fteqw/engine/gl
Shpoike 7e9d138d5f Try to fix up some q2 protocol/ice quirks.
Add r_imagelist_wad command to show lumps in the current map's wad list.
Hide the gpu utilisation info unless developer. its misleading on account of power profiles.
Make the menu not flash/animate so much when something else has focus.
Add QTV streaming option when browsing servers (assuming servers are configured properly).
Show people's health+armour+weapons on the scoreboard, if we have that information.
"enemyskin solid; enemycolor 0x00ff00" will make enemies full green without needing any external texture files.
Add ENGINE_HAS_ZIP build option, to have the engine look for concated(self-extracter style) zips for use in single-file games.
Small speedup for hl2bsp load times.
ftemaster now supports bad-word filters. Basic, probably easy enough to hack around, but at least we tried, admins can extra words as needed. People should at least realise they're being naughty.
Misc fixes for ftemaster's html generation.
Add support for a couple of quirky hlbsps.
Don't attempt to auto-use setangles_delta when sv_nqplayerphysics is active, to avoid compat quirks with AD.
2024-12-28 16:24:00 +00:00
..
gl_alias.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
gl_backend.c WIP: linear fog mode (required for Source Engine compatible fog) (#223) 2024-10-20 19:12:16 -07:00
gl_bloom.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
gl_draw.c Fix gl_screenangle with postproc. 2024-08-26 20:27:35 +01:00
gl_draw.h
gl_font.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
gl_heightmap.c Fix some quirks exposed by the the web port.. 2024-07-14 19:58:25 +01:00
gl_hlmdl.c Add json-formatted framegroups files. Allow for ragdolls to be used with hlmdl. Try to be smarter/higher with gpu bone limits. 2024-12-28 16:23:59 +00:00
gl_model.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
gl_model.h Misc small fixups/cleanups. 2024-12-12 13:42:05 +00:00
gl_ngraph.c megacommit. 2024-07-14 19:58:26 +01:00
gl_rlight.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
gl_rmain.c WIP: linear fog mode (required for Source Engine compatible fog) (#223) 2024-10-20 19:12:16 -07:00
gl_rmisc.c
gl_rsurf.c Fix a gl buffer handle leak. 2022-07-28 02:16:59 +00:00
gl_screen.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
gl_shader.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
gl_shadow.c Try to fix up some q2 protocol/ice quirks. 2024-12-28 16:24:00 +00:00
gl_terrain.h csaddon can now create/edit patches. 2023-04-17 03:58:21 +01:00
gl_vidcocoa.m
gl_vidcommon.c Add json-formatted framegroups files. Allow for ragdolls to be used with hlmdl. Try to be smarter/higher with gpu bone limits. 2024-12-28 16:23:59 +00:00
gl_viddroid.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
gl_videgl.c Add json-formatted framegroups files. Allow for ragdolls to be used with hlmdl. Try to be smarter/higher with gpu bone limits. 2024-12-28 16:23:59 +00:00
gl_videgl.h
gl_vidlinuxglx.c Ditch the windows close messagebox in favour of telling the menuqc instead. Should help encourage people to save their config changes a little more often... 2024-07-14 19:58:25 +01:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c megacommit. 2024-07-14 19:58:26 +01:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c Misc small fixups/cleanups. 2024-12-12 13:42:05 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c Vulkan+Wayland fixes (#271) 2024-09-06 09:32:13 -07:00
gl_warp.c Handle skyautorotate so the q2 remaster's skies do not spin constantly in a really annoying way. 2024-07-14 19:58:24 +01:00
gl_warp_sin.h
glmod_doom.c
glquake.h Update the doom3 map support. Still not enabled on account of severe material issues. 2024-12-12 13:42:05 +00:00
glsupp.h Add json-formatted framegroups files. Allow for ragdolls to be used with hlmdl. Try to be smarter/higher with gpu bone limits. 2024-12-28 16:23:59 +00:00
ltface.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
model_hl.h Add json-formatted framegroups files. Allow for ragdolls to be used with hlmdl. Try to be smarter/higher with gpu bone limits. 2024-12-28 16:23:59 +00:00
r_bishaders.h vk: Add lit water support to the spir-v. 2024-12-12 13:25:56 +00:00
shader.h Move our glsl func prototypes away from the ARB ones to match the gl2 variants. This sidesteps apple fucking with the types and should result in fewer type mismatches when compiling on mac, basically a move towards consistency. 2024-07-14 19:58:25 +01:00