fteqw/engine/gl/gl_heightmap.c
Spoike b7784f41d9 Fix potentially serious vulkan performance issue.
Stripped obsolete vk_nv_dedicated_allocation extension.
Misc fixes for warnings.
Linux now defaults to using ~/.local/share/fte instead of ~/.fte for greater consistency.
Other misc linux tweaks.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5267 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-18 16:44:29 +00:00

8035 lines
226 KiB
C

/*
See gl_terrain.h for terminology, networking notes, etc.
*/
#include "quakedef.h"
#ifdef TERRAIN
#include "glquake.h"
#include "shader.h"
#include "pr_common.h"
#include "gl_terrain.h"
static terrainfuncs_t terrainfuncs;
cvar_t mod_terrain_networked = CVARD("mod_terrain_networked", "0", "Terrain edits are networked. Clients will download sections on demand, and servers will notify clients of changes.");
cvar_t mod_terrain_defaulttexture = CVARD("mod_terrain_defaulttexture", "", "Newly created terrain tiles will use this texture. This should generally be updated by the terrain editor.");
cvar_t mod_terrain_savever = CVARD("mod_terrain_savever", "", "Which terrain section version to write if terrain was edited.");
enum
{
hmcmd_brush_delete,
hmcmd_brush_insert,
hmcmd_prespawning, //sent before initial inserts
hmcmd_prespawned, //sent just after initial inserts
hmcmd_ent_edit = 0x40,
hmcmd_ent_remove
};
void validatelinks(link_t *firstnode)
{
/* link_t *node;
COM_AssertMainThread("foo");
for (node = firstnode->next; node; node = node->next)
if (firstnode == node)
break;
for (node = firstnode->prev; node; node = node->prev)
if (firstnode == node)
break;
return;*/
}
void validatelinks2(link_t *firstnode, link_t *panic)
{
/* link_t *node;
COM_AssertMainThread("foo");
for (node = firstnode->next; node; node = node->next)
{
if (node == panic)
Sys_Error("Panic\n");
if (firstnode == node)
break;
}
for (node = firstnode->prev; node; node = node->prev)
{
if (node == panic)
Sys_Error("Panic\n");
if (firstnode == node)
break;
}
return;*/
}
//FIXME
int Surf_NewLightmaps(int count, int width, int height, qboolean deluxe);
#ifndef SERVERONLY
static void ted_dorelight(heightmap_t *hm);
static void Terr_WorkerLoadedSectionLightmap(void *ctx, void *data, size_t a, size_t b);
static qboolean Terr_Collect(heightmap_t *hm);
#endif
static hmsection_t *QDECL Terr_GetSection(heightmap_t *hm, int x, int y, unsigned int flags);
static void Terr_LoadSectionWorker(void *ctx, void *data, size_t a, size_t b);
static void Terr_WorkerLoadedSection(void *ctx, void *data, size_t a, size_t b);
static void Terr_WorkerFailedSection(void *ctx, void *data, size_t a, size_t b);
static void Terr_Brush_DeleteIdx(heightmap_t *hm, size_t idx);
#ifndef SERVERONLY
static void Terr_Brush_Draw(heightmap_t *hm, batch_t **batches, entity_t *e);
#endif
#ifndef SERVERONLY
static texid_t Terr_LoadTexture(char *name)
{
extern texid_t missing_texture;
texid_t id;
if (*name)
{
id = R_LoadHiResTexture(name, NULL, 0);
if (!TEXVALID(id))
{
id = missing_texture;
Con_Printf("Unable to load texture %s\n", name);
}
}
else
id = missing_texture;
return id;
}
#endif
static void QDECL Terr_LoadSectionTextures(hmsection_t *s)
{
#ifndef SERVERONLY
extern texid_t missing_texture;
struct hmwater_s *w;
if (isDedicated)
return;
//CL_CheckOrEnqueDownloadFile(s->texname[0], NULL, 0);
//CL_CheckOrEnqueDownloadFile(s->texname[1], NULL, 0);
//CL_CheckOrEnqueDownloadFile(s->texname[2], NULL, 0);
//CL_CheckOrEnqueDownloadFile(s->texname[3], NULL, 0);
switch(s->hmmod->mode)
{
case HMM_BLOCKS:
s->textures.base = Terr_LoadTexture(va("maps/%s/atlas.tga", s->hmmod->path));
s->textures.fullbright = Terr_LoadTexture(va("maps/%s/atlas_luma.tga", s->hmmod->path));
s->textures.bump = Terr_LoadTexture(va("maps/%s/atlas_norm.tga", s->hmmod->path));
s->textures.specular = Terr_LoadTexture(va("maps/%s/atlas_spec.tga", s->hmmod->path));
s->textures.upperoverlay = missing_texture;
s->textures.loweroverlay = missing_texture;
break;
case HMM_TERRAIN:
s->textures.base = Terr_LoadTexture(s->texname[0]);
s->textures.upperoverlay = Terr_LoadTexture(s->texname[1]);
s->textures.loweroverlay = Terr_LoadTexture(s->texname[2]);
s->textures.fullbright = Terr_LoadTexture(s->texname[3]);
s->textures.bump = *s->texname[0]?R_LoadHiResTexture(va("%s_norm", s->texname[0]), NULL, 0):r_nulltex;
s->textures.specular = *s->texname[0]?R_LoadHiResTexture(va("%s_spec", s->texname[0]), NULL, 0):r_nulltex;
break;
}
for (w = s->water; w; w = w->next)
{
w->shader = R_RegisterCustom (w->shadername, SUF_NONE, Shader_DefaultWaterShader, NULL);
R_BuildDefaultTexnums(NULL, w->shader); //this might get expensive. hideously so.
}
#endif
}
static qboolean QDECL Terr_InitLightmap(hmsection_t *s, qboolean initialise)
{
#ifdef SERVERONLY
return false;
#else
heightmap_t *hm = s->hmmod;
if (s->lightmap < 0)
{
struct lmsect_s *lms;
Sys_LockMutex(com_resourcemutex);
while (!hm->unusedlmsects)
{
int lm;
int i;
Sys_UnlockMutex(com_resourcemutex);
lm = Surf_NewLightmaps(1, SECTTEXSIZE*LMCHUNKS, SECTTEXSIZE*LMCHUNKS, false);
Sys_LockMutex(com_resourcemutex);
for (i = 0; i < LMCHUNKS*LMCHUNKS; i++)
{
lms = BZ_Malloc(sizeof(*lms));
lms->lm = lm;
lms->x = (i & (LMCHUNKS-1))*SECTTEXSIZE;
lms->y = (i / LMCHUNKS)*SECTTEXSIZE;
lms->next = hm->unusedlmsects;
hm->unusedlmsects = lms;
hm->numunusedlmsects++;
}
}
lms = hm->unusedlmsects;
hm->unusedlmsects = lms->next;
s->lightmap = lms->lm;
s->lmx = lms->x;
s->lmy = lms->y;
hm->numunusedlmsects--;
hm->numusedlmsects++;
Sys_UnlockMutex(com_resourcemutex);
Z_Free(lms);
initialise = true;
}
if (initialise && s->lightmap >= 0)
{
int x, y;
unsigned char *lm;
lm = lightmap[s->lightmap]->lightmaps;
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
for (y = 0; y < SECTTEXSIZE; y++)
{
for (x = 0; x < SECTTEXSIZE; x++)
{
lm[x*4+0] = 0;
lm[x*4+1] = 0;
lm[x*4+2] = 0;
lm[x*4+3] = 255;
}
lm += (HMLMSTRIDE)*lightmap_bytes;
}
}
if (s->lightmap >= 0)
{
lightmap[s->lightmap]->modified = true;
lightmap[s->lightmap]->rectchange.l = 0;
lightmap[s->lightmap]->rectchange.t = 0;
lightmap[s->lightmap]->rectchange.r = HMLMSTRIDE;
lightmap[s->lightmap]->rectchange.b = HMLMSTRIDE;
}
return s->lightmap>=0;
#endif
}
static char *genextendedhex(int n, char *buf)
{
char *ret;
static char nibble[16] = "0123456789abcdef";
unsigned int m;
int i;
for (i = 7; i >= 1; i--) //>=1 ensures at least two nibbles appear.
{
m = 0xfffffff8<<(i*4);
if ((n & m) != m && (n & m) != 0)
break;
}
ret = buf;
for(i++; i >= 0; i--)
*buf++ = nibble[(n>>i*4) & 0xf];
*buf++ = 0;
return ret;
}
static char *Terr_DiskBlockName(heightmap_t *hm, int sx, int sy, char *out, size_t outsize)
{
char xpart[9];
char ypart[9];
//using a naming scheme centered around 0 means we can gracefully expand the map away from 0,0
sx -= CHUNKBIAS;
sy -= CHUNKBIAS;
//wrap cleanly
sx &= CHUNKLIMIT-1;
sy &= CHUNKLIMIT-1;
sx /= SECTIONSPERBLOCK;
sy /= SECTIONSPERBLOCK;
if (sx >= CHUNKBIAS/SECTIONSPERBLOCK)
sx |= 0xffffff00;
if (sy >= CHUNKBIAS/SECTIONSPERBLOCK)
sy |= 0xffffff00;
Q_snprintfz(out, outsize, "maps/%s/block_%s_%s.hms", hm->path, genextendedhex(sx, xpart), genextendedhex(sy, ypart));
return out;
}
static char *Terr_DiskSectionName(heightmap_t *hm, int sx, int sy, char *out, size_t outsize)
{
sx -= CHUNKBIAS;
sy -= CHUNKBIAS;
//wrap cleanly
sx &= CHUNKLIMIT-1;
sy &= CHUNKLIMIT-1;
Q_snprintfz(out, outsize, "maps/%s/sect_%03x_%03x.hms", hm->path, sx, sy);
return out;
}
#ifndef SERVERONLY
static char *Terr_TempDiskSectionName(heightmap_t *hm, int sx, int sy)
{
sx -= CHUNKBIAS;
sy -= CHUNKBIAS;
//wrap cleanly
sx &= CHUNKLIMIT-1;
sy &= CHUNKLIMIT-1;
return va("temp/%s/sect_%03x_%03x.hms", hm->path, sx, sy);
}
#endif
static int dehex_e(int i, qboolean *error)
{
if (i >= '0' && i <= '9')
return (i-'0');
else if (i >= 'A' && i <= 'F')
return (i-'A'+10);
else if (i >= 'a' && i <= 'f')
return (i-'a'+10);
else
*error = true;
return 0;
}
static qboolean Terr_IsSectionFName(heightmap_t *hm, const char *fname, int *sx, int *sy)
{
int l;
qboolean error = false;
*sx = 0xdeafbeef; //something clearly invalid
*sy = 0xdeafbeef;
//not this model...
if (!hm)
return false;
//expect the first 5 chars to be maps/ or temp/
fname += 5;
l = strlen(hm->path);
if (strncmp(fname, hm->path, l) || fname[l] != '/')
return false;
fname += l+1;
//fname now has a fixed length.
if (strlen(fname) != 16)
return false;
if (strncmp(fname, "sect_", 5) || fname[8] != '_' || (strcmp(fname+12, ".hms") && strcmp(fname+12, ".tmp")))
return false;
*sx = 0;
*sx += dehex_e(fname[5], &error)<<8;
*sx += dehex_e(fname[6], &error)<<4;
*sx += dehex_e(fname[7], &error)<<0;
*sy = 0;
*sy += dehex_e(fname[9], &error)<<8;
*sy += dehex_e(fname[10], &error)<<4;
*sy += dehex_e(fname[11], &error)<<0;
*sx += CHUNKBIAS;
*sy += CHUNKBIAS;
if ((unsigned)*sx >= CHUNKLIMIT)
*sx -= CHUNKLIMIT;
if ((unsigned)*sy >= CHUNKLIMIT)
*sy -= CHUNKLIMIT;
//make sure its a valid section index.
if ((unsigned)*sx >= CHUNKLIMIT)
return false;
if ((unsigned)*sy >= CHUNKLIMIT)
return false;
return true;
}
static int QDECL Terr_GenerateSections(heightmap_t *hm, int sx, int sy, int count, hmsection_t **sects)
{
//a worker is trying to load multiple sections at once.
//lock ALL of them atomically, so that we don't end up with too many workers all doing stuff at once.
int x, y;
hmsection_t *s;
hmcluster_t *cluster;
int numgen = 0;
Sys_LockMutex(com_resourcemutex);
for (y = 0; y < count; y++)
for (x = 0; x < count; x++)
{
int clusternum = ((sx+x)/MAXSECTIONS) + ((sy+y)/MAXSECTIONS)*MAXCLUSTERS;
cluster = hm->cluster[clusternum];
if (!cluster)
cluster = hm->cluster[clusternum] = Z_Malloc(sizeof(*cluster));
s = cluster->section[((sx+x)%MAXSECTIONS) + ((sy+y)%MAXSECTIONS)*MAXSECTIONS];
if (!s)
{
s = Z_Malloc(sizeof(*s));
s->loadstate = TSLS_LOADING0;
#ifndef SERVERONLY
s->lightmap = -1;
#endif
s->numents = 0;
s->sx = sx + x;
s->sy = sy + y;
cluster->section[(s->sx%MAXSECTIONS) + (s->sy%MAXSECTIONS)*MAXSECTIONS] = s;
hm->activesections++;
s->hmmod = hm;
s->flags = TSF_DIRTY;
hm->loadingsections+=1;
}
#ifndef SERVERONLY
else if (s->loadstate == TSLS_LOADED && s->lightmap < 0)
; //it lost its lightmap. the main thread won't be drawing with it, nor do any loaders.
//FIXME: might be used by tracelines on a worker (eg lightmap generation)
#endif
else if (s->loadstate != TSLS_LOADING0)
{
//this one is already active.
sects[x + y*count] = NULL;
continue;
}
s->loadstate = TSLS_LOADING1;
sects[x + y*count] = s;
numgen++;
}
Sys_UnlockMutex(com_resourcemutex);
return numgen;
}
static hmsection_t *QDECL Terr_GenerateSection(heightmap_t *hm, int sx, int sy, qboolean scheduleload)
{
hmsection_t *s;
hmcluster_t *cluster;
int clusternum = (sx/MAXSECTIONS) + (sy/MAXSECTIONS)*MAXCLUSTERS;
#ifdef LOADERTHREAD
Sys_LockMutex(com_resourcemutex);
#endif
cluster = hm->cluster[clusternum];
if (!cluster)
cluster = hm->cluster[clusternum] = Z_Malloc(sizeof(*cluster));
s = cluster->section[(sx%MAXSECTIONS) + (sy%MAXSECTIONS)*MAXSECTIONS];
if (!s)
{
s = Z_Malloc(sizeof(*s));
if (!s)
{
#ifdef LOADERTHREAD
Sys_UnlockMutex(com_resourcemutex);
#endif
return NULL;
}
#ifndef SERVERONLY
s->lightmap = -1;
#endif
#ifndef SERVERONLY
s->numents = 0;
#endif
s->sx = sx;
s->sy = sy;
cluster->section[(sx%MAXSECTIONS) + (sy%MAXSECTIONS)*MAXSECTIONS] = s;
hm->activesections++;
s->hmmod = hm;
s->flags = TSF_DIRTY;
hm->loadingsections+=1;
if (!scheduleload)
{ //no scheduling means that we're loading it NOW, on this thread.
s->loadstate = TSLS_LOADING1;
#ifdef LOADERTHREAD
Sys_UnlockMutex(com_resourcemutex);
#endif
return s;
}
s->loadstate = TSLS_LOADING0;
#ifdef LOADERTHREAD
Sys_UnlockMutex(com_resourcemutex);
#endif
COM_AddWork(WG_LOADER, Terr_LoadSectionWorker, s, hm, sx, sy);
return s;
}
if (!scheduleload)
{
if (s->loadstate == TSLS_LOADING0)
s->loadstate = TSLS_LOADING1;
else
s = NULL;
}
#ifdef LOADERTHREAD
Sys_UnlockMutex(com_resourcemutex);
#endif
return s;
}
//generates some water
static void *QDECL Terr_GenerateWater(hmsection_t *s, float maxheight)
{
int i;
struct hmwater_s *w;
w = Z_Malloc(sizeof(*s->water));
w->next = s->water;
s->water = w;
Q_strncpyz(w->shadername, s->hmmod->defaultwatershader, sizeof(w->shadername));
w->simple = true;
w->contentmask = FTECONTENTS_WATER;
memset(w->holes, 0, sizeof(w->holes));
for (i = 0; i < 9*9; i++)
w->heights[i] = maxheight;
w->maxheight = w->minheight = maxheight;
if (s->maxh_cull < w->maxheight)
s->maxh_cull = w->maxheight;
return w;
}
//embeds a mesh
static void QDECL Terr_AddMesh(heightmap_t *hm, int loadflags, model_t *mod, const char *modelname, vec3_t epos, vec3_t axis[3], float scale)
{
#ifndef SERVERONLY
struct hmentity_s *e, *f = NULL;
hmsection_t *s;
int min[2], max[2], coord[2];
int i;
if (!mod)
{
if (modelname)
mod = Mod_ForName(modelname, MLV_WARN);
if (!mod)
return;
}
if (!scale)
scale = 1;
if (mod->loadstate != MLS_LOADED)
Con_DPrintf("Terr_AddMesh: model is not loaded yet\n");
//I do NOT like that this depends on the size of the model.
if (axis[0][0] != 1 || axis[0][1] != 0 || axis[0][2] != 0 ||
axis[1][0] != 0 || axis[1][1] != 1 || axis[1][2] != 0 ||
axis[2][0] != 0 || axis[2][1] != 0 || axis[2][2] != 1)
{
min[0] = floor((epos[0]-mod->radius*scale) / hm->sectionsize) + CHUNKBIAS;
min[1] = floor((epos[1]-mod->radius*scale) / hm->sectionsize) + CHUNKBIAS;
min[0] = bound(hm->firstsegx, min[0], hm->maxsegx-1);
min[1] = bound(hm->firstsegy, min[1], hm->maxsegy-1);
max[0] = floor((epos[0]+mod->radius*scale) / hm->sectionsize) + CHUNKBIAS;
max[1] = floor((epos[1]+mod->radius*scale) / hm->sectionsize) + CHUNKBIAS;
max[0] = bound(hm->firstsegx, max[0], hm->maxsegx-1);
max[1] = bound(hm->firstsegy, max[1], hm->maxsegy-1);
}
else
{
min[0] = floor((epos[0]+mod->mins[0]*scale) / hm->sectionsize) + CHUNKBIAS;
min[1] = floor((epos[1]+mod->mins[1]*scale) / hm->sectionsize) + CHUNKBIAS;
min[0] = bound(hm->firstsegx, min[0], hm->maxsegx-1);
min[1] = bound(hm->firstsegy, min[1], hm->maxsegy-1);
max[0] = floor((epos[0]+mod->maxs[0]*scale) / hm->sectionsize) + CHUNKBIAS;
max[1] = floor((epos[1]+mod->maxs[1]*scale) / hm->sectionsize) + CHUNKBIAS;
max[0] = bound(hm->firstsegx, max[0], hm->maxsegx-1);
max[1] = bound(hm->firstsegy, max[1], hm->maxsegy-1);
}
Sys_LockMutex(hm->entitylock);
//try to find the ent if it already exists (don't do dupes)
for (e = hm->entities; e; e = e->next)
{
if (!e->refs)
f = e;
else
{
if (e->ent.origin[0] != epos[0] || e->ent.origin[1] != epos[1] || e->ent.origin[2] != epos[2])
continue;
if (e->ent.model != mod || e->ent.scale != scale)
continue;
if (memcmp(axis, e->ent.axis, sizeof(e->ent.axis)))
continue;
break; //looks like a match.
}
}
//allocate it if needed
if (!e)
{
if (f)
e = f; //can reuse a released one
else
{ //allocate one
e = Z_Malloc(sizeof(*e));
e->next = hm->entities;
hm->entities = e;
}
#ifdef HEXEN2
e->ent.drawflags = SCALE_ORIGIN_ORIGIN;
#endif
e->ent.scale = scale;
e->ent.playerindex = -1;
e->ent.framestate.g[FS_REG].lerpweight[0] = 1;
e->ent.topcolour = TOP_DEFAULT;
e->ent.bottomcolour = BOTTOM_DEFAULT;
e->ent.shaderRGBAf[0] = 1;
e->ent.shaderRGBAf[1] = 1;
e->ent.shaderRGBAf[2] = 1;
e->ent.shaderRGBAf[3] = 1;
VectorCopy(epos, e->ent.origin);
memcpy(e->ent.axis, axis, sizeof(e->ent.axis));
e->ent.model = mod;
}
for (coord[0] = min[0]; coord[0] <= max[0]; coord[0]++)
{
for (coord[1] = min[1]; coord[1] <= max[1]; coord[1]++)
{
s = Terr_GetSection(hm, coord[0], coord[1], loadflags|TGS_ANYSTATE);
if (!s)
continue;
//don't add pointless dupes
for (i = 0; i < s->numents; i++)
{
if (s->ents[i] == e)
break;
}
if (i < s->numents)
continue;
//FIXME: while technically correct, this causes issues with the v1 format.
s->flags |= TSF_EDITED;
//FIXME: race condition - main thread might be walking the entity list.
//FIXME: even worse: the editor might be running through this routine adding/removing entities at the same time as the loader.
if (s->maxents == s->numents)
{
s->maxents++;
s->ents = realloc(s->ents, sizeof(*s->ents)*(s->maxents));
}
s->ents[s->numents++] = e;
e->refs++;
}
}
Sys_UnlockMutex(hm->entitylock);
#endif
}
static void *Terr_ReadV1(heightmap_t *hm, hmsection_t *s, void *ptr, int len)
{
#ifndef SERVERONLY
dsmesh_v1_t *dm;
float *colours;
qbyte *lmstart;
#endif
dsection_v1_t *ds = ptr;
int i;
unsigned int flags = LittleLong(ds->flags);
s->flags |= flags & ~(TSF_INTERNAL|TSF_HASWATER_V0);
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
{
s->heights[i] = LittleFloat(ds->heights[i]);
}
s->minh = ds->minh;
s->maxh = ds->maxh;
if (flags & TSF_HASWATER_V0)
Terr_GenerateWater(s, ds->waterheight);
memset(s->holes, 0, sizeof(s->holes));
for (i = 0; i < 8*8; i++)
{
int x = (i & 7);
int y = (i>>3);
int b = (1u<<(x>>1)) << ((y>>1)<<2);
if (ds->holes & b)
s->holes[y] |= 1u<<x;
}
ptr = ds+1;
#ifndef SERVERONLY
/*deal with textures*/
Q_strncpyz(s->texname[0], ds->texname[0], sizeof(s->texname[0]));
Q_strncpyz(s->texname[1], ds->texname[1], sizeof(s->texname[1]));
Q_strncpyz(s->texname[2], ds->texname[2], sizeof(s->texname[2]));
Q_strncpyz(s->texname[3], ds->texname[3], sizeof(s->texname[3]));
/*load in the mixture/lighting*/
lmstart = BZ_Malloc(SECTTEXSIZE*SECTTEXSIZE*4);
memcpy(lmstart, ds->texmap, SECTTEXSIZE*SECTTEXSIZE*4);
COM_AddWork(WG_MAIN, Terr_WorkerLoadedSectionLightmap, hm, lmstart, s->sx, s->sy);
s->mesh.colors4f_array[0] = s->colours;
if (flags & TSF_HASCOLOURS)
{
for (i = 0, colours = (float*)ptr; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++, colours+=4)
{
s->colours[i][0] = LittleFloat(colours[0]);
s->colours[i][1] = LittleFloat(colours[1]);
s->colours[i][2] = LittleFloat(colours[2]);
s->colours[i][3] = LittleFloat(colours[3]);
}
ptr = colours;
}
else
{
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
{
s->colours[i][0] = 1;
s->colours[i][1] = 1;
s->colours[i][2] = 1;
s->colours[i][3] = 1;
}
}
/*load any static ents*/
for (i = 0, dm = (dsmesh_v1_t*)ptr; i < ds->ents_num; i++, dm = (dsmesh_v1_t*)((qbyte*)dm + dm->size))
{
vec3_t org;
org[0] = dm->axisorg[3][0] + (s->sx-CHUNKBIAS)*hm->sectionsize;
org[1] = dm->axisorg[3][1] + (s->sy-CHUNKBIAS)*hm->sectionsize;
org[2] = dm->axisorg[3][2];
Terr_AddMesh(hm, TGS_NOLOAD, NULL, (char*)(dm + 1), org, dm->axisorg, dm->scale);
}
#endif
return ptr;
}
struct terrstream_s
{
qbyte *buffer;
int maxsize;
int pos;
};
//I really hope these get inlined properly.
static int Terr_Read_SInt(struct terrstream_s *strm)
{
int val;
strm->pos = (strm->pos + sizeof(val)-1) & ~(sizeof(val)-1);
val = *(int*)(strm->buffer+strm->pos);
strm->pos += sizeof(val);
return LittleLong(val);
}
static qbyte Terr_Read_Byte(struct terrstream_s *strm)
{
qbyte val;
val = *(qbyte*)(strm->buffer+strm->pos);
strm->pos += sizeof(val);
return val;
}
static float Terr_Read_Float(struct terrstream_s *strm)
{
float val;
strm->pos = (strm->pos + sizeof(val)-1) & ~(sizeof(val)-1);
val = *(float*)(strm->buffer+strm->pos);
strm->pos += sizeof(val);
return LittleFloat(val);
}
static char *Terr_Read_String(struct terrstream_s *strm, char *val, int maxlen)
{
int len = strlen(strm->buffer + strm->pos);
maxlen = min(len, maxlen-1); //truncate
memcpy(val, strm->buffer + strm->pos, maxlen);
val[maxlen] = 0;
strm->pos += len+1;
return val;
}
#ifndef SERVERONLY
static void Terr_Write_SInt(struct terrstream_s *strm, int val)
{
val = LittleLong(val);
strm->pos = (strm->pos + sizeof(val)-1) & ~(sizeof(val)-1);
*(int*)(strm->buffer+strm->pos) = val;
strm->pos += sizeof(val);
}
static void Terr_Write_Byte(struct terrstream_s *strm, qbyte val)
{
*(qbyte*)(strm->buffer+strm->pos) = val;
strm->pos += sizeof(val);
}
static void Terr_Write_Float(struct terrstream_s *strm, float val)
{
val = LittleFloat(val);
strm->pos = (strm->pos + sizeof(val)-1) & ~(sizeof(val)-1);
*(float*)(strm->buffer+strm->pos) = val;
strm->pos += sizeof(val);
}
static void Terr_Write_String(struct terrstream_s *strm, char *val)
{
int len = strlen(val)+1;
memcpy(strm->buffer + strm->pos, val, len);
strm->pos += len;
}
static void Terr_TrimWater(hmsection_t *s)
{
int i;
struct hmwater_s *w, **link;
for (link = &s->water; (w = *link); )
{
//one has a height above the terrain?
for (i = 0; i < 9*9; i++)
if (w->heights[i] > s->minh)
break;
if (i == 9*9)
{
*link = w->next;
Z_Free(w);
continue;
}
else
link = &(*link)->next;
}
}
static void Terr_SaveV2(heightmap_t *hm, hmsection_t *s, vfsfile_t *f, int sx, int sy)
{
qbyte buffer[65536], last, delta, *lm;
struct terrstream_s strm = {buffer, sizeof(buffer), 0};
unsigned int flags = s->flags;
int i, j, x, y;
struct hmwater_s *w;
flags &= ~(TSF_INTERNAL);
flags &= ~(TSF_HASCOLOURS|TSF_HASHEIGHTS|TSF_HASSHADOW);
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
{
if (s->colours[i][0] != 1 || s->colours[i][1] != 1 || s->colours[i][2] != 1 || s->colours[i][3] != 1)
{
flags |= TSF_HASCOLOURS;
break;
}
}
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
{
if (s->heights[i] != s->heights[0])
{
flags |= TSF_HASHEIGHTS;
break;
}
}
lm = lightmap[s->lightmap]->lightmaps;
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
for (y = 0; y < SECTTEXSIZE; y++)
{
for (x = 0; x < SECTTEXSIZE; x++)
{
if (lm[x*4+3] != 255)
{
flags |= TSF_HASSHADOW;
y = SECTTEXSIZE;
break;
}
}
lm += (HMLMSTRIDE)*lightmap_bytes;
}
//write the flags so the loader knows what to load
Terr_Write_SInt(&strm, flags);
//if heights are compressed, only the first is present.
if (!(flags & TSF_HASHEIGHTS))
Terr_Write_Float(&strm, s->heights[0]);
else
{
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
Terr_Write_Float(&strm, s->heights[i]);
}
for (i = 0; i < sizeof(s->holes); i++)
Terr_Write_Byte(&strm, s->holes[i]);
Terr_TrimWater(s);
for (j = 0, w = s->water; w; j++)
w = w->next;
Terr_Write_SInt(&strm, j);
for (i = 0, w = s->water; i < j; i++, w = w->next)
{
char *shadername = w->shader->name;
int fl = 0;
if (strcmp(shadername, hm->defaultwatershader))
fl |= 1;
for (x = 0; x < 8; x++)
if (w->holes[x])
break;
fl |= ((x==8)?0:2);
for (x = 0; x < 9*9; x++)
if (w->heights[x] != w->heights[0])
break;
fl |= ((x==9*9)?0:4);
Terr_Write_SInt(&strm, fl);
Terr_Write_SInt(&strm, w->contentmask);
if (fl & 1)
Terr_Write_String(&strm, shadername);
if (fl & 2)
{
for (x = 0; x < 8; x++)
Terr_Write_Byte(&strm, w->holes[x]);
}
if (fl & 4)
{
for (x = 0; x < 9*9; x++)
Terr_Write_Float(&strm, w->heights[x]);
}
else
Terr_Write_Float(&strm, w->heights[0]);
}
if (flags & TSF_HASCOLOURS)
{
//FIXME: bytes? channels?
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
{
Terr_Write_Float(&strm, s->colours[i][0]);
Terr_Write_Float(&strm, s->colours[i][1]);
Terr_Write_Float(&strm, s->colours[i][2]);
Terr_Write_Float(&strm, s->colours[i][3]);
}
}
for (j = 0; j < 4; j++)
Terr_Write_String(&strm, s->texname[j]);
for (j = 0; j < 4; j++)
{
if (j == 3)
{
//only write the channel if it has actual data
if (!(flags & TSF_HASSHADOW))
continue;
}
else
{
//only write the data if there's actually a texture.
//its not meant to be possible to delete a texture without deleting its data too.
//
if (!*s->texname[2-j])
continue;
}
//write the channel
last = 0;
lm = lightmap[s->lightmap]->lightmaps;
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
for (y = 0; y < SECTTEXSIZE; y++)
{
for (x = 0; x < SECTTEXSIZE; x++)
{
delta = lm[x*4+j] - last;
last = lm[x*4+j];
Terr_Write_Byte(&strm, delta);
}
lm += (HMLMSTRIDE)*lightmap_bytes;
}
}
Sys_LockMutex(hm->entitylock);
Terr_Write_SInt(&strm, s->numents);
for (i = 0; i < s->numents; i++)
{
unsigned int mf;
//make sure we don't overflow. we should always be aligned at this point.
if (strm.pos > strm.maxsize/2)
{
VFS_WRITE(f, strm.buffer, strm.pos);
strm.pos = 0;
}
mf = 0;
if (s->ents[i]->ent.scale != 1)
mf |= TMF_SCALE;
Terr_Write_SInt(&strm, mf);
if (s->ents[i]->ent.model)
Terr_Write_String(&strm, s->ents[i]->ent.model->name);
else
Terr_Write_String(&strm, "*invalid");
Terr_Write_Float(&strm, s->ents[i]->ent.origin[0]+(CHUNKBIAS-sx)*hm->sectionsize);
Terr_Write_Float(&strm, s->ents[i]->ent.origin[1]+(CHUNKBIAS-sy)*hm->sectionsize);
Terr_Write_Float(&strm, s->ents[i]->ent.origin[2]);
Terr_Write_Float(&strm, s->ents[i]->ent.axis[0][0]);
Terr_Write_Float(&strm, s->ents[i]->ent.axis[0][1]);
Terr_Write_Float(&strm, s->ents[i]->ent.axis[0][2]);
Terr_Write_Float(&strm, s->ents[i]->ent.axis[1][0]);
Terr_Write_Float(&strm, s->ents[i]->ent.axis[1][1]);
Terr_Write_Float(&strm, s->ents[i]->ent.axis[1][2]);
Terr_Write_Float(&strm, s->ents[i]->ent.axis[2][0]);
Terr_Write_Float(&strm, s->ents[i]->ent.axis[2][1]);
Terr_Write_Float(&strm, s->ents[i]->ent.axis[2][2]);
if (mf & TMF_SCALE)
Terr_Write_Float(&strm, s->ents[i]->ent.scale);
}
Sys_UnlockMutex(hm->entitylock);
//reset it in case the buffer is getting a little full
strm.pos = (strm.pos + sizeof(int)-1) & ~(sizeof(int)-1);
VFS_WRITE(f, strm.buffer, strm.pos);
strm.pos = 0;
}
#ifndef SERVERONLY
static void Terr_WorkerLoadedSectionLightmap(void *ctx, void *data, size_t a, size_t b)
{
heightmap_t *hm = ctx;
hmsection_t *s = Terr_GetSection(hm, a, b, TGS_NOLOAD|TGS_ANYSTATE);
qbyte *inlm = data;
qbyte *outlm;
int y;
if (s)
if (lightmap_bytes == 4 && Terr_InitLightmap(s, false))
{
outlm = lightmap[s->lightmap]->lightmaps;
outlm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
for (y = 0; y < SECTTEXSIZE; y++)
{
memcpy(outlm, inlm, SECTTEXSIZE*4);
inlm += SECTTEXSIZE*4;
outlm += (HMLMSTRIDE)*lightmap_bytes;
}
}
BZ_Free(data);
}
#endif
#endif
static void *Terr_ReadV2(heightmap_t *hm, hmsection_t *s, void *ptr, int len)
{
#ifndef SERVERONLY
char modelname[MAX_QPATH];
qbyte last;
int y;
qboolean present;
qbyte *lmstart = NULL, *lm, delta;
#endif
struct terrstream_s strm = {ptr, len, 0};
float f;
int i, j, x;
unsigned int flags = Terr_Read_SInt(&strm);
s->flags |= flags & ~TSF_INTERNAL;
if (flags & TSF_HASHEIGHTS)
{
s->minh = s->maxh = s->heights[0] = Terr_Read_Float(&strm);
for (i = 1; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
{
f = Terr_Read_Float(&strm);
if (s->minh > f)
s->minh = f;
if (s->maxh < f)
s->maxh = f;
s->heights[i] = f;
}
}
else
{
s->minh = s->maxh = f = Terr_Read_Float(&strm);
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
s->heights[i] = f;
}
for (i = 0; i < sizeof(s->holes); i++)
s->holes[i] = Terr_Read_Byte(&strm);
j = Terr_Read_SInt(&strm);
for (i = 0; i < j; i++)
{
struct hmwater_s *w = Z_Malloc(sizeof(*w));
int fl = Terr_Read_SInt(&strm);
w->next = s->water;
s->water = w;
w->simple = true;
w->contentmask = Terr_Read_SInt(&strm);
if (fl & 1)
Terr_Read_String(&strm, w->shadername, sizeof(w->shadername));
else
Q_strncpyz(w->shadername, hm->defaultwatershader, sizeof(w->shadername));
if (fl & 2)
{
for (x = 0; x < 8; x++)
w->holes[i] = Terr_Read_Byte(&strm);
w->simple = false;
}
if (fl & 4)
{
for (x = 0; x < 9*9; x++)
{
w->heights[x] = Terr_Read_Float(&strm);
}
w->simple = false;
}
else
{ //all heights the same can be used as a way to compress the data
w->minheight = w->maxheight = Terr_Read_Float(&strm);
for (x = 0; x < 9*9; x++)
w->heights[x] = w->minheight = w->maxheight;
}
}
//dedicated server can stop reading here.
