+i*4, 1/255.0f, orgbaf[i]);
|
|
}
|
|
}
|
|
for (i = 0; i < h->num_vertexes; i++)
|
|
{
|
|
VectorCopy(vpos+i*3, opos[i]);
|
|
if (vnorm)
|
|
{
|
|
VectorCopy(vnorm+i*3, onorm1[i]);
|
|
}
|
|
if (vnorm && vtang)
|
|
{
|
|
VectorCopy(vtang+i*4, onorm2[i]);
|
|
if(LittleFloat(vtang[i*4 + 3]) < 0)
|
|
CrossProduct(onorm2[i], onorm1[i], onorm3[i]);
|
|
else
|
|
CrossProduct(onorm1[i], onorm2[i], onorm3[i]);
|
|
}
|
|
}
|
|
return gai;
|
|
}
|
|
|
|
qboolean Mod_ParseIQMAnim(char *buffer, galiasinfo_t *prototype, void**poseofs, galiasanimation_t *gat)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
qboolean QDECL Mod_LoadInterQuakeModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
int i;
|
|
galiasinfo_t *root;
|
|
struct iqmheader *h = (struct iqmheader *)buffer;
|
|
|
|
root = Mod_ParseIQMMeshModel(mod, buffer, fsize);
|
|
if (!root)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
mod->flags = h->flags;
|
|
|
|
ClearBounds(mod->mins, mod->maxs);
|
|
for (i = 0; i < root->numverts; i++)
|
|
AddPointToBounds(root->ofs_skel_xyz[i], mod->mins, mod->maxs);
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
mod->meshinfo = root;
|
|
mod->type = mod_alias;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MD5MODELS
|
|
|
|
qboolean Mod_ParseMD5Anim(model_t *mod, char *buffer, galiasinfo_t *prototype, void**poseofs, galiasanimation_t *gat)
|
|
{
|
|
#define MD5ERROR0PARAM(x) { Con_Printf(CON_ERROR x "\n"); return false; }
|
|
#define MD5ERROR1PARAM(x, y) { Con_Printf(CON_ERROR x "\n", y); return false; }
|
|
#define EXPECT(x) buffer = COM_Parse(buffer); if (strcmp(com_token, x)) MD5ERROR1PARAM("MD5ANIM: expected %s", x);
|
|
unsigned int i, j;
|
|
|
|
galiasanimation_t grp;
|
|
|
|
unsigned int parent;
|
|
unsigned int numframes;
|
|
unsigned int numjoints;
|
|
float framespersecond;
|
|
unsigned int numanimatedparts;
|
|
galiasbone_t *bonelist;
|
|
|
|
unsigned char *boneflags;
|
|
unsigned int *firstanimatedcomponents;
|
|
|
|
float *animatedcomponents;
|
|
float *baseframe; //6 components.
|
|
float *posedata;
|
|
float tx, ty, tz, qx, qy, qz;
|
|
int fac, flags;
|
|
float f;
|
|
char com_token[8192];
|
|
|
|
EXPECT("MD5Version");
|
|
EXPECT("10");
|
|
|
|
EXPECT("commandline");
|
|
buffer = COM_Parse(buffer);
|
|
|
|
EXPECT("numFrames");
|
|
buffer = COM_Parse(buffer);
|
|
numframes = atoi(com_token);
|
|
|
|
EXPECT("numJoints");
|
|
buffer = COM_Parse(buffer);
|
|
numjoints = atoi(com_token);
|
|
|
|
EXPECT("frameRate");
|
|
buffer = COM_Parse(buffer);
|
|
framespersecond = atof(com_token);
|
|
|
|
EXPECT("numAnimatedComponents");
|
|
buffer = COM_Parse(buffer);
|
|
numanimatedparts = atoi(com_token);
|
|
|
|
firstanimatedcomponents = BZ_Malloc(sizeof(int)*numjoints);
|
|
animatedcomponents = BZ_Malloc(sizeof(float)*numanimatedparts);
|
|
boneflags = BZ_Malloc(sizeof(unsigned char)*numjoints);
|
|
baseframe = BZ_Malloc(sizeof(float)*12*numjoints);
|
|
|
|
*poseofs = posedata = ZG_Malloc(&mod->memgroup, sizeof(float)*12*numjoints*numframes);
|
|
|
|
if (prototype->numbones)
|
|
{
|
|
if (prototype->numbones != numjoints)
|
|
MD5ERROR0PARAM("MD5ANIM: number of bones doesn't match");
|
|
bonelist = prototype->ofsbones;
|
|
}
|
|
else
|
|
{
|
|
bonelist = ZG_Malloc(&mod->memgroup, sizeof(galiasbone_t)*numjoints);
|
|
prototype->ofsbones = bonelist;
|
|
}
|
|
|
|
EXPECT("hierarchy");
|
|
EXPECT("{");
|
|
