66b78c0b11
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
#define MAXBULLETENS 12 //remove limits
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extern cvar_t bul_advert1;
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extern cvar_t bul_advert2;
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extern cvar_t bul_advert3;
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extern cvar_t bul_advert4;
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extern cvar_t bul_advertvents;
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extern cvar_t bul_advertq3;
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extern cvar_t bul_scrollspeedx;
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extern cvar_t bul_scrollspeedy;
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extern cvar_t bul_backcol;
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extern cvar_t bul_textpalette;
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extern cvar_t bul_norender;
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typedef struct bulletentexture_s
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{
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texture_t *texture;
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int bultextleft;
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int bultexttop;
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int type;
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qbyte *normaltexture;
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struct bulletentexture_s *next;
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} bulletentexture_t;
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extern bulletentexture_t *bulletentexture;
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extern qbyte *draw_chars; //console text
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qboolean R_AddBulleten (texture_t *textur);
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void R_MakeBulleten (texture_t *textur, int lefttext, int toptext, char *text, qbyte *background);
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//void R_MakeBulleten (texture_t *textur, int lefttext, int toptext, char *text);
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void R_SetupBulleten (void);
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void Draw_StringToMip(char *str, qbyte *mip, int x, int y, int width, int height);
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void Draw_CharToMip (int num, qbyte *mip, int x, int y, int width, int height);
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void WipeBulletenTextures(void);
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void Bul_ParseMessage(void);
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