fteqw/engine/client/menu.h
Spoike d561772bb0 stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input.
engine confirmation prompts can now show regardless of underlaying menus, including above the console.
skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2).
updated various plugins for the new api.
removed qvm makefiles/scripts.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 07:59:40 +00:00

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C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//There are still menu states, which say which menu gets absolute control.
//Some of the destinations are healthier than others. :)
//m_none - menu is disabled
//m_complex - hirachy of item types
//m_help - old q1 style help menu (fixme: make m_complex)
//m_plugin - A QVM based or DLL based plugin.
//the m_complex menu state is the most advanced, and drives the bulk of FTE's menus in an event driven way.
//It consists of menus and items. Fairly basic really.
//Each item type has a structure (or shares a structure).
//Each of these structures contain a menucommon_t.
//The backend of this system lives in m_items.c.
//If you're creating your own quake menu, there should be little need to go in there.
//These are the item types:
//mt_childwindow -
//mt_button - Executes a console command or callback on enter. Uses conchars.
//mt_buttonbigfont - Used by hexen2's menus. Uses gfx/menu/bigfont.lmp as it's characters.
//mt_box - A 2d box. The same one as the quit dialog from q1, but resized.
//mt_colouredbox - Not used.
//mt_line - Not used.
//mt_edit - A one row edit box, either attached to a cvar, or an apply button.
//mt_text - unselectable. Otherwise like mt_button
//mt_slider - a horizontal slider, like quake's gamma option, attached to a cvar.
//mt_combo - multiple specific options. Created with specifically structured info.
//mt_bind - a key binding option.
//mt_checkbox - a yes/no toggle, attached to a cvar.
//mt_picture - Just draws a lmp from it's x/y.
//mt_menudot - The 24*24 rotating quake menudot. Should be specified as the cursoritem, and should be placed to match the selecteditem's y position.
//mt_custom - Just an option with callbacks. This is the basis of the top/bottom color seletion, and could be used for all sorts of things.
//Sample menu creation, entirly within / * and * /
//Note that most of FTE's menus are more complicated, as FTE runs on Q1/Q2/H2 data, and it's choice of menu images reflects this.
//Most of the normal menus also have more items too, of course.
//FTE's menu console commands are registered from M_Init_Internal instead of M_Init as implied here. Why?
//FTE's menu.dat support unregisters the menu console commands so the menu.dat can use those commands instead.
//This results in more user friendliness for mods but makes the code a little more confusing.
//If you make the menu name unique enough, then there's no need to follow the standard menu code.
/*
//M_SomeMenuConsoleCommand_f
//Spawns a sample menu.
void M_SomeMenuConsoleCommand_f (void)
{
menu_t *m = M_CreateMenu(0);
int y = 32;
//add the title
MC_AddCenterPicture(m, 4, 24, "gfx/p_option.lmp");
//add the blinking > thingie
//(note NULL instead of a valid string, this should really be a variant of mt_menudot instead)
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, y, NULL, false);
//Set up so the first item is selected. :)
m->selecteditem = (menuoption_t*)
//Add the items.
MC_AddConsoleCommand(menu, 16, y, " Customize controls", "menu_keys\n"); y+=8;
MC_AddSlider(menu, 16, y, " Mouse Speed", &sensitivity, 1, 10); y+=8;
MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe,0); y+=8;
}
//eg: M_Init
void M_SomeInitialisationFunctionCalledAtStartup(void)
{
Cmd_AddCommand("menu_somemenu", M_SomeMenuConsoleCommand_f);
}
*/
void M_DrawTextBox (int x, int y, int width, int lines);
//menus can have all sorts of implementation.
//however, to avoid a cacophony of ugly blends, these are always mutually exclusive - only one type of menu will be at the top and only that one will be drawn.
//if you want windows etc you can implement that inside a single one of these.
