fteqw/engine/client/m_single.c
Spoike 1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00

803 lines
19 KiB
C

//read menu.h
#include "quakedef.h"
#include "winquake.h"
#include "shader.h"
#ifndef CLIENTONLY
//=============================================================================
/* LOAD/SAVE MENU */
#define FTESAVEGAME_VERSION 25000
typedef struct {
int issave;
int cursorpos;
menutext_t *cursoritem;
} loadsavemenuinfo_t;
#define MAX_SAVEGAMES 20
char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
int loadable[MAX_SAVEGAMES];
void M_ScanSaves (void)
{
int i, j;
char line[MAX_OSPATH];
vfsfile_t *f;
int version;
for (i=0 ; i<MAX_SAVEGAMES ; i++)
{
strcpy (m_filenames[i], "--- UNUSED SLOT ---");
loadable[i] = false;
snprintf (line, sizeof(line), "saves/s%i/info.fsv", i);
f = FS_OpenVFS (line, "rb", FS_GAME);
if (f)
{
VFS_GETS(f, line, sizeof(line));
version = atoi(line);
if (version < FTESAVEGAME_VERSION || version >= FTESAVEGAME_VERSION+GT_MAX)
{
Q_strncpyz (m_filenames[i], "Incompatible version", sizeof(m_filenames[i]));
VFS_CLOSE (f);
continue;
}
VFS_GETS(f, line, sizeof(line));
Q_strncpyz (m_filenames[i], line, sizeof(m_filenames[i]));
// change _ back to space
for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
if (m_filenames[i][j] == '_')
m_filenames[i][j] = ' ';
loadable[i] = true;
VFS_CLOSE (f);
continue;
}
}
}
void M_Menu_Save_f (void)
{
menuoption_t *op = NULL;
menu_t *menu;
int i;
if (!sv.state)
return;
if (cl.intermission)
return;
Key_Dest_Add(kdm_menu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(loadsavemenuinfo_t));
menu->data = menu+1;
MC_AddCenterPicture (menu, 4, 24, "gfx/p_save.lmp");
menu->cursoritem = (menuoption_t *)MC_AddRedText(menu, 8, 32, NULL, false);
M_ScanSaves ();
for (i=0 ; i< MAX_SAVEGAMES; i++)
{
op = (menuoption_t *)MC_AddConsoleCommandf(menu, 16, 32+8*i, m_filenames[i], "savegame s%i\nclosemenu\n", i);
if (!menu->selecteditem)
menu->selecteditem = op;
}
}
void M_Menu_Load_f (void)
{
menuoption_t *op = NULL;
menu_t *menu;
int i;
Key_Dest_Add(kdm_menu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(loadsavemenuinfo_t));
menu->data = menu+1;
MC_AddCenterPicture(menu, 4, 24, "gfx/p_load.lmp");
menu->cursoritem = (menuoption_t *)MC_AddRedText(menu, 8, 32, NULL, false);
M_ScanSaves ();
for (i=0 ; i< MAX_SAVEGAMES; i++)
{
if (loadable[i])
op = (menuoption_t *)MC_AddConsoleCommandf(menu, 16, 32+8*i, m_filenames[i], "loadgame s%i\nclosemenu\n", i);
else
MC_AddWhiteText(menu, 16, 32+8*i, m_filenames[i], false);
if (!menu->selecteditem && op)
menu->selecteditem = op;
}
}
#endif
void M_Menu_SinglePlayer_f (void)
{
menu_t *menu;
#ifndef CLIENTONLY
int mgt;
menubutton_t *b;
mpic_t *p;
#endif
Key_Dest_Add(kdm_menu);
m_state = m_complex;
#ifdef CLIENTONLY
menu = M_CreateMenu(0);
MC_AddWhiteText(menu, 84, 12*8, "This build is unable", false);
MC_AddWhiteText(menu, 84, 13*8, "to start a local game", false);
MC_AddBox (menu, 60, 10*8, 25, 4);
#else
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{ //q2...
menu = M_CreateMenu(0);
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_game");
//quake2 uses the 'newgame' alias.
