b63dc8b880
allow for binary updates on linux as on windows (-allowupdate for modified/nonsvn builds). dlightmask is now size_t, because we might as well allow that on 64bit cpus, this allows for 64 lightmaphack lights instead of 32. fix potential openal issue with source=0. added q3bsp_ignorestyles cvar to ignore rbsp styles (and reduce needed batch counts), should only be used on maps with subtle lighting changes (ones that are properly lit without toggling any lightswitches). add support for directly loading foo.bsp.gz Added prints to clarify why servers might be listed under the 'UNKNOWN' category in the master server. Attempt to show hostnames anyway, to make it a little more obvious who's responsible for those badly configured servers. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5656 fc73d0e0-1445-4013-8a0c-d673dee63da5
1346 lines
38 KiB
C
1346 lines
38 KiB
C
#include "quakedef.h"
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#ifdef SV_MASTER
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#ifdef _WIN32
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#include "winquake.h"
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#ifdef _MSC_VER
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#include "wsipx.h"
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#endif
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#endif
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#include "netinc.h"
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#include "fs.h"
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//quakeworld protocol
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// heartbeat: "a"
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// query: "c\n%i<sequence>\n%i<numplayers>\n"
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//queryresponse: "d\naaaappaaaapp"
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#define QUAKEWORLDPROTOCOLNAME "FTE-Quake"
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//quake2 protocol
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// heartbeat: "heartbeat\n%s<serverinfo>\n%i<frags> %i<ping> \"%s\"<name>\n<repeat>"
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// query: "query\0"
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//queryresponse: "servers\naaaappaaaapp"
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#define QUAKE2PROTOCOLNAME "Quake2"
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//quake3/dpmaster protocol
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// heartbeat: "heartbeat DarkPlaces\n"
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// query: "getservers[Ext<ipv6>] [%s<game>] %u<version> [empty] [full] [ipv6]"
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//queryresponse: "getservers[Ext]Response\\aaaapp/aaaaaaaaaaaapp\\EOF"
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#define QUAKE3PROTOCOLNAME "Quake3"
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enum gametypes_e
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{
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GT_FFA=0,
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GT_TOURNEY=1,
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GT_TEAM=3,
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GT_CTF=4,
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};
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typedef struct svm_server_s {
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netadr_t adr;
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const char *brokerid; //from rtc broker, for ICE connections (persistent until killed).
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int protover;
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unsigned int clients;
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unsigned int maxclients;
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int needpass;
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char hostname[48]; //just for our own listings.
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char mapname[16]; //just for our own listings.
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char gamedir[16]; //again...
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unsigned short gametype;
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float expiretime;
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bucket_t bucket; //for faster address lookups.
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struct svm_game_s *game;
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struct svm_server_s *next;
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} svm_server_t;
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typedef struct svm_game_s {
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struct svm_game_s *next;
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svm_server_t *firstserver;
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size_t numservers;
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qboolean persistent;
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char *aliases; //list of terminated names, terminated with a double-null
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char name[1]; //eg: Quake
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} svm_game_t;
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typedef struct {
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float time;
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svm_game_t *firstgame;
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size_t numgames;
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hashtable_t serverhash;
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size_t numservers;
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struct rates_s
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{
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double timestamp;
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size_t heartbeats;
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size_t queries;
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size_t junk;
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size_t drops;
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size_t adds;
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} total, stamps[60];
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size_t stampring;
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double nextstamp;
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} masterserver_t;
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static masterserver_t svm;
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ftenet_connections_t *svm_sockets;
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static void QDECL SVM_Tcpport_Callback(struct cvar_s *var, char *oldvalue)
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{
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FTENET_AddToCollection(svm_sockets, var->name, var->string, NA_IP, NP_STREAM);
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}
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static void QDECL SVM_Port_Callback(struct cvar_s *var, char *oldvalue)
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{
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FTENET_AddToCollection(svm_sockets, var->name, var->string, NA_IP, NP_DGRAM);
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}
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static cvar_t sv_heartbeattimeout = CVARD("sv_heartbeattimeout", "300", "How many seconds a server should remain listed after its latest heartbeat. Larger values can avoid issues from packetloss, but can also make dos attacks easier.");
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static cvar_t sv_masterport = CVARC("sv_masterport", STRINGIFY(PORT_QWMASTER)" "STRINGIFY(PORT_ICEBROKER), SVM_Port_Callback);
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static cvar_t sv_masterport_tcp = CVARC("sv_masterport_tcp", STRINGIFY(PORT_ICEBROKER), SVM_Tcpport_Callback);
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static cvar_t sv_maxgames = CVARD("sv_maxgames", "100", "Limits the number of games that may be known. This is to reduce denial of service attacks.");
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static cvar_t sv_maxservers = CVARD("sv_maxservers", "10000", "Limits the number of servers (total from all games) that may be known. This is to reduce denial of service attacks.");
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static cvar_t sv_hideinactivegames = CVARD("sv_hideinactivegames", "1", "Don't show known games that currently have no servers in html listings.");
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static cvar_t sv_sortlist = CVARD("sv_sortlist", "3", "Controls sorting of the http output:\n0: don't bother\n1: clients then address\n2: hostname then address\n3: clients then hostname then address\n4: just address");
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static cvar_t sv_hostname = CVARD("hostname", "Unnamed FTE-Master", "Controls sorting of the http output:\n0: don't bother\n1: clients then address\n2: hostname then address\n3: clients then hostname then address\n4: just address");
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static char *master_css;
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static unsigned int SVM_GenerateBrokerKey(const char *brokerid)
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{
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return Hash_Key(brokerid, svm.serverhash.numbuckets);
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}
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//returns a hash key for a server's address.
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static unsigned int SVM_GenerateAddressKey(const netadr_t *adr)
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{
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unsigned int key;
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switch(adr->type)
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{
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case NA_IP:
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key = *(const unsigned int*)adr->address.ip;
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key ^= 0xffff0000; //match ipv6's ipv4-mapped addresses.
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key ^= adr->port;
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break;
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case NA_IPV6:
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key = *(const unsigned int*)(adr->address.ip6+0);
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key ^= *(const unsigned int*)(adr->address.ip6+4);
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key ^= *(const unsigned int*)(adr->address.ip6+8);
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key ^= *(const unsigned int*)(adr->address.ip6+12);
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key ^= adr->port;
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break;
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default:
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key = 0;
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break;
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}
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return key;
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}
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static svm_server_t *SVM_GetServer(netadr_t *adr)
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{
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svm_server_t *server;
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unsigned int key = SVM_GenerateAddressKey(adr);
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server = Hash_GetKey(&svm.serverhash, key);
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while (server)
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{
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if (!server->brokerid) //don't report brokered servers by address.
