fteqw/engine/client/fragstats.c
Spoike 151bd6d0b1 vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
gl: fix r_projection when using vid_restart.
hdr: fixed iris stuff to work in more renderers.
ircclient: don't disconnect instantly. that's just stupid.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5010 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-28 13:18:22 +00:00

840 lines
20 KiB
C

#include "quakedef.h"
#define MAX_WEAPONS 64 //fixme: make dynamic.
typedef enum {
//one componant
ff_death,
ff_tkdeath,
ff_suicide,
ff_bonusfrag,
ff_tkbonus,
ff_flagtouch,
ff_flagcaps,
ff_flagdrops,
//two componant
ff_frags, //must be the first of the two componant
ff_fragedby,
ff_tkills,
ff_tkilledby,
} fragfilemsgtypes_t;
typedef struct statmessage_s {
fragfilemsgtypes_t type;
int wid;
size_t l1, l2;
char *msgpart1;
char *msgpart2;
struct statmessage_s *next;
} statmessage_t;
typedef unsigned short stat;
typedef struct {
stat totaldeaths;
stat totalsuicides;
stat totalteamkills;
stat totalkills;
stat totaltouches;
stat totalcaps;
stat totaldrops;
//I was going to keep track of kills with a certain gun - too much memory
//track only your own and total weapon kills rather than per client
struct wt_s {
//these include you.
stat kills;
stat teamkills;
stat suicides;
stat ownkills;
stat owndeaths;
stat ownteamkills;
stat ownteamdeaths;
stat ownsuicides;
char *fullname;
char *abrev;
char *image;
char *codename;
} weapontotals[MAX_WEAPONS];
struct ct_s {
stat caps; //times they captured the flag
stat drops; //times lost the flag
stat grabs; //times grabbed flag
stat owndeaths; //times you killed them
stat ownkills; //times they killed you
stat deaths; //times they died (including by you)
stat kills; //times they killed (including by you)
stat teamkills; //times they killed a team member.
stat teamdeaths; //times they died to a team member.
stat suicides; //times they were stupid.
} clienttotals[MAX_CLIENTS];
qboolean readcaps;
qboolean readkills;
statmessage_t *message;
} fragstats_t;
cvar_t r_tracker_frags = CVARD("r_tracker_frags", "0", "0: like vanilla quake\n1: shows only your kills/deaths\n2: shows all kills\n");
static fragstats_t fragstats;
int Stats_GetKills(int playernum)
{
return fragstats.clienttotals[playernum].kills;
}
int Stats_GetTKills(int playernum)
{
return fragstats.clienttotals[playernum].teamkills;
}
int Stats_GetDeaths(int playernum)
{
return fragstats.clienttotals[playernum].deaths;
}
int Stats_GetTouches(int playernum)
{
return fragstats.clienttotals[playernum].grabs;
}
int Stats_GetCaptures(int playernum)
{
return fragstats.clienttotals[playernum].caps;
}
qboolean Stats_HaveFlags(int showtype)
{
int i;
for (i = 0; i < cl.allocated_client_slots; i++)
{
if (fragstats.clienttotals[i].caps ||
fragstats.clienttotals[i].drops ||
fragstats.clienttotals[i].grabs)
return fragstats.readcaps;
}
return false;
}
qboolean Stats_HaveKills(void)
{
return fragstats.readkills;
}
static char lastownfragplayer[64];
static float lastownfragtime;
float Stats_GetLastOwnFrag(int seat, char *res, int reslen)
{
if (seat)
{
if (reslen)
*res = 0;
return 0;
}
//erk, realtime was reset?
if (lastownfragtime > (float)realtime)
lastownfragtime = 0;
Q_strncpyz(res, lastownfragplayer, reslen);
return realtime - lastownfragtime;
};
static void Stats_OwnFrag(char *name)
{
Q_strncpyz(lastownfragplayer, name, sizeof(lastownfragplayer));
lastownfragtime = realtime;
}
void VARGS Stats_Message(char *msg, ...);
qboolean Stats_TrackerImageLoaded(char *in)
{
int error;
if (in)
return Font_TrackerValid(unicode_decode(&error, in, &in, true));
return false;
}
static char *Stats_GenTrackerImageString(char *in)
{ //images are of the form "foo \sg\ bar \q\"
//which should eg be remapped to: "foo ^Ue200 bar foo ^Ue201"
char res[256];
char image[MAX_QPATH];
char *outi;
char *out;
int i;
if (!in || !*in)
return NULL;
for (out = res; *in && out < res+sizeof(res)-10; )
{
if (*in == '\\')
{
in++;
for (outi = image; *in && outi < image+sizeof(image)-10; )
{
if (*in == '\\')
break;
*outi++ = *in++;
}
*outi = 0;
in++;
i = Font_RegisterTrackerImage(va("tracker/%s", image));
if (i)
{
char hexchars[16] = "0123456789abcdef";
*out++ = '^';
*out++ = 'U';
*out++ = hexchars[(i>>12)&15];
*out++ = hexchars[(i>>8)&15];
*out++ = hexchars[(i>>4)&15];
*out++ = hexchars[(i>>0)&15];
}
else
{
//just copy the short name over, not much else we can do.