#ifndef SERVERONLY
if (flags & TSF_HASCOLOURS)
{
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
{
s->colours[i][0] = Terr_Read_Float(&strm);
s->colours[i][1] = Terr_Read_Float(&strm);
s->colours[i][2] = Terr_Read_Float(&strm);
s->colours[i][3] = Terr_Read_Float(&strm);
}
}
else
{
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
{
s->colours[i][0] = 1;
s->colours[i][1] = 1;
s->colours[i][2] = 1;
s->colours[i][3] = 1;
}
}
for (j = 0; j < 4; j++)
Terr_Read_String(&strm, s->texname[j], sizeof(s->texname[j]));
for (j = 0; j < 4; j++)
{
if (j == 3)
present = !!(flags & TSF_HASSHADOW);
else
present = !!(*s->texname[2-j]);
//should be able to skip this if no shadows or textures
if (!lmstart)
lmstart = BZ_Malloc(SECTTEXSIZE*SECTTEXSIZE*4);
if (present)
{
//read the channel
last = 0;
lm = lmstart;
for (y = 0; y < SECTTEXSIZE; y++)
{
for (x = 0; x < SECTTEXSIZE; x++)
{
delta = Terr_Read_Byte(&strm);
last = (last+delta)&0xff;
lm[x*4+j] = last;
}
lm += x*4;
}
}
else
{
last = ((j==3)?255:0);
lm = lmstart;
for (y = 0; y < SECTTEXSIZE; y++)
{
for (x = 0; x < SECTTEXSIZE; x++)
lm[x*4+j] = last;
lm += x*4;
}
}
}
if (lmstart)
COM_AddWork(WG_MAIN, Terr_WorkerLoadedSectionLightmap, hm, lmstart, s->sx, s->sy);
/*load any static ents*/
j = Terr_Read_SInt(&strm);
for (i = 0; i < j; i++)
{
vec3_t axis[3];
vec3_t org;
unsigned int mf;
model_t *mod;
float scale;
mf = Terr_Read_SInt(&strm);
mod = Mod_FindName(Terr_Read_String(&strm, modelname, sizeof(modelname)));
org[0] = Terr_Read_Float(&strm);
org[1] = Terr_Read_Float(&strm);
org[2] = Terr_Read_Float(&strm);
axis[0][0] = Terr_Read_Float(&strm);
axis[0][1] = Terr_Read_Float(&strm);
axis[0][2] = Terr_Read_Float(&strm);
axis[1][0] = Terr_Read_Float(&strm);
axis[1][1] = Terr_Read_Float(&strm);
axis[1][2] = Terr_Read_Float(&strm);
axis[2][0] = Terr_Read_Float(&strm);
axis[2][1] = Terr_Read_Float(&strm);
axis[2][2] = Terr_Read_Float(&strm);
scale = (mf&TMF_SCALE)?Terr_Read_Float(&strm):1;
org[0] += (s->sx-CHUNKBIAS)*hm->sectionsize;
org[1] += (s->sy-CHUNKBIAS)*hm->sectionsize;
Terr_AddMesh(hm, TGS_NOLOAD, mod, NULL, org, axis, scale);
}
#endif
return ptr;
}
static void Terr_ClearSection(hmsection_t *s)
{
struct hmwater_s *w;
int i;
Sys_LockMutex(s->hmmod->entitylock);
for (i = 0; i < s->numents; i++)
s->ents[i]->refs-=1;
s->numents = 0;
Sys_UnlockMutex(s->hmmod->entitylock);
while(s->water)
{
w = s->water;
s->water = w->next;
Z_Free(w);
}
}
static void Terr_GenerateDefault(heightmap_t *hm, hmsection_t *s)
{
int i;
memset(s->holes, 0, sizeof(s->holes));
#ifndef SERVERONLY
Q_strncpyz(s->texname[0], "", sizeof(s->texname[0]));
Q_strncpyz(s->texname[1], "", sizeof(s->texname[1]));
Q_strncpyz(s->texname[2], "", sizeof(s->texname[2]));
Q_strncpyz(s->texname[3], hm->defaultgroundtexture, sizeof(s->texname[3]));
if (s->lightmap >= 0)
{
int j;
qbyte *lm;
lm = lightmap[s->lightmap]->lightmaps;
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
for (i = 0; i < SECTTEXSIZE; i++)
{
for (j = 0; j < SECTTEXSIZE; j++)
{
lm[j*4+0] = 0;
lm[j*4+0] = 0;
lm[j*4+0] = 0;
lm[j*4+3] = 255;
}
lm += (HMLMSTRIDE)*lightmap_bytes;
}
lightmap[s->lightmap]->modified = true;
lightmap[s->lightmap]->rectchange.l = 0;
lightmap[s->lightmap]->rectchange.t = 0;
lightmap[s->lightmap]->rectchange.r = HMLMSTRIDE;
lightmap[s->lightmap]->rectchange.b = HMLMSTRIDE;
}
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
{
s->colours[i][0] = 1;
s->colours[i][1] = 1;
s->colours[i][2] = 1;
s->colours[i][3] = 1;
}
s->mesh.colors4f_array[0] = s->colours;
#endif
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
s->heights[i] = hm->defaultgroundheight;
if (hm->defaultwaterheight > hm->defaultgroundheight)
Terr_GenerateWater(s, hm->defaultwaterheight);
#if 0//def DEBUG
void *f;
if (lightmap_bytes == 4 && lightmap_bgra && FS_LoadFile(va("maps/%s/splatt.png", hm->path), &f) != (qofs_t)-1)
{
//temp
int vx, vy;
int x, y;
extern qbyte *Read32BitImageFile(qbyte *buf, int len, int *width, int *height, qboolean *hasalpha, const char *fname);
int sw, sh;
qboolean hasalpha;
unsigned char *splatter = Read32BitImageFile(f, com_filesize, &sw, &sh, &hasalpha, "splattermap");
if (splatter)
{
lm = lightmap[s->lightmap]->lightmaps;
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
for (vx = 0; vx < SECTTEXSIZE; vx++)
{
x = sw * (((float)sy) + ((float)vx / (SECTTEXSIZE-1))) / hm->numsegsx;
if (x > sw-1)
x = sw-1;
for (vy = 0; vy < SECTTEXSIZE; vy++)
{
y = sh * (((float)sx) + ((float)vy / (SECTTEXSIZE-1))) / hm->numsegsy;
if (y > sh-1)
y = sh-1;
lm[2] = splatter[(y + x*sh)*4+0];
lm[1] = splatter[(y + x*sh)*4+1];
lm[0] = splatter[(y + x*sh)*4+2];
lm[3] = splatter[(y + x*sh)*4+3];
lm += 4;
}
lm += (HMLMSTRIDE - SECTTEXSIZE)*lightmap_bytes;
}
BZ_Free(splatter);
lightmap[s->lightmap]->modified = true;
lightmap[s->lightmap]->rectchange.l = 0;
lightmap[s->lightmap]->rectchange.t = 0;
lightmap[s->lightmap]->rectchange.w = HMLMSTRIDE;
lightmap[s->lightmap]->rectchange.h = HMLMSTRIDE;
}
FS_FreeFile(f);
}
if (lightmap_bytes == 4 && lightmap_bgra && !qofs_Error(FS_LoadFile(va("maps/%s/heightmap.png", hm->path), &f)))
{
//temp
int vx, vy;
int x, y;
extern qbyte *Read32BitImageFile(qbyte *buf, int len, int *width, int *height, qboolean *hasalpha, const char *fname);
int sw, sh;
float *h;
qboolean hasalpha;
unsigned char *hmimage = Read32BitImageFile(f, com_filesize, &sw, &sh, &hasalpha, "heightmap");
if (hmimage)
{
h = s->heights;
for (vx = 0; vx < SECTHEIGHTSIZE; vx++)
{
x = sw * (((float)sy) + ((float)vx / (SECTHEIGHTSIZE-1))) / hm->numsegsx;
if (x > sw-1)
x = sw-1;
for (vy = 0; vy < SECTHEIGHTSIZE; vy++)
{
y = sh * (((float)sx) + ((float)vy / (SECTHEIGHTSIZE-1))) / hm->numsegsy;
if (y > sh-1)
y = sh-1;
*h = 0;
*h += hmimage[(y + x*sh)*4+0];
*h += hmimage[(y + x*sh)*4+1]<<8;
*h += hmimage[(y + x*sh)*4+2]<<16;
*h *= 4.0f/(1<<16);
h++;
}
}
BZ_Free(hmimage);
}
FS_FreeFile(f);
}
#endif
}
static void Terr_WorkerLoadedSection(void *ctx, void *data, size_t a, size_t b)
{
hmsection_t *s = ctx;
validatelinks(&s->hmmod->recycle);
Terr_LoadSectionTextures(s);
validatelinks2(&s->hmmod->recycle, &s->recycle);
InsertLinkBefore(&s->recycle, &s->hmmod->recycle);
validatelinks(&s->hmmod->recycle);
s->hmmod->loadingsections-=1;
s->flags &= ~TSF_EDITED;
s->loadstate = TSLS_LOADED;
s->timestamp = realtime;
validatelinks(&s->hmmod->recycle);
}
static void Terr_WorkerFailedSection(void *ctx, void *data, size_t a, size_t b)
{
hmsection_t *s = ctx;
Terr_WorkerLoadedSection(ctx, data, a, b);
s->flags &= ~TSF_EDITED;
s->loadstate = TSLS_FAILED;
validatelinks(&s->hmmod->recycle);
}
void QDECL Terr_FinishedSection(hmsection_t *s, qboolean success)
{
s->flags &= ~TSF_EDITED; //its just been loaded (and was probably edited by the loader), make sure it doesn't get saved or whatever
s->loadstate = TSLS_LOADING2;
if (!success)
COM_AddWork(WG_MAIN, Terr_WorkerFailedSection, s, NULL, s->sx, s->sy);
else
COM_AddWork(WG_MAIN, Terr_WorkerLoadedSection, s, NULL, s->sx, s->sy);
}
static hmsection_t *Terr_ReadSection(heightmap_t *hm, hmsection_t *s, int ver, void *filebase, unsigned int filelen)
{
qboolean failed = false;
void *ptr = filebase;
if (ptr && ver == 1)
Terr_ReadV1(hm, s, ptr, filelen);
else if (ptr && ver == 2)
Terr_ReadV2(hm, s, ptr, filelen);
else
{
// s->flags |= TSF_RELIGHT;
Terr_GenerateDefault(hm, s);
failed = true;
}
Terr_FinishedSection(s, !failed);
return s;
}
#ifndef SERVERONLY
qboolean Terr_DownloadedSection(char *fname)
{
/*
qofs_t len;
dsection_t *fileptr;
int x, y;
heightmap_t *hm;
int ver = 0;
if (!cl.worldmodel)
return false;
hm = cl.worldmodel->terrain;
if (Terr_IsSectionFName(hm, fname, &x, &y))
{
fileptr = NULL;
len = FS_LoadFile(fname, (void**)&fileptr);
if (!qofs_Error(len) && len >= sizeof(*fileptr) && fileptr->magic == SECTION_MAGIC)
Terr_ReadSection(hm, ver, x, y, fileptr+1, len - sizeof(*fileptr));
else
Terr_ReadSection(hm, ver, x, y, NULL, 0);
if (fileptr)
FS_FreeFile(fileptr);
return true;
}
*/
return false;
}
#endif
#ifndef SERVERONLY
static void Terr_LoadSection(heightmap_t *hm, hmsection_t *s, int sx, int sy, unsigned int flags)
{
//when using networked terrain, the client will never load a section from disk, but will only load it from the server
//one section at a time.
if (mod_terrain_networked.ival && !sv_state)
{
char fname[MAX_QPATH];
if (flags & TGS_NODOWNLOAD)
return;
//try to download it now...
if (!cl.downloadlist)
CL_CheckOrEnqueDownloadFile(Terr_DiskSectionName(hm, sx, sy, fname, sizeof(fname)), Terr_TempDiskSectionName(hm, sx, sy), DLLF_OVERWRITE|DLLF_TEMPORARY);
return;
}
if (!s)
{
Terr_GenerateSection(hm, sx, sy, true);
}
}
#endif
static void Terr_LoadSectionWorker(void *ctx, void *data, size_t a, size_t b)
{
heightmap_t *hm = data;
hmsection_t *s = ctx;
int sx = a;
int sy = b;
void *diskimage;
qofs_t len;
char fname[MAX_QPATH];
//already processed, or not otherwise valid
if (s->loadstate != TSLS_LOADING0)
return;
#if SECTIONSPERBLOCK > 1
len = FS_LoadFile(Terr_DiskBlockName(hm, sx, sy, fname, sizeof(fname)), (void**)&diskimage);
if (!qofs_Error(len))
{
int offset;
int x, y;
int ver;
dblock_t *block = diskimage;
if (block->magic != SECTION_MAGIC || !(block->ver & 0x80000000))
{
s = Terr_GenerateSection(hm, sx, sy, false);
//give it a dummy so we don't constantly hit the disk
Terr_ReadSection(hm, s, 0, NULL, 0);
}
else
{
hmsection_t *sects[SECTIONSPERBLOCK*SECTIONSPERBLOCK];
sx&=~(SECTIONSPERBLOCK-1);
sy&=~(SECTIONSPERBLOCK-1);
ver = block->ver & ~0x80000000;
if (Terr_GenerateSections(hm, sx, sy, SECTIONSPERBLOCK, sects))
{
for (y = 0; y < SECTIONSPERBLOCK; y++)
for (x = 0; x < SECTIONSPERBLOCK; x++)
{
//noload avoids recursion.
s = sects[x+y*SECTIONSPERBLOCK];
if (s)
{
offset = block->offset[x + y*SECTIONSPERBLOCK];
if (!offset)
Terr_ReadSection(hm, s, ver, NULL, 0); //no data in the file for this section
else
Terr_ReadSection(hm, s, ver, (char*)diskimage + offset, len - offset);
}
}
}
}
FS_FreeFile(diskimage);
return;
}
#endif
//legacy one-section-per-file format.
len = FS_LoadFile(Terr_DiskSectionName(hm, sx, sy, fname, sizeof(fname)), (void**)&diskimage);
if (!qofs_Error(len))
{
dsection_t *h = diskimage;
if (len >= sizeof(*h) && h->magic == SECTION_MAGIC)
{
s = Terr_GenerateSection(hm, sx, sy, false);
if (!s)
return;
Terr_ReadSection(hm, s, h->ver, h+1, len-sizeof(*h));
FS_FreeFile(diskimage);
return;
}
if (diskimage)
FS_FreeFile(diskimage);
}
if (terrainfuncs.AutogenerateSection && terrainfuncs.AutogenerateSection(hm, sx, sy, 0))
return;
s = Terr_GenerateSection(hm, sx, sy, false);
if (!s)
return;
//generate a dummy one
Terr_ReadSection(hm, s, 0, NULL, 0);
}
#ifndef SERVERONLY
static void Terr_SaveV1(heightmap_t *hm, hmsection_t *s, vfsfile_t *f, int sx, int sy)
{
int i;
dsmesh_v1_t dm;
qbyte *lm;
dsection_v1_t ds;
vec4_t dcolours[SECTHEIGHTSIZE*SECTHEIGHTSIZE];
int nothing = 0;
struct hmwater_s *w = s->water;
memset(&ds, 0, sizeof(ds));
memset(&dm, 0, sizeof(dm));
//mask off the flags which are only valid in memory
ds.flags = s->flags & ~(TSF_INTERNAL|TSF_HASWATER_V0);
//kill the haswater flag if its entirely above any possible water anyway.
if (w)
ds.flags |= TSF_HASWATER_V0;
ds.flags &= ~TSF_HASCOLOURS; //recalculated
Q_strncpyz(ds.texname[0], s->texname[0], sizeof(ds.texname[0]));
Q_strncpyz(ds.texname[1], s->texname[1], sizeof(ds.texname[1]));
Q_strncpyz(ds.texname[2], s->texname[2], sizeof(ds.texname[2]));
Q_strncpyz(ds.texname[3], s->texname[3], sizeof(ds.texname[3]));
for (i = 0; i < 8*8; i++)
{
int x = (i & 7);
int y = (i>>3);
int b = (1u<<(x>>1)) << ((y>>1)<<2);
if (s->holes[y] & (1u<<x))
ds.holes |= b;
}
//make sure the user can see the holes they just saved.
memset(s->holes, 0, sizeof(s->holes));
for (i = 0; i < 8*8; i++)
{
int x = (i & 7);
int y = (i>>3);
int b = (1u<<(x>>1)) << ((y>>1)<<2);
if (ds.holes & b)
s->holes[y] |= 1u<<x;
}
s->flags |= TSF_DIRTY;
lm = lightmap[s->lightmap]->lightmaps;
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
for (i = 0; i < SECTTEXSIZE; i++)
{
memcpy(ds.texmap + i, lm, sizeof(ds.texmap[0]));
lm += (HMLMSTRIDE)*lightmap_bytes;
}
for (i = 0; i < SECTHEIGHTSIZE*SECTHEIGHTSIZE; i++)
{
ds.heights[i] = LittleFloat(s->heights[i]);
if (s->colours[i][0] != 1 || s->colours[i][1] != 1 || s->colours[i][2] != 1 || s->colours[i][3] != 1)
{
ds.flags |= TSF_HASCOLOURS;
dcolours[i][0] = LittleFloat(s->colours[i][0]);
dcolours[i][1] = LittleFloat(s->colours[i][1]);
dcolours[i][2] = LittleFloat(s->colours[i][2]);
dcolours[i][3] = LittleFloat(s->colours[i][3]);
}
else
{
dcolours[i][0] = dcolours[i][1] = dcolours[i][2] = dcolours[i][3] = LittleFloat(1);
}
}
ds.waterheight = w?w->heights[4*8+4]:s->minh;
ds.minh = s->minh;
ds.maxh = s->maxh;
Sys_LockMutex(hm->entitylock);
ds.ents_num = s->numents;
VFS_WRITE(f, &ds, sizeof(ds));
if (ds.flags & TSF_HASCOLOURS)
VFS_WRITE(f, dcolours, sizeof(dcolours));
for (i = 0; i < s->numents; i++)
{
int pad;
dm.scale = s->ents[i]->ent.scale;
VectorCopy(s->ents[i]->ent.axis[0], dm.axisorg[0]);
VectorCopy(s->ents[i]->ent.axis[1], dm.axisorg[1]);
VectorCopy(s->ents[i]->ent.axis[2], dm.axisorg[2]);
VectorCopy(s->ents[i]->ent.origin, dm.axisorg[3]);
dm.axisorg[3][0] += (CHUNKBIAS-sx)*hm->sectionsize;
dm.axisorg[3][1] += (CHUNKBIAS-sy)*hm->sectionsize;
dm.size = sizeof(dm) + strlen(s->ents[i]->ent.model->name) + 1;
if (dm.size & 3)
pad = 4 - (dm.size&3);
else
pad = 0;
dm.size += pad;
VFS_WRITE(f, &dm, sizeof(dm));
VFS_WRITE(f, s->ents[i]->ent.model->name, strlen(s->ents[i]->ent.model->name)+1);
if (pad)
VFS_WRITE(f, &nothing, pad);
}
Sys_UnlockMutex(hm->entitylock);
}
static void Terr_Save(heightmap_t *hm, hmsection_t *s, vfsfile_t *f, int sx, int sy, int ver)
{
if (ver == 1)
Terr_SaveV1(hm, s, f, sx, sy);
else if (ver == 2)
Terr_SaveV2(hm, s, f, sx, sy);
}
#endif
//doesn't clear edited/dirty flags or anything
static qboolean Terr_SaveSection(heightmap_t *hm, hmsection_t *s, int sx, int sy, qboolean blocksave)
{
#ifdef SERVERONLY
return true;
#else
vfsfile_t *f;
char fname[MAX_QPATH];
int x, y;
int writever = mod_terrain_savever.ival;
if (!writever)
writever = SECTION_VER_DEFAULT;
//if its invalid or doesn't contain all the data...
if (!s || s->lightmap < 0)
return true;
#if SECTIONSPERBLOCK > 1
if (blocksave)
{
dblock_t dbh;
sx = sx & ~(SECTIONSPERBLOCK-1);
sy = sy & ~(SECTIONSPERBLOCK-1);
//make sure its loaded before we replace the file
for (y = 0; y < SECTIONSPERBLOCK; y++)
{
for (x = 0; x < SECTIONSPERBLOCK; x++)
{
s = Terr_GetSection(hm, sx+x, sy+y, TGS_WAITLOAD|TGS_NODOWNLOAD);
if (s)
s->flags |= TSF_EDITED; //stop them from getting reused for something else.
}
}
//make sure all lightmap info was loaded.
COM_WorkerFullSync();
Terr_DiskBlockName(hm, sx, sy, fname, sizeof(fname));
FS_CreatePath(fname, FS_GAMEONLY);
f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
if (!f)
{
Con_Printf("Failed to open %s\n", fname);
return false;
}
memset(&dbh, 0, sizeof(dbh));
dbh.magic = LittleLong(SECTION_MAGIC);
dbh.ver = LittleLong(writever | 0x80000000);
VFS_WRITE(f, &dbh, sizeof(dbh));
for (y = 0; y < SECTIONSPERBLOCK; y++)
{
for (x = 0; x < SECTIONSPERBLOCK; x++)
{
s = Terr_GetSection(hm, sx+x, sy+y, TGS_WAITLOAD|TGS_NODOWNLOAD);
if (s && s->loadstate == TSLS_LOADED && Terr_InitLightmap(s, false))
{
dbh.offset[y*SECTIONSPERBLOCK + x] = VFS_TELL(f);
Terr_Save(hm, s, f, sx+x, sy+y, writever);
s->flags &= ~TSF_EDITED;
}
else
dbh.offset[y*SECTIONSPERBLOCK + x] = 0;
}
}
VFS_SEEK(f, 0);
VFS_WRITE(f, &dbh, sizeof(dbh));
VFS_CLOSE(f);
FS_FlushFSHashWritten(fname);
}
else
#endif
{
dsection_t dsh;
Terr_DiskSectionName(hm, sx, sy, fname, sizeof(fname));
// if (s && (s->flags & (TSF_EDITED|TSF_FAILEDLOAD)) != TSF_FAILEDLOAD)
// return FS_Remove(fname, FS_GAMEONLY); //delete the file if the section got reverted to default, and wasn't later modified.
//make sure all lightmap info was loaded.
COM_WorkerFullSync();
FS_CreatePath(fname, FS_GAMEONLY);
f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
if (!f)
{
Con_Printf("Failed to open %s\n", fname);
return false;
}
memset(&dsh, 0, sizeof(dsh));
dsh.magic = SECTION_MAGIC;
dsh.ver = writever;
VFS_WRITE(f, &dsh, sizeof(dsh));
Terr_Save(hm, s, f, sx, sy, writever);
VFS_CLOSE(f);
FS_FlushFSHashWritten(fname);
}
return true;
#endif
}
/*convienience function*/
static hmsection_t *QDECL Terr_GetSection(heightmap_t *hm, int x, int y, unsigned int flags)
{
hmcluster_t *cluster;
hmsection_t *section;
int cx = x / MAXSECTIONS;
int cy = y / MAXSECTIONS;
int sx = x & (MAXSECTIONS-1);
int sy = y & (MAXSECTIONS-1);
cluster = hm->cluster[cx + cy*MAXCLUSTERS];
if (!cluster)
section = NULL;
else
section = cluster->section[sx + sy*MAXSECTIONS];
if (!section)
{
if (flags & (TGS_LAZYLOAD|TGS_TRYLOAD|TGS_WAITLOAD))
{
if ((flags & TGS_LAZYLOAD) && hm->loadingsections)
return NULL;
section = Terr_GenerateSection(hm, x, y, true);
}
}
#ifndef SERVERONLY
//when using networked terrain, the client will never load a section from disk, but only loading it from the server
//this means we need to send a new request to download the section if it was flagged as modified.
if (!(flags & TGS_NODOWNLOAD))
if (section && (section->flags & TSF_NOTIFY) && mod_terrain_networked.ival && !sv_state)
{
//try to download it now...
if (!cl.downloadlist)
{
char fname[MAX_QPATH];
CL_CheckOrEnqueDownloadFile(Terr_DiskSectionName(hm, x, y, fname, sizeof(fname)), Terr_TempDiskSectionName(hm, x, y), DLLF_OVERWRITE|DLLF_TEMPORARY);
section->flags &= ~TSF_NOTIFY;
}
}
#endif
if (section && section->loadstate != TSLS_LOADED)
{
//wait for it to load if we're meant to be doing that.
if (flags & TGS_WAITLOAD)
{
//wait for it to load if we're meant to be doing that.
if (section->loadstate == TSLS_LOADING0)
COM_WorkerPartialSync(section, &section->loadstate, TSLS_LOADING0);
if (section->loadstate == TSLS_LOADING1)
COM_WorkerPartialSync(section, &section->loadstate, TSLS_LOADING1);
if (section->loadstate == TSLS_LOADING2)
COM_MainThreadFlush(); //make sure any associated lightmaps also got read+handled
}
//if it failed, generate a default (for editing)
if (section->loadstate == TSLS_FAILED && ((flags & TGS_DEFAULTONFAIL) || hm->forcedefault))
{
section->flags = (section->flags & ~TSF_EDITED);
section->loadstate = TSLS_LOADED;
Terr_ClearSection(section);
Terr_GenerateDefault(hm, section);
}
if ((section->loadstate != TSLS_LOADED) && !(flags & TGS_ANYSTATE))
section = NULL;
}
if (section)
section->timestamp = realtime;
return section;
}
/*save all currently loaded sections*/
int Heightmap_Save(heightmap_t *hm)
{
hmsection_t *s;
int x, y;
int sectionssaved = 0;
for (x = hm->firstsegx; x < hm->maxsegx; x++)
{
for (y = hm->firstsegy; y < hm->maxsegy; y++)
{
s = Terr_GetSection(hm, x, y, TGS_NOLOAD);
if (!s)
continue;
if (s->flags & TSF_EDITED)
{
/* //make sure all the parts are loaded before trying to write them, so we don't try reading partial files, which would be bad, mmkay?
for (sy = y&~(SECTIONSPERBLOCK-1); sy < y+SECTIONSPERBLOCK && sy < hm->maxsegy; sy++)
{
for (sx = x&~(SECTIONSPERBLOCK-1); sx < x+SECTIONSPERBLOCK && sx < hm->maxsegx; sx++)
{
os = Terr_GetSection(hm, sx, sy, TGS_WAITLOAD|TGS_NODOWNLOAD|TGS_NORENDER);
if (os)
os->flags |= TSF_EDITED;
}
}
*/
if (Terr_SaveSection(hm, s, x, y, true))
{
s->flags &= ~TSF_EDITED;
sectionssaved++;
}
}
}
}
return sectionssaved;
}
#ifndef CLIENTONLY
//on servers, we can get requests to download current map sections. if so, give them it.
qboolean Terrain_LocateSection(const char *name, flocation_t *loc)
{
heightmap_t *hm;
hmsection_t *s;
int x, y;
char fname[MAX_QPATH];
//reject if its not in maps
if (Q_strncasecmp(name, "maps/", 5))
return false;
if (!sv.world.worldmodel)
return false;
hm = sv.world.worldmodel->terrain;
if (!Terr_IsSectionFName(hm, name, &x, &y))
return false;
//verify that its valid
if (strcmp(name, Terr_DiskSectionName(hm, x, y, fname, sizeof(fname))))
return false;
s = Terr_GetSection(hm, x, y, TGS_NOLOAD);
if (!s || !(s->flags & TSF_EDITED))
return false; //its not been edited, might as well just use the regular file
if (!Terr_SaveSection(hm, s, x, y, false))
return false;
return FS_FLocateFile(name, FSLF_IFFOUND, loc);
}
#endif
void Terr_DestroySection(heightmap_t *hm, hmsection_t *s, qboolean lightmapreusable)
{
if (s && s->loadstate == TSLS_LOADING0)
COM_WorkerPartialSync(s, &s->loadstate, TSLS_LOADING0);
if (s && s->loadstate == TSLS_LOADING1)
COM_WorkerPartialSync(s, &s->loadstate, TSLS_LOADING1);
if (s && s->loadstate == TSLS_LOADING2)
COM_MainThreadFlush(); //make sure any associated lightmaps also got read+handled
if (!s || s->loadstate < TSLS_LOADING2)
return;
validatelinks(&hm->recycle);
RemoveLink(&s->recycle);
validatelinks(&s->hmmod->recycle);
Terr_ClearSection(s);
#ifndef SERVERONLY
if (s->lightmap >= 0)
{
struct lmsect_s *lms;
if (lightmapreusable)
{
lms = BZ_Malloc(sizeof(*lms));
lms->lm = s->lightmap;
lms->x = s->lmx;
lms->y = s->lmy;
lms->next = hm->unusedlmsects;
hm->unusedlmsects = lms;
hm->numunusedlmsects++;
}
hm->numusedlmsects--;
}
if (hm->relight == s)
hm->relight = NULL;
#ifdef GLQUAKE
if (qrenderer == QR_OPENGL)
{
if (qglDeleteBuffersARB)
{
qglDeleteBuffersARB(1, &s->vbo.coord.gl.vbo);
s->vbo.coord.gl.vbo = 0;
qglDeleteBuffersARB(1, &s->vbo.indicies.gl.vbo);
s->vbo.indicies.gl.vbo = 0;
}
}
else
#endif
{
BE_ClearVBO(&s->vbo, true);
}
Z_Free(s->ents);
Z_Free(s->mesh.xyz_array);
Z_Free(s->mesh.indexes);
#endif
Z_Free(s);
hm->activesections--;
validatelinks(&hm->recycle);
}
#ifndef SERVERONLY
//dedicated servers do not support editing. no lightmap info causes problems.
//when a terrain section has the notify flag set on the server, the server needs to go through and set out notifications to replicate it to the various clients
//so the clients know to re-download the section.
static void Terr_DoEditNotify(heightmap_t *hm)
{
#ifndef CLIENTONLY
int i;
char *cmd;
hmsection_t *s;
link_t *ln = &hm->recycle;
if (!sv_state)
return;
for (i = 0; i < sv.allocated_client_slots; i++)
{
if (svs.clients[i].state >= cs_connected && svs.clients[i].netchan.remote_address.type != NA_LOOPBACK)
{
if (svs.clients[i].backbuf.cursize)
return;
}
}
for (ln = &hm->recycle; ln->next != &hm->recycle; ln = &s->recycle)
{
s = (hmsection_t*)ln->next;
if (s->flags & TSF_NOTIFY)
{
s->flags &= ~TSF_NOTIFY;
cmd = va("mod_terrain_reload %s %i %i\n", hm->path, s->sx - CHUNKBIAS, s->sy - CHUNKBIAS);
for (i = 0; i < sv.allocated_client_slots; i++)
{
if (svs.clients[i].state >= cs_connected && svs.clients[i].netchan.remote_address.type != NA_LOOPBACK)
{
SV_StuffcmdToClient(&svs.clients[i], cmd);
}
}
return;
}
}
#endif
}
//garbage collect the oldest section, to make space for another
static qboolean Terr_Collect(heightmap_t *hm)
{
hmcluster_t *c;
hmsection_t *s;
int cx, cy;
int sx, sy;
float timeout = realtime-2; //must used no later than 2 seconds in the past
link_t *ln = &hm->recycle;
validatelinks(&hm->recycle);
for (ln = &hm->recycle; ln->next != &hm->recycle; )
{
s = (hmsection_t*)ln->next;
if ((s->flags & TSF_EDITED) || s->loadstate <= TSLS_LOADING2 || s->timestamp > timeout)
ln = &s->recycle;
else
{
cx = s->sx/MAXSECTIONS;
cy = s->sy/MAXSECTIONS;
c = hm->cluster[cx + cy*MAXCLUSTERS];
sx = s->sx & (MAXSECTIONS-1);
sy = s->sy & (MAXSECTIONS-1);
if (c->section[sx+sy*MAXSECTIONS] != s)
Sys_Error("invalid section collection");
c->section[sx+sy*MAXSECTIONS] = NULL;
#if 0
if (hm->relight == s)
hm->relight = NULL;
RemoveLink(&s->recycle);
InsertLinkAfter(&s->recycle, &hm->collected);
hm->activesections--;
#else
Terr_DestroySection(hm, s, true);
#endif
validatelinks(&hm->recycle);
return true;
}
}
return false;
}
#endif
/*purge all sections, but not root
lightmaps only are purged whenever the client rudely kills lightmaps (purges all lightmaps on map changes, to cope with models/maps potentially being unloaded)
we'll reload those when its next seen.
