35192beb47
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1569 fc73d0e0-1445-4013-8a0c-d673dee63da5
1077 lines
21 KiB
C
1077 lines
21 KiB
C
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#include "quakedef.h"
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#include "winquake.h"
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#include "r_local.h"
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#include "d_local.h"
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HWND mainwindow;
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int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
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RECT window_rect;
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#ifdef MGL
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qboolean usingmgl=true;
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#endif
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qboolean VID_AllocBuffers (int width, int height, int bpp);
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qboolean DDActive;
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qbyte vid_curpal[256*3];
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//cvar_t _windowed_mouse = {"_windowed_mouse","1", true};
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float usingstretch;
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qboolean vid_initializing;
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extern qboolean vid_isfullscreen;
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static qbyte *vid_surfcache;
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static int vid_surfcachesize;
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void SWimp_AppActivate( qboolean active );
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void SWimp_Shutdown( void );
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qboolean DIB_Init( unsigned char **ppbuffer, int *ppitch );
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void DIB_SwapBuffers(void);
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void DIB_Shutdown( void );
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void DIB_SetPalette( const unsigned char *_pal );
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qboolean DDRAW_Init(rendererstate_t *info, unsigned char **ppbuffer, int *ppitch );
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void DDRAW_SwapBuffers (void);
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void DDRAW_Shutdown(void);
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void DDRAW_SetPalette( const unsigned char *pal );
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extern int r_flushcache;
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// extra button defines
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#ifndef WM_XBUTTONDOWN
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#define WM_XBUTTONDOWN 0x020B
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#define WM_XBUTTONUP 0x020C
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#endif
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#ifndef MK_XBUTTON1
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#define MK_XBUTTON1 0x0020
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#define MK_XBUTTON2 0x0040
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// copied from DarkPlaces in an attempt to grab more buttons
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#define MK_XBUTTON3 0x0080
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#define MK_XBUTTON4 0x0100
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#define MK_XBUTTON5 0x0200
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#define MK_XBUTTON6 0x0400
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#define MK_XBUTTON7 0x0800
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#endif
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#ifndef WM_INPUT
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#define WM_INPUT 255
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#endif
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void R_GammaCorrectAndSetPalette(const unsigned char *pal)
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{
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int i;
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int v;
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int r,g,b, bgr;
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int *table, *bgrt;
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unsigned short *pal16 = d_8to16table;
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qbyte *cp = vid_curpal;
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if (r_pixbytes == 2) //16 bit needs a 16 bit colormap.
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{
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extern qbyte gammatable[256];
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int j, i;
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float f;
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unsigned short *data;
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r_flushcache++;
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if (!vid.colormap16)
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vid.colormap16 = BZ_Malloc(sizeof(short)*256*VID_GRADES+sizeof(int));
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data = vid.colormap16;
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for (j = 0; j < VID_GRADES; j++)
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{
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f = (1 - ((float)j/VID_GRADES));
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f = (float)gammatable[(int)(f*255)]/255;
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for (i = 0; i < 256; i++)
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{
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data[i] = ((int)(pal[i*3+0]*f*(1<<redbits)/256)<<redshift) +
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((int)(pal[i*3+1]*f*(1<<greenbits)/256)<<greenshift) +
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((int)(pal[i*3+2]*f*(1<<bluebits)/256)<<blueshift);
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}
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data+=256;
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}
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}
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table = d_8to24rgbtable;
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bgrt = d_8to24bgrtable;
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for (i=0 ; i<256 ; i++)
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{
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r = cp[0] = pal[0];
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g = cp[1] = pal[1];
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b = cp[2] = pal[2];
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cp += 3;
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pal += 3;
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// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
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// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
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v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
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*table++ = v;
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bgr = (255<<24) + (r<<16) + (g<<8) + (b<<0);
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*bgrt++ = bgr;
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*pal16++ = (((r*(1<<redbits))/256)<<redshift) + (((g*(1<<greenbits))/256)<<greenshift) + (((b*(1<<bluebits))/256)<<blueshift);
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}
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d_8to24rgbtable[255] &= 0xffffff; // 255 is transparent
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d_8to24bgrtable[255] &= 0xffffff; // 255 is transparent
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}
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void SWAppActivate(BOOL fActive, BOOL minimize)
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{
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qboolean newa;
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Minimized = minimize;
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// we don't want to act like we're active if we're minimized
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if (fActive && !Minimized)
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newa = true;
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else
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newa = false;
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if (ActiveApp == newa) //don't pause and resume these too often.