for (i = 0; i < numjoints; i++, bonelist++)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
if (prototype->numbones)
|
|
{
|
|
if (strcmp(bonelist->name, com_token))
|
|
MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", com_token);
|
|
}
|
|
else
|
|
Q_strncpyz(bonelist->name, com_token, sizeof(bonelist->name));
|
|
buffer = COM_Parse(buffer);
|
|
parent = atoi(com_token);
|
|
if (prototype->numbones)
|
|
{
|
|
if (bonelist->parent != parent)
|
|
MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", com_token);
|
|
}
|
|
else
|
|
bonelist->parent = parent;
|
|
|
|
buffer = COM_Parse(buffer);
|
|
boneflags[i] = atoi(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
firstanimatedcomponents[i] = atoi(com_token);
|
|
}
|
|
EXPECT("}");
|
|
|
|
if (!prototype->numbones)
|
|
prototype->numbones = numjoints;
|
|
|
|
EXPECT("bounds");
|
|
EXPECT("{");
|
|
for (i = 0; i < numframes; i++)
|
|
{
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f < mod->mins[0]) mod->mins[0] = f;
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f < mod->mins[1]) mod->mins[1] = f;
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f < mod->mins[2]) mod->mins[2] = f;
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f > mod->maxs[0]) mod->maxs[0] = f;
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f > mod->maxs[1]) mod->maxs[1] = f;
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f > mod->maxs[2]) mod->maxs[2] = f;
|
|
EXPECT(")");
|
|
}
|
|
EXPECT("}");
|
|
|
|
EXPECT("baseframe");
|
|
EXPECT("{");
|
|
for (i = 0; i < numjoints; i++)
|
|
{
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+0] = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+1] = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+2] = atof(com_token);
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+3] = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+4] = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+5] = atof(com_token);
|
|
EXPECT(")");
|
|
}
|
|
EXPECT("}");
|
|
|
|
for (i = 0; i < numframes; i++)
|
|
{
|
|
EXPECT("frame");
|
|
EXPECT(va("%i", i));
|
|
EXPECT("{");
|
|
for (j = 0; j < numanimatedparts; j++)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
animatedcomponents[j] = atof(com_token);
|
|
}
|
|
EXPECT("}");
|
|
|
|
for (j = 0; j < numjoints; j++)
|
|
{
|
|
fac = firstanimatedcomponents[j];
|
|
flags = boneflags[j];
|
|
|
|
if (flags&1)
|
|
tx = animatedcomponents[fac++];
|
|
else
|
|
tx = baseframe[j*6+0];
|
|
if (flags&2)
|
|
ty = animatedcomponents[fac++];
|
|
else
|
|
ty = baseframe[j*6+1];
|
|
if (flags&4)
|
|
tz = animatedcomponents[fac++];
|
|
else
|
|
tz = baseframe[j*6+2];
|
|
if (flags&8)
|
|
qx = animatedcomponents[fac++];
|
|
else
|
|
qx = baseframe[j*6+3];
|
|
if (flags&16)
|
|
qy = animatedcomponents[fac++];
|
|
else
|
|
qy = baseframe[j*6+4];
|
|
if (flags&32)
|
|
qz = animatedcomponents[fac++];
|
|
else
|
|
qz = baseframe[j*6+5];
|
|
|
|
GenMatrix(tx, ty, tz, qx, qy, qz, posedata+12*(j+numjoints*i));
|
|
}
|
|
}
|
|
|
|
BZ_Free(firstanimatedcomponents);
|
|
BZ_Free(animatedcomponents);
|
|
BZ_Free(boneflags);
|
|
BZ_Free(baseframe);
|
|
|
|
Q_strncpyz(grp.name, "", sizeof(grp.name));
|
|
grp.skeltype = SKEL_RELATIVE;
|
|
grp.numposes = numframes;
|
|
grp.rate = framespersecond;
|
|
grp.loop = true;
|
|
|
|
*gat = grp;
|
|
return true;
|
|
#undef MD5ERROR0PARAM
|
|
#undef MD5ERROR1PARAM
|
