fteqw/engine/shaders/glsl/defaultsprite.glsl
Spoike 904a701281 command argument completion for a few commands.
fix off-by-one pvs bug.
add another settings preset.
fix classic particles colour issue.
fix d3d9 renderer's scissoring (including splitscreen huds)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5125 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-04 05:07:51 +00:00

33 lines
688 B
GLSL

!!permu FOG
//used by both particles and sprites.
//note the fog blending mode is all that differs from defaultadditivesprite
#include "sys/fog.h"
#ifdef VERTEX_SHADER
attribute vec2 v_texcoord;
attribute vec4 v_colour;
varying vec2 tc;
varying vec4 vc;
void main ()
{
tc = v_texcoord;
vc = v_colour;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
uniform sampler2D s_t0;
varying vec2 tc;
varying vec4 vc;
uniform vec4 e_colourident;
uniform vec4 e_vlscale;
void main ()
{
vec4 col = texture2D(s_t0, tc);
#ifdef MASK
if (col.a < float(MASK))
discard;
#endif
gl_FragColor = fog4blend(col * vc * e_colourident * e_vlscale);
}
#endif