fteqw/engine/gl/gl_draw.c
Spoike ca9028ef76 Lets see if this works in loonix.. ehehe.
Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00

2727 lines
63 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// draw.c -- this is the only file outside the refresh that touches the
// vid buffer
#include "quakedef.h"
#ifdef GLQUAKE
#include "glquake.h"
#include "shader.h"
#include "gl_draw.h"
#include <stdlib.h> // is this needed for atoi?
#include <stdio.h> // is this needed for atoi?
//#define GL_USE8BITTEX
void GLDraw_ImageColours(float r, float g, float b, float a);
static void GL_Upload32 (char *name, unsigned *data, int width, int height, unsigned int flags);
static void GL_Upload32_BGRA (char *name, unsigned *data, int width, int height, unsigned int flags);
static void GL_Upload24BGR_Flip (char *name, qbyte *framedata, int inwidth, int inheight, unsigned int flags);
static void GL_Upload8 (char *name, qbyte *data, int width, int height, unsigned int flags, unsigned int alpha);
static void GL_Upload8Pal32 (qbyte *data, qbyte *pal, int width, int height, unsigned int flags);
void GL_UploadFmt(texid_t tex, char *name, enum uploadfmt fmt, void *data, void *palette, int width, int height, unsigned int flags)
{
GL_Bind(tex);
switch(fmt)
{
case TF_INVALID:
break;
case TF_RGBX32:
flags |= IF_NOALPHA;
case TF_RGBA32:
GL_Upload32(name, data, width, height, flags);
break;
case TF_BGRA32:
GL_Upload32_BGRA(name, data, width, height, flags);
break;
// case TF_BGRA24:
// GL_Upload24BGR(name, data, width, height, flags);
// break;
case TF_BGR24_FLIP:
GL_Upload24BGR_Flip(name, data, width, height, flags);
break;
case TF_SOLID8:
GL_Upload8(name, data, width, height, flags, 0);
break;
case TF_TRANS8:
GL_Upload8(name, data, width, height, flags, 1);
break;
case TF_8PAL24:
GL_Upload8Pal24(data, palette, width, height, flags);
break;
case TF_8PAL32:
GL_Upload8Pal32(data, palette, width, height, flags);
break;
default:
Sys_Error("Unsupported image format type\n");
break;
}
}
texid_t GL_LoadTextureFmt (char *name, int width, int height, enum uploadfmt fmt, void *data, unsigned int flags)
{
extern cvar_t r_shadow_bumpscale_basetexture;
switch(fmt)
{
case TF_INVALID:
return r_nulltex;
case TF_RGBX32:
flags |= IF_NOALPHA;
case TF_RGBA32:
return GL_LoadTexture32(name, width, height, data, flags);
case TF_TRANS8:
return GL_LoadTexture(name, width, height, data, flags, 1);
case TF_TRANS8_FULLBRIGHT:
return GL_LoadTextureFB(name, width, height, data, flags);
case TF_SOLID8:
return GL_LoadTexture(name, width, height, data, flags, 0);
case TF_H2_T7G1:
return GL_LoadTexture(name, width, height, data, flags, 2);
case TF_H2_TRANS8_0:
return GL_LoadTexture(name, width, height, data, flags, 3);
case TF_H2_T4A4:
return GL_LoadTexture(name, width, height, data, flags, 4);
case TF_HEIGHT8PAL:
case TF_HEIGHT8:
return GL_LoadTexture8Bump(name, width, height, data, flags, r_shadow_bumpscale_basetexture.value);
default:
Sys_Error("Unsupported image format type\n");
return r_nulltex;
}
}
qbyte *uploadmemorybuffer;
int sizeofuploadmemorybuffer;
qbyte *uploadmemorybufferintermediate;
int sizeofuploadmemorybufferintermediate;
static index_t r_quad_indexes[6] = {0, 1, 2, 0, 2, 3};
extern qbyte gammatable[256];
#ifdef GL_USE8BITTEX
unsigned char *d_15to8table;
qboolean inited15to8;
#endif
extern cvar_t crosshair, crosshairimage, crosshairalpha, cl_crossx, cl_crossy, crosshaircolor, crosshairsize;
static texid_t filmtexture;
extern cvar_t gl_max_size;
extern cvar_t gl_picmip;
extern cvar_t gl_lerpimages;
extern cvar_t gl_picmip2d;
extern cvar_t gl_compress;
extern cvar_t gl_smoothcrosshair;
extern cvar_t gl_texturemode, gl_texture_anisotropic_filtering;
extern cvar_t gl_savecompressedtex;
texid_t translate_texture;
texid_t missing_texture; //texture used when one is missing.
texid_t cs_texture; // crosshair texture
shader_t *crosshair_shader;
static unsigned cs_data[16*16];
static texid_t externalhair;
int gl_anisotropy_factor;
mpic_t *conback;
#include "hash.h"
hashtable_t gltexturetable;
bucket_t *gltexturetablebuckets[256];
int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
int gl_filter_max = GL_LINEAR;
int gl_filter_max_2d = GL_LINEAR;
typedef struct gltexture_s
{
texid_t texnum;
char identifier[64];
int width, height, bpp;
unsigned int flags;
struct gltexture_s *next;
} gltexture_t;
static gltexture_t *gltextures;
//=============================================================================
/* Support Routines */
typedef struct
{
char *name;
char *altname;
int minimize, maximize;
} glmode_t;
glmode_t modes[] = {
{"GL_NEAREST", "n", GL_NEAREST, GL_NEAREST},
{"GL_LINEAR", "l", GL_LINEAR, GL_LINEAR},
{"GL_NEAREST_MIPMAP_NEAREST", "nn", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
{"GL_LINEAR_MIPMAP_NEAREST", "ln", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
{"GL_NEAREST_MIPMAP_LINEAR", "nl", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
{"GL_LINEAR_MIPMAP_LINEAR", "ll", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
};
void GL_Texture_Anisotropic_Filtering_Callback (struct cvar_s *var, char *oldvalue)
{
gltexture_t *glt;
int anfactor;
if (qrenderer != QR_OPENGL)
return;
gl_anisotropy_factor = 0;
if (gl_config.ext_texture_filter_anisotropic < 2)
return;
anfactor = bound(1, var->value, gl_config.ext_texture_filter_anisotropic);
/* change all the existing max anisotropy settings */
for (glt = gltextures; glt ; glt = glt->next) //redo anisotropic filtering when map is changed
{
if (!(glt->flags & IF_NOMIPMAP))
{
GL_Bind (glt->texnum);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, anfactor);
}
}
if (anfactor >= 2)
gl_anisotropy_factor = anfactor;
else
gl_anisotropy_factor = 0;
}
/*
===============
Draw_TextureMode_f
===============
*/
void GL_Texturemode_Callback (struct cvar_s *var, char *oldvalue)
{
int i;
gltexture_t *glt;
if (qrenderer != QR_OPENGL)
return;
for (i=0 ; i< sizeof(modes)/sizeof(modes[0]) ; i++)
{
if (!Q_strcasecmp (modes[i].name, var->string ) )
break;
if (!Q_strcasecmp (modes[i].altname, var->string ) )
break;
}
if (i == sizeof(modes)/sizeof(modes[0]))
{
Con_Printf ("bad gl_texturemode name\n");
return;
}
gl_filter_min = modes[i].minimize;
gl_filter_max = modes[i].maximize;
// change all the existing mipmap texture objects
for (glt=gltextures ; glt ; glt=glt->next)
{
if (!(glt->flags & IF_NOMIPMAP))
{
GL_Bind (glt->texnum);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
}
}
void GL_Texturemode2d_Callback (struct cvar_s *var, char *oldvalue)
{
int i;
gltexture_t *glt;
if (qrenderer != QR_OPENGL)
return;
for (i=0 ; i< sizeof(modes)/sizeof(modes[0]) ; i++)
{
if (!Q_strcasecmp (modes[i].name, var->string ) )
break;
if (!Q_strcasecmp (modes[i].altname, var->string ) )
break;
}
if (i == sizeof(modes)/sizeof(modes[0]))
{
Con_Printf ("bad gl_texturemode name\n");
return;
}
// gl_filter_min = modes[i].minimize;
gl_filter_max_2d = modes[i].maximize;
// change all the existing mipmap texture objects
for (glt=gltextures ; glt ; glt=glt->next)
{
if (glt->flags & IF_NOMIPMAP)
{
GL_Bind (glt->texnum);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
}
}
/*
===============
Draw_Init
===============
*/
void GLDraw_ReInit (void)
{
char ver[40];
int maxtexsize;
gltexture_t *glt;
TRACE(("dbg: GLDraw_ReInit: Closing old\n"));
while(gltextures)
{
glt = gltextures;
gltextures = gltextures->next;
BZ_Free(glt);
}
memset(gltexturetablebuckets, 0, sizeof(gltexturetablebuckets));
Hash_InitTable(&gltexturetable, sizeof(gltexturetablebuckets)/sizeof(gltexturetablebuckets[0]), gltexturetablebuckets);
lightmap_textures=NULL;
filmtexture=r_nulltex;
GL_FlushBackEnd();
// GL_FlushSkinCache();
TRACE(("dbg: GLDraw_ReInit: GL_GAliasFlushSkinCache\n"));
GL_GAliasFlushSkinCache();
qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize);
if (gl_max_size.value > maxtexsize)
{
sprintf(ver, "%i", maxtexsize);
Cvar_ForceSet (&gl_max_size, ver);
}
maxtexsize = gl_max_size.value;
if (maxtexsize < 2048) //this needs to be able to hold the image in unscaled form.