|
#undef EXPECT
|
|
}
|
|
|
|
galiasinfo_t *Mod_ParseMD5MeshModel(model_t *mod, char *buffer, char *modname)
|
|
{
|
|
#define MD5ERROR0PARAM(x) { Con_Printf(CON_ERROR x "\n"); return NULL; }
|
|
#define MD5ERROR1PARAM(x, y) { Con_Printf(CON_ERROR x "\n", y); return NULL; }
|
|
#define EXPECT(x) buffer = COM_Parse(buffer); if (strcmp(com_token, x)) Sys_Error("MD5MESH: expected %s", x);
|
|
int numjoints = 0;
|
|
int nummeshes = 0;
|
|
qboolean foundjoints = false;
|
|
int i;
|
|
|
|
galiasbone_t *bones = NULL;
|
|
galiasanimation_t *pose = NULL;
|
|
galiasinfo_t *inf, *root, *lastsurf;
|
|
float *posedata;
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
skinframe_t *frames;
|
|
#endif
|
|
char *filestart = buffer;
|
|
|
|
float x, y, z, qx, qy, qz;
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (strcmp(com_token, "MD5Version"))
|
|
MD5ERROR0PARAM("MD5 model without MD5Version identifier first");
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (atoi(com_token) != 10)
|
|
MD5ERROR0PARAM("MD5 model with unsupported MD5Version");
|
|
|
|
|
|
root = ZG_Malloc(&mod->memgroup, sizeof(galiasinfo_t));
|
|
lastsurf = NULL;
|
|
|
|
for(;;)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
if (!buffer)
|
|
break;
|
|
|
|
if (!strcmp(com_token, "numFrames"))
|
|
{
|
|
void *poseofs;
|
|
galiasanimation_t *grp = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t));
|
|
Mod_ParseMD5Anim(mod, filestart, root, &poseofs, grp);
|
|
root->ofsanimations = grp;
|
|
root->numanimations = 1;
|
|
grp->poseofs = poseofs;
|
|
return root;
|
|
}
|
|
else if (!strcmp(com_token, "commandline"))
|
|
{ //we don't need this
|
|
buffer = strchr(buffer, '\"');
|
|
buffer = strchr((char*)buffer+1, '\"')+1;
|
|
// buffer = COM_Parse(buffer);
|
|
}
|
|
else if (!strcmp(com_token, "numJoints"))
|
|
{
|
|
if (numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: numMeshes was already declared");
|
|
buffer = COM_Parse(buffer);
|
|
numjoints = atoi(com_token);
|
|
if (numjoints <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: Needs some joints");
|
|
}
|
|
else if (!strcmp(com_token, "numMeshes"))
|
|
{
|
|
if (nummeshes)
|
|
MD5ERROR0PARAM("MD5MESH: numMeshes was already declared");
|
|
buffer = COM_Parse(buffer);
|
|
nummeshes = atoi(com_token);
|
|
if (nummeshes <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: Needs some meshes");
|
|
}
|
|
else if (!strcmp(com_token, "joints"))
|
|
{
|
|
if (foundjoints)
|
|
MD5ERROR0PARAM("MD5MESH: Duplicate joints section");
|
|
foundjoints=true;
|
|
if (!numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: joints section before (or without) numjoints");
|
|
|
|
bones = ZG_Malloc(&mod->memgroup, sizeof(*bones) * numjoints);
|
|
pose = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t));
|
|
posedata = ZG_Malloc(&mod->memgroup, sizeof(float)*12 * numjoints);
|
|
pose->skeltype = SKEL_ABSOLUTE;
|
|
pose->rate = 1;
|
|
pose->numposes = 1;
|
|
pose->boneofs = posedata;
|
|
|
|
Q_strncpyz(pose->name, "base", sizeof(pose->name));
|
|
|
|
EXPECT("{");
|
|
//"name" parent (x y z) (s t u)
|
|
//stu are a normalized quaternion, which we will convert to a 3*4 matrix for no apparent reason
|
|
|
|
for (i = 0; i < numjoints; i++)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
Q_strncpyz(bones[i].name, com_token, sizeof(bones[i].name));
|
|
buffer = COM_Parse(buffer);
|
|