//each menu subsystem can implement this and then provide its own widgets.
typedef struct menu_s {
struct menu_s *prev;
void *ctx; //for finding a specific menu
void (*videoreset) (struct menu_s *); //called after a video mode switch / shader reload.
void (*release) (struct menu_s *); //
qboolean (*keyevent)(struct menu_s *, qboolean isdown, unsigned int devid, int key, int unicode); //true if key was handled
qboolean (*mousemove)(struct menu_s *, qboolean abs, unsigned int devid, float x, float y);
qboolean (*joyaxis) (struct menu_s *, unsigned int devid, int axis, float val);
void (*drawmenu) (struct menu_s *);
struct key_cursor_s *cursor; //NULL for relative motion
qboolean isopaque; //guarentees an opaque background
qboolean persist; //try really hard to not kill this.
} menu_t;
extern menu_t *topmenu; //the currently visible menu.
extern menu_t *promptmenu; //the currently visible prompt (separate from menus, so they always appear over the top of consoles too, they also always show the menu underneath)
void Menu_KeyEvent(qboolean down, int qdeviceid, int key, int unicode);
void Menu_Draw(void);
void Prompts_Draw(void);
void Menu_PopAll(void); //attempts to pop all menus (this is for map starts, some might linger)
void Menu_Unlink(menu_t *menu);
void Menu_Push(menu_t *menu, qboolean prompt);
menu_t *Menu_FindContext(void *ctx);
void Menu_Prompt (void (*callback)(void *, int), void *ctx, const char *messages, char *optionyes, char *optionno, char *optioncancel);
#ifndef NOBUILTINMENUS
//
// menus
//
void M_Init (void);
void M_Reinit(void);
void M_Shutdown(qboolean total);
void M_Menu_Mods_f (void); //used at startup if the current gamedirs look dodgy.
void M_Menu_Installer (void); //given an embedded manifest, this displays an install menu for said game.
mpic_t *M_CachePic (char *path);
void M_Menu_Quit_f (void);
void menufixme(void); //REMOVE REMOVE REMOVE
typedef struct emenu_s emenu_t;
typedef enum {
mt_framestart,
mt_frameend,
mt_button,
mt_qbuttonbigfont,
mt_hexen2buttonbigfont,
mt_box,
mt_colouredbox,
mt_line,
mt_edit,
mt_text,
mt_slider,
mt_combo,
mt_bind,
mt_checkbox,
mt_picture,
mt_picturesel,
mt_menudot,
mt_menucursor,
mt_custom
} menutype_t;
typedef struct { //must be first of each structure type.
menutype_t type;
int posx;
int posy;
int width; //total width
int height; //total height
int extracollide; // dirty hack to stretch collide box left (the real fix is to have separate collide/render rects)
const char *tooltip;
qboolean noselectionsound:1;
qboolean iszone:1;
qboolean ishidden:1;
union menuoption_s *next;
} menucommon_t;
typedef struct {
menucommon_t common;
const char *text;
const char *command;
qboolean rightalign;
qboolean (*key) (union menuoption_s *option, struct emenu_s *, int key);
} menubutton_t;
#define MAX_EDIT_LENGTH 256
typedef struct {
menucommon_t common;
int captionwidth;
const char *caption;
cvar_t *cvar;
char text[MAX_EDIT_LENGTH];
int cursorpos;
qboolean modified;
qboolean slim;
} menuedit_t;
typedef struct {
menucommon_t common;
float min;
float max;
float current;
float smallchange;
float largechange;
float vx;
cvar_t *var;
int textwidth;
const char *text;
} menuslider_t;
typedef enum {CHK_CHECKED, CHK_TOGGLE} chk_set_t;
typedef struct menucheck_s {
menucommon_t common;
const char *text;
int textwidth;
cvar_t *var;
int bits;
float value;
qboolean (*func) (struct menucheck_s *option, struct emenu_s *menu, chk_set_t set);
} menucheck_t;
typedef struct {
menucommon_t common;
const char *text;
int rightalign;
qboolean isred;
} menutext_t;
typedef struct menucustom_s {
menucommon_t common;
void *dptr;
int dint;
void (*draw) (int x, int y, struct menucustom_s *, struct emenu_s *);
qboolean (*key) (struct menucustom_s *, struct emenu_s *, int key, unsigned int unicode);
} menucustom_t;
typedef struct {
menucommon_t common;
char *picturename;
} menupicture_t;
typedef struct {
menucommon_t common;
int width;
int height;
} menubox_t;
typedef struct {
menucommon_t common;
int captionwidth;
char const*caption;
char const*const*options;
char const*const*values;
cvar_t *cvar;