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return;
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ActiveApp = newa;
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Key_ClearStates();
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// minimize/restore mouse-capture on demand
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if (!ActiveApp)
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{
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CDAudio_Pause ();
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S_BlockSound ();
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/* if ( win_noalttab->value )
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{
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WIN_EnableAltTab();
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}
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*/ }
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else
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{
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CDAudio_Resume ();
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S_UnblockSound ();
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/* if ( win_noalttab->value )
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{
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WIN_DisableAltTab();
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}
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*/ }
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}
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void VID2_UpdateWindowStatus (void)
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{
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window_rect.left = window_x;
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window_rect.top = window_y;
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window_rect.right = window_x + window_width;
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window_rect.bottom = window_y + window_height;
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window_center_x = (window_rect.left + window_rect.right) / 2;
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window_center_y = (window_rect.top + window_rect.bottom) / 2;
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IN_UpdateClipCursor ();
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}
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LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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/* main window procedure */
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LONG WINAPI MainWndProc (
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HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam)
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{
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LONG lRet = 0;
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int fActive, fMinimized, temp;
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HDC hdc;
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PAINTSTRUCT ps;
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extern unsigned int uiWheelMessage;
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// static int recursiveflag;
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if ( uMsg == uiWheelMessage ) {
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uMsg = WM_MOUSEWHEEL;
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wParam <<= 16;
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}
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switch (uMsg)
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{
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case WM_CREATE:
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break;
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case WM_SYSCOMMAND:
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// Check for maximize being hit
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switch (wParam & ~0x0F)
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{
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case SC_MAXIMIZE:
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Cbuf_AddText("vid_fullscreen 1;vid_restart\n", RESTRICT_LOCAL);
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// if minimized, bring up as a window before going fullscreen,
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// so MGL will have the right state to restore
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/* if (Minimized)
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{
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force_mode_set = true;
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VID_SetMode (vid_modenum, vid_curpal);
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force_mode_set = false;
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}
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VID_SetMode ((int)vid_fullscreen_mode.value, vid_curpal);
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*/ break;
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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if (vid_isfullscreen)
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{
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// don't call DefWindowProc() because we don't want to start
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// the screen saver fullscreen
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break;
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}
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// fall through windowed and allow the screen saver to start
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default:
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// if (!vid_initializing)
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// {
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// S_BlockSound ();
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// }
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lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
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// if (!vid_initializing)
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// {
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// S_UnblockSound ();
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// }
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}
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break;
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case WM_MOVE:
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window_x = (int) LOWORD(lParam);
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window_y = (int) HIWORD(lParam);
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VID2_UpdateWindowStatus ();
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// if ((modestate == MS_WINDOWED) && !in_mode_set && !Minimized)
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// VID_RememberWindowPos ();
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break;
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case WM_SIZE:
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Minimized = false;
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if (!(wParam & SIZE_RESTORED))
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{
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if (wParam & SIZE_MINIMIZED)
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Minimized = true;
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}
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if (!Minimized && !vid_initializing && !vid_isfullscreen)
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{
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int nt, nl;
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int nw, nh;
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qboolean move = false;
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RECT r;
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GetClientRect (hWnd, &r);
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nw = (int)((r.right - r.left)/usingstretch)&~3;
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nh = (int)((r.bottom - r.top)/usingstretch)&~3;
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window_width = nw;
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window_height = nh;
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VID2_UpdateWindowStatus();
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if (nw < 320)
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{
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move = true;
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nw = 320;