sizeofuploadmemorybufferintermediate = 2048*2048*4; //make sure we can load 2048*2048 images whatever happens.
else
sizeofuploadmemorybufferintermediate = maxtexsize*maxtexsize*4; //gl supports huge images, so so shall we.
//required to hold the image after scaling has occured
sizeofuploadmemorybuffer = maxtexsize*maxtexsize*4;
TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
uploadmemorybuffer = BZ_Realloc(uploadmemorybuffer, sizeofuploadmemorybuffer);
uploadmemorybufferintermediate = BZ_Realloc(uploadmemorybufferintermediate, sizeofuploadmemorybufferintermediate);
R2D_Init();
TRACE(("dbg: GLDraw_ReInit: GL_BeginRendering\n"));
GL_BeginRendering ();
TRACE(("dbg: GLDraw_ReInit: SCR_DrawLoading\n"));
GL_Set2D();
qglClear(GL_COLOR_BUFFER_BIT);
{
mpic_t *pic = Draw_SafeCachePic ("gfx/loading.lmp");
if (pic)
Draw_ScalePic ( ((int)vid.width - pic->width)/2,
((int)vid.height - 48 - pic->height)/2, pic->width, pic->height, pic);
}
TRACE(("dbg: GLDraw_ReInit: GL_EndRendering\n"));
GL_EndRendering ();
GL_DoSwap();
cs_texture = GL_AllocNewTexture(16, 16);
crosshair_shader = R_RegisterShader("crosshairshader",
"{\n"
"{\n"
"map $diffuse\n"
"blendfunc blend\n"
"}\n"
"}\n"
);
GL_SetupSceneProcessingTextures();
// save a texture slot for translated picture
translate_texture = GL_AllocNewTexture(0, 0);
//
// get the other pics we need
//
TRACE(("dbg: GLDraw_ReInit: Draw_SafePicFromWad\n"));
draw_disc = Draw_SafePicFromWad ("disc");
#ifdef GL_USE8BITTEX
inited15to8 = false;
#endif
qglClearColor (1,0,0,0);
TRACE(("dbg: GLDraw_ReInit: PPL_LoadSpecularFragmentProgram\n"));
GL_InitSceneProcessingShaders();
#ifdef PLUGINS
Plug_DrawReloadImages();
#endif
}
void GLDraw_Init (void)
{
// memset(scrap_allocated, 0, sizeof(scrap_allocated));
// memset(scrap_texels, 255, sizeof(scrap_texels));
GLDraw_ReInit();
}
void GLDraw_DeInit (void)
{
Cmd_RemoveCommand ("gl_texture_anisotropic_filtering");
if (font_conchar)
Font_Free(font_conchar);
font_conchar = NULL;
if (font_tiny)
Font_Free(font_tiny);
font_tiny = NULL;
draw_disc = NULL;
if (uploadmemorybuffer)
BZ_Free(uploadmemorybuffer); //free the mem
if (uploadmemorybufferintermediate)
BZ_Free(uploadmemorybufferintermediate);
uploadmemorybuffer = NULL; //make sure we know it's free
uploadmemorybufferintermediate = NULL;
sizeofuploadmemorybuffer = 0; //and give a nice safe sys_error if we try using it.
sizeofuploadmemorybufferintermediate = 0;
#ifdef RTLIGHTS
Sh_Shutdown();
#endif
Shader_Shutdown();
}
#include "crosshairs.dat"
vec3_t chcolor;
void GLCrosshairimage_Callback(struct cvar_s *var, char *oldvalue)
{
if (*(var->string))
externalhair = R_LoadHiResTexture (var->string, "crosshairs", IF_NOMIPMAP);
}
void GLCrosshair_Callback(struct cvar_s *var, char *oldvalue)
{
unsigned int c, c2;
if (!var->value)
return;
c = (unsigned int)(chcolor[0] * 255) | // red
((unsigned int)(chcolor[1] * 255) << 8) | // green
((unsigned int)(chcolor[2] * 255) << 16) | // blue
0xff000000; // alpha
c2 = c;
#define Pix(x,y,c) { \
if (y+8<0)c=0; \
if (y+8>=16)c=0; \
if (x+8<0)c=0; \
if (x+8>=16)c=0; \
\
cs_data[(y+8)*16+(x+8)] = c; \
}
memset(cs_data, 0, sizeof(cs_data));
switch((int)var->value)
{
default:
#include "crosshairs.dat"
}
#undef Pix
R_Upload(cs_texture, NULL, TF_RGBA32, cs_data, NULL, 16, 16, IF_NOMIPMAP|IF_NOGAMMA);
if (gl_smoothcrosshair.ival)
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
}
void GLCrosshaircolor_Callback(struct cvar_s *var, char *oldvalue)
{
SCR_StringToRGB(var->string, chcolor, 255);
chcolor[0] = bound(0, chcolor[0], 1);
chcolor[1] = bound(0, chcolor[1], 1);
chcolor[2] = bound(0, chcolor[2], 1);
GLCrosshair_Callback(&crosshair, "");
}
void GLDraw_Crosshair(void)
{
int x, y;
int sc;
float sx, sy, sizex, sizey;
float size, chc;
shader_t *shader;
qboolean usingimage = false;
if (crosshair.ival == 1 && !*crosshairimage.string)
{
for (sc = 0; sc < cl.splitclients; sc++)
{
SCR_CrosshairPosition(sc, &x, &y);
Font_BeginString(font_conchar, x, y, &x, &y);
x -= Font_CharWidth('+' | 0xe000 | CON_WHITEMASK)/2;
y -= Font_CharHeight()/2;
Font_DrawChar(x, y, '+' | 0xe000 | CON_WHITEMASK);
Font_EndString(font_conchar);
}
return;
}
shader = crosshair_shader;
if (*crosshairimage.string)
{
usingimage = true;
chc = 0;
shader->defaulttextures.base = externalhair;
}
else if (crosshair.ival)
{
chc = 1/16.0;
// force crosshair refresh with animated crosshairs
if (crosshair.ival >= FIRSTANIMATEDCROSHAIR)
GLCrosshair_Callback(&crosshair, "");
shader->defaulttextures.base = cs_texture;
}
else
return;
size = crosshairsize.value;
if (size < 0)
{
size = -size;
sizex = size;
sizey = size;
chc = 0;
}
else
{
sizex = (size*vid.pixelwidth) / (float)vid.width;
sizey = (size*vid.pixelheight) / (float)vid.height;
chc = size * chc;
}
sizex = (int)sizex;
sizex = ((sizex)*(int)vid.width) / (float)vid.pixelwidth;
sizey = (int)sizey;
sizey = ((sizey)*(int)vid.height) / (float)vid.pixelheight;
for (sc = 0; sc < cl.splitclients; sc++)
{
SCR_CrosshairPosition(sc, &x, &y);
//translate to pixel coord, for rounding
x = ((x-sizex-chc)*vid.pixelwidth) / (float)vid.width;
y = ((y-sizey-chc)*vid.pixelheight) / (float)vid.height;
//translate to screen coords
sx = ((x)*(int)vid.width) / (float)vid.pixelwidth;
sy = ((y)*(int)vid.height) / (float)vid.pixelheight;
R2D_Image(sx, sy, sizex*2, sizey*2, 0, 0, 1, 1, shader);
}
}
/*
=============
Draw_TransPicTranslate
Only used for the player color selection menu
=============
*/
void GLDraw_TransPicTranslate (int x, int y, int width, int height, qbyte *pic, qbyte *translation)
{
int v, u, c;
unsigned trans[64*64], *dest;
qbyte *src;
int p;
GL_Bind (translate_texture);
c = width * height;
dest = trans;
for (v=0 ; v<64 ; v++, dest += 64)
{
src = &pic[ ((v*height)>>6) *width];