(lightmaps will already have been destroyed, so no poking them)
*/
void Terr_PurgeTerrainModel(model_t *mod, qboolean lightmapsonly, qboolean lightmapreusable)
{
heightmap_t *hm = mod->terrain;
hmcluster_t *c;
hmsection_t *s;
int cx, cy;
int sx, sy;
COM_WorkerFullSync(); //should probably be inside the caller or something. make sure there's no loaders still loading lightmaps when lightmaps are going to be nuked.
validatelinks(&hm->recycle);
// Con_Printf("PrePurge: %i lm chunks used, %i unused\n", hm->numusedlmsects, hm->numunusedlmsects);
for (cy = 0; cy < MAXCLUSTERS; cy++)
for (cx = 0; cx < MAXCLUSTERS; cx++)
{
int numremaining = 0;
c = hm->cluster[cx + cy*MAXCLUSTERS];
if (!c)
continue;
for (sy = 0; sy < MAXSECTIONS; sy++)
for (sx = 0; sx < MAXSECTIONS; sx++)
{
s = c->section[sx + sy*MAXSECTIONS];
if (!s)
{
}
else if (lightmapsonly)
{
numremaining++;
#ifndef SERVERONLY
s->lightmap = -1;
#endif
}
else
{
c->section[sx+sy*MAXSECTIONS] = NULL;
validatelinks(&hm->recycle);
Terr_DestroySection(hm, s, lightmapreusable);
validatelinks(&hm->recycle);
}
}
if (!numremaining)
{
hm->cluster[cx + cy*MAXSECTIONS] = NULL;
BZ_Free(c);
validatelinks(&hm->recycle);
}
}
validatelinks(&hm->recycle);
#ifndef SERVERONLY
if (!lightmapreusable)
{
while (hm->unusedlmsects)
{
struct lmsect_s *lms;
lms = hm->unusedlmsects;
hm->unusedlmsects = lms->next;
BZ_Free(lms);
hm->numunusedlmsects--;
}
hm->recalculatebrushlighting = true;
BZ_Free(hm->brushlmremaps);
hm->brushlmremaps = NULL;
hm->brushmaxlms = 0;
}
#endif
validatelinks(&hm->recycle);
// Con_Printf("PostPurge: %i lm chunks used, %i unused\n", hm->numusedlmsects, hm->numunusedlmsects);
}
void Terr_FreeModel(model_t *mod)
{
heightmap_t *hm = mod->terrain;
if (hm)
{
validatelinks(&hm->recycle);
while(hm->numbrushes)
Terr_Brush_DeleteIdx(hm, hm->numbrushes-1);
while(hm->brushtextures)
{
brushtex_t *bt = hm->brushtextures;
#ifndef SERVERONLY
brushbatch_t *bb;
while((bb = bt->batches))
{
bt->batches = bb->next;
BE_VBO_Destroy(&bb->vbo.coord, bb->vbo.vbomem);
BE_VBO_Destroy(&bb->vbo.indicies, bb->vbo.ebomem);
BZ_Free(bb);
}
#endif
hm->brushtextures = bt->next;
BZ_Free(bt);
}
#ifdef RUNTIMELIGHTING
if (hm->relightcontext)
LightShutdown(hm->relightcontext, mod);
if (hm->lightthreadmem && !hm->inheritedlightthreadmem)
BZ_Free(hm->lightthreadmem);
#endif
BZ_Free(hm->wbrushes);
Terr_PurgeTerrainModel(mod, false, false);
while(hm->entities)
{
struct hmentity_s *n = hm->entities->next;
Z_Free(hm->entities);
hm->entities = n;
}
Sys_DestroyMutex(hm->entitylock);
Z_Free(hm->seed);
Z_Free(hm);
mod->terrain = NULL;
}
}
#ifndef SERVERONLY
void Terr_DrawTerrainWater(heightmap_t *hm, float *mins, float *maxs, struct hmwater_s *w)
{
scenetris_t *t;
int flags = BEF_NOSHADOWS;
int firstv;
int y, x;
//need to filter by height too, or reflections won't work properly.
if (cl_numstris && cl_stris[cl_numstris-1].shader == w->shader && cl_stris[cl_numstris-1].flags == flags && cl_strisvertv[cl_stris[cl_numstris-1].firstvert][2] == w->maxheight)
{
t = &cl_stris[cl_numstris-1];
}
else
{
if (cl_numstris == cl_maxstris)
{
cl_maxstris+=8;
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
}
t = &cl_stris[cl_numstris++];
t->shader = w->shader;
t->flags = flags;
t->firstidx = cl_numstrisidx;
t->firstvert = cl_numstrisvert;
t->numvert = 0;
t->numidx = 0;
}
if (!w->simple)
{
float step = (maxs[0] - mins[0]) / 8;
if (cl_numstrisidx+9*9*6 > cl_maxstrisidx)
{
cl_maxstrisidx=cl_numstrisidx+12 + 9*9*6*4;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
if (cl_numstrisvert+9*9 > cl_maxstrisvert)
{
cl_maxstrisvert+=9*9+64;
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(*cl_strisvertt)*cl_maxstrisvert);
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(*cl_strisvertc)*cl_maxstrisvert);
}
firstv = t->numvert;
for (y = 0; y < 9; y++)
{
for (x = 0; x < 9; x++)
{
cl_strisvertv[cl_numstrisvert][0] = mins[0] + step*x;
cl_strisvertv[cl_numstrisvert][1] = mins[1] + step*y;
cl_strisvertv[cl_numstrisvert][2] = w->heights[x + y*9];
cl_strisvertt[cl_numstrisvert][0] = cl_strisvertv[cl_numstrisvert][0]/64;
cl_strisvertt[cl_numstrisvert][1] = cl_strisvertv[cl_numstrisvert][1]/64;
Vector4Set(cl_strisvertc[cl_numstrisvert], 1,1,1,1)
cl_numstrisvert++;
}
}
for (y = 0; y < 8; y++)
{
for (x = 0; x < 8; x++)
{
if (w->holes[y] & (1u<<x))
continue;
cl_strisidx[cl_numstrisidx++] = firstv+(x+0)+(y+0)*9;
cl_strisidx[cl_numstrisidx++] = firstv+(x+0)+(y+1)*9;
cl_strisidx[cl_numstrisidx++] = firstv+(x+1)+(y+0)*9;
cl_strisidx[cl_numstrisidx++] = firstv+(x+1)+(y+0)*9;
cl_strisidx[cl_numstrisidx++] = firstv+(x+0)+(y+1)*9;
cl_strisidx[cl_numstrisidx++] = firstv+(x+1)+(y+1)*9;
}
}
t->numidx = cl_numstrisidx - t->firstidx;
t->numvert = cl_numstrisvert - t->firstvert;
}
else
{
if (cl_numstrisidx+12 > cl_maxstrisidx)
{
cl_maxstrisidx=cl_numstrisidx+12 + 64;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
if (cl_numstrisvert+4 > cl_maxstrisvert)
{
cl_maxstrisvert+=64;
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(*cl_strisvertt)*cl_maxstrisvert);
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(*cl_strisvertc)*cl_maxstrisvert);
}
{
VectorSet(cl_strisvertv[cl_numstrisvert], mins[0], mins[1], w->maxheight);
Vector4Set(cl_strisvertc[cl_numstrisvert], 1,1,1,1)
Vector2Set(cl_strisvertt[cl_numstrisvert], mins[0]/64, mins[1]/64);
cl_numstrisvert++;
VectorSet(cl_strisvertv[cl_numstrisvert], mins[0], maxs[1], w->maxheight);
Vector4Set(cl_strisvertc[cl_numstrisvert], 1,1,1,1)
Vector2Set(cl_strisvertt[cl_numstrisvert], mins[0]/64, maxs[1]/64);
cl_numstrisvert++;
VectorSet(cl_strisvertv[cl_numstrisvert], maxs[0], maxs[1], w->maxheight);
Vector4Set(cl_strisvertc[cl_numstrisvert], 1,1,1,1)
Vector2Set(cl_strisvertt[cl_numstrisvert], maxs[0]/64, maxs[1]/64);
cl_numstrisvert++;
VectorSet(cl_strisvertv[cl_numstrisvert], maxs[0], mins[1], w->maxheight);
Vector4Set(cl_strisvertc[cl_numstrisvert], 1,1,1,1)
Vector2Set(cl_strisvertt[cl_numstrisvert], maxs[0]/64, mins[1]/64);
cl_numstrisvert++;
}
firstv = t->numvert;
/*build the triangles*/
cl_strisidx[cl_numstrisidx++] = firstv + 0;
cl_strisidx[cl_numstrisidx++] = firstv + 1;
cl_strisidx[cl_numstrisidx++] = firstv + 2;
cl_strisidx[cl_numstrisidx++] = firstv + 0;
cl_strisidx[cl_numstrisidx++] = firstv + 2;
cl_strisidx[cl_numstrisidx++] = firstv + 3;
cl_strisidx[cl_numstrisidx++] = firstv + 3;
cl_strisidx[cl_numstrisidx++] = firstv + 2;
cl_strisidx[cl_numstrisidx++] = firstv + 1;
cl_strisidx[cl_numstrisidx++] = firstv + 3;
cl_strisidx[cl_numstrisidx++] = firstv + 1;
cl_strisidx[cl_numstrisidx++] = firstv + 0;
t->numidx = cl_numstrisidx - t->firstidx;
t->numvert = cl_numstrisvert - t->firstvert;
}
}
static void Terr_RebuildMesh(model_t *model, hmsection_t *s, int x, int y)
{
int vx, vy;
int v;
mesh_t *mesh = &s->mesh;
heightmap_t *hm = s->hmmod;
Terr_InitLightmap(s, false);
s->minh = 9999999999999999.f;
s->maxh = -9999999999999999.f;
switch(hm->mode)
{
case HMM_BLOCKS:
//tiles, like dungeon keeper
if (mesh->xyz_array)
BZ_Free(mesh->xyz_array);
{
mesh->xyz_array = BZ_Malloc((sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * (SECTHEIGHTSIZE-1)*(SECTHEIGHTSIZE-1)*4*3);
mesh->st_array = (void*) (mesh->xyz_array + (SECTHEIGHTSIZE-1)*(SECTHEIGHTSIZE-1)*4*3);
mesh->lmst_array[0] = (void*) (mesh->st_array + (SECTHEIGHTSIZE-1)*(SECTHEIGHTSIZE-1)*4*3);
}
mesh->numvertexes = 0;
if (mesh->indexes)
BZ_Free(mesh->indexes);
mesh->indexes = BZ_Malloc(sizeof(index_t) * SECTHEIGHTSIZE*SECTHEIGHTSIZE*6*3);
mesh->numindexes = 0;
mesh->colors4f_array[0] = NULL;
for (vy = 0; vy < SECTHEIGHTSIZE-1; vy++)
{
for (vx = 0; vx < SECTHEIGHTSIZE-1; vx++)
{
float st[2], inst[2];
#if SECTHEIGHTSIZE == 17
int holebit;
int holerow;
//skip generation of the mesh above holes
holerow = ((vy<<3)/(SECTHEIGHTSIZE-1));
holebit = 1u<<((vx<<3)/(SECTHEIGHTSIZE-1));
if (s->holes[holerow] & holebit)
continue;
#endif
//top face
v = mesh->numvertexes;
mesh->numvertexes += 4;
mesh->xyz_array[v+0][0] = (x-CHUNKBIAS + (vx+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+0][1] = (y-CHUNKBIAS + (vy+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+0][2] = s->heights[vx + vy*SECTHEIGHTSIZE];
mesh->xyz_array[v+1][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+1][1] = (y-CHUNKBIAS + (vy+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+1][2] = s->heights[vx + vy*SECTHEIGHTSIZE];
mesh->xyz_array[v+2][0] = (x-CHUNKBIAS + (vx+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+2][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+2][2] = s->heights[vx + vy*SECTHEIGHTSIZE];
mesh->xyz_array[v+3][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+3][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+3][2] = s->heights[vx + vy*SECTHEIGHTSIZE];
if (s->maxh < mesh->xyz_array[v][2])
s->maxh = mesh->xyz_array[v][2];
if (s->minh > mesh->xyz_array[v][2])
s->minh = mesh->xyz_array[v][2];
st[0] = 1.0f/hm->tilecount[0] * vx;
st[1] = 1.0f/hm->tilecount[1] * vy;
inst[0] = 0.5f/(hm->tilecount[0]*hm->tilepixcount[0]);
inst[1] = 0.5f/(hm->tilecount[1]*hm->tilepixcount[1]);
mesh->st_array[v+0][0] = st[0]+inst[0];
mesh->st_array[v+0][1] = st[1]+inst[1];
mesh->st_array[v+1][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
mesh->st_array[v+1][1] = st[1]+inst[1];
mesh->st_array[v+2][0] = st[0]+inst[0];
mesh->st_array[v+2][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
mesh->st_array[v+3][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
mesh->st_array[v+3][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
//calc the position in the range -0.5 to 0.5
mesh->lmst_array[0][v][0] = (((float)vx / (SECTHEIGHTSIZE-1))-0.5);
mesh->lmst_array[0][v][1] = (((float)vy / (SECTHEIGHTSIZE-1))-0.5);
//scale down to a half-texel
mesh->lmst_array[0][v][0] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
mesh->lmst_array[0][v][1] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
//bias it
mesh->lmst_array[0][v][0] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmx) / HMLMSTRIDE);
mesh->lmst_array[0][v][1] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmy) / HMLMSTRIDE);
mesh->indexes[mesh->numindexes++] = v+0;
mesh->indexes[mesh->numindexes++] = v+2;
mesh->indexes[mesh->numindexes++] = v+1;
mesh->indexes[mesh->numindexes++] = v+1;
mesh->indexes[mesh->numindexes++] = v+2;
mesh->indexes[mesh->numindexes++] = v+1+2;
//x boundary
v = mesh->numvertexes;
mesh->numvertexes += 4;
mesh->xyz_array[v+0][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+0][1] = (y-CHUNKBIAS + (vy+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+0][2] = s->heights[vx+0 + vy*SECTHEIGHTSIZE];
mesh->xyz_array[v+1][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+1][1] = (y-CHUNKBIAS + (vy+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+1][2] = s->heights[(vx+1) + vy*SECTHEIGHTSIZE];
mesh->xyz_array[v+2][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+2][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+2][2] = s->heights[(vx+0) + vy*SECTHEIGHTSIZE];
mesh->xyz_array[v+3][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+3][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+3][2] = s->heights[(vx+1) + vy*SECTHEIGHTSIZE];
if (s->maxh < mesh->xyz_array[v][2])
s->maxh = mesh->xyz_array[v][2];
if (s->minh > mesh->xyz_array[v][2])
s->minh = mesh->xyz_array[v][2];
st[0] = 1.0f/hm->tilecount[0] * vx;
st[1] = 1.0f/hm->tilecount[1] * vy;
inst[0] = 0.5f/(hm->tilecount[0]*hm->tilepixcount[0]);
inst[1] = 0.5f/(hm->tilecount[1]*hm->tilepixcount[1]);
mesh->st_array[v+0][0] = st[0]+inst[0];
mesh->st_array[v+0][1] = st[1]+inst[1];
mesh->st_array[v+1][0] = st[0]+inst[0];
mesh->st_array[v+1][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
mesh->st_array[v+2][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
mesh->st_array[v+2][1] = st[1]+inst[1];
mesh->st_array[v+3][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
mesh->st_array[v+3][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
//calc the position in the range -0.5 to 0.5
mesh->lmst_array[0][v][0] = (((float)vx / (SECTHEIGHTSIZE-1))-0.5);
mesh->lmst_array[0][v][1] = (((float)vy / (SECTHEIGHTSIZE-1))-0.5);
//scale down to a half-texel
mesh->lmst_array[0][v][0] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
mesh->lmst_array[0][v][1] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
//bias it
mesh->lmst_array[0][v][0] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmx) / HMLMSTRIDE);
mesh->lmst_array[0][v][1] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmy) / HMLMSTRIDE);
mesh->indexes[mesh->numindexes++] = v+0;
mesh->indexes[mesh->numindexes++] = v+2;
mesh->indexes[mesh->numindexes++] = v+1;
mesh->indexes[mesh->numindexes++] = v+1;
mesh->indexes[mesh->numindexes++] = v+2;
mesh->indexes[mesh->numindexes++] = v+1+2;
//y boundary
v = mesh->numvertexes;
mesh->numvertexes += 4;
mesh->xyz_array[v+0][0] = (x-CHUNKBIAS + (vx+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+0][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+0][2] = s->heights[vx + (vy+0)*SECTHEIGHTSIZE];
mesh->xyz_array[v+1][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+1][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+1][2] = s->heights[vx + (vy+0)*SECTHEIGHTSIZE];
mesh->xyz_array[v+2][0] = (x-CHUNKBIAS + (vx+0)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+2][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+2][2] = s->heights[vx + (vy+1)*SECTHEIGHTSIZE];
mesh->xyz_array[v+3][0] = (x-CHUNKBIAS + (vx+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+3][1] = (y-CHUNKBIAS + (vy+1)/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v+3][2] = s->heights[vx + (vy+1)*SECTHEIGHTSIZE];
if (s->maxh < mesh->xyz_array[v][2])
s->maxh = mesh->xyz_array[v][2];
if (s->minh > mesh->xyz_array[v][2])
s->minh = mesh->xyz_array[v][2];
st[0] = 1.0f/hm->tilecount[0] * vx;
st[1] = 1.0f/hm->tilecount[1] * vy;
inst[0] = 0.5f/(hm->tilecount[0]*hm->tilepixcount[0]);
inst[1] = 0.5f/(hm->tilecount[1]*hm->tilepixcount[1]);
mesh->st_array[v+0][0] = st[0]+inst[0];
mesh->st_array[v+0][1] = st[1]+inst[1];
mesh->st_array[v+1][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
mesh->st_array[v+1][1] = st[1]+inst[1];
mesh->st_array[v+2][0] = st[0]+inst[0];
mesh->st_array[v+2][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
mesh->st_array[v+3][0] = st[0]-inst[0]+1.0f/hm->tilecount[0];
mesh->st_array[v+3][1] = st[1]-inst[1]+1.0f/hm->tilecount[1];
//calc the position in the range -0.5 to 0.5
mesh->lmst_array[0][v][0] = (((float)vx / (SECTHEIGHTSIZE-1))-0.5);
mesh->lmst_array[0][v][1] = (((float)vy / (SECTHEIGHTSIZE-1))-0.5);
//scale down to a half-texel
mesh->lmst_array[0][v][0] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
mesh->lmst_array[0][v][1] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
//bias it
mesh->lmst_array[0][v][0] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmx) / HMLMSTRIDE);
mesh->lmst_array[0][v][1] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmy) / HMLMSTRIDE);
mesh->indexes[mesh->numindexes++] = v+0;
mesh->indexes[mesh->numindexes++] = v+2;
mesh->indexes[mesh->numindexes++] = v+1;
mesh->indexes[mesh->numindexes++] = v+1;
mesh->indexes[mesh->numindexes++] = v+2;
mesh->indexes[mesh->numindexes++] = v+1+2;
}
}
break;
case HMM_TERRAIN:
//smooth terrain
if (!mesh->xyz_array)
{
mesh->xyz_array = BZ_Malloc((sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * (SECTHEIGHTSIZE)*(SECTHEIGHTSIZE));
mesh->st_array = (void*) (mesh->xyz_array + (SECTHEIGHTSIZE)*(SECTHEIGHTSIZE));
mesh->lmst_array[0] = (void*) (mesh->st_array + (SECTHEIGHTSIZE)*(SECTHEIGHTSIZE));
}
mesh->colors4f_array[0] = s->colours;
mesh->numvertexes = 0;
/*64 quads across requires 65 verticies*/
for (vy = 0; vy < SECTHEIGHTSIZE; vy++)
{
for (vx = 0; vx < SECTHEIGHTSIZE; vx++)
{
v = mesh->numvertexes++;
mesh->xyz_array[v][0] = (x-CHUNKBIAS + vx/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v][1] = (y-CHUNKBIAS + vy/(SECTHEIGHTSIZE-1.0f)) * hm->sectionsize;
mesh->xyz_array[v][2] = s->heights[vx + vy*SECTHEIGHTSIZE];
if (s->maxh < mesh->xyz_array[v][2])
s->maxh = mesh->xyz_array[v][2];
if (s->minh > mesh->xyz_array[v][2])
s->minh = mesh->xyz_array[v][2];
mesh->st_array[v][0] = mesh->xyz_array[v][0] / 128;
mesh->st_array[v][1] = mesh->xyz_array[v][1] / 128;
//calc the position in the range -0.5 to 0.5
mesh->lmst_array[0][v][0] = (((float)vx / (SECTHEIGHTSIZE-1))-0.5);
mesh->lmst_array[0][v][1] = (((float)vy / (SECTHEIGHTSIZE-1))-0.5);
//scale down to a half-texel
mesh->lmst_array[0][v][0] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
mesh->lmst_array[0][v][1] *= (SECTTEXSIZE-1.0f)/HMLMSTRIDE;
//bias it
mesh->lmst_array[0][v][0] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmx) / HMLMSTRIDE);
mesh->lmst_array[0][v][1] += ((float)SECTTEXSIZE/(HMLMSTRIDE*2)) + ((float)(s->lmy) / HMLMSTRIDE);
}
}
if (!mesh->indexes)
mesh->indexes = BZ_Malloc(sizeof(index_t) * SECTHEIGHTSIZE*SECTHEIGHTSIZE*6);
mesh->numindexes = 0;
for (vy = 0; vy < SECTHEIGHTSIZE-1; vy++)
{
for (vx = 0; vx < SECTHEIGHTSIZE-1; vx++)
{
#ifndef STRICTEDGES
float d1,d2;
#endif
#if SECTHEIGHTSIZE == 17
int holerow;
int holebit;
//skip generation of the mesh above holes
holerow = ((vy<<3)/(SECTHEIGHTSIZE-1));
holebit = 1u<<((vx<<3)/(SECTHEIGHTSIZE-1));
if (s->holes[holerow] & holebit)
continue;
#endif
v = vx + vy*(SECTHEIGHTSIZE);
#ifndef STRICTEDGES
d1 = fabs(mesh->xyz_array[v][2] - mesh->xyz_array[v+1+SECTHEIGHTSIZE][2]);
d2 = fabs(mesh->xyz_array[v+1][2] - mesh->xyz_array[v+SECTHEIGHTSIZE][2]);
if (d1 < d2)
{
mesh->indexes[mesh->numindexes++] = v+0;
mesh->indexes[mesh->numindexes++] = v+1+SECTHEIGHTSIZE;
mesh->indexes[mesh->numindexes++] = v+1;
mesh->indexes[mesh->numindexes++] = v+0;
mesh->indexes[mesh->numindexes++] = v+SECTHEIGHTSIZE;
mesh->indexes[mesh->numindexes++] = v+1+SECTHEIGHTSIZE;
}
else
#endif
{
mesh->indexes[mesh->numindexes++] = v+0;
mesh->indexes[mesh->numindexes++] = v+SECTHEIGHTSIZE;
mesh->indexes[mesh->numindexes++] = v+1;
mesh->indexes[mesh->numindexes++] = v+1;
mesh->indexes[mesh->numindexes++] = v+SECTHEIGHTSIZE;
mesh->indexes[mesh->numindexes++] = v+1+SECTHEIGHTSIZE;
}
}
}
break;
}
//pure holes
if (!mesh->numindexes)
{
memset(&s->pvscache, 0, sizeof(s->pvscache));
return;
}
if (s->maxh_cull < s->maxh)
s->maxh_cull = s->maxh;
{
vec3_t mins, maxs;
mins[0] = (x-CHUNKBIAS) * hm->sectionsize;
mins[1] = (y-CHUNKBIAS) * hm->sectionsize;
mins[2] = s->minh;
maxs[0] = (x+1-CHUNKBIAS) * hm->sectionsize;
maxs[1] = (y+1-CHUNKBIAS) * hm->sectionsize;
maxs[2] = s->maxh_cull;
model->funcs.FindTouchedLeafs(model, &s->pvscache, mins, maxs);
}
#ifdef GLQUAKE
if (qrenderer == QR_OPENGL && qglGenBuffersARB)
{
if (!s->vbo.coord.gl.vbo)
{
qglGenBuffersARB(1, &s->vbo.coord.gl.vbo);
GL_SelectVBO(s->vbo.coord.gl.vbo);
}
else
GL_SelectVBO(s->vbo.coord.gl.vbo);
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, (sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)+sizeof(vec4_t)) * (mesh->numvertexes), NULL, GL_STATIC_DRAW_ARB);
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, (sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * mesh->numvertexes, mesh->xyz_array);
if (mesh->colors4f_array[0])
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, (sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * mesh->numvertexes, sizeof(vec4_t)*mesh->numvertexes, mesh->colors4f_array[0]);
GL_SelectVBO(0);
s->vbo.coord.gl.addr = 0;
s->vbo.texcoord.gl.addr = (void*)((char*)mesh->st_array - (char*)mesh->xyz_array);
s->vbo.texcoord.gl.vbo = s->vbo.coord.gl.vbo;
s->vbo.lmcoord[0].gl.addr = (void*)((char*)mesh->lmst_array[0] - (char*)mesh->xyz_array);
s->vbo.lmcoord[0].gl.vbo = s->vbo.coord.gl.vbo;
s->vbo.colours[0].gl.addr = (void*)((sizeof(vecV_t)+sizeof(vec2_t)+sizeof(vec2_t)) * mesh->numvertexes);
s->vbo.colours[0].gl.vbo = s->vbo.coord.gl.vbo;
if (!s->vbo.indicies.gl.vbo)
qglGenBuffersARB(1, &s->vbo.indicies.gl.vbo);
s->vbo.indicies.gl.addr = 0;
GL_SelectEBO(s->vbo.indicies.gl.vbo);
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(index_t) * mesh->numindexes, mesh->indexes, GL_STATIC_DRAW_ARB);
GL_SelectEBO(0);
#if 1
Z_Free(mesh->xyz_array);
mesh->xyz_array = NULL;
mesh->st_array = NULL;
mesh->lmst_array[0] = NULL;
Z_Free(mesh->indexes);
mesh->indexes = NULL;
#endif
}
#endif
#ifdef VKQUAKE
if (qrenderer == QR_VULKAN)
{
void VKBE_GenBatchVBOs(vbo_t **vbochain, batch_t *firstbatch, batch_t *stopbatch);
batch_t batch = {0};
mesh_t *meshes = &s->mesh;
vbo_t *vbo = NULL;
batch.maxmeshes = 1;
batch.mesh = &meshes;
VKBE_GenBatchVBOs(&vbo, &batch, NULL);
s->vbo = *vbo;
}
#endif
#ifdef D3D9QUAKE
if (qrenderer == QR_DIRECT3D9)
{
void D3D9BE_GenBatchVBOs(vbo_t **vbochain, batch_t *firstbatch, batch_t *stopbatch);
batch_t batch = {0};
mesh_t *meshes = &s->mesh;
vbo_t *vbo = NULL;
batch.maxmeshes = 1;
batch.mesh = &meshes;
//BE_ClearVBO(&s->vbo);
D3D9BE_GenBatchVBOs(&vbo, &batch, NULL);
s->vbo = *vbo;
}
#endif
#ifdef D3D11QUAKE
if (qrenderer == QR_DIRECT3D11)
{
void D3D11BE_GenBatchVBOs(vbo_t **vbochain, batch_t *firstbatch, batch_t *stopbatch);
batch_t batch = {0};
mesh_t *meshes = &s->mesh;
vbo_t *vbo = NULL;
batch.maxmeshes = 1;
batch.mesh = &meshes;
//BE_ClearVBO(&s->vbo);
D3D11BE_GenBatchVBOs(&vbo, &batch, NULL);
s->vbo = *vbo;
}
#endif
}
struct tdibctx
{
heightmap_t *hm;
int vx;
int vy;
entity_t *ent;
batch_t **batches;
qbyte *pvs;
model_t *wmodel;
};
void Terr_DrawInBounds(struct tdibctx *ctx, int x, int y, int w, int h)
{
vec3_t mins, maxs;
hmsection_t *s;
struct hmwater_s *wa;
int i, j;
batch_t *b;
heightmap_t *hm = ctx->hm;
mins[0] = (x+0 - CHUNKBIAS)*hm->sectionsize;
maxs[0] = (x+w - CHUNKBIAS)*hm->sectionsize;
mins[1] = (y+0 - CHUNKBIAS)*hm->sectionsize;
maxs[1] = (y+h - CHUNKBIAS)*hm->sectionsize;
mins[2] = r_origin[2]-999999;
maxs[2] = r_origin[2]+999999;
if (w == 1 && h == 1)
{
// if (R_CullBox(mins, maxs))
// return;
s = Terr_GetSection(hm, x, y, TGS_LAZYLOAD);
if (!s)
return;
/*move to head*/
validatelinks(&hm->recycle);
RemoveLink(&s->recycle);
validatelinks(&hm->recycle);
InsertLinkBefore(&s->recycle, &hm->recycle);
validatelinks(&hm->recycle);
if (s->lightmap < 0)
Terr_LoadSection(hm, s, x, y, TGS_NODOWNLOAD);
if (s->flags & TSF_RELIGHT)
{
if (!hm->relight)
{
hm->relight = s;
hm->relightidx = 0;
hm->relightmin[0] = mins[0];
hm->relightmin[1] = mins[1];
}
}
if (s->flags & TSF_DIRTY)
{
s->flags &= ~TSF_DIRTY;
Terr_RebuildMesh(ctx->wmodel, s, x, y);
}
if (ctx->pvs && !ctx->wmodel->funcs.EdictInFatPVS(ctx->wmodel, &s->pvscache, ctx->pvs))
return; //this section isn't in any visible bsp leafs
if (s->numents)
{
Sys_LockMutex(hm->entitylock);
//chuck out any batches for models in this section
for (i = 0; i < s->numents; i++)
{
struct hmentity_s *e = s->ents[i];
vec3_t dist;
float a, dmin, dmax;
model_t *model;
//skip the entity if its already been added to some batch this frame.
if (e->drawnframe == hm->drawnframe)
continue;
e->drawnframe = hm->drawnframe;
model = e->ent.model;
if (!model)
continue;
if (model->loadstate == MLS_NOTLOADED)
{
// if (hm->beinglazy)
// continue;
// hm->beinglazy = true;
Mod_LoadModel(model, MLV_WARN);
}
if (model->loadstate != MLS_LOADED)
continue;
VectorSubtract(e->ent.origin, r_origin, dist);
a = VectorLength(dist);
dmin = 1024 + model->radius*160;
dmax = dmin + 1024;
a = (a - dmin) / (dmax - dmin);
a = 1-a;
if (a < 0)
continue;
if (R_CullSphere(e->ent.origin, model->radius))
continue;
if (a >= 1)
{
a = 1;
e->ent.flags &= ~RF_TRANSLUCENT;
}
else
e->ent.flags |= RF_TRANSLUCENT;
e->ent.shaderRGBAf[3] = a;
switch(model->type)
{
case mod_alias:
R_GAlias_GenerateBatches(&e->ent, ctx->batches);
break;
case mod_brush:
Surf_GenBrushBatches(ctx->batches, &e->ent);
break;
default: //FIXME: no sprites! oh noes!
break;
}
}
Sys_UnlockMutex(hm->entitylock);
}
for (wa = s->water; wa; wa = wa->next)
{
mins[2] = wa->minheight;
maxs[2] = wa->maxheight;
if (!R_CullBox(mins, maxs))
{
Terr_DrawTerrainWater(hm, mins, maxs, wa);
}
}
mins[2] = s->minh;
maxs[2] = s->maxh;
// if (!BoundsIntersect(mins, maxs, r_refdef.vieworg, r_refdef.vieworg))
if (R_CullBox(mins, maxs))
return;
if (hm->texmask)
{
for (i = 0; i < 4; i++)
{
if (!*s->texname[i])
break;
if (!strcmp(s->texname[i], hm->texmask))
break;
}
if (i == 4)
{ //flicker if the surface cannot accept the named texture
int xor = (x&1)^(y&1);
if (((int)(realtime*10) & 1) ^ xor)
return;
}
}
b = BE_GetTempBatch();
if (!b)
return;
b->ent = ctx->ent;
b->shader = hm->shader;
b->flags = 0;
b->mesh = &s->amesh;
b->mesh[0] = &s->mesh;
b->meshes = 1;
b->buildmeshes = NULL;
b->skin = &s->textures;
b->texture = NULL;
b->vbo = &s->vbo;
b->lightmap[0] = s->lightmap;
for (j = 1; j < MAXRLIGHTMAPS; j++)
b->lightmap[j] = -1;
b->next = ctx->batches[b->shader->sort];
ctx->batches[b->shader->sort] = b;
}
else if (w && h)
{
//divide and conquer, radiating outwards from the view.
if (w > h)
{
i = x + w;
w = x + w/2;
if (ctx->vx >= w)
{
Terr_DrawInBounds(ctx, w, y, i-w, h);
Terr_DrawInBounds(ctx, x, y, w-x, h);
}
else
{
Terr_DrawInBounds(ctx, x, y, w-x, h);
Terr_DrawInBounds(ctx, w, y, i-w, h);
}
}
else
{
i = y + h;
h = y + h/2;
if (ctx->vy >= h)
{
Terr_DrawInBounds(ctx, x, h, w, i-h);
Terr_DrawInBounds(ctx, x, y, w, h-y);
}
else
{
Terr_DrawInBounds(ctx, x, y, w, h-y);
Terr_DrawInBounds(ctx, x, h, w, i-h);
}
}
}
}
void Terr_DrawTerrainModel (batch_t **batches, entity_t *e)
{
extern qbyte *frustumvis;
model_t *m = e->model;
heightmap_t *hm = m->terrain;
batch_t *b;
int bounds[4], j;
struct tdibctx tdibctx;
if (!r_refdef.recurse)
{
Terr_DoEditNotify(hm);
// while (hm->activesections > 0)
// if (!Terr_Collect(hm))
// break;
while (hm->activesections > TERRAINACTIVESECTIONS)
{
if (!Terr_Collect(hm))
break;
break;
}
}
// hm->beinglazy = false;
if (hm->relight)
ted_dorelight(hm);
if (e->model == cl.worldmodel && hm->skyshader)
{
b = BE_GetTempBatch();
if (b)
{
for (j = 0; j < MAXRLIGHTMAPS; j++)
b->lightmap[j] = -1;
b->ent = e;
b->shader = hm->skyshader;
b->flags = 0;
b->mesh = &hm->askymesh;
b->mesh[0] = &hm->skymesh;
b->meshes = 1;
b->buildmeshes = NULL;
b->skin = NULL;
b->texture = NULL;
// vbo = b->vbo = hm->vbo[x+y*MAXSECTIONS];
b->vbo = NULL;
b->next = batches[b->shader->sort];
batches[b->shader->sort] = b;
}
}
Terr_Brush_Draw(hm, batches, e);
if (r_refdef.globalfog.density || r_refdef.maxdist>0)
{
float culldist;
extern cvar_t r_fog_exp2;
if (r_refdef.globalfog.density)
{
//figure out the eyespace distance required to reach that fog value
culldist = log(0.5/255.0f);
if (r_fog_exp2.ival)
culldist = sqrt(culldist / (-r_refdef.globalfog.density * r_refdef.globalfog.density));
else
culldist = culldist / (-r_refdef.globalfog.density);
//anything drawn beyond this point is fully obscured by fog
culldist += 4096;
}
else
culldist = 999999999999999.f;
if (culldist < hm->maxdrawdist)
culldist = hm->maxdrawdist;
if (culldist > r_refdef.maxdist && r_refdef.maxdist>0)
culldist = r_refdef.maxdist;
bounds[0] = bound(hm->firstsegx, (r_refdef.vieworg[0] + (CHUNKBIAS + 0)*hm->sectionsize - culldist) / hm->sectionsize, hm->maxsegx);
bounds[1] = bound(hm->firstsegx, (r_refdef.vieworg[0] + (CHUNKBIAS + 1)*hm->sectionsize + culldist) / hm->sectionsize, hm->maxsegx);
bounds[2] = bound(hm->firstsegy, (r_refdef.vieworg[1] + (CHUNKBIAS + 0)*hm->sectionsize - culldist) / hm->sectionsize, hm->maxsegy);
bounds[3] = bound(hm->firstsegy, (r_refdef.vieworg[1] + (CHUNKBIAS + 1)*hm->sectionsize + culldist) / hm->sectionsize, hm->maxsegy);
}
else
{
bounds[0] = hm->firstsegx;
bounds[1] = hm->maxsegx;
bounds[2] = hm->firstsegy;
bounds[3] = hm->maxsegy;
}
//FIXME: project the near+far clip planes onto the screen, generate bounds from those, instead of the above overkill code.