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}
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if (nh < 200)
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{
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move = true;
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nh = 200;
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}
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if (nh > MAXHEIGHT)
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{
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move = true;
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nh = MAXHEIGHT;
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}
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if ((r.right - r.left) & 3)
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move = true;
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if ((r.bottom - r.top) & 3)
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move = true;
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GetWindowRect (hWnd, &r);
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nl = r.left;
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nt = r.top;
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r.left =0;
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r.top = 0;
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r.right = nw*usingstretch;
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r.bottom = nh*usingstretch;
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AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW, FALSE, 0);
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vid.recalc_refdef = true;
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if (move)
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MoveWindow(hWnd, nl, nt, r.right - r.left, r.bottom - r.top, true);
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else
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{
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if (vid.width != nw || vid.height != nh)
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{
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M_RemoveAllMenus(); //can cause probs
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DIB_Shutdown();
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vid.conwidth = vid.width = nw;//vid_stretch.value;
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vid.conheight = vid.height = nh;///vid_stretch.value;
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DIB_Init( &vid.buffer, &vid.rowbytes );
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vid.conbuffer = vid.buffer;
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vid.conrowbytes = vid.rowbytes;
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if (VID_AllocBuffers(vid.width, vid.height, r_pixbytes))
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D_InitCaches (vid_surfcache, vid_surfcachesize);
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SCR_UpdateWholeScreen();
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}
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else
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SCR_UpdateWholeScreen();
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}
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}
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break;
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case WM_SYSCHAR:
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// keep Alt-Space from happening
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break;
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case WM_ACTIVATE:
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fActive = LOWORD(wParam);
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fMinimized = (BOOL) HIWORD(wParam);
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SWAppActivate(!(fActive == WA_INACTIVE), fMinimized);
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// fix the leftover Alt from any Alt-Tab or the like that switched us away
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// ClearAllStates ();
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break;
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case WM_PAINT:
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hdc = BeginPaint(hWnd, &ps);
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// if (!in_mode_set && host_initialized)
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// SCR_UpdateWholeScreen ();
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EndPaint(hWnd, &ps);
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break;
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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if (!vid_initializing)
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Key_Event (MapKey(lParam), true);
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break;
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case WM_KEYUP:
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case WM_SYSKEYUP:
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if (!vid_initializing)
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Key_Event (MapKey(lParam), false);
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break;
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// this is complicated because Win32 seems to pack multiple mouse events into
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// one update sometimes, so we always check all states and look for events
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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case WM_MOUSEMOVE:
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case WM_XBUTTONDOWN:
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case WM_XBUTTONUP:
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if (!vid_initializing)
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{
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temp = 0;
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if (wParam & MK_LBUTTON)
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temp |= 1;
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if (wParam & MK_RBUTTON)
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temp |= 2;
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if (wParam & MK_MBUTTON)
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temp |= 4;
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// extra buttons
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if (wParam & MK_XBUTTON1)
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temp |= 8;
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if (wParam & MK_XBUTTON2)
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temp |= 16;
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if (wParam & MK_XBUTTON3)
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temp |= 32;
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if (wParam & MK_XBUTTON4)
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temp |= 64;
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if (wParam & MK_XBUTTON5)
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temp |= 128;
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if (wParam & MK_XBUTTON6)
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temp |= 256;
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if (wParam & MK_XBUTTON7)
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temp |= 512;
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IN_MouseEvent (temp);
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}
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break;
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// JACK: This is the mouse wheel with the Intellimouse
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// Its delta is either positive or neg, and we generate the proper
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// Event.
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case WM_MOUSEWHEEL:
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if ((short) HIWORD(wParam) > 0) {
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Key_Event(K_MWHEELUP, true);
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Key_Event(K_MWHEELUP, false);
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} else {
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Key_Event(K_MWHEELDOWN, true);
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Key_Event(K_MWHEELDOWN, false);
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}
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break;
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case WM_INPUT:
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// raw input handling
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IN_RawInput_MouseRead((HANDLE)lParam);
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break;
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// KJB: Added these new palette functions
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/* case WM_PALETTECHANGED:
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if ((HWND)wParam == hWnd)
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break;
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// Fall through to WM_QUERYNEWPALETTE
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case WM_QUERYNEWPALETTE:
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hdc = GetDC(NULL);
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if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
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vid_palettized = true;
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else
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vid_palettized = false;
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ReleaseDC(NULL,hdc);
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scr_fullupdate = 0;
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if (vid_initialized && !in_mode_set && windc && MGL_activatePalette(windc,false) && !Minimized)
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{
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VID_SetPalette (vid_curpal);
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InvalidateRect (mainwindow, NULL, false);
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// specifically required if WM_QUERYNEWPALETTE realizes a new palette
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lRet = TRUE;
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}
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break;
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*/
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/* case WM_DISPLAYCHANGE:
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if (!in_mode_set && (modestate == MS_WINDOWED) && !vid_fulldib_on_focus_mode)
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{
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force_mode_set = true;
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VID_SetMode (vid_modenum, vid_curpal);
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force_mode_set = false;
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}
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break;
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*/
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case WM_CLOSE:
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// this causes Close in the right-click task bar menu not to work, but right
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// now bad things happen if Close is handled in that case (garbage and a
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// crash on Win95)
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if (!vid_initializing)
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{
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if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
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MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
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{
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Sys_Quit ();
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}
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}
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break;
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case MM_MCINOTIFY:
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lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
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break;
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case WM_MWHOOK:
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MW_Hook_Message (lParam);
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break;
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default:
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/* pass all unhandled messages to DefWindowProc */
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lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
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break;
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}
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/* return 0 if handled message, 1 if not */
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return lRet;
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}
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/*
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** VID_CreateWindow
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*/
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#define WINDOW_CLASS_NAME FULLENGINENAME
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#define WINDOW_TITLE_NAME FULLENGINENAME
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void VID_CreateWindow( int width, int height, qboolean fullscreen)
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{
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WNDCLASS wc;
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RECT r;
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int x, y, w, h;
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int exstyle;
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int stylebits;
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if ( fullscreen )
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{
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exstyle = WS_EX_TOPMOST;
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stylebits = WS_POPUP;
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}
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else
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{
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exstyle = 0;
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stylebits = WS_OVERLAPPEDWINDOW;
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}
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/* Register the frame class */
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wc.style = 0;
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wc.lpfnWndProc = (WNDPROC)MainWndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = global_hInstance;
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wc.hIcon = 0;
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wc.hCursor = LoadCursor (NULL,IDC_ARROW);
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wc.hbrBackground = (void *)COLOR_GRAYTEXT;
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wc.lpszMenuName = 0;
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wc.lpszClassName = WINDOW_CLASS_NAME;
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if (!RegisterClass (&wc) )
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Sys_Error ("Couldn't register window class");
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r.left = 0;
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r.top = 0;
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r.right = width*usingstretch;
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r.bottom = height*usingstretch;
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AdjustWindowRectEx (&r, stylebits, FALSE, exstyle);
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window_rect = r;
|
|
|
|
w = r.right - r.left;
|
|
h = r.bottom - r.top;
|
|
x = 0;//vid_xpos.value;
|
|
y = 0;//vid_ypos.value;
|
|
|
|
mainwindow = CreateWindowEx (
|
|
exstyle,
|
|
WINDOW_CLASS_NAME,
|
|
WINDOW_TITLE_NAME,
|
|
stylebits,
|
|
x, y, w, h,
|
|
NULL,
|
|
NULL,
|
|
global_hInstance,
|
|
NULL);
|
|
|
|
if (!mainwindow)
|
|
Sys_Error ( "Couldn't create window");
|
|
|
|
ShowWindow( mainwindow, SW_SHOWNORMAL );
|
|
UpdateWindow( mainwindow );
|
|
SetForegroundWindow( mainwindow );
|
|
SetFocus( mainwindow );
|
|
|
|
window_x = x;
|
|
window_y = y;
|
|
window_width = w;
|
|
window_height = h;
|
|
|
|
VID2_UpdateWindowStatus();
|
|
|
|
// let the sound and input subsystems know about the new window
|
|
// ri.Vid_NewWindow (width, height);
|
|
}
|
|
|
|
/*
|
|
** SWimp_Init
|
|
**
|
|
** This routine is responsible for initializing the implementation
|
|
** specific stuff in a software rendering subsystem.
|
|
*/
|
|
int SWimp_Init( void *hInstance, void *wndProc )
|
|
{
|
|
// sww_state.hInstance = ( HINSTANCE ) hInstance;
|
|
// sww_state.wndproc = wndProc;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