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommand (menu, 64, 40, "Easy", "closemenu; skill 0;deathmatch 0; coop 0;newgame\n");
MC_AddConsoleCommand (menu, 64, 48, "Medium", "closemenu; skill 1;deathmatch 0; coop 0;newgame\n");
MC_AddConsoleCommand (menu, 64, 56, "Hard", "closemenu; skill 2;deathmatch 0; coop 0;newgame\n");
MC_AddConsoleCommand (menu, 64, 72, "Load Game", "menu_load\n");
MC_AddConsoleCommand (menu, 64, 80, "Save Game", "menu_save\n");
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 48, 40, NULL, false);
return;
}
else if (mgt == MGT_HEXEN2)
{ //h2
int y;
int i;
cvar_t *pc;
qboolean havemp;
static char *classlistmp[] = {
"Paladin",
"Crusader",
"Necromancer",
"Assasin",
"Demoness"
};
menubutton_t *b;
havemp = COM_FCheckExists("maps/keep1.bsp");
menu = M_CreateMenu(0);
MC_AddPicture(menu, 16, 0, 35, 176, "gfx/menu/hplaque.lmp");
Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
y = 64-20;
if (!strncmp(Cmd_Argv(1), "class", 5))
{
int pnum;
extern cvar_t cl_splitscreen;
pnum = atoi(Cmd_Argv(1)+5);
if (!pnum)
pnum = 1;
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title2.lmp");
if (cl_splitscreen.ival)
MC_AddBufferedText(menu, 80, (y+=8)+12, va("Player %i\n", pnum), false, true);
for (i = 0; i < 4+havemp; i++)
{
b = MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, classlistmp[i],
va("p%i setinfo cl_playerclass %i; menu_single %s %s\n",
pnum,
i+1,
((pnum+1 > cl_splitscreen.ival+1)?"skill":va("class%i",pnum+1)),
Cmd_Argv(2)));
if (!menu->selecteditem)
menu->selecteditem = (menuoption_t*)b;
}
}
else if (!strncmp(Cmd_Argv(1), "skill", 5))
{
static char *skillnames[6][4] =
{
{
"Easy",
"Medium",
"Hard",
"Nightmare"
},
{
"Apprentice",
"Squire",
"Adept",
"Lord"
},
{
"Gallant",
"Holy Avenger",
"Divine Hero",
"Legend"
},
{
"Sorcerer",
"Dark Servant",
"Warlock",
"Lich King"
},
{
"Rogue",
"Cutthroat",
"Executioner",
"Widow Maker"
},
{
"Larva",
"Spawn",
"Fiend",
"She Bitch"
}
};
char **sn = skillnames[0];
pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
if (pc && (unsigned)pc->ival <= 5)
sn = skillnames[pc->ival];
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title5.lmp");
for (i = 0; i < 4; i++)
{
b = MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, sn[i], va("skill %i; closemenu; disconnect; deathmatch 0; coop 0;wait;map %s\n", i, Cmd_Argv(2)));
if (!menu->selecteditem)
menu->selecteditem = (menuoption_t*)b;
}
}
else
{
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title1.lmp");
//startmap selection in hexen2 is nasty.
if (havemp)
{
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "New Mission", "menu_single class keep1\n");
MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Old Mission", "menu_single class demo1\n");
}
else
{
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "New Game", "menu_single class demo1\n");
}
MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Save Game", "menu_save\n");
MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Load Game", "menu_load\n");
}
/*
pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
if (pc)
MC_AddCvarCombo (menu, 64, y+=8, "Player class", pc, havemp?(const char **)classlistmp:(const char **)classlist, (const char **)(classvalues+havemp));
y+=8;
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommand (menu, 64, y+=8, "Classic: Easy", "closemenu\nskill 0;deathmatch 0; coop 0;disconnect;wait;map demo1\n");
MC_AddConsoleCommand (menu, 64, y+=8, "Classic: Medium", "closemenu\nskill 1;deathmatch 0; coop 0;disconnect;wait;map demo1\n");
MC_AddConsoleCommand (menu, 64, y+=8, "Classic: Hard", "closemenu\nskill 2;deathmatch 0; coop 0;disconnect;wait;map demo1\n");
y+=8;
if (havemp)
{
MC_AddConsoleCommand(menu, 64, y+=8, "Expansion: Easy", "closemenu\nskill 0;deathmatch 0; coop 0;disconnect;wait;map keep1\n");
MC_AddConsoleCommand(menu, 64, y+=8, "Expansion: Medium", "closemenu\nskill 1;deathmatch 0; coop 0;disconnect;wait;map keep1\n");
MC_AddConsoleCommand(menu, 64, y+=8, "Expansion: Hard", "closemenu\nskill 2;deathmatch 0; coop 0;disconnect;wait;map keep1\n");
y+=8;
}
MC_AddConsoleCommand (menu, 64, y+=8, "Load Game", "menu_load\n");
