22bb395305
Fixed svc_setangles and sv_bigcoords. Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2. The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights. Hidden items in the hexen2 inventory that you do not have. Added colourmapping for hexen2. Should be easier to click on menu items for hexen2. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
711 lines
10 KiB
INI
711 lines
10 KiB
INI
// spikeset, originally by Spike
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// with contributions from TimeServ, purplehaze, Jedilamma
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// and some others I probably forgot to mention
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/////////////////////////////////////////////////
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//rocket trails (derived from purplehaze's, with only minor tweeks)
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r_part rocketsmoke
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 8
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scale 7.5
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alpha 0.8
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die 2
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randomvel 3
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rgb 10 10 10
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blend modulate
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spawnmode spiral
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scalefactor 1
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spawnvel 5
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}
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r_part rockettrail
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 4
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scale 30
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alpha 0.3
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die 1.4
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diesubrand 0.7
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randomvel 1
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rgb 255 50 10
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rgbdelta -230 -45 -9
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gravity -25
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scalefactor 1
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assoc rocketsmoke
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spawnvel 10
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}
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r_part t_rocket
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 2
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scale 10
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alpha 0.6
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die 0.25
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rgb 255 192 128
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rgbdelta -14 -300 -300
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blend add
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assoc rockettrail
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scalefactor 0.8
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scaledelta -10
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}
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r_part rockettail
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 7
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scale 10
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alpha 0.3
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die 10
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randomvel 64
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veladd 512
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rgb 192 192 192
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gravity 100
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cliptype rockettail
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}
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r_part t_altrocket
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 4
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scale 10
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alpha 0.3
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die 0.7
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randomvel 32
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veladd 32
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rgb 255 198 128
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rgbdelta -64 0 0
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gravity -100
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blend add
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assoc rockettail
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}
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// te_railtrail, used with Quake 2 railgun and also used with
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// TeamFortress engineer railgun
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r_part railtrailinner
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{
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step 30
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scale 5
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die 1
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alpha 0.5
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rgb 255 255 255
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blend add
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type beam
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spawnvel 2 2
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}
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r_part railtrail240
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{
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step 15
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scale 3
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die 1
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alpha 0
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rgb 32 32 255
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rampmode delta
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ramp -255 -255 0 -2.5 0
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ramp 0 0 0 0.65 0
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ramp 0 0 0 0.65 0
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ramp 0 0 0 0.65 0
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ramp 0 0 -128 0.65 10
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blend add
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type beam
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spawnmode spiral
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spawnparam1 256
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spawnparam2 240
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spawnvel 12
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assoc railtrailinner
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}
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r_part railtrail120
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{
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step 15
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scale 3
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die 1
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alpha 0
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rgb 32 32 255
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rampmode delta
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ramp -255 -255 0 -2.5 0
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ramp 0 0 0 0.65 0
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ramp 0 0 0 0.65 0
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ramp 0 0 0 0.65 0
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ramp 0 0 -128 0.65 10
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blend add
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type beam
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spawnmode spiral
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spawnparam1 256
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spawnparam2 120
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spawnvel 12
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assoc railtrail240
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}
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r_part te_railtrail
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{
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step 15
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scale 3
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die 1
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alpha 0
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rgb 32 32 255
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rampmode delta
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ramp -255 -255 0 -2.5 0
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ramp 0 0 0 0.65 0
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ramp 0 0 0 0.65 0
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ramp 0 0 0 0.65 0
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ramp 0 0 -128 0.65 10
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blend add
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type beam
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spawnmode spiral
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spawnparam1 256
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spawnvel 12
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assoc railtrail120
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}
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r_part shortfume
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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scale 15
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scaledelta 20
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alpha 0.5
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step 8
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die 0.3
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randomvel 12
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scaledelta 0.81
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rgb 150 150 150
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}
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r_part t_grenade
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 24
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scale 16
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scaledelta 4
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alpha 0.3
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die 4
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randomvel 8
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veladd 15
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rgb 140 140 140
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rgbdelta -55 -55 -55
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gravity -50
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scalefactor 0.0
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assoc shortfume
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}
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//cool's blood trails (cos they're cooler)
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r_part t_gib
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 32
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scale 64
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alpha 0.6
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die 1
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randomvel 64
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veladd 10
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rotationspeed 90
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rotationstart 0 360
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rgb 128 0 0
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gravity 200
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scalefactor 0.8
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scaledelta -10
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stains 5