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if (NET_CompareAdr(&server->adr, adr))
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return server;
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server = Hash_GetNextKey(&svm.serverhash, key, server);
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}
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return NULL;
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}
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static svm_game_t *SVM_FindGame(const char *game, int create)
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{
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svm_game_t *g, **link;
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const char *sanitise;
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const char *a;
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for (g = svm.firstgame; g; g = g->next)
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{
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if (!Q_strcasecmp(game, g->name))
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return g;
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if (g->aliases)
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{
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for (a = g->aliases; *a; a+=strlen(a)+1)
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{
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if (!Q_strcasecmp(game, a))
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return g;
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}
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}
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}
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if (create)
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{
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if (create != 2)
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{
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if (svm.numgames >= sv_maxgames.ival)
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{
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Con_DPrintf("game limit exceeded\n");
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return NULL;
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}
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//block some chars that may cause issues/exploits. sorry.
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for (sanitise = game; *sanitise; sanitise++)
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{
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if ((*sanitise >= 'a' && *sanitise <= 'z') || //allow lowercase
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(*sanitise >= 'A' && *sanitise <= 'Z') || //allow uppercase
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(*sanitise >= '0' && *sanitise <= '9') || //allow numbers (but not leeding, see below)
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(*sanitise == '-' || *sanitise == '_')) //allow a little punctuation, to make up for the lack of spaces.
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continue;
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return NULL;
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}
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}
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if (!*game || (*game >= '0' && *game <= '9'))
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return NULL; //must not start with a number either.
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g = ZF_Malloc(sizeof(*g) + strlen(game));
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if (g)
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{
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char *n;
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strcpy(g->name, game);
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for (n = g->name; *n; n++)
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{ //some extra fixups, because formalnames are messy.
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if (*n == ' ' || *n == '\t' || *n == ':' || *n == '?' || *n == '#' || *n == '.')
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*n = '_';
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}
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g->persistent = create==2;
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g->next = NULL;
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//add it at the end.
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for (link = &svm.firstgame; *link; link = &(*link)->next)
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;
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*link = g;
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svm.numgames++;
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Con_DPrintf("Creating game \"%s\"\n", g->name);
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}
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}
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return g;
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}
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static int QDECL SVM_SortOrder(const void *v1, const void *v2)
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{
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svm_server_t const*const s1 = *(svm_server_t const*const*const)v1;
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svm_server_t const*const s2 = *(svm_server_t const*const*const)v2;
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int t, i;
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if (sv_sortlist.ival&8)
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return s1->expiretime > s2->expiretime;
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if (sv_sortlist.ival&1)
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if ((t=(s2->clients-s1->clients)))
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return (t>0)?1:-1;
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if (sv_sortlist.ival&2)
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if ((t=strcmp(s1->hostname, s2->hostname)))
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return (t>0)?1:-1;
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//sort by scheme, address family, and ip
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if ((t=(s1->adr.prot-s2->adr.prot)))
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return (t>0)?1:-1;
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if ((t=(s1->adr.type-s2->adr.type)))
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return (t>0)?1:-1;
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if (s1->adr.type==NA_IP)
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i = sizeof(s1->adr.address.ip);
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else if (s1->adr.type==NA_IPV6)
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i = sizeof(s1->adr.address.ip6);
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else i = 0;
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for(t = 0; t < i; t++)
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if (s1->adr.address.ip6[i] != s2->adr.address.ip6[i])
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return (s2->adr.address.ip6[i]>s1->adr.address.ip6[i])?1:-1;
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//and now do port numbers too.
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t = BigShort(s1->adr.port) - BigShort(s2->adr.port);
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if (t)
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return (t>0)?1:-1;
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return 0;
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}
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static void SVM_SortServers(svm_game_t *game)
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{
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svm_server_t **serverlink, *s;
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svm_server_t **sv = malloc(sizeof(*sv)*game->numservers);
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int i;
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if (!sv_sortlist.ival)
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return;
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for (i=0, s = game->firstserver; s; s = s->next)
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sv[i++] = s;
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qsort(sv, i, sizeof(*sv), SVM_SortOrder);
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for (i = 0, serverlink = &game->firstserver; i < game->numservers; i++)
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{
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*serverlink = sv[i];
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serverlink = &sv[i]->next;
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}
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*serverlink = NULL;
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}
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static void SVM_RemoveOldServers(void)
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{
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svm_game_t **gamelink, *g;
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svm_server_t **serverlink, *s;
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for (gamelink = &svm.firstgame; (g=*gamelink); )
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{
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for (serverlink = &g->firstserver; (s=*serverlink); )
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{
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//brokered servers don't time out (they drop when their tcp connection dies)
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if (!s->brokerid && s->expiretime < svm.time)
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{
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if (developer.ival)
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{
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char buf[256];
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Con_Printf("timeout: %s\n", NET_AdrToString(buf, sizeof(buf), &s->adr));
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}
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Hash_RemoveDataKey(&svm.serverhash, SVM_GenerateAddressKey(&s->adr), s);
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svm.total.drops++;
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*serverlink = s->next;
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BZ_Free(s);
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g->numservers--;
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svm.numservers--;
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}
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else
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serverlink = &s->next;
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}
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if (!g->firstserver && !g->persistent)
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{
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Con_DPrintf("game \"%s\" has no active servers\n", g->name);
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*gamelink = g->next;
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Z_Free(g);
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svm.numgames--;
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}
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else
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gamelink = &g->next;
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}
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}
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int SVM_AddIPAddresses(sizebuf_t *sb, int first, int ver, const char *gamename, int v4, int v6, qboolean empty, qboolean full, qboolean prefixes, int gametype)
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{
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int number = 0;
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svm_server_t *server;
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int prefix;
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int len;
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svm_game_t *game = SVM_FindGame(gamename, false);
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if (game)
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{
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for (server = game->firstserver; server; server = server->next)
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{
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if (number == first)
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break;
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first--;
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}
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for (; server; server = server->next)
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{
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if (server->protover != ver)
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continue;
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if (server->clients == 0 && !empty)
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continue;
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if (server->clients >= server->maxclients && !full)
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continue;
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if (gametype != -1 && server->gametype != gametype)
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continue;
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switch(server->adr.type)
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{
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case NA_IP:
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if (!v4)
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continue;
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prefix = '\\';
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len = 4;
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break;
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case NA_IPV6:
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if (!v6)
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continue;
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prefix = '/';
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len = 16;
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break;
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default:
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continue;
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}
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if (prefixes)
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MSG_WriteByte(sb, prefix);
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SZ_Write(sb, server->adr.address.ip, len);
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MSG_WriteShort(sb, server->adr.port);
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number++;
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}
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}
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return number;
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}
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static char *QuakeCharsToHTML(char *outhtml, size_t outsize, const char *quake, qboolean deunderscore)
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{
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char *ret = outhtml;
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conchar_t chars[8192], *c=chars, *end;
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unsigned int codeflags, codepoint, oldflags=CON_WHITEMASK;
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unsigned int b;
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const char *htmlnames[16] = {
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"#000000", //black
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"#0000AA", //dark blue
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"#00AA00", //dark green
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"#00AAAA", //dark cyan
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"#AA0000", //dark red
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"#AA00AA", //dark magenta
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"#AA5500", //brown
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"#AAAAAA", //grey
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"#555555", //dark grey
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"#5555FF", //blue
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"#55FF55", //green
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"#55FFFF", //cyan
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"#FF5555", //red
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"#FF55FF", //magenta
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"#FFFF55", //yellow
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"#FFFFFF", //white
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};
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if (!outsize--)
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return NULL; //no space for the null
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end = COM_ParseFunString(oldflags, quake, chars, sizeof(chars), false);
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while (c < end)
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{
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c = Font_Decode(c, &codeflags, &codepoint);
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if (codeflags & CON_HIDDEN)
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continue; //erk...?
