fteqw/engine/sw
Spoike 6e825e42dd merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
fix misc bugs.
rewrote skeletal code to use gpu-friendly skeletal data for all skeletal formats.
add modelframecount builtin, to easily get the number of frames in a model.
integrate hlmdl a little better.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-13 11:50:15 +00:00
..
sw.h lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
sw_backend.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
sw_image.c mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. 2016-01-18 05:22:07 +00:00
sw_rast.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
sw_spans.h implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
sw_vidwin.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00