528b27b719
Also added powerup shells. Could do with some glsl, or a texture or something. Defaults to off. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3781 fc73d0e0-1445-4013-8a0c-d673dee63da5
38 lines
1.3 KiB
C
38 lines
1.3 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// view.h
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extern cvar_t v_gamma;
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extern cvar_t lcd_x;
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extern float sw_blend[4];
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extern float hw_blend[4];
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extern qboolean r_secondaryview;
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void V_Init (void);
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void V_RenderView (void);
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float V_CalcRoll (vec3_t angles, vec3_t velocity);
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void GLV_UpdatePalette (qboolean force, double ftime);
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void SWV_UpdatePalette (qboolean force, double ftime);
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void V_ClearCShifts (void);
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entity_t *V_AddEntity(entity_t *in);
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void VQ2_AddLerpEntity(entity_t *in);
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void V_AddAxisEntity(entity_t *in);
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int V_AddLight (int entsource, vec3_t org, float quant, float r, float g, float b);
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