fteqw/engine/client/clq2_cin.c
Spoike 1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00

497 lines
9.5 KiB
C

#include "quakedef.h"
#ifndef NOMEDIA
typedef struct
{
qbyte *data;
int count;
} cblock_t;
typedef struct cinematics_s
{
qboolean restart_sound;
int s_rate;
int s_width;
int s_channels;
int width;
int height;
qbyte *pic;
qbyte *pic_pending;
// order 1 huffman stuff
int *hnodes1; // [256][256][2];
int numhnodes1[256];
int h_used[512];
int h_count[512];
int cinematictime;
qboolean cinematicpalette_active;
qbyte cinematicpalette[768];
vfsfile_t *cinematic_file;
int cinematicframe;
} cinematics_t;
void CIN_StopCinematic (cinematics_t *cin)
{
cin->cinematictime = 0; // done
if (cin->pic)
{
Z_Free (cin->pic);
cin->pic = NULL;
}
if (cin->pic_pending)
{
Z_Free (cin->pic_pending);
cin->pic_pending = NULL;
}
if (cin->cinematic_file)
{
VFS_CLOSE (cin->cinematic_file);
cin->cinematic_file = NULL;
}
if (cin->hnodes1)
{
Z_Free (cin->hnodes1);
cin->hnodes1 = NULL;
}
Z_Free(cin);
}
//==========================================================================
/*
==================
SmallestNode1
==================
*/
static int SmallestNode1 (cinematics_t *cin, int numhnodes)
{
int i;
int best, bestnode;
best = 99999999;
bestnode = -1;
for (i=0 ; i<numhnodes ; i++)
{
if (cin->h_used[i])
continue;
if (!cin->h_count[i])
continue;
if (cin->h_count[i] < best)
{
best = cin->h_count[i];
bestnode = i;
}
}
if (bestnode == -1)
return -1;
cin->h_used[bestnode] = true;
return bestnode;
}
/*
==================
Huff1TableInit
Reads the 64k counts table and initializes the node trees
==================
*/
static void Huff1TableInit (cinematics_t *cin)
{
int prev;
int j;
int *node, *nodebase;
qbyte counts[256];
int numhnodes;
cin->hnodes1 = Z_Malloc (256*256*2*4);
memset (cin->hnodes1, 0, 256*256*2*4);
for (prev=0 ; prev<256 ; prev++)
{
memset (cin->h_count,0,sizeof(cin->h_count));
memset (cin->h_used,0,sizeof(cin->h_used));
// read a row of counts
VFS_READ (cin->cinematic_file, counts, sizeof(counts));
for (j=0 ; j<256 ; j++)
cin->h_count[j] = counts[j];
// build the nodes
numhnodes = 256;
nodebase = cin->hnodes1 + prev*256*2;
while (numhnodes != 511)
{
node = nodebase + (numhnodes-256)*2;
// pick two lowest counts
node[0] = SmallestNode1 (cin, numhnodes);
if (node[0] == -1)
break; // no more
node[1] = SmallestNode1 (cin, numhnodes);
if (node[1] == -1)
break;
cin->h_count[numhnodes] = cin->h_count[node[0]] + cin->h_count[node[1]];
numhnodes++;
}
cin->numhnodes1[prev] = numhnodes-1;
}
}
/*
==================
Huff1Decompress
==================
*/
static cblock_t Huff1Decompress (cinematics_t *cin, cblock_t in)
{
qbyte *input;
qbyte *out_p;
int nodenum;
int count;
cblock_t out;
int inbyte;
int *hnodes, *hnodesbase;
//int i;
// get decompressed count
count = in.data[0] + (in.data[1]<<8) + (in.data[2]<<16) + (in.data[3]<<24);
input = in.data + 4;
out_p = out.data = Z_Malloc (count);
// read bits
hnodesbase = cin->hnodes1 - 256*2; // nodes 0-255 aren't stored
hnodes = hnodesbase;
nodenum = cin->numhnodes1[0];
while (count)
{
inbyte = *input++;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
//-----------
if (nodenum < 256)
{
hnodes = hnodesbase + (nodenum<<9);
*out_p++ = nodenum;
if (!--count)
break;
nodenum = cin->numhnodes1[nodenum];
}
nodenum = hnodes[nodenum*2 + (inbyte&1)];
inbyte >>=1;
}
if (input - in.data != in.count && input - in.data != in.count+1)
{
Con_Printf ("Decompression overread by %i\n", (int)(input - in.data) - in.count);
}
out.count = out_p - out.data;
return out;
}
/*
==================
SCR_ReadNextFrame
==================
*/
qbyte *CIN_ReadNextFrame (cinematics_t *cin)
{
int r;
int command;
qbyte samples[22050/14*4];
qbyte compressed[0x20000];
int size;
qbyte *pic;
cblock_t in, huf1;
int start, end, count;
// read the next frame
r = VFS_READ (cin->cinematic_file, &command, 4);
if (r == 0) // we'll give it one more chance
