82542ae037
Massive terrain system rewrite. Added a Native Client port (sound is stereo 44khz only, rendering is gles2, networking is websockets only (sv_port_tcp supports acting as a qw websockets server with non-nacl servers, filesystem is downloads-only - no saves/configs). Blame Zalon. Grr. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4013 fc73d0e0-1445-4013-8a0c-d673dee63da5
258 lines
6.4 KiB
C
258 lines
6.4 KiB
C
/*
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Copyright (C) 2001-2002 A Nourai
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Copyright (C) 2006 Jacek Piszczek (Mac OSX port)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "sound.h"
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#include <CoreServices/CoreServices.h>
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#include <AudioUnit/AudioUnit.h>
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// Jacek:
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// coreaudio is poorly documented so I'm not 100% sure the code below
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// is correct :(
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struct MacOSSound_Private
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{
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AudioUnit gOutputUnit;
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unsigned int readpos;
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};
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static OSStatus AudioRender(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *inTimeStamp,
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UInt32 inBusNumber,
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UInt32 inNumberFrames,
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AudioBufferList *ioData)
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{
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soundcardinfo_t *sc = inRefCon;
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struct MacOSSound_Private *pdata = sc->handle;
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int start = pdata->readpos;
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int buffersize = sc->sn.samples * (sc->sn.samplebits/8);
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int bytes = ioData->mBuffers[0].mDataByteSize;
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int remaining;
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start %= buffersize;
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if (start + bytes > buffersize)
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{
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remaining = bytes;
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bytes = buffersize - start;
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remaining -= bytes;
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}
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else
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{
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remaining = 0;
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}
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memcpy(ioData->mBuffers[0].mData, sc->sn.buffer + start, bytes);
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memcpy((char*)ioData->mBuffers[0].mData+bytes, sc->sn.buffer, remaining);
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pdata->readpos += inNumberFrames*sc->sn.numchannels * (sc->sn.samplebits/8);
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return noErr;
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}
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static void MacOS_Shutdown(soundcardinfo_t *sc)
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{
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struct MacOSSound_Private *pdata = sc->handle;
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sc->handle = NULL;
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if (!pdata)
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return;
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// stop playback
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AudioOutputUnitStop (pdata->gOutputUnit);
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// release the unit
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AudioUnitUninitialize (pdata->gOutputUnit);
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// free the unit
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CloseComponent (pdata->gOutputUnit);
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// free the buffer memory
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Z_Free(sc->sn.buffer);
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Z_Free(pdata);
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}
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static unsigned int MacOS_GetDMAPos(soundcardinfo_t *sc)
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{
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struct MacOSSound_Private *pdata = sc->handle;
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sc->sn.samplepos = pdata->readpos/(sc->sn.samplebits/8);
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return sc->sn.samplepos;
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}
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static void MacOS_Submit(soundcardinfo_t *sc)
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{
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}
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static void *MacOS_Lock(soundcardinfo_t *sc, unsigned int *sampidx)
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{
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return sc->sn.buffer;
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}
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static void MacOS_Unlock(soundcardinfo_t *sc, void *buffer)
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{
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}
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static void MacOS_SetWaterDistortion(soundcardinfo_t *sc, qboolean isunderwater)
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{
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}
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static int MacOS_InitCard(soundcardinfo_t *sc, int cardnum)
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{
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ComponentResult err = noErr;
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if (cardnum)
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return 2; /* no more */
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struct MacOSSound_Private *pdata = Z_Malloc(sizeof(*pdata));
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if (!pdata)
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return FALSE;
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// Open the default output unit
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ComponentDescription desc;
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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Component comp = FindNextComponent(NULL, &desc);
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if (comp == NULL)
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{
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Con_Printf("FindNextComponent failed\n");
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Z_Free(pdata);
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return FALSE;
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}
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err = OpenAComponent(comp, &pdata->gOutputUnit);
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if (comp == NULL)
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{
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Con_Printf("OpenAComponent failed\n");
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Z_Free(pdata);
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return FALSE;
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}
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// Set up a callback function to generate output to the output unit
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AURenderCallbackStruct input;
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input.inputProc = AudioRender;
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input.inputProcRefCon = sc;
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err = AudioUnitSetProperty ( pdata->gOutputUnit,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input,
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0,
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&input,
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sizeof(input));
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if (err)
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{
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Con_Printf("AudioUnitSetProperty failed\n");
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CloseComponent(pdata->gOutputUnit);
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Z_Free(pdata);
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return FALSE;
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}
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// describe our audio data
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AudioStreamBasicDescription streamFormat;
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streamFormat.mSampleRate = sc->sn.speed;
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streamFormat.mFormatID = kAudioFormatLinearPCM;
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streamFormat.mFormatFlags = kAudioFormatFlagsNativeEndian
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| kLinearPCMFormatFlagIsPacked;
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//| kAudioFormatFlagIsNonInterleaved;
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streamFormat.mFramesPerPacket = 1;
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streamFormat.mChannelsPerFrame = 2;
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streamFormat.mBitsPerChannel = 16;
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if (streamFormat.mBitsPerChannel >= 16)
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streamFormat.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
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else
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streamFormat.mFormatFlags |= 0;
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streamFormat.mBytesPerFrame = streamFormat.mChannelsPerFrame * (streamFormat.mBitsPerChannel/8);
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streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
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err = AudioUnitSetProperty (pdata->gOutputUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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0,
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&streamFormat,
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sizeof(AudioStreamBasicDescription));
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if (err)
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{
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Con_Printf("AudioUnitSetProperty failed\n");
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CloseComponent(pdata->gOutputUnit);
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Z_Free(pdata);
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return FALSE;
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}
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// set the shm structure
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sc->sn.speed = streamFormat.mSampleRate;
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sc->sn.samplebits = streamFormat.mBitsPerChannel;
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sc->sn.numchannels = streamFormat.mChannelsPerFrame;
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sc->sn.samples = 256 * 1024;
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sc->sn.buffer = Z_Malloc(sc->sn.samples*sc->sn.samplebits/8);
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int i;
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for (i = 0; i < sc->sn.samples*sc->sn.samplebits/8; i++)
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sc->sn.buffer[i] = rand();
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if (sc->sn.buffer == 0)
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{
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Con_Printf("Malloc failed - cannot allocate sound buffer\n");
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CloseComponent(pdata->gOutputUnit);
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Z_Free(pdata);
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return FALSE;
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}
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// Initialize unit
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err = AudioUnitInitialize(pdata->gOutputUnit);
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if (err)
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{
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Con_Printf("AudioOutputInitialize failed\n");
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CloseComponent(pdata->gOutputUnit);
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Z_Free(sc->sn.buffer);
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Z_Free(pdata);
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return FALSE;
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}
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// start playing :)
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err = AudioOutputUnitStart (pdata->gOutputUnit);
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if (err)
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{
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Con_Printf("AudioOutputUnitStart failed\n");
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AudioUnitUninitialize (pdata->gOutputUnit);
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CloseComponent(pdata->gOutputUnit);
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Z_Free(sc->sn.buffer);
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Z_Free(pdata);
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return FALSE;
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}
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sc->handle = pdata;
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sc->Lock = MacOS_Lock;
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sc->Unlock = MacOS_Unlock;
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sc->SetWaterDistortion = MacOS_SetWaterDistortion;
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sc->Submit = MacOS_Submit;
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sc->GetDMAPos = MacOS_GetDMAPos;
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sc->Shutdown = MacOS_Shutdown;
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Con_Printf("Sound initialised\n");
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return TRUE;
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}
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sounddriver pMacOS_InitCard = &MacOS_InitCard;
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