for(outi = image; out < res+sizeof(res)-10 && *outi; )
*out++ = *outi++;
}
}
else
*out++ = *in++;
}
*out = 0;
return Z_StrDup(res);
}
void Stats_FragMessage(int p1, int wid, int p2, qboolean teamkill)
{
static const char *nonplayers[] = {
"BUG",
"(teamkill)",
"(suicide)",
"(death)",
"(unknown)",
"(fixme)",
"(fixme)"
};
char message[512];
console_t *tracker;
struct wt_s *w = &fragstats.weapontotals[wid];
const char *p1n = (p1 < 0)?nonplayers[-p1]:cl.players[p1].name;
const char *p2n = (p2 < 0)?nonplayers[-p2]:cl.players[p2].name;
int localplayer = (cl.playerview[0].cam_state == CAM_EYECAM)?cl.playerview[0].cam_spec_track:cl.playerview[0].playernum;
#define YOU_GOOD S_COLOR_GREEN
#define YOU_BAD S_COLOR_BLUE
#define TEAM_GOOD S_COLOR_GREEN
#define TEAM_BAD S_COLOR_RED
#define TEAM_VBAD S_COLOR_BLUE
#define TEAM_NEUTRAL S_COLOR_WHITE //enemy team thing that does not directly affect us
#define ENEMY_GOOD S_COLOR_RED
#define ENEMY_BAD S_COLOR_GREEN
#define ENEMY_NEUTRAL S_COLOR_WHITE
char *p1c = S_COLOR_WHITE;
char *p2c = S_COLOR_WHITE;
if (!r_tracker_frags.ival)
return;
if (r_tracker_frags.ival < 2)
if (p1 != localplayer && p2 != localplayer)
return;
if (teamkill)
{//team kills/suicides are always considered bad.
if (p1 == localplayer)
p1c = YOU_BAD;
else if (cl.teamplay && !strcmp(cl.players[p1].team, cl.players[localplayer].team))
p1c = TEAM_VBAD;
else
p1c = TEAM_NEUTRAL;
p2c = p1c;
}
else if (p1 == p2)
p1c = p2c = YOU_BAD;
else if (cl.teamplay && p1 >= 0 && p2 >= 0 && !strcmp(cl.players[p1].team, cl.players[p2].team))
p1c = p2c = TEAM_VBAD;
else
{
if (p2 >= 0)
{
//us/teammate killing is good - unless it was a teammate.
if (p2 == localplayer)
p2c = YOU_GOOD;
else if (cl.teamplay && !strcmp(cl.players[p2].team, cl.players[localplayer].team))
p2c = TEAM_GOOD;
else
p2c = ENEMY_GOOD;
}
if (p1 >= 0)
{
//us/teammate dying is bad.
