fteqw/engine/server/sv_nchan.c
Spoike 3c5518afa8 Optimised the textures of defaultwall with fast preset.
Fix simpleitems transparency in gles2.
Fix a couple of GL errors in gles2 (including some fixed function stuff that could result in segfaults).
Dynamically adjust MTU values with legacy qw clients too.
Added some small sleeps while waiting for downloads (this fixes insanely slow valgrind startups but might make non-valgrind start a smidge slower).
Fix title metadata in the updates system.
Clean up some issues for when WEBCLIENT is not defined.
HAVE_HTTPSV also disables websocket connections, to completely avoid any http strings anywhere, in the hope that it reduces virus scanner false positives.
Fix presets initial option, again.
Writing files to FS_GAMEONLY no longer purges the entire fscache, which should give a speedup in certain situations.
Added some new cvars to control heightmap lightmap generation.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5461 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-23 15:11:32 +00:00

303 lines
6.7 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sv_nchan.c, user reliable data stream writes
#include "quakedef.h"
#ifndef CLIENTONLY
// check to see if client block will fit, if not, rotate buffers
void ClientReliableCheckBlock(client_t *cl, int maxsize)
{
if (cl->num_backbuf ||
cl->netchan.message.cursize >
cl->netchan.message.maxsize - maxsize - 1)
{
// we would probably overflow the buffer, save it for next
if (!cl->num_backbuf)
{
memset(&cl->backbuf, 0, sizeof(cl->backbuf));
cl->backbuf.allowoverflow = true;
cl->backbuf.data = cl->backbuf_data[0];
cl->backbuf.maxsize = min(cl->netchan.message.maxsize, sizeof(cl->backbuf_data[0]));
cl->backbuf_size[0] = 0;
cl->num_backbuf++;
}
if (cl->backbuf.cursize > cl->backbuf.maxsize - maxsize - 1)
{
if (cl->num_backbuf == MAX_BACK_BUFFERS)
{
cl->backbuf.cursize = 0; // don't overflow without allowoverflow set
cl->netchan.message.overflowed = true; // this will drop the client
if (!cl->drop)
Con_Printf ("WARNING: MAX_BACK_BUFFERS for %s\n", cl->name);
cl->drop = true;
return;
}
memset(&cl->backbuf, 0, sizeof(cl->backbuf));
cl->backbuf.allowoverflow = true;
cl->backbuf.data = cl->backbuf_data[cl->num_backbuf];
cl->backbuf.maxsize = min(cl->netchan.message.maxsize, sizeof(cl->backbuf_data[cl->num_backbuf]));
cl->backbuf_size[cl->num_backbuf] = 0;
cl->num_backbuf++;
}
}
}
// begin a client block, estimated maximum size
void ClientReliableWrite_Begin(client_t *cl, int c, int maxsize)
{
if (cl->controller)
Con_Printf("Writing %i to slave client's message buffer\n", c);
ClientReliableCheckBlock(cl, maxsize);
ClientReliableWrite_Byte(cl, c);
}
client_t *ClientReliableWrite_BeginSplit(client_t *cl, int svc, int svclen)
{
if (cl->controller)
{ //this is a slave client.
//find the right number and send.