hm->drawnframe+=1;
tdibctx.hm = hm;
tdibctx.batches = batches;
tdibctx.ent = e;
tdibctx.vx = (r_refdef.vieworg[0] + CHUNKBIAS*hm->sectionsize) / hm->sectionsize;
tdibctx.vy = (r_refdef.vieworg[1] + CHUNKBIAS*hm->sectionsize) / hm->sectionsize;
tdibctx.wmodel = e->model;
tdibctx.pvs = (e->model == cl.worldmodel)?frustumvis:NULL;
validatelinks(&hm->recycle);
Terr_DrawInBounds(&tdibctx, bounds[0], bounds[2], bounds[1]-bounds[0], bounds[3]-bounds[2]);
validatelinks(&hm->recycle);
/*{
trace_t trace;
vec3_t player_mins = {-16, -16, -24};
vec3_t player_maxs = {16, 16, 32};
vec3_t start, end;
VectorCopy(cl.playerview[0].simorg, start);
VectorCopy(start, end);
start[0] += 5;
end[2] -= 100;
Heightmap_Trace(cl.worldmodel, 0, 0, NULL, start, end, player_mins, player_maxs, false, ~0, &trace);
}*/
}
void Terrain_ClipDecal(fragmentdecal_t *dec, float *center, float radius, model_t *model)
{
int min[2], max[2], mint[2], maxt[2];
int x, y, tx, ty;
vecV_t vert[6];
hmsection_t *s;
heightmap_t *hm = model->terrain;
min[0] = floor((center[0] - radius)/(hm->sectionsize)) + CHUNKBIAS;
min[1] = floor((center[1] - radius)/(hm->sectionsize)) + CHUNKBIAS;
max[0] = ceil((center[0] + radius)/(hm->sectionsize)) + CHUNKBIAS;
max[1] = ceil((center[1] + radius)/(hm->sectionsize)) + CHUNKBIAS;
min[0] = bound(hm->firstsegx, min[0], hm->maxsegx);
min[1] = bound(hm->firstsegy, min[1], hm->maxsegy);
max[0] = bound(hm->firstsegx, max[0], hm->maxsegx);
max[1] = bound(hm->firstsegy, max[1], hm->maxsegy);
for (y = min[1]; y < max[1]; y++)
{
for (x = min[0]; x < max[0]; x++)
{
s = Terr_GetSection(hm, x, y, TGS_WAITLOAD);
if (!s)
continue;
mint[0] = floor((center[0] - radius)*(SECTHEIGHTSIZE-1)/(hm->sectionsize) + (CHUNKBIAS - x)*(SECTHEIGHTSIZE-1));
mint[1] = floor((center[1] - radius)*(SECTHEIGHTSIZE-1)/(hm->sectionsize) + (CHUNKBIAS - y)*(SECTHEIGHTSIZE-1));
maxt[0] = ceil((center[0] + radius)*(SECTHEIGHTSIZE-1)/(hm->sectionsize) + (CHUNKBIAS - x)*(SECTHEIGHTSIZE-1));
maxt[1] = ceil((center[1] + radius)*(SECTHEIGHTSIZE-1)/(hm->sectionsize) + (CHUNKBIAS - y)*(SECTHEIGHTSIZE-1));
mint[0] = bound(0, mint[0], (SECTHEIGHTSIZE-1));
mint[1] = bound(0, mint[1], (SECTHEIGHTSIZE-1));
maxt[0] = bound(0, maxt[0], (SECTHEIGHTSIZE-1));
maxt[1] = bound(0, maxt[1], (SECTHEIGHTSIZE-1));
for (ty = mint[1]; ty < maxt[1]; ty++)
{
for (tx = mint[0]; tx < maxt[0]; tx++)
{
#ifndef STRICTEDGES
float d1, d2;
d1 = fabs(s->heights[(tx+0) + (ty+0)*SECTHEIGHTSIZE] - s->heights[(tx+1) + (ty+1)*SECTHEIGHTSIZE]);
d2 = fabs(s->heights[(tx+1) + (ty+0)*SECTHEIGHTSIZE] - s->heights[(tx+0) + (ty+1)*SECTHEIGHTSIZE]);
if (d1 < d2)
{
vert[0][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[0][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[1][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[1][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[2][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[2][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[3][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[3][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[4][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[4][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[5][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[5][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[0][2] = s->heights[(tx+0) + (ty+0)*SECTHEIGHTSIZE];
vert[1][2] = s->heights[(tx+1) + (ty+1)*SECTHEIGHTSIZE];
vert[2][2] = s->heights[(tx+1) + (ty+0)*SECTHEIGHTSIZE];
vert[3][2] = s->heights[(tx+0) + (ty+0)*SECTHEIGHTSIZE];
vert[4][2] = s->heights[(tx+0) + (ty+1)*SECTHEIGHTSIZE];
vert[5][2] = s->heights[(tx+1) + (ty+1)*SECTHEIGHTSIZE];
}
else
#endif
{
vert[0][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[0][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[1][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[1][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[2][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[2][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[3][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[3][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[4][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+0)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[4][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[5][0] = (x-CHUNKBIAS)*hm->sectionsize + (tx+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;vert[5][1] = (y-CHUNKBIAS)*hm->sectionsize + (ty+1)/(float)(SECTHEIGHTSIZE-1)*hm->sectionsize;
vert[0][2] = s->heights[(tx+0) + (ty+0)*SECTHEIGHTSIZE];
vert[1][2] = s->heights[(tx+0) + (ty+1)*SECTHEIGHTSIZE];
vert[2][2] = s->heights[(tx+1) + (ty+0)*SECTHEIGHTSIZE];
vert[3][2] = s->heights[(tx+1) + (ty+0)*SECTHEIGHTSIZE];
vert[4][2] = s->heights[(tx+0) + (ty+1)*SECTHEIGHTSIZE];
vert[5][2] = s->heights[(tx+1) + (ty+1)*SECTHEIGHTSIZE];
}
//fixme: per-section shaders for clutter info. this kinda sucks.
Fragment_ClipPoly(dec, 3, &vert[0][0], hm->shader);
Fragment_ClipPoly(dec, 3, &vert[3][0], hm->shader);
}
}
}
}
}
#endif
unsigned int Heightmap_PointContentsHM(heightmap_t *hm, float clipmipsz, vec3_t org)
{
float x, y;
float z, tz;
int sx, sy;
unsigned int holerow;
unsigned int holebit;
hmsection_t *s;
struct hmwater_s *w;
unsigned int contents;
const float wbias = CHUNKBIAS * hm->sectionsize;
sx = (org[0]+wbias)/hm->sectionsize;
sy = (org[1]+wbias)/hm->sectionsize;
if (sx < hm->firstsegx || sy < hm->firstsegy)
return hm->exteriorcontents;
if (sx >= hm->maxsegx || sy >= hm->maxsegy)
return hm->exteriorcontents;
s = Terr_GetSection(hm, sx, sy, TGS_TRYLOAD | TGS_ANYSTATE);
if (!s || s->loadstate != TSLS_LOADED)
{
if (s && s->loadstate == TSLS_FAILED)
return hm->exteriorcontents;
return FTECONTENTS_SOLID;
}
x = (org[0]+wbias - (sx*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
y = (org[1]+wbias - (sy*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
z = (org[2]+clipmipsz);
if (z < s->minh-16)
return hm->exteriorcontents;
sx = x; x-=sx;
sy = y; y-=sy;
holerow = ((sy<<3)/(SECTHEIGHTSIZE-1));
holebit = 1u<<((sx<<3)/(SECTHEIGHTSIZE-1));
if (s->holes[holerow] & (1u<<holebit))
return FTECONTENTS_EMPTY;
//made of two triangles:
if (x+y>1) //the 1, 1 triangle
{
float v1, v2, v3;
v3 = 1-y;
v2 = x+y-1;
v1 = 1-x;
//0, 1
//1, 1
//1, 0
tz = (s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE]*v1 +
s->heights[(sx+1)+(sy+1)*SECTHEIGHTSIZE]*v2 +
s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE]*v3);
}
else
{
float v1, v2, v3;
v1 = y;
v2 = x;
v3 = 1-y-x;
//0, 1
//1, 0
//0, 0
tz = (s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE]*v1 +
s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE]*v2 +
s->heights[(sx+0)+(sy+0)*SECTHEIGHTSIZE]*v3);
}
if (z <= tz)
return FTECONTENTS_SOLID; //contained within
contents = FTECONTENTS_EMPTY;
for (w = s->water; w; w = w->next)
{
if (w->holes[holerow] & (1u<<holebit))
continue;
if (z < w->maxheight) //FIXME
contents |= w->contentmask;
}
return contents;
}
unsigned int Heightmap_PointContents(model_t *model, vec3_t axis[3], vec3_t org)
{
heightmap_t *hm = model->terrain;
unsigned int cont;
brushes_t *br;
unsigned int i, j;
float dist;
cont = Heightmap_PointContentsHM(hm, 0, org);
if (cont & FTECONTENTS_SOLID)
return cont;
for (i = 0; i < hm->numbrushes; i++)
{
br = &hm->wbrushes[i];
for (j = 0; j < br->numplanes; j++)
{
/*
for (k=0 ; k<3 ; k++)
{
if (in_normals[j][k] < 0)
best[k] = br->maxs[k];
else
best[k] = br->mins[k];
}
*/
dist = DotProduct (org/*best*/, br->planes[j]);
dist = br->planes[j][3] - dist;
if (dist < 0)
break;
}
if (j == br->numplanes)
{
cont |= br->contents;
}
}
return cont;
}
unsigned int Heightmap_NativeBoxContents(model_t *model, int hulloverride, framestate_t *framestate, vec3_t axis[3], vec3_t org, vec3_t mins, vec3_t maxs)
{
heightmap_t *hm = model->terrain;
return Heightmap_PointContentsHM(hm, mins[2], org);
}
void Heightmap_Normal(heightmap_t *hm, vec3_t org, vec3_t norm)
{
#if 0
norm[0] = 0;
norm[1] = 0;
norm[2] = 1;
#else
float x, y;
int sx, sy;
vec3_t d1, d2;
const float wbias = CHUNKBIAS * hm->sectionsize;
hmsection_t *s;
norm[0] = 0;
norm[1] = 0;
norm[2] = 1;
sx = (org[0]+wbias)/hm->sectionsize;
sy = (org[1]+wbias)/hm->sectionsize;
if (sx < hm->firstsegx || sy < hm->firstsegy)
return;
if (sx >= hm->maxsegx || sy >= hm->maxsegy)
return;
s = Terr_GetSection(hm, sx, sy, TGS_TRYLOAD);
if (!s)
return;
x = (org[0]+wbias - (sx*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
y = (org[1]+wbias - (sy*hm->sectionsize))*(SECTHEIGHTSIZE-1)/hm->sectionsize;
sx = x; x-=sx;
sy = y; y-=sy;
if (x+y>1) //the 1, 1 triangle
{
//0, 1
//1, 1
//1, 0
d1[0] = (hm->sectionsize / SECTHEIGHTSIZE);
d1[1] = 0;
d1[2] = (s->heights[(sx+1)+(sy+1)*SECTHEIGHTSIZE] - s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE]);
d2[0] = 0;
d2[1] = (hm->sectionsize / SECTHEIGHTSIZE);
d2[2] = (s->heights[(sx+1)+(sy+1)*SECTHEIGHTSIZE] - s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE]);
}
else
{ //the 0,0 triangle
//0, 1
//1, 0
//0, 0
d1[0] = (hm->sectionsize / SECTHEIGHTSIZE);
d1[1] = 0;
d1[2] = (s->heights[(sx+1)+(sy+0)*SECTHEIGHTSIZE] - s->heights[(sx+0)+(sy+0)*SECTHEIGHTSIZE]);
d2[0] = 0;
d2[1] = (hm->sectionsize / SECTHEIGHTSIZE);
d2[2] = (s->heights[(sx+0)+(sy+1)*SECTHEIGHTSIZE] - s->heights[(sx+0)+(sy+0)*SECTHEIGHTSIZE]);
}
VectorNormalize(d1);
VectorNormalize(d2);
CrossProduct(d1, d2, norm);
VectorNormalize(norm);
#endif
}
typedef struct {
vec3_t start;
vec3_t end;
vec3_t impact;
vec4_t plane;
vec3_t mins;
vec3_t maxs;
vec3_t absmins;
vec3_t absmaxs;
vec3_t up;
vec3_t capsulesize;
enum {ispoint, iscapsule, isbox} shape;
qboolean startsolid;
double nearfrac;
float truefrac;
float htilesize;
heightmap_t *hm;
int contents;
int hitcontentsmask;
trace_t *result;
#ifdef _DEBUG
qboolean debug;
#endif
} hmtrace_t;
static int Heightmap_Trace_Brush(hmtrace_t *tr, vec4_t *planes, int numplanes, brushes_t *brushinfo)
{
qboolean startout;
float *enterplane;
double enterfrac, exitfrac, nearfrac=0;
double enterdist=0;
double dist, d1, d2, f;
unsigned int i, j;
vec3_t ofs;
startout = false;
enterplane= NULL;
enterfrac = -1;
exitfrac = 10;
for (i = 0; i < numplanes; i++)
{
/*calculate the distance based upon the shape of the object we're tracing for*/
switch(tr->shape)
{
default:
case isbox: // general box case
// push the plane out apropriately for mins/maxs
// FIXME: use signbits into 8 way lookup for each mins/maxs
for (j=0 ; j<3 ; j++)
{
if (planes[i][j] < 0)
ofs[j] = tr->maxs[j];
else
ofs[j] = tr->mins[j];
}
dist = DotProduct (ofs, planes[i]);
dist = planes[i][3] - dist;
break;
case iscapsule:
dist = DotProduct(tr->up, planes[i]);
dist = dist*(tr->capsulesize[(dist<0)?1:2]) - tr->capsulesize[0];
dist = planes[i][3] - dist;
break;
case ispoint: // special point case
dist = planes[i][3];
break;
}
d1 = DotProduct (tr->start, planes[i]) - dist;
d2 = DotProduct (tr->end, planes[i]) - dist;
//if we're fully outside any plane, then we cannot possibly enter the brush, skip to the next one
if (d1 > 0 && d2 >= d1)
return false;
if (d1 > 0)
startout = true;
//if we're fully inside the plane, then whatever is happening is not relevent for this plane
if (d1 < 0 && d2 <= 0)
continue;
f = (d1) / (d1-d2);
if (d1 > d2)
{
//entered the brush. favour the furthest fraction to avoid extended edges (yay for convex shapes)
if (enterfrac < f)
{
enterfrac = f;
nearfrac = (d1 - (0.03125)) / (d1-d2);
enterplane = planes[i];
enterdist = dist;
}
}
else
{
//left the brush, favour the nearest plane (smallest frac)
if (exitfrac > f)
{
exitfrac = f;
}
}
}
//non-point traces need to clip against the brush's edges
if (brushinfo && tr->shape != ispoint && brushinfo->axialplanes != 0x3f)
{
static vec3_t axis[] = {{1,0,0},{0,1,0},{0,0,1},{-1,0,0},{0,-1,0},{0,0,-1}};
for (i = 0; i < 6; i++)
{
// if (brushinfo->axialplanes & (1u<<i))
// continue; //should have already checked this plane.
if (i >= 3)
{
/*calculate the distance based upon the shape of the object we're tracing for*/
switch(tr->shape)
{
default:
case isbox:
dist = -tr->maxs[i-3];
dist = -brushinfo->mins[i-3] - dist;
break;
case iscapsule:
dist = -tr->up[i-3];
dist = dist*(tr->capsulesize[(dist<0)?1:2]) - tr->capsulesize[0];
dist = -brushinfo->mins[i-3] - dist;
break;
case ispoint:
dist = -brushinfo->mins[i-3];
break;
}
d1 = -tr->start[i-3] - dist;
d2 = -tr->end[i-3] - dist;
}
else
{
switch(tr->shape)
{
default:
case isbox:
dist = brushinfo->maxs[i] - tr->mins[i];
break;
case iscapsule:
dist = tr->up[i];
dist = dist*(tr->capsulesize[(dist<0)?1:2]) - tr->capsulesize[0];
dist = brushinfo->maxs[i] - dist;
break;
case ispoint:
dist = brushinfo->maxs[i];
break;
}
d1 = (tr->start[i]) - dist;
d2 = (tr->end[i]) - dist;
}
//if we're fully outside any plane, then we cannot possibly enter the brush, skip to the next one
if (d1 > 0 && d2 >= d1)
return false;
if (d1 > 0)
startout = true;
//if we're fully inside the plane, then whatever is happening is not relevent for this plane
if (d1 <= 0 && d2 <= 0)
continue;
f = (d1) / (d1-d2);
if (d1 > d2)
{
//entered the brush. favour the furthest fraction to avoid extended edges (yay for convex shapes)
if (enterfrac < f)
{
enterfrac = f;
nearfrac = (d1 - (0.03125)) / (d1-d2);
enterplane = axis[i];
enterdist = dist;
}
}
else
{
//left the brush, favour the nearest plane (smallest frac)
if (exitfrac > f)
{
exitfrac = f;
}
}
}
}
if (!startout)
{
#if 0//def _DEBUG
if (tr->debug)
{
vecV_t facepoints[256];
unsigned int numpoints;
for (i = 0; i < numplanes; i++)
{
scenetris_t *t;
extern shader_t *shader_draw_fill;
//generate points now (so we know the correct mins+maxs for the brush, and whether the plane is relevent)
numpoints = Terr_GenerateBrushFace(facepoints, countof(facepoints), planes, numplanes, planes[i]);
if (cl_numstrisvert+numpoints > cl_maxstrisvert)
break;
if (cl_numstrisidx+(numpoints-2)*3 > cl_maxstrisidx)
break;
if (cl_numstris == cl_maxstris)
{
cl_maxstris+=8;
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
}
t = &cl_stris[cl_numstris++];
t->shader = shader_draw_fill;
t->flags = 0;
t->firstidx = cl_numstrisidx;
t->firstvert = cl_numstrisvert;
for (j = 2; j < numpoints; j++)
{
cl_strisidx[cl_numstrisidx++] = 0;
cl_strisidx[cl_numstrisidx++] = j-1;
cl_strisidx[cl_numstrisidx++] = j;
}
for (j = 0; j < numpoints; j++)
{
VectorCopy(facepoints[j], cl_strisvertv[cl_numstrisvert]);
cl_strisvertv[cl_numstrisvert][2] += 1;
Vector4Set(cl_strisvertc[cl_numstrisvert], 1, 0, 0, 0.2);
Vector2Set(cl_strisvertt[cl_numstrisvert], 0, 0);
cl_numstrisvert++;
}
t->numidx = cl_numstrisidx - t->firstidx;
t->numvert = cl_numstrisvert-t->firstvert;
}
}
#endif
tr->startsolid = true;
return false;
}
if (enterfrac != -1 && enterfrac < exitfrac)
{
//impact!
if (enterfrac < tr->truefrac)
{
if (nearfrac < 0)
nearfrac = 0;
tr->nearfrac = nearfrac;
tr->truefrac = enterfrac;
tr->plane[3] = enterdist;
VectorCopy(enterplane, tr->plane);
#if 0//def _DEBUG
if (tr->debug)
{
vecV_t facepoints[256];
unsigned int numpoints;
for (i = 0; i < numplanes; i++)
{
scenetris_t *t;
extern shader_t *shader_draw_fill;
//generate points now (so we know the correct mins+maxs for the brush, and whether the plane is relevent)
numpoints = Terr_GenerateBrushFace(facepoints, countof(facepoints), planes, numplanes, planes[i]);
if (cl_numstrisvert+numpoints > cl_maxstrisvert)
break;
if (cl_numstrisidx+(numpoints-2)*3 > cl_maxstrisidx)
break;
if (cl_numstris == cl_maxstris)
{
cl_maxstris+=8;
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
}
t = &cl_stris[cl_numstris++];
t->shader = shader_draw_fill;
t->flags = 0;
t->firstidx = cl_numstrisidx;
t->firstvert = cl_numstrisvert;
for (j = 2; j < numpoints; j++)
{
cl_strisidx[cl_numstrisidx++] = 0;
cl_strisidx[cl_numstrisidx++] = j-1;
cl_strisidx[cl_numstrisidx++] = j;
}
for (j = 0; j < numpoints; j++)
{
VectorCopy(facepoints[j], cl_strisvertv[cl_numstrisvert]);
cl_strisvertv[cl_numstrisvert][2] += 1;
Vector4Set(cl_strisvertc[cl_numstrisvert], 0, 1, 0, 0.2);
Vector2Set(cl_strisvertt[cl_numstrisvert], 0, 0);
cl_numstrisvert++;
}
t->numidx = cl_numstrisidx - t->firstidx;
t->numvert = cl_numstrisvert-t->firstvert;
}
}
#endif
return ((vec4_t*)enterplane - planes)+1;
}
}
return false;
}
//sx,sy are the tile coord
//note that tile SECTHEIGHTSIZE-1 does not exist, as the last sample overlaps the first sample of the next section
static void Heightmap_Trace_Square(hmtrace_t *tr, int tx, int ty)
{
vec3_t d[2];
vec3_t p[4];
vec4_t n[6];
int i;
#ifndef STRICTEDGES
float d1, d2;
#endif
int sx, sy;
hmsection_t *s;
unsigned int holerow;
unsigned int holebit;
sx = tx/(SECTHEIGHTSIZE-1);
sy = ty/(SECTHEIGHTSIZE-1);
if (sx < tr->hm->firstsegx || sx >= tr->hm->maxsegx ||
sy < tr->hm->firstsegy || sy >= tr->hm->maxsegy)
s = NULL;
else
s = Terr_GetSection(tr->hm, sx, sy, TGS_TRYLOAD|TGS_WAITLOAD|TGS_ANYSTATE);
if (!s || s->loadstate != TSLS_LOADED)
{
if ((tr->hitcontentsmask & tr->hm->exteriorcontents) || (s && s->loadstate != TSLS_FAILED))
{
//you're not allowed to walk into sections that have not loaded.
//might as well check the entire section instead of just one tile
Vector4Set(n[0], 1, 0, 0, (tx/(SECTHEIGHTSIZE-1) + 1 - CHUNKBIAS)*tr->hm->sectionsize);
Vector4Set(n[1], -1, 0, 0, -(tx/(SECTHEIGHTSIZE-1) + 0 - CHUNKBIAS)*tr->hm->sectionsize);
Vector4Set(n[2], 0, 1, 0, (ty/(SECTHEIGHTSIZE-1) + 1 - CHUNKBIAS)*tr->hm->sectionsize);
Vector4Set(n[3], 0, -1, 0, -(ty/(SECTHEIGHTSIZE-1) + 0 - CHUNKBIAS)*tr->hm->sectionsize);
Heightmap_Trace_Brush(tr, n, 4, NULL);
}
return;
}
if (s->traceseq != tr->hm->traceseq && s->numents)
{
s->traceseq = tr->hm->traceseq;
Sys_LockMutex(tr->hm->entitylock);
for (i = 0; i < s->numents; i++)
{
vec3_t start_l, end_l;
trace_t etr;
model_t *model;
if (s->ents[i]->traceseq == tr->hm->traceseq)
continue;
s->ents[i]->traceseq = tr->hm->traceseq;
model = s->ents[i]->ent.model;
//FIXME: IGNORE the entity if it isn't loaded yet? surely that's bad?
if (!model || model->loadstate != MLS_LOADED || !model->funcs.NativeTrace)
continue;
//figure out where on the submodel the trace is.
VectorSubtract (tr->start, s->ents[i]->ent.origin, start_l);
VectorSubtract (tr->end, s->ents[i]->ent.origin, end_l);
// start_l[2] -= tr->mins[2];
// end_l[2] -= tr->mins[2];
VectorScale(start_l, s->ents[i]->ent.scale, start_l);
VectorScale(end_l, s->ents[i]->ent.scale, end_l);
//skip if the local trace points are outside the model's bounds
/* for (j = 0; j < 3; j++)
{
if (start_l[j]+tr->mins[j] > model->maxs[j] && end_l[j]+tr->mins[j] > model->maxs[j])
continue;
if (start_l[j]+tr->maxs[j] < model->mins[j] && end_l[j]+tr->maxs[j] < model->mins[j])
continue;
}
*/
//do the trace
memset(&etr, 0, sizeof(etr));
etr.fraction = 1;
model->funcs.NativeTrace (model, 0, &s->ents[i]->ent.framestate, s->ents[i]->ent.axis, start_l, end_l, tr->mins, tr->maxs, tr->shape == iscapsule, tr->hitcontentsmask, &etr);
if (etr.startsolid)
{ //many many bsp objects are not enclosed 'properly' (qbsp strips any surfaces outside the world).
//this means that such bsps extend to infinity, resulting in sudden glitchy stuck issues when you enter a section containing such a bsp
//so if we started solid, constrain that solidity to the volume of the submodel
VectorCopy (s->ents[i]->ent.axis[0], n[0]);
VectorNegate(s->ents[i]->ent.axis[0], n[1]);
VectorCopy (s->ents[i]->ent.axis[1], n[2]);
VectorNegate(s->ents[i]->ent.axis[1], n[3]);
VectorCopy (s->ents[i]->ent.axis[2], n[4]);
VectorNegate(s->ents[i]->ent.axis[2], n[5]);
n[0][3] = DotProduct(n[0], s->ents[i]->ent.origin) + model->maxs[0];
n[1][3] = DotProduct(n[1], s->ents[i]->ent.origin) + -model->mins[0];
n[2][3] = DotProduct(n[2], s->ents[i]->ent.origin) + model->maxs[1];
n[3][3] = DotProduct(n[3], s->ents[i]->ent.origin) + -model->mins[1];
n[4][3] = DotProduct(n[4], s->ents[i]->ent.origin) + model->maxs[2];
n[5][3] = DotProduct(n[5], s->ents[i]->ent.origin) + -model->mins[2];
Heightmap_Trace_Brush(tr, n, 6, NULL);
}
else
{
tr->result->startsolid |= etr.startsolid;
tr->result->allsolid |= etr.allsolid;
if (etr.fraction < tr->nearfrac)
{
tr->contents = etr.contents;
tr->truefrac = etr.truefraction;
tr->nearfrac = etr.fraction;
tr->plane[3] = etr.plane.dist;
tr->plane[0] = etr.plane.normal[0];
tr->plane[1] = etr.plane.normal[1];
tr->plane[2] = etr.plane.normal[2];
}
}
}
Sys_UnlockMutex(tr->hm->entitylock);
}
sx = tx - CHUNKBIAS*(SECTHEIGHTSIZE-1);
sy = ty - CHUNKBIAS*(SECTHEIGHTSIZE-1);
tx = tx % (SECTHEIGHTSIZE-1);
ty = ty % (SECTHEIGHTSIZE-1);
holerow = ((ty<<3)/(SECTHEIGHTSIZE-1));
holebit = 1u<<((tx<<3)/(SECTHEIGHTSIZE-1));
if (s->holes[holerow] & holebit)
return; //no collision with holes
switch(tr->hm->mode)
{
case HMM_BLOCKS:
//left-most
Vector4Set(n[0], -1, 0, 0, -tr->htilesize*(sx+0));
//bottom-most
Vector4Set(n[1], 0, 1, 0, tr->htilesize*(sy+1));
//right-most
Vector4Set(n[2], 1, 0, 0, tr->htilesize*(sx+1));
//top-most
Vector4Set(n[3], 0, -1, 0, -tr->htilesize*(sy+0));
//top
Vector4Set(n[4], 0, 0, 1, s->heights[(tx+0)+(ty+0)*SECTHEIGHTSIZE]);
Heightmap_Trace_Brush(tr, n, 5, NULL);
return;
case HMM_TERRAIN:
VectorSet(p[0], tr->htilesize*(sx+0), tr->htilesize*(sy+0), s->heights[(tx+0)+(ty+0)*SECTHEIGHTSIZE]);
VectorSet(p[1], tr->htilesize*(sx+1), tr->htilesize*(sy+0), s->heights[(tx+1)+(ty+0)*SECTHEIGHTSIZE]);
VectorSet(p[2], tr->htilesize*(sx+0), tr->htilesize*(sy+1), s->heights[(tx+0)+(ty+1)*SECTHEIGHTSIZE]);
VectorSet(p[3], tr->htilesize*(sx+1), tr->htilesize*(sy+1), s->heights[(tx+1)+(ty+1)*SECTHEIGHTSIZE]);
VectorSet(n[5], 0, 0, 1);
#ifndef STRICTEDGES
d1 = fabs(p[0][2] - p[3][2]);
d2 = fabs(p[1][2] - p[2][2]);
if (d1 < d2)
{
/*generate the brush (in world space*/
{
VectorSubtract(p[3], p[0], d[0]);
VectorSubtract(p[2], p[0], d[1]);
//left-most
Vector4Set(n[0], -1, 0, 0, -tr->htilesize*(sx+0));
//bottom-most
Vector4Set(n[1], 0, 1, 0, tr->htilesize*(sy+1));
//top-right
VectorSet(n[2], 0.70710678118654752440084436210485, -0.70710678118654752440084436210485, 0);
n[2][3] = DotProduct(n[2], p[0]);
//top
VectorNormalize(d[0]);
VectorNormalize(d[1]);
CrossProduct(d[0], d[1], n[3]);
VectorNormalize(n[3]);
n[3][3] = DotProduct(n[3], p[0]);
//down
VectorNegate(n[3], n[4]);
n[4][3] = DotProduct(n[4], p[0]) - n[4][2]*TERRAINTHICKNESS;
n[5][3] = max(p[0][2], p[2][2]);
n[5][3] = max(n[5][3], p[3][2]);
Heightmap_Trace_Brush(tr, n, 6, NULL);
}
{
VectorSubtract(p[3], p[0], d[0]);
VectorSubtract(p[3], p[1], d[1]);
//right-most
Vector4Set(n[0], 1, 0, 0, tr->htilesize*(sx+1));
//top-most
Vector4Set(n[1], 0, -1, 0, -tr->htilesize*(sy+0));
//bottom-left
VectorSet(n[2], -0.70710678118654752440084436210485, 0.70710678118654752440084436210485, 0);
n[2][3] = DotProduct(n[2], p[0]);
//top
VectorNormalize(d[0]);
VectorNormalize(d[1]);
CrossProduct(d[0], d[1], n[3]);
VectorNormalize(n[3]);
n[3][3] = DotProduct(n[3], p[0]);
//down
VectorNegate(n[3], n[4]);
n[4][3] = DotProduct(n[4], p[0]) - n[4][2]*TERRAINTHICKNESS;
n[5][3] = max(p[0][2], p[1][2]);
n[5][3] = max(n[5][3], p[3][2]);
Heightmap_Trace_Brush(tr, n, 6, NULL);
}
}
else
#endif
{
/*generate the brush (in world space*/
{
VectorSubtract(p[1], p[0], d[0]);
VectorSubtract(p[2], p[0], d[1]);
//left-most
Vector4Set(n[0], -1, 0, 0, -tr->htilesize*(sx+0));
//top-most
Vector4Set(n[1], 0, -1, 0, -tr->htilesize*(sy+0));
//bottom-right
VectorSet(n[2], 0.70710678118654752440084436210485, 0.70710678118654752440084436210485, 0);
n[2][3] = DotProduct(n[2], p[1]);
//top
VectorNormalize(d[0]);
VectorNormalize(d[1]);
CrossProduct(d[0], d[1], n[3]);
VectorNormalize(n[3]);
n[3][3] = DotProduct(n[3], p[1]);
//down
VectorNegate(n[3], n[4]);
n[4][3] = DotProduct(n[4], p[1]) - n[4][2]*TERRAINTHICKNESS;
n[5][3] = max(p[0][2], p[1][2]);
n[5][3] = max(n[5][3], p[2][2]);
Heightmap_Trace_Brush(tr, n, 6, NULL);
}
{
VectorSubtract(p[3], p[2], d[0]);
VectorSubtract(p[3], p[1], d[1]);
//right-most
Vector4Set(n[0], 1, 0, 0, tr->htilesize*(sx+1));
//bottom-most
Vector4Set(n[1], 0, 1, 0, tr->htilesize*(sy+1));
//top-left
VectorSet(n[2], -0.70710678118654752440084436210485, -0.70710678118654752440084436210485, 0);
n[2][3] = DotProduct(n[2], p[1]);
//top
VectorNormalize(d[0]);
VectorNormalize(d[1]);
CrossProduct(d[0], d[1], n[3]);
VectorNormalize(n[3]);
n[3][3] = DotProduct(n[3], p[1]);
//down
VectorNegate(n[3], n[4]);
n[4][3] = DotProduct(n[4], p[1]) - n[4][2]*TERRAINTHICKNESS;
n[5][3] = max(p[1][2], p[2][2]);
n[5][3] = max(n[5][3], p[3][2]);
Heightmap_Trace_Brush(tr, n, 6, NULL);
}
}
break;
}
}
#define DIST_EPSILON 0
/*
Heightmap_TraceRecurse
Traces an arbitary box through a heightmap. (interface with outside)
Why is recursion good?
1: it is consistant with bsp models. :)
2: it allows us to use any size model we want
3: we don't have to work out the height of the terrain every X units, but can be more precise.