for (u=0 ; u<64 ; u++)
{
p = src[(u*width)>>6];
if (p == 255)
dest[u] = p;
else
dest[u] = d_8to24rgbtable[translation[p]];
}
}
qglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
qglColor3f (1,1,1);
qglBegin (GL_QUADS);
qglTexCoord2f (0, 0);
qglVertex2f (x, y);
qglTexCoord2f (1, 0);
qglVertex2f (x+width, y);
qglTexCoord2f (1, 1);
qglVertex2f (x+width, y+height);
qglTexCoord2f (0, 1);
qglVertex2f (x, y+height);
qglEnd ();
}
void GLDraw_FillRGB (int x, int y, int w, int h, float r, float g, float b)
{
qglDisable (GL_TEXTURE_2D);
qglColor3f (r, g, b);
qglBegin (GL_QUADS);
qglVertex2f (x,y);
qglVertex2f (x+w, y);
qglVertex2f (x+w, y+h);
qglVertex2f (x, y+h);
qglEnd ();
qglColor3f (1,1,1);
qglEnable (GL_TEXTURE_2D);
}
/*
=============
Draw_Fill
Fills a box of pixels with a single color
=============
*/
void GLDraw_Fill (int x, int y, int w, int h, unsigned int c)
{
unsigned int r, g, b;
extern qboolean gammaworks;
r = host_basepal[c*3];
g = host_basepal[c*3+1];
b = host_basepal[c*3+2];
if (!gammaworks)
{
r = gammatable[r];
g = gammatable[r];
b = gammatable[r];
}
GLDraw_FillRGB (x, y, w, h,
r/255.0,
g/255.0,
b/255.0);
}
//=============================================================================
/*
================
Draw_FadeScreen
================
*/
vec3_t fadecolor;
int faderender;
void GLR_Menutint_Callback (struct cvar_s *var, char *oldvalue)
{
// parse r_menutint and clear defaults
faderender = GL_DST_COLOR;
if (var->string[0])
SCR_StringToRGB(var->string, fadecolor, 1);
else
faderender = 0;
// bounds check and inverse check
if (faderender)
{
if (fadecolor[0] < 0)
{
faderender = GL_ONE_MINUS_DST_COLOR;
fadecolor[0] = -(fadecolor[0]);
}
if (fadecolor[1] < 0)
{
faderender = GL_ONE_MINUS_DST_COLOR;
fadecolor[1] = -(fadecolor[1]);
}
if (fadecolor[2] < 0)
{
faderender = GL_ONE_MINUS_DST_COLOR;
fadecolor[2] = -(fadecolor[2]);
}
}
}
void GLDraw_FadeScreen (void)
{
extern cvar_t gl_menutint_shader;
extern texid_t scenepp_texture;
extern int scenepp_mt_program, scenepp_mt_parm_colorf, scenepp_mt_parm_inverti;
extern shader_t *scenepp_mt_shader;
if (!faderender)
return;
R2D_ScalePic(0, 0, vid.width, vid.height, scenepp_mt_shader);
Sbar_Changed();
}
//=============================================================================
/*
================
Draw_BeginDisc
Draws the little blue disc in the corner of the screen.
Call before beginning any disc IO.
================
*/
void GLDraw_BeginDisc (void)
{
}
/*
================
Draw_EndDisc
Erases the disc icon.
Call after completing any disc IO
================
*/
void GLDraw_EndDisc (void)
{
}
/*
================
GL_Set2D
Setup as if the screen was 320*200
================
*/
void GL_Set2D (void)
{
GL_SetShaderState2D(true);
qglViewport (0, 0, vid.pixelwidth, vid.pixelheight);
qglMatrixMode(GL_PROJECTION);
qglLoadIdentity ();
qglOrtho (0, vid.width, vid.height, 0, -99999, 99999);
qglMatrixMode(GL_MODELVIEW);
qglLoadIdentity ();
r_refdef.time = realtime;
}
#if 0
void MediaGL_ShowFrame8bit(qbyte *framedata, int inwidth, int inheight, qbyte *palette) //bottom up
{
if (!TEXVALID(filmtexture))
{
filmtexture=GL_AllocNewTexture();
}
GL_Set2D ();
GL_Bind(filmtexture);
GL_Upload8Pal24(framedata, palette, inwidth, inheight, IF_NOMIPMAP|IF_NOALPHA); //we may need to rescale the image
// glTexImage2D (GL_TEXTURE_2D, 0, 3, roqfilm->width, roqfilm->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, framedata);
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
qglDisable(GL_BLEND);
qglDisable(GL_ALPHA_TEST);
qglBegin(GL_QUADS);
qglTexCoord2f(0, 0);
qglVertex2f(0, 0);
qglTexCoord2f(0, 1);
qglVertex2f(0, vid.height);
qglTexCoord2f(1, 1);
qglVertex2f(vid.width, vid.height);
qglTexCoord2f(1, 0);
qglVertex2f(vid.width, 0);
qglEnd();
qglEnable(GL_ALPHA_TEST);
SCR_SetUpToDrawConsole();
if (scr_con_current)
SCR_DrawConsole (false);
M_Draw(0);
}
void MediaGL_ShowFrameRGBA_32(qbyte *framedata, int inwidth, int inheight)//top down
{
if (!TEXVALID(filmtexture))
{
filmtexture=GL_AllocNewTexture();
}
GL_Set2D ();
PPL_RevertToKnownState();
GL_Bind(filmtexture);
GL_Upload32("", (unsigned *)framedata, inwidth, inheight, IF_NOMIPMAP|IF_NOALPHA|IF_NOGAMMA); //we may need to rescale the image
qglDisable(GL_BLEND);
qglDisable(GL_ALPHA_TEST);
qglEnable(GL_TEXTURE_2D);
qglBegin(GL_QUADS);
qglTexCoord2f(0, 0);
qglVertex2f(0, 0);
qglTexCoord2f(0, 1);
qglVertex2f(0, vid.height);
qglTexCoord2f(1, 1);
qglVertex2f(vid.width, vid.height);
qglTexCoord2f(1, 0);
qglVertex2f(vid.width, 0);
qglEnd();
qglEnable(GL_ALPHA_TEST);
SCR_SetUpToDrawConsole();
if (scr_con_current)
SCR_DrawConsole (false);
}
int filmnwidth = 640;
int filmnheight = 640;
void MediaGL_ShowFrameBGR_24_Flip(qbyte *framedata, int inwidth, int inheight)
{
//we need these as we resize it as we convert to rgba
int y, x;
int v;
unsigned int f, fstep;
qbyte *src, *dest;
dest = uploadmemorybufferintermediate;
//change from bgr bottomup to rgba topdown
for (filmnwidth = 1; filmnwidth < inwidth; filmnwidth*=2)
;
for (filmnheight = 1; filmnheight < inheight; filmnheight*=2)
;
if (filmnwidth > 512)
filmnwidth = 512;
if (filmnheight > 512)
filmnheight = 512;
if (inwidth*inheight > sizeofuploadmemorybufferintermediate/4)
Sys_Error("MediaGL_ShowFrameBGR_24_Flip: image too big (%i*%i)", inwidth, inheight);
for (y=1 ; y<=filmnheight ; y++)
{
v = ((filmnheight - y)*(float)inheight/filmnheight);
src = framedata + v*(inwidth*3);
{
f = 0;
fstep = ((inwidth)*0x10000)/filmnwidth;
for (x=filmnwidth ; x&3 ; x--) //do the odd ones first. (bigger condition)
{
*dest++ = src[(f>>16)*3+2];
*dest++ = src[(f>>16)*3+1];
*dest++ = src[(f>>16)*3+0];
*dest++ = 255;
f += fstep;
}
for ( ; x ; x-=4) //loop through the remaining chunks.