bones[i].parent = atoi(com_token);
|
|
if (bones[i].parent >= i)
|
|
MD5ERROR0PARAM("MD5MESH: joints parent's must be lower");
|
|
if ((bones[i].parent < 0 && i) || (!i && bones[i].parent!=-1))
|
|
MD5ERROR0PARAM("MD5MESH: Only the root joint may have a negative parent");
|
|
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
x = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
y = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
z = atof(com_token);
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
qx = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
qy = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
qz = atof(com_token);
|
|
EXPECT(")");
|
|
GenMatrix(x, y, z, qx, qy, qz, posedata+i*12);
|
|
}
|
|
EXPECT("}");
|
|
}
|
|
else if (!strcmp(com_token, "mesh"))
|
|
{
|
|
int numverts = 0;
|
|
int numweights = 0;
|
|
int numtris = 0;
|
|
|
|
int num;
|
|
int vnum;
|
|
|
|
int numusableweights = 0;
|
|
int *firstweightlist = NULL;
|
|
int *numweightslist = NULL;
|
|
|
|
galisskeletaltransforms_t *trans;
|
|
#ifndef SERVERONLY
|
|
float *stcoord = NULL;
|
|
#endif
|
|
index_t *indexes = NULL;
|
|
float w;
|
|
|
|
vec4_t *rawweight = NULL;
|
|
int *rawweightbone = NULL;
|
|
|
|
|
|
if (!nummeshes)
|
|
MD5ERROR0PARAM("MD5MESH: mesh section before (or without) nummeshes");
|
|
if (!foundjoints || !bones || !pose)
|
|
MD5ERROR0PARAM("MD5MESH: mesh must come after joints");
|
|
|
|
if (!lastsurf)
|
|
{
|
|
lastsurf = root;
|
|
inf = root;
|
|
}
|
|
else
|
|
{
|
|
inf = ZG_Malloc(&mod->memgroup, sizeof(*inf));
|
|
lastsurf->nextsurf = inf;
|
|
lastsurf = inf;
|
|
}
|
|
|
|
inf->ofsbones = bones;
|
|
inf->numbones = numjoints;
|
|
inf->numanimations = 1;
|
|
inf->ofsanimations = pose;
|
|
inf->baseframeofs = pose->boneofs;
|
|
|
|
#ifndef SERVERONLY
|
|
skin = ZG_Malloc(&mod->memgroup, sizeof(*skin));
|
|
frames = ZG_Malloc(&mod->memgroup, sizeof(*frames));
|
|
inf->numskins = 1;
|
|
inf->ofsskins = skin;
|
|
skin->numframes = 1;
|
|
skin->skinspeed = 1;
|
|
skin->frame = frames;
|
|
#endif
|
|
EXPECT("{");
|
|
for(;;)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
if (!buffer)
|
|
MD5ERROR0PARAM("MD5MESH: unexpected eof");
|
|
|
|
if (!strcmp(com_token, "shader"))
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
#ifndef SERVERONLY
|
|
//FIXME: we probably want to support multiple skins some time
|
|
Q_strncpyz(frames[0].shadername, com_token, sizeof(frames[0].shadername));
|
|
#endif
|
|
}
|
|
else if (!strcmp(com_token, "numverts"))
|
|
{
|
|
if (numverts)
|
|
MD5ERROR0PARAM("MD5MESH: numverts was already specified");
|
|
buffer = COM_Parse(buffer);
|
|
numverts = atoi(com_token);
|
|
if (numverts < 0)
|
|
MD5ERROR0PARAM("MD5MESH: numverts cannot be negative");
|
|
|
|
firstweightlist = Z_Malloc(sizeof(*firstweightlist) * numverts);
|
|
numweightslist = Z_Malloc(sizeof(*numweightslist) * numverts);
|
|
#ifndef SERVERONLY
|
|
stcoord = ZG_Malloc(&mod->memgroup, sizeof(float)*2*numverts);
|
|
inf->ofs_st_array = (vec2_t*)stcoord;
|
|
inf->numverts = numverts;
|
|
#endif
|
|
}
|
|
else if (!strcmp(com_token, "vert"))
|
|
{ //vert num ( s t ) firstweight numweights
|
|
|
|
buffer = COM_Parse(buffer);
|
|
num = atoi(com_token);
|
|
if (num < 0 || num >= numverts)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
#ifndef SERVERONLY
|
|
if (!stcoord)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