Obviously, we don't care all that much about 1
*/
qboolean Heightmap_Trace(struct model_s *model, int hulloverride, framestate_t *framestate, vec3_t mataxis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int against, struct trace_s *trace)
{
vec2_t pos;
vec2_t frac;
vec2_t emins;
vec2_t emaxs;
vec3_t tmp;
int ipos[2], npos[2];
int x, y, e;
int axis;
int breaklimit = 1000;
float zbias;
hmtrace_t hmtrace;
hmtrace.hm = model->terrain;
hmtrace.hm->traceseq++;
hmtrace.htilesize = hmtrace.hm->sectionsize / (SECTHEIGHTSIZE-1);
hmtrace.nearfrac = hmtrace.truefrac = 1;
hmtrace.contents = 0;
hmtrace.hitcontentsmask = against;
hmtrace.plane[0] = 0;
hmtrace.plane[1] = 0;
hmtrace.plane[2] = 0;
hmtrace.plane[3] = 0;
if (capsule)
{
hmtrace.shape = iscapsule;
zbias = 0;
if (mataxis)
VectorSet(hmtrace.up, mataxis[0][2], -mataxis[1][2], mataxis[2][2]);
else
VectorSet(hmtrace.up, 0, 0, 1);
//determine the capsule sizes
hmtrace.capsulesize[0] = ((maxs[0]-mins[0]) + (maxs[1]-mins[1]))/4.0;
hmtrace.capsulesize[1] = maxs[2];
hmtrace.capsulesize[2] = mins[2];
// zbias = (trace_capsulesize[1] > -hmtrace.capsulesize[2])?hmtrace.capsulesize[1]:-hmtrace.capsulesize[2];
hmtrace.capsulesize[1] -= hmtrace.capsulesize[0];
hmtrace.capsulesize[2] += hmtrace.capsulesize[0];
zbias = 0;
}
else if (mins[0] || mins[1] || mins[2] || maxs[0] || maxs[1] || maxs[2])
{
hmtrace.shape = isbox;
zbias = 0;
}
else
{
hmtrace.shape = ispoint;
zbias = mins[2];
}
memset(trace, 0, sizeof(*trace));
hmtrace.result = trace;
hmtrace.startsolid = false;
//to tile space
hmtrace.start[0] = (start[0]);
hmtrace.start[1] = (start[1]);
hmtrace.start[2] = (start[2] + zbias);
hmtrace.end[0] = (end[0]);
hmtrace.end[1] = (end[1]);
hmtrace.end[2] = (end[2] + zbias);
// mins = vec3_origin;
// maxs = vec3_origin;
VectorCopy(mins, hmtrace.mins);
VectorCopy(maxs, hmtrace.maxs);
//determine extents
VectorAdd(hmtrace.start, hmtrace.mins, hmtrace.absmins);
VectorCopy(hmtrace.absmins, hmtrace.absmaxs);
VectorAdd(hmtrace.start, hmtrace.maxs, tmp);
AddPointToBounds (tmp, hmtrace.absmins, hmtrace.absmaxs);
VectorAdd(hmtrace.end, hmtrace.mins, tmp);
AddPointToBounds (tmp, hmtrace.absmins, hmtrace.absmaxs);
VectorAdd(hmtrace.end, hmtrace.maxs, tmp);
AddPointToBounds (tmp, hmtrace.absmins, hmtrace.absmaxs);
hmtrace.absmaxs[0] += 1;
hmtrace.absmaxs[1] += 1;
hmtrace.absmaxs[2] += 1;
hmtrace.absmins[0] -= 1;
hmtrace.absmins[1] -= 1;
hmtrace.absmins[2] -= 1;
//figure out where we are in terms of tiles
pos[0] = (hmtrace.start[0]+CHUNKBIAS*hmtrace.hm->sectionsize)/hmtrace.htilesize;
pos[1] = (hmtrace.start[1]+CHUNKBIAS*hmtrace.hm->sectionsize)/hmtrace.htilesize;
emins[0] = (mins[0]-1.5)/hmtrace.htilesize;
emins[1] = (mins[1]-1.5)/hmtrace.htilesize;
emaxs[0] = (maxs[0]+1.5)/hmtrace.htilesize;
emaxs[1] = (maxs[1]+1.5)/hmtrace.htilesize;
//Test code
if (0)
{
vec2_t minb, maxb;
Vector2Copy(pos, minb);
Vector2Copy(pos, maxb);
npos[0] = (hmtrace.end[0]+CHUNKBIAS*hmtrace.hm->sectionsize)/hmtrace.htilesize;
npos[1] = (hmtrace.end[1]+CHUNKBIAS*hmtrace.hm->sectionsize)/hmtrace.htilesize;
if (npos[0] > pos[0])
maxb[0] = pos[0];
else
minb[0] = pos[0];
if (npos[1] > pos[1])
maxb[1] = pos[1];
else
minb[1] = pos[1];
minb[0] += emins[0];
minb[1] += emins[1];
maxb[0] += emaxs[0];
maxb[1] += emaxs[1];
for (y = floor(minb[1]); y <= ceil(maxb[1]); y++)
for (x = floor(minb[0]); x <= ceil(maxb[0]); x++)
Heightmap_Trace_Square(&hmtrace, x, y);
}
//make sure the start tile is valid
for (y = floor(pos[1] + emins[1]); y <= ceil(pos[1] + emaxs[1]); y++)
for (x = floor(pos[0] + emins[0]); x <= ceil(pos[0] + emaxs[0]); x++)
Heightmap_Trace_Square(&hmtrace, x, y);
//now walk over the terrain
if (hmtrace.end[0] != hmtrace.start[0] || hmtrace.end[1] != hmtrace.start[1])
{
vec2_t dir, trstart, trdist;
//figure out the leading point
for (axis = 0; axis < 2; axis++)
{
trdist[axis] = hmtrace.end[axis]-hmtrace.start[axis];
dir[axis] = (hmtrace.end[axis] - hmtrace.start[axis])/hmtrace.htilesize;
if (dir[axis] > 0)
{
ipos[axis] = pos[axis] + emins[axis];
trstart[axis] = CHUNKBIAS*hmtrace.hm->sectionsize + (maxs[axis]) + hmtrace.start[axis];
}
else
{
ipos[axis] = pos[axis] + emaxs[axis];
trstart[axis] = CHUNKBIAS*hmtrace.hm->sectionsize + (mins[axis]) + hmtrace.start[axis];
}
trstart[axis] /= hmtrace.htilesize;
trdist[axis] /= hmtrace.htilesize;
}
for(;;)
{
if (breaklimit--< 0)
break;
for (axis = 0; axis < 2; axis++)
{
if (dir[axis] > 0)
{
npos[axis] = ipos[axis]+1;
frac[axis] = (npos[axis]-trstart[axis])/trdist[axis];
}
else if (dir[axis] < 0)
{
npos[axis] = ipos[axis];
frac[axis] = (ipos[axis]-trstart[axis])/trdist[axis];
}
else
frac[axis] = 1000000000000000.0;
}
//which side are we going down?
if (frac[0] < frac[1])
axis = 0;
else
axis = 1;
if (frac[axis] >= 1)
break;
//progress to the crossed boundary
if (dir[axis] < 0)
ipos[axis] = ipos[axis]-1;
else
ipos[axis] = ipos[axis]+1;
axis = !axis;
if (dir[axis] > 0)
{ //leading edge is on the right, so start on the left and keep going until we hit the leading edge
npos[0] = ipos[0];
npos[1] = ipos[1];
npos[axis] -= ceil(emins[axis]-emaxs[axis]);
e = ipos[axis];
npos[axis] -= 1;
e++;
for (; npos[axis] <= e; npos[axis]++)
Heightmap_Trace_Square(&hmtrace, npos[0], npos[1]);
}
else
{
//leading edge is on the left
npos[0] = ipos[0];
npos[1] = ipos[1];
e = ipos[axis] + ceil(emaxs[axis]-emins[axis]);
npos[axis] -= 1;
e++;
for (; npos[axis] <= e; npos[axis]++)
Heightmap_Trace_Square(&hmtrace, npos[0], npos[1]);
}
// axis = !axis;
//and make sure our position on the other axis is correct, for the next time around the loop
// if (frac[axis] > hmtrace.truefrac)
// break;
}
}
//FIXME: optimise into the section grid
{
brushes_t *brushes = hmtrace.hm->wbrushes;
int count = hmtrace.hm->numbrushes;
for (count = hmtrace.hm->numbrushes; count-->0; brushes++)
{
if (brushes->contents & against)
{
int face;
if (hmtrace.absmaxs[0] < brushes->mins[0] ||
hmtrace.absmaxs[1] < brushes->mins[1] ||
hmtrace.absmaxs[2] < brushes->mins[2])
continue;
if (hmtrace.absmins[0] > brushes->maxs[0] ||
hmtrace.absmins[1] > brushes->maxs[1] ||
hmtrace.absmins[2] > brushes->maxs[2])
continue;
face = Heightmap_Trace_Brush(&hmtrace, brushes->planes, brushes->numplanes, brushes);
if (face)
{
trace->brush_id = brushes->id;
trace->brush_face = face;
}
}
}
}
trace->plane.dist = hmtrace.plane[3];
trace->plane.normal[0] = hmtrace.plane[0];
trace->plane.normal[1] = hmtrace.plane[1];
trace->plane.normal[2] = hmtrace.plane[2];
trace->startsolid = trace->allsolid = hmtrace.startsolid;
if (hmtrace.nearfrac < 0)
hmtrace.nearfrac = 0;
trace->fraction = hmtrace.nearfrac;
trace->truefraction = hmtrace.truefrac;
VectorInterpolate(start, hmtrace.nearfrac, end, trace->endpos);
return trace->fraction < 1;
}
qboolean Heightmap_Trace_Test(struct model_s *model, int hulloverride, framestate_t *framestate, vec3_t mataxis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int against, struct trace_s *trace)
{
qboolean ret = Heightmap_Trace(model, hulloverride, framestate, mataxis, start, end, mins, maxs, capsule, against, trace);
if (!trace->startsolid)
{
trace_t testtrace;
Heightmap_Trace(model, hulloverride, framestate, mataxis, trace->endpos, trace->endpos, mins, maxs, capsule, against, &testtrace);
if (testtrace.startsolid)
{
Con_DPrintf("Trace became solid\n");
trace->fraction = 0;
VectorCopy(start, trace->endpos);
trace->startsolid = trace->allsolid = true;
}
}
return ret;
}
typedef struct
{
int id;
int pos[3];
} hmpvs_t;
typedef struct
{
int id;
int min[3], max[3];
} hmpvsent_t;
unsigned int Heightmap_FatPVS (model_t *mod, vec3_t org, pvsbuffer_t *pvsbuffer, qboolean add)
{
//embed the org onto the pvs
hmpvs_t *hmpvs;
if (pvsbuffer->buffersize < sizeof(*hmpvs))
pvsbuffer->buffer = BZ_Realloc(pvsbuffer->buffer, pvsbuffer->buffersize=sizeof(*hmpvs));
hmpvs = (hmpvs_t*)pvsbuffer->buffer;
hmpvs->id = 0xdeadbeef;
VectorCopy(org, hmpvs->pos);
return sizeof(*hmpvs);
}
#ifndef CLIENTONLY
qboolean Heightmap_EdictInFatPVS (model_t *mod, struct pvscache_s *edict, qbyte *pvsdata)
{
heightmap_t *hm = mod->terrain;
int o[3], i;
hmpvs_t *hmpvs = (hmpvs_t*)pvsdata;
hmpvsent_t *hmed = (hmpvsent_t*)edict;
if (!hm->culldistance)
return true;
//check distance
for (i = 0; i < 3; i++)
{
if (hmpvs->pos[i] < hmed->min[i])
o[i] = hmed->min[i] - hmpvs->pos[i];
else if (hmpvs->pos[i] > hmed->max[i])
o[i] = hmed->max[i] - hmpvs->pos[i];
else
o[i] = 0;
}
return DotProduct(o,o) < hm->culldistance;
}
void Heightmap_FindTouchedLeafs (model_t *mod, pvscache_t *ent, float *mins, float *maxs)
{
hmpvsent_t *hmed = (hmpvsent_t*)ent;
VectorCopy(mins, hmed->min);
VectorCopy(maxs, hmed->max);
}
#endif
void Heightmap_LightPointValues (model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
{
res_diffuse[0] = 128;
res_diffuse[1] = 128;
res_diffuse[2] = 128;
res_ambient[0] = 64;
res_ambient[1] = 64;
res_ambient[2] = 64;
res_dir[0] = 1;//sin(time);
res_dir[1] = 0;//cos(time);
res_dir[2] = 0;//sin(time);
VectorNormalize(res_dir);
}
void Heightmap_StainNode (mnode_t *node, float *parms)
{
}
void Heightmap_MarkLights (dlight_t *light, int bit, mnode_t *node)
{
}
qbyte *Heightmap_ClusterPVS (model_t *model, int num, pvsbuffer_t *buffer, pvsmerge_t merge)
{
return NULL;
// static qbyte heightmappvs = 255;
// return &heightmappvs;
}
int Heightmap_ClusterForPoint (model_t *model, vec3_t point)
{
return -1;
}
#ifndef SERVERONLY
static unsigned char *QDECL Terr_GetLightmap(hmsection_t *s, int idx, qboolean edit)
{
unsigned char *lm;
int x = idx % SECTTEXSIZE, y = idx / SECTTEXSIZE;
if (s->lightmap < 0)
{
Terr_LoadSection(s->hmmod, s, s->sx, s->sy, true);
Terr_InitLightmap(s, true);
}
if (s->lightmap < 0)
return NULL;
if (edit)
{
s->flags |= TSF_EDITED;
lightmap[s->lightmap]->modified = true;
lightmap[s->lightmap]->rectchange.l = 0;
lightmap[s->lightmap]->rectchange.t = 0;
lightmap[s->lightmap]->rectchange.r = HMLMSTRIDE;
lightmap[s->lightmap]->rectchange.b = HMLMSTRIDE;
}
lm = lightmap[s->lightmap]->lightmaps;
lm += ((s->lmy+y) * HMLMSTRIDE + (s->lmx+x)) * lightmap_bytes;
return lm;
}
static void ted_dorelight(heightmap_t *hm)
{
unsigned char *lm = Terr_GetLightmap(hm->relight, 0, true);
int x, y;
#define EXPAND 2
vec3_t surfnorms[(SECTTEXSIZE+EXPAND*2)*(SECTTEXSIZE+EXPAND*2)];
// float scaletab[EXPAND*2*EXPAND*2];
vec3_t ldir = {0.4, 0.7, 2};
hmsection_t *s = hm->relight;
s->flags &= ~TSF_RELIGHT;
hm->relight = NULL;
if (s->lightmap < 0)
return;
for (y = -EXPAND; y < SECTTEXSIZE+EXPAND; y++)
for (x = -EXPAND; x < SECTTEXSIZE+EXPAND; x++)
{
vec3_t pos;
pos[0] = hm->relightmin[0] + (x*hm->sectionsize/(SECTTEXSIZE-1));
pos[1] = hm->relightmin[1] + (y*hm->sectionsize/(SECTTEXSIZE-1));
pos[2] = 0;
Heightmap_Normal(s->hmmod, pos, surfnorms[x+EXPAND + (y+EXPAND)*(SECTTEXSIZE+EXPAND*2)]);
}
VectorNormalize(ldir);
for (y = 0; y < SECTTEXSIZE; y++, lm += (HMLMSTRIDE-SECTTEXSIZE)*4)
for (x = 0; x < SECTTEXSIZE; x++, lm += 4)
{
vec3_t norm;
float d;
int sx,sy;
VectorClear(norm);
for (sy = -EXPAND; sy <= EXPAND; sy++)
for (sx = -EXPAND; sx <= EXPAND; sx++)
{
d = sqrt((EXPAND*2+1)*(EXPAND*2+1) - sx*sx+sy*sy);
VectorMA(norm, d, surfnorms[x+sx+EXPAND + (y+sy+EXPAND)*(SECTTEXSIZE+EXPAND*2)], norm);
}
VectorNormalize(norm);
d = DotProduct(ldir, norm);
if (d < 0)
d = 0;
// lm[0] = norm[0]*127 + 128;
// lm[1] = norm[1]*127 + 128;
// lm[2] = norm[2]*127 + 128;
lm[3] = 127 + d*128;
}
lightmap[s->lightmap]->modified = true;
lightmap[s->lightmap]->rectchange.l = 0;
lightmap[s->lightmap]->rectchange.t = 0;
lightmap[s->lightmap]->rectchange.r = HMLMSTRIDE;
lightmap[s->lightmap]->rectchange.b = HMLMSTRIDE;
}
static void ted_sethole(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
unsigned int row = idx/9;
unsigned int col = idx%9;
unsigned int bit;
unsigned int mask;
if (row == 8 || col == 8)
return; //meh, our painting function is written with an overlap of 1
if (w <= 0)
return;
mask = 1u<<(col);
if (*(float*)ctx > 0)
bit = mask;
else
bit = 0;
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED;
s->holes[row] = (s->holes[row] & ~mask) | bit;
}
static void ted_heighttally(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
/*raise the terrain*/
((float*)ctx)[0] += s->heights[idx]*w;
((float*)ctx)[1] += w;
}
static void ted_heightsmooth(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED|TSF_RELIGHT;
/*interpolate the terrain towards a certain value*/
if (IS_NAN(s->heights[idx]))
s->heights[idx] = *(float*)ctx;
else
s->heights[idx] = s->heights[idx]*(1-w) + w**(float*)ctx;
}
static void ted_heightdebug(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
int tx = idx/SECTHEIGHTSIZE, ty = idx % SECTHEIGHTSIZE;
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED|TSF_RELIGHT;
/*interpolate the terrain towards a certain value*/
if (tx == 16)
tx = 0;
if (ty == 16)
ty = 0;
// if (ty < tx)
// tx = ty;
s->heights[idx] = (tx>>1) * 32 + (ty>>1) * 32;
}
static void ted_heightraise(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength)
{
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED|TSF_RELIGHT;
/*raise the terrain*/
s->heights[idx] += strength;
}
static void ted_heightset(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength)
{
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED|TSF_RELIGHT;
/*set the terrain to a specific value*/
s->heights[idx] = *(float*)ctx;
}
static void ted_waterset(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength)
{
struct hmwater_s *w = s->water;
if (!w)
w = Terr_GenerateWater(s, *(float*)ctx);
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED;
//FIXME: water doesn't render properly. don't let people make dodgy water regions because they can't see it.
//this is temp code.
//for (idx = 0; idx < 9*9; idx++)
//w->heights[idx] = *(float*)ctx;
//end fixme
w->heights[idx] = *(float*)ctx;
if (w->minheight > w->heights[idx])
w->minheight = w->heights[idx];
if (w->maxheight < w->heights[idx])
w->maxheight = w->heights[idx];
//FIXME: what about holes?
}
static void ted_texconcentrate(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
unsigned char *lm = Terr_GetLightmap(s, idx, true);
s->flags |= TSF_NOTIFY|TSF_EDITED;
/*concentrate the lightmap values to a single channel*/
if (lm[0] > lm[1] && lm[0] > lm[2] && lm[0] > (255-(lm[0]+lm[1]+lm[2])))
{
lm[0] = lm[0]*(1-w) + 255*(w);
lm[1] = lm[1]*(1-w) + 0*(w);
lm[2] = lm[2]*(1-w) + 0*(w);
}
else if (lm[1] > lm[2] && lm[1] > (255-(lm[0]+lm[1]+lm[2])))
{
lm[0] = lm[0]*(1-w) + 0*(w);
lm[1] = lm[1]*(1-w) + 255*(w);
lm[2] = lm[2]*(1-w) + 0*(w);
}
else if (lm[2] > (255-(lm[0]+lm[1]+lm[2])))
{
lm[0] = lm[0]*(1-w) + 0*(w);
lm[1] = lm[1]*(1-w) + 0*(w);
lm[2] = lm[2]*(1-w) + 255*(w);
}
else
{
lm[0] = lm[0]*(1-w) + 0*(w);
lm[1] = lm[1]*(1-w) + 0*(w);
lm[2] = lm[2]*(1-w) + 0*(w);
}
}
static void ted_texnoise(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
unsigned char *lm = Terr_GetLightmap(s, idx, true);
vec4_t v;
float sc;
s->flags |= TSF_NOTIFY|TSF_EDITED;
/*randomize the lightmap somewhat (you'll probably want to concentrate it a bit after)*/
v[0] = (rand()&255);
v[1] = (rand()&255);
v[2] = (rand()&255);
v[3] = (rand()&255);
sc = v[0] + v[1] + v[2] + v[3];
Vector4Scale(v, 255/sc, v);
lm[0] = lm[0]*(1-w) + (v[0]*(w));
lm[1] = lm[1]*(1-w) + (v[1]*(w));
lm[2] = lm[2]*(1-w) + (v[2]*(w));
}
static void ted_texpaint(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
unsigned char *lm = Terr_GetLightmap(s, idx, true);
const char *texname = ctx;
int t;
vec4_t newval;
if (w > 1)
w = 1;
s->flags |= TSF_NOTIFY|TSF_EDITED;
for (t = 0; t < 4; t++)
{
if (!strncmp(s->texname[t], texname, sizeof(s->texname[t])-1))
{
int extra;
newval[0] = (t == 0);
newval[1] = (t == 1);
newval[2] = (t == 2);
newval[3] = (t == 3);
extra = 255 - (lm[0]+lm[1]+lm[2]);
lm[2] = lm[2]*(1-w) + (255*newval[0]*(w));
lm[1] = lm[1]*(1-w) + (255*newval[1]*(w));
lm[0] = lm[0]*(1-w) + (255*newval[2]*(w));
extra = extra*(1-w) + (255*newval[3]*(w));
//the extra stuff is to cope with numerical precision. add any lost values to the new texture instead of the implicit one
extra = 255 - (extra+lm[0]+lm[1]+lm[2]);
if (t != 3)
lm[2-t] += extra;
return;
}
}
/*special handling to make a section accept the first texture painted on it as a base texture. no more chessboard*/
if (!*s->texname[0] && !*s->texname[1] && !*s->texname[2] && !*s->texname[3])
{
Q_strncpyz(s->texname[3], texname, sizeof(s->texname[3]));
Terr_LoadSectionTextures(s);
for (idx = 0; idx < SECTTEXSIZE*SECTTEXSIZE; idx++)
{
lm = Terr_GetLightmap(s, idx, true);
lm[2] = 0;
lm[1] = 0;
lm[0] = 0;
}
return;
}
for (t = 0; t < 4; t++)
{
if (!*s->texname[t])
{
Q_strncpyz(s->texname[t], texname, sizeof(s->texname[t]));
newval[0] = (t == 0);
newval[1] = (t == 1);
newval[2] = (t == 2);
lm[2] = lm[2]*(1-w) + (255*newval[0]*(w));
lm[1] = lm[1]*(1-w) + (255*newval[1]*(w));
lm[0] = lm[0]*(1-w) + (255*newval[2]*(w));
Terr_LoadSectionTextures(s);
return;
}
}
}
static void ted_texreplace(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
if (w > 0)
ted_texpaint(ctx, s, idx, wx, wy, 1);
}
/*
static void ted_texlight(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
unsigned char *lm = ted_getlightmap(s, idx);
vec3_t pos, pos2;
vec3_t norm, tnorm;
vec3_t ldir = {0.4, 0.7, 2};
float d;
int x,y;
trace_t tr;
VectorClear(norm);
for (y = -4; y < 4; y++)
for (x = -4; x < 4; x++)
{
pos[0] = wx - (CHUNKBIAS + x/64.0) * s->hmmod->sectionsize;
pos[1] = wy - (CHUNKBIAS + y/64.0) * s->hmmod->sectionsize;
#if 0
pos[2] = 10000;
pos2[0] = wx - (CHUNKBIAS + x/64.0) * s->hmmod->sectionsize;
pos2[1] = wy - (CHUNKBIAS + y/64.0) * s->hmmod->sectionsize;
pos2[2] = -10000;
Heightmap_Trace(cl.worldmodel, 0, 0, NULL, pos, pos2, vec3_origin, vec3_origin, FTECONTENTS_SOLID, &tr);
VectorCopy(tr.plane.normal, tnorm);
#else
Heightmap_Normal(s->hmmod, pos, tnorm);
#endif
d = sqrt(32 - x*x+y*y);
VectorMA(norm, d, tnorm, norm);
}
VectorNormalize(ldir);
VectorNormalize(norm);
d = DotProduct(ldir, norm);
if (d < 0)
d = 0;
lm[3] = d*255;
}
*/
static void ted_texset(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
unsigned char *lm = Terr_GetLightmap(s, idx, true);
if (w > 1)
w = 1;
s->flags |= TSF_NOTIFY|TSF_EDITED;
lm[2] = lm[2]*(1-w) + (255*((float*)ctx)[0]*(w));
lm[1] = lm[1]*(1-w) + (255*((float*)ctx)[1]*(w));
lm[0] = lm[0]*(1-w) + (255*((float*)ctx)[2]*(w));
}
static void ted_textally(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
unsigned char *lm = Terr_GetLightmap(s, idx, false);
((float*)ctx)[0] += lm[0]*w;
((float*)ctx)[1] += lm[1]*w;
((float*)ctx)[2] += lm[2]*w;
((float*)ctx)[3] += w;
}
static void ted_tint(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
float *col = s->colours[idx];
float *newval = ctx;
if (w > 1)
w = 1;
s->flags |= TSF_NOTIFY|TSF_DIRTY|TSF_EDITED|TSF_HASCOLOURS; /*dirty because of the vbo*/
col[0] = col[0]*(1-w) + (newval[0]*(w));
col[1] = col[1]*(1-w) + (newval[1]*(w));
col[2] = col[2]*(1-w) + (newval[2]*(w));
col[3] = col[3]*(1-w) + (newval[3]*(w));
}
enum
{
tid_linear,
tid_exponential,
tid_square_linear,
tid_square_exponential,
tid_flat
};
//calls 'func' for each tile upon the terrain. the 'tile' can be either height or texel
static void ted_itterate(heightmap_t *hm, int distribution, float *pos, float radius, float strength, int steps, void(*func)(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength), void *ctx)
{
int tx, ty;
float wx, wy;
float sc[2];
int min[2], max[2];
int sx,sy;
hmsection_t *s;
float w, xd, yd;
if (radius < 0)
{
radius *= -1;
distribution |= 2;
}
min[0] = floor((pos[0] - radius)/(hm->sectionsize) - 1.5);
min[1] = floor((pos[1] - radius)/(hm->sectionsize) - 1.5);
max[0] = ceil((pos[0] + radius)/(hm->sectionsize) + 1.5);
max[1] = ceil((pos[1] + radius)/(hm->sectionsize) + 1.5);
min[0] = bound(hm->firstsegx, min[0], hm->maxsegx);
min[1] = bound(hm->firstsegy, min[1], hm->maxsegy);
max[0] = bound(hm->firstsegx, max[0], hm->maxsegx);
max[1] = bound(hm->firstsegy, max[1], hm->maxsegy);
sc[0] = hm->sectionsize/(steps-1);
sc[1] = hm->sectionsize/(steps-1);
for (sy = min[1]; sy < max[1]; sy++)
{
for (sx = min[0]; sx < max[0]; sx++)
{
s = Terr_GetSection(hm, sx, sy, TGS_WAITLOAD|TGS_DEFAULTONFAIL);
if (!s)
continue;
for (ty = 0; ty < steps; ty++)
{
wy = (sy*(steps-1.0) + ty)*sc[1];
yd = wy - pos[1];// - sc[1]/4;
for (tx = 0; tx < steps; tx++)
{
/*both heights and textures have an overlapping/matching sample at the edge, there's no need for any half-pixels or anything here*/
wx = (sx*(steps-1.0) + tx)*sc[0];
xd = wx - pos[0];// - sc[0]/4;
switch(distribution)
{
case tid_exponential:
w = radius*radius - (xd*xd+yd*yd);
if (w > 0)
func(ctx, s, tx+ty*steps, wx, wy, sqrt(w)*strength/(radius));
break;
case tid_linear:
w = radius - sqrt(xd*xd+yd*yd);
if (w > 0)
func(ctx, s, tx+ty*steps, wx, wy, w*strength/(radius));
break;
case tid_square_exponential:
w = max(fabs(xd), fabs(yd));
w = radius*radius - w*w;
if (w > 0)
func(ctx, s, tx+ty*steps, wx, wy, sqrt(w)*strength/(radius));
break;
case tid_square_linear:
w = max(fabs(xd), fabs(yd));
w = radius - w;
if (w > 0)
func(ctx, s, tx+ty*steps, wx, wy, w*strength/(radius));
break;
case tid_flat:
w = max(fabs(xd), fabs(yd));
w = radius - w;
if (w > 0)
func(ctx, s, tx+ty*steps, wx, wy, strength);
break;
}
}
}
}
}
}
void ted_texkill(hmsection_t *s, const char *killtex)
{
int x, y, t, to;
if (!s)
return;
for (t = 0; t < 4; t++)
{
if (!strcmp(s->texname[t], killtex))
{
unsigned char *lm = Terr_GetLightmap(s, 0, true);
s->flags |= TSF_EDITED;
s->texname[t][0] = 0;
for (to = 0; to < 4; to++)
if (*s->texname[to])
break;
if (to == 4)
to = 0;
if (to == 0 || to == 2)
to = 2 - to;
if (t == 0 || t == 2)
t = 2 - t;
for (y = 0; y < SECTTEXSIZE; y++)
{
for (x = 0; x < SECTTEXSIZE; x++, lm+=4)
{
if (t == 3)
{
//to won't be 3
lm[to] = lm[to] + (255 - (lm[0] + lm[1] + lm[2]));
}
else
{
if (to != 3)
lm[to] = (lm[to]+lm[t])&0xff;
lm[t] = 0;
}
}
lm += SECTTEXSIZE*4*(LMCHUNKS-1);
}
if (t == 0 || t == 2)
t = 2 - t;
Terr_LoadSectionTextures(s);
}
}
}
void QCBUILTIN PF_terrain_edit(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *vmw = prinst->parms->user;
int action = G_FLOAT(OFS_PARM0);
vec3_t pos;// G_VECTOR(OFS_PARM1);
float radius = G_FLOAT(OFS_PARM2);
float quant = G_FLOAT(OFS_PARM3);
int modelindex = ((wedict_t*)PROG_TO_EDICT(prinst, *vmw->g.self))->v->modelindex;
// G_FLOAT(OFS_RETURN) = Heightmap_Edit(w->worldmodel, action, pos, radius, quant);
model_t *mod = vmw->Get_CModel(vmw, modelindex);
heightmap_t *hm;
vec4_t tally;
G_FLOAT(OFS_RETURN) = 0;
if (!mod)
return;
if (!mod->terrain)
{
if (mod->loadstate == MLS_LOADING)
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
}
if (mod->loadstate != MLS_LOADED)
return;
switch(action)
{
case ter_ent_get:
{
int idx = G_INT(OFS_PARM1);
if (!mod->numentityinfo)
Mod_ParseEntities(mod);
if (idx >= mod->numentityinfo || !mod->entityinfo[idx].keyvals)
G_INT(OFS_RETURN) = 0;
else
G_INT(OFS_RETURN) = PR_TempString(prinst, mod->entityinfo[idx].keyvals);
}
return;
case ter_ent_set:
{
int idx = G_INT(OFS_PARM1);
int id;
const char *newvals;
if (idx >= MAX_EDICTS) //we need some sanity limit... many ents will get removed like lights so this one isn't quite correct, but it'll be in the right sort of ballpark.
{
G_INT(OFS_RETURN) = 0;
return;
}
//if there's no ents, then that's a problem. make sure that there's at least a worldspawn.
if (!mod->numentityinfo)
Mod_ParseEntities(mod);
//make sure we don't have any cached entities string, by wiping it all.