{
dest[0] = src[(f>>16)*3+2];
dest[1] = src[(f>>16)*3+1];
dest[2] = src[(f>>16)*3+0];
dest[3] = 255;
f += fstep;
dest[4] = src[(f>>16)*3+2];
dest[5] = src[(f>>16)*3+1];
dest[6] = src[(f>>16)*3+0];
dest[7] = 255;
f += fstep;
dest[8] = src[(f>>16)*3+2];
dest[9] = src[(f>>16)*3+1];
dest[10] = src[(f>>16)*3+0];
dest[11] = 255;
f += fstep;
dest[12] = src[(f>>16)*3+2];
dest[13] = src[(f>>16)*3+1];
dest[14] = src[(f>>16)*3+0];
dest[15] = 255;
f += fstep;
dest += 16;
}
}
}
if (!TEXVALID(filmtexture))
{
filmtexture=GL_AllocNewTexture();
}
GL_Set2D ();
GL_Bind(filmtexture);
GL_Upload32("", (unsigned *)uploadmemorybufferintermediate, filmnwidth, filmnheight, IF_NOMIPMAP|IF_NOALPHA|IF_NOGAMMA); //we may need to rescale the image
qglDisable(GL_BLEND);
qglDisable(GL_ALPHA_TEST);
qglBegin(GL_QUADS);
qglTexCoord2f(0, 0);
qglVertex2f(0, 0);
qglTexCoord2f(0, 1);
qglVertex2f(0, vid.height);
qglTexCoord2f(1, 1);
qglVertex2f(vid.width, vid.height);
qglTexCoord2f(1, 0);
qglVertex2f(vid.width, 0);
qglEnd();
qglEnable(GL_ALPHA_TEST);
SCR_SetUpToDrawConsole();
if (scr_con_current)
SCR_DrawConsole (false);
}
#endif
//====================================================================
/*
================
GL_FindTexture
================
*/
texid_t GL_FindTexture (char *identifier)
{
gltexture_t *glt;
glt = Hash_Get(&gltexturetable, identifier);
if (glt)
{
image_width = glt->width;
image_height = glt->height;
return glt->texnum;
}
/*
for (glt=gltextures ; glt ; glt=glt->next)
{
if (!strcmp (identifier, glt->identifier))
return glt->texnum;
}
*/
return r_nulltex;
}
gltexture_t *GL_MatchTexture (char *identifier, int bits, int width, int height)
{
gltexture_t *glt;
glt = Hash_Get(&gltexturetable, identifier);
while(glt)
{
if (glt->bpp == bits && width == glt->width && height == glt->height)
return glt;
glt = Hash_GetNext(&gltexturetable, identifier, glt);
}
/*
for (glt=gltextures ; glt ; glt=glt->next)
{
if (glt->bpp == bits && width == glt->width && height == glt->height)
{
if (!strcmp (identifier, glt->identifier))
{
return glt;
}
}
}
*/
return NULL;
}
static void Image_Resample32LerpLine (const qbyte *in, qbyte *out, int inwidth, int outwidth)
{
int j, xi, oldx = 0, f, fstep, endx, lerp;
fstep = (int) (inwidth*65536.0f/outwidth);
endx = (inwidth-1);
for (j = 0,f = 0;j < outwidth;j++, f += fstep)
{
xi = f >> 16;
if (xi != oldx)
{
in += (xi - oldx) * 4;
oldx = xi;
}
if (xi < endx)
{
lerp = f & 0xFFFF;
*out++ = (qbyte) ((((in[4] - in[0]) * lerp) >> 16) + in[0]);
*out++ = (qbyte) ((((in[5] - in[1]) * lerp) >> 16) + in[1]);
*out++ = (qbyte) ((((in[6] - in[2]) * lerp) >> 16) + in[2]);
*out++ = (qbyte) ((((in[7] - in[3]) * lerp) >> 16) + in[3]);
}
else // last pixel of the line has no pixel to lerp to
{
*out++ = in[0];
*out++ = in[1];
*out++ = in[2];
*out++ = in[3];
}
}
}
//yes, this is lordhavok's code.
//superblur away!
#define LERPBYTE(i) r = row1[i];out[i] = (qbyte) ((((row2[i] - r) * lerp) >> 16) + r)
static void Image_Resample32Lerp(const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight)
{
int i, j, r, yi, oldy, f, fstep, lerp, endy = (inheight-1), inwidth4 = inwidth*4, outwidth4 = outwidth*4;
qbyte *out;
const qbyte *inrow;
qbyte *tmem, *row1, *row2;
tmem = row1 = BZ_Malloc(2*(outwidth*4));
row2 = row1 + (outwidth * 4);
out = outdata;
fstep = (int) (inheight*65536.0f/outheight);
inrow = indata;
oldy = 0;
Image_Resample32LerpLine (inrow, row1, inwidth, outwidth);
Image_Resample32LerpLine (inrow + inwidth4, row2, inwidth, outwidth);
for (i = 0, f = 0;i < outheight;i++,f += fstep)
{
yi = f >> 16;
if (yi < endy)
{
lerp = f & 0xFFFF;
if (yi != oldy)
{
inrow = (qbyte *)indata + inwidth4*yi;
if (yi == oldy+1)
memcpy(row1, row2, outwidth4);
else
Image_Resample32LerpLine (inrow, row1, inwidth, outwidth);
Image_Resample32LerpLine (inrow + inwidth4, row2, inwidth, outwidth);
oldy = yi;
}
j = outwidth - 4;
while(j >= 0)
{
LERPBYTE( 0);
LERPBYTE( 1);
LERPBYTE( 2);
LERPBYTE( 3);
LERPBYTE( 4);
LERPBYTE( 5);
LERPBYTE( 6);
LERPBYTE( 7);
LERPBYTE( 8);
LERPBYTE( 9);
LERPBYTE(10);
LERPBYTE(11);
LERPBYTE(12);
LERPBYTE(13);
LERPBYTE(14);
LERPBYTE(15);
out += 16;
row1 += 16;
row2 += 16;
j -= 4;
}
if (j & 2)
{
LERPBYTE( 0);
LERPBYTE( 1);
LERPBYTE( 2);
LERPBYTE( 3);
LERPBYTE( 4);
LERPBYTE( 5);
LERPBYTE( 6);
LERPBYTE( 7);
out += 8;
row1 += 8;
row2 += 8;
}
if (j & 1)
{
LERPBYTE( 0);
LERPBYTE( 1);
LERPBYTE( 2);
LERPBYTE( 3);
out += 4;
row1 += 4;
row2 += 4;
}
row1 -= outwidth4;
row2 -= outwidth4;
}
else
{
if (yi != oldy)
{
inrow = (qbyte *)indata + inwidth4*yi;
if (yi == oldy+1)
memcpy(row1, row2, outwidth4);
else
Image_Resample32LerpLine (inrow, row1, inwidth, outwidth);
oldy = yi;
}
memcpy(out, row1, outwidth4);
}
}
BZ_Free(tmem);
}
/*
================
GL_ResampleTexture
================
*/
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
{
int i, j;
unsigned *inrow;
unsigned frac, fracstep;
if (gl_lerpimages.ival)
{
Image_Resample32Lerp(in, inwidth, inheight, out, outwidth, outheight);
return;
}
fracstep = inwidth*0x10000/outwidth;
for (i=0 ; i<outheight ; i++, out += outwidth)
{
inrow = in + inwidth*(i*inheight/outheight);
frac = outwidth*fracstep;
j=outwidth-1;
while ((j+1)&3)
{
out[j] = inrow[frac>>16];
frac -= fracstep;
j--;
}
for ( ; j>=0 ; j-=4)
{
out[j+3] = inrow[frac>>16];
frac -= fracstep;
out[j+2] = inrow[frac>>16];
frac -= fracstep;
out[j+1] = inrow[frac>>16];
frac -= fracstep;
out[j+0] = inrow[frac>>16];
frac -= fracstep;
}
}
}
/*
================
GL_Resample8BitTexture -- JACK
================
*/
void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
{
int i, j;
unsigned char *inrow;
unsigned frac, fracstep;
fracstep = inwidth*0x10000/outwidth;
for (i=0 ; i<outheight ; i++, out += outwidth)
{
inrow = in + inwidth*(i*inheight/outheight);
frac = fracstep >> 1;
for (j=0 ; j<outwidth ; j+=4)
{
out[j] = inrow[frac>>16];
frac += fracstep;
out[j+1] = inrow[frac>>16];
frac += fracstep;
out[j+2] = inrow[frac>>16];
frac += fracstep;
out[j+3] = inrow[frac>>16];
frac += fracstep;
}
}
}
/*
================
GL_MipMap
Operates in place, quartering the size of the texture
================
*/
void GL_MipMap (qbyte *in, int width, int height)
{
int i, j;
qbyte *out;
qbyte *inrow;
//with npot
int rowwidth = width*4; //rowwidth is the byte width of the input
inrow = in;
width >>= 1; //ensure its truncated, so don't merge with the *8
height >>= 1;
out = in;
for (i=0 ; i<height ; i++, inrow+=rowwidth*2)
{
for (in = inrow, j=0 ; j<width ; j++, out+=4, in+=8)
{
out[0] = (in[0] + in[4] + in[rowwidth+0] + in[rowwidth+4])>>2;
out[1] = (in[1] + in[5] + in[rowwidth+1] + in[rowwidth+5])>>2;
out[2] = (in[2] + in[6] + in[rowwidth+2] + in[rowwidth+6])>>2;
out[3] = (in[3] + in[7] + in[rowwidth+3] + in[rowwidth+7])>>2;
}
}
}
#ifdef GL_USE8BITTEX
#ifdef GL_EXT_paletted_texture
void GLDraw_Init15to8(void)
{
int i, r, g, b, v, k;
int r1, g1, b1;
qbyte *pal;
float dist, bestdist;
vfsfile_t *f;
qboolean savetable;
// JACK: 3D distance calcs - k is last closest, l is the distance.