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if (codeflags & CON_RICHFORECOLOUR) //fixme...?
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codeflags = CON_WHITEMASK;
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if ((codeflags&CON_FGMASK) != (oldflags&CON_FGMASK))
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{
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if (oldflags != CON_WHITEMASK)
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{
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Q_strncpyz(outhtml, "</span>", outsize);
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b=strlen(outhtml);
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outhtml += b;
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outsize -= b;
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}
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if (codeflags != CON_WHITEMASK)
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{
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Q_snprintfz(outhtml, outsize, "<span style=\"color:%s\">", htmlnames[(codeflags&CON_FGMASK)>>CON_FGSHIFT]);
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b=strlen(outhtml);
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outhtml += b;
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outsize -= b;
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}
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oldflags = codeflags;
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}
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if (codepoint == '<')
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{
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Q_strncpyz(outhtml, "<", outsize);
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b=strlen(outhtml);
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}
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else if (codepoint == '>')
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{
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Q_strncpyz(outhtml, ">", outsize);
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b=strlen(outhtml);
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}
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else if (codepoint == '&')
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{
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Q_strncpyz(outhtml, "&", outsize);
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b=strlen(outhtml);
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}
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else if (codepoint == '\"')
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{
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Q_strncpyz(outhtml, """, outsize);
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b=strlen(outhtml);
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}
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else if (codepoint == '\'')
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{
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Q_strncpyz(outhtml, "'", outsize);
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b=strlen(outhtml);
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}
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else if (codepoint == '_' && deunderscore)
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*outhtml = ' ', b =1;
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else
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b = utf8_encode(outhtml, codepoint, outsize);
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if (b > 0)
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{
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outhtml += b;
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outsize -= b;
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}
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}
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*outhtml = 0;
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return ret;
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}
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static void SVM_Init(void)
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{
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master_css = FS_MallocFile("master.css", FS_ROOT, NULL);
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if (!master_css)
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master_css = Z_StrDup(
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"<style type=\"text/css\">"
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"body {"
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"background-color: #303030;"
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"color: #998080;"
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"font-family: verdanah, trebuchet ms, arial, sans-serif;"
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"}"
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"a { text-decoration: none; }"
|
|
"a:link { color: #308090; }"
|
|
"a:visited { color: #308090; }"
|
|
"a:hover { color: #308090; text-decoration: underline; }"
|
|
".header { text-align: center; }"
|
|
".footer { text-align: center; }"
|
|
".main { width: 1024px; margin: 0 auto; }"
|
|
"H1 {"
|
|
"text-align: center;"
|
|
"background-color: #202020;"
|
|
"color: #808080;"
|
|
"}"
|
|
"table { width: 100%; border-collapse: collapse; }"
|
|
"th { text-align: left; }"
|
|
"tr:hover { background-color: #202020; }"
|
|
"</style>"
|
|
);
|
|
}
|
|
|
|
vfsfile_t *SVM_GenerateIndex(const char *requesthost, const char *fname)
|
|
{
|
|
char tmpbuf[256];
|
|
char hostname[1024];
|
|
const char *url;
|
|
svm_game_t *game;
|
|
svm_server_t *server;
|
|
vfsfile_t *f = NULL;
|
|
unsigned clients = 0, maxclients=0, totalclients=0;
|
|
if (!master_css)
|
|
SVM_Init();
|
|
if (!strcmp(fname, "index.html"))
|
|
{
|
|
f = VFSPIPE_Open(1, false);
|
|
VFS_PRINTF(f, "%s", master_css);
|
|
VFS_PRINTF(f, "<h1>%s</h1>\n", sv_hostname.string);
|
|
VFS_PRINTF(f, "<table border=1>\n");
|
|
VFS_PRINTF(f, "<tr><th>Active Games</th><th>Players</th><th>Server Count</th></tr>\n");
|
|
for (game = svm.firstgame; game; game = game->next)
|
|
{
|
|
for (clients=0, server = game->firstserver; server; server = server->next)
|
|
clients += server->clients;
|
|
if (game->numservers || !sv_hideinactivegames.ival) //only show active servers
|
|
{
|
|
QuakeCharsToHTML(tmpbuf, sizeof(tmpbuf), game->name, true);
|
|
VFS_PRINTF(f, "<tr><td><a href=\"game/%s\">%s</a></td><td>%u player(s)</td><td>%u server(s)</td></tr>\n", game->name, tmpbuf, clients, (unsigned)game->numservers);
|
|
}
|
|
totalclients += clients;
|
|
}
|
|
VFS_PRINTF(f, "</table>\n");
|
|
VFS_PRINTF(f, "%u game(s), %u player(s), %u server(s)\n", (unsigned)svm.numgames, totalclients, (unsigned)svm.numservers);
|
|
}
|
|
else if (!strncmp(fname, "server/", 7))
|
|
{
|
|
netadr_t adr[64];
|
|
int count;
|
|
|
|
f = VFSPIPE_Open(1, false);
|
|
VFS_PRINTF(f, "%s", master_css);
|
|
VFS_PRINTF(f, "<h1>Single Server Info</h1>\n");
|
|
|
|
VFS_PRINTF(f, "<table border=1>\n");
|
|
VFS_PRINTF(f, "<tr><th>Game</th><th>Address</th><th>Hostname</th><th>Mod dir</th><th>Mapname</th><th>Players</th></tr>\n");
|
|
//FIXME: block dns lookups here?
