fteqw/engine/server/progs.h
Spoike 8197e0875f Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
Fix up r_ignoreentpvs 0 to check areas properly.
checkpvs builtin can no longer mess up area checks elsewhere.
Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes.
Implement _skyroom worldspawn field, still needs a few tweaks though.
Try to fix android surface-related crashes, AGAIN.
Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code).
A few tweaks to try to improve compatibility with q3 mods.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-02 04:12:20 +00:00

160 lines
5.2 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
struct client_s;
struct edict_s;
#define MAX_PROGS 64
#define MAXADDONS 16
void SVQ1_CvarChanged(cvar_t *var);
#define NewGetEdictFieldValue GetEdictFieldValue
void Q_SetProgsParms(qboolean forcompiler);
void PR_Deinit(void); //server shutting down
void PR_LoadGlabalStruct(qboolean muted);
void Q_InitProgs(qboolean cinematic);
void PR_SpawnInitialEntities(const char *file);
void PR_RegisterFields(void);
void PR_Init(void);
void QDECL ED_Spawned (struct edict_s *ent, int loading);
void SSQC_MapEntityEdited(int modelidx, int idx, const char *newdata);
void SV_SetEntityButtons(struct edict_s *ent, unsigned int buttonbits);
qboolean SV_RunFullQCMovement(struct client_s *client, usercmd_t *ucmd);
qboolean PR_KrimzonParseCommand(const char *s);
qboolean PR_ParseClusterEvent(const char *dest, const char *source, const char *cmd, const char *info);
qboolean PR_UserCmd(const char *cmd);
qboolean PR_ConsoleCmd(const char *cmd);
void PRSV_RunThreads(void);
#define PR_MAINPROGS 0 //this is a constant that should really be phased out. But seeing as QCLIB requires some sort of master progs due to extern funcs...
//maybe go through looking for extern funcs, and remember which were not allocated. It would then be a first come gets priority. Not too bad I supppose.
extern int compileactive;
typedef enum {PROG_NONE, PROG_QW, PROG_NQ, PROG_H2, PROG_PREREL, PROG_TENEBRAE, PROG_UNKNOWN} progstype_t; //unknown obtains NQ behaviour
extern progstype_t progstype;
#include "progslib.h"
typedef struct edict_s
{
//these 5 shared with qclib
enum ereftype_e ereftype;
float freetime; // sv.time when the object was freed
int entnum;
unsigned int fieldsize;
pbool readonly; //world
#ifdef VM_Q1
stdentvars_t *v;
extentvars_t *xv;
#else
union {
stdentvars_t *v;
stdentvars_t *xv;
};
#endif
/*qc lib doesn't care about the rest*/
/*these are shared with csqc*/
#ifdef USEAREAGRID
areagridlink_t gridareas[AREAGRIDPERENT]; //on overflow, use the inefficient overflow list.
size_t gridareasequence; //used to avoid iterrating the same ent twice.
#else
link_t area;
#endif
pvscache_t pvsinfo;
int lastruntime;
int solidsize;
#ifdef USERBE
entityrbe_t rbe;
#endif
/*csqc doesn't reference the rest*/
#ifdef NQPROT
float muzzletime; //nq clients need special handling to retain EF_MUZZLEFLASH while not breaking qw clients running nq mods.
#endif
entity_state_t baseline;
// other fields from progs come immediately after
} edict_t;
#undef pr_global_struct
#define pr_global_struct *pr_global_ptrs
extern globalptrs_t *pr_global_ptrs;
extern pubprogfuncs_t *svprogfuncs; //instance
extern progparms_t svprogparms;
extern progsnum_t svmainprogs;
extern progsnum_t clmainprogs;
#define HLEDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,hledict_t,area)
#define Q2EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q2edict_t,area)
#define Q3EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q3serverEntity_t,area)
extern func_t SpectatorConnect;
extern func_t SpectatorThink;
extern func_t SpectatorDisconnect;
extern func_t SV_PlayerPhysicsQC;
extern func_t EndFrameQC;
extern qboolean ssqc_deprecated_warned;
extern cvar_t pr_maxedicts; //used in too many places...
extern cvar_t noexit, temp1, saved1, saved2, saved3, saved4, savedgamecfg, scratch1, scratch2, scratch3, scratch4, gamecfg, nomonsters; //read by savegame.c
extern cvar_t pr_ssqc_memsize, pr_imitatemvdsv, sv_aim, pr_ssqc_coreonerror, dpcompat_nopreparse;
extern int pr_teamfield;
qboolean PR_QCChat(char *text, int say_type);
void PR_ClientUserInfoChanged(char *name, char *oldivalue, char *newvalue);
void PR_LocalInfoChanged(char *name, char *oldivalue, char *newvalue);
void PF_InitTempStrings(pubprogfuncs_t *prinst);
#ifdef VM_LUA
qboolean PR_LoadLua(void);
#endif
#ifdef VM_Q1
#define VMFSID_Q1QVM 57235 //the q1qvm zone tag that is freed when the module is purged.
struct client_s;
void Q1QVM_Shutdown(qboolean notifygame);
qboolean PR_LoadQ1QVM(void);
void Q1QVM_ClientConnect(struct client_s *cl);
qboolean Q1QVM_GameConsoleCommand(void);
qboolean Q1QVM_ClientSay(edict_t *player, qboolean team);
qboolean Q1QVM_UserInfoChanged(edict_t *player);
void Q1QVM_PlayerPreThink(void);
void Q1QVM_RunPlayerThink(void);
void Q1QVM_PostThink(void);
void Q1QVM_StartFrame(qboolean botsarespecialsnowflakes);
void Q1QVM_Blocked(void);
void Q1QVM_SetNewParms(void);
void Q1QVM_SetChangeParms(void);
qboolean Q1QVM_ClientCommand(void);
void Q1QVM_GameCodePausedTic(float pausedduration);
void Q1QVM_DropClient(struct client_s *cl);
void Q1QVM_ChainMoved(void);
void Q1QVM_EndFrame(void);
#endif