..
gl_alias.c
fix 24bit skins to work again
2020-08-24 07:52:55 +00:00
gl_backend.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_bloom.c
Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things.
2020-05-14 15:50:26 +00:00
gl_draw.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
gl_draw.h
gl_font.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
gl_heightmap.c
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
2020-09-08 05:11:09 +00:00
gl_hlmdl.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_model.c
Support for HL SPR's INDEXALPHA blend type.
2020-09-05 18:58:12 +00:00
gl_model.h
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_ngraph.c
Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times).
2019-08-24 16:09:08 +00:00
gl_rlight.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_rmain.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_rmisc.c
Add explicit skyroom fog.
2019-10-18 08:37:38 +00:00
gl_rsurf.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_screen.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_shader.c
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
2020-09-08 05:11:09 +00:00
gl_shadow.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_terrain.h
stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
2019-09-04 07:59:40 +00:00
gl_vidcocoa.m
gl_vidcommon.c
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
2020-09-08 05:11:09 +00:00
gl_viddroid.c
Fix web+android targets. Fix some relatively recent quake2 bugs.
2020-05-16 13:12:58 +00:00
gl_videgl.c
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00
gl_videgl.h
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
gl_vidlinuxglx.c
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
2020-09-08 05:11:09 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c
Too many changes, sorry.
2019-11-20 03:09:50 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_warp.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
glsupp.h
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
ltface.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
model_hl.h
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
r_bishaders.h
Try to fix missing impulses bug.
2020-07-21 07:58:54 +00:00
shader.h
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00