..
botlib.h
cmake now builds botlib (as a shared object)
2019-01-29 07:18:07 +00:00
net_preparse.c
Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
2019-07-19 02:13:19 +00:00
pr_cmds.c
Last fix for skyrooms. Should now show entities in the skyroom.
2019-07-29 05:28:20 +00:00
pr_lua.c
Some misc fixes, mostly win32/msvc focused.
2018-10-17 00:43:04 +00:00
pr_q1qvm.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
progdefs.h
fix some warnings and some alternative build configs.
2019-06-06 04:32:09 +00:00
progs.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
q2game.h
Add ortho lights (still has serious issues that make them unusable on regular maps).
2018-07-22 11:49:37 +00:00
q3g_public.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
savegame.c
Fix q2 cinematics (was giving black screens).
2019-06-05 20:48:06 +00:00
server.h
Last fix for skyrooms. Should now show entities in the skyroom.
2019-07-29 05:28:20 +00:00
sqlite3.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sv_ccmds.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
sv_chat.c
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
sv_cluster.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_demo.c
Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
2018-09-01 04:18:08 +00:00
sv_ents.c
Last fix for skyrooms. Should now show entities in the skyroom.
2019-07-29 05:28:20 +00:00
sv_init.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
sv_main.c
Add BPTC (aka: bc6+bc7) fallback decompression.
2019-08-01 02:13:44 +00:00
sv_master.c
Misc compile fixes (mostly warnings)
2019-01-29 19:41:31 +00:00
sv_move.c
fix some warnings.
2019-01-13 17:56:26 +00:00
sv_mvd.c
Fix shaders forcing lowercase.
2019-06-18 13:03:37 +00:00
sv_nchan.c
Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
2019-07-19 02:13:19 +00:00
sv_phys.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
sv_rankin.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
sv_send.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sql.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sql.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sys_unix.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
sv_sys_win.c
Better compat with mvdsv
2019-03-23 07:06:37 +00:00
sv_user.c
Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames.
2019-08-03 01:58:03 +00:00
svhl_game.c
rework hlmdl subblends. apparently they're some sort of grid.
2017-11-30 17:59:11 +00:00
svhl_gcapi.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
svhl_phys.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
svhl_world.c
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
2017-02-27 09:34:35 +00:00
svq2_ents.c
implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
2017-06-21 01:24:25 +00:00
svq2_game.c
Make sure the menus for quake2 and hexen2 have a splitscreen option.
2019-07-07 04:20:09 +00:00
svq3_game.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
world.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00