fteqw/engine/gl/gl_vidcocoa.m
2007-09-23 22:00:19 +00:00

634 lines
9.9 KiB
Objective-C

/*
Copyright (C) 2001-2002 A Nourai
Copyright (C) 2006 Jacek Piszczek (Mac OSX port)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import <Cocoa/Cocoa.h>
#import <Quartz/Quartz.h>
#include "quakedef.h"
id _p;
extern float mouse_x,mouse_y;
int evcnt = 2;
// Jacek: some keys are bogus, my ibook kb lacks keys and apple's docs lack
// keyCode documentation
unsigned char keyconv[] =
{
'a', /* 0 */
's',
'd',
'f',
'h',
'g',
'z',
'x',
'c',
'v',
'0', /* 10 */
'b',
'q',
'w',
'e',
'r',
'y',
't',
'1',
'2',
'3', /* 20 */
'4',
'6',
'5',
'=',
'9',
'7',
'-',
'8',
'0',
']', /* 30 */
'o',
'u',
'[',
'i',
'p',
K_ENTER,
'l',
'j',
'\'',
'k', /* 40 */
';',
'\\',
',',
'/',
'n',
'm',
'.',
K_TAB,
K_SPACE,
'`', /* 50 */
K_BACKSPACE,
'v',
K_ESCAPE,
'n',
'm',
',',
'.',
'/',
0,
K_KP_DEL, /* 60 */
K_KP_HOME,
K_KP_UPARROW,
K_KP_PGUP,
' ',
K_KP_DEL,
K_TAB,
K_KP_STAR,
K_ENTER,
K_KP_PLUS,
K_DEL, /* 70 */
K_INS,
K_PGUP,
K_PGDN,
K_KP_MINUS,
K_KP_SLASH,
K_KP_ENTER,
0,
K_KP_MINUS,
0,
K_F1, /* 80 */
K_F2,
K_KP_INS,
K_KP_END,
K_KP_DOWNARROW,
K_KP_PGDN,
K_KP_LEFTARROW,
K_KP_5,
K_KP_RIGHTARROW,
K_KP_HOME,
0, /* 90 */
K_KP_UPARROW,
K_KP_PGUP,
0,
K_KP_PLUS,
0,
K_LSHIFT,
K_RSHIFT,
0,
K_RCTRL,
K_ALT, /* 100 */
K_ALT,
0,
0,
0,
0,
0,
0,
0,
0,
K_PAUSE, /* 110 */
K_F12,
0,
0,
0,
K_HOME,
K_PGUP,
K_DEL,
0,
K_END,
0, /* 120 */
K_PGDN,
0,
K_LEFTARROW,
K_RIGHTARROW,
K_DOWNARROW,
K_UPARROW,
0,
0,
0,
0, /* 130 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 140 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 150 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 160 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 170 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 180 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 190 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 200 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 210 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 220 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 230 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 240 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 250 */
0,
0,
0,
0,
0,
0,
0,
0,
0
};
// validate the depth
int checkDepth(int d)
{
if (d == 24)
d = 32;
if (d != 15 && d != 16 && d != 32)
d = 32;
return d;
}
@interface FTEApplication : NSApplication
{
NSOpenGLContext *_openGLContext;
NSTimer *_timer;
double time, oldtime, newtime;
unsigned int oldmflags;
CFDictionaryRef olddmode;
}
- (void)initDisplayWidth:(int)width height:(int)height depth:(int)depth;
- (void)flushBuffer;
- (void)runLoop:(NSTimer *)timer;
@end
@implementation FTEApplication
- (id)init
{
if((self = [super init]))
[self setDelegate:self];
oldmflags = 0;
return self;
}
- (void)initDisplayWidth:(int)width height:(int)height depth:(int)depth;
{
long value = 1;
NSOpenGLPixelFormat* format;
NSOpenGLPixelFormatAttribute attributes[] = {
NSOpenGLPFAFullScreen,
NSOpenGLPFAScreenMask,
CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay),
NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAAccelerated,
NSOpenGLPFADepthSize, checkDepth(depth),
0};
olddmode = CGDisplayCurrentMode(kCGDirectMainDisplay);
// zeros mean we use the default screen! (but with 32bit depth)
if (!((width == 0) && (height == 0) && (depth == 0)))
{
depth = checkDepth(depth);
if (width == 0)
width = CGDisplayPixelsWide(kCGDirectMainDisplay);
if (height == 0)
height = CGDisplayPixelsHigh(kCGDirectMainDisplay);
CFDictionaryRef dmode = CGDisplayBestModeForParameters(
kCGDirectMainDisplay,
checkDepth(depth),
width,
height,
FALSE);
CGDisplaySwitchToMode(kCGDirectMainDisplay,dmode);
}
// get screen size
vid.width = CGDisplayPixelsWide(kCGDirectMainDisplay);
vid.height = CGDisplayPixelsHigh(kCGDirectMainDisplay);
// capture the display!