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}
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r_part t_zomgib
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 64
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scale 64
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alpha 0.6
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die 1
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randomvel 64
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veladd 10
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rotationspeed 90
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rotationstart 0 360
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rgb 32 0 0
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gravity 200
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scalefactor 0.8
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scaledelta -10
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stains 5
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}
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r_part t_tracer
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 5
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alpha 0.6
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rgb 192 192 48
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die 1
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veladd 50
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randomvel 50
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friction 4
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scalefactor 0.825
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}
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r_part t_tracer2
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 5
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alpha 0.6
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die 1
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rgb 192 96 48
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veladd 50
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randomvel 50
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friction 4
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scalefactor 0.825
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}
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r_part t_tracer3
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 10
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scaledelta -10
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step 5
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alpha 0.9
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die 0.75
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rgb 192 96 192
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veladd 20
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randomvel 5
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spawnmode spiral
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spawnvel 60 0
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friction 4
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scalefactor 0.825
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}
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//qw blood
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r_part te_lightningblood
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{
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texture "particles/fteparticlefont.tga"
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tcoords 193 97 255 159 256
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count 3
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scale 20
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alpha 0.4
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die 2
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randomvel 32
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veladd 32
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rgb 192 0 0
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rgbdelta -128 0 0
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gravity 100
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friction 1
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stains 1
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blend add
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}
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//qw blood
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r_part te_blood
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{
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texture "particles/fteparticlefont.tga"
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tcoords 193 97 255 159 256
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count 10
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scale 10
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alpha 0.3
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die 2
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randomvel 40
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rgb 220 0 0
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rgbdelta -100 0 0
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gravity 200
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stains 2
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scalefactor 0.9
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rotationstart 0 360
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}
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//nq blood
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r_part pe_73
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{
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texture "particles/fteparticlefont.tga"
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tcoords 193 97 255 159 256
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count 1
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scale 20
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alpha 0.3
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die 2
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randomvel 40
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rgb 220 0 0
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rgbdelta -100 0 0
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gravity 200
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stains 2
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scalefactor 0.9
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rotationstart 0 360
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}
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/////////////////////////////////////////////////
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//rocket explosions
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r_part ember
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{
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count 1
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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rgb 255 128 76
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alpha 0
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scale 15
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scalefactor 1
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friction 8
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gravity 50
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die 1
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blend add
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randomvel 5
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veladd 1
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rampmode delta
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ramp 0 0 0 -0.5 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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}
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//the bits that fly off
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r_part expgib
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{
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cliptype expgib
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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alpha 0
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count 16
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die 1
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randomvel 128
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gravity 50
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friction 2
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emit ember
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emitinterval 0.01
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spawnmode circle
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}
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//the heart of the explosion
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r_part te_explosion
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 1
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scale 200
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scalefactor 1
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die 1
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rgb 255 128 76
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rgbdelta 0 -32 -32
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friction 1
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blend add
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assoc expgib
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}
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r_part gunshotsmoke
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 25
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scalefactor 1
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die 0.8
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alpha 0.12
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rgb 32 32 32
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blend add
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spawnmode ball
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spawnorg 2
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spawnvel 20
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veladd -20
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}
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r_part te_gunshot
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 2
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scalefactor 1
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alpha 0.5
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die 0.8
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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spawnvel 100
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veladd -80
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friction 0.3
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gravity 400
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assoc gunshotsmoke
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}
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r_part spikecore
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 1
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scale 1
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scalefactor 1
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scaledelta 190
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die 0.1
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alpha 0.6
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rgb 255 128 0
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blend add
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assoc gunshotsmoke
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}
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r_part te_spike
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{
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type sparkfan
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count 10
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scale 1
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scalefactor 1
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alpha 0.5
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die 0.2
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 300