if (inited15to8)
return;
if (!d_15to8table)
d_15to8table = BZ_Malloc(sizeof(qbyte) * 32768);
inited15to8 = true;
savetable = COM_CheckParm("-save15to8");
if (savetable)
f = FS_OpenVFS("glquake/15to8.pal");
else
f = NULL;
if (f)
{
VFS_READ(f, d_15to8table, 1<<15);
VFS_CLOSE(f);
}
else
{
for (i=0; i < (1<<15); i++)
{
/* Maps
000000000000000
000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0
111110000000000 = Grn = 0x7C00
*/
r = ((i & 0x1F) << 3)+4;
g = ((i & 0x03E0) >> 2)+4;
b = ((i & 0x7C00) >> 7)+4;
pal = (unsigned char *)d_8to24rgbtable;
for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
r1 = (int)r - (int)pal[0];
g1 = (int)g - (int)pal[1];
b1 = (int)b - (int)pal[2];
dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
if (dist < bestdist) {
k=v;
bestdist = dist;
}
}
d_15to8table[i]=k;
}
if (savetable)
{
FS_WriteFile("glquake/15to8.pal", d_15to8table, 1<<15, FS_GAME);
}
}
}
/*
================
GL_MipMap8Bit
Mipping for 8 bit textures
================
*/
void GL_MipMap8Bit (qbyte *in, int width, int height)
{
int i, j;
qbyte *out;
unsigned short r,g,b;
qbyte *at1, *at2, *at3, *at4;
height >>= 1;
out = in;
for (i=0 ; i<height ; i++, in+=width)
for (j=0 ; j<width ; j+=2, out+=1, in+=2)
{
at1 = (qbyte *) &d_8to24rgbtable[in[0]];
at2 = (qbyte *) &d_8to24rgbtable[in[1]];
at3 = (qbyte *) &d_8to24rgbtable[in[width+0]];
at4 = (qbyte *) &d_8to24rgbtable[in[width+1]];
r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
}
}
#endif
#endif
qboolean GL_UploadCompressed (qbyte *file, int *out_width, int *out_height, unsigned int *out_flags)
{
int miplevel;
int width;
int height;
int compressed_size;
int internalformat;
int nummips;
#define GETVAR(var) memcpy(var, file, sizeof(*var));file+=sizeof(*var);
if (!gl_config.arb_texture_compression || !gl_compress.value)
return false;
GETVAR(&nummips)
GETVAR(out_width)
GETVAR(out_height)
GETVAR(out_flags)
for (miplevel = 0; miplevel < nummips; miplevel++)
{
GETVAR(&width);
GETVAR(&height);
GETVAR(&compressed_size);
GETVAR(&internalformat);
width = LittleLong(width);
height = LittleLong(height);
compressed_size = LittleLong(compressed_size);
internalformat = LittleLong(internalformat);
qglCompressedTexImage2DARB(GL_TEXTURE_2D, miplevel, internalformat, width, height, 0, compressed_size, file);
file += compressed_size;
}
if (!((*out_flags) & IF_NOMIPMAP))
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
return true;
}
void GL_RoundDimensions(int *scaled_width, int *scaled_height, qboolean mipmap)
{
if (gl_config.arb_texture_non_power_of_two) //NPOT is a simple extension that relaxes errors.
{
TRACE(("dbg: GL_RoundDimensions: GL_ARB_texture_non_power_of_two\n"));
}
else
{
int width = *scaled_width;
int height = *scaled_height;
for (*scaled_width = 1 ; *scaled_width < width ; *scaled_width<<=1)
;
for (*scaled_height = 1 ; *scaled_height < height ; *scaled_height<<=1)
;
}
if (mipmap)
{
TRACE(("dbg: GL_RoundDimensions: %f\n", gl_picmip.value));
*scaled_width >>= (int)gl_picmip.value;
*scaled_height >>= (int)gl_picmip.value;
}
else
{
*scaled_width >>= (int)gl_picmip2d.value;
*scaled_height >>= (int)gl_picmip2d.value;
}
TRACE(("dbg: GL_RoundDimensions: %f\n", gl_max_size.value));
if (gl_max_size.value)
{
if (*scaled_width > gl_max_size.value)
*scaled_width = gl_max_size.value;
if (*scaled_height > gl_max_size.value)
*scaled_height = gl_max_size.value;
}
if (*scaled_width < 1)
*scaled_width = 1;
if (*scaled_height < 1)
*scaled_height = 1;
}
/*
===============
GL_Upload32
===============
*/
void GL_Upload32_Int (char *name, unsigned *data, int width, int height, unsigned int flags, GLenum glcolormode)
{
int miplevel=0;
int samples;
unsigned *scaled = (unsigned *)uploadmemorybuffer;
int scaled_width, scaled_height;
TRACE(("dbg: GL_Upload32: %s %i %i\n", name, width, height));
scaled_width = width;
scaled_height = height;
GL_RoundDimensions(&scaled_width, &scaled_height, !(flags & IF_NOMIPMAP));
if (!(flags & IF_NOALPHA))
{ //make sure it does actually have those alpha pixels
int i;
flags |= IF_NOALPHA;
for (i = 3; i < width*height*4; i+=4)
{
if (((unsigned char*)data)[i] < 255)
{
flags &= ~IF_NOALPHA;
break;
}
}
}
TRACE(("dbg: GL_Upload32: %i %i\n", scaled_width, scaled_height));
if (scaled_width * scaled_height > sizeofuploadmemorybuffer/4)
Sys_Error ("GL_LoadTexture: too big");
samples = (flags&IF_NOALPHA) ? GL_RGB : GL_RGBA;
if (gl_config.arb_texture_compression && gl_compress.value && name && !(flags&IF_NOMIPMAP))
samples = (flags&IF_NOALPHA) ? GL_COMPRESSED_RGB_ARB : GL_COMPRESSED_RGBA_ARB;
if (gl_config.sgis_generate_mipmap && !(flags&IF_NOMIPMAP))
{
TRACE(("dbg: GL_Upload32: GL_SGIS_generate_mipmap\n"));
qglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
}
if (scaled_width == width && scaled_height == height)
{
if ((flags&IF_NOMIPMAP)||gl_config.sgis_generate_mipmap) //gotta love this with NPOT textures... :)
{
TRACE(("dbg: GL_Upload32: non-mipmapped/unscaled\n"));
qglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, glcolormode, GL_UNSIGNED_BYTE, data);
goto done;
}
memcpy (scaled, data, width*height*4);
}
else
GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
TRACE(("dbg: GL_Upload32: recaled\n"));
qglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, glcolormode, GL_UNSIGNED_BYTE, scaled);
if (!(flags&IF_NOMIPMAP) && !gl_config.sgis_generate_mipmap)
{
miplevel = 0;
TRACE(("dbg: GL_Upload32: mips\n"));
while (scaled_width > 1 || scaled_height > 1)
{
GL_MipMap ((qbyte *)scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
miplevel++;
qglTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
}
}
if (gl_config.arb_texture_compression && gl_compress.value && gl_savecompressedtex.value && name && !(flags&IF_NOMIPMAP))
{
vfsfile_t *out;
int miplevels;
GLint compressed;
GLint compressed_size;
GLint internalformat;
unsigned char *img;
char outname[MAX_OSPATH];
int i;
miplevels = miplevel+1;
qglGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed);
if (compressed == GL_TRUE && !strstr(name, "..")) //is there any point in bothering with the whole endian thing?