|
|
count = NET_StringToAdr2(fname+7, 0, adr, countof(adr), NULL);
|
|
while(count-->0)
|
|
{
|
|
server = SVM_GetServer(&adr[count]);
|
|
if (server)
|
|
{
|
|
QuakeCharsToHTML(hostname, sizeof(hostname), server->hostname, false);
|
|
VFS_PRINTF(f, "<tr><td>%s</td><td>%s</td><td>%s%s</td><td>%s</td><td>%s</td><td>%u/%u</td></tr>\n", server->game?server->game->name:"Unknown", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr), (server->needpass&1)?"🔒":"", hostname, server->gamedir, server->mapname, server->clients, server->maxclients);
|
|
}
|
|
else
|
|
VFS_PRINTF(f, "<tr><td>?</td><td>%s</td><td>?</td><td>?</td><td>?</td><td>?/?</td></tr>\n", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &adr[count]));
|
|
}
|
|
VFS_PRINTF(f, "</table>\n");
|
|
}
|
|
else if (!strncmp(fname, "game/", 5))
|
|
{
|
|
const char *gamename = fname+5;
|
|
game = SVM_FindGame(gamename, false);
|
|
|
|
f = VFSPIPE_Open(1, false);
|
|
VFS_PRINTF(f, "%s", master_css);
|
|
|
|
if (!strcmp(gamename, "UNKNOWN"))
|
|
{
|
|
VFS_PRINTF(f, "<h1>Unresponsive Servers</h1>\n");
|
|
VFS_PRINTF(f, "These servers have sent a heartbeat but have failed to respond to an appropriate query from a different port. This can happen when:<ul>"
|
|
"<li>Server is firewalled and all inbound packets are dropped. Try reconfiguring your firewall to allow packets to that process or port.</li>"
|
|
"<li>An intermediate router implements an Address/Port-Dependant-Filtering NAT. Try setting up port forwarding.</li>"
|
|
"<li>Outgoing connections are asynchronous with regard to port forwarding. Such servers will show with arbitrary ephemerial ports. Docker: you can supposedly work around this with --net=host.</li>"
|
|
"<li>Plain and simple packet loss, servers in this state for less than 5 mins may still be fine.</li>"
|
|
"<li>Server crashed or was reconfigured before it could respond.</li>"
|
|
"<li>MTU limits with failed defragmentation.</li>"
|
|
"<li>Routing table misconfiguration.</li>"
|
|
"<li>Other.</li>"
|
|
"</ul>\n");
|
|
}
|
|
else
|
|
VFS_PRINTF(f, "<h1>Servers for %s</h1>\n", QuakeCharsToHTML(tmpbuf, sizeof(tmpbuf), gamename, true));
|
|
|
|
if(game)
|
|
{
|
|
SVM_SortServers(game);
|
|
|
|
VFS_PRINTF(f, "<table border=1>\n");
|
|
VFS_PRINTF(f, "<tr><th>Address</th><th>Hostname</th><th>Gamedir</th><th>Mapname</th><th>Players</th></tr>\n");
|
|
for (server = game->firstserver; server; server = server->next)
|
|
{
|
|
if (server->brokerid)
|
|
{
|
|
url = tmpbuf;
|
|
Q_snprintfz(tmpbuf, sizeof(tmpbuf), "rtc://%s/%s", requesthost, server->brokerid);
|
|
}
|
|
else
|
|
url = NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr);
|
|
QuakeCharsToHTML(hostname, sizeof(hostname), server->hostname, false);
|
|
VFS_PRINTF(f, "<tr><td>%s</td><td>%s%s</td><td>%s</td><td>%s</td><td>%u/%u</td></tr>\n", url, (server->needpass&1)?"🔒":"", hostname, server->gamedir, server->mapname, server->clients, server->maxclients);
|
|
clients += server->clients;
|
|
maxclients += server->maxclients;
|
|
}
|
|
VFS_PRINTF(f, "</table>\n");
|
|
VFS_PRINTF(f, "%u server(s), %u/%u client(s)\n", (unsigned)game->numservers, clients, maxclients);
|
|
}
|
|
else
|
|
VFS_PRINTF(f, "Protocol '%s' is not known\n", gamename);
|
|
}
|
|
else if (!strncmp(fname, "raw/", 4))
|
|
{ //just spews all
|
|
COM_StripExtension(fname+4, tmpbuf, sizeof(tmpbuf));
|
|
game = SVM_FindGame(tmpbuf, false);
|
|
|
|
f = VFSPIPE_Open(1, false);
|
|
VFS_PRINTF(f, "#Server list for \"%s\"\n", tmpbuf);
|
|
for (server = (game?game->firstserver:NULL); server; server = server->next)
|
|
{
|
|
if (server->brokerid)
|
|
VFS_PRINTF(f, "rtc:///%s \\maxclients\\%u\\clients\\%u\\hostname\\%s\\modname\\%s\\mapname\\%s\\needpass\\%i\n", server->brokerid, server->maxclients, server->clients, server->hostname, server->gamedir, server->mapname, server->needpass);
|
|
else
|
|
VFS_PRINTF(f, "%s\n", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr));
|
|
}
|
|
}
|
|
return f;
|
|
}
|
|
|
|
static svm_game_t *SVM_GameFromBrokerID(const char **brokerid)
|
|
{
|
|
size_t l;
|
|
char name[128];
|
|
const char *in = *brokerid;
|
|
if (*in == '/')
|
|
in++;
|
|
for (l = 0; *in && *in != '/' && *in != '?' && *in != '#'; in++)
|
|
if (l < countof(name)-1)
|
|
name[l++] = *in;
|
|
name[l] = 0;
|
|
if (*in == '/')
|
|
in++;
|
|
else
|
|
return NULL; //only one? no game specified? get lost.
|
|
*brokerid = in;
|
|
return SVM_FindGame(name, true);
|
|
}
|
|
static svm_server_t *SVM_FindBrokerHost(const char *brokerid)
|
|
{
|
|
svm_server_t *server;
|
|
unsigned int key = SVM_GenerateBrokerKey(brokerid);
|
|
|
|
server = Hash_GetKey(&svm.serverhash, key);
|
|
while (server)
|
|
{
|
|
if (server->brokerid) //don't report brokered servers by address.