CGDisplayCapture(kCGDirectMainDisplay);
CGDisplayHideCursor(kCGDirectMainDisplay);
CGAssociateMouseAndMouseCursorPosition(false);
format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
_openGLContext = [[NSOpenGLContext alloc]
initWithFormat:format
shareContext:nil];
[format release];
if(_openGLContext == nil)
{
NSLog(@"Cannot create OpenGL context");
[NSApp terminate:nil];
return;
}
[_openGLContext setFullScreen];
[_openGLContext setValues:&value forParameter:kCGLCPSwapInterval];
[_openGLContext makeCurrentContext];
_timer = [[NSTimer scheduledTimerWithTimeInterval:1.0/250.0
target:self
selector:@selector(runLoop:)
userInfo:nil
repeats:YES]
retain];
[[NSApp mainWindow] setAcceptsMouseMovedEvents:YES];
}
- (void)dealloc
{
CGAssociateMouseAndMouseCursorPosition(true);
CGDisplayRelease(kCGDirectMainDisplay);
CGDisplayRestoreColorSyncSettings();
CGDisplaySwitchToMode(kCGDirectMainDisplay,olddmode);
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay,
CGPointMake(vid.width/2,vid.height/2));
[_openGLContext release];
[_timer invalidate];
[_timer release];
[super dealloc];
}
- (void) sendEvent:(NSEvent*)event
{
if ([event type] == NSKeyDown)
{
Key_Event(keyconv[[event keyCode]],TRUE);
//printf("%d\n",[event keyCode]);
return;
}
if ([event type] == NSKeyUp)
{
Key_Event(keyconv[[event keyCode]],FALSE);
return;
}
if ([event type] == NSFlagsChanged)
{
unsigned int mflags = [event modifierFlags];
if ((mflags & NSAlternateKeyMask) ^ (oldmflags & NSAlternateKeyMask))
{
Key_Event(K_ALT,(mflags & NSAlternateKeyMask) ? TRUE : FALSE);
}
if ((mflags & NSControlKeyMask) ^ (oldmflags & NSControlKeyMask))
{
Key_Event(K_LCTRL,(mflags & NSControlKeyMask) ? TRUE : FALSE);
}
if ((mflags & NSShiftKeyMask) ^ (oldmflags & NSShiftKeyMask))
{
Key_Event(K_LSHIFT,(mflags & NSShiftKeyMask) ? TRUE : FALSE);
}
if ((mflags & NSCommandKeyMask) ^ (oldmflags & NSCommandKeyMask))
{
Key_Event(K_LWIN,(mflags & NSCommandKeyMask) ? TRUE : FALSE);
}
if ((mflags & NSAlphaShiftKeyMask) ^ (oldmflags & NSAlphaShiftKeyMask))
{
Key_Event(K_CAPSLOCK,(mflags & NSAlphaShiftKeyMask) ? TRUE : FALSE);
}
oldmflags = mflags;
return;
}
if ([event type] == NSMouseMoved)
{
mouse_x += [event deltaX];
mouse_y += [event deltaY];
// lame hack to avoid mouse ptr moving to the top of the screen since
// a click there causes the mouse to appear and lock the event stream
// Apple sucks :(
// NOTE: it seems this is still needed for 10.3.x!
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay,
CGPointMake(vid.width - 1,vid.height - 1));
return;
}
if ([event type] == NSLeftMouseDragged)
{
mouse_x += [event deltaX];
mouse_y += [event deltaY];
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay,
CGPointMake(vid.width - 1,vid.height - 1));
return;
}
if ([event type] == NSRightMouseDragged)
{
mouse_x += [event deltaX];
mouse_y += [event deltaY];
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay,
CGPointMake(vid.width - 1,vid.height - 1));
return;
}
if ([event type] == NSOtherMouseDragged)
{
mouse_x += [event deltaX];
mouse_y += [event deltaY];
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay,
CGPointMake(vid.width - 1,vid.height - 1));
return;
}
if ([event type] == NSLeftMouseDown)
{
Key_Event(K_MOUSE1,TRUE);
return;
}
if ([event type] == NSLeftMouseUp)
{
Key_Event(K_MOUSE1,FALSE);
return;
}
if ([event type] == NSRightMouseDown)
{
Key_Event(K_MOUSE2,TRUE);
return;
}
if ([event type] == NSRightMouseUp)
{
Key_Event(K_MOUSE2,FALSE);
return;
}
if ([event type] == NSOtherMouseDown)
{
Key_Event(K_MOUSE3,TRUE);
return;
}
if ([event type] == NSOtherMouseUp)
{
Key_Event(K_MOUSE3,FALSE);
return;
}
if ([event type] == NSScrollWheel)
{
Key_Event(([event deltaY] > 0.0) ? K_MWHEELUP : K_MWHEELDOWN,TRUE);
return;
}
}
- (void)flushBuffer
{
// synchronise display
[_openGLContext flushBuffer];
}
// called on a timer event
- (void)runLoop:(NSTimer *)timer
{
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
oldtime = newtime;
Host_Frame(time);
}
- (void)run
{
oldtime = Sys_DoubleTime ();
[super run];
}
@end
static FTEApplication *fteglapp;
BOOL initCocoa(rendererstate_t *info)
{
// init the application the hard way since we don't want to run it
// immediately
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
fteglapp = [FTEApplication sharedApplication];
// store the var for later disposal
_p = pool;
// init the display
[fteglapp initDisplayWidth:info->width height:info->height depth:info->bpp];
return TRUE;
}
qboolean glcocoaRunLoop(void)
{
if (!fteglapp)
return false;
// this will initialise the NSTimer and run the app
[NSApp run];
return true;
}
void killCocoa(void)
{
// terminates FTEApplicaiton
[NSApp terminate:nil];
[_p release];
fteglapp = NULL;
}
void flushCocoa(void)
{
// synchronises display
[NSApp flushBuffer];
}
void cocoaGamma(unsigned short *r,unsigned short *g,unsigned short *b)
{
CGByteValue gammatable[3*256];
int i;
// convert the gamma values
for(i=0;i<256;i++)
{
gammatable[i] = r[i] >> 8;
gammatable[i+256] = g[i] >> 8;
gammatable[i+512] = b[i] >> 8;
}
//... and set them
CGSetDisplayTransferByByteTable(kCGDirectMainDisplay,256,
gammatable,
gammatable + 256,
gammatable + 512);
}