int numoptions;
int selectedoption;
} menucombo_t;
typedef struct {
menucommon_t common;
int captionwidth;
char *caption;
char *command;
} menubind_t;
typedef struct {
menucommon_t common;
qboolean mousedown;
float frac;
union menuoption_s *suboptions;
} menuframe_t;
typedef union menuoption_s {
menucommon_t common;
menubutton_t button;
menuedit_t edit;
menucombo_t combo;
menuslider_t slider;
menutext_t text;
menucustom_t custom;
menupicture_t picture;
menubox_t box;
menucheck_t check;
menubind_t bind;
menuframe_t frame;
} menuoption_t;
typedef struct menutooltip_s {
conchar_t *end;
conchar_t text[1];
} menutooltip_t;
typedef struct menuresel_s //THIS STRUCT MUST BE STATICALLY ALLOCATED.
{
int x, y;
} menuresel_t;
struct emenu_s {
menu_t menu;
int xpos;
int ypos;
int width;
int height;
qboolean dontexpand;
int numoptions;
menuresel_t *reselection; //stores some info to restore selection properly.
qboolean iszone;
void *data; //typecast
void (*reset) (struct emenu_s *); //called after a video mode switch / shader reload.
void (*remove) (struct emenu_s *);
qboolean (*key) (int key, struct emenu_s *); //true if key was handled
void (*predraw) (struct emenu_s *);
void (*postdraw) (struct emenu_s *);
menuoption_t *options;
menuoption_t *selecteditem;
menuoption_t *mouseitem;
menutooltip_t *tooltip;
double tooltiptime;
int cursorpos;
menuoption_t *cursoritem;
};
menutext_t *MC_AddBufferedText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign, qboolean red);
menutext_t *MC_AddRedText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign);
menutext_t *MC_AddWhiteText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign);
menubind_t *MC_AddBind(emenu_t *menu, int cx, int bx, int y, const char *caption, char *command, char *tooltip);
menubox_t *MC_AddBox(emenu_t *menu, int x, int y, int width, int height);
menupicture_t *MC_AddPicture(emenu_t *menu, int x, int y, int width, int height, char *picname);
menupicture_t *MC_AddSelectablePicture(emenu_t *menu, int x, int y, int height, char *picname);
menupicture_t *MC_AddCenterPicture(emenu_t *menu, int y, int height, char *picname);
menupicture_t *MC_AddCursor(emenu_t *menu, menuresel_t *resel, int x, int y);
menuoption_t *MC_AddCursorSmall(emenu_t *menu, menuresel_t *reselection, int x, int y);
menuslider_t *MC_AddSlider(emenu_t *menu, int tx, int sx, int y, const char *text, cvar_t *var, float min, float max, float delta);
menucheck_t *MC_AddCheckBox(emenu_t *menu, int tx, int cx, int y, const char *text, cvar_t *var, int cvarbitmask);
menucheck_t *MC_AddCheckBoxFunc(emenu_t *menu, int tx, int cx, int y, const char *text, qboolean (*func) (menucheck_t *option, emenu_t *menu, chk_set_t set), int bits);
menubutton_t *MC_AddConsoleCommand(emenu_t *menu, int lhs, int rhs, int y, const char *text, const char *command);
menubutton_t *MC_AddConsoleCommandQBigFont(emenu_t *menu, int x, int y, const char *text, const char *command);
mpic_t *QBigFontWorks(void);
menubutton_t *MC_AddConsoleCommandHexen2BigFont(emenu_t *menu, int x, int y, const char *text, const char *command);
menubutton_t *VARGS MC_AddConsoleCommandf(emenu_t *menu, int lhs, int rhs, int y, int rightalign, const char *text, char *command, ...);
menubutton_t *MC_AddCommand(emenu_t *menu, int lhs, int rhs, int y, char *text, qboolean (*command) (union menuoption_s *,struct emenu_s *,int));
menucombo_t *MC_AddCombo(emenu_t *menu, int tx, int cx, int y, const char *caption, const char **ops, int initialvalue);
menucombo_t *MC_AddCvarCombo(emenu_t *menu, int tx, int cx, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values);
menuedit_t *MC_AddEdit(emenu_t *menu, int cx, int ex, int y, char *text, char *def);
menuedit_t *MC_AddEditCvar(emenu_t *menu, int cx, int ex, int y, char *text, char *name, qboolean slim);
menucustom_t *MC_AddCustom(emenu_t *menu, int x, int y, void *dptr, int dint, const char *tooltip);
menuframe_t *MC_AddFrameStart(emenu_t *menu, int y); //call before items are added
menuframe_t *MC_AddFrameEnd(emenu_t *menu, int y); //and call AFTER that stuff with the same y.