{
sprintf(outname, "tex/%s.tex", name);
FS_CreatePath(outname, FS_GAME);
out = FS_OpenVFS(outname, "wb", FS_GAME);
if (out)
{
i = LittleLong(miplevels);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(width);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(height);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(flags);
VFS_WRITE(out, &i, sizeof(i));
for (miplevel = 0; miplevel < miplevels; miplevel++)
{
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_COMPRESSED_ARB, &compressed);
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_INTERNAL_FORMAT, &internalformat);
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &compressed_size);
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_WIDTH, &width);
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_HEIGHT, &height);
img = (unsigned char *)BZ_Malloc(compressed_size * sizeof(unsigned char));
qglGetCompressedTexImageARB(GL_TEXTURE_2D, miplevel, img);
i = LittleLong(width);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(height);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(compressed_size);
VFS_WRITE(out, &i, sizeof(i));
i = LittleLong(internalformat);
VFS_WRITE(out, &i, sizeof(i));
VFS_WRITE(out, img, compressed_size);
BZ_Free(img);
}
VFS_CLOSE(out);
}
}
}
done:
if (gl_config.sgis_generate_mipmap && !(flags&IF_NOMIPMAP))
qglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
if (gl_anisotropy_factor)
qglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_anisotropy_factor); // without this, you could loose anisotropy on mapchange
if (!(flags&IF_NOMIPMAP))
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
if (flags&IF_CLAMP)
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
}
void GL_Upload32 (char *name, unsigned *data, int width, int height, unsigned int flags)
{
GL_Upload32_Int(name, data, width, height, flags, GL_RGBA);
}
void GL_Upload32_BGRA (char *name, unsigned *data, int width, int height, unsigned int flags)
{
GL_Upload32_Int(name, data, width, height, flags, GL_BGRA_EXT);
}
void GL_Upload24BGR (char *name, qbyte *framedata, int inwidth, int inheight, unsigned int flags)
{
int outwidth, outheight;
int y, x;
int v;
unsigned int f, fstep;
qbyte *src, *dest;
dest = uploadmemorybufferintermediate;
//change from bgr bottomup to rgba topdown
for (outwidth = 1; outwidth < inwidth; outwidth*=2)
;
for (outheight = 1; outheight < inheight; outheight*=2)
;
if (outwidth > 512)
outwidth = 512;
if (outheight > 512)
outheight = 512;
if (outwidth*outheight > sizeofuploadmemorybufferintermediate/4)
Sys_Error("MediaGL_ShowFrameBGR_24_Flip: image too big (%i*%i)", inwidth, inheight);
for (y=0 ; y<outheight ; y++)
{
v = (y*(float)inheight/outheight);
src = framedata + v*(inwidth*3);
{
f = 0;
fstep = ((inwidth)*0x10000)/outwidth;
for (x=outwidth ; x&3 ; x--) //do the odd ones first. (bigger condition)
{
*dest++ = src[(f>>16)*3+2];
*dest++ = src[(f>>16)*3+1];
*dest++ = src[(f>>16)*3+0];
*dest++ = 255;
f += fstep;
}
for ( ; x ; x-=4) //loop through the remaining chunks.
{
dest[0] = src[(f>>16)*3+2];
dest[1] = src[(f>>16)*3+1];
dest[2] = src[(f>>16)*3+0];
dest[3] = 255;
f += fstep;
dest[4] = src[(f>>16)*3+2];
dest[5] = src[(f>>16)*3+1];
dest[6] = src[(f>>16)*3+0];
dest[7] = 255;
f += fstep;
dest[8] = src[(f>>16)*3+2];
dest[9] = src[(f>>16)*3+1];
dest[10] = src[(f>>16)*3+0];
dest[11] = 255;
f += fstep;
dest[12] = src[(f>>16)*3+2];
dest[13] = src[(f>>16)*3+1];
dest[14] = src[(f>>16)*3+0];
dest[15] = 255;
f += fstep;
dest += 16;
}
}
}
GL_Upload32 (name, (unsigned int*)uploadmemorybufferintermediate, outwidth, outheight, flags);
}
void GL_Upload24BGR_Flip (char *name, qbyte *framedata, int inwidth, int inheight, unsigned int flags)
{
int outwidth, outheight;
int y, x;
int v;
unsigned int f, fstep;
qbyte *src, *dest;
dest = uploadmemorybufferintermediate;
//change from bgr bottomup to rgba topdown
for (outwidth = 1; outwidth < inwidth; outwidth*=2)
;
for (outheight = 1; outheight < inheight; outheight*=2)
;
if (outwidth > 512)
outwidth = 512;
if (outheight > 512)
outheight = 512;
if (outwidth*outheight > sizeofuploadmemorybufferintermediate/4)
Sys_Error("MediaGL_ShowFrameBGR_24_Flip: image too big (%i*%i)", inwidth, inheight);
for (y=1 ; y<=outheight ; y++)
{
v = ((outheight - y)*(float)inheight/outheight);
src = framedata + v*(inwidth*3);
{
f = 0;
fstep = ((inwidth)*0x10000)/outwidth;
for (x=outwidth ; x&3 ; x--) //do the odd ones first. (bigger condition)
{
*dest++ = src[(f>>16)*3+2];
*dest++ = src[(f>>16)*3+1];
*dest++ = src[(f>>16)*3+0];
*dest++ = 255;
f += fstep;
}
for ( ; x ; x-=4) //loop through the remaining chunks.
{
dest[0] = src[(f>>16)*3+2];
dest[1] = src[(f>>16)*3+1];
dest[2] = src[(f>>16)*3+0];
dest[3] = 255;
f += fstep;
dest[4] = src[(f>>16)*3+2];
dest[5] = src[(f>>16)*3+1];
dest[6] = src[(f>>16)*3+0];
dest[7] = 255;
f += fstep;
dest[8] = src[(f>>16)*3+2];
dest[9] = src[(f>>16)*3+1];
dest[10] = src[(f>>16)*3+0];
dest[11] = 255;
f += fstep;
dest[12] = src[(f>>16)*3+2];
dest[13] = src[(f>>16)*3+1];
dest[14] = src[(f>>16)*3+0];
dest[15] = 255;
f += fstep;
dest += 16;
}
}
}
GL_Upload32 (name, (unsigned int*)uploadmemorybufferintermediate, outwidth, outheight, flags);
}
void GL_Upload8Grey (unsigned char*data, int width, int height, unsigned int flags)
{
int samples;
unsigned char *scaled = uploadmemorybuffer;
int scaled_width, scaled_height;
scaled_width = width;
scaled_height = height;
GL_RoundDimensions(&scaled_width, &scaled_height, !(flags&IF_NOMIPMAP));
if (scaled_width * scaled_height > sizeofuploadmemorybuffer/4)
Sys_Error ("GL_LoadTexture: too big");
samples = 1;//alpha ? gl_alpha_format : gl_solid_format;
if (scaled_width == width && scaled_height == height)
{
if (flags&IF_NOMIPMAP)
{
qglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
goto done;
}
memcpy (scaled, data, width*height);
}
else
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
qglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, scaled);
if (!(flags&IF_NOMIPMAP))
{
int miplevel;
miplevel = 0;
while (scaled_width > 1 || scaled_height > 1)
{
GL_MipMap ((qbyte *)scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
miplevel++;
qglTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, scaled);
}
}
done: ;
if (!(flags&IF_NOMIPMAP))
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
}
void GL_MipMapNormal (qbyte *in, int width, int height)
{
int i, j;
qbyte *out;
float inv255 = 1.0f/255.0f;
float inv127 = 1.0f/127.0f;
float x,y,z,l,mag00,mag01,mag10,mag11;
width <<=2;
height >>= 1;
out = in;
for (i=0 ; i<height ; i++, in+=width)
{
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
{
mag00 = inv255 * in[3];
mag01 = inv255 * in[7];
mag10 = inv255 * in[width+3];
mag11 = inv255 * in[width+7];
x = mag00*(inv127*in[0]-1.0)+
mag01*(inv127*in[4]-1.0)+
mag10*(inv127*in[width+0]-1.0)+
mag11*(inv127*in[width+4]-1.0);
y = mag00*(inv127*in[1]-1.0)+
mag01*(inv127*in[5]-1.0)+
mag10*(inv127*in[width+1]-1.0)+
mag11*(inv127*in[width+5]-1.0);
z = mag00*(inv127*in[2]-1.0)+
mag01*(inv127*in[6]-1.0)+
mag10*(inv127*in[width+2]-1.0)+
mag11*(inv127*in[width+6]-1.0);
l = sqrt(x*x+y*y+z*z);
if (l == 0.0) {
x = 0.0;
y = 0.0;
z = 1.0;
} else {
//normalize it.