if (p1 == localplayer)
p1c = YOU_BAD;
else if (cl.teamplay && !strcmp(cl.players[p1].team, cl.players[localplayer].team))
p1c = TEAM_BAD;
else
p1c = p2c;
}
}
Q_snprintfz(message, sizeof(message), "%s%s ^7%s %s%s\n", p2c, p2n, Stats_TrackerImageLoaded(w->image)?w->image:w->abrev, p1c, p1n);
tracker = Con_FindConsole("tracker");
if (!tracker)
{
tracker = Con_Create("tracker", CONF_HIDDEN|CONF_NOTIFY|CONF_NOTIFY_RIGHT|CONF_NOTIFY_BOTTOM);
//this stuff should be configurable
tracker->notif_l = tracker->maxlines = 8;
tracker->notif_x = 0.5;
tracker->notif_y = 0.333;
tracker->notif_w = 1-tracker->notif_x;
tracker->notif_t = 4;
tracker->notif_fade = 1;
}
Con_PrintCon(tracker, message, tracker->parseflags);
}
void Stats_Evaluate(fragfilemsgtypes_t mt, int wid, int p1, int p2)
{
qboolean u1;
qboolean u2;
if (mt == ff_frags || mt == ff_tkills)
{
int tmp = p1;
p1 = p2;
p2 = tmp;
}
u1 = (p1 == (cl.playerview[0].playernum));
u2 = (p2 == (cl.playerview[0].playernum));
if (p1 == -1)
p1 = p2;
if (p2 == -1)
p2 = p1;
//messages are killed weapon killer
switch(mt)
{
case ff_death:
if (u1)
{
fragstats.weapontotals[wid].owndeaths++;
fragstats.weapontotals[wid].ownkills++;
}
fragstats.weapontotals[wid].kills++;
if (p1 >= 0)
fragstats.clienttotals[p1].deaths++;
fragstats.totaldeaths++;
Stats_FragMessage(p1, wid, -3, true);
if (u1)
Stats_Message("You died\n%s deaths: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].owndeaths);
break;
case ff_suicide:
if (u1)
{
fragstats.weapontotals[wid].ownsuicides++;
fragstats.weapontotals[wid].owndeaths++;
fragstats.weapontotals[wid].ownkills++;
}
fragstats.weapontotals[wid].suicides++;
fragstats.weapontotals[wid].kills++;
if (p1 >= 0)
{
fragstats.clienttotals[p1].suicides++;
fragstats.clienttotals[p1].deaths++;
}
fragstats.totalsuicides++;
fragstats.totaldeaths++;
Stats_FragMessage(p1, wid, -2, true);
if (u1)
Stats_Message("You killed your own dumb self\n%s suicides: %i (%i)\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].ownsuicides, fragstats.weapontotals[wid].suicides);
break;
case ff_bonusfrag:
if (u1)
fragstats.weapontotals[wid].ownkills++;
fragstats.weapontotals[wid].kills++;
if (p1 >= 0)
fragstats.clienttotals[p1].kills++;
fragstats.totalkills++;
Stats_FragMessage(-4, wid, p1, false);
if (u1)
{
Stats_OwnFrag("someone");
Stats_Message("You killed someone\n%s kills: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].ownkills);
}
break;
case ff_tkbonus:
if (u1)
fragstats.weapontotals[wid].ownkills++;
fragstats.weapontotals[wid].kills++;
fragstats.clienttotals[p1].kills++;
fragstats.totalkills++;
if (u1)
fragstats.weapontotals[wid].ownteamkills++;
fragstats.weapontotals[wid].teamkills++;
if (p1 >= 0)
fragstats.clienttotals[p1].teamkills++;
fragstats.totalteamkills++;
Stats_FragMessage(-1, wid, p1, true);
if (u1)
{
Stats_Message("You killed your teammate\n%s teamkills: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].ownteamkills);
}
break;
case ff_flagtouch:
fragstats.clienttotals[p1].grabs++;
fragstats.totaltouches++;
if (u1 && p1 >= 0)
{
Stats_Message("You grabbed the flag\nflag grabs: %i (%i)\n", fragstats.clienttotals[p1].grabs, fragstats.totaltouches);
}
break;
case ff_flagcaps:
if (p1 >= 0)
fragstats.clienttotals[p1].caps++;
fragstats.totalcaps++;
if (u1 && p1 >= 0)
{
Stats_Message("You captured the flag\nflag captures: %i (%i)\n", fragstats.clienttotals[p1].caps, fragstats.totalcaps);
}
break;
case ff_flagdrops:
if (p1 >= 0)
fragstats.clienttotals[p1].drops++;
fragstats.totaldrops++;
if (u1 && p1 >= 0)
{
Stats_Message("You dropped the flag\nflag drops: %i (%i)\n", fragstats.clienttotals[p1].drops, fragstats.totaldrops);
}
break;
//p1 died, p2 killed
case ff_frags:
case ff_fragedby:
fragstats.weapontotals[wid].kills++;
if (p1 >= 0)
fragstats.clienttotals[p1].deaths++;
fragstats.totaldeaths++;
if (u1)
{
fragstats.weapontotals[wid].owndeaths++;
if (p1 >= 0 && p2 >= 0)
Stats_Message("%s killed you\n%s deaths: %i (%i/%i)\n", cl.players[p2].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].owndeaths, fragstats.weapontotals[wid].owndeaths, fragstats.totaldeaths);
}
if (p2 >= 0)
fragstats.clienttotals[p2].kills++;
fragstats.totalkills++;
if (u2)
{
if (p1 >= 0)
Stats_OwnFrag(cl.players[p1].name);
fragstats.weapontotals[wid].ownkills++;
if (p1 >= 0 && p2 >= 0)
Stats_Message("You killed %s\n%s kills: %i (%i/%i)\n", cl.players[p1].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].kills, fragstats.weapontotals[wid].kills, fragstats.totalkills);
}
Stats_FragMessage(p1, wid, p2, false);
break;
case ff_tkdeath:
//killed by a teammate, but we don't know who
//kinda useless, but this is all some mods give us
fragstats.weapontotals[wid].teamkills++;
fragstats.weapontotals[wid].kills++;
fragstats.totalkills++; //its a kill, but we don't know who from
fragstats.totalteamkills++;
if (u1)
fragstats.weapontotals[wid].owndeaths++;
fragstats.clienttotals[p1].teamdeaths++;
fragstats.clienttotals[p1].deaths++;
fragstats.totaldeaths++;
Stats_FragMessage(p1, wid, -1, true);
if (u1)
Stats_Message("Your teammate killed you\n%s deaths: %i\n", fragstats.weapontotals[wid].fullname, fragstats.weapontotals[wid].owndeaths);
break;
case ff_tkills:
case ff_tkilledby:
//p1 killed by p2 (kills is already inverted)
fragstats.weapontotals[wid].teamkills++;
fragstats.weapontotals[wid].kills++;
if (u1)
{
fragstats.weapontotals[wid].ownteamdeaths++;
fragstats.weapontotals[wid].owndeaths++;
}
if (p1 >= 0)
{
fragstats.clienttotals[p1].teamdeaths++;
fragstats.clienttotals[p1].deaths++;
}
fragstats.totaldeaths++;
if (u2)
{
fragstats.weapontotals[wid].ownkills++;
fragstats.weapontotals[wid].ownkills++;
}
if (p2 >= 0)
{
fragstats.clienttotals[p2].teamkills++;
fragstats.clienttotals[p2].kills++;
}
fragstats.totalkills++;
fragstats.totalteamkills++;
Stats_FragMessage(p1, wid, p2, false);
if (u1 && p2 >= 0)
Stats_Message("%s killed you\n%s deaths: %i (%i/%i)\n", cl.players[p2].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].owndeaths, fragstats.weapontotals[wid].owndeaths, fragstats.totaldeaths);
if (u2 && p1 >= 0 && p2 >= 0)
{
Stats_OwnFrag(cl.players[p1].name);
Stats_Message("You killed %s\n%s kills: %i (%i/%i)\n", cl.players[p1].name, fragstats.weapontotals[wid].fullname, fragstats.clienttotals[p2].kills, fragstats.weapontotals[wid].kills, fragstats.totalkills);
}
break;
}
}
static int Stats_FindWeapon(char *codename, qboolean create)
{
int i;
if (!strcmp(codename, "NONE"))
return 0;
if (!strcmp(codename, "NULL"))
return 0;
if (!strcmp(codename, "NOWEAPON"))
return 0;
for (i = 1; i < MAX_WEAPONS; i++)
{
if (!fragstats.weapontotals[i].codename)
{
fragstats.weapontotals[i].codename = Z_Malloc(strlen(codename)+1);
strcpy(fragstats.weapontotals[i].codename, codename);
return i;
}
if (!stricmp(fragstats.weapontotals[i].codename, codename))
{
if (create)
return -2;
return i;
}
}
return -1;
}
static void Stats_StatMessage(fragfilemsgtypes_t type, int wid, char *token1, char *token2)
{
statmessage_t *ms;
char *t;
ms = Z_Malloc(sizeof(statmessage_t) + strlen(token1)+1 + (token2 && *token2?strlen(token2)+1:0));
t = (char *)(ms+1);
ms->msgpart1 = t;
strcpy(t, token1);
ms->l1 = strlen(ms->msgpart1);
if (token2 && *token2)
{
t += strlen(t)+1;
ms->msgpart2 = t;
strcpy(t, token2);
ms->l2 = strlen(ms->msgpart2);
}
ms->type = type;
ms->wid = wid;
ms->next = fragstats.message;
fragstats.message = ms;
//we have a message type, save the fact that we have it.