|
|
if (server->brokerid == brokerid)
|
|
return server;
|
|
server = Hash_GetNextKey(&svm.serverhash, key, server);
|
|
}
|
|
return NULL;
|
|
}
|
|
void SVM_RemoveBrokerGame(const char *brokerid)
|
|
{
|
|
svm_server_t *s, **link;
|
|
svm_game_t *game = SVM_GameFromBrokerID(&brokerid);
|
|
if (!game)
|
|
{
|
|
Con_Printf("SVM_RemoveBrokerGame: failed to find game for brokered server: %s\n", brokerid);
|
|
return;
|
|
}
|
|
|
|
for (link = &game->firstserver; (s=*link); )
|
|
{
|
|
if (s->brokerid == brokerid)
|
|
{
|
|
*link = s->next;
|
|
Hash_RemoveDataKey(&svm.serverhash, SVM_GenerateBrokerKey(brokerid), s);
|
|
Z_Free(s);
|
|
game->numservers--;
|
|
svm.numservers--;
|
|
return;
|
|
}
|
|
else
|
|
link = &s->next;
|
|
}
|
|
|
|
Con_Printf("SVM_RemoveBrokerGame: failed to remove brokered server: %s\n", brokerid);
|
|
}
|
|
void SVM_AddBrokerGame(const char *brokerid, const char *info)
|
|
{
|
|
svm_game_t *game = SVM_GameFromBrokerID(&brokerid);
|
|
svm_server_t *server = SVM_FindBrokerHost(brokerid);
|
|
if (!server)
|
|
{
|
|
if (!game)
|
|
return;
|
|
if (svm.numservers >= sv_maxservers.ival)
|
|
{
|
|
Con_DPrintf("server limit exceeded\n");
|
|
return;
|
|
}
|
|
Con_DPrintf("heartbeat(new - %s): /%s\n", game->name, brokerid);
|
|
|
|
server = Z_Malloc(sizeof(svm_server_t));
|
|
server->game = game;
|
|
server->brokerid = brokerid;
|
|
|
|
server->next = game->firstserver;
|
|
game->firstserver = server;
|
|
game->numservers++;
|
|
svm.numservers++;
|
|
|
|
svm.total.adds++;
|
|
|
|
Hash_AddKey(&svm.serverhash, SVM_GenerateBrokerKey(brokerid), server, &server->bucket);
|
|
}
|
|
else
|
|
Con_DPrintf("heartbeat(update - %s): /%s\n", game->name, brokerid);
|
|
|
|
server->protover = atoi(Info_ValueForKey(info, "protocol"));
|
|
server->maxclients = atoi(Info_ValueForKey(info, "maxclients"));
|
|
server->clients = atoi(Info_ValueForKey(info, "clients"));
|
|
Q_strncpyz(server->hostname, Info_ValueForKey(info, "hostname"), sizeof(server->hostname));
|
|
Q_strncpyz(server->gamedir, Info_ValueForKey(info, "modname"), sizeof(server->gamedir));
|
|
Q_strncpyz(server->mapname, Info_ValueForKey(info, "mapname"), sizeof(server->mapname));
|
|
}
|
|
|
|
static svm_server_t *SVM_Heartbeat(const char *gamename, netadr_t *adr, int numclients, float validuntil)
|
|
{
|
|
svm_server_t *server = SVM_GetServer(adr);
|
|
svm_game_t *game;
|
|
|
|
if (!gamename)
|
|
{ //no gamename is a placeholder server, to say that there's a server there but it isn't responding to our getinfos... (ie: to list misconfigured servers too)
|
|
if (server)
|
|
{ //it still exists, renew it, but don't otherwise care too much.
|
|
server->expiretime = validuntil;
|
|
return server;
|
|
}
|
|
game = SVM_FindGame("UNKNOWN", true);
|
|
}
|
|
else
|
|
{
|
|
game = SVM_FindGame(gamename, true);
|
|
if (!game)
|
|
return NULL;
|
|
}
|
|
|
|
if (server && server->game != game)
|
|
{
|
|
server->expiretime = realtime - 1;
|
|
server = NULL;
|
|
}
|
|
|
|
if (!server) //not found
|
|
{
|
|
if (svm.numservers >= sv_maxservers.ival)
|
|
{
|
|
Con_DPrintf("server limit exceeded\n");
|
|
return NULL;
|
|
}
|
|
if (developer.ival)
|
|
{
|
|
char buf[256];
|
|
Con_Printf("heartbeat(new - %s): %s\n", game->name, NET_AdrToString(buf, sizeof(buf), adr));
|
|
}
|
|
|
|
server = Z_Malloc(sizeof(svm_server_t));
|
|
server->game = game;
|
|
server->next = game->firstserver;
|
|
game->firstserver = server;
|
|
game->numservers++;
|
|
svm.numservers++;
|
|
|
|
server->adr = *adr;
|
|
|
|
svm.total.adds++;
|
|
|
|
Hash_AddKey(&svm.serverhash, SVM_GenerateAddressKey(adr), server, &server->bucket);
|
|
}
|
|
else
|
|
{
|
|
if (developer.ival)
|
|
{
|
|
char buf[256];
|
|
Con_Printf("heartbeat(refresh): %s\n", NET_AdrToString(buf, sizeof(buf), &server->adr));
|
|
}
|
|
}
|
|
|
|
server->clients = numclients;
|
|
server->expiretime = validuntil;
|
|
return server;
|
|
}
|
|
|
|
#ifdef TCPCONNECT
|
|
void tobase64(unsigned char *out, int outlen, unsigned char *in, int inlen);
|
|
#endif
|
|
void SVM_GenChallenge(char *out, size_t outsize, netadr_t *foradr)
|
|
{ //this function needs to return some sort of unguessable string so that you can't spoof the server with fake responses
|
|
char adr[64];
|
|
static char randumb[16];
|
|
const unsigned char *strings[] = {randumb, (const unsigned char *)NET_AdrToString(adr, sizeof(adr), foradr)};
|
|
size_t lengths[] = {sizeof(randumb)-1, strlen(strings[1])};
|
|
char digest[4*5];
|
|
int digestsize;
|
|
|
|
if (!*randumb)
|
|
{
|
|
int i;
|
|
srand(time(NULL)); //lame
|
|
for (i = 0; i < sizeof(randumb)-1; i++)
|
|
while (!randumb[i])
|
|
randumb[i] = rand();
|
|
}
|
|
|
|
digestsize = SHA1_m(digest, sizeof(digest), countof(lengths), strings, lengths);
|
|
|
|
#ifdef TCPCONNECT
|
|
tobase64(out, outsize, digest, min(16, digestsize)); //truncate it, so its not excessive
|
|
#else
|
|
Q_snprintfz(out, outsize, "%08x", *(int*)digest);
|
|
(void)digestsize;
|
|
#endif
|
|
}
|
|
|
|
//switch net_from's reported connection, so we reply from a different udp socket from the one a packet was received from.
|
|
static qboolean SVM_SwitchQuerySocket(void)
|
|
{
|
|
size_t c;
|
|
//switch the info query to our other udp socket, so any firewall/nat over the server blocks it.
|
|
//this is to prevent people from thinking that the server is actually accessible.
|
|
for (c = 0; c < countof(svm_sockets->conn); c++)
|
|
{
|
|
if (!svm_sockets->conn[c])
|
|
continue; //that one's dead, jim
|
|
if (c+1 == net_from.connum)
|
|
continue; //ignore this one, its the one we received the packet from
|
|
//make sure its a datagram connection, and not some tcp weirdness.