Z_Free((char*)mod->entities_raw);
mod->entities_raw = NULL;
G_INT(OFS_RETURN) = 0;
if (idx < mod->numentityinfo)
{
if (!G_INT(OFS_PARM2) && !mod->entityinfo[idx].keyvals)
return; //no-op
Z_Free(mod->entityinfo[idx].keyvals);
mod->entityinfo[idx].keyvals = NULL;
id = mod->entityinfo[idx].id;
}
else
id = 0;
if (G_INT(OFS_PARM2))
{
newvals = PR_GetStringOfs(prinst, OFS_PARM2);
if (idx >= mod->numentityinfo)
Z_ReallocElements((void**)&mod->entityinfo, &mod->numentityinfo, idx+64, sizeof(*mod->entityinfo));
mod->entityinfo[idx].keyvals = Z_StrDup(newvals);
if (!id)
id = (idx+1) | ((cl.playerview[0].playernum+1)<<24);
mod->entityinfo[idx].id = id;
}
else
{
newvals = NULL;
if (idx < mod->numentityinfo)
mod->entityinfo[idx].id = 0;
}
#ifndef CLIENTONLY
if (sv_state && modelindex > 0)
{
MSG_WriteByte(&sv.multicast, svcfte_brushedit);
MSG_WriteShort(&sv.multicast, modelindex);
MSG_WriteByte(&sv.multicast, newvals?hmcmd_ent_edit:hmcmd_ent_remove);
MSG_WriteLong(&sv.multicast, id);
if (newvals)
MSG_WriteString(&sv.multicast, newvals);
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, ~0, 0, 0);
//tell ssqc, csqc will be told by the server
SSQC_MapEntityEdited(modelindex, idx, newvals);
}
else
#endif
#ifndef SERVERONLY
if (cls.state && modelindex > 0)
{
MSG_WriteByte(&cls.netchan.message, clcfte_brushedit);
MSG_WriteShort(&cls.netchan.message, modelindex);
MSG_WriteByte(&cls.netchan.message, newvals?hmcmd_ent_edit:hmcmd_ent_remove);
MSG_WriteLong(&cls.netchan.message, id);
if (newvals)
MSG_WriteString(&cls.netchan.message, newvals);
#ifdef CSQC_DAT
CSQC_MapEntityEdited(modelindex, idx, newvals);
#endif
}
else
#endif
{
#ifdef CSQC_DAT
CSQC_MapEntityEdited(modelindex, idx, newvals);
#endif
}
}
return;
case ter_ent_add:
{
// int idx = G_INT(OFS_PARM1);
// const char *news = PR_GetStringOfs(prinst, OFS_PARM2);
G_INT(OFS_RETURN) = mod->numentityinfo;
}
return;
case ter_ent_count:
if (!mod->numentityinfo)
Mod_ParseEntities(mod);
G_INT(OFS_RETURN) = mod->numentityinfo;
return;
case ter_ents_wipe_deprecated:
G_INT(OFS_RETURN) = PR_TempString(prinst, Mod_GetEntitiesString(mod));
Mod_SetEntitiesString(mod, "", true);
return;
case ter_ents_concat_deprecated:
{
char *newv;
const char *olds = Mod_GetEntitiesString(mod);
const char *news = PR_GetStringOfs(prinst, OFS_PARM1);
size_t oldlen = strlen(olds);
size_t newlen = strlen(news);
newv = Z_Malloc(oldlen + newlen + 1);
memcpy(newv, olds, oldlen);
memcpy(newv+oldlen, news, newlen);
newv[oldlen + newlen] = 0;
Z_Free((char*)olds);
G_FLOAT(OFS_RETURN) = oldlen + newlen;
Mod_SetEntitiesString(mod, newv, false);
if (mod->terrain)
{
hm = mod->terrain;
hm->entsdirty = true;
}
}
return;
case ter_ents_get:
G_INT(OFS_RETURN) = PR_TempString(prinst, Mod_GetEntitiesString(mod));
return;
case ter_save:
if (mod->terrain)
{
quant = Heightmap_Save(mod->terrain);
Con_DPrintf("ter_save: %g sections saved\n", quant);
}
G_FLOAT(OFS_RETURN) = quant;
/*
if (mod->type == mod_brush)
{
Con_Printf("that model isn't a suitable worldmodel\n");
return;
}
else
{
FS_CreatePath(fname, FS_GAMEONLY);
file = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
if (!file)
Con_Printf("unable to open %s\n", fname);
else
{
Terr_WriteMapFile(file, mod);
VFS_CLOSE(file);
}
}*/
return;
}
if (!mod->terrain)
{
char basename[MAX_QPATH];
COM_FileBase(mod->name, basename, sizeof(basename));
mod->terrain = Mod_LoadTerrainInfo(mod, basename, true);
hm = mod->terrain;
if (!hm)
return;
Terr_FinishTerrain(mod);
}
hm = mod->terrain;
pos[0] = G_FLOAT(OFS_PARM1+0) + hm->sectionsize * CHUNKBIAS;
pos[1] = G_FLOAT(OFS_PARM1+1) + hm->sectionsize * CHUNKBIAS;
pos[2] = G_FLOAT(OFS_PARM1+2);
switch(action)
{
case ter_reload:
G_FLOAT(OFS_RETURN) = 1;
Terr_PurgeTerrainModel(mod, false, true);
break;
case ter_sethole:
/* {
int x, y;
hmsection_t *s;
x = pos[0]*4 / hm->sectionsize;
y = pos[1]*4 / hm->sectionsize;
x = bound(hm->firstsegx*4, x, hm->maxsegx*4-1);
y = bound(hm->firstsegy*4, y, hm->maxsegy*4-1);
s = Terr_GetSection(hm, x/4, y/4, TGS_FORCELOAD);
if (!s)
return;
ted_sethole(&quant, s, (x&3) + (y&3)*4, x/4, y/4, 0);
}
*/
pos[0] -= 0.5 * hm->sectionsize / 8;
pos[1] -= 0.5 * hm->sectionsize / 8;
ted_itterate(hm, tid_linear, pos, radius, 1, 9, ted_sethole, &quant);
break;
case ter_height_set:
ted_itterate(hm, tid_linear, pos, radius, 1, SECTHEIGHTSIZE, ted_heightset, &quant);
break;
case ter_height_flatten:
tally[0] = 0;
tally[1] = 0;
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTHEIGHTSIZE, ted_heighttally, &tally);
tally[0] /= tally[1];
if (IS_NAN(tally[0]))
tally[0] = 0;
ted_itterate(hm, tid_exponential, pos, radius, quant, SECTHEIGHTSIZE, ted_heightsmooth, &tally);
ted_itterate(hm, tid_exponential, pos, radius, quant, SECTHEIGHTSIZE, ted_heightdebug, &tally);
break;
case ter_height_smooth:
tally[0] = 0;
tally[1] = 0;
ted_itterate(hm, tid_linear, pos, radius, 1, SECTHEIGHTSIZE, ted_heighttally, &tally);
tally[0] /= tally[1];
if (IS_NAN(tally[0]))
tally[0] = 0;
ted_itterate(hm, tid_linear, pos, radius, quant, SECTHEIGHTSIZE, ted_heightsmooth, &tally);
break;
case ter_height_spread:
tally[0] = 0;
tally[1] = 0;
ted_itterate(hm, tid_exponential, pos, radius/2, 1, SECTHEIGHTSIZE, ted_heighttally, &tally);
tally[0] /= tally[1];
if (IS_NAN(tally[0]))
tally[0] = 0;
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTHEIGHTSIZE, ted_heightsmooth, &tally);
break;
case ter_water_set:
ted_itterate(hm, tid_linear, pos, radius, 1, 9, ted_waterset, &quant);
break;
case ter_lower:
quant *= -1;
case ter_raise:
ted_itterate(hm, tid_exponential, pos, radius, quant, SECTHEIGHTSIZE, ted_heightraise, &quant);
break;
case ter_tint:
ted_itterate(hm, tid_exponential, pos, radius, quant, SECTHEIGHTSIZE, ted_tint, G_VECTOR(OFS_PARM4)); //and parm5 too
break;
// case ter_mixset:
// ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_mixset, G_VECTOR(OFS_PARM4));
// break;
case ter_tex_blend:
ted_itterate(hm, tid_exponential, pos, radius, quant/10, SECTTEXSIZE, ted_texpaint, (void*)PR_GetStringOfs(prinst, OFS_PARM4));
break;
case ter_tex_replace:
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_texreplace, (void*)PR_GetStringOfs(prinst, OFS_PARM3));
break;
case ter_tex_concentrate:
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_texconcentrate, NULL);
break;
case ter_tex_noise:
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_texnoise, NULL);
break;
case ter_tex_blur:
Vector4Set(tally, 0, 0, 0, 0);
ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_textally, &tally);
VectorScale(tally, 1/(tally[3]*255), tally);
ted_itterate(hm, tid_exponential, pos, radius, quant, SECTTEXSIZE, ted_texset, &tally);
break;
case ter_tex_get:
{
int x, y;
hmsection_t *s;
x = pos[0] / hm->sectionsize;
y = pos[1] / hm->sectionsize;
x = bound(hm->firstsegx, x, hm->maxsegx-1);
y = bound(hm->firstsegy, y, hm->maxsegy-1);
s = Terr_GetSection(hm, x, y, TGS_WAITLOAD|TGS_DEFAULTONFAIL);
if (!s)
return;
x = bound(0, quant, 3);
G_INT(OFS_RETURN) = PR_TempString(prinst, s->texname[x]);
}
break;
case ter_tex_mask:
Z_Free(hm->texmask);
hm->texmask = NULL;
if (G_INT(OFS_PARM1) == 0)
hm->texmask = NULL;
else
hm->texmask = Z_StrDup(PR_GetStringOfs(prinst, OFS_PARM1));
break;
case ter_tex_kill:
{
int x, y;
x = pos[0] / hm->sectionsize;
y = pos[1] / hm->sectionsize;
x = bound(hm->firstsegx, x, hm->maxsegx-1);
y = bound(hm->firstsegy, y, hm->maxsegy-1);
ted_texkill(Terr_GetSection(hm, x, y, TGS_WAITLOAD|TGS_DEFAULTONFAIL), PR_GetStringOfs(prinst, OFS_PARM4));
}
break;
case ter_reset:
{
int x, y;
hmsection_t *s;
x = pos[0] / hm->sectionsize;
y = pos[1] / hm->sectionsize;
x = bound(hm->firstsegx, x, hm->maxsegx-1);
y = bound(hm->firstsegy, y, hm->maxsegy-1);
s = Terr_GetSection(hm, x, y, TGS_WAITLOAD|TGS_DEFAULTONFAIL);
if (s)
{
s->flags = (s->flags & ~TSF_EDITED);
Terr_ClearSection(s);
Terr_GenerateDefault(hm, s);
}
}
break;
case ter_mesh_add:
{
vec3_t axis[3];
wedict_t *ed = G_WEDICT(prinst, OFS_PARM1);
//FIXME: modeltype pitch inversion
AngleVectorsFLU(ed->v->angles, axis[0], axis[1], axis[2]);
Terr_AddMesh(hm, TGS_WAITLOAD|TGS_DEFAULTONFAIL, vmw->Get_CModel(vmw, ed->v->modelindex), NULL, ed->v->origin, axis, ed->xv->scale);
}
break;
case ter_mesh_kill:
{
int i;
// entity_t *e;
int x, y;
// float r;
hmsection_t *s;
x = pos[0] / hm->sectionsize;
y = pos[1] / hm->sectionsize;
x = bound(hm->firstsegx, x, hm->maxsegx-1);
y = bound(hm->firstsegy, y, hm->maxsegy-1);
s = Terr_GetSection(hm, x, y, TGS_WAITLOAD|TGS_DEFAULTONFAIL);
if (!s)
return;
Sys_LockMutex(hm->entitylock);
//FIXME: this doesn't work properly.
if (s->numents)
{
for (i = 0; i < s->numents; i++)
s->ents[i]->refs -= 1;
s->flags |= TSF_EDITED;
s->numents = 0;
}
Sys_UnlockMutex(hm->entitylock);
}
break;
}
}
#else
static unsigned char *QDECL Terr_GetLightmap(hmsection_t *s, int idx, qboolean edit)
{
return NULL;
}
void QCBUILTIN PF_terrain_edit(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = 0;
}
#endif
void Terr_ParseEntityLump(model_t *mod, heightmap_t *heightmap)
{
char key[128];
char value[2048];
const char *data = Mod_GetEntitiesString(mod);
heightmap->sectionsize = 1024;
heightmap->mode = HMM_TERRAIN;
heightmap->culldistance = 4096*4096;
heightmap->forcedefault = false;
heightmap->defaultgroundheight = 0;
heightmap->defaultwaterheight = 0;
Q_snprintfz(heightmap->defaultwatershader, sizeof(heightmap->defaultwatershader), "water/%s", heightmap->path);
Q_strncpyz(heightmap->defaultgroundtexture, "", sizeof(heightmap->defaultgroundtexture));
if (data)
if ((data=COM_ParseOut(data, key, sizeof(key)))) //read the map info.
if (key[0] == '{')
while (1)
{
if (!(data=COM_ParseOut(data, key, sizeof(key))))
break; // error
if (key[0] == '}')
break; // end of worldspawn
if (key[0] == '_')
memmove(key, key+1, strlen(key)); //_ vars are for comments/utility stuff that arn't visible to progs and for compat. We want to support these stealth things.
if (!((data=COM_ParseOut(data, value, sizeof(value)))))
break; // error
if (!strcmp("segmentsize", key))
heightmap->sectionsize = atof(value);
else if (!strcmp("minxsegment", key))
heightmap->firstsegx = atoi(value);
else if (!strcmp("minysegment", key))
heightmap->firstsegy = atoi(value);
else if (!strcmp("maxxsegment", key))
heightmap->maxsegx = atoi(value);
else if (!strcmp("maxysegment", key))
heightmap->maxsegy = atoi(value);
else if (!strcmp("forcedefault", key))
heightmap->forcedefault = !!atoi(value);
else if (!strcmp("defaultwaterheight", key))
heightmap->defaultwaterheight = atof(value);
else if (!strcmp("defaultgroundheight", key))
heightmap->defaultgroundheight = atof(value);
else if (!strcmp("defaultgroundtexture", key))
Q_strncpyz(heightmap->defaultgroundtexture, value, sizeof(heightmap->defaultgroundtexture));
else if (!strcmp("defaultwatertexture", key))
Q_strncpyz(heightmap->defaultwatershader, value, sizeof(heightmap->defaultwatershader));
else if (!strcmp("culldistance", key))
{
heightmap->culldistance = atof(value);
heightmap->culldistance *= heightmap->culldistance;
}
else if (!strcmp("drawdist", key))
heightmap->maxdrawdist = atof(value);
else if (!strcmp("seed", key))
{
Z_Free(heightmap->seed);
heightmap->seed = Z_StrDup(value);
}
else if (!strcmp("exterior", key))
{
heightmap->legacyterrain = false;
if (!strcmp(value, "empty") || !strcmp(value, ""))
heightmap->exteriorcontents = FTECONTENTS_EMPTY;
else if (!strcmp(value, "sky"))
heightmap->exteriorcontents = FTECONTENTS_SKY;
else if (!strcmp(value, "lava"))
heightmap->exteriorcontents = FTECONTENTS_LAVA;
else //if (!strcmp(value, "solid"))
heightmap->exteriorcontents = FTECONTENTS_SOLID;
}
else if (!strcmp("skybox", key))
Q_strncpyz(heightmap->skyname, value, sizeof(heightmap->skyname));
else if (!strcmp("tiles", key))
{
char *d;
heightmap->mode = HMM_BLOCKS;
d = value;
d = COM_ParseOut(d, key, sizeof(key));
heightmap->tilepixcount[0] = atoi(key);
d = COM_ParseOut(d, key, sizeof(key));
heightmap->tilepixcount[1] = atoi(key);
d = COM_ParseOut(d, key, sizeof(key));
heightmap->tilecount[0] = atoi(key);
d = COM_ParseOut(d, key, sizeof(key));
heightmap->tilecount[1] = atoi(key);
}
}
/*bias and bound it*/
heightmap->firstsegx += CHUNKBIAS;
heightmap->firstsegy += CHUNKBIAS;
heightmap->maxsegx += CHUNKBIAS;
heightmap->maxsegy += CHUNKBIAS;
if (heightmap->firstsegx < 0)
heightmap->firstsegx = 0;
if (heightmap->firstsegy < 0)
heightmap->firstsegy = 0;
if (heightmap->maxsegx > CHUNKLIMIT)
heightmap->maxsegx = CHUNKLIMIT;
if (heightmap->maxsegy > CHUNKLIMIT)
heightmap->maxsegy = CHUNKLIMIT;
}
void Terr_FinishTerrain(model_t *mod)
{
#ifndef SERVERONLY
heightmap_t *hm = mod->terrain;
if (qrenderer != QR_NONE)
{
if (*hm->skyname)
{
hm->skyshader = R_RegisterCustom(va("skybox_%s", hm->skyname), SUF_NONE, Shader_DefaultSkybox, NULL);
if (!hm->skyshader->skydome)
hm->skyshader = NULL;
}
else
hm->skyshader = NULL;
switch (hm->mode)
{
case HMM_BLOCKS:
hm->shader = R_RegisterShader("terraintileshader", SUF_NONE,
"{\n"
"{\n"
"map $diffuse\n"
"}\n"
"}\n"
);
break;
case HMM_TERRAIN:
hm->shader = R_RegisterShader(hm->groundshadername, SUF_LIGHTMAP,
"{\n"
"bemode rtlight\n"
"{\n"
"{\n"
"map $diffuse\n"
"blendfunc add\n"
"}\n"
//FIXME: these maps are a legacy thing, and could be removed if third-party glsl properly contains s_diffuse
"{\n"
"map $upperoverlay\n"
"}\n"
"{\n"
"map $loweroverlay\n"
"}\n"
"{\n"
"map $fullbright\n"
"}\n"
"{\n"
"map $lightmap\n"
"}\n"
"{\n"
"map $shadowmap\n"
"}\n"
"{\n"
"map $lightcubemap\n"
"}\n"
//woo, one glsl to rule them all
"program terrain#RTLIGHT\n"
"}\n"
"bemode depthdark\n"
"{\n"
"program depthonly\n"
"{\n"
"depthwrite\n"
"}\n"
"}\n"
"bemode depthonly\n"
"{\n"
"program depthonly\n"
"{\n"
"depthwrite\n"
"maskcolor\n"
"}\n"
"}\n"
//FIXME: these maps are a legacy thing, and could be removed if third-party glsl properly contains s_diffuse
"{\n"
"map $diffuse\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"}\n"
"{\n"
"map $upperoverlay\n"
"}\n"
"{\n"
"map $loweroverlay\n"
"}\n"
"{\n"
"map $fullbright\n"
"}\n"
"{\n"
"map $lightmap\n"
"}\n"
"program terrain\n"
"if r_terraindebug\n"
"program terraindebug\n"
"endif\n"
"}\n"
);
break;
}
}
#endif
}
#ifndef SERVERONLY
void Terr_Brush_Draw(heightmap_t *hm, batch_t **batches, entity_t *e)
{
batch_t *b;
size_t i, j;
vbobctx_t ctx;
brushbatch_t *bb;
brushtex_t *bt;
brushes_t *br;
struct {
vecV_t coord[65536];
vec2_t texcoord[65536];
vec2_t lmcoord[65536];
vec3_t normal[65536];
vec3_t svector[65536];
vec3_t tvector[65536];
index_t index[65535];
} *arrays = NULL;
size_t numverts = 0;
size_t numindicies = 0;
int w, h, lmnum;
float scale[2];
lightmapinfo_t *lm;
qboolean dorelight = true;
#ifdef RUNTIMELIGHTING
//FIXME: lightmaps
//if we're enabling lightmaps, make sure all surfaces have known sizes first.
//allocate lightmap space for all surfaces, and then rebuild all textures.
//if a surface is modified, clear its lightmap to -1 and when its batches are rebuilt, it'll unlight naturally.
if (hm->entsdirty)
{
model_t *mod = e->model;
if (mod->submodelof)
mod = mod->submodelof;
hm->entsdirty = false;
LightReloadEntities(hm->relightcontext, Mod_GetEntitiesString(mod), true);
//FIXME: figure out some way to hint this without having to relight the entire frigging world.
for (bt = hm->brushtextures; bt; bt = bt->next)
for (i = 0, br = hm->wbrushes; i < hm->numbrushes; i++, br++)
for (j = 0; j < br->numplanes; j++)
br->faces[j].relight = true;
}
if (hm->recalculatebrushlighting && !r_fullbright.ival)
{
unsigned int lmcount;
unsigned int lmblocksize = 512;//LMBLOCK_SIZE_MAX
hm->recalculatebrushlighting = false;
if (!hm->relightcontext)
{
for (numverts = 0, numindicies = 0, i = 0, br = hm->wbrushes; i < hm->numbrushes; i++, br++)
{
for (j = 0; j < br->numplanes; j++)
{
br->faces[j].lightmap = -1;
br->faces[j].lmbase[0] = 0;
br->faces[j].lmbase[1] = 0;
}
}
for (bt = hm->brushtextures; bt; bt = bt->next)
{
bt->rebuild = true;
bt->firstlm = 0;
bt->lmcount = 0;
}
BZ_Free(hm->brushlmremaps);
hm->brushlmremaps = NULL;
hm->brushmaxlms = 0;
}
else
{
Mod_LightmapAllocInit(&hm->brushlmalloc, false, lmblocksize, lmblocksize, 0);
hm->brushlmscale = 1.0/lmblocksize;
//textures is to try to ensure that they are allocated consecutively.
for (bt = hm->brushtextures; bt; bt = bt->next)
{
bt->firstlm = hm->brushlmalloc.lmnum;
for (numverts = 0, numindicies = 0, i = 0, br = hm->wbrushes; i < hm->numbrushes; i++, br++)
{
for (j = 0; j < br->numplanes; j++)
{
if (br->faces[j].tex == bt)
{
if (br->faces[j].lightdata)
{
Mod_LightmapAllocBlock(&hm->brushlmalloc, br->faces[j].lmextents[0], br->faces[j].lmextents[1], &br->faces[j].lmbase[0], &br->faces[j].lmbase[1], &br->faces[j].lightmap);
br->faces[j].relit = true;
}
else
{ //this surface has no lightmap info or something.
br->faces[j].lightmap = -1;
br->faces[j].lmbase[0] = 0;
br->faces[j].lmbase[1] = 0;
}
}
}
}
bt->rebuild = true;
bt->lmcount = hm->brushlmalloc.lmnum - bt->firstlm;
if (hm->brushlmalloc.allocated[0])
bt->lmcount++;
if (hm->brushlmalloc.deluxe)
{
bt->firstlm *= 2;
bt->lmcount *= 2;
}
}
lmcount = hm->brushlmalloc.lmnum;
if (hm->brushlmalloc.allocated[0])
lmcount++;
if (hm->brushlmalloc.deluxe)
lmcount *= 2;
if (lmcount > hm->brushmaxlms)
{
int first;
hm->brushlmremaps = BZ_Realloc(hm->brushlmremaps, sizeof(*hm->brushlmremaps) * lmcount);
first = Surf_NewLightmaps(lmcount - hm->brushmaxlms, hm->brushlmalloc.width, hm->brushlmalloc.height, hm->brushlmalloc.deluxe);
while(hm->brushmaxlms < lmcount)
hm->brushlmremaps[hm->brushmaxlms++] = first++;
}
}
}
if (hm->relightcontext && !r_fullbright.ival)
for (i = 0, br = hm->wbrushes; i < hm->numbrushes; i++, br++)
{
for (j = 0; j < br->numplanes; j++)
{
if (br->faces[j].relight && dorelight)
{
qbyte styles[4] = {0,255,255,255};
int texsize[2] = {br->faces[j].lmextents[0]-1, br->faces[j].lmextents[1]-1};
vec2_t exactmins, exactmaxs;
int m, k;
vec2_t lm;
for (m = 0; m < br->faces[j].numpoints; m++)
{
for (k = 0; k < 2; k++)
{
lm[k] = DotProduct(br->faces[j].points[m], br->faces[j].stdir[k]) + br->faces[j].stdir[k][3];
if (m == 0)
exactmins[k] = exactmaxs[k] = lm[k];
else if (lm[k] > exactmaxs[k])
exactmaxs[k] = lm[k];
else if (lm[k] < exactmins[k])
exactmins[k] = lm[k];
}
}
dorelight = false;
br->faces[j].relight = false;
LightPlane (hm->relightcontext, hm->lightthreadmem, styles, br->faces[j].lightdata, NULL, br->planes[j], br->faces[j].stdir, exactmins, exactmaxs, br->faces[j].lmbias, texsize, br->faces[j].lmscale); //special version that doesn't know what a face is or anything.
br->faces[j].relit = true;
}
if (br->faces[j].relit && br->faces[j].lightmap >= 0)
{
int s,t;
qbyte *out, *in;
lm = lightmap[hm->brushlmremaps[br->faces[j].lightmap]];
br->faces[j].relit = false;
lm->modified = true;
lm->rectchange.l = 0;
lm->rectchange.t = 0;
lm->rectchange.r = lm->width;
lm->rectchange.b = lm->height;
in = br->faces[j].lightdata;
out = lm->lightmaps + (br->faces[j].lmbase[1] * lm->width + br->faces[j].lmbase[0]) * lightmap_bytes;
switch(lightmap_fmt)
{
default:
Sys_Error("Bad lightmap_fmt\n");
break;
case PTI_BGRA8:
case PTI_BGRX8:
for (t = 0; t < br->faces[j].lmextents[1]; t++)
{
for (s = 0; s < br->faces[j].lmextents[0]; s++)
{
*out++ = in[2];
*out++ = in[1];
*out++ = in[0];
*out++ = 0xff;
in+=3;
}
out += (lm->width - br->faces[j].lmextents[0]) * 4;
}
break;
case PTI_RGBA8:
case PTI_RGBX8:
for (t = 0; t < br->faces[j].lmextents[1]; t++)
{
for (s = 0; s < br->faces[j].lmextents[0]; s++)
{
*out++ = in[0];
*out++ = in[1];
*out++ = in[2];
*out++ = 0xff;
in+=3;
}
out += (lm->width - br->faces[j].lmextents[0]) * 4;
}
break;
case PTI_BGR8:
for (t = 0; t < br->faces[j].lmextents[1]; t++)
{
for (s = 0; s < br->faces[j].lmextents[0]; s++)
{
*out++ = in[2];
*out++ = in[1];
*out++ = in[0];
in+=3;
}
out += (lm->width - br->faces[j].lmextents[0]) * 3;
}
break;
case PTI_RGB8:
for (t = 0; t < br->faces[j].lmextents[1]; t++)
{
for (s = 0; s < br->faces[j].lmextents[0]; s++)
{
*out++ = in[0];
*out++ = in[1];
*out++ = in[2];
in+=3;
}
out += (lm->width - br->faces[j].lmextents[0]) * 3;
}
break;
case PTI_A2BGR10:
for (t = 0; t < br->faces[j].lmextents[1]; t++)
{
for (s = 0; s < br->faces[j].lmextents[0]; s++)
{
*(unsigned int*)out = (0x3<<30) | (in[2]<<22) | (in[1]<<12) | (in[0]<<2);
out+=4;
in+=3;
}
out += (lm->width - br->faces[j].lmextents[0]) * 4;
}
break;
/*case PTI_E5BGR9:
for (t = 0; t < br->faces[j].lmextents[1]; t++)
{
for (s = 0; s < br->faces[j].lmextents[0]; s++)
{
*(unsigned int*)out = Surf_PackE5BRG9(in[0], in[1], in[2], 8);
out+=4;
in+=3;
}
out += (lm->width - br->faces[j].lmextents[0]) * 4;
}
break;*/
case PTI_L8:
for (t = 0; t < br->faces[j].lmextents[1]; t++)
{
for (s = 0; s < br->faces[j].lmextents[0]; s++)
{
*out++ = max(max(in[0], in[1]), in[2]);
in+=3;
}
out += (lm->width - br->faces[j].lmextents[0]);
}
break;
case PTI_RGBA16F:
case PTI_RGBA32F:
case PTI_RGB565:
case PTI_RGBA4444:
case PTI_RGBA5551:
case PTI_ARGB4444:
case PTI_ARGB1555:
break;
}
}
}
}
#endif
for (bt = hm->brushtextures; bt; bt = bt->next)
{
if (!bt->shader)
{
#ifdef PACKAGE_TEXWAD
miptex_t *tx = W_GetMipTex(bt->shadername);
#else
const miptex_t *tx = NULL;
#endif
if (!Q_strcasecmp(bt->shadername, "clip"))
bt->shader = R_RegisterShader(bt->shadername, SUF_LIGHTMAP, "{\nsurfaceparm nodraw\n}");
else
bt->shader = R_RegisterCustom (bt->shadername, SUF_LIGHTMAP, Shader_DefaultBSPQ1, NULL);
// bt->shader = R_RegisterShader_Lightmap(bt->shadername);
if (!Q_strncasecmp(bt->shadername, "sky", 3) && tx)
R_InitSky (bt->shader, bt->shadername, (qbyte*)tx + tx->offsets[0], tx->width, tx->height);
else if (tx)
{
qbyte *mips[4] = {(qbyte*)tx + tx->offsets[0], (qbyte*)tx + tx->offsets[1], (qbyte*)tx + tx->offsets[2], (qbyte*)tx + tx->offsets[3]};
unsigned int mapflags = SHADER_HASPALETTED | SHADER_HASDIFFUSE | SHADER_HASFULLBRIGHT | SHADER_HASNORMALMAP | SHADER_HASGLOSS;
R_BuildLegacyTexnums(bt->shader, tx->name, NULL, mapflags, 0, TF_MIP4_SOLID8, tx->width, tx->height, mips, NULL);
}
else
R_BuildDefaultTexnums(NULL, bt->shader);
if (tx)
{
if (!bt->shader->width)
bt->shader->width = tx->width;
if (!bt->shader->height)
bt->shader->height = tx->height;
BZ_Free(tx);
}
}
if (bt->rebuild)
{
//FIXME: don't block.
if (R_GetShaderSizes(bt->shader, &w, &h, false) < 0)
continue;
bt->rebuild = false;
if (w<1) w = 64;
if (h<1) h = 64;
scale[0] = 1.0/w; //I hate needing this.
scale[1] = 1.0/h;
while(bt->batches)
{
bb = bt->batches;
bt->batches = bb->next;
BE_VBO_Destroy(&bb->vbo.coord, bb->vbo.vbomem);
BE_VBO_Destroy(&bb->vbo.indicies, bb->vbo.ebomem);
BZ_Free(bb);
}
if (!arrays)
arrays = BZ_Malloc(sizeof(*arrays));
for (lmnum = -1; lmnum < bt->firstlm+bt->lmcount; ((lmnum==-1)?(lmnum=bt->firstlm):(lmnum=lmnum+1)))
{
i = 0;
br = hm->wbrushes;
for (;i < hm->numbrushes;)
{
for (numverts = 0, numindicies = 0; i < hm->numbrushes; i++, br++)
{
//if a single batch has too many verts, cut it off before it overflows our maximum batch size, and hope we don't get a really really complex brush.
if (numverts >= 0xf000 || numindicies >= 0xf000)
break;
if (br->patch && br->patch->tex == bt && lmnum == -1)
{
int x, y;
index_t r1, r2;
for (y = 0, r1 = numverts, r2 = 0; y < br->patch->ypoints; y++)
{
for (x = 0; x < br->patch->xpoints; x++, r1++, r2++)
{
VectorCopy(br->patch->verts[r2].v, arrays->coord[r1]);
Vector2Copy(br->patch->verts[r2].tc, arrays->texcoord[r1]);
VectorCopy(br->patch->verts[r2].norm, arrays->normal[r1]);
VectorCopy(br->patch->verts[r2].sdir, arrays->svector[r1]);
VectorCopy(br->patch->verts[r2].tdir, arrays->tvector[r1]);
Vector2Copy(br->patch->verts[r2].tc, arrays->lmcoord[r1]);
}
}
for (y = 0, r1 = numverts, r2 = r1 + br->patch->xpoints; y < br->patch->ypoints-1; y++)
{
for (x = 0; x < br->patch->xpoints-1; x++, r1++, r2++)
{
arrays->index[numindicies++] = r1;
arrays->index[numindicies++] = r1+1;
arrays->index[numindicies++] = r2;
arrays->index[numindicies++] = r1+1;
arrays->index[numindicies++] = r2+1;
arrays->index[numindicies++] = r2;
}
r1++; r2++;
}
numverts += br->patch->ypoints*br->patch->xpoints;
}
for (j = 0; j < br->numplanes; j++)
{
if (br->faces[j].tex == bt && !br->selected && br->faces[j].lightmap == lmnum)
{
size_t k, o;
float s,t;
for (k = 0, o = numverts; k < br->faces[j].numpoints; k++, o++)
{
VectorCopy(br->faces[j].points[k], arrays->coord[o]);
VectorCopy(br->planes[j], arrays->normal[o]);
VectorCopy(br->faces[j].stdir[0], arrays->svector[o]);
VectorCopy(br->faces[j].stdir[1], arrays->tvector[o]);
//compute the texcoord planes
s = (DotProduct(arrays->svector[o], arrays->coord[o]) + br->faces[j].stdir[0][3]);
t = (DotProduct(arrays->tvector[o], arrays->coord[o]) + br->faces[j].stdir[1][3]);
arrays->texcoord[o][0] = s * scale[0];
arrays->texcoord[o][1] = t * scale[1];
//maths, maths, and more maths.
arrays->lmcoord[o][0] = (br->faces[j].lmbase[0]+0.5 + s/br->faces[j].lmscale-br->faces[j].lmbias[0]) * hm->brushlmscale;
arrays->lmcoord[o][1] = (br->faces[j].lmbase[1]+0.5 + t/br->faces[j].lmscale-br->faces[j].lmbias[1]) * hm->brushlmscale;
}
for (k = 2; k < br->faces[j].numpoints; k++)
{ //triangle fans
arrays->index[numindicies++] = numverts + 0;
arrays->index[numindicies++] = numverts + k-1;
arrays->index[numindicies++] = numverts + k-0;
}
numverts += br->faces[j].numpoints;
}
}
}
if (numverts || numindicies)
{
bb = Z_Malloc(sizeof(*bb) + (sizeof(bb->mesh.xyz_array[0])+sizeof(arrays->texcoord[0])+sizeof(arrays->lmcoord[0])+sizeof(arrays->normal[0])+sizeof(arrays->svector[0])+sizeof(arrays->tvector[0])) * numverts);
bb->next = bt->batches;
bt->batches = bb;
bb->lightmap = lmnum;
BE_VBO_Begin(&ctx, (sizeof(arrays->coord[0])+sizeof(arrays->texcoord[0])+sizeof(arrays->lmcoord[0])+sizeof(arrays->normal[0])+sizeof(arrays->svector[0])+sizeof(arrays->tvector[0])) * numverts);
BE_VBO_Data(&ctx, arrays->coord, sizeof(arrays->coord [0])*numverts, &bb->vbo.coord);
BE_VBO_Data(&ctx, arrays->texcoord, sizeof(arrays->texcoord [0])*numverts, &bb->vbo.texcoord);
BE_VBO_Data(&ctx, arrays->lmcoord, sizeof(arrays->lmcoord [0])*numverts, &bb->vbo.lmcoord[0]);
BE_VBO_Data(&ctx, arrays->normal, sizeof(arrays->normal [0])*numverts, &bb->vbo.normals);
BE_VBO_Data(&ctx, arrays->svector, sizeof(arrays->svector [0])*numverts, &bb->vbo.svector);
BE_VBO_Data(&ctx, arrays->tvector, sizeof(arrays->tvector [0])*numverts, &bb->vbo.tvector);
BE_VBO_Finish(&ctx, arrays->index, sizeof(arrays->index [0])*numindicies, &bb->vbo.indicies, &bb->vbo.vbomem, &bb->vbo.ebomem);
bb->mesh.xyz_array = (vecV_t*)(bb+1);
memcpy(bb->mesh.xyz_array, arrays->coord, sizeof(*bb->mesh.xyz_array) * numverts);
bb->mesh.st_array = (vec2_t*)(bb->mesh.xyz_array+numverts);
memcpy(bb->mesh.st_array, arrays->texcoord, sizeof(*bb->mesh.st_array) * numverts);
bb->mesh.lmst_array[0] = (vec2_t*)(bb->mesh.st_array+numverts);
memcpy(bb->mesh.lmst_array[0], arrays->lmcoord, sizeof(*bb->mesh.lmst_array) * numverts);
bb->mesh.normals_array = (vec3_t*)(bb->mesh.lmst_array[0]+numverts);
memcpy(bb->mesh.normals_array, arrays->normal, sizeof(*bb->mesh.normals_array) * numverts);
bb->mesh.snormals_array = (vec3_t*)(bb->mesh.normals_array+numverts);
memcpy(bb->mesh.snormals_array, arrays->svector, sizeof(*bb->mesh.snormals_array) * numverts);
bb->mesh.tnormals_array = (vec3_t*)(bb->mesh.snormals_array+numverts);
memcpy(bb->mesh.tnormals_array, arrays->tvector, sizeof(*bb->mesh.tnormals_array) * numverts);
bb->pmesh = &bb->mesh;
bb->mesh.numindexes = numindicies;
bb->mesh.numvertexes = numverts;
numverts = 0;
numindicies = 0;
}
}
}
}
for(bb = bt->batches; bb; bb = bb->next)
{
b = BE_GetTempBatch();
if (b)
{
j = 0;
if (bb->lightmap >= 0)
b->lightmap[j++] = r_fullbright.ival?-1:hm->brushlmremaps[bb->lightmap];
for (; j < MAXRLIGHTMAPS; j++)
b->lightmap[j] = -1;
b->ent = e;
b->shader = bt->shader;
b->flags = 0;
b->mesh = &bb->pmesh;
b->meshes = 1;
b->buildmeshes = NULL;
b->skin = NULL;
b->texture = NULL;
b->vbo = &bb->vbo;
b->next = batches[b->shader->sort];
batches[b->shader->sort] = b;
}
}
}
if (arrays)
BZ_Free(arrays);
}
#endif
static brushtex_t *Terr_Brush_FindTexture(heightmap_t *hm, const char *texname)
{
brushtex_t *bt;
if (!hm)
return NULL;
for (bt = hm->brushtextures; bt; bt = bt->next)
{
if (!strcmp(bt->shadername, texname))
return bt;
}
bt = Z_Malloc(sizeof(*bt));
bt->next = hm->brushtextures;
hm->brushtextures = bt;
Q_strncpyz(bt->shadername, texname, sizeof(bt->shadername));
return bt;
}
static brushes_t *Terr_Brush_Insert(model_t *model, heightmap_t *hm, brushes_t *brush)
{
vecV_t facepoints[64];
unsigned int iface, oface, j, k;
unsigned int numpoints;
brushes_t *out;
vec2_t mins, maxs;
vec2_t lm;
if (!hm)
{
if (model && model->loadstate == MLS_LOADING)
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
if (model && model->loadstate == MLS_LOADED)
{
char basename[MAX_QPATH];
COM_FileBase(model->name, basename, sizeof(basename));
model->terrain = Mod_LoadTerrainInfo(model, basename, true);
hm = model->terrain;
if (!hm)
return NULL;
Terr_FinishTerrain(model);
}
else
return NULL;
}
hm->wbrushes = BZ_Realloc(hm->wbrushes, sizeof(*hm->wbrushes) * (hm->numbrushes+1));
out = &hm->wbrushes[hm->numbrushes];
out->selected = false;
out->contents = brush->contents;
out->axialplanes = 0;
out->patch = NULL;
out->planes = BZ_Malloc((sizeof(*out->planes)+sizeof(*out->faces)) * brush->numplanes);
out->faces = (void*)(out->planes+brush->numplanes);
ClearBounds(out->mins, out->maxs);
for (iface = 0, oface = 0; iface < brush->numplanes; iface++)
{
for (j = 0; j < oface; j++)
{
if (out->planes[j][0] == brush->planes[iface][0] &&
out->planes[j][1] == brush->planes[iface][1] &&
out->planes[j][2] == brush->planes[iface][2] &&
out->planes[j][3] == brush->planes[iface][3])
break;
}
if (j < oface)
{
Con_DPrintf("duplicate plane\n");
continue;
}
//generate points now (so we know the correct mins+maxs for the brush, and whether the plane is relevent)
numpoints = Fragment_ClipPlaneToBrush(facepoints, sizeof(facepoints)/sizeof(facepoints[0]), brush->planes, sizeof(*brush->planes), brush->numplanes, brush->planes[iface]);
if (!numpoints)
{
Con_DPrintf("redundant face\n");
continue; //this surface was chopped away entirely, and isn't relevant.
