fteqw/engine/d3d
Spoike bae63427a5 Desperate attempt to boost framerates with webgl.
Models now use static vbos, because we ought to. Yeah yeah, extra memory usage etc.
Reduced size of streamed ebo by reallocating on each mesh. Hopefully the browser won't scan so much memory now.
Reordered attribute indicies in an attempt to comply with possible absurd gl behaviour that emscripten warns about.
Fixed an issue with if statements in shaders.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-06 03:36:00 +00:00
..
d3d11_backend.c Desperate attempt to boost framerates with webgl. 2013-04-06 03:36:00 +00:00
d3d11_image.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
d3d11_shader.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
d3d_backend.c Desperate attempt to boost framerates with webgl. 2013-04-06 03:36:00 +00:00
d3d_image.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
d3d_shader.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
vid_d3d.c Desperate attempt to boost framerates with webgl. 2013-04-06 03:36:00 +00:00
vid_d3d11.c Desperate attempt to boost framerates with webgl. 2013-04-06 03:36:00 +00:00