** SWimp_InitGraphics
|
|
**
|
|
** This initializes the software refresh's implementation specific
|
|
** graphics subsystem. In the case of Windows it creates DIB or
|
|
** DDRAW surfaces.
|
|
**
|
|
** The necessary width and height parameters are grabbed from
|
|
** vid.width and vid.height.
|
|
*/
|
|
static qboolean SWimp_InitGraphics( rendererstate_t *info, qboolean fullscreen )
|
|
{
|
|
// free resources in use
|
|
SWimp_Shutdown ();
|
|
|
|
usingstretch = info->streach;
|
|
if (fullscreen || usingstretch < 0.25)
|
|
usingstretch = 1;
|
|
|
|
// create a new window
|
|
VID_CreateWindow (vid.width, vid.height, fullscreen);
|
|
|
|
// initialize the appropriate subsystem
|
|
if ( !fullscreen )
|
|
{
|
|
if (COM_CheckParm("-nodib"))
|
|
{
|
|
vid.buffer = 0;
|
|
vid.rowbytes = 0;
|
|
return false;
|
|
}
|
|
|
|
if ( !DIB_Init( &vid.buffer, &vid.rowbytes ) )
|
|
{
|
|
vid.buffer = 0;
|
|
vid.rowbytes = 0;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (COM_CheckParm("-noddraw"))
|
|
{
|
|
vid.buffer = 0;
|
|
vid.rowbytes = 0;
|
|
return false;
|
|
}
|
|
|
|
if ( !DDRAW_Init( info, &vid.buffer, &vid.rowbytes ) )
|
|
{
|
|
vid.buffer = 0;
|
|
vid.rowbytes = 0;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
vid.conbuffer = vid.buffer;
|
|
vid.conrowbytes = vid.rowbytes;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
** SWimp_EndFrame
|
|
**
|
|
** This does an implementation specific copy from the backbuffer to the
|
|
** front buffer. In the Win32 case it uses BitBlt or BltFast depending
|
|
** on whether we're using DIB sections/GDI or DDRAW.
|
|
*/
|
|
void SWimp_EndFrame (void)
|
|
{
|
|
if ( !vid_isfullscreen )
|
|
{
|
|
DIB_SwapBuffers ();
|
|
}
|
|
else
|
|
{
|
|
DDRAW_SwapBuffers();
|
|
}
|
|
|
|
vid.conbuffer = vid.buffer;
|
|
vid.conrowbytes = vid.rowbytes;
|
|
}
|
|
|
|
qboolean VID_AllocBuffers (int width, int height, int bpp)
|
|
{
|
|
int tsize, tbuffersize;
|
|
if (!bpp)
|
|
bpp = 1;
|
|
|
|
tbuffersize = width * height * bpp * sizeof (*d_pzbuffer);
|
|
|
|
tsize = D_SurfaceCacheForRes (width, height, bpp);
|
|
|
|
tbuffersize += tsize;
|
|
|
|
// see if there's enough memory, allowing for the normal mode 0x13 pixel,
|
|
// z, and surface buffers
|
|
/* if (host_parms.memsize - (Hunk_LowMark() + VID_highhunkmark) < tbuffersize &&
|
|
(host_parms.memsize - tbuffersize + bpp*(SURFCACHE_SIZE_AT_320X200 +
|
|
0x10000 * 3)) < MINIMUM_MEMORY)
|
|
{
|
|
Con_SafePrintf ("Not enough memory for video mode\n");
|
|
return false; // not enough memory for mode
|
|
}
|
|
*/
|
|
vid_surfcachesize = tsize;
|
|
|
|
if (d_pzbuffer)
|
|
{
|
|
D_FlushCaches ();
|
|
// Hunk_FreeToHighMark (VID_highhunkmark);
|
|
BZ_Free(d_pzbuffer);
|
|
d_pzbuffer = NULL;
|
|
}
|
|
|
|
// VID_highhunkmark = Hunk_HighMark ();
|
|
|
|
// d_pzbuffer = Hunk_HighAllocName (tbuffersize, "video");
|
|
d_pzbuffer = BZ_Malloc(tbuffersize);
|
|
|
|
if (!d_pzbuffer)
|
|
return false;
|
|
|
|