MC_AddConsoleCommand (menu, 64, y+=8, "Save Game", "menu_save\n");
*/
menu->cursoritem = (menuoption_t *)MC_AddCursor(menu, 56, menu->selecteditem?menu->selecteditem->common.posy:0);
return;
}
else if (QBigFontWorks())
{
menu = M_CreateMenu(0);
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 0, 24, "gfx/p_option.lmp");
menu->selecteditem = (menuoption_t*)
MC_AddConsoleCommandQBigFont (menu, 72, 32, "New Game", "closemenu;disconnect;maxclients 1;deathmatch 0;coop 0;startmap_sp\n");
MC_AddConsoleCommandQBigFont (menu, 72, 52, "Load Game", "menu_load\n");
MC_AddConsoleCommandQBigFont (menu, 72, 72, "Save Game", "menu_save\n");
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, 54, 32);
return;
}
else
{ //q1
menu = M_CreateMenu(0);
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
}
p = R2D_SafeCachePic("gfx/sp_menu.lmp");
if (!p)
{
MC_AddBox (menu, 60, 10*8, 23, 4);
MC_AddWhiteText(menu, 92, 12*8, "Could find file", false);
MC_AddWhiteText(menu, 92, 13*8, "gfx/sp_menu.lmp", false);
}
else
{
MC_AddPicture(menu, 72, 32, 232, 64, "gfx/sp_menu.lmp");
b = MC_AddConsoleCommand (menu, 16, 32, "", "closemenu;disconnect;maxclients 1;deathmatch 0;coop 0;startmap_sp\n");
menu->selecteditem = (menuoption_t *)b;
b->common.width = p->width;
b->common.height = 20;
b = MC_AddConsoleCommand (menu, 16, 52, "", "menu_load\n");
b->common.width = p->width;
b->common.height = 20;
b = MC_AddConsoleCommand (menu, 16, 72, "", "menu_save\n");
b->common.width = p->width;
b->common.height = 20;
menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, 54, 32);
}
#endif
}
typedef struct demoitem_s {
qboolean isdir;
int size;
struct demoitem_s *next;
struct demoitem_s *prev;
char name[1];
} demoitem_t;
typedef struct {
menucustom_t *list;
demoitem_t *selected;
demoitem_t *firstitem;
int pathlen;
char path[MAX_OSPATH];
int fsroot; //FS_ROOT, FS_GAME, FS_GAMEONLY. if FS_ROOT, executed command will have a leading #
char *command[64]; //these let the menu be used for nearly any sort of file browser.
char *ext[64];
int numext;
demoitem_t *items;
} demomenu_t;
static void M_DemoDraw(int x, int y, menucustom_t *control, menu_t *menu)
{
char *text;
demomenu_t *info = menu->data;
demoitem_t *item, *lostit;
int ty;
ty = vid.height-24;
item = info->selected;
while(item)
{
if (info->firstitem == item)
break;
if (ty < y)
{
//we couldn't find it
for (lostit = info->firstitem; lostit; lostit = lostit->prev)
{
if (info->selected == lostit)
{
item = lostit;
break;
}
}
info->firstitem = item;
break;
}
item = item->prev;
ty-=8;
}
if (!item)
info->firstitem = info->items;
item = info->firstitem;
while(item)
{
if (y+8 >= vid.height)
return;
if (!item->isdir)
text = va("%-32.32s%6iKB", item->name+info->pathlen, item->size/1024);
else
text = item->name+info->pathlen;
if (item == info->selected)
Draw_AltFunString(x, y+8, text);
else
Draw_FunString(x, y+8, text);
y+=8;
item = item->next;
}
}
static void ShowDemoMenu (menu_t *menu, const char *path);
static qboolean M_DemoKey(menucustom_t *control, menu_t *menu, int key)
{
demomenu_t *info = menu->data;
int i;
switch (key)
{
case K_MWHEELUP:
case K_UPARROW:
if (info->selected && info->selected->prev)
info->selected = info->selected->prev;
return true;
case K_MWHEELDOWN:
case K_DOWNARROW:
if (info->selected && info->selected->next)
info->selected = info->selected->next;
return true;
case K_HOME:
info->selected = info->items;
return true;
case K_END:
info->selected = info->items;
while(info->selected->next)
info->selected = info->selected->next;
return true;
case K_PGUP:
for (i = 0; i < 10; i++)
{
if (info->selected && info->selected->prev)
info->selected = info->selected->prev;
}
return true;
case K_PGDN:
for (i = 0; i < 10; i++)
{
if (info->selected && info->selected->next)
info->selected = info->selected->next;
}
return true;
case K_ENTER:
case K_KP_ENTER:
if (info->selected)
{
if (info->selected->isdir)
ShowDemoMenu(menu, info->selected->name);
else
{
int extnum;
for (extnum = 0; extnum < info->numext; extnum++)
if (!stricmp(info->selected->name + strlen(info->selected->name)-4, info->ext[extnum]))
break;
if (extnum == info->numext) //wasn't on our list of extensions.
