.. |
altwater.glsl
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fix some of the things that baker didn't like. sorry it took so long.
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2016-08-25 00:12:14 +00:00 |
bloom_blur.glsl
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
bloom_filter.glsl
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random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
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2014-08-27 08:41:31 +00:00 |
bloom_final.glsl
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
colourtint.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_opaque.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_rays.glsl
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
crepuscular_sky.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
default2d.glsl
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fix demo menu with system paths.
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2015-02-02 08:01:53 +00:00 |
defaultadditivesprite.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
defaultfill.glsl
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my bulk commits didn't include include file additions. these are needed.
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2013-03-13 22:54:47 +00:00 |
defaultgammacb.glsl
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changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
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2013-05-11 14:02:55 +00:00 |
defaultskin.glsl
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
defaultsky.glsl
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
defaultsprite.glsl
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
defaultwall.glsl
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
defaultwarp.glsl
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q2w bsp format support.
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2015-03-03 00:14:43 +00:00 |
depthonly.glsl
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log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
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2013-10-08 14:28:11 +00:00 |
drawflat_wall.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
fixedemu.glsl
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
fxaa.glsl
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vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
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2016-07-28 13:18:22 +00:00 |
lpp_depthnorm.glsl
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minor fixes.
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2016-11-20 21:05:10 +00:00 |
lpp_light.glsl
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minor fixes.
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2016-11-20 21:05:10 +00:00 |
lpp_wall.glsl
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minor fixes.
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2016-11-20 21:05:10 +00:00 |
menutint.glsl
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my bulk commits didn't include include file additions. these are needed.
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2013-03-13 22:54:47 +00:00 |
postproc_equirectangular.glsl
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
postproc_fisheye.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
postproc_laea.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
postproc_panorama.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
postproc_stereographic.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
rtlight.glsl
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implemented gl_simpleitems.
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2015-08-10 18:28:23 +00:00 |
terrain.glsl
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
underwaterwarp.glsl
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fix nq bob (also fixes show_speed in nq)
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2014-08-19 06:08:23 +00:00 |