fteqw/engine/client/sound.h
Spoike c0680334c7 What could possibly go wrong?...
Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00

280 lines
8.1 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sound.h -- client sound i/o functions
#ifndef __SOUND__
#define __SOUND__
// !!! if this is changed, it much be changed in asm_i386.h too !!!
#define MAXSOUNDCHANNELS 6 //on a per device basis
// !!! if this is changed, it much be changed in asm_i386.h too !!!
struct sfx_s;
/*typedef struct
{
int left;
int right;
} portable_samplepair_t;
*/
typedef struct
{
int s[MAXSOUNDCHANNELS];
} portable_samplegroup_t;
typedef struct {
int decodedlen;
int (*decodemore) (struct sfx_s *sfx, int length); //retrurn true when done.
void (*abort) (struct sfx_s *sfx); //it's not playing elsewhere. free entirly
void *buf;
} sfxdecode_t;
typedef struct sfx_s
{
char name[MAX_OSPATH];
#ifdef AVAIL_OPENAL
unsigned int openal_buffer;
#endif
qboolean failedload; //no more super-spammy
cache_user_t cache;
sfxdecode_t *decoder;
} sfx_t;
// !!! if this is changed, it much be changed in asm_i386.h too !!!
typedef struct sfxcache_s
{
int length;
int loopstart;
int speed;
int width;
int numchannels;
qbyte data[1]; // variable sized
} sfxcache_t;
typedef struct
{
// qboolean gamealive;
// qboolean soundalive;
// qboolean splitbuffer;
int numchannels;
int samples; // mono samples in buffer (individual, non grouped)
// int submission_chunk; // don't mix less than this #
int samplepos; // in mono samples
int samplebits;
int speed;
unsigned char *buffer;
} dma_t;
typedef struct
{
sfx_t *sfx; // sfx number
int vol[MAXSOUNDCHANNELS]; // 0-255 volume
int delay[MAXSOUNDCHANNELS];
int end; // end time in global paintsamples
int pos; // sample position in sfx, <0 means delay sound start
int looping; // where to loop, -1 = no looping
int entnum; // to allow overriding a specific sound
int entchannel; //int audio_fd
vec3_t origin; // origin of sound effect
vec_t dist_mult; // distance multiplier (attenuation/clipK)
int master_vol; // 0-255 master volume
} channel_t;
typedef struct
{
int rate;
int width;
int numchannels;
int loopstart;
int samples;
int dataofs; // chunk starts this many bytes from file start
} wavinfo_t;
struct soundcardinfo_s;
typedef struct soundcardinfo_s soundcardinfo_t;
void S_Init (void);
void S_Startup (void);
void S_Shutdown (void);
void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
void S_StartSoundDelayed(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs);
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
void S_StopSound (int entnum, int entchannel);
void S_StopAllSounds(qboolean clear);
void S_UpdateListener(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up, qboolean dontmix);
void S_GetListenerInfo(float *origin, float *forward, float *right, float *up);
void S_ExtraUpdate (void);
qboolean S_HaveOutput(void);
void S_Music_Clear(sfx_t *onlyifsample);
void S_Music_Seek(float time);
sfx_t *S_PrecacheSound (char *sample);
void S_TouchSound (char *sample);
void S_ClearPrecache (void);
void S_BeginPrecaching (void);
void S_EndPrecaching (void);
void S_ClearBuffer (soundcardinfo_t *sc);
void S_PaintChannels(soundcardinfo_t *sc, int endtime);
void S_InitPaintChannels (soundcardinfo_t *sc);
void S_ShutdownCard (soundcardinfo_t *sc);
void S_StopSoundCard (soundcardinfo_t *sc, int entnum, int entchannel);
void S_DefaultSpeakerConfiguration(soundcardinfo_t *sc);
void S_ResetFailedLoad(void);
qboolean S_IsPlayingSomewhere(sfx_t *s);
void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, qbyte *data);
// picks a channel based on priorities, empty slots, number of channels
channel_t *SND_PickChannel(soundcardinfo_t *sc, int entnum, int entchannel);
// spatializes a channel