if (type == ff_flagtouch || type == ff_flagcaps || type == ff_flagdrops)
fragstats.readcaps = true;
if (type == ff_frags || type == ff_fragedby)
fragstats.readkills = true;
}
void Stats_Clear(void)
{
int i;
statmessage_t *ms;
while (fragstats.message)
{
ms = fragstats.message;
fragstats.message = ms->next;
Z_Free(ms);
}
for (i = 1; i < MAX_WEAPONS; i++)
{
if (fragstats.weapontotals[i].codename) Z_Free(fragstats.weapontotals[i].codename);
if (fragstats.weapontotals[i].fullname) Z_Free(fragstats.weapontotals[i].fullname);
if (fragstats.weapontotals[i].abrev) Z_Free(fragstats.weapontotals[i].abrev);
if (fragstats.weapontotals[i].image) Z_Free(fragstats.weapontotals[i].image);
}
memset(&fragstats, 0, sizeof(fragstats));
}
#define Z_Copy(tk) tz = Z_Malloc(strlen(tk)+1);strcpy(tz, tk) //remember the braces
void Stats_Init(void)
{
Cvar_Register(&r_tracker_frags, NULL);
}
static void Stats_LoadFragFile(char *name)
{
char filename[MAX_QPATH];
char *file;
char *end;
char *tk, *tz;
char oend;
Stats_Clear();
strcpy(filename, name);
COM_DefaultExtension(filename, ".dat", sizeof(filename));
file = COM_LoadTempFile(filename, NULL);
if (!file || !*file)
{
Con_DPrintf("Couldn't load %s\n", filename);
return;
}
else
Con_DPrintf("Loaded %s\n", filename);
oend = 1;
for (;*file;)
{
if (!oend)
break;
for (end = file; *end && *end != '\n'; end++)
;
oend = *end;
*end = '\0';
Cmd_TokenizeString(file, true, false);
file = end+1;
if (!Cmd_Argc())
continue;
tk = Cmd_Argv(0);
if (!stricmp(tk, "#fragfile"))
{
tk = Cmd_Argv(1);
if (!stricmp(tk, "version")) {}
else if (!stricmp(tk, "gamedir")) {}
else Con_Printf("Unrecognised #meta \"%s\"\n", tk);
}
else if (!stricmp(tk, "#meta"))
{
tk = Cmd_Argv(1);
if (!stricmp(tk, "title")) {}
else if (!stricmp(tk, "description")) {}
else if (!stricmp(tk, "author")) {}
else if (!stricmp(tk, "email")) {}
else if (!stricmp(tk, "webpage")) {}
else {Con_Printf("Unrecognised #meta \"%s\"\n", tk);continue;}
}
else if (!stricmp(tk, "#define"))
{
tk = Cmd_Argv(1);
if (!stricmp(tk, "weapon_class") ||
!stricmp(tk, "wc"))
{
int wid;
tk = Cmd_Argv(2);
wid = Stats_FindWeapon(tk, true);
if (wid == -1)
{Con_Printf("Too many weapon definitions. The max is %i\n", MAX_WEAPONS);continue;}
else if (wid < -1)
{Con_Printf("Weapon \"%s\" is already defined\n", tk);continue;}
else
{
fragstats.weapontotals[wid].fullname = Z_Copy(Cmd_Argv(3));
fragstats.weapontotals[wid].abrev = Z_Copy(Cmd_Argv(4));
fragstats.weapontotals[wid].image = Stats_GenTrackerImageString(Cmd_Argv(5));
}
}
else if (!stricmp(tk, "obituary") ||
!stricmp(tk, "obit"))
{
int fftype;
tk = Cmd_Argv(2);
if (!stricmp(tk, "PLAYER_DEATH")) {fftype = ff_death;}
else if (!stricmp(tk, "PLAYER_SUICIDE")) {fftype = ff_suicide;}
else if (!stricmp(tk, "X_FRAGS_UNKNOWN")) {fftype = ff_bonusfrag;}
else if (!stricmp(tk, "X_TEAMKILLS_UNKNOWN")) {fftype = ff_tkbonus;}
else if (!stricmp(tk, "X_TEAMKILLED_UNKNOWN")) {fftype = ff_tkdeath;}
else if (!stricmp(tk, "X_FRAGS_Y")) {fftype = ff_frags;}
else if (!stricmp(tk, "X_FRAGGED_BY_Y")) {fftype = ff_fragedby;}