r = VFS_READ (cin->cinematic_file, &command, 4);
if (r != 4)
return NULL;
command = LittleLong(command);
if (command == 2)
return NULL; // last frame marker
if (command == 1)
{ // read palette
VFS_READ (cin->cinematic_file, cin->cinematicpalette, sizeof(cin->cinematicpalette));
}
// decompress the next frame
VFS_READ (cin->cinematic_file, &size, 4);
size = LittleLong(size);
if (size > sizeof(compressed) || size < 1)
Host_Error ("Bad compressed frame size");
VFS_READ (cin->cinematic_file, compressed, size);
// read sound
start = cin->cinematicframe*cin->s_rate/14;
end = (cin->cinematicframe+1)*cin->s_rate/14;
count = end - start;
VFS_READ (cin->cinematic_file, samples, count*cin->s_width*cin->s_channels);
if (cin->s_width == 1)
COM_CharBias(samples, count*cin->s_channels);
else if (cin->s_width == 2)
COM_SwapLittleShortBlock((short *)samples, count*cin->s_channels);
S_RawAudio (0, samples, cin->s_rate, count, cin->s_channels, cin->s_width, 1);
in.data = compressed;
in.count = size;
huf1 = Huff1Decompress (cin, in);
pic = huf1.data;
cin->cinematicframe++;
return pic;
}
/*
==================
SCR_RunCinematic
0 = error
1 = success
2 = success but nothing changed
==================
*/
int CIN_RunCinematic (cinematics_t *cin, qbyte **outdata, int *outwidth, int *outheight, qbyte **outpalette)
{
int frame;
if (cin->cinematictime <= 0)
{
cin->cinematictime = realtime;
cin->cinematicframe = -1;
}
if (cin->cinematictime-3 > realtime*1000)
cin->cinematictime = realtime*1000;
frame = (realtime*1000 - cin->cinematictime)*14/1000;
if (frame <= cin->cinematicframe)
{
*outdata = cin->pic;
*outwidth = cin->width;
*outheight = cin->height;
*outpalette = cin->cinematicpalette;
return 2;
}
if (frame > cin->cinematicframe+1)
{
Con_Printf ("Dropped frame: %i > %i\n", frame, cin->cinematicframe+1);
cin->cinematictime = realtime*1000 - cin->cinematicframe*1000/14;
}
if (cin->pic)
Z_Free (cin->pic);
cin->pic = CIN_ReadNextFrame (cin);
if (!cin->pic)
{
return 0;
}
*outdata = cin->pic;
*outwidth = cin->width;
*outheight = cin->height;
*outpalette = cin->cinematicpalette;
return 1;
}
/*
==================
SCR_DrawCinematic
Returns true if a cinematic is active, meaning the view rendering
should be skipped
==================
*/
/*
qboolean CIN_DrawCinematic (void)
{
if (cin->cinematictime <= 0)
{
return false;
}
if (key_dest == key_menu)
{ // blank screen and pause if menu is up
// re.CinematicSetPalette(NULL);
cin.cinematicpalette_active = false;
// return true;
}
if (!cin.cinematicpalette_active)
{
// re.CinematicSetPalette(cl.cinematicpalette);
cin.cinematicpalette_active = true;
}
if (!cin.pic)
return true;
Media_ShowFrame8bit(cin.pic, cin.width, cin.height, cin.cinematicpalette);
// re.DrawStretchRaw (0, 0, viddef.width, viddef.height,
// cin.width, cin.height, cin.pic);
return true;
}
*/
/*
==================
SCR_PlayCinematic
==================
*/
cinematics_t *CIN_PlayCinematic (char *arg)
{
int width, height;
char name[MAX_OSPATH];
// int old_khz;
vfsfile_t *file;
cinematics_t *cin = NULL;
file = FS_OpenVFS(arg, "rb", FS_GAME);
if (!file)
{
snprintf (name, sizeof(name), "video/%s", arg);
file = FS_OpenVFS(name, "rb", FS_GAME);
}
if (file)
cin = Z_Malloc(sizeof(*cin));
if (cin)
{
cin->cinematicframe = 0;
cin->cinematic_file = file;
VFS_READ (cin->cinematic_file, &width, 4);
VFS_READ (cin->cinematic_file, &height, 4);
cin->width = LittleLong(width);
cin->height = LittleLong(height);
VFS_READ (cin->cinematic_file, &cin->s_rate, 4);
cin->s_rate = LittleLong(cin->s_rate);
VFS_READ (cin->cinematic_file, &cin->s_width, 4);
cin->s_width = LittleLong(cin->s_width);
VFS_READ (cin->cinematic_file, &cin->s_channels, 4);
cin->s_channels = LittleLong(cin->s_channels);
Huff1TableInit (cin);
cin->cinematicframe = 0;
cin->pic = CIN_ReadNextFrame (cin);
cin->cinematictime = Sys_DoubleTime ()*1000+0.001;
}
else
{
Con_Printf(CON_WARNING "Cinematic %s not found.\n", arg);
}
return cin;
}
#endif