fteqw/engine/client/snd_droid.c
Spoike 0453b1bbae Missed a file for android.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3951 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-02 14:59:00 +00:00

115 lines
2.8 KiB
C

/*
this file is basically a copy of the SDL one
java code has a function or two which just periodically calls us to ask us to dump out audio for it
*/
#include "quakedef.h"
#include <jni.h>
#include <pthread.h>
//static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
static soundcardinfo_t *sys_sc = NULL;
//transfer the 'dma' buffer into the buffer it requests, called from somewhere outside the game engine, prolly another thread.
JNIEXPORT jint JNICALL Java_com_fteqw_FTEDroidEngine_paintaudio(JNIEnv *env, jclass this, jbyteArray stream, jint len)
{
int offset = 0;
// if (!pthread_mutex_lock(&mutex))
{
soundcardinfo_t *sc = sys_sc;
if (sc)
{
int buffersize = sc->sn.samples*(sc->sn.samplebits/8);
if (len > buffersize)
{
len = buffersize; //whoa nellie!
}
if (len + sc->snd_sent%buffersize > buffersize)
{ //buffer will wrap, fill in the rest
(*env)->SetByteArrayRegion(env, stream, offset, buffersize - (sc->snd_sent%buffersize), (char*)sc->sn.buffer + (sc->snd_sent%buffersize));
offset += buffersize - sc->snd_sent%buffersize;
sc->snd_sent += buffersize - sc->snd_sent%buffersize;
len -= buffersize - (sc->snd_sent%buffersize);
if (len < 0) /*this must be impossible, surely?*/
len = 0;
}
//and finish from the start
(*env)->SetByteArrayRegion(env, stream, offset, len, (char*)sc->sn.buffer + (sc->snd_sent%buffersize));
sc->snd_sent += len;
}
// pthread_mutex_unlock(&mutex);
}
return offset;
}
static void Droid_Shutdown(soundcardinfo_t *sc)
{
// pthread_mutex_lock(&mutex);
sys_sc = NULL;
free(sc->sn.buffer);
// pthread_mutex_unlock(&mutex);
}
static unsigned int Droid_GetDMAPos(soundcardinfo_t *sc)
{
sc->sn.samplepos = sc->snd_sent / (sc->sn.samplebits/8);
return sc->sn.samplepos;
}
static void Droid_UnlockBuffer(soundcardinfo_t *sc, void *buffer)
{
// pthread_mutex_unlock(&mutex);
}
static void *Droid_LockBuffer(soundcardinfo_t *sc)
{
// pthread_mutex_lock(&mutex);
return sc->sn.buffer;
}
static void Droid_SetUnderWater(soundcardinfo_t *sc, qboolean uw)
{
}
static void Droid_Submit(soundcardinfo_t *sc)
{
}
static int Droid_InitCard (soundcardinfo_t *sc, int cardnum)
{
if (sys_sc)
return 2;
// if (!pthread_mutex_lock(&mutex))
{
sc->sn.speed = 11025;
sc->sn.samplebits = 16;
sc->sn.numchannels = 1;
/*internal buffer should have 1 sec audio*/
sc->sn.samples = sc->sn.speed*sc->sn.numchannels;
sc->Lock = Droid_LockBuffer;
sc->Unlock = Droid_UnlockBuffer;
sc->SetWaterDistortion = Droid_SetUnderWater;
sc->Submit = Droid_Submit;
sc->Shutdown = Droid_Shutdown;
sc->GetDMAPos = Droid_GetDMAPos;
sc->sn.buffer = malloc(sc->sn.samples*sc->sn.samplebits/8);
sys_sc = sc;
// pthread_mutex_unlock(&mutex);
return 1;
}
return 0;
}
int (*pDroid_InitCard) (soundcardinfo_t *sc, int cardnum) = &Droid_InitCard;