typedef struct menubulk_s {
menutype_t type;
int variant;
char *text;
const char *tooltip;
char *consolecmd; // console command
cvar_t *cvar; // check box, slider
int flags; // check box
qboolean (*func) (struct menucheck_s *option, struct emenu_s *menu, chk_set_t set); // check box
float min; // slider
float max; // slider
float delta; // slider
qboolean rightalign; // text
qboolean (*command) (union menuoption_s *, struct emenu_s *, int); // command
char *cvarname; // edit cvar
const char **options; // combo
const char **values; // cvar combo
int selectedoption; // other combo
union menuoption_s **ret; // other combo
int spacing; // spacing
} menubulk_t;
#define MB_CONSOLECMD(text, cmd, tip) {mt_button, 0, text, tip, cmd}
#define MB_CHECKBOXCVAR(text, cvar, flags) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags}
#define MB_CHECKBOXCVARTIP(text, cvar, flags, tip) {mt_checkbox, 0, text, tip, NULL, &cvar, flags}
#define MB_CHECKBOXCVARRETURN(text, cvar, flags, ret) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, (union menuoption_s **)&ret}
#define MB_CHECKBOXFUNC(text, func, flags, tip) {mt_checkbox, 0, text, tip, NULL, NULL, flags, func}
#define MB_SLIDER(text, cvar, min, max, delta, tip) {mt_slider, 0, text, tip, NULL, &cvar, 0, NULL, min, max, delta}
#define MB_TEXT(text, align) {mt_text, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align}
#define MB_REDTEXT(text, align) {mt_text, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align}
#define MB_CMD(text, cmdfunc, tip) {mt_button, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, cmdfunc}
#define MB_EDITCVARTIP(text, cvarname, tip) {mt_edit, 0, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
#define MB_EDITCVAR(text, cvarname) {mt_edit, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
#define MB_EDITCVARSLIM(text, cvarname, tip) {mt_edit, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
#define MB_EDITCVARSLIMRETURN(text, cvarname, ret) {mt_edit, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname, NULL, NULL, 0, (union menuoption_s **)&ret}
#define MB_COMBOCVAR(text, cvar, options, values, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values}
#define MB_COMBORETURN(text, options, selected, ret, tip) {mt_combo, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, options, NULL, selected, (union menuoption_s **)&ret}
#define MB_COMBOCVARRETURN(text, cvar, options, values, ret, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values, 0, (union menuoption_s **)&ret}
#define MB_SPACING(space) {mt_text, 2, NULL, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, NULL, space}
#define MB_END() {mt_text, -1}
int MC_AddBulk(emenu_t *menu, menuresel_t *resel, menubulk_t *bulk, int xstart, int xtextend, int y);
emenu_t *M_Options_Title(int *y, int infosize); /*Create a menu with the default options titlebar*/
emenu_t *M_CreateMenu (int extrasize);
void M_RemoveMenu (emenu_t *menu);
void M_RemoveAllMenus (qboolean leaveprompts);
void M_ReloadMenus(void);
void M_Complex_Key(emenu_t *currentmenu, int key, int unicode);
void M_Script_Init(void);
void M_Serverlist_Init(void);
const char *M_ChooseAutoSave(void);
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Setup_f (void);
void M_Menu_Net_f (void);