}
//copy the basic face info out so we can save/restore/query/edit it later.
Vector4Copy(brush->planes[iface], out->planes[oface]);
out->faces[oface].tex = brush->faces[iface].tex;
Vector4Copy(brush->faces[iface].stdir[0], out->faces[oface].stdir[0]);
Vector4Copy(brush->faces[iface].stdir[1], out->faces[oface].stdir[1]);
if (out->planes[oface][0] == 1)
out->axialplanes |= 1u<<0;
else if (out->planes[oface][1] == 1)
out->axialplanes |= 1u<<1;
else if (out->planes[oface][2] == 1)
out->axialplanes |= 1u<<2;
else if (out->planes[oface][0] == -1)
out->axialplanes |= 1u<<3;
else if (out->planes[oface][1] == -1)
out->axialplanes |= 1u<<4;
else if (out->planes[oface][2] == -1)
out->axialplanes |= 1u<<5;
//make sure this stuff is rebuilt properly.
out->faces[oface].tex->rebuild = true;
//keep this stuff cached+reused, so everything is consistant. also work out min/max lightmap texture coords
out->faces[oface].points = BZ_Malloc(numpoints * sizeof(*out->faces[oface].points));
Vector2Set(mins, 0, 0);
Vector2Set(maxs, 0, 0);
for (j = 0; j < numpoints; j++)
{
AddPointToBounds(facepoints[j], out->mins, out->maxs);
VectorCopy(facepoints[j], out->faces[oface].points[j]);
for (k = 0; k < 2; k++)
{
lm[k] = DotProduct(out->faces[oface].points[j], out->faces[oface].stdir[k]) + out->faces[oface].stdir[k][3];
if (j == 0)
mins[k] = maxs[k] = lm[k];
else if (lm[k] > maxs[k])
maxs[k] = lm[k];
else if (lm[k] < mins[k])
mins[k] = lm[k];
}
}
out->faces[oface].numpoints = numpoints;
//determine lightmap scale, and extents. rescale the lightmap if it ought to have been subdivided.
out->faces[oface].relight = true;
out->faces[oface].lmscale = 16;
for (k = 0; k < 2; )
{
out->faces[oface].lmbias[k] = floor(mins[k]/out->faces[oface].lmscale);
out->faces[oface].lmextents[k] = ceil((maxs[k])/out->faces[oface].lmscale)-out->faces[oface].lmbias[k]+1;
if (out->faces[oface].lmextents[k] > 128)
{ //surface is too large for lightmap data. just drop its resolution, because splitting the face in plane-defined geometry is a bad idea.
if (out->faces[oface].lmscale > 256)
{
out->faces[oface].relight = false;
k++;
}
else
{
out->faces[oface].lmscale *= 2;
k = 0;
}
}
else
k++;
}
out->faces[oface].lightmap = -1;
out->faces[oface].lmbase[0] = 0;
out->faces[oface].lmbase[1] = 0;
if (out->faces[oface].relight)
{
out->faces[oface].lightdata = BZ_Malloc(out->faces[oface].lmextents[0] * out->faces[oface].lmextents[1] * 3);
memset(out->faces[oface].lightdata, 0x3f, out->faces[oface].lmextents[0]*out->faces[oface].lmextents[1]*3);
}
else
out->faces[oface].lightdata = NULL;
// Con_Printf("lm extents: %u %u (%i points)\n", out->faces[oface].lmextents[0], out->faces[oface].lmextents[1], numpoints);
oface++;
}
if (oface < 4)
{ //a brush with less than 4 planes cannot be a valid convex area (but can happen when certain redundant planes are chopped out). don't accept creation
//(we often get 2-plane brushes if the sides are sucked in)
for (j = 0; j < oface; j++)
{
BZ_Free(out->faces[j].lightdata);
BZ_Free(out->faces[j].points);
}
BZ_Free(out->planes);
return NULL;
}
out->numplanes = oface;
if (brush->id)
out->id = brush->id;
else
{
unsigned int i;
//loop to avoid creating two brushes with the same id
do
{
out->id = (++hm->brushidseq)&0x00ffffff;
#ifndef SERVERONLY
if (cls.state) //avoid networking conflicts by having each node generating its own private ids
out->id |= (cl.playerview[0].playernum+1)<<24;
#endif
for (i = 0; i < hm->numbrushes; i++)
{
if (hm->wbrushes[i].id == out->id)
break;
}
} while (i != hm->numbrushes);
}
// Con_Printf("brush %u (%i faces)\n", out->id, oface);
hm->numbrushes+=1;
hm->brushesedited = true;
hm->recalculatebrushlighting = true; //lightmaps need to be reallocated
//make sure the brush's bounds are added to the containing model.
AddPointToBounds(out->mins, model->mins, model->maxs);
AddPointToBounds(out->maxs, model->mins, model->maxs);
return out;
}
static void Terr_Brush_DeleteIdx(heightmap_t *hm, size_t idx)
{
int i;
brushes_t *br = &hm->wbrushes[idx];
if (!hm)
return;
for (i = 0; i < br->numplanes; i++)
{
BZ_Free(br->faces[i].lightdata);
BZ_Free(br->faces[i].points);
br->faces[i].tex->rebuild = true;
}
BZ_Free(br->planes);
hm->numbrushes--;
hm->brushesedited = true;
//plug the hole with some other brush.
if (idx < hm->numbrushes)
hm->wbrushes[idx] = hm->wbrushes[hm->numbrushes];
}
static qboolean Terr_Brush_DeleteId(heightmap_t *hm, unsigned int brushid)
{
size_t i;
brushes_t *br;
if (!hm)
return false;
for (i = 0; i < hm->numbrushes; i++)
{
br = &hm->wbrushes[i];
if (br->id == brushid)
{
Terr_Brush_DeleteIdx(hm, i);
return true;
}
}
return false;
}
static void Brush_Serialise(sizebuf_t *sb, brushes_t *br)
{
unsigned int i;
MSG_WriteLong(sb, br->id);
MSG_WriteLong(sb, br->contents);
MSG_WriteLong(sb, br->numplanes);
for (i = 0; i < br->numplanes; i++)
{
MSG_WriteString(sb, br->faces[i].tex->shadername);
MSG_WriteFloat(sb, br->planes[i][0]);
MSG_WriteFloat(sb, br->planes[i][1]);
MSG_WriteFloat(sb, br->planes[i][2]);
MSG_WriteFloat(sb, br->planes[i][3]);
MSG_WriteFloat(sb, br->faces[i].stdir[0][0]);
MSG_WriteFloat(sb, br->faces[i].stdir[0][1]);
MSG_WriteFloat(sb, br->faces[i].stdir[0][2]);
MSG_WriteFloat(sb, br->faces[i].stdir[0][3]);
MSG_WriteFloat(sb, br->faces[i].stdir[1][0]);
MSG_WriteFloat(sb, br->faces[i].stdir[1][1]);
MSG_WriteFloat(sb, br->faces[i].stdir[1][2]);
MSG_WriteFloat(sb, br->faces[i].stdir[1][3]);
}
}
static qboolean Brush_Deserialise(heightmap_t *hm, brushes_t *br)
{
unsigned int i;
unsigned int maxplanes = br->numplanes;
br->id = MSG_ReadLong();
br->contents = MSG_ReadLong();
br->numplanes = MSG_ReadLong();
if (br->numplanes > maxplanes)
return false;
for (i = 0; i < br->numplanes; i++)
{
//FIXME: as a server, we probably want to reject the brush if we exceed some texnum/memory limitation, so clients can't just spam new textures endlessly.
br->faces[i].tex = Terr_Brush_FindTexture(hm, MSG_ReadString());
br->planes[i][0] = MSG_ReadFloat();
br->planes[i][1] = MSG_ReadFloat();
br->planes[i][2] = MSG_ReadFloat();
br->planes[i][3] = MSG_ReadFloat();
br->faces[i].stdir[0][0] = MSG_ReadFloat();
br->faces[i].stdir[0][1] = MSG_ReadFloat();
br->faces[i].stdir[0][2] = MSG_ReadFloat();
br->faces[i].stdir[0][3] = MSG_ReadFloat();
br->faces[i].stdir[1][0] = MSG_ReadFloat();
br->faces[i].stdir[1][1] = MSG_ReadFloat();
br->faces[i].stdir[1][2] = MSG_ReadFloat();
br->faces[i].stdir[1][3] = MSG_ReadFloat();
}
return true;
}
#ifndef SERVERONLY
heightmap_t *CL_BrushEdit_ForceContext(model_t *mod)
{
heightmap_t *hm = mod?mod->terrain:NULL;
if (!hm)
{
if (mod && mod->loadstate == MLS_LOADING)
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
if (mod && mod->loadstate == MLS_LOADED)
{
char basename[MAX_QPATH];
COM_FileBase(mod->name, basename, sizeof(basename));
mod->terrain = Mod_LoadTerrainInfo(mod, basename, true);
hm = mod->terrain;
if (!hm)
return NULL;
Terr_FinishTerrain(mod);
}
else
return NULL;
}
return hm;
}
void CL_Parse_BrushEdit(void)
{
unsigned int modelindex = MSG_ReadShort();
int cmd = MSG_ReadByte();
model_t *mod = (modelindex<countof(cl.model_precache))?cl.model_precache[modelindex]:NULL;
heightmap_t *hm = mod?mod->terrain:NULL;
#ifdef CLIENTONLY
const qboolean ignore = false;
#else
const qboolean ignore = (sv_state>=ss_loading); //if we're the server then we already have this info. don't break anything (this info is present for demos).
#endif
if (cmd == hmcmd_brush_delete)
{
int id = MSG_ReadLong();
if (ignore)
return; //ignore if we're the server, we should already have it anyway.
Terr_Brush_DeleteId(hm, id);
}
else if (cmd == hmcmd_brush_insert) //1=create/replace
{
brushes_t brush;
hm = CL_BrushEdit_ForceContext(mod); //do this early, to ensure that the textures are correct
memset(&brush, 0, sizeof(brush));
brush.numplanes = 128;
brush.planes = alloca(sizeof(*brush.planes) * brush.numplanes);
brush.faces = alloca(sizeof(*brush.faces) * brush.numplanes);
if (!Brush_Deserialise(hm, &brush))
Host_EndGame("CL_Parse_BrushEdit: unparsable brush\n");
if (ignore)
return; //ignore if we're the server, we should already have it anyway (but might need it for demos, hence why its still sent).
if (brush.id)
{
int i;
if (cls.demoplayback)
Terr_Brush_DeleteId(hm, brush.id);
else
{
for (i = 0; i < hm->numbrushes; i++)
{
brushes_t *br = &hm->wbrushes[i];
if (br->id == brush.id)
return; //we already have it. assume we just edited it.
}
}
}
Terr_Brush_Insert(mod, hm, &brush);
}
else if (cmd == hmcmd_prespawning)
{ //delete all
if (ignore)
return; //ignore if we're the server, we should already have it anyway.
hm = CL_BrushEdit_ForceContext(mod); //make sure we don't end up with any loaded brushes.
if (hm)
{
while(hm->numbrushes)
Terr_Brush_DeleteIdx(hm, hm->numbrushes-1);
}
}
else if (cmd == hmcmd_prespawned)
{
}
else if (cmd == hmcmd_ent_edit || cmd == hmcmd_ent_remove)
{ //ent edit
int id = MSG_ReadLong();
const char *data;
int idx = mod->numentityinfo, i;
if (cmd == hmcmd_ent_edit)
data = MSG_ReadString();
else
data = NULL;
//convert id to idx
for (i = 0; i < mod->numentityinfo; i++)
{
if (mod->entityinfo[i].id == id)
{
idx = i;
break;
}
if (!mod->entityinfo[i].keyvals)
idx = i;
}
//FIXME: cap the maximum data sizes (both count and storage, to prevent DOS attacks).
if (idx == mod->numentityinfo && data)
Z_ReallocElements((void**)&mod->entityinfo, &mod->numentityinfo, mod->numentityinfo+64, sizeof(*mod->entityinfo));
if (idx < mod->numentityinfo)
{
if (!ignore)
{
mod->entityinfo[idx].id = id;
Z_Free(mod->entityinfo[idx].keyvals);
if (data)
mod->entityinfo[idx].keyvals = Z_StrDup(data);
else
mod->entityinfo[idx].keyvals = NULL;
CSQC_MapEntityEdited(modelindex, idx, data);
}
}
}
else
Host_EndGame("CL_Parse_BrushEdit: unknown command %i\n", cmd);
}
#endif
#ifndef CLIENTONLY
qboolean SV_Prespawn_Brushes(sizebuf_t *msg, unsigned int *modelindex, unsigned int *lastid)
{
//lastid starts at 0
unsigned int bestid, i;
brushes_t *best;
model_t *mod;
heightmap_t *hm;
while(1)
{
if (*modelindex < MAX_PRECACHE_MODELS)
mod = sv.models[*modelindex];
else
mod = NULL;
if (!mod)
{
if (!(*modelindex)++)
continue;
return false;
}
hm = mod->terrain;
if (!hm || !hm->brushesedited)
{
*modelindex+=1;
*lastid = 0;
continue;
}
if (!*lastid)
{ //make sure the client starts with a clean slate.
MSG_WriteByte(msg, svcfte_brushedit);
MSG_WriteShort(msg, *modelindex);
MSG_WriteByte(msg, hmcmd_prespawning);
}
//weird loop to try to ensure we never miss any brushes.
//get the lowest index that is 1 higher than our previous.
for (best = NULL, bestid = ~0u, i = 0; i < hm->numbrushes; i++)
{
unsigned int bid = hm->wbrushes[i].id;
if (bid > *lastid && bid <= bestid)
{
best = &hm->wbrushes[i];
bestid = best->id;
if (bestid == *lastid+1)
break;
}
}
if (best)
{
MSG_WriteByte(msg, svcfte_brushedit);
MSG_WriteShort(msg, *modelindex);
MSG_WriteByte(msg, hmcmd_brush_insert);
Brush_Serialise(msg, best);
*lastid = bestid;
return true;
}
*modelindex+=1;
*lastid = 0;
}
}
qboolean SV_Parse_BrushEdit(void)
{
qboolean authorise = (host_client->penalties & BAN_MAPPER) || (host_client->netchan.remote_address.type == NA_LOOPBACK);
unsigned int modelindex = MSG_ReadShort();
int cmd = MSG_ReadByte();
model_t *mod = (modelindex<countof(sv.models))?sv.models[modelindex]:NULL;
heightmap_t *hm = mod?mod->terrain:NULL;
if (cmd == hmcmd_brush_delete)
{ //delete
unsigned int brushid = MSG_ReadLong();
if (!authorise)
{
SV_PrintToClient(host_client, PRINT_MEDIUM, "Brush editing ignored: you are not a mapper\n");
return true;
}
Terr_Brush_DeleteId(hm, brushid);
MSG_WriteByte(&sv.multicast, svcfte_brushedit);
MSG_WriteShort(&sv.multicast, modelindex);
MSG_WriteByte(&sv.multicast, hmcmd_brush_delete);
MSG_WriteLong(&sv.multicast, brushid);
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, ~0, 0, 0);
return true;
}
else if (cmd == hmcmd_brush_insert)
{
brushes_t brush;
memset(&brush, 0, sizeof(brush));
brush.numplanes = 128;
brush.planes = alloca(sizeof(*brush.planes) * brush.numplanes);
brush.faces = alloca(sizeof(*brush.faces) * brush.numplanes);
if (!Brush_Deserialise(hm, &brush))
{
Con_Printf("SV_Parse_BrushEdit: %s sent an unparsable brush\n", host_client->name);
return false;
}
if (!authorise)
{
SV_PrintToClient(host_client, PRINT_MEDIUM, "Brush editing ignored: you are not a mapper\n");
return true;
}
Terr_Brush_DeleteId(hm, brush.id);
if (!Terr_Brush_Insert(mod, hm, &brush))
return true; //looks mostly valid, but something was degenerate. fpu precision...
//FIXME: expand the world entity's sizes if needed?
MSG_WriteByte(&sv.multicast, svcfte_brushedit);
MSG_WriteShort(&sv.multicast, modelindex);
MSG_WriteByte(&sv.multicast, hmcmd_brush_insert);
Brush_Serialise(&sv.multicast, &brush);
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, ~0, 0, 0);
return true;
}
else if (cmd == hmcmd_ent_edit || cmd == hmcmd_ent_remove)
{
unsigned int entid = MSG_ReadLong();
char *keyvals = (cmd == hmcmd_ent_edit)?MSG_ReadString():NULL;
if (mod->submodelof != mod)
return true;
if (!authorise)
{
SV_PrintToClient(host_client, PRINT_MEDIUM, "Entity editing ignored: you are not a mapper\n");
//FIXME: undo the client's edit? or is that rude?
return true;
}
//FIXME: need to update the server's entity list
//SSQC_MapEntityEdited(idx, newvals);
MSG_WriteByte(&sv.multicast, svcfte_brushedit);
MSG_WriteShort(&sv.multicast, modelindex);
MSG_WriteByte(&sv.multicast, keyvals?hmcmd_ent_edit:hmcmd_ent_remove);
MSG_WriteLong(&sv.multicast, entid);
if (keyvals)
MSG_WriteString(&sv.multicast, keyvals);
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, ~0, 0, 0);
}
else
{
Con_Printf("SV_Parse_BrushEdit: %s sent an unknown command: %i\n", host_client->name, cmd);
return false;
}
return true;
}
#endif
typedef struct
{
int shadername;
vec3_t planenormal;
float planedist;
vec3_t sdir;
float sbias;
vec3_t tdir;
float tbias;
} qcbrushface_t;
static void *validateqcpointer(pubprogfuncs_t *prinst, size_t qcptr, size_t elementsize, size_t elementcount, qboolean allownull)
{
//make sure that the sizes can't overflow
if (elementcount > 0x10000)
{
PR_BIError(prinst, "brush: elementcount %u is too large\n", (unsigned int)elementcount);
return NULL;
}
if (qcptr+(elementsize*elementcount) > (size_t)prinst->stringtablesize)
{
PR_BIError(prinst, "brush: invalid qc pointer\n");
return NULL;
}
if (!qcptr)
{
if (!allownull)
PR_BIError(prinst, "brush: null qc pointer\n");
return NULL;
}
return prinst->stringtable + qcptr;
}
// {"brush_get", PF_brush_get, 0, 0, 0, 0, D(qcbrushface "int(float modelidx, int brushid, brushface_t *out_faces, int maxfaces, int *out_contents)", "Queries a brush's information. You must pre-allocate the face array for the builtin to write to. Return value is the number of faces retrieved, 0 on error.")},
void QCBUILTIN PF_brush_get(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *vmw = prinst->parms->user;
model_t *mod = vmw->Get_CModel(vmw, G_FLOAT(OFS_PARM0));
heightmap_t *hm = mod?mod->terrain:NULL;
unsigned int brushid = G_INT(OFS_PARM1);
unsigned int maxfaces = G_INT(OFS_PARM3);
qcbrushface_t *out_faces = validateqcpointer(prinst, G_INT(OFS_PARM2), sizeof(*out_faces), maxfaces, true);
unsigned int *out_contents = validateqcpointer(prinst, G_INT(OFS_PARM4), sizeof(*out_contents), 1, true);
unsigned int fa, i;
brushes_t *br;
//assume the worst.
G_INT(OFS_RETURN) = 0;
if (out_contents)
*out_contents = 0;
if (!hm)
return;
for (i = 0; i < hm->numbrushes; i++)
{
br = &hm->wbrushes[i];
if (br->id == brushid)
{
if (out_contents)
*out_contents = br->contents;
if (!out_faces)
G_INT(OFS_RETURN) = br->numplanes;
else
{
maxfaces = min(br->numplanes, maxfaces);
for (fa = 0; fa < maxfaces; fa++)
{
out_faces->shadername = PR_TempString(prinst, br->faces[fa].tex->shadername);
VectorCopy(br->planes[fa], out_faces->planenormal);
out_faces->planedist = br->planes[fa][3];
VectorCopy(br->faces[fa].stdir[0], out_faces->sdir);
out_faces->sbias = br->faces[fa].stdir[0][3];
VectorCopy(br->faces[fa].stdir[1], out_faces->tdir);
out_faces->tbias = br->faces[fa].stdir[1][3];
out_faces++;
}
G_INT(OFS_RETURN) = fa;
}
return;
}
}
}
// {"brush_create", PF_brush_create, 0, 0, 0, 0, D("int(float modelidx, brushface_t *in_faces, int numfaces, int contents)", "Inserts a new brush into the model. Return value is the new brush's id.")},
void QCBUILTIN PF_brush_create(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *vmw = prinst->parms->user;
int modelindex = G_FLOAT(OFS_PARM0);
model_t *mod = vmw->Get_CModel(vmw, modelindex);
heightmap_t *hm = mod?mod->terrain:NULL;
unsigned int numfaces = G_INT(OFS_PARM2);
qcbrushface_t *in_faces = validateqcpointer(prinst, G_INT(OFS_PARM1), sizeof(*in_faces), numfaces, numfaces==0);
unsigned int contents = G_INT(OFS_PARM3);
unsigned int brushid = (prinst->callargc > 4)?G_INT(OFS_PARM4):0; //to simplify edits
unsigned int i;
brushes_t brush, *nb;
vec4_t *planes;
struct brushface_s *faces;
G_INT(OFS_RETURN) = 0;
if (!hm)
{
if (mod && mod->loadstate == MLS_LOADING)
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
if (mod && mod->loadstate == MLS_LOADED)
{
char basename[MAX_QPATH];
COM_FileBase(mod->name, basename, sizeof(basename));
mod->terrain = Mod_LoadTerrainInfo(mod, basename, true);
hm = mod->terrain;
if (!hm)
return;
Terr_FinishTerrain(mod);
}
else
return;
}
//if we're creating one that already exists, then assume that its a move.
if (brushid && Terr_Brush_DeleteId(hm, brushid))
{
#ifndef CLIENTONLY
if (sv.state && modelindex > 0)
{
MSG_WriteByte(&sv.multicast, svcfte_brushedit);
MSG_WriteShort(&sv.multicast, modelindex);
MSG_WriteByte(&sv.multicast, hmcmd_brush_delete);
MSG_WriteLong(&sv.multicast, brushid);
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, ~0, 0, 0);
}
else
#endif
#ifndef SERVERONLY
if (cls.state && modelindex > 0)
{
MSG_WriteByte(&cls.netchan.message, clcfte_brushedit);
MSG_WriteShort(&cls.netchan.message, modelindex);
MSG_WriteByte(&cls.netchan.message, hmcmd_brush_delete);
MSG_WriteLong(&cls.netchan.message, brushid);
}
#else
{
}
#endif
}
planes = alloca(sizeof(*planes) * numfaces);
faces = alloca(sizeof(*faces) * numfaces);
for (i = 0; i < numfaces; i++)
{
VectorCopy(in_faces[i].planenormal, planes[i]);
planes[i][3] = in_faces[i].planedist;
faces[i].tex = Terr_Brush_FindTexture(hm, PR_GetString(prinst, in_faces[i].shadername));
VectorCopy(in_faces[i].sdir, faces[i].stdir[0]);
faces[i].stdir[0][3] = in_faces[i].sbias;
VectorCopy(in_faces[i].tdir, faces[i].stdir[1]);
faces[i].stdir[1][3] = in_faces[i].tbias;
}
//now emit it
brush.id = 0;
brush.contents = contents;
brush.numplanes = numfaces;
brush.planes = planes;
brush.faces = faces;
if (numfaces)
{
nb = Terr_Brush_Insert(mod, hm, &brush);
if (nb)
{
G_INT(OFS_RETURN) = nb->id;
#ifndef CLIENTONLY
if (sv.state && modelindex > 0)
{
MSG_WriteByte(&sv.multicast, svcfte_brushedit);
MSG_WriteShort(&sv.multicast, modelindex);
MSG_WriteByte(&sv.multicast, hmcmd_brush_insert);
Brush_Serialise(&sv.multicast, nb);
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, ~0, 0, 0);
return;
}
#endif
#ifndef SERVERONLY
if (cls.state && modelindex > 0)
{
MSG_WriteByte(&cls.netchan.message, clcfte_brushedit);
MSG_WriteShort(&cls.netchan.message, modelindex);
MSG_WriteByte(&cls.netchan.message, hmcmd_brush_insert);
Brush_Serialise(&cls.netchan.message, nb);
return;
}
#endif
}
}
}
// {"brush_delete", PF_brush_delete, 0, 0, 0, 0, D("void(float modelidx, int brushid)", "Destroys the specified brush.")},
void QCBUILTIN PF_brush_delete(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *vmw = prinst->parms->user;
int modelindex = G_FLOAT(OFS_PARM0);
model_t *mod = vmw->Get_CModel(vmw, modelindex);
heightmap_t *hm = mod?mod->terrain:NULL;
unsigned int brushid = G_INT(OFS_PARM1);
if (!hm)
return;
Terr_Brush_DeleteId(hm, brushid);
#ifndef CLIENTONLY
if (sv.state && modelindex > 0)
{
MSG_WriteByte(&sv.multicast, svcfte_brushedit);
MSG_WriteShort(&sv.multicast, modelindex);
MSG_WriteByte(&sv.multicast, hmcmd_brush_delete);
MSG_WriteLong(&sv.multicast, brushid);
SV_MulticastProtExt(vec3_origin, MULTICAST_ALL_R, ~0, 0, 0);
return;
}
#endif
#ifndef SERVERONLY
if (cls.state && modelindex > 0)
{
MSG_WriteByte(&cls.netchan.message, clcfte_brushedit);
MSG_WriteShort(&cls.netchan.message, modelindex);
MSG_WriteByte(&cls.netchan.message, hmcmd_brush_delete);
MSG_WriteLong(&cls.netchan.message, brushid);
return;
}
#endif
}
// {"brush_selected", PF_brush_selected, 0, 0, 0, 0, D("float(float modelid, int brushid, int faceid, float selectedstate)", "Allows you to easily set transient visual properties of a brush. If brush/face is -1, applies to all. returns old value. selectedstate=-1 changes nothing (called for its return value).")},
void QCBUILTIN PF_brush_selected(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *vmw = prinst->parms->user;
model_t *mod = vmw->Get_CModel(vmw, G_FLOAT(OFS_PARM0));
heightmap_t *hm = mod?mod->terrain:NULL;
unsigned int brushid = G_INT(OFS_PARM1);
// unsigned int faceid = G_INT(OFS_PARM2);
int state = G_FLOAT(OFS_PARM3);
unsigned int i;
brushes_t *br;
G_FLOAT(OFS_RETURN) = 0;
if (!hm)
return;
// hm->recalculatebrushlighting = true;
for (i = 0; i < hm->numbrushes; i++)
{
br = &hm->wbrushes[i];
if (br->id == brushid)
{
G_FLOAT(OFS_RETURN) = br->selected;
if (state >= 0)
{
if (br->selected != state)
{
for (i = 0; i < br->numplanes; i++)
{
br->faces[i].tex->rebuild = true;
br->faces[i].relight = true;
}
br->selected = state;
}
}
// return;
}
}
}
// {"brush_calcfacepoints",PF_brush_calcfacepoints,0,0, 0, 0, D("int(int faceid, brushface_t *in_faces, int numfaces, vector *points, int maxpoints)", "Determines the points of the specified face, if the specified brush were to actually be created.")},
void QCBUILTIN PF_brush_calcfacepoints(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
size_t faceid = G_INT(OFS_PARM0);
size_t numfaces = G_INT(OFS_PARM2);
qcbrushface_t *in_faces = validateqcpointer(prinst, G_INT(OFS_PARM1), sizeof(*in_faces), numfaces, false);
size_t maxpoints = G_INT(OFS_PARM4);
vec3_t *out_verts = validateqcpointer(prinst, G_INT(OFS_PARM3), sizeof(*out_verts), maxpoints, false);
vecV_t facepoints[256];
vec4_t planes[256];
unsigned int j, numpoints;
faceid--;
if ((size_t)faceid >= numfaces)
{
G_INT(OFS_RETURN) = 0;
return;
}
//make sure this isn't a dupe face
for (j = 0; j < faceid; j++)
{
if (in_faces[j].planenormal[0] == in_faces[faceid].planenormal[0] &&
in_faces[j].planenormal[1] == in_faces[faceid].planenormal[1] &&
in_faces[j].planenormal[2] == in_faces[faceid].planenormal[2] &&
in_faces[j].planedist == in_faces[faceid].planedist)
{
G_INT(OFS_RETURN) = 0;
return;
}
}
//generate a list that Terr_GenerateBrushFace can actually use, silly, but lets hope this isn't needed to be nippy
for (j = 0; j < numfaces; j++)
{
VectorCopy(in_faces[j].planenormal, planes[j]);
planes[j][3] = in_faces[j].planedist;
}
//generate points now (so we know the correct mins+maxs for the brush, and whether the plane is relevent)
numpoints = Fragment_ClipPlaneToBrush(facepoints, countof(facepoints), planes, sizeof(*planes), numfaces, planes[faceid]);
G_INT(OFS_RETURN) = numpoints;
if (numpoints > maxpoints)
numpoints = maxpoints;
//... and copy them out without padding. yeah, silly.
for (j = 0; j < numpoints; j++)
{
VectorCopy(facepoints[j], out_verts[j]);
}
}
// {"brush_getfacepoints",PF_brush_getfacepoints,0,0, 0, 0, D("int(float modelid, int brushid, int faceid, vector *points, int maxpoints)", "Allows you to easily set transient visual properties of a brush. If brush/face is -1, applies to all. returns old value. selectedstate=-1 changes nothing (called for its return value).")},
void QCBUILTIN PF_brush_getfacepoints(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *vmw = prinst->parms->user;
model_t *mod = vmw->Get_CModel(vmw, G_FLOAT(OFS_PARM0));
heightmap_t *hm = mod?mod->terrain:NULL;
unsigned int brushid = G_INT(OFS_PARM1);
unsigned int faceid = G_INT(OFS_PARM2);
unsigned int maxpoints = G_INT(OFS_PARM4), p;
vec3_t *out_verts = validateqcpointer(prinst, G_INT(OFS_PARM3), sizeof(*out_verts), maxpoints, false);
size_t i;
brushes_t *br;
G_INT(OFS_RETURN) = 0;
if (!hm)
return;
for (i = 0; i < hm->numbrushes; i++)
{
br = &hm->wbrushes[i];
if (br->id == brushid)
{
if (!faceid)
{
if (maxpoints >= 2)
{
VectorCopy(br->mins, out_verts[0]);
VectorCopy(br->maxs, out_verts[1]);
G_INT(OFS_RETURN) = 2;
}
else if (maxpoints == 1)
{
VectorInterpolate(br->mins, 0.5, br->maxs, out_verts[0]);
G_INT(OFS_RETURN) = 1;
}
}
else
{
faceid--;
if (faceid >= br->numplanes)
break;
maxpoints = min(maxpoints, br->faces[faceid].numpoints);
for (p = 0; p < maxpoints; p++)
VectorCopy(br->faces[faceid].points[p], out_verts[p]);
G_INT(OFS_RETURN) = p;
}
break;
}
}
}
// {"brush_findinvolume",PF_brush_findinvolume,0,0, 0, 0, D("int(float modelid, vector *planes, float *dists, int numplanes, int *out_brushes, int *out_faces, int maxresults)", "Allows you to easily obtain a list of brushes+faces within the given bounding region. If out_faces is not null, the same brush might be listed twice.")},
void QCBUILTIN PF_brush_findinvolume(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *vmw = prinst->parms->user;
model_t *mod = vmw->Get_CModel(vmw, G_FLOAT(OFS_PARM0));
heightmap_t *hm = mod?mod->terrain:NULL;
int in_numplanes = G_INT(OFS_PARM3);
vec3_t *in_normals = validateqcpointer(prinst, G_INT(OFS_PARM1), sizeof(*in_normals), in_numplanes, false);
float *in_distances = validateqcpointer(prinst, G_INT(OFS_PARM2), sizeof(*in_distances), in_numplanes, false);
unsigned int maxresults = G_INT(OFS_PARM6);
unsigned int *out_brushids = validateqcpointer(prinst, G_INT(OFS_PARM4), sizeof(*out_brushids), maxresults, false);
unsigned int *out_faceids = G_INT(OFS_PARM5)?validateqcpointer(prinst, G_INT(OFS_PARM5), sizeof(*out_faceids), maxresults, false):NULL;
unsigned int i, j, k, r = 0;
brushes_t *br;
vec3_t best;
float dist;
//find all brushes/faces with a vetex within the region
//the brush is inside if any every plane has at least one vertex on the inner side
if (hm)
for (i = 0; i < hm->numbrushes; i++)
{
br = &hm->wbrushes[i];
for (j = 0; j < in_numplanes; j++)
{
for (k=0 ; k<3 ; k++)
{
if (in_normals[j][k] < 0)
best[k] = br->maxs[k];
else
best[k] = br->mins[k];
}
dist = DotProduct (best, in_normals[j]);
dist = in_distances[j] - dist;
if (dist <= 0) //don't find coplanar brushes. add an epsilon if you need this.