l=1/l;
x *=l;
y *=l;
z *=l;
}
out[0] = (unsigned char)128 + 127*x;
out[1] = (unsigned char)128 + 127*y;
out[2] = (unsigned char)128 + 127*z;
l = l/4.0;
if (l > 1.0) {
out[3] = 255;
} else {
out[3] = (qbyte)(255.0*l);
}
}
}
}
//PENTA
//sizeofuploadmemorybufferintermediate is guarenteed to be bigger or equal to the normal uploadbuffer size
unsigned int * genNormalMap(qbyte *pixels, int w, int h, float scale)
{
int i, j, wr, hr;
unsigned char r, g, b;
unsigned *nmap = (unsigned *)uploadmemorybufferintermediate;
float sqlen, reciplen, nx, ny, nz;
const float oneOver255 = 1.0f/255.0f;
float c, cx, cy, dcx, dcy;
wr = w;
hr = h;
for (i=0; i<h; i++) {
for (j=0; j<w; j++) {
/* Expand [0,255] texel values to the [0,1] range. */
c = pixels[i*wr + j] * oneOver255;
/* Expand the texel to its right. */
cx = pixels[i*wr + (j+1)%wr] * oneOver255;
/* Expand the texel one up. */
cy = pixels[((i+1)%hr)*wr + j] * oneOver255;
dcx = scale * (c - cx);
dcy = scale * (c - cy);
/* Normalize the vector. */
sqlen = dcx*dcx + dcy*dcy + 1;
reciplen = 1.0f/(float)sqrt(sqlen);
nx = dcx*reciplen;
ny = -dcy*reciplen;
nz = reciplen;
/* Repack the normalized vector into an RGB unsigned qbyte
vector in the normal map image. */
r = (qbyte) (128 + 127*nx);
g = (qbyte) (128 + 127*ny);
b = (qbyte) (128 + 127*nz);
/* The highest resolution mipmap level always has a
unit length magnitude. */
nmap[i*w+j] = LittleLong ((pixels[i*wr + j] << 24)|(b << 16)|(g << 8)|(r)); // <AWE> Added support for big endian.
}
}
return &nmap[0];
}
//PENTA
void GL_UploadBump(qbyte *data, int width, int height, qboolean mipmap, float bumpscale)
{
unsigned char *scaled = uploadmemorybuffer;
int scaled_width, scaled_height;
qbyte *nmap;
TRACE(("dbg: GL_UploadBump entered: %i %i\n", width, height));
scaled_width = width;
scaled_height = height;
GL_RoundDimensions(&scaled_width, &scaled_height, mipmap);
if (scaled_width * scaled_height > sizeofuploadmemorybuffer/4)
Sys_Error ("GL_LoadTexture: too big");
//To resize or not to resize
if (scaled_width == width && scaled_height == height)
{
memcpy (scaled, data, width*height);
scaled_width = width;
scaled_height = height;
}
else {
//Just picks pixels so grayscale is equivalent with 8 bit.
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
}
nmap = (qbyte *)genNormalMap(scaled,scaled_width,scaled_height,bumpscale);
qglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA
, scaled_width, scaled_height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nmap);
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (mipmap)
{
int miplevel;
miplevel = 0;
while (scaled_width > 1 || scaled_height > 1)
{
GL_MipMapNormal(nmap,scaled_width,scaled_height);
//GL_MipMapGray((qbyte *)scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
miplevel++;
qglTexImage2D (GL_TEXTURE_2D, miplevel, GL_RGBA, scaled_width, scaled_height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, nmap);
//glTexImage2D (GL_TEXTURE_2D, miplevel, GL_RGBA, scaled_width, scaled_height, 0, GL_RGBA,
// GL_UNSIGNED_BYTE, genNormalMap(scaled,scaled_width,scaled_height,4.0f));
}
}
if (mipmap)
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
// if (gl_texturefilteranisotropic)
// glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_texureanisotropylevel);
TRACE(("dbg: GL_UploadBump: escaped %i %i\n", width, height));
}
#ifdef GL_USE8BITTEX
#ifdef GL_EXT_paletted_texture
void GL_Upload8_EXT (qbyte *data, int width, int height, qboolean mipmap, qboolean alpha)
{
int i, s;
qboolean noalpha;
int samples;
unsigned char *scaled = uploadmemorybuffer;
int scaled_width, scaled_height;
GLDraw_Init15to8();
s = width*height;
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if (alpha)
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
if (data[i] == 255)
noalpha = false;
}
if (alpha && noalpha)
alpha = false;
}
scaled_width = width;
scaled_height = height;
GL_RoundDimensions(&scaled_width, &scaled_height, mipmap);
if (scaled_width * scaled_height > sizeofuploadmemorybufferintermediate/4)
Sys_Error ("GL_LoadTexture: too big");
samples = 1; // alpha ? gl_alpha_format : gl_solid_format;
if (scaled_width == width && scaled_height == height)
{
if (!mipmap)
{
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
goto done;
}
memcpy (scaled, data, width*height);
}
else
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
if (mipmap)
{
int miplevel;
miplevel = 0;
while (scaled_width > 1 || scaled_height > 1)
{
GL_MipMap8Bit ((qbyte *)scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
miplevel++;
glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
}
}
done: ;
if (mipmap)
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
}
}
#endif
#endif
/*
===============
GL_Upload8
===============
*/
int ColorIndex[16] =
{
0, 31, 47, 63, 79, 95, 111, 127, 143, 159, 175, 191, 199, 207, 223, 231
};
unsigned ColorPercent[16] =
{
25, 51, 76, 102, 114, 127, 140, 153, 165, 178, 191, 204, 216, 229, 237, 247
};
void GL_Upload8 (char *name, qbyte *data, int width, int height, unsigned int flags, unsigned int alpha)
{
unsigned *trans = (unsigned *)uploadmemorybufferintermediate;
int i, s;
qboolean noalpha;
int p;
if (width*height > sizeofuploadmemorybufferintermediate/4)
Sys_Error("GL_Upload8: image too big (%i*%i)", width, height);
s = width*height;
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if (alpha && !(flags & IF_NOALPHA))
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 255)
{
noalpha = false;
trans[i] = 0;
}
else
trans[i] = d_8to24rgbtable[p];
}
switch( alpha )
{
default:
if (alpha && noalpha)
alpha = false;
break;
case 2:
alpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 0)
trans[i] &= 0x00ffffff;
else if( p & 1 )
{
trans[i] &= 0x00ffffff;
trans[i] |= ( ( int )( 255 * 0.5 ) ) << 24;
}
else
{
trans[i] |= 0xff000000;
}
}
break;
case 3:
alpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 0)
trans[i] &= 0x00ffffff;
}
break;
case 4:
alpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
trans[i] = d_8to24rgbtable[ColorIndex[p>>4]] & 0x00ffffff;
trans[i] |= ( int )ColorPercent[p&15] << 24;
//trans[i] = 0x7fff0000;
}
break;
}
//2:H2_T7G1
//3:H2_TRANS8_0
//4:H2_T4A4
}
else
{
for (i=(s&~3)-4 ; i>=0 ; i-=4)
{
trans[i] = d_8to24rgbtable[data[i]]|0xff000000;
trans[i+1] = d_8to24rgbtable[data[i+1]]|0xff000000;
trans[i+2] = d_8to24rgbtable[data[i+2]]|0xff000000;
trans[i+3] = d_8to24rgbtable[data[i+3]]|0xff000000;
}
for (i=s&~3 ; i<s ; i++) //wow, funky
{
trans[i] = d_8to24rgbtable[data[i]];
}
}
#ifdef GL_USE8BITTEX
#ifdef GL_EXT_paletted_texture
if (GLVID_Is8bit() && !alpha && (data!=scrap_texels[0])) {
GL_Upload8_EXT (data, width, height, mipmap, alpha);
return;
}
#endif
#endif
GL_Upload32 (name, trans, width, height, flags);
}
void GL_Upload8FB (qbyte *data, int width, int height, unsigned flags)
{
unsigned *trans = (unsigned *)uploadmemorybufferintermediate;
int i, s;
int p;
s = width*height;
if (s > sizeofuploadmemorybufferintermediate/4)
Sys_Error("GL_Upload8FB: image too big (%i*%i)", width, height);
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p <= 255-vid.fullbright)
trans[i] = 0;
else
trans[i] = d_8to24rgbtable[p];
}
GL_Upload32 (NULL, trans, width, height, flags);
}
void GL_Upload8Pal24 (qbyte *data, qbyte *pal, int width, int height, unsigned int flags)
{
qbyte *trans = uploadmemorybufferintermediate;
int i, s;
qboolean noalpha;
int p;
extern qbyte gammatable[256];
extern qboolean gammaworks;
s = width*height;
if (s > sizeofuploadmemorybufferintermediate/4)
Sys_Error("GL_Upload8Pal24: image too big (%i*%i)", width, height);
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if (gammaworks)
{
if (!(flags & IF_NOALPHA))
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 255)
noalpha = false;
trans[(i<<2)+0] = pal[p*3+0];
trans[(i<<2)+1] = pal[p*3+1];
trans[(i<<2)+2] = pal[p*3+2];
trans[(i<<2)+3] = (p==255)?0:255;
}
if (noalpha)
flags |= IF_NOALPHA;