vid_surfcache = (qbyte *)d_pzbuffer +
|
|
width * height * bpp * sizeof (*d_pzbuffer);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
** SWimp_SetMode
|
|
*/
|
|
typedef enum {err_ok, err_invalid_mode, err_invalid_fullscreen, err_unknown} err_t;
|
|
err_t SWimp_SetMode( rendererstate_t *info )
|
|
{
|
|
const char *win_fs[] = { "W", "FS" };
|
|
err_t retval = err_ok;
|
|
|
|
qboolean fullscreen = info->fullscreen;
|
|
|
|
Con_SafePrintf ( "setting mode %i*%i:", info->width, info->height );
|
|
|
|
vid.conwidth = info->width;
|
|
vid.conheight = info->height;
|
|
vid.width = info->width;
|
|
vid.height = info->height;
|
|
|
|
Con_SafePrintf( " %d %d %s\n", info->width, info->height, win_fs[info->fullscreen!=0] );
|
|
|
|
vid_initializing = true;
|
|
if ( fullscreen )
|
|
{
|
|
if ( !SWimp_InitGraphics( info, true ) )
|
|
{
|
|
if ( SWimp_InitGraphics( info, false ) )
|
|
{
|
|
// mode is legal but not as fullscreen
|
|
fullscreen = false;
|
|
retval = err_ok;
|
|
}
|
|
else
|
|
{
|
|
// failed to set a valid mode in windowed mode
|
|
vid_initializing = true;
|
|
return err_unknown;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// failure to set a valid mode in windowed mode
|
|
if ( !SWimp_InitGraphics( info, false ) )
|
|
{
|
|
vid_initializing = true;
|
|
return err_unknown;
|
|
}
|
|
}
|
|
|
|
VID_AllocBuffers(info->width, info->height, r_pixbytes);
|
|
D_InitCaches (vid_surfcache, vid_surfcachesize);
|
|
|
|
vid.conbuffer = vid.buffer;
|
|
|
|
vid_isfullscreen = fullscreen;
|
|
#if 0
|
|
if ( retval != rserr_unknown )
|
|
{
|
|
if ( retval == rserr_invalid_fullscreen ||
|
|
( retval == rserr_ok && !fullscreen ) )
|
|
{
|
|
SetWindowLong( sww_state.hWnd, GWL_STYLE, WINDOW_STYLE );
|
|
}
|
|
}
|
|
#endif
|
|
R_GammaCorrectAndSetPalette( ( const unsigned char * ) vid_curpal );
|
|
vid_initializing = false;
|
|
|
|
vid.recalc_refdef = 1;
|
|
vid.maxwarpwidth = WARP_WIDTH;
|
|
vid.maxwarpheight = WARP_HEIGHT;
|
|
vid.aspect = ((float)vid.height / (float)vid.width) *
|
|
(320.0 / 240.0);
|
|
|
|
vid.numpages = 1;
|
|
|
|
window_center_x = vid.width/2;
|
|
window_center_y = vid.height/2;
|
|
|
|
Cache_Flush();
|
|
|
|
return retval;
|
|
}
|
|
|
|
/*
|
|
** SWimp_SetPalette
|
|
**
|
|
** System specific palette setting routine. A NULL palette means
|
|
** to use the existing palette. The palette is expected to be in
|
|
** a padded 4-qbyte xRGB format.
|
|
*/
|
|
void SWimp_SetPalette( const unsigned char *palette )
|
|
{
|
|
// MGL - what the fuck was kendall doing here?!
|
|
// clear screen to black and change palette
|
|
// for (i=0 ; i<vid.height ; i++)
|
|
// memset (vid.buffer + i*vid.rowbytes, 0, vid.width);
|
|
|
|
if ( !palette )
|
|
palette = ( const unsigned char * ) vid_curpal;
|
|
|
|
R_GammaCorrectAndSetPalette(palette);
|
|
|
|
if ( !vid_isfullscreen )
|
|
{
|
|
DIB_SetPalette( ( const unsigned char * ) palette );
|
|
}
|
|
else
|
|
{
|
|
DDRAW_SetPalette( ( const unsigned char * ) palette );