stcoord[num*2+0] = atof(com_token);
|
|
#endif
|
|
buffer = COM_Parse(buffer);
|
|
#ifndef SERVERONLY
|
|
stcoord[num*2+1] = atof(com_token);
|
|
#endif
|
|
EXPECT(")");
|
|
buffer = COM_Parse(buffer);
|
|
firstweightlist[num] = atoi(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
numweightslist[num] = atoi(com_token);
|
|
|
|
numusableweights += numweightslist[num];
|
|
}
|
|
else if (!strcmp(com_token, "numtris"))
|
|
{
|
|
if (numtris)
|
|
MD5ERROR0PARAM("MD5MESH: numtris was already specified");
|
|
buffer = COM_Parse(buffer);
|
|
numtris = atoi(com_token);
|
|
if (numtris < 0)
|
|
MD5ERROR0PARAM("MD5MESH: numverts cannot be negative");
|
|
|
|
indexes = ZG_Malloc(&mod->memgroup, sizeof(int)*3*numtris);
|
|
inf->ofs_indexes = indexes;
|
|
inf->numindexes = numtris*3;
|
|
}
|
|
else if (!strcmp(com_token, "tri"))
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
num = atoi(com_token);
|
|
if (num < 0 || num >= numtris)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
|
|
buffer = COM_Parse(buffer);
|
|
indexes[num*3+0] = atoi(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
indexes[num*3+1] = atoi(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
indexes[num*3+2] = atoi(com_token);
|
|
}
|
|
else if (!strcmp(com_token, "numweights"))
|
|
{
|
|
if (numweights)
|
|
MD5ERROR0PARAM("MD5MESH: numweights was already specified");
|
|
buffer = COM_Parse(buffer);
|
|
numweights = atoi(com_token);
|
|
|
|
rawweight = Z_Malloc(sizeof(*rawweight)*numweights);
|
|
rawweightbone = Z_Malloc(sizeof(*rawweightbone)*numweights);
|
|
}
|
|
else if (!strcmp(com_token, "weight"))
|
|
{
|
|
//weight num bone scale ( x y z )
|
|
buffer = COM_Parse(buffer);
|
|
num = atoi(com_token);
|
|
if (num < 0 || num >= numweights)
|
|
MD5ERROR0PARAM("MD5MESH: weight out of range");
|
|
|
|
buffer = COM_Parse(buffer);
|
|
rawweightbone[num] = atoi(com_token);
|
|
if (rawweightbone[num] < 0 || rawweightbone[num] >= numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: weight specifies bad bone");
|
|
buffer = COM_Parse(buffer);
|
|
w = atof(com_token);
|
|
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
rawweight[num][0] = w*atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
rawweight[num][1] = w*atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
rawweight[num][2] = w*atof(com_token);
|
|
EXPECT(")");
|
|
rawweight[num][3] = w;
|
|
}
|
|
else if (!strcmp(com_token, "}"))
|
|
break;
|
|
else
|
|
MD5ERROR1PARAM("MD5MESH: Unrecognised token inside mesh (%s)", com_token);
|
|
|
|
}
|
|
|
|
trans = ZG_Malloc(&mod->memgroup, sizeof(*trans)*numusableweights);
|
|
inf->ofsswtransforms = trans;
|
|
|
|
for (num = 0, vnum = 0; num < numverts; num++)
|
|
{
|
|
if (numweightslist[num] <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: weights not set on vertex");
|
|
while(numweightslist[num])
|
|
{
|
|
trans[vnum].vertexindex = num;
|
|
trans[vnum].boneindex = rawweightbone[firstweightlist[num]];
|
|
trans[vnum].org[0] = rawweight[firstweightlist[num]][0];
|
|
trans[vnum].org[1] = rawweight[firstweightlist[num]][1];
|
|
trans[vnum].org[2] = rawweight[firstweightlist[num]][2];
|
|
trans[vnum].org[3] = rawweight[firstweightlist[num]][3];
|
|
vnum++;
|
|
firstweightlist[num]++;
|
|
numweightslist[num]--;
|
|
}
|
|
}
|
|
inf->numswtransforms = vnum;
|
|
|
|
if (firstweightlist)
|
|
Z_Free(firstweightlist);
|
|
if (numweightslist)