|
|
if (svm_sockets->conn[c]->prot == NP_DGRAM &&
|
|
(svm_sockets->conn[c]->addrtype[0] == net_from.type || svm_sockets->conn[c]->addrtype[1] == net_from.type))
|
|
{ //okay, looks like we should be able to respond on this one. lets see if their firewall stops us from finding out more about them.
|
|
net_from.connum = c+1;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void SVM_ProcessUDPPacket(void)
|
|
{
|
|
char *s, *line;
|
|
|
|
//we shouldn't be taking anything else...
|
|
if (net_from.prot != NP_DGRAM)
|
|
{
|
|
Con_DPrintf("master: ignoring non-datagram message\n");
|
|
return;
|
|
}
|
|
|
|
net_message.data[net_message.cursize] = '\0'; //null term all strings.
|
|
|
|
//well that's annoying. why is our networking code not doing this? LAME!
|
|
if (net_from.type == NA_IPV6 &&
|
|
!*(int*)&net_from.address.ip6[0] &&
|
|
!*(int*)&net_from.address.ip6[4] &&
|
|
!*(short*)&net_from.address.ip6[8] &&
|
|
*(short*)&net_from.address.ip6[10]==(short)0xffff)
|
|
{ //convert this ipv4-mapped-ipv6 address back to actual ipv4, so we don't get confused about stuff.
|
|
net_from.type = NA_IP;
|
|
*(int*)&net_from.address.ip[0] = *(int*)&net_from.address.ip6[12];
|
|
//and null it out, just in case.
|
|
*(int*)&net_from.address.ip6[8]=0;
|
|
*(int*)&net_from.address.ip6[12]=0;
|
|
}
|
|
|
|
if (NET_WasSpecialPacket(svm_sockets))
|
|
{
|
|
Con_DPrintf("master: ignoring special packet\n");
|
|
return;
|
|
}
|
|
|
|
svm.time = Sys_DoubleTime();
|
|
|
|
MSG_BeginReading(msg_nullnetprim);
|
|
if (MSG_ReadLong() != -1 || msg_badread)
|
|
{ //go back to start...
|
|
MSG_BeginReading(msg_nullnetprim);
|
|
}
|
|
line = MSG_ReadStringLine();
|
|
s = COM_Parse(line);
|
|
if (!strcmp(com_token, "getservers") || !strcmp(com_token, "getserversExt"))
|
|
{ //q3/dpmaster
|
|
sizebuf_t sb;
|
|
int ver;
|
|
char *eos;
|
|
char game[64];
|
|
qboolean ext = !strcmp(com_token, "getserversExt");
|
|
const char *resp=ext?"getserversExtResponse":"getserversResponse";
|
|
qboolean empty = false;
|
|
qboolean full = false;
|
|
qboolean ipv4 = !ext;
|
|
qboolean ipv6 = false;
|
|
int gametype = -1;
|
|
s = COM_ParseOut(s, game, sizeof(game));
|
|
ver = strtol(game, &eos, 0);
|
|
if (*eos)
|
|
{ //not a number, must have been a dpmaster game name.
|
|
s = COM_Parse(s);
|
|
ver = strtol(com_token, NULL, 0);
|
|
}
|
|
else //first arg was a number. that means its vanilla quake3.
|
|
Q_strncpyz(game, QUAKE3PROTOCOLNAME, sizeof(game));
|
|
for(;s&&*s;)
|
|
{
|
|
s = COM_Parse(s);
|
|
if (!strcmp(com_token, "empty"))
|
|
empty = true;
|
|
else if (!strcmp(com_token, "full"))
|
|
full = true;
|
|
|
|
else if (!strcmp(com_token, "ipv4"))
|
|
ipv4 = true;
|
|
else if (!strcmp(com_token, "ipv6"))
|
|
ipv6 = true;
|
|
|
|
else if (!strcmp(com_token, "ffa"))
|
|
gametype = GT_FFA;
|
|
else if (!strcmp(com_token, "tourney"))
|
|
gametype = GT_TOURNEY;
|
|
else if (!strcmp(com_token, "team"))
|
|
gametype = GT_TEAM;
|
|
else if (!strcmp(com_token, "ctf"))
|
|
gametype = GT_CTF;
|
|
else if (!strncmp(com_token, "gametype=", 9))
|
|
gametype = atoi(com_token+9);
|
|
else
|
|
{
|
|
char buf[256];
|
|
Con_DPrintf("Unknown request filter: %s\n", COM_QuotedString(com_token, buf, sizeof(buf), false));
|
|
}
|
|
}
|
|
if (!ipv4 && !ipv6)
|
|
ipv4 = ipv6 = true; //neither specified? use both
|
|
|
|
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer)-2;
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
SZ_Write(&sb, resp, strlen(resp)); //WriteString, but without the null.
|
|
SVM_AddIPAddresses(&sb, 0, ver, game, ipv4, ipv6, empty, full, true, gametype);
|
|
sb.maxsize+=2;
|
|
MSG_WriteByte(&sb, '\\'); //otherwise the last may be considered invalid and ignored.
|
|
MSG_WriteByte(&sb, 'E');
|
|
MSG_WriteByte(&sb, 'O');
|
|
MSG_WriteByte(&sb, 'T');
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (!strcmp(com_token, "heartbeat"))
|
|
{ //quake2 heartbeat. Serverinfo and players should follow.
|
|
if (*s == '\n' && s[1] == '\\')
|
|
{ //there's some serverinfo there, must be q2...
|
|
svm.total.heartbeats++;
|
|
SVM_Heartbeat(QUAKE2PROTOCOLNAME, &net_from, 0, svm.time + sv_heartbeattimeout.ival);
|
|
}
|
|
else
|
|
{ //dp/q3/etc are annoying, but we can query from an emphemerial socket to check NAT rules.
|
|
sizebuf_t sb;
|
|
netadr_t a;
|
|
|
|
char ourchallenge[256];
|
|
SVM_GenChallenge(ourchallenge, sizeof(ourchallenge), &net_from);
|
|
svm.total.queries++;
|
|
|
|
//placeholder listing...