void M_Menu_Options_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Quit_f (void);
void M_Menu_Preset_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);
/*
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
void M_Load_Draw (void);
void M_Save_Draw (void);
void M_MultiPlayer_Draw (void);
void M_Setup_Draw (void);
void M_Net_Draw (void);
void M_Options_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
void M_ServerList_Draw (void);
void M_Main_Key (int key);
void M_SinglePlayer_Key (int key);
void M_Load_Key (int key);
void M_Save_Key (int key);
void M_MultiPlayer_Key (int key);
void M_Setup_Key (int key);
void M_Net_Key (int key);
void M_Options_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_Quit_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
void M_ServerList_Key (int key);
*/
//drawing funcs
void M_BuildTranslationTable(unsigned int pc, unsigned int top, unsigned int bottom, unsigned int *translationTable);
void M_DrawCharacter (int cx, int line, unsigned int num);
void M_Print (int cx, int cy, qbyte *str);
void M_PrintWhite (int cx, int cy, qbyte *str);
void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic);
void M_UnbindCommand (const char *command);
#else
//no builtin menu code.
//stubs
//#define M_Shutdown(t) MP_Shutdown()
void M_Init (void);
void M_Reinit(void);
void M_Shutdown(qboolean total);
#endif
int M_FindKeysForCommand (int bindmap, int pnum, const char *command, int *keylist, int *keymods, int keycount);
int QDECL M_FindKeysForBind (int bindmap, const char *command, int *keylist, int *keymods, int keycount);
void M_ToggleMenu_f (void);
#ifdef MENU_DAT
void MP_CvarChanged(cvar_t *var);
qboolean MP_Init (void);
void MP_Shutdown (void);
qboolean MP_Toggle(int mode);
void MP_Draw(void);
qboolean MP_UsingGamecodeLoadingScreen(void);
void MP_RegisterCvarsAndCmds(void);
int MP_BuiltinValid(const char *name, int num);
qboolean MP_ConsoleCommand(const char *cmdtext);
int MP_GetServerCategory(int index);
#endif
#ifdef MENU_NATIVECODE
#ifdef HAVE_CLIENT
#include "api_menu.h"
extern menu_export_t *mn_entry;
void MN_Shutdown(void);
qboolean MN_Init(void);
#endif
#endif
#define MGT_BAD ~0
#define MGT_QUAKE1 0
#define MGT_HEXEN2 1
#define MGT_QUAKE2 2
int M_GameType(void);
//plugin functions
#ifdef PLUGINS
qboolean Plug_CenterPrintMessage(char *buffer, int clientnum);
qboolean Plug_ChatMessage(char *buffer, int talkernum, int tpflags);
void Plug_Command_f(void);
int Plug_ConnectionlessClientPacket(char *buffer, int size);
qboolean Plug_ConsoleLink(char *text, char *info, const char *consolename);
qboolean Plug_ConsoleLinkMouseOver(float x, float y, char *text, char *info);
void Plug_DrawReloadImages(void);
void Plug_Initialise(qboolean fromgamedir);
void Plug_Shutdown(qboolean preliminary);
qboolean Plug_Menu_Event(int eventtype, int keyparam, int unicodeparam);
void Plug_ResChanged(void);
void Plug_SBar(playerview_t *pv);
qboolean Plug_ServerMessage(char *buffer, int messagelevel);
void Plug_Tick(void);
qboolean Plugin_ExecuteString(void);
#ifdef ANDROID
#define PLUGINPREFIX "libplug_" //android is kinda annoying and only extracts specific files.
#else
#define PLUGINPREFIX "fteplug_" //this string defines what consitutes a plugin, as opposed to some other dll
#endif
#endif