|
|
}
|
|
}
|
|
|
|
/*
|
|
** SWimp_Shutdown
|
|
**
|
|
** System specific graphics subsystem shutdown routine. Destroys
|
|
** DIBs or DDRAW surfaces as appropriate.
|
|
*/
|
|
void SWimp_Shutdown( void )
|
|
{
|
|
Con_SafePrintf( "Shutting down SW imp\n" );
|
|
DIB_Shutdown();
|
|
DDRAW_Shutdown();
|
|
|
|
if ( mainwindow )
|
|
{
|
|
Con_SafePrintf( "...destroying window\n" );
|
|
ShowWindow( mainwindow, SW_SHOWNORMAL ); // prevents leaving empty slots in the taskbar
|
|
DestroyWindow (mainwindow);
|
|
mainwindow = NULL;
|
|
UnregisterClass (WINDOW_CLASS_NAME, global_hInstance);
|
|
}
|
|
}
|
|
|
|
//===============================================================================
|
|
qboolean SWVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
MGL_Init(palette);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
if (info->height > MAXHEIGHT)
|
|
return false;
|
|
|
|
usingstretch = info->streach;
|
|
if (usingstretch <= 0.25)
|
|
usingstretch = 1;
|
|
|
|
if (info->bpp >= 32)
|
|
r_pixbytes = 4;
|
|
else if (info->bpp >= 16)
|
|
r_pixbytes = 2;
|
|
else
|
|
r_pixbytes = 1;
|
|
|
|
vid.colormap = host_colormap;
|
|
|
|
SWimp_Init(global_hInstance, MainWndProc);
|
|
|
|
if (hwnd_dialog)
|
|
DestroyWindow (hwnd_dialog);
|
|
|
|
if (SWimp_SetMode(info))
|
|
{
|
|
return false;
|
|
}
|
|
SWimp_SetPalette(palette);
|
|
|
|
S_Restart_f ();
|
|
|
|
return true;
|
|
}
|
|
|
|
void SWVID_Shutdown (void)
|
|
{
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
MGL_Shutdown();
|
|
return;
|
|
}
|
|
#endif
|
|
IN_DeactivateMouse();
|
|
IN_ShowMouse();
|
|
SWimp_Shutdown();
|
|
}
|
|
|
|
void SWVID_Update (vrect_t *rects) //end frame...
|
|
{
|
|
extern qboolean mouseactive;
|
|
qboolean mouse;
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
MGL_Update(rects);
|
|
return;
|
|
}
|
|
#endif
|
|
SWimp_EndFrame();
|
|
|
|
// handle the mouse state when windowed if that's changed
|
|
if (!vid_isfullscreen)
|
|
{
|
|
mouse = false;
|
|
if (_windowed_mouse.value)
|
|
if (key_dest == key_game)// || key_dest == key_menu)
|
|
mouse = true;
|
|
}
|
|
else
|
|
{
|
|
if (key_dest == key_menu)
|
|
mouse = false;
|
|
else
|
|
mouse = true;
|
|
}
|
|
if (!ActiveApp)
|
|
mouse = false; //nope can't have it.
|
|
if (mouse != mouseactive)
|
|
{
|
|
if (mouse)
|
|
{
|
|
IN_ActivateMouse();
|
|
IN_HideMouse();
|
|
IN_UpdateClipCursor();
|
|
}
|
|
else
|
|
{
|
|
IN_DeactivateMouse();
|
|
IN_ShowMouse();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SWVID_HandlePause (qboolean pause) //release mouse
|
|
{
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
MGL_HandlePause(pause);
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void SWVID_LockBuffer (void) //ignored
|
|
{
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
MGL_LockBuffer();
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
void SWVID_UnlockBuffer (void) //ignored
|
|
{
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
MGL_UnlockBuffer();
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void SWD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height)
|
|
{
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
MGL_BeginDirectRect(x, y, pbitmap, width, height);
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
void SWD_EndDirectRect (int x, int y, int width, int height)
|
|
{
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
MGL_EndDirectRect(x, y, width, height);
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void SWVID_ForceLockState (int lk)
|
|
{
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
MGL_ForceLockState(lk);
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
int SWVID_ForceUnlockedAndReturnState (void)
|
|
{
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
return MGL_ForceUnlockedAndReturnState();
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
void SWVID_SetPalette (unsigned char *palette)
|
|
{
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
VMGL_SetPalette(palette);
|
|
return;
|
|
}
|
|
#endif
|
|
SWimp_SetPalette(palette);
|
|
}
|
|
|
|
void SWVID_ShiftPalette (unsigned char *palette)
|
|
{
|
|
#ifdef MGL
|
|
if (usingmgl)
|
|
{
|
|
MGL_ShiftPalette(palette);
|
|
return;
|
|
}
|
|
#endif
|
|
SWimp_SetPalette(palette);
|
|
}
|
|
|
|
|
|
|
|
|
|
|