|
|
if (SVM_Heartbeat(NULL, &net_from, 0, svm.time + sv_heartbeattimeout.ival))
|
|
a = net_from;
|
|
else
|
|
a.type = NA_INVALID;
|
|
if (!SVM_SwitchQuerySocket())
|
|
a.type = NA_INVALID;
|
|
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteString(&sb, va("getinfo %s\n", ourchallenge));
|
|
sb.cursize--;
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
|
|
if (a.type != NA_INVALID)
|
|
{ //they were unknown... send a special getinfo, so we can get their hostname while leaving them as 'unknown'
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteString(&sb, va("getinfo ?%s\n", ourchallenge));
|
|
sb.cursize--;
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &a);
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "infoResponse"))
|
|
{
|
|
char ourchallenge[256];
|
|
int clients;
|
|
const char *game, *chal;
|
|
svm_server_t *srv;
|
|
qboolean unknownresp = false;
|
|
s = MSG_ReadStringLine();
|
|
svm.total.heartbeats++;
|
|
chal = Info_ValueForKey(s, "challenge");
|
|
unknownresp = *chal=='?';
|
|
chal += unknownresp?1:0;
|
|
SVM_GenChallenge(ourchallenge, sizeof(ourchallenge), &net_from);
|
|
if (!strcmp(chal, ourchallenge))
|
|
{
|
|
clients = atoi(Info_ValueForKey(s, "clients"));
|
|
game = Info_ValueForKey(s, "gamename");
|
|
if (!*game)
|
|
game = QUAKE3PROTOCOLNAME;
|
|
if (unknownresp)
|
|
game = NULL; //ignore the gamename and classify it as unknown. this won't break anything if we've already has a proper heartbeat from them.
|
|
srv = SVM_Heartbeat(game, &net_from, clients, svm.time + sv_heartbeattimeout.ival);
|
|
if (srv)
|
|
{
|
|
if (developer.ival)
|
|
Info_Print(s, "\t");
|
|
srv->clients = clients;
|
|
if (game)
|
|
srv->protover = atoi(Info_ValueForKey(s, "protocol"));
|
|
srv->maxclients = atoi(Info_ValueForKey(s, "sv_maxclients"));
|
|
srv->needpass = atoi(Info_ValueForKey(s, "needpass"));
|
|
Q_strncpyz(srv->hostname, Info_ValueForKey(s, "hostname"), sizeof(srv->hostname));
|
|
Q_strncpyz(srv->gamedir, Info_ValueForKey(s, "modname"), sizeof(srv->gamedir));
|
|
Q_strncpyz(srv->mapname, Info_ValueForKey(s, "mapname"), sizeof(srv->mapname));
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "query"))
|
|
{ //quake2 server listing request
|
|
sizebuf_t sb;
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteString(&sb, "servers\n");
|
|
sb.cursize--;
|
|
SVM_AddIPAddresses(&sb, 0, 0, QUAKE2PROTOCOLNAME, true, false, true, true, false, -1);
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (*com_token == S2M_HEARTBEAT) //sequence, players
|
|
{ //quakeworld heartbeat
|
|
int players;
|
|
sizebuf_t sb;
|
|
s = MSG_ReadStringLine();
|
|
//sequence = atoi(s);
|
|
s = MSG_ReadStringLine();
|
|
players = atoi(s);
|
|
svm.total.heartbeats++;
|
|
|
|
|
|
//placeholder listing...
|
|
SVM_Heartbeat(NULL, &net_from, players, svm.time + sv_heartbeattimeout.ival);
|
|
SVM_SwitchQuerySocket();
|
|
|
|
//send it a proper query. We'll fill in the other details on response.
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteString(&sb, va("status %i\n", 1));
|
|
sb.cursize--;
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (*com_token == A2C_PRINT)
|
|
{ //quakeworld response from 'status' requests, providing for actual info (and so that we know its reachable from other addresses)
|
|
//there's no challenge, these could easily be spoofed. :(
|
|
int clients;
|
|
const char *game;
|
|
svm_server_t *srv;
|
|
s = ++line;
|
|
|
|
clients = atoi(Info_ValueForKey(s, "clients"));
|
|
game = Info_ValueForKey(s, "gamename");
|
|
if (!*game)
|
|
game = QUAKEWORLDPROTOCOLNAME;
|
|
srv = SVM_Heartbeat(game, &net_from, clients, svm.time + sv_heartbeattimeout.ival);
|
|
if (srv)
|
|
{
|
|
if (developer.ival)
|
|
Info_Print(s, "\t");
|
|
srv->protover = 3;//atoi(Info_ValueForKey(s, "protocol"));
|
|
srv->maxclients = atoi(Info_ValueForKey(s, "maxclients"));
|
|
srv->needpass = atoi(Info_ValueForKey(s, "needpass"));
|
|
Q_strncpyz(srv->hostname, Info_ValueForKey(s, "hostname"), sizeof(srv->hostname));
|
|
Q_strncpyz(srv->gamedir, Info_ValueForKey(s, "*gamedir"), sizeof(srv->gamedir));
|
|
Q_strncpyz(srv->mapname, Info_ValueForKey(s, "map"), sizeof(srv->mapname));
|
|
}
|
|
}
|
|
else if (*com_token == C2M_MASTER_REQUEST)
|
|
{ //quakeworld server listing request
|
|
sizebuf_t sb;
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteByte(&sb, M2C_MASTER_REPLY);
|
|
MSG_WriteByte(&sb, '\n');
|
|
SVM_AddIPAddresses(&sb, 0, 0, QUAKEWORLDPROTOCOLNAME, true, false, true, true, false, -1);
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (*com_token == A2A_PING)
|
|
{ //quakeworld server ping request... because we can.
|
|
sizebuf_t sb;
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteByte(&sb, A2A_ACK);
|
|
MSG_WriteByte(&sb, '\n');
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (*com_token == S2M_SHUTDOWN)
|
|
{ //quakeworld server shutting down...
|
|
//this isn't actually useful. we can't use it because we can't protect against spoofed denial-of-service attacks.
|
|
//we could only use this by sending it a few pings to see if it is actually still responding. which is unreliable (especially if we're getting spammed by packet floods).
|
|
}
|
|
else
|
|
svm.total.junk++;
|
|
}
|
|
|
|
void SVM_Think(int port)
|
|
{
|
|
NET_ReadPackets (svm_sockets);
|
|
SVM_RemoveOldServers();
|
|
}
|
|
#else
|
|
void SVM_Think(int port){}
|
|
#endif
|
|
|
|
|
|
#ifdef MASTERONLY
|
|
static void SV_Quit_f (void)
|
|
{
|
|
Con_TPrintf ("Shutting down.\n");
|
|
Sys_Quit ();
|
|
}
|
|
static void SVM_Status_f(void)
|
|
{
|
|
svm_game_t *g;
|
|
svm_server_t *s;
|
|
unsigned clients;
|
|
struct rates_s *s1, *s2;
|
|
float period;
|
|
size_t r;
|
|
|
|
NET_PrintAddresses(svm_sockets);
|
|
NET_PrintConnectionsStatus(svm_sockets);
|
|
Con_Printf("Game count: %u\n", (unsigned)svm.numgames);
|
|
for (g = svm.firstgame; g; g = g->next)
|
|
{
|
|
clients = 0;
|
|
for (s = g->firstserver; s; s = s->next)
|
|
clients += s->clients;
|
|
Con_Printf("Game %s: %u servers, %u clients\n", g->name, (unsigned)g->numservers, clients);
|
|
}
|
|
|
|
s1 = &svm.total;
|
|
r = (svm.stampring >= countof(svm.stamps)-1)?svm.stampring-countof(svm.stamps)-1:0;
|
|
s2 = &svm.stamps[r%countof(svm.stamps)];
|
|
|
|
period = s1->timestamp-s2->timestamp;
|
|
period/=60;
|
|
if (!period)
|
|
period=1;
|
|
Con_Printf("Heartbeats/min: %f\n", (s1->heartbeats-s2->heartbeats)/period);
|
|
Con_Printf("Queries/min: %f\n", (s1->queries-s2->queries)/period);
|
|
}
|
|
|
|
static void SVM_RegisterAlias(svm_game_t *game, char *aliasname)
|
|
{
|
|
const char *a;
|
|
size_t l;
|
|
svm_game_t *aliasgame;
|
|
if (!game)
|
|
return;
|
|
|
|
//make sure we never have dupes. they confuse EVERYTHING.