else if (!stricmp(tk, "X_TEAMKILLS_Y")) {fftype = ff_tkills;}
else if (!stricmp(tk, "X_TEAMKILLED_BY_Y")) {fftype = ff_tkilledby;}
else {Con_Printf("Unrecognised obituary \"%s\"\n", tk);continue;}
Stats_StatMessage(fftype, Stats_FindWeapon(Cmd_Argv(3), false), Cmd_Argv(4), Cmd_Argv(5));
}
else if (!stricmp(tk, "flag_alert") ||
!stricmp(tk, "flag_msg"))
{
int fftype;
tk = Cmd_Argv(2);
if (!stricmp(tk, "X_TOUCHES_FLAG")) {fftype = ff_flagtouch;}
else if (!stricmp(tk, "X_GETS_FLAG")) {fftype = ff_flagtouch;}
else if (!stricmp(tk, "X_TAKES_FLAG")) {fftype = ff_flagtouch;}
else if (!stricmp(tk, "X_CAPTURES_FLAG")) {fftype = ff_flagcaps;}
else if (!stricmp(tk, "X_CAPS_FLAG")) {fftype = ff_flagcaps;}
else if (!stricmp(tk, "X_SCORES")) {fftype = ff_flagcaps;}
else if (!stricmp(tk, "X_DROPS_FLAG")) {fftype = ff_flagdrops;}
else if (!stricmp(tk, "X_FUMBLES_FLAG")) {fftype = ff_flagdrops;}
else if (!stricmp(tk, "X_LOSES_FLAG")) {fftype = ff_flagdrops;}
else {Con_Printf("Unrecognised flag alert \"%s\"\n", tk);continue;}
Stats_StatMessage(fftype, 0, Cmd_Argv(3), NULL);
}
else
{Con_Printf("Unrecognised directive \"%s\"\n", tk);continue;}
}
else
{Con_Printf("Unrecognised directive \"%s\"\n", tk);continue;}
}
}
static int qm_strcmp(const char *s1, const char *s2)//not like strcmp at all...
{
while(*s1)
{
if ((*s1++&0x7f)!=(*s2++&0x7f))
return 1;
}
return 0;
}
/*
static int qm_stricmp(char *s1, char *s2)//not like strcmp at all...
{
int c1,c2;
while(*s1)
{
c1 = *s1++&0x7f;
c2 = *s2++&0x7f;
if (c1 >= 'A' && c1 <= 'Z')
c1 = c1 - 'A' + 'a';
if (c2 >= 'A' && c2 <= 'Z')
c2 = c2 - 'A' + 'a';
if (c1!=c2)
return 1;
}
return 0;
}
*/
static int Stats_ExtractName(const char **line)
{
int i;
int bm;
int ml = 0;
int l;
bm = -1;
for (i = 0; i < cl.allocated_client_slots; i++)
{
if (!qm_strcmp(cl.players[i].name, *line))
{
l = strlen(cl.players[i].name);
if (l > ml)
{
bm = i;
ml = l;
}
}
}
*line += ml;
return bm;
}
qboolean Stats_ParsePickups(const char *line)
{
#ifndef NOLEGACY
//fixme: rework this to support custom strings, with custom pickup icons
if (!Q_strncmp(line, "You got the ", 12)) //weapons, ammo, keys, powerups
return true;
if (!Q_strncmp(line, "You got armor", 13)) //caaake...
return true;
if (!Q_strncmp(line, "You get ", 8)) //backpackets
return true;
if (!Q_strncmp(line, "You receive ", 12)) //%i health\n
return true;
#endif
return false;
}
qboolean Stats_ParsePrintLine(const char *line)
{
statmessage_t *ms;
int p1;
int p2;
const char *m2;
p1 = Stats_ExtractName(&line);
if (p1<0) //reject it.
{
return false;
}
for (ms = fragstats.message; ms; ms = ms->next)
{
if (!Q_strncmp(ms->msgpart1, line, ms->l1))
{
if (ms->type >= ff_frags)
{ //two players
m2 = line + ms->l1;
p2 = Stats_ExtractName(&m2);
if ((!ms->msgpart2 && *m2=='\n') || (ms->msgpart2 && !Q_strncmp(ms->msgpart2, m2, ms->l2)))
{
Stats_Evaluate(ms->type, ms->wid, p1, p2);
return true; //done.
}
}
else
{ //one player
Stats_Evaluate(ms->type, ms->wid, p1, p1);
return true; //done.
}
}
}
return false;
}
void Stats_NewMap(void)
{
Stats_LoadFragFile("fragfile");
}