|
|
Z_Free(numweightslist);
|
|
if (rawweight)
|
|
Z_Free(rawweight);
|
|
if (rawweightbone)
|
|
Z_Free(rawweightbone);
|
|
}
|
|
else
|
|
MD5ERROR1PARAM("Unrecognised token in MD5 model (%s)", com_token);
|
|
}
|
|
|
|
if (!lastsurf)
|
|
MD5ERROR0PARAM("MD5MESH: No meshes");
|
|
|
|
Alias_CalculateSkeletalNormals(root);
|
|
|
|
return root;
|
|
#undef MD5ERROR0PARAM
|
|
#undef MD5ERROR1PARAM
|
|
#undef EXPECT
|
|
}
|
|
|
|
qboolean QDECL Mod_LoadMD5MeshModel(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
galiasinfo_t *root;
|
|
|
|
root = Mod_ParseMD5MeshModel(mod, buffer, mod->name);
|
|
if (root == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
|
|
mod->type = mod_alias;
|
|
mod->meshinfo = root;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
EXTERNALANIM
|
|
|
|
//File that specifies md5 model/anim stuff.
|
|
|
|
model test/imp.md5mesh
|
|
|
|
group test/idle1.md5anim
|
|
clampgroup test/idle1.md5anim
|
|
frames test/idle1.md5anim
|
|
|
|
*/
|
|
qboolean QDECL Mod_LoadCompositeAnim(model_t *mod, void *buffer, size_t fsize)
|
|
{
|
|
int i;
|
|
|
|
char *file;
|
|
galiasinfo_t *root = NULL, *surf;
|
|
int numgroups = 0;
|
|
galiasanimation_t *grouplist = NULL;
|
|
galiasanimation_t *newgroup = NULL;
|
|
float **poseofs;
|
|
char com_token[8192];
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (strcmp(com_token, "EXTERNALANIM"))
|
|
{
|
|
Con_Printf (CON_ERROR "EXTERNALANIM: header is not compleate (%s)\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (!strcmp(com_token, "model"))
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
|
|
if (!file) //FIXME: make non fatal somehow..
|
|
{
|
|
Con_Printf(CON_ERROR "Couldn't open %s (from %s)\n", com_token, mod->name);
|
|
return false;
|
|
}
|
|
|
|
root = Mod_ParseMD5MeshModel(mod, file, mod->name);
|
|
if (root == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
newgroup = root->ofsanimations;
|
|
|
|
grouplist = BZ_Malloc(sizeof(galiasanimation_t)*(numgroups+root->numanimations));
|
|
memcpy(grouplist, newgroup, sizeof(galiasanimation_t)*(numgroups+root->numanimations));
|
|
poseofs = BZ_Malloc(sizeof(galiasanimation_t)*(numgroups+root->numanimations));
|
|
for (i = 0; i < root->numanimations; i++)
|
|
{
|
|
grouplist[numgroups] = newgroup[i];
|
|
poseofs[numgroups] = newgroup[i].boneofs;
|
|
numgroups++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf (CON_ERROR "EXTERNALANIM: model must be defined immediatly after the header\n");
|
|
return false;
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
if (!buffer)
|
|
break;
|
|
|
|
if (!strcmp(com_token, "group"))
|
|
{
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasanimation_t)*(numgroups+1));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+1));
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(mod, file, root, (void**)&poseofs[numgroups], &grouplist[numgroups]))
|
|
{
|
|
return false;
|
|
}
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
numgroups++;
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "clampgroup"))
|
|
{
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasanimation_t)*(numgroups+1));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+1));
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(mod, file, root, (void**)&poseofs[numgroups], &grouplist[numgroups]))
|
|
{
|
|
return false;
|
|
}
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