}
else
{
if (s&3)
Sys_Error ("GL_Upload8: s&3");
for (i=0 ; i<s ; i+=1)
{
trans[(i<<2)+0] = pal[data[i]*3+0];
trans[(i<<2)+1] = pal[data[i]*3+1];
trans[(i<<2)+2] = pal[data[i]*3+2];
trans[(i<<2)+3] = 255;
}
}
}
else
{
if (!(flags & IF_NOALPHA))
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 255)
noalpha = false;
trans[(i<<2)+0] = gammatable[pal[p*3+0]];
trans[(i<<2)+1] = gammatable[pal[p*3+1]];
trans[(i<<2)+2] = gammatable[pal[p*3+2]];
trans[(i<<2)+3] = (p==255)?0:255;
}
if (noalpha)
flags |= IF_NOALPHA;
}
else
{
if (s&3)
Sys_Error ("GL_Upload8: s&3");
for (i=0 ; i<s ; i+=1)
{
trans[(i<<2)+0] = gammatable[pal[data[i]*3+0]];
trans[(i<<2)+1] = gammatable[pal[data[i]*3+1]];
trans[(i<<2)+2] = gammatable[pal[data[i]*3+2]];
trans[(i<<2)+3] = 255;
}
}
}
GL_Upload32 (NULL, (unsigned*)trans, width, height, flags);
}
static void GL_Upload8Pal32 (qbyte *data, qbyte *pal, int width, int height, unsigned int flags)
{
qbyte *trans = uploadmemorybufferintermediate;
int i, s;
extern qbyte gammatable[256];
s = width*height;
if (s > sizeofuploadmemorybufferintermediate/4)
Sys_Error("GL_Upload8Pal32: image too big (%i*%i)", width, height);
if (s&3)
Sys_Error ("GL_Upload8: s&3");
for (i=0 ; i<s ; i+=1)
{
trans[(i<<2)+0] = gammatable[pal[data[i]*4+0]];
trans[(i<<2)+1] = gammatable[pal[data[i]*4+1]];
trans[(i<<2)+2] = gammatable[pal[data[i]*4+2]];
trans[(i<<2)+3] = gammatable[pal[data[i]*4+3]];
}
GL_Upload32 (NULL, (unsigned*)trans, width, height, flags);
}
/*
================
GL_LoadTexture
================
*/
texid_t GL_LoadTexture (char *identifier, int width, int height, qbyte *data, unsigned int flags, unsigned int transtype)
{
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);
if (glt)
{
TRACE(("dbg: GL_LoadTexture: duplicate %s\n", identifier));
return glt->texnum;
}
}
TRACE(("dbg: GL_LoadTexture: new %s\n", identifier));
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
glt->next = gltextures;
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = GL_AllocNewTexture(width, height);
glt->width = width;
glt->height = height;
glt->bpp = 8;
glt->flags = flags;
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(glt->texnum);
GL_Upload8 ("8bit", data, width, height, flags, transtype);
return glt->texnum;
}
texid_t GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, unsigned int flags)
{
int i;
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);
if (glt)
return glt->texnum;
}
for (i = 0; i < width*height; i++)
if (data[i] > 255-vid.fullbright)
break;
if (i == width*height)
return r_nulltex; //none found, don't bother uploading.
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
glt->next = gltextures;
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = GL_AllocNewTexture(width, height);
glt->width = width;
glt->height = height;
glt->bpp = 8;
glt->flags = flags;
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(glt->texnum);
GL_Upload8FB (data, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, qbyte *palette24, unsigned int flags)
{
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 24, width, height);
if (glt)
return glt->texnum;
}
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
glt->next = gltextures;
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = GL_AllocNewTexture(width, height);
glt->width = width;
glt->height = height;
glt->bpp = 24;
glt->flags = flags;
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(glt->texnum);
GL_Upload8Pal24 (data, palette24, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, qbyte *palette32, unsigned int flags)
{
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 32, width, height);
if (glt)
return glt->texnum;
}
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
glt->next = gltextures;
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = GL_AllocNewTexture(width, height);
glt->width = width;
glt->height = height;
glt->bpp = 32;
glt->flags = flags;
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(glt->texnum);
GL_Upload8Pal32 (data, palette32, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadTexture32 (char *identifier, int width, int height, void *data, unsigned int flags)
{
// qboolean noalpha;
// int p, s;
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 32, width, height);
if (glt)
return glt->texnum;
}
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
glt->next = gltextures;
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = GL_AllocNewTexture(width, height);
glt->width = width;
glt->height = height;
glt->bpp = 32;
glt->flags = flags;
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(glt->texnum);
GL_Upload32 (identifier, data, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadTexture32_BGRA (char *identifier, int width, int height, unsigned *data, unsigned int flags)
{
// qboolean noalpha;
// int p, s;
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 32, width, height);
if (glt)
return glt->texnum;
}
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
glt->next = gltextures;
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = GL_AllocNewTexture(width, height);
glt->width = width;
glt->height = height;
glt->bpp = 32;
glt->flags = flags;
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(glt->texnum);
GL_Upload32_BGRA (identifier, data, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadCompressed(char *name)
{
qbyte *COM_LoadFile (char *path, int usehunk);
unsigned char *file;
gltexture_t *glt;
char inname[MAX_OSPATH];
if (!gl_config.arb_texture_compression || !gl_compress.ival)
return r_nulltex;
// see if the texture is already present
if (name[0])
{
texid_t num = GL_FindTexture(name);
if (TEXVALID(num))
return num;
}
else
return r_nulltex;
snprintf(inname, sizeof(inname)-1, "tex/%s.tex", name);
file = COM_LoadFile(inname, 5);
if (!file)
return r_nulltex;
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
glt->next = gltextures;
gltextures = glt;
strcpy (glt->identifier, name);
glt->texnum = GL_AllocNewTexture(0, 0);
glt->bpp = 32;
glt->flags = 0;
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(glt->texnum);
if (!GL_UploadCompressed(file, &glt->width, &glt->height, (unsigned int *)&glt->flags))
return r_nulltex;
return glt->texnum;
}
texid_t GL_LoadTexture8Grey (char *identifier, int width, int height, unsigned char *data, unsigned int flags)
{
// qboolean noalpha;
// int p, s;
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);
if (glt)
return glt->texnum;
}
flags |= IF_NOALPHA;
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
glt->next = gltextures;
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = GL_AllocNewTexture(width, height);
glt->width = width;
glt->height = height;
glt->bpp = 8;
glt->flags = flags;
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(glt->texnum);
GL_Upload8Grey (data, width, height, flags);
return glt->texnum;
}
texid_t GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char *data, unsigned int flags, float bumpscale)
{
// qboolean noalpha;
// int p, s;
gltexture_t *glt;
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);
if (glt)
{
TRACE(("dbg: GL_LoadTexture8Bump: duplicated %s\n", identifier));
return glt->texnum;
}
}
TRACE(("dbg: GL_LoadTexture8Bump: new %s\n", identifier));
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
glt->next = gltextures;
gltextures = glt;
strcpy (glt->identifier, identifier);
glt->texnum = GL_AllocNewTexture(width, height);
glt->width = width;
glt->height = height;
glt->bpp = 8;
glt->flags = flags;
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
GL_Bind(glt->texnum);
GL_UploadBump (data, width, height, flags, bumpscale);
return glt->texnum;
}
/*
================
GL_LoadPicTexture
================
*/
texid_t GL_LoadPicTexture (qpic_t *pic)
{
return GL_LoadTexture ("", pic->width, pic->height, pic->data, IF_NOMIPMAP, 1);
}
/****************************************/
#endif