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botlib.h
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cmake now builds botlib (as a shared object)
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2019-01-29 07:18:07 +00:00 |
net_preparse.c
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Hack in some support for qex's clc differences. Add some extra qex-specific svc differences to try to work around its prediction issues.
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2022-01-08 10:01:15 +00:00 |
pr_cmds.c
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Try to fix some qcc bugs.
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2022-02-07 14:34:02 +00:00 |
pr_lua.c
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Some misc fixes, mostly win32/msvc focused.
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2018-10-17 00:43:04 +00:00 |
pr_q1qvm.c
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Set up the openssl(3) plugin to statically link for windows, so people can actually host properly with dtls on windows.
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2022-01-16 18:41:53 +00:00 |
progdefs.h
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input_sequence now formally added, will let the server know which input
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2021-09-15 20:33:54 +00:00 |
progs.h
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Support for qqshka's ktx api version 16.
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2021-12-20 10:07:55 +00:00 |
q2game.h
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
q3g_public.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
savegame.c
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
server.h
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Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup).
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2022-01-16 18:41:44 +00:00 |
sqlite3.h
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sv_ccmds.c
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Bump ent counts by a smidge.
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2022-02-07 14:33:56 +00:00 |
sv_chat.c
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sv_cluster.c
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Fix up mapcluster functionality for windows.
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2022-01-08 09:59:46 +00:00 |
sv_demo.c
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Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
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2018-09-01 04:18:08 +00:00 |
sv_ents.c
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Bump ent counts by a smidge.
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2022-02-07 14:33:56 +00:00 |
sv_init.c
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
sv_main.c
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Fix some misc memory leaks and a few other minor issues.
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2022-01-30 05:55:01 +00:00 |
sv_master.c
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try to fix chrome's disconnection issues.
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2022-01-30 11:44:37 +00:00 |
sv_move.c
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export waypoint radius to the route-data passed onto QC, this will change nodeslist_t
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2021-01-02 10:13:59 +00:00 |
sv_mvd.c
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Add some sha2 stuff to qtv connections. Fix up 'qtvplay' command to support passwords.
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2021-10-05 05:06:04 +00:00 |
sv_nchan.c
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Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having.
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2021-08-14 04:04:15 +00:00 |
sv_phys.c
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Try to fix mge5m1 the lame hacky way. The new QC code makes true rotation non-viable.
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2021-08-27 04:29:37 +00:00 |
sv_rankin.c
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sv_send.c
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Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup).
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2022-01-16 18:41:44 +00:00 |
sv_sql.c
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Remove some array length limitations with package lists.
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2021-05-27 11:36:01 +00:00 |
sv_sql.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sv_sys_unix.c
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Fix some misc memory leaks and a few other minor issues.
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2022-01-30 05:55:01 +00:00 |
sv_sys_win.c
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Fix up mapcluster functionality for windows.
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2022-01-08 09:59:46 +00:00 |
sv_user.c
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Provide support for webrtc's sctp-over-dtls stuff, providing browser+native connectivity (via broker).
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2022-01-28 10:48:01 +00:00 |
svhl_game.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
svhl_gcapi.h
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svhl_phys.c
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svhl_world.c
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svq2_ents.c
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
svq2_game.c
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
svq3_game.c
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |
world.c
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Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
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2021-11-03 20:30:40 +00:00 |