fteqw/engine/shaders/glsl/postproc_panorama.glsl
Spoike a85f3c5c71 Added two new projection modes. use r_projection to select alternative projections.
make sure demos freeze at the start, instead of reading everything out of the file while we're still loading content.
added a couple of lame 'list' commands.
added 'in' command.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4928 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-03 02:07:41 +00:00

28 lines
538 B
GLSL

!!cvarf ffov
//panoramic view rendering, for promo map shots or whatever.
#ifdef VERTEX_SHADER
attribute vec2 v_texcoord;
varying vec2 texcoord;
void main()
{
texcoord = v_texcoord.xy;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
uniform samplerCube s_t0;
varying vec2 texcoord;
uniform float cvar_ffov;
void main()
{
vec3 tc;
float ang;
ang = texcoord.x*radians(cvar_ffov);
tc.x = sin(ang);
tc.y = -texcoord.y;
tc.z = cos(ang);
gl_FragColor = textureCube(s_t0, tc);
}
#endif