extnum = 0;
Cbuf_AddText(va("%s \"%s%s\"\n", info->command[extnum], (info->fsroot==FS_ROOT)?"#":"", info->selected->name), RESTRICT_LOCAL);
M_ToggleMenu_f();
}
}
return true;
}
return false;
}
static int QDECL DemoAddItem(const char *filename, qofs_t size, void *parm, searchpathfuncs_t *spath)
{
int extnum;
demomenu_t *menu = parm;
demoitem_t *link, *newi;
int side;
qboolean isdir;
char tempfname[MAX_QPATH];
char *i;
i = strchr(filename+menu->pathlen, '/');
if (i == NULL)
{
for (extnum = 0; extnum < menu->numext; extnum++)
if (!stricmp(filename + strlen(filename)-4, menu->ext[extnum]))
break;
if (extnum == menu->numext) //wasn't on our list of extensions.
return true;
isdir = false;
}
else
{
i++;
if (i-filename > sizeof(tempfname)-2)
return true; //too long to fit in our buffers anyway
strncpy(tempfname, filename, i-filename);
tempfname[i-filename] = 0;
filename = tempfname;
size = 0;
isdir = true;
}
if (!menu->items)
menu->items = newi = BZ_Malloc(sizeof(*newi) + strlen(filename));
else
{
link = menu->items;
for(;;)
{
if (link->isdir != isdir) //bias directories, so they sink
side = (link->isdir > isdir)?1:-1;
else
side = stricmp(link->name, filename);
if (side == 0)
return true; //already got this file
else if (side > 0)
{
if (!link->prev)
{
link->prev = newi = BZ_Malloc(sizeof(*newi) + strlen(filename));
break;
}
link = link->prev;
}
else
{
if (!link->next)
{
link->next = newi = BZ_Malloc(sizeof(*newi) + strlen(filename));
break;
}
link = link->next;
}
}
}
strcpy(newi->name, filename);
newi->size = size;
newi->isdir = isdir;
newi->prev = NULL;
newi->next = NULL;
return true;
}
//converts the binary tree into sorted linked list
static void M_Demo_Flatten(demomenu_t *info)
{
demoitem_t *btree = info->items, *item, *lastitem;
demoitem_t *listhead = NULL, *listlast = NULL;
while(btree)
{
if (!btree->prev)
{ //none on left side, descend down right removing head node
item = btree;
btree = btree->next;
}
else
{
item = btree;
lastitem = item;
for (;;)
{
if (!item->prev)
{
lastitem->prev = item->next;
break;
}
lastitem = item;
item = lastitem->prev;
}
}
if (listlast)
{
listlast->next = item;
item->prev = listlast;
listlast = item;
}
else
{
listhead = listlast = item;
item->prev = NULL;
}
}
if (listlast)
listlast->next = NULL;
info->items = listhead;
info->selected = listhead;
info->firstitem = listhead;
}
static void M_Demo_Flush (demomenu_t *info)
{
demoitem_t *item;
while (info->items)
{
item = info->items;
info->items = item->next;
BZ_Free(item);
}
info->items = NULL;
info->selected = NULL;
info->firstitem = NULL;
}
static void M_Demo_Remove (menu_t *menu)
{
demomenu_t *info = menu->data;
M_Demo_Flush(info);
}
static void ShowDemoMenu (menu_t *menu, const char *path)
{
demomenu_t *info = menu->data;
int c;
char *s;
char match[256];
if (*path == '/')
path++;
Q_strncpyz(info->path, path, sizeof(info->path));
if (info->fsroot == FS_GAME)
{
if (!strcmp(path, "../"))
{
info->fsroot = FS_ROOT;
FS_NativePath("", FS_ROOT, info->path, sizeof(info->path));
while((s = strchr(info->path, '\\')))