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assoc spikecore
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}
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r_part te_lavasplash
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{
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texture "particles/fteparticlefont.tga"
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tcoords 129 1 191 63 256
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count 654
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scale 15
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alpha 0.7
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die 4
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randomvel 64
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rgb 255 128 128
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gravity 50
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blend add
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spawnorg 192 64
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up 48
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}
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//////////////////////////////////////////////////
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//Teleport splash
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//two rings moving upwards, costs less
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r_part teleportsplashdown
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{
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texture "particles/fteparticlefont.tga"
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tcoords 193 1 255 63 256
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count 32
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scale 32
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scalefactor 1
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alpha 0.3
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die 1
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veladd -52
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rgb 255 255 255
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friction 1
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spawnorg 32 0
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spawnmode uniformcircle
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}
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r_part te_teleportsplash
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{
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texture "particles/fteparticlefont.tga"
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tcoords 193 1 255 63 256
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count 32
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scale 32
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scalefactor 1
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alpha 0.3
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die 1
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veladd 52
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rgb 255 255 255
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friction 1
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spawnorg 32 0
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spawnmode uniformcircle
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assoc teleportsplashdown
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}
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//flame effect
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r_part cu_flame
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{
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texture "particles/fteparticlefont.tga"
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tcoords 129 1 191 63 256
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count 1024
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scale 0.4
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scalerand 6
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scalefactor 1
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alpha 0.4
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die 0.8
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randomvel 4 24
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veladd -24
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rgb 255 128 76
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blend add
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up -8
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spawnorg 6 0
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spawnvel -15 0
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}
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//flame effect
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r_part cu_torch
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{
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texture "particles/fteparticlefont.tga"
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tcoords 129 1 191 63 256
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count 256
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scale 3
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scalefactor 1
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alpha 0.7
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die 0.5
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randomvel 8
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veladd -32
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rgb 255 128 76
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blend add
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spawnmode circle
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spawnorg 4 1
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spawnvel -12 -8
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}
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r_part explodesprite
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 180
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scale 70
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scaledelta -140
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scalefactor 1
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alpha 0.2
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die 0.5
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randomvel 23
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veladd -20
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rgb 255 128 76
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blend add
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spawnorg 4 1
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spawnvel -8 -2
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up -8
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}
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//you'll probably never see this one
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r_part ef_entityparticles
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 1
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scale 15
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alpha 0.2
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die 0
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veladd 16
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rgb 255 128 128
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blend add
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}
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// emp effect, based off of purplehaze's idea
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r_part empshocktrail
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{
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texture "particles/fteparticlefont.tga"
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tcoords 193 1 255 63 256
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step 3.2
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scale 3
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alpha 0.7
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die 0.2
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rgb 64 0 255
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blend add
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scalefactor 1
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spawnorg 12 0
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}
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r_part empcore
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{
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texture "particles/fteparticlefont.tga"
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tcoords 193 1 255 63 256
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count 90
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scale 55
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scaledelta -110
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die 0.55
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rgb 168 128 255
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spawnmode circle
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spawnorg 12
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spawnvel -192
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blend add
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scalefactor 0.8
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emit empshocktrail
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emitinterval -1
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}
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r_part empflash
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{
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die 0.1
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texture "particles/fteparticlefont.tga"
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tcoords 193 1 255 63 256
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alpha 1
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count 1
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scale 400
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scaledelta -4000
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alphadelta 0
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rgb 192 160 255
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blend add
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scalefactor 1
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assoc empcore
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}
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r_part te_tarexplosion
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 120
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scale 35
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die 0.75
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alpha 0.4
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rgb 128 0 255
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rampmode delta
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ramp -32 0 0 0
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ramp -32 0 0 0
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ramp -32 0 0 2
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friction -0.9
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blend add
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spawnmode uniformcircle
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spawnorg 24 0
|
|
spawnvel 280 0
|
|
scalefactor 1
|
|
emit empshocktrail
|
|
emitinterval -1
|
|
assoc empflash
|
|
}
|
|
|
|
r_part pe_default
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
count 1
|
|
scale 4
|
|
veladd 15
|
|
die 0.4
|
|
alphadelta 0
|
|
diesubrand 0.4
|
|
gravity 40
|
|
spawnorg 8
|
|
}
|
|
|
|
r_part pe_defaulttrail
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
step 12
|
|
die 1
|
|
scale 10
|
|
scaledelta -10
|
|
veladd 15
|
|
spawnorg 1
|
|
scalefactor 0.8
|
|
}
|
|
|
|
r_part pe_pointfile
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
count 1
|
|
scale 50
|
|
die 30
|
|
alphadelta 0
|
|
rgb 255 255 0
|
|
}
|
|
|
|
r_effect "progs/s_explod.spr" explodesprite 1
|
|
r_effect "progs/flame.spr" explodesprite 1
|
|
|
|
r_effect "progs/flame2.mdl" cu_flame 1
|
|
r_effect "progs/flame.mdl" cu_torch
|
|
r_trail "progs/e_spike1.mdl" te_railtrail
|