client_t *sp;
int pnum = 0;
for (sp = cl->controller; sp; sp = sp->controlled)
{
if (sp == cl)
break;
pnum++;
}
sp = cl->controller;
ClientReliableWrite_Begin (sp, svcfte_choosesplitclient, 2+svclen);
ClientReliableWrite_Byte (sp, pnum);
ClientReliableWrite_Byte (sp, svc);
return sp;
}
else
{
ClientReliableWrite_Begin (cl, svc, svclen);
return cl;
}
}
void ClientReliable_FinishWrite(client_t *cl)
{
if (cl->num_backbuf)
{
cl->backbuf_size[cl->num_backbuf - 1] = cl->backbuf.cursize;
if (cl->backbuf.overflowed)
{
if (!cl->netchan.message.overflowed)
Con_TPrintf ("WARNING: backbuf [%d] reliable overflow for %s\n",cl->num_backbuf,cl->name);
cl->netchan.message.overflowed = true; // this will drop the client
}
}
}
void ClientReliableWrite_Angle(client_t *cl, float f)
{
if (cl->num_backbuf)
{
MSG_WriteAngle(&cl->backbuf, f);
ClientReliable_FinishWrite(cl);
}
else
MSG_WriteAngle(&cl->netchan.message, f);
}
void ClientReliableWrite_Angle16(client_t *cl, float f)
{
if (cl->num_backbuf)
{
MSG_WriteAngle16(&cl->backbuf, f);
ClientReliable_FinishWrite(cl);
}
else
MSG_WriteAngle16(&cl->netchan.message, f);
}
void ClientReliableWrite_Byte(client_t *cl, int c)
{
if (cl->num_backbuf)
{
MSG_WriteByte(&cl->backbuf, c);
ClientReliable_FinishWrite(cl);
}
else
MSG_WriteByte(&cl->netchan.message, c);
}
void ClientReliableWrite_Char(client_t *cl, int c)
{
if (cl->num_backbuf)
{
MSG_WriteChar(&cl->backbuf, c);
ClientReliable_FinishWrite(cl);
}
else
MSG_WriteChar(&cl->netchan.message, c);
}
void ClientReliableWrite_Float(client_t *cl, float f)
{
if (cl->num_backbuf)
{
MSG_WriteFloat(&cl->backbuf, f);
ClientReliable_FinishWrite(cl);
}
else
MSG_WriteFloat(&cl->netchan.message, f);
}
void ClientReliableWrite_Coord(client_t *cl, float f)
{
if (cl->num_backbuf)
{
MSG_WriteCoord(&cl->backbuf, f);
ClientReliable_FinishWrite(cl);
}
else
MSG_WriteCoord(&cl->netchan.message, f);
}
void ClientReliableWrite_Long(client_t *cl, int c)
{
if (cl->num_backbuf)
{
MSG_WriteLong(&cl->backbuf, c);
ClientReliable_FinishWrite(cl);
}
else
MSG_WriteLong(&cl->netchan.message, c);
}
void ClientReliableWrite_Short(client_t *cl, int c)
{
if (cl->num_backbuf)
{
MSG_WriteShort(&cl->backbuf, c);
ClientReliable_FinishWrite(cl);
}
else
MSG_WriteShort(&cl->netchan.message, c);
}
void ClientReliableWrite_Entity(client_t *cl, int c)
{
if (cl->num_backbuf)
{
MSG_WriteEntity(&cl->backbuf, c);
ClientReliable_FinishWrite(cl);
}
else
MSG_WriteEntity(&cl->netchan.message, c);
}
void ClientReliableWrite_String(client_t *cl, const char *s)
{
if (cl->num_backbuf)
{
MSG_WriteString(&cl->backbuf, s);
ClientReliable_FinishWrite(cl);
}
else
MSG_WriteString(&cl->netchan.message, s);
}
void ClientReliableWrite_SZ(client_t *cl, const void *data, int len)
{
if (cl->num_backbuf)
{
SZ_Write(&cl->backbuf, data, len);
ClientReliable_FinishWrite(cl);
}
else
SZ_Write(&cl->netchan.message, data, len);
}
#ifdef PEXT_ZLIBDL
#ifdef WIN32
#define ZEXPORT VARGS
#include "../zip/zlib.h"
//# pragma comment (lib, "zip/zlib.lib")
#else
#include <zlib.h>
#endif
void ClientReliableWrite_ZLib(client_t *cl, void *data, int len)
{
int i;
char out[MAX_QWMSGLEN*2];
short *written = (short *)((char *)cl->netchan.message.data + cl->netchan.message.cursize);
z_stream strm = {
data,
len,
0,
NULL,//out,
sizeof(out),
0,
NULL,
NULL,
NULL,
NULL,
NULL,
Z_BINARY,
0,
0
};
i=0;
strm.next_out = out;
deflateInit(&strm, Z_BEST_COMPRESSION);
while(deflate(&strm, Z_FINISH) == Z_OK)
{
Sys_Error("Couldn't compile well\n");
// ClientReliableWrite_SZ(cl, out, sizeof(out) - strm.avail_out); //compress in chunks of 8192. Saves having to allocate a huge-mega-big buffer
// i+=sizeof(out) - strm.avail_out;
// strm.next_out = out;
// strm.avail_out = sizeof(out);
}
if (strm.total_out > len)
{
ClientReliableWrite_Short(cl, 0);
ClientReliableWrite_SZ(cl, data, len);
}
else
{
ClientReliableWrite_Short(cl, strm.total_out);
ClientReliableWrite_SZ(cl, out, sizeof(out) - strm.avail_out);
}
i+=sizeof(out) - strm.avail_out;
deflateEnd(&strm);
// return i;
}
#endif
#endif