grouplist[numgroups].loop = false;
|
|
numgroups++;
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "frames"))
|
|
{
|
|
galiasanimation_t ng;
|
|
void *np;
|
|
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempMoreFile(com_token, NULL);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(mod, file, root, &np, &ng))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasanimation_t)*(numgroups+ng.numposes));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+ng.numposes));
|
|
|
|
//pull out each frame individually
|
|
for (i = 0; i < ng.numposes; i++)
|
|
{
|
|
grouplist[numgroups].skeltype = ng.skeltype;
|
|
grouplist[numgroups].loop = false;
|
|
grouplist[numgroups].numposes = 1;
|
|
grouplist[numgroups].rate = 24;
|
|
poseofs[numgroups] = (float*)np + i*12*root->numbones;
|
|
Q_snprintfz(grouplist[numgroups].name, sizeof(grouplist[numgroups].name), "%s%i", namebkup, i);
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
grouplist[numgroups].loop = false;
|
|
numgroups++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf(CON_ERROR "EXTERNALANIM: unrecognised token (%s)\n", mod->name);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
newgroup = grouplist;
|
|
grouplist = ZG_Malloc(&mod->memgroup, sizeof(galiasanimation_t)*numgroups);
|
|
for(surf = root;;)
|
|
{
|
|
surf->ofsanimations = grouplist;
|
|
surf->numanimations = numgroups;
|
|
if (!surf->nextsurf)
|
|
break;
|
|
surf = surf->nextsurf;
|
|
}
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
grouplist[i] = newgroup[i];
|
|
grouplist[i].boneofs = poseofs[i];
|
|
}
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
mod->type = mod_alias;
|
|
mod->meshinfo = root;
|
|
|
|
mod->funcs.NativeTrace = Mod_Trace;
|
|
return true;
|
|
}
|
|
|
|
#endif //MD5MODELS
|
|
|
|
|
|
void Alias_Register(void)
|
|
{
|
|
Mod_RegisterModelFormatMagic(NULL, "Quake1 Model (mdl)", IDPOLYHEADER, Mod_LoadQ1Model);
|
|
#ifdef HEXEN2
|
|
Mod_RegisterModelFormatMagic(NULL, "Hexen2 Model (mdl)", RAPOLYHEADER, Mod_LoadQ1Model);
|
|
#endif
|
|
#ifdef MD2MODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Quake2 Model (md2)", MD2IDALIASHEADER, Mod_LoadQ2Model);
|
|
#endif
|
|
#ifdef MD3MODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Quake3 Model (md3)", MD3_IDENT, Mod_LoadQ3Model);
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Half-Life Model (mdl)", (('T'<<24)+('S'<<16)+('D'<<8)+'I'), Mod_LoadHLModel);
|
|
#endif
|
|
|
|
#ifdef ZYMOTICMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Zymotic Model (zym)", (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'), Mod_LoadZymoticModel);
|
|
#endif
|
|
#ifdef DPMMODELS
|
|
// Mod_RegisterModelFormatMagic(NULL, "DarkPlaces Model (dpm)", (('K'<<24)+('R'<<16)+('A'<<8)+'D'), Mod_LoadDarkPlacesModel);
|
|
#endif
|
|
#ifdef PSKMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Unreal Interchange Model (psk)", ('A'<<0)+('C'<<8)+('T'<<16)+('R'<<24), Mod_LoadPSKModel);
|
|
#endif
|
|
#ifdef INTERQUAKEMODELS
|
|
Mod_RegisterModelFormatMagic(NULL, "Inter-Quake Model (iqm)", ('I'<<0)+('N'<<8)+('T'<<16)+('E'<<24), Mod_LoadInterQuakeModel);
|
|
#endif
|
|
#ifdef MD5MODELS
|
|
Mod_RegisterModelFormatText(NULL, "MD5 Mesh/Anim (md5mesh)", "MD5Version", Mod_LoadMD5MeshModel);
|
|
Mod_RegisterModelFormatText(NULL, "External Anim", "EXTERNALANIM", Mod_LoadCompositeAnim);
|
|
#endif
|
|
} |