void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch);
void SND_ResampleStream (void *in, int inrate, int inwidth, int inchannels, int insamps, void *out, int outrate, int outwidth, int outchannels, int resampstyle);
// restart entire sound subsystem (doesn't flush old sounds, so make sure that happens)
void S_DoRestart (void);
void S_Restart_f (void);
//plays streaming audio
void S_RawAudio(int sourceid, qbyte *data, int speed, int samples, int channels, int width);
void CLVC_Poll (void);
void SNDVC_MicInput(qbyte *buffer, int samples, int freq, int width);
#ifdef AVAIL_OPENAL
void OpenAL_LoadSound (sfx_t *s, sfxcache_t *sc, size_t size, void *data);
void OpenAL_StartSound(int entnum, int entchannel, sfx_t * sfx, vec3_t origin, float fvol, float attenuation);
void OpenAL_Update_Listener(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up);
void OpenAL_CvarInit(void);
#endif
// ====================================================================
// User-setable variables
// ====================================================================
#define MAX_CHANNELS 256
#define MAX_DYNAMIC_CHANNELS 8
//
// Fake dma is a synchronous faking of the DMA progress used for
// isolating performance in the renderer. The fakedma_updates is
// number of times S_Update() is called per second.
//
extern int snd_speed;
extern vec3_t listener_origin;
extern vec3_t listener_forward;
extern vec3_t listener_right;
extern vec3_t listener_up;
extern vec_t sound_nominal_clip_dist;
extern cvar_t loadas8bit;
extern cvar_t bgmvolume;
extern cvar_t volume;
extern cvar_t snd_capture;
extern qboolean snd_initialized;
extern cvar_t snd_usemultipledevices;
extern int snd_blocked;
void S_LocalSound (char *s);
sfxcache_t *S_LoadSound (sfx_t *s);
typedef sfxcache_t *(*S_LoadSound_t) (sfx_t *s, qbyte *data, int datalen, int sndspeed);
qboolean S_RegisterSoundInputPlugin(S_LoadSound_t loadfnc); //called to register additional sound input plugins
wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength);
void S_AmbientOff (void);
void S_AmbientOn (void);
//inititalisation functions.
typedef int (*sounddriver) (soundcardinfo_t *sc, int cardnum);
extern sounddriver pOPENAL_InitCard;
extern sounddriver pDSOUND_InitCard;
extern sounddriver pALSA_InitCard;
extern sounddriver pOSS_InitCard;
extern sounddriver pSDL_InitCard;
extern sounddriver pWAV_InitCard;
extern sounddriver pAHI_InitCard;
struct soundcardinfo_s { //windows has one defined AFTER directsound
char name[256]; //a description of the card.
struct soundcardinfo_s *next;
//speaker orientations for spacialisation.
float dist[MAX_CHANNELS];
float pitch[MAX_CHANNELS];
float yaw[MAX_CHANNELS];
//info on which sound effects are playing
channel_t channel[MAX_CHANNELS];
int total_chans;
//mixer
volatile dma_t sn; //why is this volatile?
qboolean inactive_sound; //continue mixing for this card even when the window isn't active.
qboolean selfpainting; //allow the sound code to call the right functions when it feels the need (not properly supported).
int paintedtime; //used in the mixer
int oldsamplepos; //this is used to track buffer wraps
int buffers; //used to keep track of how many buffer wraps for consistant sound
//callbacks
void *(*Lock) (soundcardinfo_t *sc);
void (*Unlock) (soundcardinfo_t *sc, void *buffer);
void (*Submit) (soundcardinfo_t *sc);
void (*Shutdown) (soundcardinfo_t *sc);
unsigned int (*GetDMAPos) (soundcardinfo_t *sc);
void (*SetWaterDistortion) (soundcardinfo_t *sc, qboolean underwater);
void (*Restore) (soundcardinfo_t *sc);
//driver -specific
void *handle;
int snd_sent;
int snd_completed;
int audio_fd;
// no clue how else to handle this yet!
#ifdef AVAIL_OPENAL
int openal;
#endif
};
extern soundcardinfo_t *sndcardinfo;
#endif