|
|
aliasgame = SVM_FindGame(aliasname, false);
|
|
if (aliasgame == game)
|
|
return; //already in there somehow.
|
|
if (aliasgame)
|
|
{
|
|
Con_Printf("game alias of %s is already registered\n", aliasname);
|
|
return;
|
|
}
|
|
game->persistent = true; //don't forget us!
|
|
|
|
if (!*aliasname)
|
|
return;
|
|
|
|
a = game->aliases;
|
|
if (a) for (; *a; a+=strlen(a)+1);
|
|
l = a-game->aliases;
|
|
game->aliases = BZ_Realloc(game->aliases, l+strlen(aliasname)+2);
|
|
memcpy(game->aliases+l, aliasname, strlen(aliasname)+1);
|
|
l += strlen(aliasname)+1;
|
|
game->aliases[l] = 0;
|
|
}
|
|
static qboolean SVM_FoundManifest(void *usr, ftemanifest_t *man)
|
|
{
|
|
svm_game_t *game;
|
|
const char *g;
|
|
if (man->protocolname)
|
|
{ //FIXME: we ought to do this for each manifest we could find.
|
|
g = man->protocolname;
|
|
|
|
#if 1
|
|
game = SVM_FindGame(man->formalname, 2);
|
|
#else
|
|
g = COM_Parse(g);
|
|
game = SVM_FindGame(com_token, 2);
|
|
#endif
|
|
while (*g)
|
|
{
|
|
g = COM_Parse(g);
|
|
SVM_RegisterAlias(game, com_token);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void SVM_GameAlias_f(void)
|
|
{
|
|
svm_game_t *game = SVM_FindGame(Cmd_Argv(1), 2);
|
|
if (!game)
|
|
{
|
|
Con_Printf("Unable to register game %s\n", Cmd_Argv(1));
|
|
return;
|
|
}
|
|
SVM_RegisterAlias(game, Cmd_Argv(2));
|
|
}
|
|
void SV_Init (struct quakeparms_s *parms)
|
|
{
|
|
int manarg;
|
|
|
|
COM_InitArgv (parms->argc, parms->argv);
|
|
|
|
host_parms = *parms;
|
|
|
|
Cvar_Init();
|
|
|
|
Memory_Init();
|
|
|
|
Sys_Init();
|
|
|
|
COM_ParsePlusSets(false);
|
|
|
|
Cbuf_Init ();
|
|
Cmd_Init ();
|
|
|
|
NET_Init ();
|
|
COM_Init ();
|
|
|
|
#ifdef WEBSERVER
|
|
IWebInit();
|
|
#endif
|
|
|
|
Cmd_AddCommand ("quit", SV_Quit_f);
|
|
Cmd_AddCommand ("status", SVM_Status_f);
|
|
Cmd_AddCommand ("gamealias", SVM_GameAlias_f);
|
|
|
|
svm_sockets = FTENET_CreateCollection(true, SVM_ProcessUDPPacket);
|
|
Hash_InitTable(&svm.serverhash, 1024, Z_Malloc(Hash_BytesForBuckets(1024)));
|
|
|
|
Cvar_Register(&sv_masterport, "server control variables");
|
|
Cvar_Register(&sv_masterport_tcp, "server control variables");
|
|
Cvar_Register(&sv_heartbeattimeout, "server control variables");
|
|
Cvar_Register(&sv_maxgames, "server control variables");
|
|
Cvar_Register(&sv_maxservers, "server control variables");
|
|
Cvar_Register(&sv_hideinactivegames, "server control variables");
|
|
Cvar_Register(&sv_sortlist, "server control variables");
|
|
Cvar_Register(&sv_hostname, "server control variables");
|
|
|
|
Cvar_ParseWatches();
|
|
host_initialized = true;
|
|
|
|
manarg = COM_CheckParm("-manifest");
|
|
if (manarg && manarg < com_argc-1 && com_argv[manarg+1])
|
|
{
|
|
char *man = FS_MallocFile(com_argv[manarg+1], FS_SYSTEM, NULL);
|
|
|
|
FS_ChangeGame(FS_Manifest_Parse(NULL, man), true, true);
|
|
BZ_Free(man);
|
|
}
|
|
else
|
|
FS_ChangeGame(NULL, true, true);
|
|
|
|
Cmd_StuffCmds();
|
|
Cbuf_Execute ();
|
|
|
|
Cvar_ForceCallback(&sv_masterport);
|
|
Cvar_ForceCallback(&sv_masterport_tcp);
|
|
|
|
SVM_FoundManifest(NULL, fs_manifest);
|
|
FS_EnumerateKnownGames(SVM_FoundManifest, NULL);
|
|
|
|
Con_Printf ("Exe: %s\n", version_string());
|
|
|
|
Con_TPrintf ("======== %s Initialized ========\n", "FTEMaster");
|
|
}
|
|
float SV_Frame (void)
|
|
{
|
|
realtime = Sys_DoubleTime();
|
|
while (1)
|
|
{
|
|
const char *cmd = Sys_ConsoleInput ();
|
|
if (!cmd)
|
|
break;
|
|
Log_String(LOG_CONSOLE, cmd);
|
|
Cbuf_AddText (cmd, RESTRICT_LOCAL);
|
|
Cbuf_AddText ("\n", RESTRICT_LOCAL);
|
|
}
|
|
Cbuf_Execute ();
|
|
|
|
SVM_Think(sv_masterport.ival);
|
|
|
|
//record lots of info over multiple frames, for smoother stats info.
|
|
svm.total.timestamp = realtime;
|
|
if (svm.nextstamp < realtime)
|
|
{
|
|
svm.stamps[svm.stampring%countof(svm.stamps)] = svm.total;
|
|
svm.stampring++;
|
|
svm.nextstamp = realtime+60;
|
|
}
|
|
|
|
return 4;
|
|
}
|
|
#endif
|