break;
}
if (j == in_numplanes)
{
//the box had some point on the near side of every single plane, and thus must contain at least part of the box
if (r == maxresults)
break; //ran out
out_brushids[r] = br->id;
if (out_faceids) //FIXME: handle this properly.
out_faceids[r] = 0;
r++;
}
}
G_INT(OFS_RETURN) = r;
}
void Terr_WriteBrushInfo(vfsfile_t *file, brushes_t *br)
{
//valve 220 format:
//{
//( -0 -0 16 ) ( -0 -0 32 ) ( 64 -0 16 ) texname [x y z d] [x y z d] rotation sscale tscale
//}
float *point[3];
int i, x, y;
VFS_PRINTF(file, "\n{");
if (br->patch)
{
VFS_PRINTF(file, "\n\tpatchDef2\n\t{\n\t\"%s\"\n\t( %.9g %.9g %.9g %.9g %.9g )\n\t(\t\n",
br->patch->tex?br->patch->tex->shadername:"",
0.0/*xoffset*/,
0.0/*yoffset*/,
0.0/*rotation*/,
1.0/*xscale*/,
1.0/*yscale*/);
for (y = 0; y < br->patch->ypoints; y++)
{
VFS_PRINTF(file, "\t\t( ");
for (x = 0; x < br->patch->xpoints; x++)
{
VFS_PRINTF(file, "( %.9g %.9g %.9g %.9g %.9g )", br->patch->verts[x + y*br->patch->xpoints].v[0],
br->patch->verts[x + y*br->patch->xpoints].v[1],
br->patch->verts[x + y*br->patch->xpoints].v[2],
br->patch->verts[x + y*br->patch->xpoints].tc[0],
br->patch->verts[x + y*br->patch->xpoints].tc[1]);
}
VFS_PRINTF(file, " )");
}
VFS_PRINTF(file, " )\n\t}\n");
}
else
{
for (i = 0; i < br->numplanes; i++)
{
point[0] = br->faces[i].points[0];
point[1] = br->faces[i].points[1];
point[2] = br->faces[i].points[2];
//%.9g is 'meant' to be lossless for a standard ieee single-precision float. (%.17g for a double)
VFS_PRINTF(file, "\n( %.9g %.9g %.9g ) ( %.9g %.9g %.9g ) ( %.9g %.9g %.9g ) \"%s\" [ %.9g %.9g %.9g %.9g ] [ %.9g %.9g %.9g %.9g ] 0 1 1",
point[0][0], point[0][1], point[0][2],
point[1][0], point[1][1], point[1][2],
point[2][0], point[2][1], point[2][2],
br->faces[i].tex?br->faces[i].tex->shadername:"",
br->faces[i].stdir[0][0], br->faces[i].stdir[0][1], br->faces[i].stdir[0][2], br->faces[i].stdir[0][3],
br->faces[i].stdir[1][0], br->faces[i].stdir[1][1], br->faces[i].stdir[1][2], br->faces[i].stdir[1][3]
);
}
}
VFS_PRINTF(file, "\n}");
}
void Terr_WriteMapFile(vfsfile_t *file, model_t *mod)
{
char token[8192];
int nest = 0;
const char *start, *entities = Mod_GetEntitiesString(mod);
int i;
unsigned int entnum = 0;
heightmap_t *hm;
hm = mod->terrain;
if (hm && hm->legacyterrain)
VFS_WRITE(file, "terrain\n", 8);
start = entities;
while(entities)
{
entities = COM_ParseOut(entities, token, sizeof(token));
if (token[0] == '}' && token[1] == 0)
{
nest--;
if (!nest)
{
if (!entnum)
{
// VFS_PRINTF(file, "\n//Worldspawn brushes go here");
hm = mod->terrain;
if (hm)
for (i = 0; i < hm->numbrushes; i++)
Terr_WriteBrushInfo(file, &hm->wbrushes[i]);
}
entnum++;
}
}
else if (token[0] == '{' && token[1] == 0)
{
nest++;
}
else
{
if (!strcmp(token, "model"))
{
int submodelnum;
entities = COM_ParseOut(entities, token, sizeof(token));
if (*token == '*')
submodelnum = atoi(token+1);
else
submodelnum = 0;
if (submodelnum)
{
model_t *submod;
Q_snprintfz(token, sizeof(token), "*%i:%s", submodelnum, mod->name);
submod = Mod_FindName (token);
// VFS_PRINTF(file, "\nBrushes for %s go here", token);
hm = submod->terrain;
if (hm)
{
for (i = 0; i < hm->numbrushes; i++)
Terr_WriteBrushInfo(file, &hm->wbrushes[i]);
start = entities;
}
}
}
else
entities = COM_ParseOut(entities, token, sizeof(token));
}
VFS_WRITE(file, start, entities - start);
start = entities;
}
}
void Mod_Terrain_Save_f(void)
{
vfsfile_t *file;
model_t *mod;
const char *mapname = Cmd_Argv(1);
char fname[MAX_QPATH];
if (Cmd_IsInsecure())
{
Con_Printf("Please use this command via the console\n");
return;
}
if (*mapname)
mod = Mod_FindName(va("maps/%s", mapname));
#ifndef SERVERONLY
else if (cls.state)
mod = cl.worldmodel;
#endif
else
mod = NULL;
if (!mod)
{
Con_Printf("no model loaded by that name\n");
return;
}
if (mod->loadstate != MLS_LOADED)
{
Con_Printf("that model isn't fully loaded\n");
return;
}
if (*Cmd_Argv(2))
Q_snprintfz(fname, sizeof(fname), "maps/%s.map", Cmd_Argv(2));
else
Q_snprintfz(fname, sizeof(fname), "%s", mod->name);
if (mod->type != mod_heightmap)
{
//warning: brushes are not saved unless its a .map
COM_StripExtension(mod->name, fname, sizeof(fname));
Q_strncatz(fname, ".ent", sizeof(fname));
FS_CreatePath(fname, FS_GAMEONLY);
file = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
if (!file)
Con_Printf("unable to open %s\n", fname);
else
{
const char *s = Mod_GetEntitiesString(mod);
VFS_WRITE(file, s, strlen(s));
VFS_CLOSE(file);
FS_FlushFSHashWritten(fname);
}
}
else
{
FS_CreatePath(fname, FS_GAMEONLY);
file = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
if (!file)
Con_Printf("unable to open %s\n", fname);
else
{
Terr_WriteMapFile(file, mod);
VFS_CLOSE(file);
FS_FlushFSHashWritten(fname);
}
}
}
qboolean Terr_ReformEntitiesLump(model_t *mod, heightmap_t *hm, char *entities)
{
char token[8192];
int nest = 0;
int buflen = strlen(entities);
char *out, *outstart, *start;
int i;
int submodelnum = 0;
qboolean isdetail = false;
qboolean foundsubmodel = false;
qboolean inbrush = false;
int numplanes = 0;
vec4_t planes[64];
struct brushface_s faces[64];
int brushcontents = FTECONTENTS_SOLID;
heightmap_t *subhm = NULL;
model_t *submod = NULL;
const char *brushpunct = "(){}[]"; //use an empty string for better compat with vanilla qbsp...
#ifdef RUNTIMELIGHTING
hm->entsdirty = true;
hm->relightcontext = LightStartup(NULL, mod, false, false);
hm->lightthreadmem = BZ_Malloc(lightthreadctxsize);
hm->inheritedlightthreadmem = false;
#endif
/*FIXME: we need to re-form the entities lump to insert model fields as appropriate*/
outstart = out = Z_Malloc(buflen+1);
while(entities)
{
start = entities;
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (token[0] == '}' && token[1] == 0)
{
nest--;
if (inbrush)
{
brushes_t brush;
//finish the brush
brush.contents = brushcontents;
brush.numplanes = numplanes;
brush.planes = planes;
brush.faces = faces;
brush.id = 0;
if (numplanes && subhm)
{
qboolean oe = subhm->brushesedited;
Terr_Brush_Insert(submod, subhm, &brush);
subhm->brushesedited = oe;
}
numplanes = 0;
inbrush = false;
continue;
}
}
else if (token[0] == '{' && token[1] == 0)
{
nest++;
if (nest == 1)
{ //entering a new entity
foundsubmodel = false;
isdetail = false;
}
if (nest == 2)
{
if (isdetail) //func_detail injects its brushes into the world model for some reason.
{
submod = mod;
subhm = hm;
}
else if (!foundsubmodel)
{
foundsubmodel = true;
if (submodelnum)
{
Q_snprintfz(token, sizeof(token), "*%i", submodelnum);
*out++ = 'm';
*out++ = 'o';
*out++ = 'd';
*out++ = 'e';
*out++ = 'l';
*out++ = ' ';
*out++ = '\"';
for (i = 0; token[i]; i++)
*out++ = token[i];
*out++ = '\"';
*out++ = ' ';
Q_snprintfz(token, sizeof(token), "*%i:%s", submodelnum, mod->name);
submod = Mod_FindName (token);
if (submod->loadstate == MLS_NOTLOADED)
{
submod->type = mod_heightmap;
Mod_SetEntitiesString(submod, "", true);
subhm = submod->terrain = Mod_LoadTerrainInfo(submod, submod->name, true);
subhm->exteriorcontents = FTECONTENTS_EMPTY;
ClearBounds(submod->mins, submod->maxs);
submod->funcs.NativeTrace = Heightmap_Trace_Test;
submod->funcs.PointContents = Heightmap_PointContents;
submod->funcs.NativeContents = Heightmap_NativeBoxContents;
submod->funcs.LightPointValues = Heightmap_LightPointValues;
submod->funcs.StainNode = Heightmap_StainNode;
submod->funcs.MarkLights = Heightmap_MarkLights;
submod->funcs.ClusterForPoint = Heightmap_ClusterForPoint;
submod->funcs.ClusterPVS = Heightmap_ClusterPVS;
#ifndef CLIENTONLY
submod->funcs.FindTouchedLeafs = Heightmap_FindTouchedLeafs;
submod->funcs.EdictInFatPVS = Heightmap_EdictInFatPVS;
submod->funcs.FatPVS = Heightmap_FatPVS;
#endif
submod->loadstate = MLS_LOADED;
submod->pvsbytes = sizeof(hmpvs_t);
#ifdef RUNTIMELIGHTING
subhm->relightcontext = LightStartup(hm->relightcontext, submod, false, false);
subhm->lightthreadmem = hm->lightthreadmem;
subhm->inheritedlightthreadmem = true;
#endif
}
else
subhm = NULL;
}
else
{
submod = mod;
subhm = hm;
}
submodelnum++;
}
inbrush = true;
continue;
}
}
else if (inbrush && !strcmp(token, "patchDef2"))
{
vec5_t pvert[64][64];
int x, y;
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (strcmp(token, "{")) {Con_Printf(CON_ERROR "%s: invalid patch\n", mod->name);return false;}
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
/*parse texture name*/
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (strcmp(token, "(")) {Con_Printf(CON_ERROR "%s: invalid patch\n", mod->name);return false;}
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
/*xoffset = atof(token);*/
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
/*yoffset = atof(token);*/
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
/*rotation = atof(token);*/
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
/*xscale = atof(token);*/
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
/*yscale = atof(token);*/
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (strcmp(token, ")")) {Con_Printf(CON_ERROR "%s: invalid patch\n", mod->name);return false;}
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (strcmp(token, "(")) {Con_Printf(CON_ERROR "%s: invalid patch\n", mod->name);return false;}
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
y = 0;
while (!strcmp(token, "("))
{
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
x = 0;
while (!strcmp(token, "("))
{
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
pvert[y][x][0] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
pvert[y][x][1] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
pvert[y][x][2] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
pvert[y][x][3] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
pvert[y][x][4] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (strcmp(token, ")")) {Con_Printf(CON_ERROR "%s: invalid patch\n", mod->name);return false;}
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (x < countof(pvert[y])-1)
x++;
}
if (strcmp(token, ")")) {Con_Printf(CON_ERROR "%s: invalid patch\n", mod->name);return false;}
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (y < countof(pvert)-1)
y++;
}
if (strcmp(token, ")")) {Con_Printf(CON_ERROR "%s: invalid patch\n", mod->name);return false;}
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (strcmp(token, "}")) {Con_Printf(CON_ERROR "%s: invalid patch\n", mod->name);return false;}
}
else if (inbrush)
{
//parse a plane
//Quake: ( -0 -0 16 ) ( -0 -0 32 ) ( 64 -0 16 ) texname soffset toffset rotation sscale tscale
//hexen2:( -0 -0 16 ) ( -0 -0 32 ) ( 64 -0 16 ) texname soffset toffset rotation sscale tscale utterlypointless
//Valve: ( -0 -0 16 ) ( -0 -0 32 ) ( 64 -0 16 ) texname [x y z d] [x y z d] rotation sscale tscale
//fte : ( px py pz pd ) texname [sx sy sz sd] [tx ty tz td] 0 1 1
//q3 : ( -0 -0 16 ) ( -0 -0 32 ) ( 64 -0 16 ) common/caulk common/caulk rotation sscale tscale detailcontents unused unused
//doom3: brushdef3 { ( px py pz pd ) ( ( x y z ) ( x y z ) ) texture detailcontents unused unused }
brushtex_t *bt;
vec3_t d1,d2;
vec3_t points[3];
vec4_t texplane[2];
float scale[2], rot;
int p;
qboolean hlstyle = false;
memset(points, 0, sizeof(points));
for (p = 0; p < 3; p++)
{
if (token[0] != '(' || token[1] != 0)
break;
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
points[p][0] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
points[p][1] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
points[p][2] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (token[0] != ')' || token[1] != 0)
{
// VectorClear(points[1]);
// VectorClear(points[2]);
points[1][0] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (p == 0 && !strcmp(token, ")"))
p = 4; //we just managed to read an entire plane instead of 3 points.
break;
}
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
}
if (p < 3)
{
Con_Printf(CON_ERROR "%s: malformed brush\n", mod->name);
return false;
}
if (numplanes == sizeof(planes)/sizeof(planes[0]))
{
Con_Printf(CON_ERROR "%s: too many planes in brush\n", mod->name);
return false;
}
bt = Terr_Brush_FindTexture(subhm, token);
if (*token == '*')
{
if (!Q_strncasecmp(token, "*lava", 5))
brushcontents = FTECONTENTS_LAVA;
else if (!Q_strncasecmp(token, "*slime", 5))
brushcontents = FTECONTENTS_SLIME;
else
brushcontents = FTECONTENTS_WATER;
}
else if (!Q_strncasecmp(token, "*sky", 4))
brushcontents = FTECONTENTS_SKY;
else if (!Q_strcasecmp(token, "clip"))
brushcontents = FTECONTENTS_PLAYERCLIP|FTECONTENTS_MONSTERCLIP;
else
brushcontents = FTECONTENTS_SOLID;
//FIXME: halflife format has the entire [x y z dist] plane specified.
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (*token == '[')
{
hlstyle = true;
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
texplane[0][0] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
texplane[0][1] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
texplane[0][2] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
texplane[0][3] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
//]
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
//[
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
texplane[1][0] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
texplane[1][1] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
texplane[1][2] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
texplane[1][3] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
//]
}
else
{
VectorClear(texplane[0]);
VectorClear(texplane[1]);
texplane[0][3] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
texplane[1][3] = atof(token);
}
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
rot = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
scale[0] = atof(token);
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
scale[1] = atof(token);
//hexen2 has some extra junk that is useless - some 'light' value, but its never used and should normally be -1.
//quake3 on the other hand has 3 different args. Contents Unused Unused. The contents conveys only CONTENTS_DETAIL. which is awkward as it varies by game.
while (*entities == ' ' || *entities == '\t')
entities++;
if (*entities == '-' || (*entities >= '0' && *entities <= '9'))
{
int ex1;
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
ex1 = atoi(token);
while (*entities == ' ' || *entities == '\t')
entities++;
if (*entities == '-' || (*entities >= '0' && *entities <= '9'))
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
while (*entities == ' ' || *entities == '\t')
entities++;
if (*entities == '-' || (*entities >= '0' && *entities <= '9'))
{
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
//if we got this far, then its q3 format.
//q3 is weird. the first extra arg is contents. but only the detail contents is used.
if (ex1 & Q3CONTENTS_DETAIL)
brushcontents |= Q3CONTENTS_DETAIL;
}
}
//okay, that's all the actual parsing, now try to make sense of this plane.
if (p == 4)
{ //parsed an actual plane
VectorCopy(points[0], planes[numplanes]);
planes[numplanes][3] = points[1][0];
}
else
{ //parsed 3 points.
VectorSubtract(points[0], points[1], d1);
VectorSubtract(points[2], points[1], d2);
CrossProduct(d1, d2, planes[numplanes]);
VectorNormalize(planes[numplanes]);
planes[numplanes][3] = DotProduct(points[1], planes[numplanes]);
}
faces[numplanes].tex = bt;
//quake's .maps use the normal to decide which texture directions to use in some lame axially-aligned way.
if (!hlstyle)
{
float a=fabs(planes[numplanes][0]),b=fabs(planes[numplanes][1]),c=fabs(planes[numplanes][2]);
if (a>=b&&a>=c)
texplane[0][1] = 1;
else
texplane[0][0] = 1;
if (c>a&&c>b)
texplane[1][1] = -1;
else
texplane[1][2] = -1;
}
if (rot)
{
int mas, mat;
float s,t;
float a = rot*(M_PI/180);
float cosa = cos(a), sina=sin(a);
for (mas=0; mas<2&&!texplane[0][mas]; mas++);
for (mat=0; mat<2&&!texplane[1][mat]; mat++);
for (i = 0; i < 2; i++)
{
s = cosa*texplane[i][mas] - sina*texplane[i][mat];
t = sina*texplane[i][mas] + cosa*texplane[i][mat];
texplane[i][mas] = s;
texplane[i][mat] = t;
}
}
if (!scale[0]) scale[0] = 1;
if (!scale[1]) scale[1] = 1;
VectorScale(texplane[0], 1.0/scale[0], faces[numplanes].stdir[0]);
VectorScale(texplane[1], 1.0/scale[1], faces[numplanes].stdir[1]);
faces[numplanes].stdir[0][3] = texplane[0][3];
faces[numplanes].stdir[1][3] = texplane[1][3];
numplanes++;
continue;
}
else
{
if (!strcmp(token, "classname"))
{
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
if (!strcmp(token, "func_detail"))
isdetail = true;
}
else
entities = COM_ParseTokenOut(entities, brushpunct, token, sizeof(token), NULL);
}
while(start < entities)
*out++ = *start++;
}
*out = 0;
Mod_SetEntitiesString(mod, outstart, false);
mod->numsubmodels = submodelnum;
return true;
}
qboolean QDECL Terr_LoadTerrainModel (model_t *mod, void *buffer, size_t bufsize)
{
int legacyterrain;
heightmap_t *hm;
char token[MAX_QPATH];
int sectsize = 0;
char *src;
src = COM_ParseOut(buffer, token, sizeof(token));
if (!strcmp(token, "terrain"))
{
legacyterrain = true;
buffer = src;
}
else if (!strcmp(token, "{"))
legacyterrain = false;
else
{
Con_Printf(CON_ERROR "%s wasn't terrain map\n", mod->name); //shouldn't happen
return false;
}
mod->type = mod_heightmap;
ClearBounds(mod->mins, mod->maxs);
hm = Z_Malloc(sizeof(*hm));
ClearLink(&hm->recycle);
// ClearLink(&hm->collected);
COM_FileBase(mod->name, hm->path, sizeof(hm->path));
if (!Terr_ReformEntitiesLump(mod, hm, buffer))
return false;
strcpy(hm->groundshadername, "terrainshader");
strcpy(hm->skyname, "sky1");
hm->entitylock = Sys_CreateMutex();
hm->sectionsize = sectsize;
if (legacyterrain)
{
hm->firstsegx = -1;
hm->firstsegy = -1;
hm->maxsegx = +1;
hm->maxsegy = +1;
}
else
{
hm->firstsegx = 0;
hm->firstsegy = 0;
hm->maxsegx = 0;
hm->maxsegy = 0;
}
hm->legacyterrain = legacyterrain;
if (legacyterrain)
hm->exteriorcontents = FTECONTENTS_SOLID; //sky outside the map
Terr_ParseEntityLump(mod, hm);
if (hm->firstsegx != hm->maxsegx)
{
vec3_t point;
point[0] = (hm->firstsegx - CHUNKBIAS) * hm->sectionsize;
point[1] = (hm->firstsegy - CHUNKBIAS) * hm->sectionsize;
point[2] = -999999999999999999999999.f;
AddPointToBounds(point, mod->mins, mod->maxs);
point[0] = (hm->maxsegx - CHUNKBIAS) * hm->sectionsize;
point[1] = (hm->maxsegy - CHUNKBIAS) * hm->sectionsize;
point[2] = 999999999999999999999999.f;
AddPointToBounds(point, mod->mins, mod->maxs);
}
mod->funcs.NativeTrace = Heightmap_Trace_Test;
mod->funcs.PointContents = Heightmap_PointContents;
mod->funcs.NativeContents = Heightmap_NativeBoxContents;
mod->funcs.LightPointValues = Heightmap_LightPointValues;
mod->funcs.StainNode = Heightmap_StainNode;
mod->funcs.MarkLights = Heightmap_MarkLights;
mod->funcs.ClusterForPoint = Heightmap_ClusterForPoint;
mod->funcs.ClusterPVS = Heightmap_ClusterPVS;
#ifndef CLIENTONLY
mod->funcs.FindTouchedLeafs = Heightmap_FindTouchedLeafs;
mod->funcs.EdictInFatPVS = Heightmap_EdictInFatPVS;
mod->funcs.FatPVS = Heightmap_FatPVS;
#endif
/* mod->hulls[0].funcs.HullPointContents = Heightmap_PointContents;
mod->hulls[1].funcs.HullPointContents = Heightmap_PointContents;
mod->hulls[2].funcs.HullPointContents = Heightmap_PointContents;
mod->hulls[3].funcs.HullPointContents = Heightmap_PointContents;
*/
mod->pvsbytes = sizeof(hmpvs_t);
mod->terrain = hm;
#ifdef RUNTIMELIGHTING
if (hm->relightcontext)
{
LightReloadEntities(hm->relightcontext, Mod_GetEntitiesString(mod), true);
hm->entsdirty = false;
}
#endif
validatelinks(&hm->recycle);
return true;
}
void *Mod_LoadTerrainInfo(model_t *mod, char *loadname, qboolean force)
{
heightmap_t *hm;
heightmap_t potential;
if (!Mod_GetEntitiesString(mod))
return NULL;
memset(&potential, 0, sizeof(potential));
Terr_ParseEntityLump(mod, &potential);
if (potential.firstsegx >= potential.maxsegx || potential.firstsegy >= potential.maxsegy)
{
//figure out the size such that it encompases the entire bsp.
potential.firstsegx = floor(mod->mins[0] / potential.sectionsize) + CHUNKBIAS;
potential.firstsegy = floor(mod->mins[1] / potential.sectionsize) + CHUNKBIAS;
potential.maxsegx = ceil(mod->maxs[0] / potential.sectionsize) + CHUNKBIAS;
potential.maxsegy = ceil(mod->maxs[1] / potential.sectionsize) + CHUNKBIAS;
if (*loadname=='*')
{
potential.firstsegx = bound(0, potential.firstsegx, CHUNKLIMIT);
potential.firstsegy = bound(0, potential.firstsegy, CHUNKLIMIT);
potential.maxsegx = bound(potential.firstsegx, potential.maxsegx, CHUNKLIMIT);
potential.maxsegy = bound(potential.firstsegx, potential.maxsegy, CHUNKLIMIT);
}
else
{//bound it, such that 0 0 will always be loaded.
potential.firstsegx = bound(0, potential.firstsegx, CHUNKBIAS);
potential.firstsegy = bound(0, potential.firstsegy, CHUNKBIAS);
potential.maxsegx = bound(CHUNKBIAS+1, potential.maxsegx, CHUNKLIMIT);
potential.maxsegy = bound(CHUNKBIAS+1, potential.maxsegy, CHUNKLIMIT);
}
if (!force)
{
char sect[MAX_QPATH];
Q_snprintfz(sect, sizeof(sect), "maps/%s/sect_%03x_%03x.hms", loadname, potential.firstsegx + (potential.maxsegx-potential.firstsegx)/2, potential.firstsegy + (potential.maxsegy-potential.firstsegy)/2);
if (!COM_FCheckExists(sect))
{
Q_snprintfz(sect, sizeof(sect), "maps/%s/block_00_00.hms", loadname);
if (!COM_FCheckExists(sect))
return NULL;
}
}
}
hm = Z_Malloc(sizeof(*hm));
*hm = potential;
hm->entitylock = Sys_CreateMutex();
ClearLink(&hm->recycle);
Q_strncpyz(hm->path, loadname, sizeof(hm->path));
Q_strncpyz(hm->groundshadername, "terrainshader", sizeof(hm->groundshadername));
hm->exteriorcontents = FTECONTENTS_EMPTY; //bsp geometry outside the heightmap
return hm;
}
#ifndef SERVERONLY
void Mod_Terrain_Create_f(void)
{
int x,y;
hmsection_t *s;
heightmap_t *hm;
char *mname;
char *mapdesc;
char *skyname;
char *groundname;
char *watername;
char *groundheight;
char *waterheight;
char *seed;
vfsfile_t *file;
model_t mod;
memset(&mod, 0, sizeof(mod));
if (Cmd_Argc() < 2)
{
Con_Printf("%s: NAME \"DESCRIPTION\" SKYNAME DEFAULTGROUNDTEX DEFAULTHEIGHT DEFAULTWATER DEFAULTWATERHEIGHT seed\nGenerates a fresh maps/foo.hmp file. You may wish to edit it with notepad later to customise it. You will need csaddon.dat in order to edit the actual terrain.\n", Cmd_Argv(0));
return;
}
mname = va("maps/%s.hmp", Cmd_Argv(1));
mapdesc = Cmd_Argv(2); if (!*mapdesc) mapdesc = Cmd_Argv(1);
skyname = Cmd_Argv(3);
groundname = Cmd_Argv(4);
groundheight = Cmd_Argv(5);
watername = Cmd_Argv(6);
waterheight = Cmd_Argv(7);
seed = Cmd_Argv(7);
Mod_SetEntitiesString(&mod, va(
"{\n"
"classname \"worldspawn\"\n"
"message \"%s\"\n"
"_sky \"%s\"\n"
"_fog 0.02\n"
"_maxdrawdist 0 /*overrides fog distance (if greater)*/\n"
"_segmentsize 1024 /*how big each section is. this affects texturing and resolutions*/\n"
"_minxsegment -2048\n"
"_minysegment -2048\n"
"_maxxsegment 2048\n"
"_maxysegment 2048\n"
"_seed \"%s\" /*for auto-gen plugins*/\n"
"_exterior solid\n"
"_defaultgroundtexture \"%s\"\n"
"_defaultgroundheight \"%s\"\n"
"_defaultwatertexture \"%s\"\n"
"_defaultwaterheight \"%s\"\n" //hurrah, sea level.
// "_tiles 64 64 8 8\n"
"}\n"
"{\n"
"classname info_player_start\n"
"origin \"0 0 1024\" /*EDITME*/\n"
"}\n"
"/*ADD EXTRA ENTITIES!*/\n"
, mapdesc
,*skyname?skyname:"terrsky1", seed
,*groundname?groundname:"ground1_1"
,*groundheight?groundheight:"-1024"
,*watername?watername:"*water2"
,*waterheight?waterheight:"0"
), true);
mod.type = mod_heightmap;
mod.terrain = hm = Z_Malloc(sizeof(*hm));
Terr_ParseEntityLump(&mod, hm);
hm->entitylock = Sys_CreateMutex();
ClearLink(&hm->recycle);
Q_strncpyz(hm->path, Cmd_Argv(1), sizeof(hm->path));
Q_strncpyz(hm->groundshadername, "terrainshader", sizeof(hm->groundshadername));
hm->exteriorcontents = FTECONTENTS_SOLID;
for (x = CHUNKBIAS-1; x < CHUNKBIAS+1; x++)
for (y = CHUNKBIAS-1; y < CHUNKBIAS+1; y++)
Terr_GetSection(hm, x, y, TGS_TRYLOAD|TGS_DEFAULTONFAIL);
for (x = CHUNKBIAS-1; x < CHUNKBIAS+1; x++)
for (y = CHUNKBIAS-1; y < CHUNKBIAS+1; y++)
{
s = Terr_GetSection(hm, x, y, TGS_WAITLOAD|TGS_DEFAULTONFAIL);
if (s && (s->flags & (TSF_EDITED|TSF_DIRTY)))
{
Terr_InitLightmap(s, false);
Terr_SaveSection(hm, s, x, y, true);
}
}
if (COM_FCheckExists(mname))
{
Con_Printf("%s: already exists, not overwriting.\n", mname);
return;
}
FS_CreatePath(mname, FS_GAMEONLY);
file = FS_OpenVFS(mname, "wb", FS_GAMEONLY);
if (!file)
Con_Printf("unable to open %s\n", mname);
else
{
Terr_WriteMapFile(file, &mod);
VFS_CLOSE(file);
Con_Printf("Wrote %s\n", mname);
FS_FlushFSHashWritten(mname);
}
Mod_SetEntitiesString(&mod, NULL, false);
Terr_FreeModel(&mod);
}
#endif
//reads in the terrain a tile at a time, and writes it out again.
//the new version will match our current format version.
//this is mostly so I can strip out old format revisions...
#ifndef SERVERONLY
void Mod_Terrain_Convert_f(void)
{
model_t *mod;
heightmap_t *hm;
if (Cmd_FromGamecode())
return;
if (Cmd_Argc() >= 2)
mod = Mod_FindName(va("maps/%s.hmp", Cmd_Argv(1)));
else if (cls.state)
mod = cl.worldmodel;
else
mod = NULL;
if (!mod || mod->type == mod_dummy)
return;
hm = mod->terrain;
if (!hm)
return;
{
char *texkill = Cmd_Argv(2);
hmsection_t *s;
int x, sx;
int y, sy;
while(Terr_Collect(hm)) //collect as many as we can now, so when we collect later, the one that's collected is fresh.
;
for (y = hm->firstsegy; y < hm->maxsegy; y+=SECTIONSPERBLOCK)
{
Sys_Printf("%g%% complete\n", 100 * (y-hm->firstsegy)/(float)(hm->maxsegy-hm->firstsegy));
for (x = hm->firstsegx; x < hm->maxsegx; x+=SECTIONSPERBLOCK)
{
for (sy = y; sy < y+SECTIONSPERBLOCK && sy < hm->maxsegy; sy++)
{
for (sx = x; sx < x+SECTIONSPERBLOCK && sx < hm->maxsegx; sx++)
{
s = Terr_GetSection(hm, sx, sy, TGS_WAITLOAD|TGS_NODOWNLOAD|TGS_NORENDER);
if (s)
{
if (*texkill)
ted_texkill(s, texkill);
s->flags |= TSF_EDITED;
}
}
}
for (sy = y; sy < y+SECTIONSPERBLOCK && sy < hm->maxsegy; sy++)
{
for (sx = x; sx < x+SECTIONSPERBLOCK && sx < hm->maxsegx; sx++)
{
s = Terr_GetSection(hm, sx, sy, TGS_WAITLOAD|TGS_NODOWNLOAD|TGS_NORENDER);
if (s)
{
if (s->flags & TSF_EDITED)
{
if (Terr_SaveSection(hm, s, sx, sy, true))
{
s->flags &= ~TSF_EDITED;
}
}
}
}
}
while(Terr_Collect(hm))
;
}
}
Sys_Printf("%g%% complete\n", 100.0f);
}
}
#endif
void Mod_Terrain_Reload_f(void)
{
model_t *mod;
heightmap_t *hm;
if (Cmd_Argc() >= 2)
mod = Mod_FindName(va("maps/%s.hmp", Cmd_Argv(1)));
#ifndef SERVERONLY
else if (cls.state)
mod = cl.worldmodel;
#endif
else
mod = NULL;
if (!mod || mod->type == mod_dummy)
return;
hm = mod->terrain;
if (!hm)
return;
if (Cmd_Argc() >= 4)
{
hmsection_t *s;
int sx = atoi(Cmd_Argv(2)) + CHUNKBIAS;
int sy = atoi(Cmd_Argv(3)) + CHUNKBIAS;
if (hm)
{
s = Terr_GetSection(hm, sx, sy, TGS_NOLOAD);
if (s)
{
s->flags |= TSF_NOTIFY;
}
}
}
else
Terr_PurgeTerrainModel(mod, false, true);
}
terrainfuncs_t *QDECL Terr_GetTerrainFuncs(void)
{
#ifdef SERVERONLY
return NULL; //dedicated server builds have all the visual stuff stripped, which makes APIs too inconsistent. Generate then save. Or fix up the API...
#else
return &terrainfuncs;
#endif
}
void Terr_Init(void)
{
terrainfuncs.GenerateWater = Terr_GenerateWater;
terrainfuncs.InitLightmap = Terr_InitLightmap;
terrainfuncs.AddMesh = Terr_AddMesh;
terrainfuncs.GetLightmap = Terr_GetLightmap;
terrainfuncs.GetSection = Terr_GetSection;
terrainfuncs.GenerateSections = Terr_GenerateSections;
terrainfuncs.FinishedSection = Terr_FinishedSection;
Cvar_Register(&mod_terrain_networked, "Terrain");
Cvar_Register(&mod_terrain_defaulttexture, "Terrain");
Cvar_Register(&mod_terrain_savever, "Terrain");
Cmd_AddCommand("mod_terrain_save", Mod_Terrain_Save_f);
Cmd_AddCommand("mod_terrain_reload", Mod_Terrain_Reload_f);
#ifndef SERVERONLY
Cmd_AddCommand("mod_terrain_create", Mod_Terrain_Create_f);
Cmd_AddCommandD("mod_terrain_convert", Mod_Terrain_Convert_f, "mod_terrain_convert [mapname] [texkill]\nConvert a terrain to the current format. If texkill is specified, only tiles with the named texture will be converted, and tiles with that texture will be stripped. This is a slow operation.");
#endif
Mod_RegisterModelFormatText(NULL, "FTE Heightmap Map (hmp)", "terrain", Terr_LoadTerrainModel);
Mod_RegisterModelFormatText(NULL, "Quake Map Format (map)", "{", Terr_LoadTerrainModel);
}
#endif