*s = '/';
}
}
while (!strcmp(info->path+strlen(info->path)-3, "../"))
{
c = 0;
for (s = info->path+strlen(info->path)-3; s >= info->path; s--)
{
if (*s == '/')
{
c++;
s[1] = '\0';
if (c == 2)
break;
}
}
if (c<2)
*info->path = '\0';
}
info->selected = NULL;
info->pathlen = strlen(info->path);
M_Demo_Flush(menu->data);
if (info->fsroot == FS_ROOT)
{
s = strchr(info->path, '/');
if (s && strchr(s+1, '/'))
{
Q_snprintfz(match, sizeof(match), "%s../", info->path);
DemoAddItem(match, 0, info, NULL);
}
}
else if (*info->path)
{
Q_snprintfz(match, sizeof(match), "%s../", info->path);
DemoAddItem(match, 0, info, NULL);
}
else if (info->fsroot == FS_GAME)
{
Q_snprintfz(match, sizeof(match), "../");
DemoAddItem(match, 0, info, NULL);
}
if (info->fsroot == FS_ROOT)
{
Q_snprintfz(match, sizeof(match), *info->path?"%s*":"/*", info->path);
Sys_EnumerateFiles("", match, DemoAddItem, info, NULL);
}
else
{
Q_snprintfz(match, sizeof(match), "%s*", info->path);
COM_EnumerateFiles(match, DemoAddItem, info);
}
M_Demo_Flatten(info);
}
void M_Menu_Demos_f (void)
{
demomenu_t *info;
menu_t *menu;
Key_Dest_Add(kdm_menu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(demomenu_t));
menu->remove = M_Demo_Remove;
info = menu->data;
info->fsroot = FS_GAME;
info->command[0] = "playdemo";
info->ext[0] = ".qwd";
info->command[1] = "playdemo";
info->ext[1] = ".dem";
info->command[2] = "playdemo";
info->ext[2] = ".dm2";
info->command[3] = "playdemo";
info->ext[3] = ".mvd";
//there are also qizmo demos (.qwz) out there...
//we don't support them, but if we were to ask quizmo to decode them for us, we could do.
info->numext = 4;
MC_AddWhiteText(menu, 24, 8, "Choose a Demo", false);
MC_AddWhiteText(menu, 16, 24, "\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37", false);
info->list = MC_AddCustom(menu, 0, 32, NULL, 0);
info->list->draw = M_DemoDraw;
info->list->key = M_DemoKey;
menu->selecteditem = (menuoption_t*)info->list;
ShowDemoMenu(menu, "");
}
void M_Menu_MediaFiles_f (void)
{
demomenu_t *info;
menu_t *menu;
Key_Dest_Add(kdm_menu);
m_state = m_complex;
menu = M_CreateMenu(sizeof(demomenu_t));
menu->remove = M_Demo_Remove;
info = menu->data;
info->fsroot = FS_GAME;
info->ext[0] = ".m3u";
info->command[0] = "mediaplaylist";
info->ext[1] = ".mp3";
info->command[1] = "mediaadd";
info->ext[2] = ".wav";
info->command[2] = "mediaadd";
info->ext[3] = ".ogg"; //will this ever be added properly?
info->command[3] = "mediaadd";
info->ext[4] = ".roq";
info->command[4] = "playfilm";
info->numext = 5;
#ifdef _WIN32 //avis are only playable on windows due to a windows dll being used to decode them.
info->ext[info->numext] = ".avi";
info->command[info->numext] = "playfilm";
info->numext++;
#endif
MC_AddWhiteText(menu, 24, 8, "Media List", false);
MC_AddWhiteText(menu, 16, 24, "\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37", false);
info->list = MC_AddCustom(menu, 0, 32, NULL, 0);
info->list->draw = M_DemoDraw;
info->list->key = M_DemoKey;
menu->selecteditem = (menuoption_t*)info->list;
ShowDemoMenu(menu, "");
}